(I am still editing his back story, but I wanted to get this up before that last slot was taken up.)
¥ Name ¥
Ziu Hei-ji
(Hei-ji Ziu to westerners)
¥ Age ¥
27
¥ Contestant Number ¥
8
¥ Appearance ¥
[spoili]
[/spoili]
¥ Personality ¥
-Placid-
Hei is nearly always calm, taking whatever life may throw at him in stride. This even temper comes from years of practice, though, and while it may take a lot to unnerve him, it can happen. Should you be the one to break this tranquility, pray for mercy.
-Honorable-
Due to his upbringing and training, Hei has a strong sense of morality and a strict code of conduct.
-Calculating-
Always looking before he leaps, Hei takes his time, accessing new information and situations before acting. Should a situation be deemed unworthy of the effort or risk, he will back down. Should he find it rewarding, though, he will give everything he has to it.
-Distrustful-
Hei has always relied on himself, and is not likely to change his ways anytime soon. While he will give others the credit and respect they deserve, he is suspicious of others until they gain his hard-earned trust.
-Studious-
Hei is observant, and through years of simply watching the world around him, he can now learn much of a person’s personality and skills without ever speaking to them. He can also pick up on small details others might miss in their surroundings.
¥ Backstory ¥
¥ Stats ¥
The Bear (Strength): 2
The Mountain (Endurance): 4
The Library (Knowledge): 3
The Eagle (Accuracy): 5
The Cheetah (Agility): 3
¥ Abilities ¥
-Martial artist (passive)-
Hei is trained in the art of warfare and hand-to-hand combat. This gives him a bonus to attacks with hands and feet or his preferred weapon types: kusarigama (sickle or dagger with chain), Jian (short sword) and guandao (glaive).
-Zen-
Through use of a short meditation exercise, Hei is typically able to regain a sense of control and calm quickly, allowing him to focus on other tasks with renewed vigor. (+1 to next used stat, after meditation)
-Tanhuan Ji (paralyzing strike)-
A quick jab that is used to render an opponent's limb useless. This move can be achieved through hand-to-hand combat or a well-placed, ranged strike with his kusarigama. The latter is harder to accomplish.
-Chefang Ji (disarming strike)-
A swift movement that allows him a chance to disarm an opponent. Various weapons give him different results. Using a sword or glaive, the weapon is thrown away from the user and damage is dealt, with his hands or kusarigama, he has a chance of taking the weapon for himself, but no damage is dealt to the opponent.
¥ Starting Karma ¥
Neutral
¥ Starting Weapon ¥
Kusarigama (sickle and rope)
¥ Preferred Flavour ¥
None of these