S
Seductress
Guest
Long ago, the Vale of Chatw was but a barren wasteland, the entire planet of Pangea was nothing but rock, swirling storms of sand. That was, until, the comic powers at be created the spirits of Earth, Air, Water, Fire, and Energy. These spirits were sent to Pangea and they claimed the Vale of Chaw as the place where humanity was born into creation. The spirit of Earth created the soil, the grass, the trees, shrubbery, and food. Using his abilities once the Vale was turned into a fertile land, he travelled far from the Vale of Chatw and used the ability to manipulate rock and stone to create a home for himself; a large fortress made specifically for him to dwell in. The spirit of Air made the atmosphere sustainable, and created the wind and the breeze, as well as creating a kingdom of clouds in the sky. Using the powers of water, the spirit of Water created vast oceans and lakes and bodies of water, creating a protective circle of water around the Vale, as well as teaming up with the spirit of Earth to create islands and other bodies of land within these large masses of water. Soon, she (the spirit of water) convinced the spirit of Earth to build her a kingdom of stone under the water for her to live in. The spirit of fire is fairly self explanatory. She created the fuel of the land; a fire at the centre of Pangea that was what kept the world alive and burning. She created a vast volcano in the Vale, where she lived and watched over the Vale. The Spirit of Energy used his celestial powers to craft beasts of many different kinds, including humans. He made animals that flew in the air, animals that walked on all fours, and animals that wandered the sea. Soon, the Spirit of Energy taught these new 'humans' how to fish, hunt, create houses and buildings, and even to craft weaponry. The Spirit of Energy took on a physical body, the body of a human.
[BCOLOR=#ffffff]Setting the Scene[/BCOLOR]
[BCOLOR=#ffffff]During a seemingly normaly day of training, an army of what looks like sand creatures appears at the walls of the Vale. Led by what seems to be another new element, the element of sand, this is the first task of the incarnates. What happens during this battle is what causes the story to be set in motion. [/BCOLOR]
[BCOLOR=#ffffff]During a seemingly normaly day of training, an army of what looks like sand creatures appears at the walls of the Vale. Led by what seems to be another new element, the element of sand, this is the first task of the incarnates. What happens during this battle is what causes the story to be set in motion. [/BCOLOR]
~Rules~
~There are only five characters who can be elemental characters at a time~
~If the characters who are elementals are all taken up, there are still ten other spots, which are Vale Wizards~
~The three extra Elementals will become playable characters in the future in case anybody wants to play an Elemental who isn't~
~Being elemental spirits, YOU ARE NOT GODS. You do not have the power of gods, but you are looked up to as gods. There is no conjuring up huge supernovas or causing title waves, creating humans or making mountains.~
~What is allowed, however, is manipulation of the Earth, creating fireballs and manipulating fire, creating and manipulating water, manipulating the air and summoning creatures made out of light. I supposed You can say that these characters are a bit like the element benders from Avatar, but, like, they aren't.~
~The elemental characters aren't anywhere near as strong or battle ready as the spellcasters are.~
~The Spellcasters are teaching the elementals to be like them, thus I am using a class system (Wizard, Mage, Genie, Gypsie). Each class has already been explained, but it's up to you to decide which class you pick.~
~If you play a Spellcaster, you are teaching an Elemental how to use the ways of the spellcaster.~
~If there are two of any other Spellcaster and only one Elemental wants to learn the ways of that magic art, either the first person to be accepted as that spellcaster has to teach the Elemenal, or both players can agree to teach them.~
Character Sheet
~Name~
~Age~ (Spellcasters can be between 25 and 90, the Elementals are between 15 and 18)
~Picture~
~Height~
~Weight~
~Class~
~Race~ (Elemental or Spellcaster)
~Element~
~Weapon~ (If any)
~Anything Extra~
~There are only five characters who can be elemental characters at a time~
~If the characters who are elementals are all taken up, there are still ten other spots, which are Vale Wizards~
~The three extra Elementals will become playable characters in the future in case anybody wants to play an Elemental who isn't~
~Being elemental spirits, YOU ARE NOT GODS. You do not have the power of gods, but you are looked up to as gods. There is no conjuring up huge supernovas or causing title waves, creating humans or making mountains.~
~What is allowed, however, is manipulation of the Earth, creating fireballs and manipulating fire, creating and manipulating water, manipulating the air and summoning creatures made out of light. I supposed You can say that these characters are a bit like the element benders from Avatar, but, like, they aren't.~
~The elemental characters aren't anywhere near as strong or battle ready as the spellcasters are.~
~The Spellcasters are teaching the elementals to be like them, thus I am using a class system (Wizard, Mage, Genie, Gypsie). Each class has already been explained, but it's up to you to decide which class you pick.~
~If you play a Spellcaster, you are teaching an Elemental how to use the ways of the spellcaster.~
~If there are two of any other Spellcaster and only one Elemental wants to learn the ways of that magic art, either the first person to be accepted as that spellcaster has to teach the Elemenal, or both players can agree to teach them.~
Character Sheet
~Name~
~Age~ (Spellcasters can be between 25 and 90, the Elementals are between 15 and 18)
~Picture~
~Height~
~Weight~
~Class~
~Race~ (Elemental or Spellcaster)
~Element~
~Weapon~ (If any)
~Anything Extra~
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