Seven Deadly Sins - Forgotten Aspects

Soverign

Lore Fanatic
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. One post per day
Writing Levels
  1. Adept
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Male
Genres
Fantasy, Si-Fi, Magical, action, romance (Am kinda a sucker for it),
Setting: The Seven Deadly Sins will be apart of the story but not directly. Happening long before the events of the first or second season the Aspects were a long forgotten order. Warriors not unlike the Seven Deadly sins themselves but wielders of a special power and a specific Aspect. Each member being bound by their perfected skill and will be found enacting their purpose whenever they can. Though the Aspects are the builders of peace they are no strangers to war. For conflict is the catalyst of creation. They were made with the land. And if to be balanced they must have an opposite. The Impure, these warriors and fiends are the bane of existence. They feed off of the darkness in people and unless defeated it is inevitable the land will be barren, lifeless for all time. Only the Aspects can defeat them, only if they were awakened.

The time has come for the Aspects to rise again after so long. To stand among the innocent and the lands they helped to preserve. You hear that? Time to wake up warriors of old.
 
358143601c2fb7dbea167938545ecac6--knights-fantasy-fantasy-armor.jpg

Name: Thassil, Aspect of War

Species: Unknown (his origins will be a secret and hopefully in the story it will be fun to discover)

Height:6'7"

Power: Savage Conflict
- When activated Thassil is outlined with a savage red energy and his power is amplified. When fighting each physical strike he sustains is added to his power. Is able to dish out that gained power all at once in a single hit or one blast if he wishes.

(sub-abilities)
- Desolate Strike - Is a strike that overdrives his power but is very short lived and only available for a few hits
- Volcanic Revenge - Has the ability to heat the ground causing it to turn into lava and or explode in the area he chooses
- Molten Guard - Heats his Armor to unbelievable levels turning to a bright orange (armor won't be melted) it reduces damage taken for a duration of time.

Special Weapon (Hammer) - called Desolation's Maw
- Enhances his ability to his and resistance to magical powers. Also keeping his main power active but if separated his strength to resist high magical powers are severely lessened.

Weaknesses: if fighting a very powerful Opponent he has the possibility to overload while using Savage Conflict. This making him take more and more power. He can dish out all that and more but it grows more of a risk to those around him. Is an absolute last resort tactic.
As a person Thassil is hard to trust. If he does he will show affection and caring. But he rarely if ever talks about his personal feelings. Having learned to seal it away even if this doesn't always work. Never speaks of his origins and is seen as very secretive about that topic.

Bio: Thassil is the leader of the Aspects. Having started out barely knowing any of them he found his strength and grew to care for his group. He started out as a hot headed warrior who had no guidance. Often being reckless and endangering lives. Over time he grew to be a calculated and experienced warrior though suffering his share of failures to make him so. He even now is a caring and strong leader but in combat an unrelenting force. Being older than the other Aspects in his current group he has seen many things over the Millennia, and learned from them. With that time brought him apart from the group. The balance spell told him there was no evil great enough to threaten the land. Being sealed into his chamber atop the mountains of Britannia he was given agelessness. Remaining immortal unless slain in battle. Now he sleeps waiting to be awakened by the other Aspects.
 
Last edited:
26b86a876049be01e35be3ababefd839.jpg

Color Ref: 981402

Name:
"It means faith, so I've heard."
Imani, Aspect of Purity

Species:
"We are a simple people who devote our lives to worshiping the Goddess Clan. Well, most of us, anyway."
Druid

Height:
"Don't underestimate me for something as silly as my height."
5'2''

Power:
"There is nothing more pure than a flame."
Blaze

Sub-Abilities:
"Druids have countless secret techniques... though, most of them are forbidden."
Healing: By channeling their power, druids can use the power of nature to heal grievous wounds that are considered fatal. This power has the opposite effect on demons when not controlled enough, hurting them and repelling their power. This technique is similar to the Invigorate technique from the Goddess Clan.

True Sense: Imani has the ability to sense whether someone's true intentions are pure or evil. She can feel when she is being mislead or lied to, if she concentrates. Imani can also sense when someone around her is acting with malicious intent, though it's not always easy to pinpoint exactly who is setting off her radar. This ability helps her decipher who to trust and who not to trust, though she is easily tricked in the scenario that someone is doing something bad and doesn't realize it. For example, if someone was being told what to do but they have no knowledge as to why or that it would cause a negative result. Or, as another example, if she is being given information that the messenger does not know to be false.

Spell Casting: Like all druids, Imani has the ability to casts spells. She does have to memorize them in order to use them, and some more powerful spells can be rather draining.

Special Weapon:
"It was a gift, I quite like it. I called it Chasity's Wrath."
35ee822e8441571cb6949a2973e66cfe.jpg

Weaknesses:
"I've been told I'm... what's the word... Ditsy?"
On a personality level, Imani's biggest weakness is being a tad bit naive. She is incredibly innocent for someone in her position, and this can sometimes make her come off as clueless. If you make a dirty joke, it's likely to go right over her head. She also lacks in social skills- boundaries are not a thing to her, and she doesn't really filter the things she says. This can sometimes cause tension between her and others.

As a warrior, though, Imani is not a good multitasker. She only fights well when she has one opponent at a time, otherwise she tends to become distracted and overwhelmed. While she is competent fighter, she fairs much better when she is able to use magic during a fight.

Bio:
"I mean, I grew up similar to most druids."
Imani grew up in a clan of druids who resided deep within the forest of Britannia. From a young age she was taught magic, and instantly excelled against her peers. She was able to pick things up much more quickly than her clan had seen for generations, and so she became a prodigy of sorts. As such, she was then also taught combat skills. She became a skilled warrior for her clan, and was well respected by the time she reached her teenage years.

Though, despite her skills, she was never given much responsibility. She was a good warrior and spell caster... but not much else. Imani was always easily distracted, and her clan didn't trust her with many responsibilities. She wasn't necessarily unintelligent, more so just less wise than your average druid.

When she got the opportunity to join the Aspects she jumped at it, longing for adventure. She quickly grew to love her teammates, and they became her primary family. Sadly, over time, the group grew apart. Before she knew it she was sealed away in her chamber deep in the forest of Britannia, just a mile away from her childhood home. At this time she was granted agelessness, and has been waiting to be awoken.​
 
Last edited:
  • Like
Reactions: Captain808
Name: Belladonna, Aspect of Judgement

latest


Armor:

Titania_Heroes.png


Species: Half-blood Vampire

"I am a child of Vampires and Humans, yet I've been denied by both in my life. Posing as just a mortal woman has brought me much happiness, but the craving for blood is always there. To drink from the innocent is the most tantalizing thought, yet I shall never do without permission and only take what I need."

Height: 5'8

Power: Bleed

"Bleed...A unique skill of mine. My foes are always open to making me bleed, but I assure you, You'll regret it."

When Belladonna suffers a wound, the blood that trickles out is free for her control and shape. She is only limited to her imagination, as her blood can take the form of a solid, gas and possibly even plasma. She can make use of blood not her own, but it can not be the fresh blood of the living. She can reanimate the dead and turn them into her own personal minion with no mind. This also depends on the strength of the body she wishes to revive.

Vampiric Drain - Can drain the blood of her foes to increase strength and the rate of her vampiric regeneration. She can also turn those she feeds off long enough into a servant. Done by her pointy teeth.

Vampiric Regeneration - Can heal from wounds that wounds that would ensure death to others. Her speed of regeneration is astonishingly quick.

Night power - Grows strong at night, 2x her strength to be exact. Her amazing physical attributes are doubled.

Special Weapon

201801191449287909.jpg


"A gift from the Duke, my Father. His own blood and bone were used in crafting this weapon. His very spirit is rest in this sword so I may always have at arms reach."

"Duke" Nosferatu - A sword capable of draining the life force of those it cut or even touch directly and converting it into blood energy for Bella. It is a great sword, but Bella is able to wield it with one hand if need be.​

Weaknesses:
Typical to her race, Garlic is a poison to her and the very smell of it makes her vomit and eye water. If you serve her something with garlic, she is sure to go ballistic on you. She might even let it slip she is a vampire. She possesses a weakness to fire but has some methods of circumventing that weakness by covering herself in her metal armor and blood armor. A light base attack can also prove troublesome.

Personality:

She is a free spirit and thinker who wears emotions on her sleeves. Bella shows her emotions and rarely tries to hide them. She is also willing to always show mercy and offer forgiveness. Bella believes everyone is capable of doing the right thing as long as they wish to. One must only wish to be good and make an attempt. She has a dislike for bullies and people who take advantage.

As kind as she is, she loves teasing others, especially other aspects. One thing Bella hates is those bringing up she's a vampire as she prefers to keep that secret. She's ashamed of it in a way, so much she keeps her fangs hidden behind her upper lips when she speaks to strangers. She has a strong sense of right and wrong and will argue with anyone who disagrees with her opinion on the matter.

Bella prefers to dress comfortably, and such her attire reflex how open and free she is. She isn't fond of others calling her a bimbo and will argue the point. She doesn't think one should be judged on the way someone dresses. There's been numerous time when the authorities had stopped her and forced her to cover up. Her attire also leaves her open to being wounded, allowing her to make use of bleed. She does wear her armor, especially in the rare portraits of her.

Bio:
The hated traitor of the Vampire Clan, The Half-blood royal. Belladonna was once the daughter of a Vampire Duke, her mother was a human who fell in love with her father. Her birth is considered a miracle, an impossibility. Her birth was meant to unite the two races, that didn't come true. When others found out, the killed Bella's mother and would have killed Bella too if her Father hadn't begged for her life.

Belladonna was raised to think of herself as a vampire, even though she was treated like dirt by her cousins and looked down upon by her Father's siblings. Her servants were kind to her, maybe out of pity, fear of the Duke, or the fact the half-breed was still of higher blood. Even though she was treated wrongly, Belladonna was still at least kind to her tormenters. As she grew older, she started to look towards humans as friends. She formed bonds with them and grew to love them. She had to learn to fight her urge to feed on them and limit it to those who deserve her fangs.

One day, a war between the races began, and war that had been brewing for a long time. It was first the Holy War and the Vampire Clan had sided with the Demons. Not even for a moment, Belladonna did not even consider of fighting for the Vampires or the Demons. She wielding her sword Nosferatu and went to war for the Humans. She even went to so far to kill her own Father, impaling him with spikes of her own blood, which proves poisonous to Vampires. This cemented that Belladonna was a traitorous bitch, and thus is despised by Vampires in legend.

In her temple, she is said to be a human who was kidnaped by Vampires to live as a slave. Vampires too say she was a human as they are disgusted by the fact she has their blood. Only the hire-ups in her temple knew the real story of this aspect. Belladonna is the aspect of Judgement and believes in punishing those who are bullies and evil.​
 
Last edited:
  • Like
Reactions: Soverign and Brea

Color Code: #960018




Name: Carmine Quillweaver
Race: Human
Gender: Male

Age: 45 (Undisclosed)
Height: 5'9" (1.75m)
Weight: 136lbs (62kg/9.7stone)
Hair: N/A
Eyes: Slate Grey
Skin: Taupe Gray

Voice: Energetic, Raspy
Distinct Features: Multiple esoteric tattoos on entire body. Sunken expression, defined cheekbones.


-=-=-=-=-=-=-=-=-=-=-=-=-=-​


-=-=-=-=-=-=-=-=-=-=-=-=-=-​


Major Power

So It Was, So It Shall Be


"This world is filled with a great many stories, history abound, yet much is lost. Much is forgotten. Much is ignored."​


This power draws on the world around Carmine, and the lives of those who have been affected negatively by the target. For each atrocity, for each sin committed, this 'memory' of the world manifests and retaliates against its aggressor. The dead 'return' and attack the target with their strength determined by how great the target felt that sin was. The more Carmine knows, the more sins manifested.​


Lesser Powers

Window to the Soul


"Your transgressions are many, but none more-so than killing your loved ones. Let them judge you as you have judged yourself."​


This power works in conjunction with So It Was, So It Shall Be. It offers a brief glimpse into the target's heart to see their most grievous sin. This can only affect a single target once in a twenty-four hour period.​


Remember Their Names


"So much destruction, so much blood. Tell me, how many of them can you name, those you've killed? They remember yours, why can't you remember theirs?"​


This power is a mind-affecting ability. It plagues the target with a growing state of madness as they are assailed with feelings of their own guilt for their sins. The feeling grows more powerful over time, depending on the severity (or quantity) of their sins. The victims hear the voices, the screams, the cries, of those they've killed or wronged until it instills madness.​







Transcribe the World


"The world has a right to know what you have done, and so it shall be."​


This lesser power allows Carmine to project the knowledge of the atrocities of the target to everyone who knows them within a wide radius. Those who do not know the target well, acquaintances or met in passing, get an idea as to the kinds of crimes committed.The target feels the weight of the opinions of those who learn these secrets in a mental assault that can send the body into a couple of states: shock, madness, sickened, hysterics. This can cause physical damage if the target opts to take that route.​




Special Weapon

The Sanguine Quill

This ruby-red sword with gold embellishment has a simple, yet devious enchantment. When the blade is stabbed into a living enemy, and Carmine asks a question about the history of the impaled, and they lie about the response, the victim receives a backlash. The enchantment causes the truth to the question write itself out in the skin of the affected in shorthand. The effect is more painful than lethal, and would certainly be horrific to witness happen. It is used more as a method of interrogation and forced repentance than a legitimate combat tactic. Ability aside, the blade is finely crafted and reinforced, crafted by Giants in exchange for prior services.

Weakness

The biggest weakness that Carmine has is the fact that his abilities are directly dependent on whether or not the target feels any form of remorse or guilt for their crimes and atrocities. Those who do not, or feel little, are either unaffected by his powers or they work weakly. From a social standpoint, his singular obsessive focus makes it hard to coordinate with allies. There is also the possibility that, if presented with truly rare secrets of the world, he might be swayed to work for the holder until he learns it -- or might just out-right attack them if they're stubborn or considered evil.

Personality

Carmine is a scholar and devotes much of his time to researching the world around him, the lives of those who live and have lived. His dedication is borderline obsessive and he goes through great lengths to glean any bit of knowledge he can. When dealing with enemies, he uses his abilities and banter to draw out information about the target's sins to use them against them. After a fight, this information is recorded, as is the fate of the perpetrator. During times of focused research, he seems aloof and tends to ignore even the most pointed of call-outs towards him. When he is with those who he feels can be colleagues, he is animated, and even more-so if it involves discussing the world or knowledge he might not have. He has been known to fall into melancholic moods, where it's nigh-impossible to get through to him, and his responses are lackluster. It is said that, during these moments, he is reliving the lives of those who's history have been recorded, but this is pure conjecture.

History

For all the history that Carmine collects and shares, his is one of the most obscure. He claims that he was raised in a small, non-descript village in the woods some miles from here or there (the story changes each time he retells it), and that he was raised by lumber workers until he left at the age of ten in search for meaning to his life. He spent many years on the road, making coin doing odd-jobs as he searched for himself. He was helping an old sage carry books to his tower in the mountains when a book fell and opened right on the page for beginners magic theory. Carmine then spent the next several years learning the craft before venturing on his own.

The truth to his past is much less exciting as he makes it out to be. He was born into a poor home and ran away at a young age to escape an abusive childhood. While living in the slums and sheltering in cisterns, he pilfered a book with maps of the known world. It was here that he discovered his passion for the world and scrounged what he could to attend classes to learn how to read and write. When he was fifteen, he had embarked on his journey to discover the world and her people, to make their history his own.

Over the thirty years of his life he had been awake, his goal still has not changed. He gathers the stories of everyone he meets, and forces them out of those who have wronged others. He has a hidden desire to discover the secrets of the world and the races.​
 
Last edited:
garrett___thief_by_yibingling-d6ny4wn.png

"...." *shrugs shoulders*
Name: REYON aspect of life

Species: ???

Height: 6'2

Power: purgatory key

(sub-abilities)
-Limbo step - Reyon uses this ability to slip into a relm between the living and the dead. (Purgatory)

-life threads- Reyon attaches invisible threads to others that allows him to use his Limbo step ability to reach them at a higher speed.

-Ferryman- Reyon uses this ability to pull others in and out of purgatory.



Special Weapon

latest
A short scythe that is said to be made out of a piece of the grim reapers scyth. the scythe allows Reyon to travel the purgatory with out the time penalties.

Weaknesses
Its the freaken purgatory- Since purgatory is an extremely dangerous place, Reyon can only stay in the relm for a few minutes.


Personality
Reyon is certainly the odd one in the group due to his solitary perona. He is very secretive and does not reveal much about himself to others including the other aspects. Since he always conceals his face, the other aspects have a little game going on to guess what he actually is and if they guessed wrong they would give Reyon 100 gold coins, since the game had started the pot had grown to almost 2k

Bio:
Reyon was found by the other aspects while hunting in a forrest in Northern Britannia. It was never really explained why Reyon joined the aspects since he kinda just followed them until the leader of the Aspects offered him to join them. After the group disbanded, Reyon returned deep into the northern forrests of Britannia and is to be spending his ageless slumber encased in a giant tree.
 
Last edited:
With the enemies gone all he could remember was the calm feeling of sleep. Yet such calm never lasted long. Even over thousands of years all he could feel was the bliss of seconds. Once his consciousness closed itself to the world he slept for something of minutes then felt the pull of the spell. His mind grew restless and pulled him out of that bliss. When Thassil came to he looked up at a slab of stone that covered his tomb like bed. He began slowly moving his hands and heard his armor clinking, something familiar at least. He shook himself fully from the drowsy state and huffed "At least the bed was comfortable" He pushed the stone slab off and heard it crash rising off his stone bed.

Standing up he was surprised as he looked around. He went to sleep around five hundred years ago and his temple was not the greatest but it was at the very least standing and built into the mountain itself. When he last saw it the temple on the inside was lined with three columns going down each side. At the end being his tomb like bed he was sealed in. There was no art work but whatever engravings the builders wanted to put he allowed. Which knowing humans as the decorative and detailed types were everywhere. But what he saw now was crumbled and collapsed structures. His temple was in shambles. Stepping out of the tomb he started to push the rubble out of the way. He looked around not seeing his hammer "The humans better not have gotten greedy while i slept" He threw a column that had fallen right out of the behemoth door that to his surprise was rather in tack.

Truth be told it wasn't the first time someone tried or had stolen his hammer i his sleep. But they needed around thirty people to drag it. Regardless Thassil would prefer the less annoyance of tracking it down. Looking behind his tomb did he see an alter of sorts. Well, there was one. Now the area is just cluttered and encased in stone. Pulling the rubble away he sighed in slight relief to find the smooth metals of his hammer poking out. He pulled the war hammer out of the rubble and placed it on his back the handle coming up behind his right shoulder.

Walking out the broken doorway he had made moments earlier he walked out and felt the breeze brush against him. He could feel what was different. It was, very different from five hundred years ago. The powers were grown so much. On all sides. It impressed and worried him. Huffing drawing his hammer in one hand he focused energy into the hammer sending a blood red line of energy into the skies "Now, time to find the others. Our work must begin" Thassil placed the hammer on his back again and started to walk down the path to his temple. Which to find was the first challenge.
 
Last edited:
Centuries of deep sleep had finally come to an end, along with joy it brought her. She began to look around her coffin that she remembered being guided to by her most trusted followers. A hot tear rolled down the vampire's cheek as she knew they were long dead. She was put under a spell that would allow her to sleep until the balance was broken. The fact she could feel the tear on her cheek meant she was truly awake. She placed her hand on the red padded coffin and pushed on it. Bolts started popping and the lid flew off into the air, landing a few meters away.

Belladonna arose from her coffin in her ceremonial armor. The armor's main color was ivory and secondary was gold. At her legs were red cloths that reached to her ankles. Underneath she wore a red corset and belts keeping things together. Underneath her metal ivory boots were leather one that reached to her thighs. She looked around her temple, and frowned at the state of disrepair and ruin it was in. She had been forgotten, neglected all these years. It was expected, eventually, she would be forgotten as her followers died off. At least she had others in this world with her. Thassil, Imani, Carmine, Reyon. The other aspects.

Belladonna stepped out of the coffin and felt a call to her soul, the Duke had awaited her return. In a coffin of its own, the Duke waited for its master, its one reminder of a love long lost. Belladonna walked over to the coffin and lifted the lid, ripping the bolts the kept in shut in the process. Inside she found her sheathed greatsword. She grabbed its handle and proceeded to walk down the brick path to the entrance.

As she walked to the entrance she notices skeleton's scattered across the temple. There were swords close by, and centuries-old stains of blood. She gasped as her mind could only imagine the tragedy that took place while she slept. "If only I could have awoken to stop this. Is this why my coffin was bolted down? Was it because they feared me? One must have found out the truth and judged me on just that alone. It seems the ones who truly loved me died fighting to keep me safe."

Bella moved on from the ghastly scene of those long dead and down a tunnel. She felt the weight of her armor on her body, she wasn't fone of it. It was simply ceremonial to her now. The last time she wore it regularly was during the Holy War. It was a from her Father, Duke Nosferatu. It wasn't like the armor didn't mean anything to her, It was a little cumbersome and got in the way of her special power.
 
  • Like
Reactions: Soverign

Scholar | Hunter | Aspect

The best thing about being left to unceasing sleep for centuries, is the ability to process and sift through decades of knowledge, and the history of the world. That is what Carmine spent the past the past centuries doing. When his eyes flit open, all he saw was the absolute darkness of his entombment. He was sitting on a stone chair, his back rigid against the stone backing and his hands rest on the marbled surface of the desk before him. Under both hands was a book, weathered but spell-guarded against the ages of time. All of the books in his sanctum were.

"Sruthán."

The single word rolled off of the tongue with a dry rasp, the years having left his mouth parched and cracked. Still, the incantation took hold and the iron sconces on the walls that lined the cylindrical room burst into an ethereal, green flame. The color of the flames were merely ornamental, as the light that lined the walls was pure like the day's sun. His sanctum was as he had left it centuries ago before it was sealed, save for the thin layer of dust that lined the surfaces. Such was to be expected and would require a quick tidying.

Carmine took in a deep breath and let it out slow, the stale air filling his lungs and mixing with the musk of the aged parchments and leathers of his library. It was a satisfying experience for him, it reminded him that he was alive and that there was more to learn. He moved to a stand, groaning as he did so, the years having locked his joints and they snapped and popped with the movement. He looked around his sanctum once more and moved towards the portal that lead out, a slab of thick granite blocking the way out. He knew that, beyond this door, lay the path to the others he had known years before; for, if he were awake, then they too shall be.

He ran a hand over the smooth stone and smiled to himself, knowing full well where the slab had come from. He picked the location that it was hewn from due to its location in history.

"You have done well to stand here for so long, old friend. I thank you for keeping me safe, but it is time for me to leave this place for there is work to be done."

Carmine pulled his hand away and uttered a single word, "Oscailte.", and the stone slab slid out of the way with a deep grind against its moors. He stepped out into the antechamber and rest his gaze upon the statue of himself, standing watch over his sanctum. It was in this marble effigy, that his raiment was housed. He rest his hand on the smooth surface and uttered another incantation, "Scaoileadh." and the marble began to slowly melt and morph into his clothing and armor with his Quill held within the hand of the mannequin.

He stepped out of the antechamber with his attire donned and his blade belted to his hip and stood in the foyer of his tomb: the banisters stood cracked or toppled, his false sarcophagus sat with a shattered top and his 'treasure' long since robbed. There were pits and depressions scattered about the floors, walls, and ceiling from the impacts of arrows and spells, stains of blood soaked into the marble and granite, and bookshelves toppled. He frowned at the sight but was expecting to see it, for that is why he had built the tomb into the side of a mountain in the first place. There, he could hide his sanctum and none would be the wiser to the truth. There were no architectural designs left at his sealing and the builders were giants that had passed before his slumber from one of their many skirmishes. Only he knew the truth.

He stepped over the shattered door that led to the cliff's edge and cast his gaze over the valley below and took in a breath of fresh air before letting it out slowly and descending the "Ten Thousand Steps to Knowledge."

"I'm thirsty."
 
Reyon Aspect of life
For an hour, Reyon had been listening to the sound of chanting in the distance but had failed to realize that he was actually awake. It wasnt until Reyon could hear whispers near him that he opened his eyes and saw that he was encased in something. "Shhh, keep it down sheila, you know gregory would have a fit if he herd us" "i don't care!, you propsed, and i will not have my husband running around with some crazy hicks who worship a dam rusted piece of metal junk" Reyon begins to move his body slowly breaking out from the tree he was trapped in. The man and the woman who were whispering to each other watch in fear as Reyon breaks out from the tree and begings to stretch. It only took one look from Reyons darkgreen florescent eyes to send them running the other way. Now that he was out of the tree, he could hear the chanting more clearly. His first instinct was to retrieve his scyth, but since the layout of the forrest was completly diffrent from what he remembers, Reyon quickly scales another tree and peaks his head out of the brush Using the far off mountains to the south of great brittania as a way to navigate before dropping back down and heading south.

While remembering he had stashed his Scythe within a hollow tree a few feet away, it dawned on him, not only was his scythe in that tree, almost 6 years of treasures he had collected was also stashed away. He always considered his self a collector, but anyone who knew Reyon, would know that the man had a serious hording problem to the point that Aspects would always keep an eye on him around shiny things. When he finally reaches the location his fears start to become real as he spots his stash tree. The entire tree had been cut down to a stump with his scythe still stuck in the center of it. And to make matters worst the stump had been decorated like a shrine with offerings infront of it and a group of people praying around the stump while a man wearing a hooded robe chants some nonsense about a blood god. The sickening feeling mixed with his anger causes him to draw one of his throwing daggers and shake it infront of him before reminding his self that it was his fault for not hiding his treasure better before falling asleep. He sheaths his dager before walking up to the stump and picking up his scythe and notices a bowl of fruit.

"I..its him! The blood god has come!"
The hooded man cheers making the group stare at Reyon with awe. Reyon ignores the group and continues to pick from the bowl of fruit and placing them in a sack before looking at the group of people and pointing at the woman.
"He wants a human offering!" "Quickly"
"Oh blood god accept me as a sacrifice!" The woman says standing up and Approching him. Reyon moves his hands around the womans neck and takes her necklace before holding up the pendant to examine it closer leaving the woman looking at him with a confused look.
"How could i be so foolish, is it riches you desire? Is this what it takes to recieve your blessing?" The hooded man says eagerly making Reyon look at him with a confused look but slowly starts his head seeing the group pulling out jewelry and coin bags. After a few minutes of pretending to be a god, Reyon was able to ride away with one of the the cultist horses and a bag full of gold.
 
Last edited:
26b86a876049be01e35be3ababefd839.jpg

Character Sheet: HERE
Color Ref: 981402
Aspect: Purity
Power:
Blaze
Species: Druid
Location: Purity's Temple
Mentioned: Aspects
Interactions: N/A



Centuries of balance between good and evil allowed the Aspect of Purity a peaceful, almost blissful slumber. The sleep was dreamless, yet it passed in what felt like an instant. Sadly, all good things must come to an end. As soon as Imani's stone grey eyes fluttered open she knew it was not for good reason. The spell she was under would only be broken when there was more evil in the world than not. However, despite the clearly bleak reason for her being awoken, she was happy for it. Excited, even. How had the world changed over the past five hundred years?

Sitting up in her plush bedding, Imani took the time to stretch. While she had barely noticed the years passing her by, her body definitely felt the toll. Her bones cracked and she suddenly became aware of just how dry her mouth was. Imani had always been an open-mouth-sleeper. Her gaze drifted over to the intricate fountain in the corner of her chamber, it's source a river of water that resided in the same cave as her temple. She gracefully rose from her bed and walked over to it, using her hands to cup water and take a drink. She smiled as she felt immediate relief.

Turning around, Imani realized that her spell had worked. Her chamber was completely as she had left it all those years ago. It was a round room with black-brown walls. All along the perimeter of the room was a gap between wall and floor, where eternally burning flames rose up from the ground. The stone floor and the ceiling were the only thing that hinted she was in a cave, as she had left the stalactites untouched. She liked the look of them. Her bed was in the back center of the room, her fountain a few feet away from the door straight across, which was enchanted with a special spell designed to keep intruders out. On the wall above the head of her bed was her special weapon: Chasity's Wrath. A dual sided battle ax that she normal just referred to as Chasity.

Now that her thirst was quenched, Imani knew her next step was to set out in finding the other Aspects. Surly, their spell was broken too. They had work to do, after all. She retrieved Chasity from it's spot on the wall and then approached the door of her chamber. "Scoilthem," She uttered, her own raspy voice taking her by surprise. Just like that, her incantation was broken. She pulled the door open, met with the familiar cave passage way. Her temple resided in a cave near her childhood home, and only the builder ever knew of it. Still, even he didn't know that he built it for the Aspect of Purity, she was sure to use a fake identity when interacting with him. She kept the place a secret, even from those she trusted, in case she ever needed somewhere to go. Thus, there were no indications that anyone had even been outside her chambers in the last few hundred years.

Turning back towards her door, Imani spoke again, this time her voice a little stronger. "Glasemt," She said simply, using her ax to cut her hand. She smeared her blood on the door, sealing it so that only she could open it again. The same way she had locked it all those years ago. Then, smiling to herself, Imani turned and walked down the familiar tunnel way. The cave had several passages, which was part of why she chose this location in the first place. The likelihood of anyone ever happening upon her secret place was rather slim. Imani knew her way, though, and so it wasn't long before she stepped outside. It took a moment for the girl's eyes to adjust to the lighting, and so she leaned against the entrance of the cave as she allowed them to do so.

Once Imani was able to see clearly, she took a good look around. The entrance of the cave was recognizable to her, but that was the only thing. The forest surrounding it had changed so much, she scrunched her face as she thought, Which way to go?
 
Thassil walked through the mountain range and was in thought. He knew the faster they got together the faster they could continue their mission. Reaching a suitable vantage point he could see over the land below. In the distance was an impressive castle and surrounding city. He had seen this place long before, Liones. The sheer ability to last even five hundred years impressed Thassil. Strong bloodlines held up the kingdom like pillars. Returning to his thought of regrouping Thassil drew Desolation's Maw and slammed the handle into the ground like a spike. Placing his hand atop the hammer he took a breath and let his power focus into the hammer. Speaking in a calm voice "Meet me upon the mountains near the human kingdom of Liones, I have secured this area. I will be waiting my fellow Aspects, do not delay if you can help it" Thassil then removed his hand and a beam of red light reached into the skies sending a thin and barely visible wave across the land. This message being an old tactic that has proven very useful. It requires a power that exceeds many if not all beings they have encountered. In order to hear the message you must be the intended recipient or have incredible magic talent.

Pulling his hammer from the ground Thassil returned it to his back and began setting up camp. It wasn't meant to be a long needed location. He suspected the Aspects could reach his location within hours or a few days at most. Once making the camp suitable he started a fire and sat on a large stone. Going into a calm meditative state he waited as he sifted through memories and possible causes for their emergence. He hoped it was only basic threats or the stray demon, and dreaded what it could be.
 

Hunter | Scholar | Aspect

  • Camine was halfway down the steps set into the mountain when he saw the message scrawl itself across the day's sky. He blinked for a solid minute as he read it, trying to remember where the region in question was. It was at this point, that, he realized that he never bothered to collect his cartography materials nor did he collect any of his other personables. The groan that rolled out from his throat was one that would make any person who heard it empathize with the man, and he turned on the stairs and began to climb back up the mountain.

    Hours passed and he reached his summit, his gaze pouring over his sanctum once more and frowning at the sight. It was something that drove a pang of heartache at each glance. To him, it meant that history was forgotten and time moved on without anyone the wiser. He could only imagine that the other tombs and temples were in much the same state of decay.

    Carmine made his way back into the sanctum and rummaged through the stone coffer that was at the foot of the stone bed. The bedding was worn and frayed but intact otherwise, with a layer of dust matching that of the rest of the chamber. Inside the coffer was a leather satchel with attached velveteen scroll cases. Inside these cases were the maps he had made over the years, and the sketches of the cities he had been to. Beside the satchel was a series of small pouches made of leather with varying dyes applied: a plain brown, a royal purple, an olive green, and a scarlet red.
    He pulled out the brown pouch, along with the green, and the satchel and set them to the side. He opened the satchel to inspect the contents, making inventory of the bundled parchment leafs and his enchanted quill made out of the feather of a High Raven. There were a couple of small journals in there, but from what he remembered, they were to track finances and contacts. They would likely need to be rewritten. Carmine hummed a note to himself before untying the scroll cases and inspecting the contents.

    All of the maps within were inked into leather to prevent damage, and inked in with a needle like a tattoo. It took a few minutes for him to sort through them to ensure he had a map of the area Thassil was referring to and he set it to the side upon locating it. He stores the remainder where he pulled them from and tied them back in their cases before checking the contents of the pouches. The brown carried coin: a mixture of coppers, silvers, and gold that were mint five hundred years prior. Contrary to the size of the pouch, it contained twice as many coins as one might expect it to and he pulled them out in order of metal to count: 34 coppers, 53 silvers, 49 gold.

    He did similarly with the green pouch; however, it contained several gemstones and was not enchanted to double its capacity. WIthin, there were three small and average quality sapphires, one large and high quality diamond, two small and low quality emeralds, and one medium and average quality ruby. He returned the contents of the respective pouches to their home and tucked each away in one of the several folds of his robes, hiding it as if it was simply a bundle of cloth.

    Carmine was satisfied and closed the coffer, leaving the other pouches and personals within before making his way out of the sanctum. This time, he remembered to close and seal his home so no one could make off with his valuables.

    "Dún."

    As Carmine walked away, the groan of the stone echoed through the halls before sealing and awaiting his return. And so, he began his trek down the stairs . . . Again.

    "Now I am really thirsty."



  • Name:Carmine Quillweaver
    Race:Human
    Gender: Male
    -=-=-=-=-=-=-=-=-=-=-=-
    Age: 45 (Undisclosed)
    Height: 5'9" (1.75m)
    Weight: 136lbs (62kg/9.7stone)
    Hair: N/A
    Eyes: Slate Grey
    Skin:Taupe Gray

    • So It Was, So It Shall Be

      "This world is filled with a great many stories, history abound, yet much is lost. Much is forgotten. Much is ignored."

      This power draws on the world around Carmine, and the lives of those who have been affected negatively by the target. For each atrocity, for each sin committed, this 'memory' of the world manifests and retaliates against its aggressor. The dead 'return' and attack the target with their strength determined by how great the target felt that sin was. The more Carmine knows, the more sins manifested.

    • Window to the Soul

      "Your transgressions are many, but none more-so than killing your loved ones. Let them judge you as you have judged yourself."

      This power works in conjunction with So It Was, So It Shall Be. It offers a brief glimpse into the target's heart to see their most grievous sin. This can only affect a single target once in a twenty-four hour period.

      Remember Their Names

      "So much destruction, so much blood. Tell me, how many of them can you name, those you've killed? They remember yours, why can't you remember theirs?"

      This power is a mind-affecting ability. It plagues the target with a growing state of madness as they are assailed with feelings of their own guilt for their sins. The feeling grows more powerful over time, depending on the severity (or quantity) of their sins. The victims hear the voices, the screams, the cries, of those they've killed or wronged until it instills madness.

      Transcribe the World

      "The world has a right to know what you have done, and so it shall be."

      This lesser power allows Carmine to project the knowledge of the atrocities of the target to everyone who knows them within a wide radius. Those who do not know the target well, acquaintances or met in passing, get an idea as to the kinds of crimes committed.The target feels the weight of the opinions of those who learn these secrets in a mental assault that can send the body into a couple of states: shock, madness, sickened, hysterics. This can cause physical damage if the target opts to take that route.

    • Special Weapon

      The Sanguine Quill

      This ruby-red sword with gold embellishment has a simple, yet devious enchantment. When the blade is stabbed into a living enemy, and Carmine asks a question about the history of the impaled, and they lie about the response, the victim receives a backlash. The enchantment causes the truth to the question write itself out in the skin of the affected in shorthand. The effect is more painful than lethal, and would certainly be horrific to witness happen. It is used more as a method of interrogation and forced repentance than a legitimate combat tactic. Ability aside, the blade is finely crafted and reinforced, crafted by Giants in exchange for prior services.

      Weakness

      The biggest weakness that Carmine has is the fact that his abilities are directly dependent on whether or not the target feels any form of remorse or guilt for their crimes and atrocities. Those who do not, or feel little, are either unaffected by his powers or they work weakly. From a social standpoint, his singular obsessive focus makes it hard to coordinate with allies. There is also the possibility that, if presented with truly rare secrets of the world, he might be swayed to work for the holder until he learns it -- or might just out-right attack them if they're stubborn or considered evil.


  • The best thing about being left to unceasing sleep for centuries, is the ability to process and sift through decades of knowledge, and the history of the world. That is what Carmine spent the past the past centuries doing. When his eyes flit open, all he saw was the absolute darkness of his entombment. He was sitting on a stone chair, his back rigid against the stone backing and his hands rest on the marbled surface of the desk before him. Under both hands was a book, weathered but spell-guarded against the ages of time. All of the books in his sanctum were.

    "Sruthán."

    The single word rolled off of the tongue with a dry rasp, the years having left his mouth parched and cracked. Still, the incantation took hold and the iron sconces on the walls that lined the cylindrical room burst into an ethereal, green flame. The color of the flames were merely ornamental, as the light that lined the walls was pure like the day's sun. His sanctum was as he had left it centuries ago before it was sealed, save for the thin layer of dust that lined the surfaces. Such was to be expected and would require a quick tidying.

    Carmine took in a deep breath and let it out slow, the stale air filling his lungs and mixing with the musk of the aged parchments and leathers of his library. It was a satisfying experience for him, it reminded him that he was alive and that there was more to learn. He moved to a stand, groaning as he did so, the years having locked his joints and they snapped and popped with the movement. He looked around his sanctum once more and moved towards the portal that lead out, a slab of thick granite blocking the way out. He knew that, beyond this door, lay the path to the others he had known years before; for, if he were awake, then they too shall be.

    He ran a hand over the smooth stone and smiled to himself, knowing full well where the slab had come from. He picked the location that it was hewn from due to its location in history.

    "You have done well to stand here for so long, old friend. I thank you for keeping me safe, but it is time for me to leave this place for there is work to be done."

    Carmine pulled his hand away and uttered a single word, "Oscailte.", and the stone slab slid out of the way with a deep grind against its moors. He stepped out into the antechamber and rest his gaze upon the statue of himself, standing watch over his sanctum. It was in this marble effigy, that his raiment was housed. He rest his hand on the smooth surface and uttered another incantation, "Scaoileadh." and the marble began to slowly melt and morph into his clothing and armor with his Quill held within the hand of the mannequin.

    He stepped out of the antechamber with his attire donned and his blade belted to his hip and stood in the foyer of his tomb: the banisters stood cracked or toppled, his false sarcophagus sat with a shattered top and his 'treasure' long since robbed. There were pits and depressions scattered about the floors, walls, and ceiling from the impacts of arrows and spells, stains of blood soaked into the marble and granite, and bookshelves toppled. He frowned at the sight but was expecting to see it, for that is why he had built the tomb into the side of a mountain in the first place. There, he could hide his sanctum and none would be the wiser to the truth. There were no architectural designs left at his sealing and the builders were giants that had passed before his slumber from one of their many skirmishes. Only he knew the truth.

    He stepped over the shattered door that led to the cliff's edge and cast his gaze over the valley below and took in a breath of fresh air before letting it out slowly and descending the "Ten Thousand Steps to Knowledge."

    "I'm thirsty."
 
As Belladonna mad her way down out the temple. She found a boulder blocking her path. Ropes where strapped around the boulder so it may be easier to drag the huge rock in place. This was the best they had to stop her escape? Cute. "They greatly underestimated my might. Or was it so no grave robbers may enter? It doesn't matter, I shall remove this from my path either way." Bella still had her greatsword in her hand and gripped it with two hands. She lifted up Duke Nosferatu above her head and slashed the rock in half.

It was like an explosion blew the rock into as dust filed the outside and debris fell from to the ground. She walked out of the dust cloud and found herself on a mountain. She felt the warm sun on her and the cold rigged air on her skin. Most though vampires either burnt in sunlight or most inane, sparkled, but neither was the case. They were at their weakest at day, but Bella was still stronger than your average human.

Bella wasn't sure what to do, but first, she'd need to get off this mountain. She started walking the mountain road, musing on how much the world had changed in her absence. With her awakening, things must be heading downhill. How long did it take? She had no way of gauging the years that passed by, but looking back at her temple, the age said it all.

Bella then felt the wave that Thassil sent out wash over her and a smile came to her face. "The mountain near Liones." She looked towards the Kingdom's direction. "The mountains of Edinburgh to the mountains of Liones." She had to walk her way off the mountain but hopefully, she'd be able to catch a ride with some wagon or horse. She was unsure of how long it could take, hopefully, no more than a day or 2.
 
  • Like
Reactions: Soverign
Reyon {Life}

Approching the forrests clearing, Reyon could feel a slight feeling of dread surrounding him. Just like the first time he had left the forrests with the Aspects, Leaves began to rain down from the tree's as if the forrest had begun to weep because of Reyon's depature. Slowly pulling on the horse's reigns coming to a stop before looking back into the forrest for a brief moment. Though he never admittes it, Reyon knew deep down that the forrest had always taken care of him for as long as he could remember and parting from his home for the seconde time was harder than the first time. It wasn't until Thassil's wave had reached Reyon, that the thought of staying had dissolved from his thoughts. He taps the horses side causing it to take off into the clearing. Luckly it only took a few minutes of riding for Reyon to find a small town to prepare for his journey to the south.

He doesn't bother getting off his horse while he rides through the town searching for a market area. "hey you, yhea you " a man yells at Reyon as he passes by. "That piece of rust your carrying looks like it's about to fall apart, why don't you do your self a favor and pick your self up a real blade" the man says gesturing for Reyon to enter his shop. Reyon unmounts his horse and follows the man into his shop which was filled with weapons and armor.
"Trust me friend, nothing but quality gear and weapons" The man says proudly before pointing at two framed signatures mounted on his wall "see that, those are signatures from two holy knights that purchased weapons, holy knights!, can you believe it?!" The man says excited about the thought. As Reyon examines a few daggers a chicken comes running out of the back room at stops at Reyons feet. "Dammit woman, im trying to make a sale!" The man yells as his wife comes out from the back room heading for the chicken. "Sorry about that, wife's making dinner" the man says making Reyon look at his wife before looking back at the chicken putting the two together. But before the mans wife could pick up the chicken another woman enters the store in a panic and out of breath. "Sheila? Whats wrong honey?" The man's wife says looking at the frantic woman " ma! They did it! Those crazies summoned a d....". ~o shit~ Reyon thinks to his self when he recognizes the girl from the forrest.

A few secodes later the store erupts into chaos with a blood curdling scream echoing out of it followed by Reyon dashing out of the shop with the chicken in his arms. "HEY! GET BACK HERE THIEF" the man says chasing after Reyon who had leaped onto his horse and sped off out of the town. Since Reyon had a horse he could have probly picked up another Aspect on the way to meet Thassil, but did not want to extend his own travel time and decided to head strait for there leaders mountain.
 


9be6b689de0b1c804428923c89c1d536.png

12b71b1edd9c07bdfd9cc311dd02e6b7.jpg




  • Name: Lux

    Title: Lux, Aspect of Light.

    Age: 900ish [Before sleep]

    Gender: Female

    Species: Fairy



  • Height: 5’’6

    Body: Slim, curvy, low muscle tone

    Wings [when visible]: Dragonfly like wings, very lightly coloured with gold veins running throughout it.

    Face: Heart shaped, high cheekbones, pale pink lips

    Hair colour/style: Platinum blond, wavy, often tied into a long braid with shorter cut locks framing her face, reaches down to her hips

    Eye colour: A very light blue

    Skin tone: Pale, Porcelain, Pink undertones

    Jewellery: Gold patterned necklace – choker style – resembles curving vines, dips into a point towards her collarbone. Similarly, she has a black metal frame like mask, resembling an almost bird-like face with vine-like horns trailing back and around [In the image].

    Marks/Tattoos: None

    Style: Typically wears the outfit seen in the image provided. She keeps to a general theme of White, Black, and Gold.


  • Personality: Lux is many things, but she is not a fighter – she doesn’t have it naturally in her. She can be many things – a healer, protective and advisor when necessary because of her soft-hearted and warm personality. However, the world has shown her an image that has hardened her heart and erased her prior naivety to the cruelty that can exist. Though she has undeniably become a cautious and more reclusive character, Lux has far from ceased her habits of helping whoever she can. Now, she is just a lot less confident in herself and her decisions on who has good intentions and who does not. Her desire to help and protect the innocent does not alone stem from natural kindness but also a sense of guilt she developed due to mistakes in her past harming others. Unfortunately, Lux is a horrible judge of character in others – a trait she possesses that has been particularly troublesome. Generally, Lux is quite the calm character who rarely loses her composure, but she is not perfect and sometimes she falls prey to anger and hate though she tries to avoid feeling these emotions in particular. When Lux comes to care for people, she does so fully. When people become particularly important to this Aspect, she is protective and tends to dote on them in an almost motherly fashion.

    Quirks:
    · Terrible liar
    · Can be quite reliant on others
    · Gullible
    · Horrible morning person
    · Good memory
    · Optimist

    Fear:
    · Claustrophobia

    Hobbies:
    · Drawing (it is more doodles – she is horrible at it)
    · Cooking (She is okay, not wonderful at it)
    · Flying (it generally cheers her up)

    Likes:
    · Drawing
    · Soft, natural colours
    · A hot meal
    · Music – she loves to listen
    · Nature
    · Sleeping outside
    · Watching the stars and clouds (she often lazes around doing this)

    Dislikes:
    · Alcohol (lightweight)
    · Fighting
    · Towns or packed areas
    · Controlling people
    · Curse words
    · Spicy food (low tolerance for it)
    · Storms

  • Special Ability: Empower
    Lux can strengthen up her allies in various ways. Not being the fighter type, it allows her to act as a support to boost her comrades. Often, it is used in battles as it is a temporary buff to her allies’ powers or physical states. Most commonly, she uses this to empower her minor abilities such as healing and defensive magic. However, there is a ‘last resort’ stage to this power with Lux. Instead, she disables her buffs on others and focuses on empowering herself. The more she buffs herself, the less clarity she holds mentally and the more exhausted afterward she tends to be.

    Sub-abilities:
    Defensive magic: Lux has a minor affinity to creating shields and casting defensive magic. Most commonly, this appears in the form of a rounded, bright white solidified shield of light when cast. When she empowers it, the size of her shield can grow.

    Healing: Like her defensive magic, Lux can heal. This is normally used in conjunction with empowering if required to heal allies. It appears in the form of a white light encompassing her hands above any wounds. When empowered, this light wraps itself completely around targeted areas/people.

    Fairy abilities: Like all fairies, Lux can levitate and shapeshift her form. Typically, Lux always has magic running as she keeps herself shapeshifted into that of a human and in result, hides her wings [and makes her look older than her actual form].

    Special Weapon: Luminescence [Staff in Image]

    Strengths: With her preference for magic and her continuous use, her magical power is quite high even before using her ability to empower on herself. She is stubborn in her goals and will aim to complete them regardless of factors in her way.

    Weaknesses: Lux is not a fighter at heart, it is something that is not comfortable with and so using her ‘last resort’ per se is something she is not often seen doing. Furthermore, the use of it causes her to lose clarity and control, becoming a creature that reacts more than anything. Her magical power is also not unlimited, empowering herself or others to high can cause her exhaustion – even more so when she overly powers herself as far as she can go – there is a time limit and energy limit to how long she can do this. Outside of buffing herself, she is quite weak physically and her stamina poor. If she was unable to use her ‘Empower’, she would be defeated quite easily most likely in a hand-to-hand or close combat.

  • Like all fairies, Lux was born was nature in the fairy forest. More specifically, she was born from pristinely white flowers that grew near the river bank. It was due to the bright white flowers and her light coloured wings she became known as Lux. However, unlike most fairies, it quickly became apparent that she didn’t garner all of the natural fairy abilities as she was evidently unable to read the hearts of people which left her blind to the intentions of others. In fact, she was terrible at reading others intentions. Though she was not ostracised for this, she found her confidence declining around the other fairies and so that, along with her interest in humans, led her to leave the forest for what she once thought would be a temporary leave. Finding a small, quaint village to settle in she took a human form and begun to use her abilities to help the inhabitants while continuing her exploration. This kept Lux busy for a good long while until eventually, she came across a small group of humans who approached her for her help, having heard of her skills. Like everyone else, she readily agreed to help however she could. However, she was tricked. People came to her for ‘help’ though they used her ability and their strengthened power to hurt others all the while she remained unaware. A year or two later, upon visiting another town to collect some supplies, she found it raided. Completely. Shocked and disgusted, Lux decided to investigate the attacks. She did not like what she found. Some of the few she had empowered when they would approach her, had used it for this very purpose – using this advantage to take down those in their path. She was quickly plagued with guilt as each wound on these people suffered was by extension, due to her misjudgment of people and her blindness to those with bad intentions. So, she fixed her mistake where possible before vanishing. Lux returned to her home, packed her meager things and headed deep into uninhabited woods where she took residence. Lux stayed like this, isolated, for a long time. Few people from her old home would visit as passed on stories of her lead them to her for help healing. However, she refused to venture from those woods again – out of regret and guilt. At least, this was until she met Thassil. Deeming the opportunity of becoming an Aspect a chance to redeem herself for her mistakes prior and do some good, she agreed. To her, this was a chance to make sure no more innocent lives suffered. Shortly after like the rest of the Aspects, Lux fell into a slumber in an underground set of caves she often explored – only to awaken once again when needed.


9be6b689de0b1c804428923c89c1d536.png



Lux could only describe her slumber as being trapped within a seemingly endless cycle of scenes that painted themselves before her. Some provoked a smile upon ethereal form's lips as she watched on and reminisced. She had not been excited to sleep for however long it would be but she thoroughly enjoyed the chance to remember the good in the world. That was her very thought as she felt sensations she had not experienced in what seemed like forever once again. A heaviness settled on her eyes lids, forcing them to scrunch up tightly as her brows furrowed. Scents, sounds, feelings all began to drift back into awareness, provoking the slumbering fairy to realise two things. She was waking up and there had to be a reason for it.

Moments passed in the dimly lit caves that she had entombed herself in many years ago before lashes fluttered against her cheeks. Her awakening took its time, she had always been the type to be moody upon waking up and this was no different. Crystal blue orbs eventually opened to stare tiredly at the pool a short distance away, a treasure she had long ago found in the depths of the cave. Blinking, Lux slowly pushed herself up to sit as a hand dragged through the light blonde locks, dragging them from her face. Tiredly, Lux found herself observing her surroundings.

It appeared the same as she left it, the familiarity bringing a smile to her lips. The hidden caves within the forest she so long ago retreated into was untouched as many inhabitants of surroundings villages avoided the woods like a plague. Off to the side, just through a low gap, she could see the large pool of water, illuminated by the suns rays that cast through the opening above it. The very area she was in was small but her items were scattered around carelessly, Luminescence - her staff was tucked into the corner and propped up by natural rock formations. Blinking away her exhaustion, Lux finally stood up and stumbled over to her item with a yawn.

"The fact I'm awake..." She muttered, looking at the gem swaying between the crescent-shaped curve of her staff, "Cannot be any good..." Lux could only sigh, her gaze downcast for a moment.

When the fairy had forced away the last of her defeated expression, her lips having twisted to a scowl at curiousity of what, or who had caused the spell to awaken them, Lux smiled softly. In the very least, she would see the other Aspects. With that motivation in mind, Lux hurriedly began packing up her stuff into an old backpack she had shoved next to her staff many years ago.

A while later, having collected her stuff, her bag was thrown onto the edge of the cave pool as her hands wound themselves in her waist-length locks. A ribbon was held between her teeth as she braided the long locks, her eyes watching her fingers movements as she continued. When it was done, her hair tied off with the black ribbon, Lux took a moment to properly stretch. From her back wings spread as she shifted her appearance to reveal them, the set of two delicate wings either side of her back fluttered and stretched as she did. It took her a few minutes of testing their strength before she gathered up her bag and glanced up at the opening above, her lips twitching into a smile.

Finally.

Having been years since she had the opportunity to fly, Lux took to the air with a happy grin on her lips. It only expanded further when she was actually out of the cave and exposed to sunlight once more. Her moment of taking in nature was abruptly put to a halt though when she received the message, her gaze watching the sky worriedly before she nodded with a sigh. "Right, Right. Time to make a move..." With her bag's strap twisted around her forearm and her staff held tightly within the same grip, Lux continued through the skies. Her direction was only swayed when her stomach grumbled in protest, causing her to stop. "Okay, find food then meet up with others.". Changing course, Lux headed to where she remembered a nearby town to be in hopes of collecting some food to fuel her travels.
 
Last edited:
26b86a876049be01e35be3ababefd839.jpg

Character Sheet: HERE
Color Ref: 981402
Aspect: Purity
Power:
Blaze
Species: Druid
Location: Forest -> Unnamed Town
Mentioned: Thassil ( @Soverign )
Interactions: N/A



It wasn't very long after her trek began that Imani grew frustrated, the forest had changed so much since she last walked through it. Nearly nothing was familiar to her. But, there must be some way for her to at least identify which was was west. Give her some kind of idea of which way she was heading. Imani looked around, choosing the nearest and tallest tree within her vicinity. She gripped the bark, pulling herself up, and realizing in that very moment that her body was still weak from countless year of lying still. Should have stretched, she thought as she grit her teeth and pushed harder.

When she reached the top, a smile spread across Imani's thin lips. She used her forearm to wipe away the sweat that had gathered on her forehead. Based on the location of the sun, she was able to get a vague idea of at least which way was north. Turning around, Imani's smile deepened as she noticed a town just about a mile away. Though, it was just a little town with about ten or fifteen buildings all those years ago when she last saw it, Imani was sure that she was was looking at the same place. Now, it was about five times the size of what it was.

Just as she shifted to begin working her way down, Imani received her leader's message. Yes, she would like to get to the others as quickly as possible. But, Imani knew she at least needed to get something to eat, remembering her struggle to get up the tree in the first place. And, she certainly wasn't in the mood to hunt, and skin, and start up a fire. That would take more energy then she was currently willing to use. "Just, one quick little pit stop," She told herself, trying to justify not rushing right to Thassil.

Getting down proved to be easier than getting up, and the moment Imani's feet touched the group she was off. Jogging through the forest and to the town, Imani felt a wave of excitement. Sure, it was a bad sign that she was awake. Still, she was happy for it. Years of nothing but dreamless sleep was so boring. The druid much preferred the thrill of impending doom. And, it was nice to be breathing such fresh air, feeling the cool breeze on her darker skin. She only slowed down to a walk when the town was in view through the trees, her spirits suddenly being dampened by a terrible realization: She had no money.

Shoot, she thought, smile drifting away and stomach giving an annoying growl, if only to rub her face in the fact that she wouldn't be able to purchase food. Frowning now, Imani slowly walked down the clean streets of the little town. If nothing else she was sure that someone would have a map they'd be willing to let her look at.
 
  • Like
Reactions: Soverign
Thassil Sat at the newly made camp and felt those he had not seen read the message. But he knew they needed time. Thassil stood and looked at his hammer. It seemed fitting to practice while he waited. Standing he only used a small fraction of magic as he leveled his hammer pointing ahead of him. There was a massive boulder and he aimed the hammer making the boulder glow from the middle out. feeling the heat he smiled as his magic was still possible. Not having been limited terribly from his slumber. Chuckling Thassil twisted his hammer "Good enough, not lets try it. Molten Revenge!" However nothing other than the Molten rock happened. Thassil stepped forward but was surprised as it detonated.

From afar there is only a small smoke cloud but Thassil waved his hand coughing "Ugh, definitely need to give it a bit longer" Placing his hammer down Thassil looked out at the land and brought out a small orb that was able to fit in his hand easily. The purple orb held seven circles, the largest one pointing up with the other six surrounding it. Thassil looked at each one closely yet noticed one held the slightest crack to it. He gazed at the crack and felt the slightest tinge of dread touch him. All he could think of was the word that went with that circle, hate. Hatred had awoken.

Thassil could hear the laughter of rage from long ago "I had hoped the seal would not be breached. But there is still time. However we must regain our full strength. Hatred will be quelled" Thassil sat down with his hammer laid across his hands. Waiting as his power began to return little by little
 
evanlee82-holy-knight-dragon-rider-jpg.170479



c186794ec9559cc25f33c9ae126e8a3f-jpg.170480



Name - Sir Theron Volstain
species - Human
Age - 19
Height - 6'2"
Weight - 186
Weapon - Long sword
Personality - smart, calculating, blunt, and true to the ways of the holy knight.
Power - Divine Beasts
Explanation - Divine beasts allow Sir Theron to summon the abilities of extremely dangerous beasts. He is only able to gain the powers of a new beast if he defeats one in battle. He summons the strength, abilities, speed, senses and mindset of the beasts.
Trump card - Divine beast takeover
Explanation - he transforms into the divine beast of his choosing for 35 seconds. While transformed he losses himself and his rage is aimed at whoever is in front of him.
Bio - Theron was born to the noble house of Volstain. His father Gregor Volstain was a holy knight and his father before him. It has always been Theron's dream to become a holy knight so from a young age he trained his body and mind. His family power is called siphon in which a Volstain can claim the strength of a fallen opponent as his own. On Therons 12th birthday his powers were awoken during an excursion to the forest when a wild boar attacked. He was beaten badly but upon winning received the strength, speed, senses of the boar when ever he called for them. He left home and traveled the lands looking for more beasts to fight. He finally returned having gained many animal powers including that of the dragon. He became a holy knight and has been one ever since.



Sir Theron was traveling around Liones doing his daily patrols, recently there had been reports of dark activity. As he walked around he kept his eyes open, he knew something was wrong in Liones and he was sure to be the one to protect the people and keep his king safe. He walked through the streets and decided he needed as many advantages as possible. He called forth his power "divine beast, Wolf" His eyes lit up as he called forth the strength, speed, senses of the Alpha black wolf. His sight and hearing immediately grew more sensitive as he tried to focus. "focus, focus." he said calmly as he walked through the streets looking for anything out of place. He suddenly felt something pulsating, he looked around and seemed to be the only one to feel it. He looked up and could see something but it wasn't clear it was a dim light in the day sky that he wasn't even sure was there.

He looked around, "Divine Beast, Tiger" he jumped into the air trying to find a better vantage point. he leapt form building to building using the agility and strength of the Tiger to make the great feat seem effortless. "where is it coming from. Is this the dark activity they were talking about?" He continued running full speed and leaping until he reached the border of Liones. He stopped and looked around, he could sense some strong magic. He ran headed straight this amazing strength, then he suddenly stopped. The Beast inside of him kept telling him to turn back, the owner of this magic is someone that should be feared and not trifled with.

Sir Theron dismissed his animal senses and continued. "i don't care who i face, Liones comes first. I am a holy knight after all if i die in battle then so be it." He continued running toward the mountains where he felt the intimidating power resonate from.
 
  • Like
Reactions: Brea
The trail from Edinburgh to Liones was long, not argues, that would come later. She walked about 4 hours on foot, slowly placing herself. All those she asked for a ride along the way denied her request or asked for money she lacked. But one portly man was bold enough to ask for her flesh, which prompted Bella to place the tip Nosferatu on the man's Adam's apple.

"Hey now little lady, tis was a joke?" He said sweating with his hands up. Bella gave him an incredulous look and responded. "Offer me a ride to the mountains of Liones, please. I wouldn't want my sword to slip." The portly man started pandering. "Of course! I was planning to go to the city over, but I haven't visited my ex-wife with a few years. Hope in the back! I insist." Bella smiled at him and pulled her sword away. "Well thank you, sir. Happy to find there are still kind souls even in this era."

The long trip on foot was cut in half as Bella was able to forge a new friendship with the owner of the wagon, Christian. The two may have only traveled together for a day, but they became quick friends. She learned his job was a delivery man and that he despised it. His employer was a jerk who always told him he couldn't achieve his dreams. His dream was to be a chef, not some poor delivery boy.

"Well Christian, you know what you wanna do. What's stopping you? You saved enough revenue from what you say. Go for your dreams." Bella told him.

"Hmm, you know what, your right! Screw that guy. This is my last delivery, and I'm going to get my Ex-wife and my kids back from Johnathan. Thanks, Bella, you're a godsend."


"Oh, you just needed someone to talk to hun."
She stood up in the back and looked towards the mountain. "Now this is where I take my leave. Now go get back the love of your family and follow your dreams!" With that, Belladonna jumped off and made her way up the mountain. As soon as her feet touched the ground, she was off like a racehorse. She was so excited to see her friends again. Arriving at where appeared to be a camp. She soon noticed Thassil sitting down on a log and smiled at him.

"Leader." She said softly with a smile as she walked over to him. Even if he was sitting down, her leader was still a massive being. "I have finally arrived. Sorry if I took to long." She looked around and saw no sign of the others. "Then again, I seemed to have beat the rest."

@Soverign
 
  • Like
Reactions: Brea