- Invitation Status
- Looking for partners
- Posting Speed
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Writing Levels
- Advanced
- Prestige
- Preferred Character Gender
- Male
- Female
How important is out of character discussion in both 1x1 and group roleplay settings? I'd like to get your opinion! Also, what do you think fosters a positive social environment for roleplayers?
I've been wanting to make this thread for a while and finally decided to do so today because it came up in discussion in my little group of closest roleplay friends: the social aspects of roleplay. It's my opinion that free and open conversation between roleplayers is more important to the success and vitality of a roleplay than the storyline/plot.
During my time of roleplaying, which has been more years than I care to admit, I've been in a lot of successful roleplays. I've also been in about 10x more failed roleplays than I have successful ones. As I'm sure everyone is aware, there is a great number of things that can cause roleplay failure: roleplayer inactivity, disorganized plot, etc. etc. etc., but I'd like to make the argument that the social side of roleplaying, ie: OOC communication, is more impacting of success vs. failure than most other independent variables.
A socially competent leader in a group roleplay, a dynamic communication between partners, and free and open conversation gives a sense of inclusion and more importantly, a sense of commitment. Commitment and inclusion breeds roleplayer activity.
So, do you agree? Disagree? What are your experiences with positive (or negative) social environments in roleplay groups and what do you think fosters good and negative social environments?
I've been wanting to make this thread for a while and finally decided to do so today because it came up in discussion in my little group of closest roleplay friends: the social aspects of roleplay. It's my opinion that free and open conversation between roleplayers is more important to the success and vitality of a roleplay than the storyline/plot.
During my time of roleplaying, which has been more years than I care to admit, I've been in a lot of successful roleplays. I've also been in about 10x more failed roleplays than I have successful ones. As I'm sure everyone is aware, there is a great number of things that can cause roleplay failure: roleplayer inactivity, disorganized plot, etc. etc. etc., but I'd like to make the argument that the social side of roleplaying, ie: OOC communication, is more impacting of success vs. failure than most other independent variables.
A socially competent leader in a group roleplay, a dynamic communication between partners, and free and open conversation gives a sense of inclusion and more importantly, a sense of commitment. Commitment and inclusion breeds roleplayer activity.
So, do you agree? Disagree? What are your experiences with positive (or negative) social environments in roleplay groups and what do you think fosters good and negative social environments?