INTEREST CHECK Silver Rush

Discussion in 'THREAD ARCHIVES' started by Six Million Dollar Man, Dec 22, 2012.

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    [video=youtube;2xNpXmvkbBg]https://www.youtube.com/watch?v=2xNpXmvkbBg[/video]

    Welcome to the colorful, yet dreary little town of Dunbarville, just right by Tawpse City, the City of high hope and the 'American Dream.' It's 1956, and a mere year ago, Dunbarville had increased its tourism with sightings of flashing lights in the skies, as well as rumors of various sightings in the forests outside of town. Crime has been pouring through from the big city next door. Science is conducted on a regular basis and praised in this atomic age, magic forced to hide itself underground, its popularity lacking, and its practices regulated in order not to be seen as devilry by the public eye...

    To put it simply, This isn't as much a quaint little town as you thought it was. Those flashing lights are legitimately supposed to be UFO's: Flying saucers from beyond. Science isn't always legal, or makes sense, illegal freelance researchers often having to work in laboratories hidden off by being in the basements of abandoned warehouses, and magic is studied and performed by a rare number of skilled users and gifted learners. But still, our understanding of many of these things remains limited… Remains nothing more than a mystery that needs to be solved.

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    Current Playable Races:

    Humans: Need I explain? They down milkshakes and chomp burgers, riding in their hot rods and enjoying good music, while maintaining the facade of an ideal all-american society.

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    - Commies: A Sub-group of the Human that is inherently evil. Consists of any who believe in what an American at the time would have called, 'The Red Menace.' They're EVERYWHERE!! HIDE 'YO KIDS, HIDE YO WIVES

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    Anthromorphs: Surprisingly enough, Anthromorphs are just about anything you could imagine in the 'real world,' but remade as a parody of it, like a cartoon character, most often animals and such. (Ex. Felix The Cat, Bugs Bunny, Mickey Mouse). These beings come from a place known as the sixth dimension, and are actually widely accepted by humans for resembling every day Earth objects, and to a degree, most can naturally defy physics. Some however, follow the same laws humans do.

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    Aliens: A more secretive group. Aliens come in all different races with various sizes, shapes, colors, and other things. They aren't really accepted by other races, and even mistaken for Communists and Mutants. They possess futuristic, super technology, and sometimes even certain abilities

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    - Mutants: A subgroup of the Alien. While people can open up to and learn to love the Alien, Mutants are hated and feared just as much as the communist, often born from the fires of beloved radiation and nuclear power. SO HIDE 'YO KIDS, HIDE YO WIVES. They come often in deformed appearances, but sometimes may be 'disguised' as normal humans.

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    General Monstrosities: Creatures that generally don't have space based origins, and can be natural creatures that evolved exclusively as opposed to other beings, or maybe be a scientific mistake made in a lab, or a mythical beast of some magical mythology. Like the Sasquatch, Mole Men, Werewolves, and the like.

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    CLASSES: (Classes mostly apply to humans, and certain aliens and anthromorphs. Other races/certain types of that race may qualify to double as both a class AND a race, and naturally possess their skills/abilities).

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    Average Joe/Adventurer: So you're a dude who can't do much. But you can still run around and do whatever you damn well please. This class is for those that wish to go on without any extranormal abilities.

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    Scientist: An advancement of the Average Joe/Adventurer. Scientists are all knowing adventurers who make fantastic gadgets and study the unknown.

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    Super: Supers are those blessed for one reason or another with great abilities, often by Science, or Natural Genetic Traits (most often inherent in aliens), and in rare cases, magic (Rare because it's the Atomic Age- SCREW MAGIC). They are allowed to use their abilities for the betterment, or the worsening of life.

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