D
Daws Combine
Guest
Original poster
CURRENTLY AT MAXIMUM CAPACITY
(PROSPECT TO CHANGE)
Nobody remembers the war. Nobody's really alive too, anymore. Three hundred years have passed since that... Thing was used to end the bloodshed. Of course, everything has it's price. This was no different. Whatever this weapon was intended to do, whoever made it to do what they needed, how the device worked or where it is today are all unimportant. What matters is what it made of our universe. Reality itself couldn't cope with this thing. All three empires fell to total ruin, and in their place lie the ghosts of cities and the mass graves of ships torn apart by battles fought too long ago for anyone to remember. Whoever remained after the war immediately scuttled to the promised safety of the Intergalactic Military Police Force. The IMPF are little more than a dictatorship bent on keeping what's left of the universe from recovering, all for their own shallow gain.
But a stark few have risen outside of their grip.
They are known by many names. Rebels. Traders. Renegades. Vagabonds. Murderers. Psychopaths. Scavengers. But they only recognize one title. They respond to but a single title. They call themselves...
The Scrapyard Dogs.
The IMPF has tried to destroy them for years, but they never seemed to go away. Even when full on war was raged against these criminals, more always seemed to turn up. They raid the abandoned remnants of the war, collecting and restoring lost technologies to sell on the black market. To assist in this, they developed the Technology Reclamation Suit, or the TRS for short. Originally meant as a means to more efficiently salvage wrecks in space, these suits were quick to be adapted to more devious purposes. Soon enough, these suits were able to move fast enough for the wearer to dodge just enough enemy fire to get them onto the opposing ship, or absorb enough to do so. Illegal genetic and cybernetic modification became a craze among the dogs, lending a hand to their criminal reputation.
Three hundred years, this persisted.
Today, we focus on a single crew among the Scrapyard Dogs. For they will soon be handed the means to change the universe as we know it. They will rocket to the top of the IMPF's most wanted lists, be pursued by their fellow dogs and criminal organizations alike, and will become the focal point for the turning of the age.
All because of something they found floating around in space....
—-—-—-—-—-—-—-—-
Rules
1: All of Iwaku's rules and regulations apply
2: No godmodding, powergaming, or any such variation of the term
3: Be respectful. We're all mature enough to not be dickheads at each other. This rule in particular carries a shockingly low amount of tolerance. It's just not cool
4: Include the word "Buggery" somewhere in your CS to prove you actually read these
5: Have a good time! Violators of this rule will be shot. Survivors will be shot again
—-—-—-—-—-—-—-—-
Races
Scrapyard Dogs come in all shapes and sizes. These are the three races that make up the surviving universe.
Humans: The soft, squishy, tenacious ones. Humans have a reputation for being stubborn and hardheaded. They will do anything to get what they want, because what they want is what's best. In their eyes, anyway.
View attachment 80791
Gronus: The instigators of the Great War and still known for their hostility and ruthlessness. They are the most naturally talented warriors in the universe and tend to want everyone else to know it.
View attachment 80790
Morino: The masterminds of the universe and generally thought to be responsible for the device that ended the war. They possess peerless eyesight and are precise enough to thread a needle with an SUV.
—-—-—-—-—-—-—-—-
Modifications
Seeing how Scrapyard Dogs are almost all modified to some degree, you will be able to choose up to three mods from the list below.
Subdurmal Hacking Implants: Special computer chips in your brain give you an extra edge when it comes to hacking computer systems of any kind. Be they ship computers to automated drones, if it has a computer system, chances are you can crack it.
Prosthetic Eye (can be taken twice): Cybernetic eyes are so much cooler than real ones. Yours give you more precision and better eyesight, be it with a gun or a welder. Some models even come with a zoom function for those times you need to look just a little closer.
Strength Enhancements: Special serums were injected into you that help jack up your muscle mass. You can lift the heaviest of objects with ease and can punch hard to crack a man's skull open. Talk about beefy.
Speed Enhancements: With the power of science, you can move faster than is generally physically possible. Quick enough to beat any timer to zero, you have a solid edge in hand-to-hand combat, or in any footraces you might find yourself in.
Tredium Blades (takes two slots): Regular arms are so boring. Yours, however, have swords in them. Made from a special metal only found at the core of asteroids, these blades are linked to a chip in your brain that allows them to be telepathically summoned from just under the skin of your arms. It only hurts once.
—-—-—-—-—-—-—-—-
TRS'
You have a choice between three types of TRS', here.
Light: Designed more around speed than protection, this suit is made to move. Essentially built as a full body jumpsuit with thrusters and a helmet, this suit isn't stopping anything anytime soon. However, it will get you the hell outta dodge faster than you can say "take evasive maneuvers".
Medium: The balanced option among TRS'. Offering a good middle ground between protection and speed, this suit is the standard among the Scrapyard Dogs. You can't go wrong with sicking to the middle.
Heavy: This suit is made to get hit. It is able to soak up more damage than any other suit, taking more of an aggressive approach. It is the best suit for land-based combat, due to it's high durability. It also augments the wearers strength a bit, if it isn't augmented already.
—-—-—-—-—-—-—-—-
Roles
Given that we will all be on a single ship, roles will need to be established. I will be playing the captain and creating the ship, but every other role is open. That is, until it's filled.
Captain 1/1: The head honcho of the group. He is in control of the entire ship, which makes sense seeing that it's his.
Engineers 2/2: The mechanics, restorers, and weapon smiths of the ship. They build whatever is needed, provided the parts are there.
Skirmishers 6/6: The ship's fighting crew. They handle all the dirty work of the ship, gathering salvage, boarding ships, and raiding cities. They each have their own, small ship for space battles.
Medic 1/1: The medical officer of the ship. They will be keeping the crew happy and healthy, tending any wounds or sicknesses that might occur.
Merchants 2/2: These hagglers were born to make money. They handle all of the haggling for selling their salvage and buying what they can't have the Engineers make.
—-—-—-—-—-—-—-—-
CS
Name:
Age: (Keep it over 18)
Gender: (Keep them even, please)
Race: (Please keep it down to the three provided)
Appearance: (Text, pictures, or both is fine with me. I don't care what style of picture you use)
Personality: (One paragraph minimum)
Backstory: (I don't need a novel, but I do want more than a children's book)
Modifications: (What mods do you have?)
TRS Type: (What type of TRS do you use?)
TRS Appearance: (Once again, text, pictures, or both is fine)
Role: (What do you do here?)
Weaponry: (What does your character bring into battle? Please include a melee weapon and a ranged one)
Other Items: (Anything else you keep with you)
Other Info: (What did I miss that you want to be known?)
—-—-—-—-—-—-—-—-
Ship CS (if skirmisher)
Name:
Age:
Appearance:
Backstory: (How did you come to possess this ship?)
Weaponry: (Please, keep it light. These aren't battleships)
(PROSPECT TO CHANGE)
Nobody remembers the war. Nobody's really alive too, anymore. Three hundred years have passed since that... Thing was used to end the bloodshed. Of course, everything has it's price. This was no different. Whatever this weapon was intended to do, whoever made it to do what they needed, how the device worked or where it is today are all unimportant. What matters is what it made of our universe. Reality itself couldn't cope with this thing. All three empires fell to total ruin, and in their place lie the ghosts of cities and the mass graves of ships torn apart by battles fought too long ago for anyone to remember. Whoever remained after the war immediately scuttled to the promised safety of the Intergalactic Military Police Force. The IMPF are little more than a dictatorship bent on keeping what's left of the universe from recovering, all for their own shallow gain.
But a stark few have risen outside of their grip.
They are known by many names. Rebels. Traders. Renegades. Vagabonds. Murderers. Psychopaths. Scavengers. But they only recognize one title. They respond to but a single title. They call themselves...
The Scrapyard Dogs.
The IMPF has tried to destroy them for years, but they never seemed to go away. Even when full on war was raged against these criminals, more always seemed to turn up. They raid the abandoned remnants of the war, collecting and restoring lost technologies to sell on the black market. To assist in this, they developed the Technology Reclamation Suit, or the TRS for short. Originally meant as a means to more efficiently salvage wrecks in space, these suits were quick to be adapted to more devious purposes. Soon enough, these suits were able to move fast enough for the wearer to dodge just enough enemy fire to get them onto the opposing ship, or absorb enough to do so. Illegal genetic and cybernetic modification became a craze among the dogs, lending a hand to their criminal reputation.
Three hundred years, this persisted.
Today, we focus on a single crew among the Scrapyard Dogs. For they will soon be handed the means to change the universe as we know it. They will rocket to the top of the IMPF's most wanted lists, be pursued by their fellow dogs and criminal organizations alike, and will become the focal point for the turning of the age.
All because of something they found floating around in space....
—-—-—-—-—-—-—-—-
Rules
1: All of Iwaku's rules and regulations apply
2: No godmodding, powergaming, or any such variation of the term
3: Be respectful. We're all mature enough to not be dickheads at each other. This rule in particular carries a shockingly low amount of tolerance. It's just not cool
4: Include the word "Buggery" somewhere in your CS to prove you actually read these
5: Have a good time! Violators of this rule will be shot. Survivors will be shot again
—-—-—-—-—-—-—-—-
Races
Scrapyard Dogs come in all shapes and sizes. These are the three races that make up the surviving universe.
Humans: The soft, squishy, tenacious ones. Humans have a reputation for being stubborn and hardheaded. They will do anything to get what they want, because what they want is what's best. In their eyes, anyway.
View attachment 80791
Gronus: The instigators of the Great War and still known for their hostility and ruthlessness. They are the most naturally talented warriors in the universe and tend to want everyone else to know it.
View attachment 80790
Morino: The masterminds of the universe and generally thought to be responsible for the device that ended the war. They possess peerless eyesight and are precise enough to thread a needle with an SUV.
—-—-—-—-—-—-—-—-
Modifications
Seeing how Scrapyard Dogs are almost all modified to some degree, you will be able to choose up to three mods from the list below.
Subdurmal Hacking Implants: Special computer chips in your brain give you an extra edge when it comes to hacking computer systems of any kind. Be they ship computers to automated drones, if it has a computer system, chances are you can crack it.
Prosthetic Eye (can be taken twice): Cybernetic eyes are so much cooler than real ones. Yours give you more precision and better eyesight, be it with a gun or a welder. Some models even come with a zoom function for those times you need to look just a little closer.
Strength Enhancements: Special serums were injected into you that help jack up your muscle mass. You can lift the heaviest of objects with ease and can punch hard to crack a man's skull open. Talk about beefy.
Speed Enhancements: With the power of science, you can move faster than is generally physically possible. Quick enough to beat any timer to zero, you have a solid edge in hand-to-hand combat, or in any footraces you might find yourself in.
Tredium Blades (takes two slots): Regular arms are so boring. Yours, however, have swords in them. Made from a special metal only found at the core of asteroids, these blades are linked to a chip in your brain that allows them to be telepathically summoned from just under the skin of your arms. It only hurts once.
—-—-—-—-—-—-—-—-
TRS'
You have a choice between three types of TRS', here.
Light: Designed more around speed than protection, this suit is made to move. Essentially built as a full body jumpsuit with thrusters and a helmet, this suit isn't stopping anything anytime soon. However, it will get you the hell outta dodge faster than you can say "take evasive maneuvers".
Medium: The balanced option among TRS'. Offering a good middle ground between protection and speed, this suit is the standard among the Scrapyard Dogs. You can't go wrong with sicking to the middle.
Heavy: This suit is made to get hit. It is able to soak up more damage than any other suit, taking more of an aggressive approach. It is the best suit for land-based combat, due to it's high durability. It also augments the wearers strength a bit, if it isn't augmented already.
—-—-—-—-—-—-—-—-
Roles
Given that we will all be on a single ship, roles will need to be established. I will be playing the captain and creating the ship, but every other role is open. That is, until it's filled.
Captain 1/1: The head honcho of the group. He is in control of the entire ship, which makes sense seeing that it's his.
Engineers 2/2: The mechanics, restorers, and weapon smiths of the ship. They build whatever is needed, provided the parts are there.
Skirmishers 6/6: The ship's fighting crew. They handle all the dirty work of the ship, gathering salvage, boarding ships, and raiding cities. They each have their own, small ship for space battles.
Medic 1/1: The medical officer of the ship. They will be keeping the crew happy and healthy, tending any wounds or sicknesses that might occur.
Merchants 2/2: These hagglers were born to make money. They handle all of the haggling for selling their salvage and buying what they can't have the Engineers make.
—-—-—-—-—-—-—-—-
CS
Name:
Age: (Keep it over 18)
Gender: (Keep them even, please)
Race: (Please keep it down to the three provided)
Appearance: (Text, pictures, or both is fine with me. I don't care what style of picture you use)
Personality: (One paragraph minimum)
Backstory: (I don't need a novel, but I do want more than a children's book)
Modifications: (What mods do you have?)
TRS Type: (What type of TRS do you use?)
TRS Appearance: (Once again, text, pictures, or both is fine)
Role: (What do you do here?)
Weaponry: (What does your character bring into battle? Please include a melee weapon and a ranged one)
Other Items: (Anything else you keep with you)
Other Info: (What did I miss that you want to be known?)
—-—-—-—-—-—-—-—-
Ship CS (if skirmisher)
Name:
Age:
Appearance:
Backstory: (How did you come to possess this ship?)
Weaponry: (Please, keep it light. These aren't battleships)
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