SlowInfect's Workshop and Testing

S

SlowInfect

Guest
[warning=red]This thread is under construction, and is intended for my personal use only! If you stumbled across this and are interested in joining the RP upon its completion, please contact me via messaging.[/warning]

Society's ambition and lack of understanding often leads to its own destruction. New forms of energy emerged hundreds of years ago and created a surge of development. Creation always comes at a price. The price of the new energy source was the clean air. Now the air is so sharp it cuts through the soft tissue in the people's noses, mouths, and eyes.

...The true horror...

As painful as the membrane dissolving is, it's not fatal. A mutation of Ampulex compressa (a bug no larger than a gnat) uses the short passage to the brain to inject neurotransmitters into the mind. From there, the host's stomach becomes a breeding ground to support its offspring until adulthood. The afflicted person is compelled to eat all sorts of meat to provide essential enzymes and gases for the insect. Infected, these cannibals eat until their stomachs burst-- releasing new parasites into the world. Those with any hope of growing old are those cautious enough to protect themselves from the air and those around them.

The world is still inhabited, but home purification systems are fickle. A simple mechanical failure can spell disaster for the average family. Because of that, some areas have devised ways to offer more protection. These include the communities of Appareil, Aspilia, and Himmel. However, each is not without its problems. Politics, lack of resources, and a shadowy puppeteer keep most people suffering. Can you navigate this world of horror, desolation, intrigue, other perils? Maybe with the right allies you'll live past your thirties. With the wrong ones, you won't see tomorrow. Choose wisely, for the lone wolf is just a sheep waiting to be slaughtered

  • It's a city of wonder, mechanics, and more importantly health. The glass dome and whirling cogs make up the largest air purification system this continent has to offer. When the land in the dome became too populated, the city extended its reaches upward. Buildings were erected on each level of the whirling device. The elite took fancy to standing above the rest and echelon is often represented by how close to the top their estate stands. As of such, Appareil is divided into five main districts-- each more elevated in social class and altitude.

    The Under-works: Dark enclosed spaces retrofitted with faulty sodium lights... most of the maintenance to keep the purification system running is done down here, but only in a few key areas. These are the only spots often patrolled, as most don't care for the winding passages and sewers making up the rest of this abyss.

    The Slums: Buildings on top of buildings on top of buildings. Over the years this space has become so overpopulated that architecture has stretched in every conceivable direction. It's an area stricken with poverty, hunger, and a beleaguered populous. Appareil pretends to be generous by accepting all refugees, but it hardly provides the means for anyone to survive within its walls.

    The Red Tower: A rusted iron tower houses the city's military. These souls are indentured for at least 10 years with the promise of full citizenship. However, most aren't expected to survive even half that long. High ranking officials are high born citizens who have never seen the horrors outside the city.

    The Merchant District: The first district to actually be built on top of the whirling cogs. Perfectly elevated for docking airships and keeping out "undesirables," this district houses the businesses of higher repute and research facilities.

    Esteemed District: Essentially the aristocracy. This governing body of people make all the main decisions for the city while wearing the facade of a democracy. Its said that the elite indulge in macabre pleasures and dark plots... but who believes rumors anyways?
  • Of good intention but not of function. Aspilia is a group dedicated to relieving disease and promoting the well-being of all humans. Being non-profit, this group is often met with more demand than they're capable of handling. Not to mention, supplies are scarce. They don't require payment but won't turn down a donation. If you find yourself needing them-- don't be surprised if you're placed on a lottery. After all, there are many others that require their help.

    Aspilia is based on the far end of the continent but representatives can be found in all stretches of the land.

    The Cliff-side Construct: Aspilia's main outpost, though large in size, is dwarfed when compared to Appareil. The metal building has an infrastructure which winds deep into the cliffs and subterranean. Here, they conduct their most extensive research and medical programs.

    The Cities of Canvas: At certain points, cities in the wastelands will suffer mass tragedy from electrical malfunctions. This often results in many medical issues from inoperable purification systems. With a populous dying, Aspilia sets up temporary medical facilities to help those they can and quarantining the rest.
  • Roughly the size of a small city, Himmel is a flying trading post that is constantly on the move. Many rare and strange finds can be paid for here-- with weapons, mercenaries, prostitutes being the most common. If they don't have it, they can find it (but by what means, who knows?) Essentially a black market, Himmel retains neutrality for the sake of business. Most airship ports will be able to tell you where the city is currently circling and shuttles to it are available. However, be wary in not overstaying your welcome for a room is more coin than the average person can afford. If you don't have the money, there are other ways to pay.
 
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[warning=red]IN CASE OF CODING ERRORS, COPY POST [/warning]

[warning=red]This thread is under construction, and is intended for my personal use only! If you stumbled across this and are interested in joining the RP upon its completion, please contact me via messaging.[/warning]

Society's ambition and lack of understanding often leads to its own destruction. New forms of energy emerged hundreds of years ago and created a surge of development. Creation always comes at a price. The price of the new energy source was the clean air. Now the air is so sharp it cuts through the soft tissue in the people's noses, mouths, and eyes.

...The true horror...

As painful as the membrane dissolving is, it's not fatal. A mutation of Ampulex compressa (a bug no larger than a gnat) uses the short passage to the brain to inject neurotransmitters into the mind. From there, the host's stomach becomes a breeding ground to support its offspring until adulthood. The afflicted person is compelled to eat all sorts of meat to provide essential enzymes and gases for the insect. Infected, these cannibals eat until their stomachs burst-- releasing new parasites into the world. Those with any hope of growing old are those cautious enough to protect themselves from the air and those around them.

The world is still inhabited, but home purification systems are fickle. A simple mechanical failure can spell disaster for the average family. Because of that, some areas have devised ways to offer more protection. These include the communities of Appareil, Aspilia, and Himmel. However, each is not without its problems. Politics, lack of resources, and a shadowy puppeteer keep most people suffering. Can you navigate this world of horror, desolation, intrigue, other perils? Maybe with the right allies you'll live past your thirties. With the wrong ones, you won't see tomorrow. Choose wisely, for the lone wolf is just a sheep waiting to be slaughtered

  • It's a city of wonder, mechanics, and more importantly health. The glass dome and whirling cogs make up the largest air purification system this continent has to offer. When the land in the dome became too populated, the city extended its reaches upward. Buildings were erected on each level of the whirling device. The elite took fancy to standing above the rest and echelon is often represented by how close to the top their estate stands. As of such, Appareil is divided into five main districts-- each more elevated in social class and altitude.

    The Under-works: Dark enclosed spaces retrofitted with faulty sodium lights... most of the maintenance to keep the purification system running is done down here, but only in a few key areas. These are the only spots often patrolled, as most don't care for the winding passages and sewers making up the rest of this abyss.

    The Slums: Buildings on top of buildings on top of buildings. Over the years this space has become so overpopulated that architecture has stretched in every conceivable direction. It's an area stricken with poverty, hunger, and a beleaguered populous. Appareil pretends to be generous by accepting all refugees, but it hardly provides the means for anyone to survive within its walls.

    The Red Tower: A rusted iron tower houses the city's military. These souls are indentured for at least 10 years with the promise of full citizenship. However, most aren't expected to survive even half that long. High ranking officials are high born citizens who have never seen the horrors outside the city.

    The Merchant District: The first district to actually be built on top of the whirling cogs. Perfectly elevated for docking airships and keeping out "undesirables," this district houses the businesses of higher repute and research facilities.

    Esteemed District: Essentially the aristocracy. This governing body of people make all the main decisions for the city while wearing the facade of a democracy. Its said that the elite indulge in macabre pleasures and dark plots... but who believes rumors anyways?
  • Of good intention but not of function. Aspilia is a group dedicated to relieving disease and promoting the well-being of all humans. Being non-profit, this group is often met with more demand than they're capable of handling. Not to mention, supplies are scarce. They don't require payment but won't turn down a donation. If you find yourself needing them-- don't be surprised if you're placed on a lottery. After all, there are many others that require their help.

    Aspilia is based on the far end of the continent but representatives can be found in all stretches of the land.

    The Cliff-side Construct: Aspilia's main outpost, though large in size, is dwarfed when compared to Appareil. The metal building has an infistructure which winds deep into the cliffs and subterranean. Here, they conduct their most extensive research and medical programs.

    The Cities of Canvas: At certain points, cities in the wastelands will suffer mass tragedy from electrical malfunctions. This often results in many medical issues from inoperable purification systems. With a populous dying, Aspilia sets up temporary medical facilities to help those they can and quarantining the rest.
  • Roughly the size of a small city, Himmel is a flying trading post that is constantly on the move. Many rare and strange finds can be purchased here. If they don't have it, they can find it (but by what means, who knows?) Most airship ports will be able to tell you where the city is currently circling and shuttles to it are available.
 
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y3mgJyuJkvZu_RjcnM8HXFACbuHauRHrEW4JtyhTbiUlISGkB62hvJq7A6exRzkL2O9yQYc0ro4FVpDKY9kbEiudHduCHL7M9XKfztIWBJ51R78zBZZbMQegj9CXamZC6eXR0Sp35WumW0xZS1DYTtJ8Aek2G3WGwnBO84gRuRbdgw



Aaron Miller

Age: 37 ▮ Affiliation: Spark ▮ Sexuality: Heterosexual ▮ Occupation: New Recruit/Ex-Engineer

APPEARANCE:
Height:

6'3" (190 cm)
Weight:
174 lb (78 kg)
Eyes:
Hazel
Hair:
Short, medium-brown
Distinguishing Marks:
A large scar on the back of his head
Clothing:
Factory uniform

PERSONALITY:
Before the Pill:

Why would he want to question what the factory was making? Some of the other workers are curious, but that's why they are nothing more than line workers. He never opened a box he wasn't supposed to. That's why the directors trusted him to work on machines across the whole factory. Since he didn't make trouble, he had a good life, with some extra credits from his responsibility. With a caring family, there wasn't much more he could ask for.
After the Pill:
His headache never leaves. Simple noises, conversation, and bright lights forces him to grit his teeth until his jaw is moments from fracturing. That isn't to say he can't hold a discussion, but his patience is thin. Though smoking keeps his head level, if something rubs him the wrong way, he's likely to snap. However, when he holds that all back, he is a rather relatable guy. He'll talk passionately about machines, and his sense of humor extends to the gallows. Sometimes, that comes across as cynical.
Aaron is skeptical of everything, and isn't quick to believe anyone. However, he knows Spark is his best shot at getting his family back. Tranquility has nothing else for him anymore: only his wife and children. That protective desire transfers to those who remind him of his kids. Sometimes that it simply reflected in those who are younger than him.
Aaron has an inquisitive mind, and after spending so much time not questioning his position, wants to know as much as he can from now on. He'll wait until a pre-war book turns to ash in his hands before finally declaring it unreadable.

SKILLS:
Strong
Fast reaction time
Critical eye
Good with machines

FLAWS:
Reckless
Quick to anger

RELATIONSHIPS:
  • Father:
    Johnathon Miller, 64, Factory worker, Holds pride his son continuing the line of workers, thinks other jobs are "cushy"
  • Mother:
    Charlotte Miller (Deceased)
  • Wife:
    Eliza Champagne-Miller, 33, Elementry teacher, wants more than factory work for her children but realizes how hard Aaron works for the family.
  • Oldest Child:
    Eric Miller, 11, Receives high marks in school, wants to be a biologist.
  • Second Child:
    Casandra Miller, 8, wants to be a factory worker just like her father-- much to the disdain of her mother.
  • Youngest Child:
    Robert Miller, 1, just started walking and is getting into everything.
MISCELLANEOUS:
Heavy smoker.
Loves history, learning new things, and tinkering.

BACKSTORY:
A factory worker like his father and his father before him. "We're supplying a better future" he was always told. Supplying them with what though? Placement day, he had actually hoped to be a scientist... However, Aaron was assigned to the factories. Maybe it was just because of the traditions of his family. He was never quite sure.
Aaron's curiosity was satisfied with the museum of the old world. Life was better now. Even in his adulthood, after being assigned to the Rust District, he was fascinated with that museum. Sure, he wasn't allowed to know many of the things at the factory, but the museum is public information! Tranquility was permitted to all this information and the fantasies of strange technology would overwhelm Aaron. It's were he met his wife. She would often take her classes to visit, and eventually they bonded over the desire for knowledge lost to the world. Everything society would be allowed to know, that is.
The accident changed all that. One of the hydraulic presses malfunctioned and a chunk of steel shrapnel embedded itself into Aaron's skull. Surgery removed most of it, and scans said his patch was still functional. He was happy to hear it. Day 3 after release: Aaron's head won't stop throbbing. He no longer understands why the factory keeps everything so secret, or why he was so complacent not knowing. Excited children gallop and wail at the house. He doesn't like to go home anymore... the noise is just too much. Something is wrong. Maybe the diagnostics didn't read correctly... Hopefully the doctors can fix it, but he's still on the waiting list to get back in. Every day, Aaron gets a bit more irritable, and he smokes more to compensate. Somewhere along the way, his supervisors noticed a change... The discussion didn't last long. Aaron demanded more answers and his boss was moments from calling the guard before Aaron jammed a letter opener into the mans throat. Going back to his old life crashed in that moment. Panicking, he noticed his supervisor's open briefcase. Quickly emptying several desk drawers into the leather case he took anything he thought may be useful-- including several access cards. Could he buy his way into spark? Aaron didn't even know if they would want any of this. His only hope was finding this pill.
Now a fugitive, he has found his way out of Tranquility, though not without consequence. During his escape several guard bots barred his passage, and his attempt to sabotage a reactor resulted in more real-estate damage than anticipated. It did the trick in blocking his pursuers and creating an alternate route, however. With only some second-degree burns ailing Aaron-- the seeker and himself were able to make it to Spark.




 
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Aaron Miller
AGE: 37 || AFFILIATION: The Spark || SEXUALITY: Heterosexual || OCCUPATION: New Recruit/ Ex-Engineer
y3m7cHGjSXzR_R9uNv_5y2UFtIUTBGDo5d70cZVArhies5agXTcxGhZpstBL_qLg-3axGOiRXQi-YGgXZrT4Qpz8gS2bJAJ3bwf7Kqhrs3oTMrPZyyqWVLoQ_R--_QhvgDWp0fB7ZSSUWfYWZVyIGVkEbE71hDWdMJePxrh8hCkbwI




APPEARANCE

Height:
6'3" (190 cm)
Weight:
174 lb (78 kg)
Eyes:
Hazel
Hair:
Short, medium-brown
Distinguishing Marks:
A large scar on the back of his head
Clothing:
Factory uniform

PERSONALITY

Before the Pill:
Why would he want to question what the factory was making? Some of the other workers are curious, but that's why they are nothing more than line workers. He never opened a box he wasn't supposed to. That's why the directors trusted him to work on machines across the whole factory. Since he didn't make trouble, he had a good life, with some extra credits from his responsibility. With a caring family, there wasn't much more he could ask for.
After the Pill:
His headache never leaves. Simple noises, conversation, and bright lights forces him to grit his teeth until his jaw is moments from fracturing. That isn't to say he can't hold a discussion, but his patience is thin. Though smoking keeps his head level, if something rubs him the wrong way, he's likely to snap. However, when he holds that all back, he is a rather relatable guy. He'll talk passionately about machines, and his sense of humor extends to the gallows. Sometimes, that comes across as cynical.
Aaron is skeptical of everything, and isn't quick to believe anyone. However, he knows Spark is his best shot at getting his family back. Tranquility has nothing else for him anymore: only his wife and children. That protective desire transfers to those who remind him of his kids. Sometimes that it simply reflected in those who are younger than him.
Aaron has an inquisitive mind, and after spending so much time not questioning his position, wants to know as much as he can from now on. He'll wait until a pre-war book turns to ash in his hands before finally declaring it unreadable.


SKILLS

Strong
Fast reaction time
Critical eye
Good with machines


FLAWS

Reckless
Quick to anger


RELATIONSHIPS

  • Father:
    Johnathon Miller, 64, Factory worker, Holds pride his son continuing the line of workers, thinks other jobs are "cushy"
  • Mother:
    Charlotte Miller (Deceased)
  • Wife:
    Eliza Champagne-Miller, 33, Elementary teacher, wants more than factory work for her children but realizes how hard Aaron works for the family.
  • Oldest Child:
    Eric Miller, 11, Receives high marks in school, wants to be a biologist.
  • Second Child:
    Casandra Miller, 8, wants to be a factory worker just like her father-- much to the disdain of her mother.
  • Youngest Child:
    Robert Miller, 1, just started walking and is getting into everything.

MISCELLANEOUS

Heavy smoker.
Loves history, learning new things, and tinkering.


BACKSTORY

A factory worker like his father and his father before him. "We're supplying a better future" he was always told. Supplying them with what though? Placement day, he had actually hoped to be a scientist... However, Aaron was assigned to the factories. Maybe it was just because of the traditions of his family. He was never quite sure.
Aaron's curiosity was satisfied with the museum of the old world. Life was better now. Even in his adulthood, after being assigned to the Rust District, he was fascinated with that museum. Sure, he wasn't allowed to know many of the things at the factory, but the museum is public information! Tranquility was permitted to all this information and the fantasies of strange technology would overwhelm Aaron. It's were he met his wife. She would often take her classes to visit, and eventually they bonded over the desire for knowledge lost to the world. Everything society would be allowed to know, that is.
The accident changed all that. One of the hydraulic presses malfunctioned and a chunk of steel shrapnel embedded itself into Aaron's skull. Surgery removed most of it, and scans said his patch was still functional. He was happy to hear it. Day 3 after release: Aaron's head won't stop throbbing. He no longer understands why the factory keeps everything so secret, or why he was so complacent not knowing. Excited children gallop and wail at the house. He doesn't like to go home anymore... the noise is just too much. Something is wrong. Maybe the diagnostics didn't read correctly... Hopefully the doctors can fix it, but he's still on the waiting list to get back in. Every day, Aaron gets a bit more irritable, and he smokes more to compensate. Somewhere along the way, his supervisors noticed a change... The discussion didn't last long. Aaron demanded more answers and his boss was moments from calling the guard before Aaron jammed a letter opener into the mans throat. Going back to his old life crashed in that moment. Panicking, he noticed his supervisor's open briefcase. Quickly emptying several desk drawers into the leather case he took anything he thought may be useful-- including several access cards. Could he buy his way into spark? Aaron didn't even know if they would want any of this. His only hope was finding this pill.
Now a fugitive, he has found his way out of Tranquility, though not without consequence. During his escape several guard bots barred his passage, and his attempt to sabotage a reactor resulted in more real-estate damage than anticipated. It did the trick in blocking his pursuers and creating an alternate route, however. With only some second-degree burns ailing Aaron-- the seeker and himself were able to make it to Spark.





 

AARON MILLER

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Age: 22 | Affiliation: The Spark| Gender: Male | Sexuality: Heterosexual | Occupation: New Recruit (Ex-Engineer)

APPEARANCE
Height:
6'3" (190 cm)
Weight:
174 lb (78 kg)
Eyes:
Hazel
Hair:
Short, medium-brown
Distinguishing Marks:
A large scar on the back of his head
Clothing:
Factory uniform

PERSONALITY
Before the Pill:
Why would he want to question what the factory was making? Some of the other workers are curious, but that's why they are nothing more than line workers. He never opened a box he wasn't supposed to. That's why the directors trusted him to work on machines across the whole factory. Since he didn't make trouble, he had a good life, with some extra credits from his responsibility. With a caring family, there wasn't much more he could ask for.

After the Pill:
His headache never leaves. Simple noises, conversation, and bright lights forces him to grit his teeth until his jaw is moments from fracturing. That isn't to say he can't hold a discussion, but his patience is thin. Though smoking keeps his head level, if something rubs him the wrong way, he's likely to snap. However, when he holds that all back, he is a rather relatable guy. He'll talk passionately about machines, and his sense of humor extends to the gallows. Sometimes, that comes across as cynical.

While Aaron isn't quick to believe anyone, he's even more skeptical of authority. However, he knows Spark is his best shot at getting his family back. Tranquility has nothing else for him anymore: only his wife and children. That protective desire transfers to those who remind him of his kids. Sometimes that it simply reflected in those who are younger than him.

Aaron has an inquisitive mind, and after spending so much time not questioning his position, wants to know as much as he can from now on. He'll wait until a pre-war book turns to ash in his hands before finally declaring it unreadable.

MISCELLANEOUS
Heavy smoker.
Loves history, learning new things, and tinkering
Currently injured (burned)

RELATIONSHIPS
Father:
Johnathon Miller, 64, Factory worker, Holds pride his son continuing the line of workers, thinks other jobs are "cushy"
Mother:
Charlotte Miller (Deceased)
Wife:
Eliza Champagne-Miller, 33, Elementary teacher, wants more than factory work for her children but realizes how hard Aaron works for the family.
Oldest Child:
Eric Miller, 11, Receives high marks in school, wants to be a biologist.
Second Child:
Casandra Miller, 8, wants to be a factory worker just like her father-- much to the disdain of her mother.
Youngest Child:
Robert Miller, 1, just started walking and is getting into everything.

STRENGTHS
Strong
Fast reaction time
Critical eye
Good with machines

WEAKNESSES
Reckless
Quick to anger
Addictive Personality




BACKSTORY
A factory worker like his father and his father before him. "We're supplying a better future" he was always told. Supplying them with what though? Placement day, he had actually hoped to be a scientist... However, Aaron was assigned to the factories. Maybe it was just because of the traditions of his family. He was never quite sure.

Aaron's curiosity was satisfied with the museum of the old world. Life was better now. Even in his adulthood, after being assigned to the Rust District, he was fascinated with that museum. Sure, he wasn't allowed to know many of the things at the factory, but the museum is public information! Tranquility was permitted to all this information and the fantasies of strange technology would overwhelm Aaron. It's were he met his wife. She would often take her classes to visit, and eventually they bonded over the desire for knowledge lost to the world. Everything society would be allowed to know, that is.

The accident changed all that. One of the hydraulic presses malfunctioned and a chunk of steel shrapnel embedded itself into Aaron's skull. Surgery removed most of it, and scans said his patch was still functional. He was happy to hear it. Day 3 after release: Aaron's head won't stop throbbing. He no longer understands why the factory keeps everything so secret, or why he was so complacent not knowing. Excited children gallop and wail at the house. He doesn't like to go home anymore... the noise is just too much. Something is wrong. Maybe the diagnostics didn't read correctly... Hopefully the doctors can fix it, but he's still on the waiting list to get back in. Every day, Aaron gets a bit more irritable, and he smokes more to compensate. Somewhere along the way, his supervisors noticed a change... The discussion didn't last long. Aaron demanded more answers and his boss was moments from calling the guard before Aaron jammed a letter opener into the mans throat. Going back to his old life crashed in that moment. Panicking, he noticed his supervisor's open briefcase. Quickly emptying several desk drawers into the leather case he took anything he thought may be useful-- including several access cards. Could he buy his way into spark? Aaron didn't even know if they would want any of this. His only hope was finding this pill.

Now a fugitive, he has found his way out of Tranquility, though not without consequence. During his escape several guard bots barred his passage, and his attempt to sabotage a reactor resulted in more real-estate damage than anticipated. It did the trick in blocking his pursuers and creating an alternate route, however. With only some second-degree burns ailing Aaron-- the seeker and himself were able to make it to Spark.