Sci-Fi Space-age Nation Role-Play.

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Looks like competition, to me.
 
Genocide is not my thing...but I can get you and full heart if ya want!
 
Interested, very interested indeed.

How do you suppose the different races will communicate with each-other? I guess they might have all created the necessary translation technology?

Are all of our nations meeting for the first time?

Are our nations restricted to one solar system when we first start?


Sorry for all of the questions dude, I'm just a bit stoked for this at the moment, I've been reading a dick-load of sci-fi over the last couple of months and I'm fully charged in geek mode.
 
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Loving the energy and excitement guys! I want there to be chatter and talk between players. It keeps people thinking even if they arnt talking directly about the RP. My hope is that our OOC thread is filled that kind of stuff.
How do you suppose the different races will communicate with each-other? I guess they might have all created the necessary translation technology?
Very good question! And so glad you asked. This was actually one of the first things I thought of when building this idea, and I already pre-typed it for my CS post (which will be up in a few minutes.)

Any species that was once within the Human Aetherius Empire will have been implemented with a Translation Gene, this is shared through generations and allows for general communication with any other creature possessing the gene. There are also a number of ways to come accross this gene if your species was not a client of the Empire.

If you do not possess this, it's possible for you to form a connection, but it will not be easy at all. Think of this Translation Gene as a bio-technic component that communicates through speech patterns with other components possessed by a different species. It's not flawless and won't account for species-specific slang or recently developed words, but it will allow for the point to be made, more or less.
Are all of our nations meeting for the first time?
Up to you guys. After I accept your NS, I will randomly place you guys on the Sector Map. You can then decide if you want to have contact with other species but I will only allow for those in nearby system (at least until the beginning of the RP). If you are intrested, I can tell you about NPC species nearby you, there is also the matter of bandits and priate crews composed of a multitude of species you may encounter.

When the OOC thread comes up, I will inform you about one of the larger factions in the sector; The Kophori, an amphibious race from the neighboring sector. The Kophori are relatively advanced, but only seem intrested in trade, they will offer resources or other things in exchange for things they consider valuable (they also participate in the slave-trade but are not slavers as a faction). Dealing with the Kophori will potentially open your nation to the species already existing in their clientele.

There is also the matter of the over-arching plot I have set up. You will find out more when the IC thread starts, but there is another faction that might be seeking a grand meeting between all species in the sector.

But you will have to deal with that when the time comes.
Are our nations restricted to one solar system when we first start?
Yes, exploration of a new, nearby system will only be allowed once per IC thread page. You must explain why your moving to a new system, what ships you're bringing, and what you expect to do there. You can pick a star nearby on the map or one of the named systems (literally anything could be in there.) I will then inform you via PM or IC post what you will find in that system.

Remember, space is just as dangerous as it is wonderful. You could come accross a treasure trove of Imperial relics or a pirate haven. You could find a virgin system ripe with resources, or a hostile and agressive NPC nation.
Sorry for all of the questions dude, I'm just a bit stoked for this at the moment, I've been reading a dick-load of sci-fi over the last couple of months and I'm fully charged in geek mode.
That's one of the reasons I made this. I spent a month looking at the Sci-Fi thread here and found myself wanting. Not being a fan of post-apocalypse and anime, I wanted to take things in my own hands and make a space epic.
 
Thank you for the in depth response sir. I'm looking forward to talking about tech in the OOC thread.
 
Apologies if this is a little long guys, I like details. Feel free to mix this CS up if it makes the process easier.
The information I have below is simply the essence of what I want to see in your post.

And just a reminder to keep things balanced, no species will be without setbacks.
Even my OP "Fuck you I'm the GM" nation will have their downfalls, (if they are ever even encountered.)

Nation Application

Nation name:

Government:

((Type and description.))

Leader:

((And description if wanted.))

Ideologies:

((Isolationist, Capitalism, Socialism, Trade, Equality, Militarism, Expansionism, Technological research, Medical research, Galactic Unification, Fascism, Communism, Anarchism, Freedom/Liberty, Centralism, Democracy, Dictatorship, Religious Zealotry, Crusades, Racial Unification, Conservationism, Nationalism, Imperialism, ect..))

Home-world:

Star System:

((A brief decription of the home system and any other inhabited zones (outposts and stations). At the begining of this Role-Play, your nation may only be in control of one system, this may be usefull.))

Ecconomy Description:

Technology

((Be as descriptive as you want, listing anything unqiue that your nation may possess, remember to keep things appropriate for a nation that only controls one system.)

Nation History:

((Be as descriptive or as summarized as you want.))

Misc Nation Details:

((Population, currency, spoken language, ect.))

Military Description:

((A general description of the military (if any), such as numbers and unit descriptions. Keep it simple, I don't need a picture for every weapon and vehicle you use.))

Navy Description:

((A quick description of your methods of space travel (military or not)))

Ship Prefix:

((Optional, e.g HMSC, Her Majesties Space Craft))

Ship Descriptions:

((General appearance and layout of ships in your nation, I would prefer text over images. Also include simple descriptions of weaponry.))

Ship Numbers

((All nations start with 13 points to spend on ships, I may grant more points if I feel your nation merits more.))

Transport Craft (1 point)
-Small craft intended for cargo and personnel transport.

Corvette (1 Point)
-Small, fast military craft. Used for escort or recon missions.
-Civilian Corvettes typically used as personal craft for important individuals or fast courior ships.

Destroyer (3 points)
-Medium military craft built with the intention of engaging enemy ships or other hard targets.

Carrier (4 Points)
-Military vehicles intended to deploy and contain star-fighters or other small craft.
-Civilian craft acting as large transports for other ships, cargo, or personnel.

Light Frigate (4 Points)
-Medium military craft with a variety of uses.

Heavy Frigate (6 Points)
-Large military craft capable of holding off most other craft.

Light Cruiser (8 Points)
-Large military craft possessing great speed and excellent defensive and offensive capabilities.

Heavy Cruiser (10 Points)
-Huge military craft, could potentially defend itself against any number of ships in the below categories.

Dreadnought (13 Points)
-Massive military craft, built with the intention of holding massive numbers and destroying anything in it's way.

Fighters, shuttles, and other small craft (free)
-Numbers don't need to be listed, neither do descriptions, just putting this here for reference.

Anything Else?

Species Application

Species Name:

((General name, Demonyms, and what they may use to refer to themselves as.))

Species Appearance:

((Physical description of species, pictures may be OK (nothing cell-shaded or in an anime style), but text descriptions are preferred. Other descriptions like how they move and their gestures are welcome too.))

Species Culture:

((Culture and social attributes of species.))

Reproduction/Population:

((Average life-span, normal population levels (as compared to modern-day Humans), and method of reproduction (if applicable, keep it clean but informative.)))

Home-world:

Home-world Description:

((A description of your home-world, and where and how the species generally lives.))

Species Background:

((Any details of species during the height of the Human Empire, how they came to be during the time after the Collapse of the Empire, and any other details.))

Misc:

Let me know if something doesn't make sense. I wrote most of this at 4 AM, so I might be missing something important.

Also, one last note. This is my first time GMing in 5 years. While I consider myself fully capable and I have the time to manage this, I may be a little rusty from time-to-time. I'm not perfect, so I am open to advice, comments, and helpfull criticism.

HAVE AT IT!
 
Apologies if this is a little long guys, I like details. Feel free to mix this CS up if it makes the process easier.
The information I have below is simply the essence of what I want to see in your post.

And just a reminder to keep things balanced, no species will be without setbacks.
Even my OP "Fuck you I'm the GM" nation will have their downfalls, (if they are ever even encountered.)

Nation Application

Nation name:

Government:

((Type and description.))

Leader:

((And description if wanted.))

Ideologies:

((Isolationist, Capitalism, Socialism, Trade, Equality, Militarism, Expansionism, Technological research, Medical research, Galactic Unification, Fascism, Communism, Anarchism, Freedom/Liberty, Centralism, Democracy, Dictatorship, Religious Zealotry, Crusades, Racial Unification, Conservationism, Nationalism, Imperialism, ect..))

Home-world:

Star System:

((A brief decription of the home system and any other inhabited zones (outposts and stations). At the begining of this Role-Play, your nation may only be in control of one system, this may be usefull.))

Ecconomy Description:

Technology

((Be as descriptive as you want, listing anything unqiue that your nation may possess, remember to keep things appropriate for a nation that only controls one system.)

Nation History:

((Be as descriptive or as summarized as you want.))

Misc Nation Details:

((Population, currency, spoken language, ect.))

Military Description:

((A general description of the military (if any), such as numbers and unit descriptions. Keep it simple, I don't need a picture for every weapon and vehicle you use.))

Navy Description:

((A quick description of your methods of space travel (military or not)))

Ship Prefix:

((Optional, e.g HMSC, Her Majesties Space Craft))

Ship Descriptions:

((General appearance and layout of ships in your nation, I would prefer text over images. Also include simple descriptions of weaponry.))

Ship Numbers

((All nations start with 13 points to spend on ships, I may grant more points if I feel your nation merits more.))

Transport Craft (1 point)
-Small craft intended for cargo and personnel transport.

Corvette (1 Point)
-Small, fast military craft. Used for escort or recon missions.
-Civilian Corvettes typically used as personal craft for important individuals or fast courior ships.

Destroyer (3 points)
-Medium military craft built with the intention of engaging enemy ships or other hard targets.

Carrier (4 Points)
-Military vehicles intended to deploy and contain star-fighters or other small craft.
-Civilian craft acting as large transports for other ships, cargo, or personnel.

Light Frigate (4 Points)
-Medium military craft with a variety of uses.

Heavy Frigate (6 Points)
-Large military craft capable of holding off most other craft.

Light Cruiser (8 Points)
-Large military craft possessing great speed and excellent defensive and offensive capabilities.

Heavy Cruiser (10 Points)
-Huge military craft, could potentially defend itself against any number of ships in the below categories.

Dreadnought (13 Points)
-Massive military craft, built with the intention of holding massive numbers and destroying anything in it's way.

Fighters, shuttles, and other small craft (free)
-Numbers don't need to be listed, neither do descriptions, just putting this here for reference.

Anything Else?

Species Application

Species Name:

((General name, Demonyms, and what they may use to refer to themselves as.))

Species Appearance:

((Physical description of species, pictures may be OK (nothing cell-shaded or in an anime style), but text descriptions are preferred. Other descriptions like how they move and their gestures are welcome too.))

Species Culture:

((Culture and social attributes of species.))

Reproduction/Population:

((Average life-span, normal population levels (as compared to modern-day Humans), and method of reproduction (if applicable, keep it clean but informative.)))

Home-world:

Home-world Description:

((A description of your home-world, and where and how the species generally lives.))

Species Background:

((Any details of species during the height of the Human Empire, how they came to be during the time after the Collapse of the Empire, and any other details.))

Misc:

Let me know if something doesn't make sense. I wrote most of this at 4 AM, so I might be missing something important.

Also, one last note. This is my first time GMing in 5 years. While I consider myself fully capable and I have the time to manage this, I may be a little rusty from time-to-time. I'm not perfect, so I am open to advice, comments, and helpfull criticism.

HAVE AT IT!
*DANCES IN JUBULATION*!!
 
You shouldn't have to worry about a lack of OOC energy from me, I come from a vocal crowd.
 
Hey just to clarify, when you say system, you mean solar system right.
 
Worked on the species first.

z4nKxPF.jpg

Species Name:
"Ilhoul"
Proper: Rlhoul
Demonym: Ilhouli

Species Physiology:

"I'd never seen such industriousness capable in organisms, forced as it was. Employing the Ilhoul to work factories otherwise run by machines was an incredible sight."
--Aetherian Journalist​


The Ilhoul are a race of bipedal, six-limbed organisms, noted most for their highly variable sizes and biologically-based non-eusocial strict hierarchy. The stratification of Ilhoul individuals occurs through a process known as Competitive Tensoreceptive Release in which competing Ilhoul experience hormonal changes in their body according to, quite literally, the perception of other Ilhoul around them on their status. As an Ilhoul displays qualities of leadership, strength, or success, other Ilhoul naturally and subconsciously pass specifically generated pheromones into the air which spur on the growth of the well-performing Ilhoul in question. Ilhoul, unlike humans or other species, do not naturally generate growth hormones throughout life, and instead rely on "praisal" pheromones tailored to their own scent (Ilhoul have a keen sense of smell, able to distinguish individuals purely by scent, and thus generate pheromones that conform to the Ilhoul they respect) to grow after their infant stage.

Ilhoul who are subjected to these pheromones literally grow in size and strength, becoming increasingly bigger the longer they inspire other Ilhoul and the more individuals they inspire. The Ilhoul caste system is divided according to the perceived size of Ilhoul, with the largest at the top of society, and the smallest at the bottom. This creates a rather beneficial modem of determining order within Ilhoul society, as only those that are genuinely looked up to actually reach higher stages of society. The largest Ilhoul, generally classified as Clan leaders, grow up to thirteen feet tall on most occasions.

To keep up with the possibilities of having four arms and four eyes, Ilhoul have brains naturally adept at multitasking, able to process multiple actions at the same time with relative ease, without needing to divert attention to a single task at a time. Ilhoul process light in the same wavelength as humans, seeing in the visible light spectrum alone.

As opposed to oxygen, Ilhoul perform cellular respiration using the oxidizing agent Chlorine, and thus require a steady supply of the gas to remain breathing. While on their original home planet chlorine gas was abundant and easily renewable, Ilhoul on Tanzobran are forced to wear gas masks lest they suffocate in the alien environment. Most other gases are non-toxic to them, save for ammonia, and thus they can "breathe" in a place such as Earth, but will nevertheless lack the chemical resource they need to live for longer than a few seconds.


Ilhoul are vaguely sexually dimorphic, with females being distinguished by a slightly flatter skull and more angled pairs of eyes; otherwise their sexes are hard to detect by other races. Ilhoul themselves easily distinguish sexes, as their scents give it away quite clearly. Females bear offspring after approximately six months since conception, and generally have at least two to three children per pregnancy. They undergo live birth, and mature within ten years. Lifespan of Ilhoul ranges depending on their "class" (or rather, their size), with larger Ilhoul living increasingly longer lives than their smaller counterparts. The smallest Ilhoul generally live around 30 years, while the largest can live up to 80 (though this generally decreases as elderly Ilhoul tend to lose their stature, and thus degrade slightly in size and therefore lifespan).

Their diets are often considered "carnivorous" by outsiders, though they in reality also consume a type of organism one could equate to the Earth-fungi equivalent of their ecosystem. They are rather hardy, able to survive on smaller amounts of nourishment for long periods of time before degrading in health. Regardless, this sort of fasting is not encouraged, and Ilhoul regularly eat daily.

Species Culture:

Ilhouli, being hierarchical, thus tend towards a highly feudalistic culture in which the lower castes are governed by higher castes, so on and so forth. Leadership is determined singularly by a combination of reverence and strength (which inherently go hand in hand through their physiology). At the lowest tier are the Gulli, smallest among the Ilhouli. These are generally either made up of either new adults or Ilhouli who have not made a name for themselves. Above them exist the Hiko, Ilhouli noted for their skilled abilities in any one or multiple fields. While not exceptional and renowned, they are respected by Gulli and trusted by their superiors.

These superiors, the Oshitam, are exceptional beings indeed, known far and wide for their skills, leadership, and ruthlessness. Their word is law to all those beneath them, and their place in Ilhouli society has afforded them an average size of 8 feet tall. Above them exist the Clan leaders, the Oshitam-narrul. These hulking Ilhouli command what are the equivalents of nations in their society with unwavering power. Their notoriety amongst Ilhouli has them revered less as simple leaders and more as god-kings. To become an Oshitam-narrul requires not only leadership and respect, but a level of combat prowess and intelligence unseen by their peers.


As the power of an Ilhouli requires presence among others, success in Ilhouli culture is rarely achieved by being idle; one must be continually present in their field, be it science or warfare, to receive the onslaught of pheromones granting them growth as an Ihouli. There are no breaks for a successful Ilhouli that wishes to keep their stature. "Money" is an aspect of society permeating only the two lowest levels of Ilhouli castes, as any individual above them is granted whatever they desire so long as the Oshitam-narrul allows it.

Little is different, in terms of society, between male and female Ilhouli, as both are considered more than capable of performing the same feats of intelligence or strength as the other. Pregnant females are given a bit of preferential treatment, regardless of their class, as all children born possess the same chances at clawing their way up society. A pregnant Oshitam-narrul and a pregnant Gulli's future children are treated relatively the same; both parents stress to their children that they have to start from the ground up, as is natural for Ilhouli physiology. A child born from an Oshitam-narrul might have a name behind them, but their endeavors are as blank as anyone else's, and thus they must prove themselves to grow properly.

Ilhouli are passively and naturally respectful of their superiors, even if they plan to exceed their position; were they to fail, their former respect would at least grant them a safety net under their superior. It is understood that ascending the class system is a noble mission, and few would discourage Ilhouli from trying. However this level of almost subconscious respect causes a large number of issues with other races, as the respectful language and gestures missing in other races often severely offends Ilhouli. This situation is noted by Ilhouli, however, and so they pay special attention to those aliens who take the time to pay their respects visibly, feigning or not.


With multiple Oshitam-narrul existing within the total Ilhouli race, Clan divisions cause a large amount of rivalry. While claiming "alliance" to one another in times of extreme war, they are not truly considered a single nation though they may function in exactly the same way. When tensions become highest between Clans, literal duels to the death occur between the two Oshitam-narrul, with the victor absorbing the deceased Ilhouli's clan. When a Oshitam is recognized as a new Oshitam-narrul, duels occur between the original and the new, though the fight is rarely fatal. The original Oshitam-narrul may judge their opponent, and if they deem them worthy, grants them a large swathe of underlings to form a new Clan.

While outside races do not possess the same physiological processes as Ilhouli, they nevertheless label outsiders with appropriate titles based on their knowledge of the outsiders achievements or leadership. Though "higher-ranked" outsiders are not necessarily given the same treatment as Ilhouli, they are afforded a level of freedom and respect in their society. Alien world leaders are offered places to stay in the company of notable Ilhouli, for example.

Current Ilhoil sentimentality leans closer to xenophobia, though alien races have perfectly attainable chances of being respected by Ilhouli culture so long as they present themselves as generally peaceful.

Home-world: Tanzobran

Home-world Description: Tanzobran is a generic terrestrial world, albeit with a larger portion of its surface being made of up cold deserts. While not their original homeworld, the Ilhouli currently call it as such due to their singularly large presence on the planet. Massive industrial projects are working towards terraforming the planet in such a way that chlorine gas can reach air content levels reflecting their original home, though such levels have yet to be achieved.

Species Background:

The Ilhouli were first discovered by the Aetherius Empire nearly 2000 years ago, and at the time their technology was only just attempting to reach the space age. Their industriousness, however, was noted by humans and soon their kind were heavily employed in factory work to supply the Aetherius Empire with a steady stream of various heavy products, especially weapons. Continued uprisings on their homeworld led to an enormous planetary war massively in favor of the humans. With the world devastated and huge swathes of the Ilhouli population wiped out, the Empire opted to evacuate the remaining Ilhouli to another colony also highly populated by Ilhouli. This planet, Tanzobran, became their "new" home, though it was largely their prison as they considered it.

Ilhouli society remained highly subjugated from then on, as the Empire desired not to need another devastating war like the last. The Ilhouli, with their honor shattered, kept quiet for many long years. When the Great Collapse transpired, Ilhouli were left without a formal leadership, leading to a long period of internal strife in which individuals continually scrambled for the top positions. The Leaderless Strife, as it is known today, continued for about 400 years before finally settling. Though lingering human technology remained since the collapse, the Leaderless Strife prevented any significant technological advancements beyond simply utilizing the weaponry left over.

As the Strife ended, endeavors into reverse engineering certain simpler human technology allowed the Ilhouli to jump-start their progress towards a new space-faring age.
 
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Worked on the species first.

z4nKxPF.jpg

Species Name:
"Ilhoul"
Proper: Rlhoul
Demonym: Ilhouli

Species Physiology:

"I'd never seen such industriousness capable in organisms, forced as it was. Employing the Ilhoul to work factories otherwise run by machines was an incredible sight."
--Aetherian Journalist​


The Ilhoul are a race of bipedal, six-limbed organisms, noted most for their highly variable sizes and biologically-based non-eusocial strict hierarchy. The stratification of Ilhoul individuals occurs through a process known as Competitive Tensoreceptive Release in which competing Ilhoul experience hormonal changes in their body according to, quite literally, the perception of other Ilhoul around them on their status. As an Ilhoul displays qualities of leadership, strength, or success, other Ilhoul naturally and subconsciously pass specifically generated pheromones into the air which spur on the growth of the well-performing Ilhoul in question. Ilhoul, unlike humans or other species, do not naturally generate growth hormones throughout life, and instead rely on "praisal" pheromones tailored to their own scent (Ilhoul have a keen sense of smell, able to distinguish individuals purely by scent, and thus generate pheromones that conform to the Ilhoul they respect) to grow after their infant stage.

Ilhoul who are subjected to these pheromones literally grow in size and strength, becoming increasingly bigger the longer they inspire other Ilhoul and the more individuals they inspire. The Ilhoul caste system is divided according to the perceived size of Ilhoul, with the largest at the top of society, and the smallest at the bottom. This creates a rather beneficial modem of determining order within Ilhoul society, as only those that are genuinely looked up to actually reach higher stages of society. The largest Ilhoul, generally classified as Clan leaders, grow up to thirteen feet tall on most occasions.

To keep up with the possibilities of having four arms and four eyes, Ilhoul have brains naturally adept at multitasking, able to process multiple actions at the same time with relative ease, without needing to divert attention to a single task at a time. Ilhoul process light in the same wavelength as humans, seeing in the visible light spectrum alone.

As opposed to oxygen, Ilhoul perform cellular respiration using the oxidizing agent Chlorine, and thus require a steady supply of the gas to remain breathing. While on their original home planet chlorine gas was abundant and easily renewable, Ilhoul on Tanzobran are forced to wear gas masks lest they suffocate in the alien environment. Most other gases are non-toxic to them, save for ammonia, and thus they can "breathe" in a place such as Earth, but will nevertheless lack the chemical resource they need to live for longer than a few seconds.


Ilhoul are vaguely sexually dimorphic, with females being distinguished by a slightly flatter skull and more angled pairs of eyes; otherwise their sexes are hard to detect by other races. Ilhoul themselves easily distinguish sexes, as their scents give it away quite clearly. Females bear offspring after approximately six months since conception, and generally have at least two to three children per pregnancy. They undergo live birth, and mature within ten years. Lifespan of Ilhoul ranges depending on their "class" (or rather, their size), with larger Ilhoul living increasingly longer lives than their smaller counterparts. The smallest Ilhoul generally live around 30 years, while the largest can live up to 80 (though this generally decreases as elderly Ilhoul tend to lose their stature, and thus degrade slightly in size and therefore lifespan).

Their diets are often considered "carnivorous" by outsiders, though they in reality also consume a type of organism one could equate to the Earth-fungi equivalent of their ecosystem. They are rather hardy, able to survive on smaller amounts of nourishment for long periods of time before degrading in health. Regardless, this sort of fasting is not encouraged, and Ilhoul regularly eat daily.

Species Culture:

Ilhouli, being hierarchical, thus tend towards a highly feudalistic culture in which the lower castes are governed by higher castes, so on and so forth. Leadership is determined singularly by a combination of reverence and strength (which inherently go hand in hand through their physiology). At the lowest tier are the Gulli, smallest among the Ilhouli. These are generally either made up of either new adults or Ilhouli who have not made a name for themselves. Above them exist the Hiko, Ilhouli noted for their skilled abilities in any one or multiple fields. While not exceptional and renowned, they are respected by Gulli and trusted by their superiors.

These superiors, the Oshitam, are exceptional beings indeed, known far and wide for their skills, leadership, and ruthlessness. Their word is law to all those beneath them, and their place in Ilhouli society has afforded them an average size of 8 feet tall. Above them exist the Clan leaders, the Oshitam-narrul. These hulking Ilhouli command what are the equivalents of nations in their society with unwavering power. Their notoriety amongst Ilhouli has them revered less and simple leaders and more as god-kings. To become an Oshitam-narrul requires not only leadership and respect, but a level of combat prowess and intelligence unseen by their peers.


As the power of an Ilhouli requires presence among others, success in Ilhouli culture is rarely achieved by being idle; one must be continually present in their field, be it science or warfare, to receive the onslaught of pheromones granting them growth as an Ihouli. There are no breaks for a successful Ilhouli that wishes to keep their stature. "Money" is an aspect of society permeating only the two lowest levels of Ilhouli castes, as any individual above them is granted whatever they desire so long as the Oshitam-narrul allows it.

Little is different, in terms of society, between male and female Ilhouli, as both are considered more than capable of performing the same feats of intelligence or strength as the other. Pregnant females are given a bit of preferential treatment, regardless of their class, as all children born possess the same chances at clawing their way up society. A pregnant Oshitam-narrul and a pregnant Gulli's future children are treated relatively the same; both parents stress to their children that they have to start from the ground up, as is natural for Ilhouli physiology. A child born from an Oshitam-narrul might have a name behind them, but their endeavors are as blank as anyone else's, and thus they must prove themselves to grow properly.

Ilhouli are passively and naturally respectful of their superiors, even if they plan to exceed their position; were they to fail, their former respect would at least grant them a safety net under their superior. It is understood that ascending the class system is a noble mission, and few would discourage Ilhouli from trying. However this level of almost subconscious respect causes a large number of issues with other races, as the respectful language and gestures missing in other races often severely offends Ilhouli. This situation is noted by Ilhouli, however, and so they pay special attention to those aliens who take the time to pay their respects visibly, feigning or not.


With multiple Oshitam-narrul existing within the total Ilhouli race, Clan divisions cause a large amount of rivalry. While claiming "alliance" to one another in times of extreme war, they are not truly considered a single nation though they may function in exactly the same way. When tensions become highest between Clans, literal duels to the death occur between the two Oshitam-narrul, with the victor absorbing the deceased Ilhouli's clan. When a Oshitam is recognized as a new Oshitam-narrul, duels occur between the original and the new, though the fight is rarely fatal. The original Oshitam-narrul may judge their opponent, and if they deem them worthy, grants them a large swathe of underlings to form a new Clan.

While outside races do not possess the same physiological processes as Ilhouli, they nevertheless label outsiders with appropriate titles based on their knowledge of the outsiders achievements or leadership. Though "higher-ranked" outsiders are not necessarily given the same treatment as Ilhouli, they are afforded a level of freedom and respect in their society. Alien world leaders are offered places to stay in the company of notable Ilhouli, for example.

Current Ilhoil sentimentality leans closer to xenophobia, though alien races have perfectly attainable chances of being respected by Ilhouli culture so long as they present themselves as generally peaceful.

Home-world: Tanzobran

Home-world Description: Tanzobran is a generic terrestrial world, albeit with a larger portion of its surface being made of up cold deserts. While not their original homeworld, the Ilhouli currently call it as such due to their singularly large presence on the planet. Massive industrial projects are working towards terraforming the planet in such a way that chlorine gas can reach air content levels reflecting their original home, though such levels have yet to be achieved.

Species Background:

The Ilhouli were first discovered by the Aetherius Empire nearly 2000 years ago, and at the time their technology was only just attempting to reach the space age. Their industriousness, however, was noted by humans and soon their kind were heavily employed in factory work to supply the Aetherius Empire with a steady stream of various heavy products, especially weapons. Continued uprisings on their homeworld led to an enormous planetary war massively in favor of the humans. With the world devastated and huge swathes of the Ilhouli population wiped out, the Empire opted to evacuate the remaining Ilhouli to another colony also highly populated by Ilhouli. This planet, Tanzobran, became their "new" home, though it was largely their prison as they considered it.

Ilhouli society remained highly subjugated from then on, as the Empire desired not to need another devastating war like the last. The Ilhouli, with their honor shattered, kept quiet for many long years. When the Great Collapse transpired, Ilhouli were left without a formal leadership, leading to a long period of internal strife in which individuals continually scrambled for the top positions. The Leaderless Strife, as it is known today, continued for about 400 years before finally settling. Though lingering human technology remained since the collapse, the Leaderless Strife prevented any significant technological advancements beyond simply utilizing the weaponry left over.

As the Strife ended, endeavors into reverse engineering certain simpler human technology allowed the Ilhouli to jump-start their progress towards a new space-faring age.
Omg, Destiny!
 
Currently working on my guys. Having fun with this stuff.
 
Cyrene (sigh-REEN) "Peregrinus pulvis"
Era Cyrene (Formal)
Sehavic (Offworld)

"M'ave lithroannais ij Makat."
"Be at peace with your Voice."
- Common Cyrene phrase.​


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Appearance and Biology:

Cyrenes are a bipedal species that has evolved alongside their technology for long enough, that "biomechanoid" is nearly an appropriate term. Three fingers and one thumb per hand, three toes. Standing semi-digitigrade, cyrenes sport elongated metatarsals to walk, creating a fluid and swaying gait. Their mouths are located on the underside of their exposed face and just above their vocal chords, filled with curving incisors and flat plate-like teeth to suit their omnivorous diets. Many cyrenes are known remove limbs and replace them with mechanical ones for experimental purposes. They have two bioluminescent eyes, and from their backs sprout sensory spines that aid in spatial comprehension.

Cyrene biochemistry is based on liquid ammonia and silicon, using a form of anaerobic respiration known as methanogenesis due to their hydrogen-rich atmosphere. Methanogenesis produces much less energy than oxygen-based respiration, resulting in a species that labors in short bursts at a time and honors mental pursuits above physical. They have highly adaptable and advanced neural pathways and quick, creative minds used for inventing and advancing.


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Hormones travel quickly through ammonia, causing cyrenes to reach maturity earlier than most species. Because of this, cyrenes consider the age of two of their planet-cycles to be adulthood. This has also shortened the cyrene lifespan to about 70 cycles (68 earth-years)-- due to their limited time, cyrenes are highly active and abhor laziness, detesting it as "morally primitive".

Cyrenes are naturally resistant to freezing temperatures and are most comfortable in -130 to -70 F, but are incapable of regulating their own temperatures-- this requires suits to regulate body temperature in a similar fashion to homeostasis in other lifeforms. Most of these suits do not cover the face, as cyrenes do not use their mouths to breathe. They are also well adapted to immense pressure, forming thick skeletons and a dense musculature to support themselves on their planet. On average, most cyrenes stand at about 7'3".

Their blood is lithium borohydrid based, making their blood light grey in color.

Cyrenes are a race of semelparous monotremes, with females and males looking identical. Reproduction happens only once in a single cyrenes lifetime, but keeping the population going is a simple matter; cyrenes are born in groups of six from a single pair.


Culture:

Merit is an important part of cyrene society. An experienced weapons mechanic (vanes-mans) that has gained a reputation moves up in society, and the more well known they are, the higher their position in a Clan (Sarave). Such a vanes-mans would move into one of the many levels of the Arm of War, and the more titles they earn the higher they get until they reach the position as Head. The Head of an Arm represents their people, acts as an advisor for the Lord, and can be elected into the position of Lord.

A Sarave is made up of professions and their subdivisions, and those Saraves make up an Arm. An Arm fits into the whole to make up the Era Cyere Republic. It is impossible to be born into an Arm or Sarave; a cyrene must make their own way and find their place in society. To enforce this, many cyrene children are raised in group homes to prevent them from forging a connection with their parents. Because of this, familial relations do not exist, and all are equal.

Central to cyrene society is what is known as the Voice; laws, faiths, rights, traditions, and guides that shape their society. Cyrenes view the Voice as the most important part of their being, the one thing that keeps them together. One who does not follow the Voice is branded an outcast.

Cyrene colors are brown, grey, and red.


Reproduction/Population:

Cyrenes reproduce sexually, and due to the large number of young per births, the population exceeds over seven billion-- with room on their planet to spare. Including the colonies on their two moons and five of their planets, their total population is roughly 39 billion.

Home-world: Sahaven.

Home-world Description: Sahaven is a large and cold planet that is inhospitable to non-ammonia based life. From space, Sahaven's oceans would appear dark red or brown due to the alkaline content, while black vegetation makes up most of the land that isn't a frozen wasteland. Since water is sparse on Sahaven, only the northern and southern poles actually have any water, and the water that is there form thin glaciers and icy deserts-- it is, however, acidic to cyrenes. The atmosphere is thick with acidic clouds, and acid rainshowers are common.

Cyrenes make their homes on the flat plains near naturally occurring hydrogen vents in Sahaven's surface. Architecture is streamlined and flat due to the pressure of their planet, usually built from a rusty colored metal found naturally in subterranean cave systems.


Species Background:

Sahaven was mostly left alone due to its toxic nature and the general quietness of the cyrene people inhabiting it. Until about 1.3 thousand cycles ago, when one of the aluminum-rich planets was discovered by the Empire, and, by extension, Sahaven and its people as well. Though the planet was inhospitable to any foreign power, the people living on it were highly advanced and had already fully colonized their two moons. Upon discovery, cyrene people were banned from traveling beyond their moons, and many of their highest ranking scientists were hired for medical research and weapons tech advancements.

The cyrenes remained in silent subjugation for the next thousand years, their development stagnant. Upon the fall of the Empire, however, production and advancement kickstarted and shifted into overdrive to make up for their lost time, advancing more in a few dozen years than they had in entire centuries.

With the human empire's hold over them gone, the cyrenes spread beyond their former cage and took control of all but one of the six planets in their solar system. Their people merged early on, forming the Era Cyere (sigh-EAR) Republic.
 
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Still fixing things up a bit, but I like how they turned out.
 
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