Edition: D&D 3.5 Allowed Material: The Core Rulebooks (DM Guide, PHB1-2, MM1-5) and the Complete Series (Complete Adventurer, etc; but not Complete Psionics) Starting Level: 1 (ANY RACE BUT MUST HAVE ECL0, No Level adjustment races) Attribute Points: Rolled by me, one reroll allowed (for better or worse). Starting Gold: Class standard (named by the book), do not bother with smaller items (waterskins, etc); it will be assumed you have access to them. Any mages do need to keep their "spellbook". Miscellaneous: I'm not a big fan of utilizing the differences in languages, mostly I want you to all understand each other; or not understand the ancient rune you're attempting to read. Things along this variety won't be overly enforced by me. Purpose: I'm going to be the narrator, DM, and most NPC's (you can have some control) in the story; I will not have an actual character. So I can let you guys do the rp while I force the plot along. I only ask when doing moves / abilities that you give me something like [movename yadayada] so that I can be clear on it. So feel free to create your own adventures with the environment, you don't have to stay at a menial location when in town, etc. I will adapt as necessary; but be wary of random encounters <3. What you know: The world is comprised of smaller continents with large bodies of water, imagine a spider web of ocean that surrounds the multitudes of land masses. Many yet to be explored, your ship runs ashore during a bad storm; most of the crew don't survive. You will all start on the shore of a large and majorly sandy locale - "The Pyre Sands". I plan on doing a time skip after this "prologue" where we will advance a few levels and one year; you now considering yourselves residents on the island. Create characters as you see fit, knowing that past histories and family heirlooms account for little in the blistering sand. Please post your characters when able. Ask if you need your rolls again.