ABOUT SLUGTERRA SLUGTERRA II 99 Caverns FAUNA RULES Me, my friends, and our conversations xD So this came about during a conversation that started with Pokemon then went on to talk about similar shows that involved enslaving small creatures against their will to do battle. SlugTerra came up and honestly, I never heard about this show until now. Apparently it's a Canadian show that centers around an underground world made up of interconnected, oversized caverns with an echo system seemingly dependent on small squishy creatures called Slugs. Coincidentally, these same creatures are the very things that act as your ammo. Yes, this roleplay is going to be about you shooting Slugs at people :D While this is a fan roleplay, my goal is explain it enough so you get an idea of the world you're playing in without actually seeing the show. Slugterra, as mentioned before, is a completely underground world. Where there should be sky is a giant cavern ceiling stretching high enough to fade out into a greenish-blueish haze with enormous stalactite stretching towards the ground. Lumino Ore provide the "natural, lighting" for Slugterra and keep the days just as well lit as any other day on Earth. Because of this, Lumino Ore is important in supporting the subterranean ecosystem. Slugterra is highly technologically advanced and includes anywhere from small, quiet towns living under Grenuke Slugs to sprawling cities, some more rough and grimey than others; however, cities and towns (both actually called caverns) don't seem to be grouped closely together and are separated by forests, open rock-lands, giant mushroom caverns, entire mountain ranges, and volcanoes surrounded by pools of lava (magma?). To traverse these terrains, mecha beasts were created by the Great Western Forge. So far, these are the only form of transportation and come in a variety of forms from the most commonly created being bulls, wolves, horses, moles, donkeys and elephants to mammoths and saber tooth tigers, though I would like to keep animal builds based on extinct animals out of my roleplay. Mechanic beasts are powered by special "hearts" infused with Slug-energy via molecular transfusion. This is to say they are a self-ran and don't require any further assistance in this area. The abilities and qualities of a mecha beast vary from mecha to mecha. Mecha beasts can be modified in many ways. Rocket boosters to increase speed and assist in leaping great distances, skies to jet over water, a glider mode to glide through the air, and a vehicle mode to increase the speed even more, but for the purpose of this roleplay I want to get pass at least the first scene before I introduce the vehicle mode and the main purpose for the modification. On top of performance mods, certain types of blasters can also be added onto the mecha beasts. The thing is, the show kind of has a "out of sight out of mind" rule so anything can pop out of anywhere at any given time. For the purose of this roleplay, smaller, trimmer builds may actually be slowed down by the modifications and agility could also be impaired, especially if the mod adds bulk, and I imagine some would. Outside of mechas, holographic technology is also common and extends to maps and screens. Traditional flat screen T.V.s and computers can be found too. One of the main examples of Slugterra's technological advancement, however, are the blasters; coming in various builds from the classic gun to shotguns to sniper rifles and crossbows, to even staffs. Various scopes allow for many advantages and aid in locking on to targets. Examples of scopes used in the show include a sonar to help navigate caves and a high tech sniper scope to calculate trick shots. While the main currency in Slugterra is gold coins, to obtain blaster and general gear upgrades the patron must first trade their Slugs. Depending on how well trained they are and their rarity, a single Slug can pay for a generous amount of gear. Because the show doesn't seem to have a concrete exchange rate, use your best judgement if you want more gear like more slug tubes or better scopes. Some examples of gear used in the show: Slug Arsenal. Of course players are allowed to introduce their own mecha beast builds and blasters within reason. IMPORTANT FIGURES Note: I'm not entirely sure I want to incorporate even Canon side characters but in case they do pop up I guess I might as well list them here until we maybe replace them with or own characters and plot. Dr. Blakk: His business dealings have made him a rich and powerful man. Ultimately, his business is hiding his true purpose: to control all of SlugTerra and destroy the magical Slug Energy that protects this underground world. A powerful slugslinger with a terrifying multi-shot Harbinger Firestorm blaster, Blakk has corrupted his Slugs through the dark science of Ghouling, turning them into ruthless shadows of their former selves. His father is Dr. Harlan E. Blakk. -Slugterra Wiki Brimstone: The ruthless ruler of the Darkbane. He is determined to lead his army to victory in conquering all of Slugterra and returning the Darkbane to their former glory! -Slugterra Wiki OTHER GEAR & TECHNIQUES Clothes: Surface clothes and Slugterranian clothes are different. While both contain casual clothing, many slugslingers wear thin armor. The clothing tends to be more skintight. -Slugterra Wiki It's worthy to note gloves are quite the popular accessory in handling slugs and the 'thin armor' mentioned above is better described as "light armor". It's not heavy duty stuff, allows for mobility and stealth, but still provides adequate protection incase a Slug with ram horns (the Rammstone Slug) hits you in the chest. Weapons: Not all Slugterrians are slingers. In fact, other, blunt weapons like hammers and axes make appearances and are even used against slugs in Velocimorph while trying to get at the slinger; however, they're not very popular and are even consider ancient relics. I do not want to see swords in this roleplay! Traps: Most commonly seen in the form of altered bear traps and metallic nets that lay hidden before snapping shut and magnetize to another part that often hidden in tree tops, they are considered harmful, even lethal, to Slugs and unaware people passing through. Slug Fu: A mysterious slugslinging technique used to guide and control slugs in battle—a skill only the greatest slugslingers can master. -Slugterra Wiki OTHER WORLD THINGS Dark Water: Or Karum-Zanul as the Cave Trolls call it, is what Dr. Blakk uses to turn regular Slugs into Ghoul Slugs. Dark water can be mined from deep within Deadweed Cavern or drilled for in deep places like the Undertow. Bullseye Cavern was also mined for dark water, nearly resulting in the death of the entire cavern system. Mecha Beasts can also be ghouled using dark water, though the process is more difficult since the dark water needs to be injected into their core, rather than just immersing them the way Slugs are ghouled. -Slugterra Wiki The 99 Caverns: (Also often called "SlugTerra") is a massive place, with a total of 99 caverns, each with a unique species of Slugs and history. Different caverns also serve different purposes and can be seen as somewhat like to different sectors of a city, such as residential, recreational and industrial. Some caverns serve multiple purposes, while others serve as the location of a single business operation. 1.Arachna Cavern ???2.Awful Outlands 3.Beast Forge Cavern ???4.Blade City 5.Bonnie Springs Cavern ???6.Breakline Cavern ???7.Brightworm Cavern 8.Bullseye Cavern ???9.Cavern of Ancients 10.Cavern of Time 11.Caverna Mall Cavern 12.Chasm Cavern 13.Chillbore Cavern 14.Circuitstone Crypt 15.The Crystal Cavern 16.The Crystal Mines ???17.Crystal Points Cavern 18.Dark Periphery 19.Dark Spores Cavern ???1.Dark Cavern 2.Deaddrop Cavern 3.Deadweed Cavern 4.Dojang Grotto 5.East Rift ???6.Eastern Cavern 7.Forgesmelter Chamber 8.Futuria Cavern 9.Gateway Cavern ???10.Grand Cavern ???11.Haunted Marshlands ???12.Heartbreak Cavern 13.Herringbone Cavern ???14.High Cliff Cavern 15.High Plains Cavern ???16.The Island Cavern 17.The Jungle Cavern 1.Land's End Cavern ???2.Logan Cavern ???3.Lost Lakes Cavern ???4.Low Rise Cavern 5.Low Rock Caves 6.Lumino Cavern 7.Molemound Cavern 8.Nightmare Ridge 9.Northern Cavern ???10.Podunk Cavern 11.Quartermain Cavern 12.Quiet Lawn Cavern 13.Quisingly Cavern ???14.Road Rock Cavern 15.Rocklock Cavern ???16.Rolling Hills Cavern ???17.Sandstone Cavern 18.Scorched Sparks Cavern 1.The Scrap Heap 2.Shadow Fall ???3.Slackawanna Cavern 4.Slag Rock Cavern 5.Snowdance Cavern 6.South Cavern ???7.Swicks Cavern ???8.Tall Cavern 9.Trailer Park Cavern (Unofficial Name) ???10.Train Chase Cavern 11.Tusker Forks Cavern 12.Undertow Cavern 13.Upright Cavern 14.Wild Spores Cavern 15.Wind-Farm Cavern ???16.Wuxi Cavern 17.Xanadu Basin -Slugterra Wiki *???: Caverns that are either just mentioned in the show without further information on them, caverns that just appear in the show without a name, and/or don't have a Wiki article. Until information can be found on these places, we might as well bring some artistic creativity into this and use them for our own purposes. Because the show doesn't seem to go into the races they introduce, some information below is mostly unofficial and based on observation. NON-PLAYABLE RACES & CREATURES Crystal Worms: Giant creatures that appear as arches of crystal when in their dormant state. While dormant, they are harmless and generally unobtrusive. However, any contact with them will awaken the Worm. Dormant Worms are a solid blue colour, while awakened Worms gain bands of red colour along their bodies. In general, they are highly aggressive and will chase down anyone in their territory. In "The Slug Run" Pronto briefly tames one and used it as a mount. Crystal Worms possess three pairs of mandibles, which serve a different purposes. They can be flared out, catching the red light of their eyes, to make the Worm appear bigger and more threatening in a show of aggression. The mandibles can also be folded closed to form a guard over their mouth; an effective method of warding off Slugs seeking to use their mouth as a weak point. When tunneling, the mandible folds closed to create a wedge shape, making it easier for the Worm to move through rock and ice. - Slugterra Wiki Abilities: Can dig through rock and ice as if like water, enhanced speed and agility The Darkbane: A race of demonic beings found in the Deep Caverns under Slugterra. Their main goal is to conquer SlugTerra in order to reach the surface. The Darkbane are ghoulish creatures living below Slugterra in the Deep Caverns, with plans to conquer Slugterra and then the surface world! Luckily the gateway between the Deep Caverns and Slugterra is protected by the Guardian Slugs. Given their skull-like faces, burning red eyes, horns, finlike ears, and fire-based powers, it's possible that these beings are the basis of surface-dwelling humans' legends about demons. - Slugterra Wiki Abilities: Some Banes have been show to throw lava with their hands, while others use staffs, Immunity to Dark Water, Limited Shapeshifting Ghoul Slugs (aka Ghouls & Goons): Slugs that have been corrupted by one of the various forms of "ghouling" using Dark Energy. Ghoul Slugs can be turned back into regular Slugs by healer Slugs or The Lightwell. Dr. Blakk uses a small machine that gases a Slug and then transforms it. Some SlugSlingers prefer Ghouls over Slugs because they are more powerful than standard Slugs, even though Ghouls are hard to control and prone to running away once fired from a blaster. -Slugterra Wiki Abilities: Anything a Slug can do, a Ghoul can do better (a highly trained Slug can prove to be a match for them though). Ice Ogres: Carnivorous creatures from Snowdance Cavern. They sleep behind the wall that is used to project movies. Most Slugs are useless against them, with each impact making the Ogres bigger (anything that angers them makes them bigger). The exception is the Slyren Slug, whose song-based attacks make the Ogres fall asleep. Ice Ogres will shrink down to their normal size once they fall asleep. - Slugterra Wiki Abilities: Increase their size when angry, some level of intelligence, enhanced strength Magma Monsters: Large reptilian beasts that inhabit areas with magma. They are shown to be unable to emit heat themselves despite having the ability to swim in magma. -Slugterra Wiki Abilities: Can live in magma. Mimkey: Gecko-like Slug (I don't think it's a slug at all, because A) it would have been classified as one, and b) the owner talked about it like it was another species entirely) that is first seen in the episode Undertow; its ability is to copy the other Slugs's powers. When transformed, it appears as a red-tinted version of the opposing slug's transformation. -Slugterra Wiki Abilities: uses MirrorMimic to copy Slug moves (if two Slugs are used against it, it'll take on the appearance and attacks of the Slug it copied most often even if that Slug isn't currently being used against it, for example taking on the appearance and attacks of a Vinedrill Slug against an AquaBeek and a Flaringo). Shadow Clan: They are territorial and aggressively defend their Territory by grabbing Slugs on their back and throwing with their tails. Members of the Clan are rarely seen alone, tending to travel in groups and attack en masse. No one knows where the Shadow Clan came from, just that they were the first creatures in SlugTerra. Although members of the Shadow Clan do not use blasters or Mecha Beasts, and appear to have minimal infrastructure, they have been shown to have advanced technology, such as the Shadow Talker and the Shadow Walker. The Shadow Clan is a sort of universal persona non grata, though this suits them just fine. In general, they avoid the affairs of other species—with the exception of Slugs—and keep to themselves unless disturbed. While they can understand the common language of SlugTerra (I.E.: the language the show is dubbed in), they tend to ignore what outsiders say to them. - Slugterra Wiki Abilities: Teleportation or the appearance of teleportation, the only race that can understand Slugs Slugs: Slugs are the magical creatures that are the main focus of SlugTerra. They are magical creatures that transform into more powerful versions of themselves "when they hit the speed of 100 miles per hour". There are currently 48 known breeds of Slugs that fall into 14 different elements. Each breed of Slug has its own unique powers. While many of those breeds are used for battling, some, like the Bubbaleone, can also be used for household chores. Younger children tend to keep Slugs as pets, often bonding more closely with their Slugs than Slugslingers do. -Slugterra Wiki Abilities: The only magical creatures in Slugterra. More information if needed. Slug Hounds: Creatures that can be domesticated to hunt Slugs. [...]. They are similar to dogs (they actually appear to be a cross between a cat and a dog with long, fleshy ears and a muscular, hairless body, leaving them with sleek black skin), except they can climb trees And they have razor sharp teeth Slug Hounds are very loyal animals, although vicious. They can be very useful in hunting slugs. They seem to be native to the lower caverns of SlugTerra, based on the events of "The Journey Home". They can also be found roaming in residential caverns, much like stray dogs. - Slugterra Wiki Abilities: Hunt and Track Slugs, Climb Trees OUT OF CHARACTER - Your characters can be dicks, you cannot be. If you have a problem with someone please PM them and avoid turning the OOC into a battleground. - If I have tell you to change your sheet three times I won't accept you. - Please do not pm me your sheet and ask me to review it every step of the way; I will automatically reject you. - You're allowed up to two characters. - I love a cast of diverse characters! Please read and look over skeletons that were posted before you so we don't end up with a lot of characters with the same traits. - I would also like to avoid being overwhelmed with one gender or another. You don't have to keep genders even, but this isn't intended to be an all girl/boy roleplay. - I'll allow WIPs, but only if you give an outline of your character first (meaning giving a name, gender, age, and at least listing a couple personality traits even without descriptions). - Don't reserve posts for WIPs. Just don't. - Please don't include more than one image or gif in your sheet. Linking works just as well. - No face claims. That just weirds me out. - No Canon characters. IN CHARACTER - No Godmodding or Powerplaying. - No Mary Sues or Gary Stus - Please use proper spelling and grammar (this includes properly paragraph-ing dialogue, please and thank you). - Minimum of one complete paragraph made with a minimum of five complete sentences. Preferably one that furthers a scene. Purely reaction posts tend to kill things. - I don't expect this to be "family friendly". By all means, bloody each other up and curse up a storm, but don't do so unnecessarily and don't go killing off Slugs! MECHANICS - You can start with three slugs, and one of those three slugs can be an uncommon. - Try not to use the same uncommon as another player. - No rares, extremely rares, ultra-rares or one of a kinds! - If someone leaves the roleplay, their personal arsenal goes up for grabs on a first come first serve basis - unless the player wants they're Slugs to go to someone specific. This doesn't come into play until after the character is active IC though! - If a certain type of gear is listed as unique in the cast list, it means the player created it themself and shouldn't be used by another player without their permission. NOTES Yes, I do realize this is dorky but with the ways things are going, I can use something dorky. This is supposed to be just some good old fashion fun with a bit if a Western twist. Slugs aren't well respected. In fact, most slingers view them the same way they would view a blaster or a mecha; another tool to utilize. Some of you will want to try and go against this, but I would like it if you guys develop relationships with your Slugs over the course of the Roleplay. Cave Trolls, due to their large size and intimidating stature, are kind of feared and make others nervous, and yes, even females have a thick build. They're kind of the equivalent of a RPG Barbarian. I won't suggest this race to players who prefer smaller, more lean characters. If you don't want to be a slinger (i.e. engineer, medic, or racer) I'll allow you a Mimkey instead of Slugs. Otherwise, I would prefer it if Mimkeys weren't used. Usually only organized tournaments have the whole "if you win, you get one pick from the loser's arsenal" rule but for the purpose of the roleplay it'll be easier if that's a general rule for dueling. If a combat system is needed it can be decided one of if two ways: For combat with a NPC it'll depend on the amount training your Slug received. For combat with a player character, it'll probably be decided by dice roll (to use Iwaku's die system post first, go into "more options", roll die, and input settings). The die should have ten faces. Simply put, the higher roll wins (honestly the combat in Slugterra isn't all that complicated either, you shoot, the Slug attacks once, and it either over powers the other or it gets over powered. Dodge and repeat accordingly, keeping in mind that, unlike Pokemon, your enemy is targeting you). As always I reserve the right to add rules as we go along. Scene I The S&L Company was started up by a brother/sister duo one year ago but is now lead by just the sister for the time being. The company isn't the strongest group out there, nor the best, getting by on mediocre equipment and a headquarters that's not quite falling apart but not sparkling with newness either. Least to say, when a job presents itself they don't sweat the details. This time it's delivering a whole shipment of assorted Slugs to the other side of the 99 Caverns. With a hefty sum promised, what could possibly go wrong?