Stars. Since the dawn of time, many races looked up to the night sky of their home-planets and stared at the infinite pin-pricks of light, white-hot balls of energy that existed long before their birth, and will continue to exist long after their death. Eager to unravel the mysteries of the galaxy, these races reached out into the sparkling depths of space for eons, perfecting their technology and coming into contact with new beings, until they spread their grasping hands to the edge of a star and grasped it. The stars are sources of energy and wealth, constantly created and re-created in ways to which even the brightest of minds cannot comprehend. They power our engines, fund our projects and warm our hearts with their glittering light. They are the lifeblood of our diverse society, and even the objects of worship for some devoted few. We harness their power, we keep them safe. But when the stars start to go out, and the endless expanse of space begins to darken, society darkens with it - the stars become even more powerful than before. People fight over their light, hoard them to themselves, search for newer and stronger sources of energy in the inky blackness; whereupon they discover the antimatter, and the Sickness of Space begins to spread. For every light must cast a shadow, and the stars' polar opposite lives in coalesced darkness, which spreads throughout the body like a wild infection, driving the host into a frenzy. These beings are collectively labelled "Lost Ones", for they will never see the light again. Brought beyond the reaches of all hope, they plague our skies and attack ships with wild abandon, having no need for food, air or rest. A small, motley crew of space-travellers venture out on a simple mission to retrieve more stars for a cargo company and are thrown into an adventure that exceeds their expectations, as they encounter a new form of energy, and become the vessels of power once locked away in myth and legend. Linked by fate and the inseparable ties of this new-found energy, the crew of "Ad Astra 9" find themselves in more danger than they could ever imagine. Still with me? Brilliant! Quick introduction - I'm RainyDays, I'm pretty well-versed in RP so far and I want to try my hand at starting one up that really caught my attention. This one was inspired by Guardians of the Galaxy and the game Starbound, along with Treasure Planet...lots of inspiration, really. This is just the interest check right now, I plan to get the OOC up and running by Monday if everything's going swimmingly. Essentially, you play as a crew member on Ad Astra 9, a simple space vessel which deals in star-fishing - you go out there with nets on the side of your ship and try to fish up some of the diminishing stars to sell off to other companies. These types of ship usually get attacked by space-pirates, so there's moderate defence and you'll probably know some combat methods. During one of these simple star-hunting endeavours, the ship is forced to make an emergency landing on some abandoned planet, where they discover something truly brilliant... ...which then proceeds to latch onto the crew members like a parasite, and grant them supernatural abilities. Since you're all the holding vessel for something much more powerful than a bunch of stars, and there are a lot of greedy people out there, the crew have to try and keep their power hidden whilst trying to either remove it, use it to their own advantage, or find out the mysteries behind it and the civilization that it came from. This RP will include some violence and gore, and will allow relationships, so long as sex scenes are kept private. It will also have some heavy fantasy elements, including: - Magic (obviously) - Multiple races - A flagrant disregard for how things work in space, EG - space airships replacing the usual spaceship idea. - Various religions, cultures and landscapes that aren't real. It'll probably only have a set number of spaces (excuse the pun) due to the fact it's a small crew. Thoughts and feedback appreciated!