Searching for Active Partners for OCs

CanaryCry

Edgeknight
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. One post per day
  2. Multiple posts per week
  3. 1-3 posts per week
  4. One post per week
Writing Levels
  1. Intermediate
  2. Advanced
Preferred Character Gender
  1. Male
  2. Female
Hello! Ive had some characters floating around my head recently that I'd really like to use. I'm not new to rping, nor am I new to Iwaku, but it's been a really long time, so forgive me for being rusty, and also not really knowing how to use BBCode so this thread is going to be very long and messy ¯\_(ツ)_/¯ I will endeavor to add a succinct, shorter version of each character/set of characters at the top of each slide so you don't have to read all of it.
I'm good with platonic roleplays if thats what you'd like, and if we're going for romance I prefer to let it develop organically between characters, not be love at first sight.

—Full disclosure, I am already using each of these characters in at least one rp, but most of my partners are giving me gaps that are one week, two weeks, or even longer between replies, and as I start to lose my writing muse when there's that much time In between, I'd like to search for someone a little more active to rp with in the meantime.


Here's what you can expect from me as a partner:
  • Anywhere between 1 - 8 paragraphs per reply, depending on what's happening story wise. I understand some action or introspection requires long posts, and that some conversations or action require smaller ones, but no less than a paragraph of 6-8 sentences at least
  • I'm open to discussing story directions and details, but can also roll with surprises
  • I'm 28 with a full time job and other hobbies so I'll probably post once a day or every other day, or sometimes get busy and not be able to post at all, but will never disappear for long periods of time without some sort of warning or explanation


What I expect from you is about the same:
  • 1-2 paragraphs at minimum, with a preference for more
  • A willingness to discuss events or storylines/characters and see what works best for us both
  • Preferably at least two replies a week, with a preference for more, and for any longer gaps a warning would be appreciated so I don't bug you thinking you forgot
  • Please be over the age of 18, as otherwise I feel a bit strange about it even though nothing sexual or explicit will be going on
  • If at any point you change your mind about wanting to rp, please just let me know. There will be no hard feelings about leaving, I am just so tired of being ghosted two replies after starting or even during the planning stages before we start at all, with no word from my potential partner

Typos happen - I generally use an iPad and the virtual keyboard/autocorrect combo, so I'm understanding of mistakes and will make them myself - but a clear grasp of the English language and proper sentence/paragraph structure is appreciated. No blocks of text with dialogue from multiple characters buried inside, please.

All right! Finally on to the plots/characters I've got going. If you would be interested in using any of these characters with me, please let me know here or pm me. If you like my style, but have other rp cravings in mind, let me know, too!


Package Deal - Superpowers

(Short version: Evelyn wants to rescue Luca, who is being mind controlled into a weapon of mass destruction - please help her!)


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Name: Evelyn Kohl
Age: 26
Superpowers: Evelyn has what is referred to in her universe as Sight with a capital S (known as elemental scrying by the superpowers wiki). If she is touching water, she can then see into areas she isn't physically present in through any other source of still water. This creates a very small, faint glow of blue light in whatever source of water she is looking through, and a more pronounced blue glow in her own eyes.
On top of this, she also has what she refers to as Insight (also known as claircognizance), wherein she gains knowledge of facts she's never learned on her own, most often without her consent or control (i.e. when she first meets a person she can get no insight whatsoever, or she can tell that they're about to get divorced, or thinking of starting a new job, or other such things). Touching an object someone else has touched can give her glimpses into what happened around it.
Third and finally, she has a somewhat weak technopathy, enough to send untraceable messages or give electronics simple commands like on/off.
History/Storyline: Evelyn grew up with a therapist mother and a lawyer father, so suffice to say her childhood wasn't exactly normal, but she was well loved and cared for. After being used by supposed friends and boyfriends as a party trick and, in more black corners of her life, a tool, she moved far away from home to start a new life. In this new city, she used the combination of her abilities to become known simply as The Informant. If someone wanted information on their enemies, business partners or opponents, and knew the right people to get in touch with, they would contact her. As her messages can't be traced, no one knew her identity.
One day, she noticed someone using Sight just like hers to look at her in her home, and out of curiosity she decided to communicate with them. When she was finally able to follow the source with her own Sight, she found an exhausted looking young man in a dark, somewhat bare room, and after days of communicating in writing and simple yes or no questions, discovered he was being kept against his will and had been for a long time. Her Insight eventually told her how many people he had killed, but she knew something was wrong and set about finding someone to free him. She revealed her identity to this person and part of the organization they worked for, and was able to reveal the fact that the killer (Luca) was under the mental control of the man keeping him and not truly responsible for all the deaths in time to have the right person taken down. Since then, she's spent a great deal of her time trying to take care of Luca and help him re-enter the world.
Personality: Calm, calculating, and hates not being in control. Evelyn generally seems content and self-assured. With strangers she is rather stiff and resistant, but for known entities she will relax. Friends are treated softly, but having been taken advantage of before she treads lightly around anyone that asks too many favors.
Other: As a defining visual trait, Evelyn always walks with an umbrella or parasol. Rain makes her Sight difficult and temperamental, and on sunny days she burns easily.



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Name: Luca
Age: 21
Superpowers: Luca has the same Sight as Evelyn (Elemental scrying via water), as well as the ability to form energy constructs which he refers to as The Shadow. The Shadow will sometimes act on its own should he come under attack and not react in time. He forms black energy into walls, ropes, or sharp tendrils that can crush most wood and stone, but cant cut straight through metal - bash and dent it, yes, but not cut through. This energy has mainly been developed for brute force, slamming or slicing through human opponents, and not for anything that requires more care or precision. Luca has learned to be a battering ram, and is still working on more gentle ways to use to his strength.
History/Storyline: Since he was a small child, around 10, Luca has been kept by a man who kept him compliant through mind control, sedation, and psychological manipulation. His parents were first, to make sure no one was looking for him, and after the few years it took to make Luca give up and stop fighting the man used his power to slaughter countless people. As Luca was always dressed in a full face motorcycle helmet and leather jacket - both to hide his identity and mask his young age before he grew up - and his powers left no evidence behind, authorities had been scrambling to find him before Evelyn did. Trapped as he was, he often used his Sight to take random glimpses of the outside world, and she was the first not to panic at his Sight's presence, to calmly invite him to stay instead. When she eventually found him and got someone to save him from the man that controlled him, he refused to speak to anyone until he could see her again, and trusts no one more than her, and the person that physically freed him.
Personality: Quiet. With very little experience with people Luca is confused by most social interaction and highly naive. He'll go along with most anything without questioning whether it's normal or not, and doesn't appear to care what's happening to or around him as long as he isn't being attacked or otherwise hurt. After so long living in captivity like he did, Luca is a confusing mix of touch-starved and uncomfortable with people. He will let people he trusts do just about anything as long as they'll be in physical contact with him somehow.
Other: Afraid of sleeping alone in the dark




The third character involved in their story and potentially played by you, is "Shiver", whose identity is less solid and whose name and gender can be adjusted according to partner preference (though only Evelyn is up for any romance, and only MxF). Shiver has the ability to nullify others' powers some way or another and is the person who helped physically remove Luca from captivity, not only cutting short the control his captor had over him but also being the first person to touch him without fear as he is carried away from the building he was kept in.
Initially, Shiver may have been trying to hunt down Luca as the mysterious killer, not knowing he was being used, or could simply have been known to Evelyn already and asked to help. His history, job, and relationship with Evelyn, or lack thereof, can be discussed.
To Luca, Evelyn is safety, the one who found him and believed in him, and Shiver is a sort of secondary all-powerful authority, the one who not only rescued him but can also make it one hundred percent certain that Luca won't hurt anyone or lose control.

Shiver can be replaced, though the ability-nullifying power would have to be kept or else changed to something reasonably able to keep Luca under control, even if it's just empathy that will force him to feel calm, as the ability to pacify him would be the main reason they would have any reason to be kept together. Any other details or any extra characters can be worked through together.

Writing Sample/Starter for Characters Above


This is an opener from the last time I used these characters. In this rp, Evelyn is meeting with an older private detective, meant to be an eventual father figure.

*************************​

For weeks after initial contact, Evelyn had been leaving a bowl of water on the ottoman in her living room, waiting for the moments Luca was alone long enough to visit her. She had taken to keeping a large notebook and marker nearby to ask yes or no questions, or to tell him something she thought might cheer him up. He was always so tired, always so distant, and only a handful of times had he tried to mime anything at her to ask anything back. After a while, he had taken to drawing hesitant letters in the air, and she did her best to decipher them and answer. In the end, she had all the information she needed: Luca was being kept. Trapped. Used. She had to help him.

Despite a long streak of stubborn independence, she knew she was in over her head. Not only were her physical fighting skills sorely lacking, she didn't know what kind of gift could possibly keep someone as strong as Luca so thoroughly contained. Surely if it held him, it would have no trouble with her. Out of necessity, she spent another painfully long week gathering as much information as she could on prospective candidates, finding someone she was relatively certain was the perfect man for the job - strong, experienced, as virtuous as one could perceivably be while also tending to act as a lone wolf, and with a gift that would completely nullify the threat of both Luca and the man holding him. It was an added bonus that he had been fighting to dismantle the Lombardi family for longer than most had managed without being bought off or killed. He would jump at the prospect of taking away their biggest gun.

As one would expect from any private detective who actually wanted clients, the man's office was easy enough to find. All she had to do was walk past the front doors while he was inside, a casual stroll but with a short enough distance between them for her technopathy to make contact with his cell phone. Later on, in the middle of an otherwise average morning, she sent the detective a message with no source, a known trademark amongst any locals that had ever used her services, or any who heard from those who had.

I have information for you about your Ghost. It read. I'd like to meet in person. Come alone to Grand Bell Park, 12:30, and have a seat. I'll find you.

If mention of the Ghost Killer wasn't enough, she was sure the added lure of being the only one to meet the mysterious Informant in person would draw him in, and as long as he was alone she would let him. For a camouflage, of sorts, she dressed in business attire, a brown plaid skirt, a black blouse, a deep purple sweater, black tights and small heels. Disarmingly similar to the number of office workers who often took walks through the park for their lunch, if not for the black and purple parasol perched above her head. Still, "Umbrella Girl" was a somewhat known figure to some of the more observant, long-time locals, and seen as harmlessly eclectic, largely ignored. Like a magician's misdirecting hands, the moniker drew attention to all the wrong places.

The detective was sitting on a bench, as instructed, and she walked down the paved path in his direction with eyes that wandered, looking up into the trees as she went, as if she hadn't noticed him at all. They drifted to a mother and child sitting on a blanket in the grass as she took a seat on the opposite end of his bench, settled in with crossed legs and began casually scrolling through art on her phone to pass the time. She let him stew in annoyance at her presence a little while, surely thinking she would scare off The Informant and ruin his meeting. Finally, before he could choose another bench, and without so much as touching her screen, she sent him another message.

On your left.

"Hello, detective." She said aloud once he'd had time to read it, and when he turned to see her more clearly she gave him a small smile, not quite mocking enough to be called a smirk. "I know. Not quite what you expected. Everyone seems to think I'll be a man, and much older. They would sooner guess you, rather than me."

Truly, she was sure this older, tougher man was what all of her clients pictured when dealing with her. She was taking a risk by letting even this one learn her face, but it couldn't matter enough to stop her, not when Luca was still suffering.

"I'll get right to business. You've been chasing the Ghost for a long time." She didn't make it a question. It was her reputation and her business to know things, not guess them. "I can give him to you. But only if you're willing to accept my words as truth, above all else. Do you think you can do that, Detective?"

If she was going to keep Luca safe, this man was going to have to believe her when she said that all the death and destruction wasn't his fault, and that he deserved to be freed rather than imprisoned. If he wouldn't believe her reputation for complete and total accuracy, it wasn't going to work, and she was going to have to find out how to walk away after telling him she had the information he wanted most.
A Merry Band - Fantasy

(Short version: A set of five adventurers out looking for various jobs. They consist of plucky leader, female mage whose magic is mostly strength and that is leader's right hand man, big expert hunter/weapons guy, meek healer, and a deceptively small mage that's very fast and deadly. Full bios below. I'm up for playing all five up against one or more characters of yours, or if you'd like Archer (leader) and Kappali (hunter), they are open for being stolen.)


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Name: Archibald "Archer" Misifel
Gender: Male
Age: 26
Strengths: Archer has a quick mind and a quick mouth, which gets him into trouble sometimes but also allows him to talk his way out of most situations if he can't fight or carefully slither out. His charismatic, social nature makes it easy for him to sneak into places, and to blend into crowds even in places where he doesn't really belong. Aside from his charisma and social knowledge, Archer is well trained in swordsmanship and archery, as well as hand-to-hand combat.
Weaknesses: Self-assured and cocky, Archer's overconfidence gets him into tight spots he can't always get himself out of. His sense of independence and pride makes it difficult for him to ask for help once things like this happen.
General Appearance: 5'10" and mildly annoyed with people that are taller than him, Archer has a lean, wiry build without many rough edges or scars about him. He has light, strawberry blonde hair and brown eyes, an angular, regal sort of face with a constant, charming smile.
Though he doesn't mind getting dirty or roughhousing, he is rather vain at times and likes to keep his attire sharp and flattering. He has a habit of wearing a light, fitted vest over his shirts, and keeping his boots clean. Often there can be seen small but colorful accessories hanging from his belt or looped around his wrists.
Talents: Archer has an innate sense of direction and will sometimes earn money drawing maps for those that want them. He also has a quick wit and understanding of tactical knowledge, so is often the man with the plan, as they say.
Inabilities: He has little to no defense against magic, and is honestly perplexed by it despite trying to learn what he can about it from his companions.
Fears: Losing the family he's worked so hard to build for himself. Also, snakes.
General Personality: Archer is always the one to start the party, or at times the odd bar fight or two. He's an instigator in all things, wanting to push people into doing things they might not always want to do, and generally is the type one could expect to see as the center of attention even in crowds of people he's never met.
Inner Personality: He is analytical by nature, but fun loving all the same. He tries to see every angle of a situation, though he doesn't always follow the 'best' plan of action, and often wants to make light of heavy situations just so he doesn't have to deal with them. Still, he is a loyal friend and will be there for the people that need him. When things have to get down and dirty, or even bloody, he will readily jump into the fray. He never set out to save anyone, and yet he has gathered more than one stray along his travels.
History: Archer was born to nobility. He was the son of a duke and detested royal courts and all the people in them. Despite his responsibility as firstborn, and his younger siblings' pleading with him, he had them promise not to tell anyone he had planned to leave and snuck out in the dead of night. He was suspected missing or kidnapped and never found afterwards, as he got as far from home as he possibly could, as fast as he could. He realized leaving was selfish of him, but he couldn't silence his own desires to be anywhere away from the courts, to be out of the public eye, and to adventure as far and as freely as he wanted.
Used to sneaking out of balls and more political meetings, and talking his way around lies and deception, Archer found he made a rather decent thief after running out of money over a year later. He learned a lot of things about the world outside of privilege through experience and mistakes, and often had to flee or talk his way out of things when he got himself in trouble. He's only gotten better at surviving after gradually collecting the group of people he thinks of as family to travel with him.




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Name: Mora Alegaan
Gender: Female
Age: 28
Strengths: She is all but fearless. Her magic is focused inward, giving her strength beyond what most imagine any person to have, let alone a woman, and she can make a sort of 'shield' with her magic over her skin so as to appear to block blows from a sword with her bare hands or an arm. She can use a sword, and does usually carry one with her, but doesn't always see the need to use it when she can use her own fists instead.
Weaknesses: She is often too quick to act, and may do so foolishly and refuse to admit she's done so later on. Not to mention a somewhat fragile temper that can be set off at any moment, depending on her mood.
General Appearance: Mora prefers her dark hair long, but doesn't like it to be in her way and so usually wears it tied up or braided back. She has light blue eyes and an energetic smile, and is 5'8" and a bit lanky.
Her favorite accessory is the blue jacket her father gave her as a gift one day, and she will wear it with most anything. Her skirts are often 'too short', according to most, but with trousers and/or long boots beneath for function. She doesn't shy away from wearing men's clothes, as women's clothing is too 'fluffy', or 'frivolous', in her own words.
Talents: She has an impeccable memory and can often tell you something she's read or that someone said years ago.
Inabilities: The usual womenly chores like cooking or sewing escape her.
Fears: Rejection, one day encountering an obstacle her strength alone can't best.
General Personality: Boisterous and rowdy, Mora is always quick to join in with any sort of partying or goofing off, and is always on the lookout for adventure or an adrenaline rush. She is confident and assured in all she does, and has a strong sense of right and wrong. She will not shy away from telling someone what she thinks despite the often negative responses.
Inner Personality: Despite her harsh nature, Mora is very mothering and has a deep sense of pride in her femininity. She and Archer are kindred spirits in seeing hurting souls and wanting to help them along.
History: Mora was raised in a family with money to spare, and so lived her life in relative privilege and peace. She was always an unusual girl, preferring the boys' roughhousing play to spending time with her own gender. Strong on her own already, she started to use her magic as a teen when she discovered it, and had her parents help her find someone nearby to teach her how to use it. Appreciative of her female friends as she was, she did spend most of her time with young men of her age, which made some look down on her, but she stuck to being herself and engaging in more masculine activities, such as swordsmanship or archery competitions (the latter of which she failed often).
Mora knew Archer first as a swordsman in a competition, and only later as a nobleman. He would see her often there and they bonded a bit while still young, until they began seeking each other out at local competitions, or in secret with Archer in disguise. They became good friends, and she was the only one he told besides his siblings that he wanted to run away. She called him a coward at first, but when he told her he was finally going to go, she told him to wait for her, that someone had to watch over him so he didn't get his sorry ass killed. Two months after he had fled, she had gotten her affairs in order and said her goodbyes and they met in Torak, far north of Callum where they both grew up, to continue together from there.




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Name: Kappali Westoff
Gender: Male
Age: 27
Strengths: Practice and a sort of natural intuitive sense of weight and movement makes it easy for him to learn new forms of combat. Put any weapon in his hands and chances are he already knows how to use it or will soon figure it out.
Weaknesses: As he bases most of his decisions on gut feelings, first impressions are everything to Kappali. If a person makes a bad first impression, they have to work hard to get into his good graces again- but, if the make a good first impression it's difficult for him to think they could do bad things afterwards, which at times has led to him being too easily betrayed.
General Appearance: Around 6'3", Kappali has somewhat shaggy, untamed brown hair, bright green eyes, and hard won strength in every inch of him. His hands and feet are tough and callused, his body dotted with scars from working, fighting, and generally struggling through life.
He is generally seen in traditional northern wear - long tunics and thick materials for trousers and boots. He often wears furs he's hunted, skinned and treated for himself, but in warmer climates tends towards earthen tones and will wear shades of brown and green. He has a general dislike of sleeves for their restriction, and would rather wear long gloves or a sleeve detached from the shoulder of his tunic so as to have a full range of motion.
Talents: Whittling. He believes in the precaution, if not the absolute certainty, of good luck charms and has carved rather detailed 'guardians' for each of his closest friends.
Inabilities: While physically gifted, he has a hard time interacting with people properly and struggles to understand what people are feeling without them spelling it out for him. Because of his upbringing he also never learned to read, a fact that troubles and embarrasses him at times.
Fears: Fire, being unable to protect those he needs to.
General Personality: A strong, silent type, Kappali is rather quiet around those he doesn't really know or trust, and if he doesn't like you he doesn't do anything to hide it. Do to his general lack of tact, his strength, and his rather brusque, almost animal way of going about things, people tend to write him off as stupid.
Inner Personality: Kappali seems to be the leap without looking type, but his mind works much faster than most people think it does, and while he isn't very good at knowing how emotions work he has a rather good knowledge of how people and animals usually move, enough to take in a scene quickly and then jump into action. He will coddle children and animals because he knows they need it, but doesn't always consider that sometimes adults need such care, too. He is fiercely loyal and will lay down his life for people he cares about, or people that he feels deserve it.
History: Kappali grew up in the poor village of Persus, struggling for life with his mother and having never known his father. When he was still very young he started to learn how to use a bow, how to hunt for meat and search for food that they couldn't afford to buy from anyone else in town. His mother's health began to weaken when he was a teen he would bring it back to her and have her tell him how to prepare it, and learned from her how to mend and sew clothes, how to do everything it took to maintain a household because she couldn't anymore. He managed to keep them going selling the furs he caught, but they were still very poor, and many were unhappy with him for taking 'their' game when they couldn't catch it, and his mother's health didn't really improve. Still, she was weak but alive for years until It happened. A wildfire tore through their village and burned it to the ground, all while he was out hunting for his mother, and when he returned it was too late to save her. He was forced to leave the smoldering ruins of his home by the fire, unsure of where he was going but knowing he had to get away from the spread of it, and on the way encountered a snowy white wolf caught in a hunter's trap. It was young but still big enough to harm him, and yet he freed it, and when it didn't try to bite him he picked it up and carried it with him for miles until he could stop to take care of it, and in doing so earned its loyalty.
Years passed in which Kappali made a reputation for himself as a brute of a hunter, selling furs and taking pest control jobs in which he would rid towns of wolves or foxes that ate their livestock, or even once or twice scare off a bear. He had no one with him but his wolf friend, Sol, and would get into fights almost every day with those that challenged or offended him, or threatened her. It wasn't until he came across a man named Archer that he began to change his ways. Come with me. the man had said, bright and smiling and unafraid of his strength or size or reputation. We'll make good use of that strength of yours. And so Kappali followed.




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Name: Wistgal Senn
Gender: Male
Age: 21
Strengths: Though his knowledge is varied, Wist's magic leans strongly on light and speed, and in battle he will use both to simply disappear, then reappear a second later behind or next to his opponent to deliver a quick, often fatal blow. He carries short, light blades with him, preferring fast, calculated attacks to rushing headlong like a freight train when battle is necessary. Often he will simply dance around his opponent until they tire and can't keep up anymore.
Weaknesses: Wist isn't easily frightened by people or strong magic, but the idea of ghosts chills him to the bone and he won't step foot inside a graveyard or supposedly haunted place of his own will. Fast and quiet doesn't mean impossible to hit, and he isn't very durable - a good hit or two and he'll be down for the count.
General Appearance: At 5'3", Wist is small and unassuming, all pale skin and delicate features. He lets his fair blonde hair grow longer than the usual for men, as people tend to underestimate him even more if they think him a woman, occasionally even adding a flower to his hair to encourage the mistake - and simply because he happens to like flowers.
As if he were constantly on his way to some sort of ceremony, he is usually seen in one of the few different loose, layered robes he owns, with thin black shirt and trousers beneath.
Talents: Silence. When stealth is required he is always the first choice. Given his small size, light weight, and the both natural and practiced grace, he won't be heard or seen unless he wants to be - he can often be seen wearing a little bell or two on his wrists or ankles or around his neck, and is pleased when hardly anyone ever hears them.
He plays the lute, which he likes to pull out when everyone's settled around the fire at night to play quietly while the others talk.
Inabilities: He can't swim, and has an absolutely horrendous sense of direction when it comes to geography larger than an average sized city. If given too large a weapon, he isn't quite strong enough to put much force behind it, and he can't use a bow and arrow to save his life.
Fears: Boats, deep or open water, being left alone in life, souls of the dead.
General Personality: Quiet but curious, he will hover in the background of most situations in order to observe from a far, and only come close when needed or when especially intrigued. Unfortunately, once his interest has been peaked he has little to no concept of personal space.
Inner Personality: Wist enjoys being in the company of others, listening to them talk and laugh even if he doesn't join the conversation himself, and will quite happily attach himself to someone he knows when left in an unknown situation or location, especially in crowds. He hates being cold and will cuddle up to anyone he knows and trusts to seek warmth.
History: Wist was abandoned as a child, for reasons unknown, and found by a kind mage that took him to live at a temple filled with mages and non-magic users alike. While religious ideas were not forced upon him and he was allowed to grow up with his own views in life and decide what he wanted to believe, he did spend much of his time learning magic from the many mages that resided there or passed through. He was always curious, always wanting to learn more, and eventually when a small group of travelers came through and piqued his curiosity, he decided it was time he moved on from the temple to learn more about the world and headed off with them.




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Name: Camellia Lorr
Gender: Female
Age: 19
Strengths: Camellia can't heal wounds directly without taking some of the damage herself, but her magic allows her to grow herbs and plants that do the job for her, sometimes instantaneously.
Weaknesses: She is small and weak, and couldn't fight her way out of a paper bag even if she'd wanted to, on top of being easy to scare. She is too quick to trust people and must often be looked after by someone so as not to be dangerously deceived by anyone.
General Appearance: She often gains attention for her moss green hair and eyes, a side effect of the magic flowing through her, but is otherwise seen as unassuming and cute. She stands at only 5' tall, and appears frail and delicate, with a light olive complexion and the graceful movements of a dancer.
Camellia can most often be seen in her favorite white dress, or other things similarly light and flow-y, as it's what she's comfortable in. She is most often barefoot, and sometimes seen in clothes too large for her when her friends decide it's too cold and she needs to wear something warmer.
Talents: She is a graceful, beautiful dancer and useful when cooking, either in a kitchen or over a campfire.
Inabilities: She can't bring herself to hurt anyone, even to save her own life. As such she is incapable of using even the weapons she can physically do anything with.
Fears: Darkness, feeling trapped, being unable to heal someone who could have survived with her help.
General Personality: Camellia has a bright and sunny disposition, always happy to help in any way she possibly can, and generally loving anyone she encounters. She goes along with silly or strange things if others want to do them, and is perfectly happy to tag along on adventures even if she isn't always physically up to a task. She is always happiest when barefoot in the grass or otherwise surrounded by nature.
Inner Personality: She is, for the most part, the person that she is on the outside, happy with her life of being free with her friends who need her. But when things go wrong she internalizes her fear and worries and sadness so as not to be a burden, after bottling up too much can end up going through sudden episodes of crying for no apparent reason.
History: Camellia was a slave despite living within a kingdom where such practices weren't legal when referring to most species, mages and humans especially. But the land she lived in was far from the king and queen's abode, and far from anyone who truly cared to enforce the law against the wealthy, powerful Duke that broke it. She danced and sang to entertain her master's guests, but most often was seen working the fields, using her magic and her own bare hands. With her gift of healing she was left without any scars or marks to show any signs of the abuse slaves endured and so is generally never suspected of being one. She was miserable, but it was all 'normal' to someone who had grown up that way, and she did her best to make herself happy among the fields until the day that two men and a woman came and destroyed her master's home and land, and declared that he had forfeited his wealth for keeping people as slaves. The people around the Duke's land had been too scared to protest, lest they or their children be taken as slaves, but when Archer and his friends came and took the man down, having no authority to do so, it gave the people the strength they needed to stand up for themselves. Camellia, having been rescued, was asked to come with them, to get away from the place that had hurt her so long, and went on the promise of seeing wonders of nature and man alike.
Superpowers, Modern or Fantasy setting

(Short version: A few Superpowered people in a fantasy or modern world. A bleeding heart assassin, and plot potential for quiet living, adventure, danger, peace or a mix of all of the above.)


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Name: Julius Kohler
Age: ~26
Abilities: Can form a black energy shield over his skin that is impenetrable so long as he can keep up the concentration to hold it in place. While it protects him from taking injuries, it does not protect him from pain.


Julius has far less ironed out details than Evelyn and Luca and can be adapted and changed to fit most settings, but for explanation purposes we'll work with a medieval/fantasy type setting for this. He's been around for a while. I've only gotten to use him twice, with partners that disappeared completely from the site we were using after only a few replies, so he's decently flexible.

Julius came from an organization dedicated to building up the world's most powerful beings - whether they were meant to grow up to be soldiers, mercenaries, assassins, guards of the order that raised them, or something else entirely was unknown to him. All Julius knew was that they hurt him, and that they made him strong. They taught him how to fight so as never to lose, how to use any weapon he came across or any object as a weapon, how to use his wit to outsmart opponents, how to work through pain and injury - and they bestowed upon him a sort of superpower via an object called the Dragon's Heart that was both gift and curse.

Upon touching the Dragon's Heart one's own heart, or spirit or what have you, is tested, and your desires read. If you're strong enough to handle the strain of its power it may give you a gift. If you're greedy, it might decide to grant you one that is more curse than gift, or simply kill you.

Julius had no desire for power or prestige when handed the Heart as a child, and his deepest desire was simply to stay alive and stop being hurt, so the Heart granted him an impregnable defense, his gift.

In the worlds Julius lived in for previous incarnations, each person had a second, animal form that correlated with their spirit, personality, and strength. Larger, stronger animals generally meant stronger people (a lion, a bear, a falcon, or moose or ox, for example) and smaller animals meant weaker bodies though not necessarily weaker people (cats, rabbits, foxes, or small birds, anything really). When Julius touched the Heart, it took his previous form and changed it to that of a wolf. (This add-on can be used or discarded, depending on your preference)

How we introduce and use Julius largely depends upon you and your preferences. In one rp he took pity on and rescued a prince and was subsequently invited to work for the king as the prince's bodyguard. The prince was the only small 'house' cat in a royal family of big, strong panthers or other big cats and as such was largely ignored and looked down on. Julius was to be hired to guard the seemingly weak prince, or to help make him stronger.
In the other, Julius was hired by a thief to help try and steal the Heart, though the thief didn't know what it was, only that it was made of solid gold/gems/crystals or anything else valuable and would fetch a good price once sold off.
In his latest version, in a modern world, the order that made him were creating soldiers for one man in particular who ran two different branches of experimentation - those like Julius, given their gifts early and trained practically from birth, and others referred to as Phoenix, who either discovered their gifts on their own late in life or were made to touch the Heart to see how naturally or artificially developed gifts could be used in older candidates.

 
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