C
CassieDrey
Guest
Original poster
Legend claims that it’s located at the end of space and time where reality blurs and clarity is never present. But the truth is, no one really knows its true location, and no one is ever quite sure how they got here, either . . .
Welcome to Somnium Fracta, the city of broken dreams and mysterious abominations. This strange place is a large, eccentric metropolis where deceased hopes and dreams come to be tested and those that were chosen never arrive willingly.
You are a new student at The Opfernacht Symposium, and you have been Enrolled. The Symposium is rumored to be the oldest school in the universe, but no one really knows if that’s true. However, destiny told us you were to come, so here you are. We specialize in the gifted, and we only accept the best and the brightest among even those, so you should feel lucky.
Oh, and one more thing. Your name has been entered in the Lottery. You see, we have this small problem in our fair Somnium Fracta. You see that building in
the distance, there? The one with the impossibly twisted architecture? That is the Labyrinth.
No one is quite sure where the Labyrinth came from or what its purpose is. But the one thing we do know is that it creates—well—problems. You see, it spawns Eldritchs. They’re these huge monsters that are quite the pestilence. So each night, we use the Lottery to randomly select three students to enter the Labyrinth and proceed through the fortress, hopefully to unravel its mystery, though none have succeeded, yet. But you are all gifted, after all . . .
_______________________________________________________________________________________
S T U D E N T - H A N D B O O K
1. Thou shalt not kill . . . each other.
2. Thou shalt not sleep through class thrice, lest ye skip.
3. Thou shalt not skip lessons thrice, lest ye be punished.
4. Thou art permitted leisure exploration of the fair Somnium Fracta on days of rest.
5. Thou shalt be in dormitories by dark-fall, save those drawn for the Lottery.
6. Thou shalt not enter the Black Woods.
7. Thou shalt not enter the Labyrinth unless thou art drawn for the Lottery.
8. Thou shalt hail and defer to faculty orders.
9. Thou shalt not leave the fair Somnium Fracta.
10. Thou shalt hail and defer to the great Invictus Dreadnaught, the Principle.
11. Thou shalt wear the school garb for lessons.
2. Thou shalt not sleep through class thrice, lest ye skip.
3. Thou shalt not skip lessons thrice, lest ye be punished.
4. Thou art permitted leisure exploration of the fair Somnium Fracta on days of rest.
5. Thou shalt be in dormitories by dark-fall, save those drawn for the Lottery.
6. Thou shalt not enter the Black Woods.
7. Thou shalt not enter the Labyrinth unless thou art drawn for the Lottery.
8. Thou shalt hail and defer to faculty orders.
9. Thou shalt not leave the fair Somnium Fracta.
10. Thou shalt hail and defer to the great Invictus Dreadnaught, the Principle.
11. Thou shalt wear the school garb for lessons.
Monday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Ability Control & Manifestation
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | Combat & Survival Techniques
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Tuesday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Potions, Draughts & Elixirs
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | Study of the Arts
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Wednesday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Combat & Survival Techniques
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 4:15 pm | History of Somnium Fracta
4:30 pm – 6:00 pm | Scientific Study of Beings
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Thursday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Potions, Draughts & Elixirs
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | Ability Control & Manifestation
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Friday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Scientific Study of Beings
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | History of Somnium Fracta
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Saturday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Study Hall
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 6:00 pm | Freetime
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
11:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Sunday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Study Hall
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 6:00 pm | Freetime
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
11:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Ability Control & Manifestation
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | Combat & Survival Techniques
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Tuesday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Potions, Draughts & Elixirs
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | Study of the Arts
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Wednesday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Combat & Survival Techniques
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 4:15 pm | History of Somnium Fracta
4:30 pm – 6:00 pm | Scientific Study of Beings
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Thursday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Potions, Draughts & Elixirs
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | Ability Control & Manifestation
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Friday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Scientific Study of Beings
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 5:15 pm | History of Somnium Fracta
5:30 pm – 6:00 pm | Study Hall
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
10:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Saturday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Study Hall
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 6:00 pm | Freetime
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
11:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
Sunday
6:00 am – 9:00 am | Breakfast & Freetime
9:30 am – 12:00 pm | Study Hall
12:00 pm – 2:00 pm | Lunch & Freetime
2:15 pm – 6:00 pm | Freetime
6:00 pm – 8:00 pm | Dinner & Freetime
8:00 pm | Lottery Drawing
8:00 pm – 10:00 pm | Freetime
11:00 pm | Lights Out
12:00 am – 2:00 am | Labyrinth Raid
_______________________________________________________________________________________
G A M E & W O R L D B U I L D I N G - P A R A M E T E R S
Player rules must be followed at all times. Failure to follow player rules will result in penalization and possible removal from the game. If you have any concerns or questions about the player rules, feel free to PM one of the gamemasters (CassieDrey & hadespyre).
1. This is a fantasy pseudo-horror survival roleplay. Therefore, characters are meant to be limited and underpowered. No godmodding and no breaking the worldbuilding rules set by the gamemasters (CassieDrey & hadespyre). Breaking the worldbuilding rules or godmodding will result in the death of your character(s) for a day, during which no other player is allowed to revive your character(s). Multiple violations will result in the permanent death of your character(s) and removal from the game.
2. Because this is a survival roleplay, understand that if you enter this RP, your character(s) may unexpectedly die through certain game mechanics. Your character(s) may be revived with your permission at any time by any other character with the Revival ability or an Elixir of Life.
3. Use any brackets of your choice for OOC conversation, (( )), [[ ]], - -, = =, | |, ( ), [ ]. OOC conversation and commentary during the RP is permitted and encouraged—let’s get to know each other!
4. Always be courteous to others, and treat all fellow players with respect. Thus, do not godmod or kill/revive fellow player’s characters unless you are granted permission. Also, make sure to be inclusive and RP with as many other players as you can—your character(s) will only survive through teamwork.
5. Commit to this RP, please. Post at least five times a week, and try to be present for events (you will be PMed anytime an event comes up). If you are unable to maintain your commitment for a period of time, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will incapacitate your character(s) so they may inactively remain in the RP.
6. Please keep all romantic content PG16, and take any R-NC17 sexual content to places outside the main IC thread if desired. Please keep all blood/gore content R. Anything goes for profanity.
7. Please use proper grammar and spelling, and no text talk. Make sure to take your time with posts and make sure they are well-paced and have pretty good spelling and grammar. Make sure to check over your post several times!
8. If you would like to bow out of the RP permanently, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will kill off your character(s).
9. If you are using artwork or photography for the appearance section that is not your own, please include credit to the original artist or photographer. A link to the original artist’s/photographer’s page works just fine! Otherwise, your application will not be reviewed.
Here are some tutorials on how to source images:
Art Websites - http://sourcepolice.tumblr.com/Handy-Guides
Google Search - http://source-your-shit.tumblr.com/post/41856706107/using-google-reverse-image-search
10. Have fun and make new friends! We’re all here to meet new people and enjoy ourselves, so let’s have a blast!
1. This is a fantasy pseudo-horror survival roleplay. Therefore, characters are meant to be limited and underpowered. No godmodding and no breaking the worldbuilding rules set by the gamemasters (CassieDrey & hadespyre). Breaking the worldbuilding rules or godmodding will result in the death of your character(s) for a day, during which no other player is allowed to revive your character(s). Multiple violations will result in the permanent death of your character(s) and removal from the game.
2. Because this is a survival roleplay, understand that if you enter this RP, your character(s) may unexpectedly die through certain game mechanics. Your character(s) may be revived with your permission at any time by any other character with the Revival ability or an Elixir of Life.
3. Use any brackets of your choice for OOC conversation, (( )), [[ ]], - -, = =, | |, ( ), [ ]. OOC conversation and commentary during the RP is permitted and encouraged—let’s get to know each other!
4. Always be courteous to others, and treat all fellow players with respect. Thus, do not godmod or kill/revive fellow player’s characters unless you are granted permission. Also, make sure to be inclusive and RP with as many other players as you can—your character(s) will only survive through teamwork.
5. Commit to this RP, please. Post at least five times a week, and try to be present for events (you will be PMed anytime an event comes up). If you are unable to maintain your commitment for a period of time, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will incapacitate your character(s) so they may inactively remain in the RP.
6. Please keep all romantic content PG16, and take any R-NC17 sexual content to places outside the main IC thread if desired. Please keep all blood/gore content R. Anything goes for profanity.
7. Please use proper grammar and spelling, and no text talk. Make sure to take your time with posts and make sure they are well-paced and have pretty good spelling and grammar. Make sure to check over your post several times!
8. If you would like to bow out of the RP permanently, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will kill off your character(s).
9. If you are using artwork or photography for the appearance section that is not your own, please include credit to the original artist or photographer. A link to the original artist’s/photographer’s page works just fine! Otherwise, your application will not be reviewed.
Here are some tutorials on how to source images:
Art Websites - http://sourcepolice.tumblr.com/Handy-Guides
Google Search - http://source-your-shit.tumblr.com/post/41856706107/using-google-reverse-image-search
10. Have fun and make new friends! We’re all here to meet new people and enjoy ourselves, so let’s have a blast!
Provoked Events are caused by certain actions that characters perform of their own volition. The number of actions will be known for each Provoked Event, but players will not know what the actions are until one is performed and the character is penalized, after which it will be revealed on the list. If you have any questions about Provoked Events, feel free to PM one of the gamemasters (CassieDrey & hadespyre).
Sudden Death [4 actions]
A character will suddenly die, and may only be revived by a fellow character with the player’s permission at any time.
Actions:
~?????
~?????
~?????
~?????
Diseased [4 actions]
A character will be inflicted with a disease for a certain number of days, and will be unable to participate in classes or school activities. The disease may either only incapacitate or kill a character after a certain number of days. Curable diseases may be healed at any time by a fellow character with the Healing ability.
Actions:
~?????
~?????
~?????
~?????
Devoured [3 actions]
A character will be eaten by a being of the dark. After a character has been eaten, they may be revived by a fellow character with the Revival ability or brought back with an Elixir of Restoration, but they will be Silenced for a day.
Actions:
~?????
~?????
~?????
Comatose [2 actions]
A character will be unconscious for three days. They will be unable to participate in classes or school activities during this time. A character will wake up after the three days have passed. Aversely, characters may be awoken early with an Elixir of Awakening.
Actions:
~?????
~?????
Silenced [2 actions]
A character will lose all their powers until the next Lottery. Their powers will return after the names for the next Lottery are drawn.
Actions:
~?????
~?????
Paralyzed [2 actions]
A character will lose all physical movement and be unable to use powers. A paralyzed character may be healed at any time by a fellow character with the Healing ability or an Elixir of Movement.
Actions:
~?????
~?????
Sudden Death [4 actions]
A character will suddenly die, and may only be revived by a fellow character with the player’s permission at any time.
Actions:
~?????
~?????
~?????
~?????
Diseased [4 actions]
A character will be inflicted with a disease for a certain number of days, and will be unable to participate in classes or school activities. The disease may either only incapacitate or kill a character after a certain number of days. Curable diseases may be healed at any time by a fellow character with the Healing ability.
Actions:
~?????
~?????
~?????
~?????
Devoured [3 actions]
A character will be eaten by a being of the dark. After a character has been eaten, they may be revived by a fellow character with the Revival ability or brought back with an Elixir of Restoration, but they will be Silenced for a day.
Actions:
~?????
~?????
~?????
Comatose [2 actions]
A character will be unconscious for three days. They will be unable to participate in classes or school activities during this time. A character will wake up after the three days have passed. Aversely, characters may be awoken early with an Elixir of Awakening.
Actions:
~?????
~?????
Silenced [2 actions]
A character will lose all their powers until the next Lottery. Their powers will return after the names for the next Lottery are drawn.
Actions:
~?????
~?????
Paralyzed [2 actions]
A character will lose all physical movement and be unable to use powers. A paralyzed character may be healed at any time by a fellow character with the Healing ability or an Elixir of Movement.
Actions:
~?????
~?????
Concoctions are special mixtures that are consumed in order to cause damage, enhance abilities or aid characters. Any concoction may be a solid, liquid, or gas—the state of any concoction being created or used outside class is at player discretion unless specified by a gamemaster. Once a concoction has been created, it is part of that character’s equipment, and is an exhaustible item. Only one concoction should be consumed at a time—mixing different concoctions will cause death.
Characters may only mix concoctions off this list. Characters may only mix a concoction once they have learned how to make it correctly in class. Any attempt to mix a concoction that isn’t on this list or before a character has learned how to make it will result in death.
Potions
~Potion of Bravery – Makes one fearless for a few hours.
~Potion of Command – Grants one of the four elemental powers for a few hours.
~Potion of Emotion – Grants empathy for a few hours.
~Potion of Energy – Gives extra energy for a few hours.
~Potion of Enhancement – Makes magic more powerful for a few hours.
~Potion of Motion – Increases speed for a few hours.
~Potion of Nature – Grants earthsense for a few hours.
~Potion of Prediction – Grants one vision of the future.
~Potion of Spirits – Grants spiritsense for a few hours.
~Potion of Strength – Increases strength for a few hours.
Draughts
~Bone Draught – Causes one’s bones to become extremely brittle for a few hours.
~Coma Draught – Induces a coma for a day.
~Disorientation Draught – Causes dizziness and confusion for a few hours.
~Eldritch Draught – Makes Eldritchs attracted to drinker for a few hours.
~Forgetful Draught – Causes forgetfulness for a few hours.
~Hysteria Draught – Causes extreme paranoia and anxiety for a few hours.
~Sick Draught – Causes disease.
~Silencing Draught – Causes silence.
~Sleepy Draught – Causes tiredness and fatigue for a few hours.
~Suffocation Draught – Causes death by asphyxiation.
Elixirs
~ Elixir of Awakening – Cures the comatose state.
~ Elixir of Light – Protects from detection by Eldritchs.
~ Elixir of Movement – Cures paralysis.
~ Elixir of Restoration – Restores and revives a devoured character.
~Elixir of Blood – Replenishes the blood supply.
~Elixir of Healing – Heals all ailments except death.
~Elixir of Life – Revives a dead character, does not work for devoured characters.
~Elixir of Peace – Soothes anxiety and nerves.
~Elixir of Protection – Protects from magical attacks by beings of light.
~Elixir of Soothing – Heals burn wounds.
Characters may only mix concoctions off this list. Characters may only mix a concoction once they have learned how to make it correctly in class. Any attempt to mix a concoction that isn’t on this list or before a character has learned how to make it will result in death.
Potions
~Potion of Bravery – Makes one fearless for a few hours.
~Potion of Command – Grants one of the four elemental powers for a few hours.
~Potion of Emotion – Grants empathy for a few hours.
~Potion of Energy – Gives extra energy for a few hours.
~Potion of Enhancement – Makes magic more powerful for a few hours.
~Potion of Motion – Increases speed for a few hours.
~Potion of Nature – Grants earthsense for a few hours.
~Potion of Prediction – Grants one vision of the future.
~Potion of Spirits – Grants spiritsense for a few hours.
~Potion of Strength – Increases strength for a few hours.
Draughts
~Bone Draught – Causes one’s bones to become extremely brittle for a few hours.
~Coma Draught – Induces a coma for a day.
~Disorientation Draught – Causes dizziness and confusion for a few hours.
~Eldritch Draught – Makes Eldritchs attracted to drinker for a few hours.
~Forgetful Draught – Causes forgetfulness for a few hours.
~Hysteria Draught – Causes extreme paranoia and anxiety for a few hours.
~Sick Draught – Causes disease.
~Silencing Draught – Causes silence.
~Sleepy Draught – Causes tiredness and fatigue for a few hours.
~Suffocation Draught – Causes death by asphyxiation.
Elixirs
~ Elixir of Awakening – Cures the comatose state.
~ Elixir of Light – Protects from detection by Eldritchs.
~ Elixir of Movement – Cures paralysis.
~ Elixir of Restoration – Restores and revives a devoured character.
~Elixir of Blood – Replenishes the blood supply.
~Elixir of Healing – Heals all ailments except death.
~Elixir of Life – Revives a dead character, does not work for devoured characters.
~Elixir of Peace – Soothes anxiety and nerves.
~Elixir of Protection – Protects from magical attacks by beings of light.
~Elixir of Soothing – Heals burn wounds.
A familiar can be summoned and fight on behalf of the summoner. Each familiar has its own special ability. Only one familiar may be summoned at a time. The familiar will remain present until it is dismissed or once it has used its ability. The familiar your character summons will be different each time. All familiars are randomly generated and played by hadespyre.
The Cat – Revives one character.
The Crane – Can transport a group to any location they’ve already been.
The Crocodile – Gives the summoner a Concoction.
The Dog – All enemies in the area flee from the group.
The Firefly – Blinds an Eldritch.
The Horse – Heals one character.
The Monkey – Reverses gravity on an enemy.
The Ox – Kills one Eldritch in one hit.
The Rabbit – Upon death or being ordered to, explodes, killing any enemies in the immediate vicinity.
The Rat – Can look at the area ahead, then report back on its findings.
The Snake – Causes an Eldritch to kill all other Eldritchs in the area.
The Tiger – Kills one Eldritch in three hits.
The Cat – Revives one character.
The Crane – Can transport a group to any location they’ve already been.
The Crocodile – Gives the summoner a Concoction.
The Dog – All enemies in the area flee from the group.
The Firefly – Blinds an Eldritch.
The Horse – Heals one character.
The Monkey – Reverses gravity on an enemy.
The Ox – Kills one Eldritch in one hit.
The Rabbit – Upon death or being ordered to, explodes, killing any enemies in the immediate vicinity.
The Rat – Can look at the area ahead, then report back on its findings.
The Snake – Causes an Eldritch to kill all other Eldritchs in the area.
The Tiger – Kills one Eldritch in three hits.
A Spirit can commune with and be summoned by spirit-walkers. Spirits are able to give advice, but they always speak in riddles. Only one Spirit may be summoned at a time. When summoned, a Spirit can give advice and can grant powers to someone of the spirit-walker’s choosing. The powers will be revoked once the spirit departs. The spirit your character summons will be different each time. All spirits are randomly generated and played by hadespyre.
The Dragon – Grants familiar summon.
The Fairy – Grants telekinesis (pure).
The Gargoyle – Grants telekinesis (fallen).
The Giant – Grants super speed & strength.
The Gnome – Grants command of the earth.
The Griffin – Grants power-up magic.
The Mermaid – Grants command of the sea.
The Muse – Grants empathy.
The Phoenix – Grants command of the flame.
The Troll – Grants earthsense.
The Unicorn – Grants revival.
The Zephyr – Grants command of the breath.
The Dragon – Grants familiar summon.
The Fairy – Grants telekinesis (pure).
The Gargoyle – Grants telekinesis (fallen).
The Giant – Grants super speed & strength.
The Gnome – Grants command of the earth.
The Griffin – Grants power-up magic.
The Mermaid – Grants command of the sea.
The Muse – Grants empathy.
The Phoenix – Grants command of the flame.
The Troll – Grants earthsense.
The Unicorn – Grants revival.
The Zephyr – Grants command of the breath.
SIGN-UPS ARE OPEN.
POSTING IS CURRENTLY CLOSED.
POSTING IS CURRENTLY CLOSED.
All images (c) CassieDrey