Tempest

Floofmami
Original poster
LURKER MEMBER
FOLKLORE MEMBER
SLAGS!
"Worthless sacks o' slime, the lot of ya. An' lookit me, jus' some ninny-sitter for ya snivellin' excuses for conscripts! Was one o' the Sov'reign's Generals, and now, I'm nuddin' but the Slag Sargeant.

Wot? Ya don't know me? Tcha! Wot do y'know, ya lot o' dunder-heade--HRMF-- Lookit here, Slags... I was Sov'reign's right-hand before they were the Sov'reign. Ohoho. Thems were the good ol' days. Smashin' for the sake of smashin'. Runnin' rampant through the streets til them Heroes o' Light would come whoopin' and hollerin' them fancy speeches at us. Yeahr, then we'd get away, cursin' thems mothers... But now, ha, Sov'reign melted their Chosen's face. How was he t' know that lunativ would jus' grin an' take it, eh?

That was a good 3 years ago or some such, I'm not the biggest for numbers an' figures. I'm all 'bout the smashin' and bashin'. Might be why ol' Sovvy decided he didn't have much use for his ol' pal, Xarg. Tcha. Got them other generals, workin' to subjugate them 'unruly' masses, an' to toe-the-line.

Don't get why... Bash a few skulls, people straighten up right fast, RRHAHA! Nah, they're all 'bout that 'subtle' nonsense. Ah, but here's ol' Xarg... In charge of you lot, an' doin' wot... Busy-work so you lot don't ruin nuddin' else.

I dun't really care. I just gotta make sure ya don't screw up too much an' I get all the grog I could ever want... So, hop to it! Ya dun't know wot to do? Read yerr blasted papers-- If'n ya can't read, find someone else wot can. It'll tell you everythin' ya rotten lot need to know to get the blazes out of my hair. If'n ya've got questions, find someone wot cares! SCAT!"



Welcome to the Dark Army, soldier. We thank you for your service. Though we know you had many choices of excrutiating end, you stuck it out and chose SOVEREIGN. You have been officially assigned to Reserves Squadron 'S,' codename Slags. While waiting to for your check-up, please fill out this form in order to complete our records and better help you in the future.

[As you turn the page, you see your name printed out, your race and your official record... There seems to be a self-assessment form. You get the feeling that the screening check-up isn't very thorough... Looking at the physicians, they seem to be passing people through with little regard, just checking that they match their picture identification in the portfolio... Quickly you fill out your form.]

Information Sheet
Name: Self-explanatory
Race: Generic fantasy races are pretty self-explantory, original races or lesser known, please provide a descriptor
Appearance: What do you look like? Text, picture or a combination of both.
Quirks: What are a few prominant mental, physical, social, emotional or other oddities?
Strengths: What do you think are a few of your strong areas? (at least 3, keep roughly even with weaknesses)
Weaknesses: What do you think are a few of your weak areas? (at least 3, keep roughly even with strengths)
General History: Where do you come from? How'd you get here. Doesn't have to be a novel.
Probationary Causation: Why does the Dark Army have reason to doubt you being an asset?
Other: Anything we forget that might be noteworthy?

Easy-Copy Form: [spoili]
Code:
[b]Name[/b]:
[b]Race[/b]:
[b]Appearance[/b]:
[b]Quirks[/b]:
[b]Strengths[/b]:
[b]Weaknesses[/b]:
[b]General History[/b]:
[b]Probationary Causation[/b]:
[b]Other[/b]:
[/spoili]


[As you finish scratching on the clipboard, a gruff looking orc in a skirt and blouse comes over and starts poking and prodding over you. You realize partway through their exam that their fingers really aren't that clean as they pry open your mouth and start counting. They shout back in their gutteral language to someone else... You catch in the return that someone else has 'dibs' on a few of your teeth if you don't make it. The physical passes by, taking your clipboard out of your hands, holding it up by your face before quickly tapping a slender stick against it three-times. A gold-filigree stamp appears at the corner, certifying your new position before it is shoved back into your chest and you are redirected along to the warrant officer to recieve your assignment... The officer doesn't look up from their expansive table filled with piles of paperwork as you approach. You're asked your name and squadron... Upon answering, they deftly pick through a pile and hand you a scroll. You realize you're dismissed as your presence is now ignored. Opening it up, you realize this is the details of your assignment:]

Mission
'S' Squad is hereby tasked with the peace-keeping of patroling and peace-keeping of of designated secure zone ZED, a.k.a. the Fort Whimsy and surrounding province, including establishments: Meadowcairn, Beaumonte, Glimmergrove, and Goodland. Standing orders are to promote integration with the Empire, oversee commerce and report any signs of insurrection. Repeat, you are to report and NOT engage with any rebel presence.

Present this note to the local quartermaster, they will assure you are well equipped for your work ahead.


[As you look up, you see this supposed quartermaster. You could swear he just handed someone a barrel lid as a shield. You have some of your own belongings, but you know you could probably use a few things. You just won't be getting anything fancy from them...

After you settle with the quartermaster, you're shuffled along and signed onto a caravan heading to the secure zone and set for your meet up with your new squad-mates at Fort Whimsy... The captain assigned to shuttling you begins to drone on about what he expects in his caravan.]

Rules
  1. Follow Iwaku's Site Policies and we'll all be just peachy.
  2. Reiterating Iwaku's Site Mechanics Policy: The GM's word is law. I have the final decision in all things of the RP from executing something in the IC to kicking a player from the RP.
  3. Follow basic RP etiquette, that is to say, do not: use meta-knowledge, godmode, puppet others' characters, auto-hit, hog the spotlight, etc.
  4. Don't be an arse. Don't carry qualms about the RP out and about. Just don't. If you have a problem with someone or something, please discuss it calmly and work out problems in a constructive way.
  5. Try to be legible in your posts, it is the best way we can assure understanding of what you mean.
  6. Try and keep up with the RP. I hope that everyone can post as least once a week, but I understand if that can become a problem.
  7. That said, if you are going to be gone for an extended time from the RP, CONTACT ME. It will help the RP continue along and allow you and I to work out what to do with your character during the absence.
  8. COMMUNICATE! This is a group activity. Your characters should interact! You should talk to me, I would enjoy hearing ideas from my players--This is a very loose roleplay where you have a chance to shape things with your own ideas, places, characters and events.
  9. Failure to comply with the rules can result in consequences up to and including being kicked from the RP or reported to staff.


SLAGS ROSTER

Active Duty:
U/A

Deceased:
None.

AWOL:
None.
 
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@Greenie Nah. Lol. I havent even had a chance to throw up the OOC, it has been such a week qwq havent even gotten to watch up on GoT!! D:
 
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Alright :D I'll try to come up with something then! ^_^
 
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*hysterical laughter*
*maniacal laughter*
Name:Ryurk Kazar

Race:Gnoll

Appearance:Ryurk stands tall at seven feet even. His fur is tan, with a white underbelly and black dots sprinkled all over him. His eyes are dyed a deep amber, and he is almost never seen with his tongue sticking out of him oh so stupidly, mainly because he is unable to move it around.

Quirks:
*Tongue Paralysis: Ryurk is stuck with the burden of not being able to move his long tongue for most of the time, as it just kinda sits there like some lazy-butt couch potato. This makes it very hard for Ryurk to speak or eat, to which he just avoids altogether. This allows him to not say dumb stuff, but it also allows him to not say anything smart either...Plus, the tongue sticking out of his mouth just makes him look like an overall dummy, to which he has just grown to accept. In very rare occasions, or during a moment of Blood Rage, his tongue will function normally, allowing him to actually speak clear words, and not look like a dummy! At least, if he weren't a Gnoll.

*Thonking: Being silent all the time due to his stupid tongue allowed Ryurk to think about things a lot, mainly how to express his words without using words. This has not only allowed him to be smarter than your average Gnoll, but allowed him to take interest in other, un-warrior-like things that rely a lot on improvisation, like crafting or engineering.

*Carnivorous: Gnolls are known for being almost entirely carnivorous creatures, with very few omnivorous exceptions. Ryurk is no exception to his race, and as such, has a strict, meat-only diet. He's tried to eat non-meat things before, but it only made him sick and more hungry...poor Gnolls, amiright?

*Gnoll Humor: Gnolls, aside from their carnivorous and bestial behaviors, tend to laugh at the most simplest of things. It has been said that a Gnoll can make laughter come out of thin air, or that if they didn't laugh at least once a day, that they'd die the next. What would seem as something completely normal to someone else will make a Gnoll roll on the floor laughing. Ryurk is no exception to this either, and will laugh if so much as a leaf falls off a tree!

Strengths:
+Stronk: Ryurk has been working out, or maybe, he was just born that way, but either way you see it, he can swing a weapon and easily shatter a man's bones any day of the week! This is only good in CQC, however.

+Good Improviser: Ryurk, despite all of his faults, still retains intelligently optimistic, which is a breeding ground of good planning and improvisation. If Ryurk's plans fail, he will almost always have a back up plan to defeat the enemy with. No doubt Ryurk would make a good strategist...or politician. Now if only he could speak out his plans...

+Emotionally Unmoved: With a strong combination of optimism and uncontrollable laughter, it is quite difficult to manipulate Ryurk's emotions, or rather, difficult for Ryurk to be driven by emotions. His primary motivations tend to be simple things, like a pile of gold or some Outback Steakhouse.

+ & -Blood Rage: When Ryurk gets either hungry or badly hurt, he will go into a nearly uncontrollable and feral rage for flesh and blood. His eyes will turn red, his fur will stick on end, and he will go on a rampage of killing and devouring organisms(whether it be friendly or not) until his hunger is sated. On the bright side, his tongue stops acting stupid, his feeling of pain is greatly reduced, and he gets just a teeny bit faster and more agile. There are times where he can control his Blood Rage, and acts rationally (well, psychotically, but still better than feral!). He has been learning to control when his Blood Rages occur, and has been beating back his triggers for goodness knows how long!

Weaknesses:
-Clumsy: Ryurk may be good at planning, but he sure ain't good at putting that plan into action. The guy is so clumsy with things, both physically and mentally, it's mind-numbing! It's honestly a surprise that the guy can walk straight! Much less read and write!

-Easily Beanboozled: As anyone who can so much as understand Ryurk is in his good book, he tends to be tossed aside a lot. and is easily deceived and coerced, so long as the other person's offer is logically sound.

-Inaccurate: This may tie in with the clumsyness, but one can almost win any game of Darts against the Gnoll. his swings are usually not precise and blunt, and goodness forbid if he ever decided to use a ranged weapon!

+ & -Blood Rage: When Ryurk gets either hungry or badly hurt, he will go into a nearly uncontrollable and feral rage for flesh and blood. His eyes will turn red, his fur will stick on end, and he will go on a rampage of killing and devouring organisms(whether it be friendly or not) until his hunger is sated. On the bright side, his tongue stops acting stupid, his feeling of pain is greatly reduced, his attacks are more precise and accurate, and he gets just a teeny bit faster and more agile. There are times where he can control his Blood Rage, and acts rationally (well, psychotically, but still better than feral!). He has been learning to control when his Blood Rages occur, and has been beating back his triggers for goodness knows how long!

General History:
Ryurk was born a pup among one of the various Gnoll camps that littered the land like heaping piles of trash. Ryurk's name came from the sound his father made as he was birthed and his father was choking on a bottle of ale. As it turns out, he was the eleventh of probably a family of 20+ pups (he stopped counting after 23). As it turns out, the bestial, stupid, and carnivorous nature of Gnolls made them pretty good cannon fodder...err...soldiers, for the Dark Army, and as such Gnoll pups could be sold for a pretty penny by those willing to train them. Gnoll pups, like Ryurk and his siblings, would be then taken by one of the buyers, who would train the Gnolls as warriors and sell them once more to the Dark Army for even more money! Talk about a real middle man!

Ryurk was fairly average in the eyes of his buyer. His tongue disorder and Blood Rage was frowned upon greatly, but he mad up for this in a cunning display of both strength and intelligence. It led him to overall bee seen as an average warrior:not the best, but not the worst. After he matured, he was deemed 'warrior material', and sent over to work as a member of the Dark Army, from now until the day he died in battle.

Ryurk, in his spare time, used his improvisation and loneliness to expand upon something more than the warrior lifestyle, and took up crafting. He ended up making some cute looking accessories and nic-nacs, but they fell upon blind eyes.

And such was poor Ryurks life as a product of trade: Short, Simple, and Unimportant.

Probationary Causation:
He nommed on a couple of people in the kitchen during his last Blood Rage. Needless to say nomming on people in the kitchen during a Blood Rage is frowned upon in the Dark Army. Plus, it's not like he said anything in his defensive statement! OFF TO THE MIDDLE OF NOWHERE WITH YOU!

Other:
=Honestly, all Ryurk wants to do in life is settle down, set up a little shop, and marry some portly human female. A simple life for a simple Gnoll.

=He may not talk much, but that doesn't mean his brain is a social butterfly when it comes to thonking!

=There are some other things that has happened in his history, like a few friends, and a couple of betrayals and all of that, but all of that spicy stuff is TBR. The History I gave to him is pretty accurate in and of itself.

=Funfact: You don't actually need your tongue to laugh! as instances of 'AH' are created with your Uvula as opposed to your tongue. Sure, Ryurk's laughing is pretty much that of a caffine-induced Count von-Count. But regardless, he can still laugh-out-loud, tongue or no tongue!

=Charades, anyone?

 
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Name: Nevin Nakar

Race: Wolf Shifter (not a werewolf!!!!!)

Appearance:
Human form- Nevin is about 6 feet tall and weighs approximately 210 lbs. His black hair is a little on the long side, touching his shoulders and sometimes even edging lower than that. He usually keeps it pushed back and away from his face, sometimes even partially tying it back. His eyes can be rather piercing, a light grey in colour, set deep under a strong brow and thick dark eyebrows.

He has an assortment of scars, most notably on his face from a monster that attacked him as a child. There are more on his chest and back, but they're usually covered with his loose beige shirt. He wears dark brown trousers, tightened with a black leather belt, and a pair of brown leather boots.

Wolf form-
A rather large dark grey wolf with grey eyes, much like his human form. When in this form, he can speak using his mind.

Quirks: Nevin's a calm and friendly person, more prone to smiling and laughing than putting up a sulky, angry face. If he likes a person, he'll be friendly with them, he will help them out, he'll have their back. He may tease them off and on, play jokes and pranks on them, but ultimately the most he will do is annoy them. However, if someone manages to find their way in his bad books, he will make sure that person knows it very well. He will be unfriendly, snarky, untrusting, and basically a pain in their behinds. Woe upon them if they emotionally or physically hurt someone he cares for as well.

Along with the above, whilst Nevin is a crass sort of fellow, a little vain (especially about his smexy abs), likes to visit ladies while on land, and can be a heavy drinker. The latter is usually under control, except when he's depressed. Then Nevin ends up drunk as a skunk.

Strengths: He can shift into a wolf form at will and has canine perks like good sense of smell, sight, hearing as well as stamina in long distant hunting.

As a hunter, Nevin is a good tracker, able to follow his prey on land. He navigates well on both land and sea, able to to read the stars with ease. He is also great shot with his bow, having used it since he was a child.

Nevin's always been something of a charmer with a silvertongue. He is rather skillful when trying to convince people, chatting with unruly folk, at bargaining, or even charming ladies. He uses this to make himself sound intimidating as well.

Weaknesses: He can be wounded as easily as any human or wolf can. He doesn't have any inbuilt protections against magic so that can fudge him up as easily as physical wounds.

He has a general weakness for alcohol, especially when feeling down or sad. Once he starts, he will continue drinking until he has to be dragged out of the bar.

He also has a rather soft spot (ie weakness) for cuteness/cute things, including cats, dogs, little children, babies, puppy dog eyes, etc.

Nevin was the second son born to a rather normal wolf-shifter couple. They lived in a small remote town between near the mountains. He and his brother Ian would often play in the hill near their secluded home, and it wasn't uncommon for them to stay out for hours at times. The two brothers were rather close, only two years apart, Nevin being the younger of the two siblings. It was during a play day like this when tragedy struck the Nakar house. While it wasn't uncommon for bandits to occasionally attack, Nevin's parents had been caught off guard. In their hurry to find and protect their sons, they ended up getting killed instead. When Nevin and Ian finally returned home, they found themselves staring at the sight of their dead parents.

Whether it was coincidence or fate, the two brothers were saved by a group of bounty hunters, who had been on the trail of these bandits, but unfortunately had not been able to hunt them them down until after the tragedy. Nevin and Ian took their loss badly, though in different manners. While Nevin became angry and violent, Ian became broody and quiet. The bounty hunters had decided to take the two under their wing. With Nevin, they could curb his feelings into training, which they did. Ian, however, had no interest in hunting. In fact, he wanted nothing to do with the lot of them; he only remained with the group was because he had nowhere else to go. However after a good three years after the incident, Ian came across a group of travelling herbalist. He felt this was his calling, and as painful as it was, the two brothers parted ways.

Nevin was sixteen years old when he finally broke away from his first group of hunters. He was still quite fond of them, but he wanted to experience more than what they offered. He began to frequent taverns and bars, picking up marks and making coin with the bounty. He eventually put together a small group, as going after unsavoury people was much easier when there was more than one person to help. Life, it seemed, was quite fortuitous for Nevin at the time. Not only did he have friends and money, he found a liking for various drinks as well as various ladies.

He continued on this path of life for a while, not quite seeing any reason to stop. That is, until he met a rather beautiful girl named Miranda. With her flaming red hair and tantalizing green eyes, it was rather hard to stop himself from being swept into her bed and schemes. However, what poor Nevin didn't seem to realize was that she hadn't been after a single night or two. She was rather obsessive and dangerous, stalking after him from city to city, and ultimately turning his life into a nightmare. He couldn't look at another lady, or even a man for that matter, without a scene from her.

There was no escape for poor Nevin, at least not one that pleased him as well as kept a crazy redhead from following him everywhere. With a heavy heart, he decided to sign up for the Dark Army so that he may have some leverage against her (probably useless but oh well).
Probationary Causation: He has that sort of face that either causes you to swoon or wish to punch it. The higher ups obviously felt the latter in Nevin's case. Also, they weren't quite sure if he really wasn't a werewolf, so this was a good way to find out.

Other: One of his biggest pet peeves is being called a werewolf. "I am not a werewolf!" To prove he isn't, he tends to wear a silver ring and a silver chain around his neck.​
 
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Done :D

Also that's the last time I actively tamper with BBCodes :'D
 
He is so NOT a werewolf!!! :'D
 
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Wait...Is that Roland from Dark Tower?

EDIT: Also, he is a mighty morphin' power ranger, not a werewolf. :P

lunar-wolf-ranger.jpg
 
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Looks like there's ten people or so drafted into Slags...

I, ah. Does that number seem... too big, or anything...?
 
Looks like there's ten people or so drafted into Slags...

I, ah. Does that number seem... too big, or anything...?
BWAAHAHAHAHAH! Whatever do you mean? Good sir?
 
BWAAHAHAHAHAH! Whatever do you mean? Good sir?
Oh... well, you know. Some people might want to keep the number of PCs down to a certain size.

And I don't want to be that otaku, if people do feel that way. Haha...
 
The more the better.
 
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Oh... well, you know. Some people might want to keep the number of PCs down to a certain size.

And I don't want to be that otaku, if people do feel that way. Haha...
I say that more RPers means more room for IC interaction and drama. A bigger group could bring out new and creative ideas to make the RP's eventual story more spicy and immersive!

Plus, we've chattied to each other here and there, It would be a great experience to see your creativity in the art of roleplay!

Not trying to convince you on the dork side or anything, it's just if you want to!
 
@An Otaku actually, at this point, ya, I'm going to close off sign-ups. Not going to accept new CSs after this point-- those that have shown follow-through on their interest are the ones I've got in here :3

As far as the number of players... like I said, I expect drop-off. Its just a fact of RP. But, even if no one does drop.... I think we can actually still work this in a manner that doesn't leave things overly cramped in most scenes. : P

With this current setup... i think for times of active duty, we will have the party divided between "objectives." It will be the job of each Slag team to, in that time, follow-through on their specific area objective which can contribute to or detriment the overall success in the zone :3 Down time will likely be moments where I give you an area within which players can more freely interact amongst themselves or with NPCs that are present in the area...

At least, if everyone is alright with this concept?
 
That's fine. I thought as much, which is why I dropped the question haha!

But, even so. Good luck with Slags, Snowball, and everyone!
 
@An Otaku oh. You're dropping? Well, it's sad if you're going and I wish you the best on any and all of your future endeavors o.o
 
@An Otaku oh. You're dropping? Well, it's sad if you're going and I wish you the best on any and all of your future endeavors o.o
(O.O)
Wait, you mean... there's room? For... me?!

I mean, no way I'm dropping! I, well. I guess I misunderstood what you said... erk. Like, no no. If you've got room, I want in!
But ah, yeah. Good idea team set-ups, too.

I'll have a CS up soon-ish.
 
(O.O)
Wait, you mean... there's room? For... me?!

I mean, no way I'm dropping! I, well. I guess I misunderstood what you said... erk. Like, no no. If you've got room, I want in!
But ah, yeah. Good idea team set-ups, too.

I'll have a CS up soon-ish.


O__O I'll be honest, I just woke up and I'm not exactly 100% fully functioning in the mental faculties yet... but yeah. *passes you your sign-up sheet* D: I'm going to get things thrown out soon-ish. *tries to work a keyboard properly ling enough to string letters into words*
 
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CLOSED SIGNUPS - SLAGS! IC

THE IC IS UP.

You are all free to choose which path you are taking and begin exploration. The teams do not need to be even, one mission may have more participants than the other.

Those of you who have CSs up in the thread are free to post, whether I have posted a final acceptance clearance or not. You are all currently on-board and I saw no issues.

@An Otaku Feel free to get your CS up still. Once it is, feel free to hop in at your own leisure.

If there are any issues with the post format, or anyone has some constructive criticism about my writing style (especially if its a habit that could be potentially detrimental to our progress) do point it out to me.