N
Nightstealer
Guest
Original poster
"I sit beside the fire and think
Of all that I have seen
Of meadow flowers and butterflies
In summers that have been
Of yellow leaves and gossamer
In autumns that there were
With morning mist and silver sun
And wind upon my hair
I sit beside the fire and think
Of how the world will be
When winter comes without a spring
That I shall ever see
For still there are so many things
That I have never seen
In every wood in every spring
There is a different green
I sit beside the fire and think
Of people long ago
And people that will see a world
That I shall never know
But all the while I sit and think
Of times there were before
I listen for returning feet
And voices at the door”
J.R.R. Tolkein
“Clocks slay time... time is dead as long as it is being clicked off by little wheels; only when the clock stops does time come to life.” William Faulkner
Few people knew those words, least of all those that lived in the clock realm. To them, keeping the clock functioning, working, keeping time turning was everything. Without it, the world would stop. It is written in the archives of Time. No one should stop the clock. If the clock stopped working, all natural order of life would cease. The Time Keepers relied on time more than anything else. Without the clock they wouldn't be able to tell when to do things. For humans it was okay, they had the sun and the moon to rely on. But the Time Keepers had only the chimes of the clock. A world without time was the end of the world altogether. What people didn't understand was that the Strasbourg Cathedral clock was in fact the most important clock in the world. It was the home of the Time Keepers and if it stopped, eternity would freeze. No more changing time. But the clock is slowing. It gets slower by a minute every day. In less than two months it will stop altogether and then... well you get the idea.
Generation after generation of Time Keepers have watched over the clock, kept it working. Every generation five new Time Keepers from each class were selected to be raised in the ways of the Time Wielders, those chosen by their esteemed leaders to be trained to aid the oncoming events. It was certain that one day the clock would slow and they would need to have a chosen army to help save the clock. These chosen Keepers were trained in many different arts, the history of the ancient clock and even certain fighting styles and techniques. There is an order of Keepers that believe the clock is killing time. They will do anything to prevent the Wielders from saving eternity. This order is known as the Mages.
The setting:
Inside the clock is a city that runs on coal and steam. It is not a modern city. Everything is clockwork, cogs, steam and coal. There is no sky, no earth, no sea. Everything they need to survive is brought in on supply carts from the traders that explore the Great Unknown that is the outside of the clock. Few keepers have set foot outside in the Great Unknown. Even fewer have made it back. It is a dangerous place.
The Time Keepers:
These small people are generally peaceful. They work in harmony to keep the clock going. They live their lives without too much drama. A lot of their buildings and creations were influenced by reports from the Great Unknown that the traders brought with them, with tales of the giants, the buildings that reached the Great Beyond and the mechanical creatures that the giants rode around in. Of course, there are conflicts on occasion, but that is to be known with so many people living together.
There is a class system of the higher ups and the lower classes:
The higher ups are the Elders and their families. The Elders make the decisions for the societies. They decide who becomes a Wielder, who is banished, though that is a rare occurance, who does what job. T
hen there are the Enforcers, which are essentially, the police force of the Keepers. They just monitor, make sure everyone does their assigned tasks and that there are as few conflicts as possible.
Then there are the Tinkerers. The Tinkerers are those assigned to the very important task of maintaining the Clock's working order. It is a great honour to be a Tinkerer.
The Shiners are the ones that manufacture Tinker tools and much of the city. They work together with Lesser Tinkerers, that is, apprentice Tinkerers, to build much of the city and machinery they use. Shiners are pretty much the handymen of the city. good enough to make the city work, not quite good enough to be trusted with the great task of keeping the clock functioning.
Lesser Shiners are those apprenticed to the Shiners.
The Scrubs are on the bottom rung. They have the task of cleaning the streets, the plumbing and all the mess that a city leaves behind. It is an undesirable job. Of course, there are those that don't even have the fortune of being put in a class, but they go unnoticed for the most part. Time Keepers live for up to 200 years. After their 199th year their health begins to deterriorate rapidly and they have the year to pass on their legacy, if they have one.
The Time Wielders:
The wielders are the chosen. They were raised to be the saviors of time. They have a few magickal abilities, that is knowledge of small enchantments such as protection and defensive magicks. But they can perform these only with use of runes. They do not know offensive magicks, as offensive magicks are considered dark. They are trained however in the use of weaponry and fighting techniques. Remember, they are peaceful folk and prefer not to end lives. They know the lore of the Ancient Clock and the reasons for their tasks. They have their own techniques and skills. Some are good with machines, some are talented artists. These Keepers are the best educated, even above those families of the Elders. The Wielders are all aged from 12 years of age to 190 years. After their 190th year they are inducted to be tutors of the next generation of the Wielders so that the legacy may live on. Children begin their training at the age of three. It isn't until their twelfth year that they are officially made Wielder's by ceremony.
The Mages:
This is the order that opposes the Wielders. They have a large artillery of dark magicks at their disposal, and much fighting skill. They don't live by the same code that the Wielders do. They will risk anything to stop them saving time. They know of the lore, the prophecy, but don't believe it. They do not possess godlike abilities. They do not have any unnatural physical strengths. They are just as the Keepers, only they are all covered in violet runes that glow omiscently. They may perform magicks that can enhance their physical strengths but their powers are limited to a time period. The older the Keeper, the longer they are able to cast magicks.
The Rules:
1. Listen to the GM (me) at all times
2. No God Modding. That means no over enhancing characters, no giving them abilities they shouldn't possess. No immortality. Everything dies
3. At least 1-2 paragraphs per post. Each paragraph should be at LEAST four lines long. I'd prefer more but I understand mental block
4. This is a friendly rp. No disrespecting other members, no bringing in conflict from outside. I don't care how much Sammy Joe and Jimmy Jack don't get along. In here we are all friends.
5. If you have problems or questions about the roleplay, bring them up with me. Don't b*tch about it to your friends. The problem can't be solved if I don't know about it. Honesty is key.
6. This is a steampunk rp. No cyberpunk, no modernisation okay?
7. the only species in this is Time Keeper. They can look like normal humans, they can look like sea monkeys. But they are all one species.
8. Have fun. It's why we're here right?
9. No one is permitted to be an elder. Elders are NPC only or played by myself.
Character Sheet:
Name:
Gender:
Age: (15-199)
Class: (enforcer, tinkerer, lesser tinkerer, shiner, lesser Shiner or scrub)
Appearance:(if you must use anime make it decent. none of that sketchy style)
Personality:
History:
Other:(what they specialise in, sexual orientation, family, anything that you feel people need to know)
My character:
Name: Enox Elrida
Gender: female
Age: 19
Class: Shiner/ Wielder
Appearance:
Personality: Enox is playful, loving and superstitious. She has a love for mechanics, and her friends in the Wielder Guild. Her friendly attitude makes many people trust and respect her. She has respect for the Elders and Scrubs alike. She shows nothing but kindness to people. unless they get on her bad side. She has a temper and a stubborn streak. She is willful, possessive and protective. She often climbs to the highest point of the clock just to see the Great Unknown. She is curious about it, inquisitive and has a passion for new things. She fears the ending of time.
History: Enox was raised by her mother and father to be a cheerful, inquisitive girl. At the age of three all the Keeper children were tested for the abilities that would allow them to be exceptional Wielders. She was chosen among the five Shiner class children for her generation and taken to the Guild to be trained. through that time she was tested, pushed to limits physically, mentally and emotionally and trialed in written and practical exams of all her skills. She saw many of the other recruits fail tests and trials and gradually one by one the large number of recruits dwindled until only a few from each Class remained. She knew that one day they would be needed, and though she was sad that she wouldn't get to spend her life finding a partner and living the dreams she'd often had in the first few years of the training, she knew her task was an important one. She was allowed to get out and join society again when she was fifteen and she returned home to her parents who helped her maintain her place in society. The elders didn't believe that they should be subjected to 190 years of seclusion. If the time came for them to be called upon, they would be. They had to go in for regular conditioning once a week, to keep in shape and keep their skills and knowledge sharp, but other than that it was a peaceful life that Enox had. Until the clock began to slow.
Other: She is working on manufacturing her own working prototype of a steam powered droid. Specialises in engineering. is very good at climbing.
Of all that I have seen
Of meadow flowers and butterflies
In summers that have been
Of yellow leaves and gossamer
In autumns that there were
With morning mist and silver sun
And wind upon my hair
I sit beside the fire and think
Of how the world will be
When winter comes without a spring
That I shall ever see
For still there are so many things
That I have never seen
In every wood in every spring
There is a different green
I sit beside the fire and think
Of people long ago
And people that will see a world
That I shall never know
But all the while I sit and think
Of times there were before
I listen for returning feet
And voices at the door”
J.R.R. Tolkein
“Clocks slay time... time is dead as long as it is being clicked off by little wheels; only when the clock stops does time come to life.” William Faulkner
Few people knew those words, least of all those that lived in the clock realm. To them, keeping the clock functioning, working, keeping time turning was everything. Without it, the world would stop. It is written in the archives of Time. No one should stop the clock. If the clock stopped working, all natural order of life would cease. The Time Keepers relied on time more than anything else. Without the clock they wouldn't be able to tell when to do things. For humans it was okay, they had the sun and the moon to rely on. But the Time Keepers had only the chimes of the clock. A world without time was the end of the world altogether. What people didn't understand was that the Strasbourg Cathedral clock was in fact the most important clock in the world. It was the home of the Time Keepers and if it stopped, eternity would freeze. No more changing time. But the clock is slowing. It gets slower by a minute every day. In less than two months it will stop altogether and then... well you get the idea.
Generation after generation of Time Keepers have watched over the clock, kept it working. Every generation five new Time Keepers from each class were selected to be raised in the ways of the Time Wielders, those chosen by their esteemed leaders to be trained to aid the oncoming events. It was certain that one day the clock would slow and they would need to have a chosen army to help save the clock. These chosen Keepers were trained in many different arts, the history of the ancient clock and even certain fighting styles and techniques. There is an order of Keepers that believe the clock is killing time. They will do anything to prevent the Wielders from saving eternity. This order is known as the Mages.
The setting:
Inside the clock is a city that runs on coal and steam. It is not a modern city. Everything is clockwork, cogs, steam and coal. There is no sky, no earth, no sea. Everything they need to survive is brought in on supply carts from the traders that explore the Great Unknown that is the outside of the clock. Few keepers have set foot outside in the Great Unknown. Even fewer have made it back. It is a dangerous place.
The Time Keepers:
These small people are generally peaceful. They work in harmony to keep the clock going. They live their lives without too much drama. A lot of their buildings and creations were influenced by reports from the Great Unknown that the traders brought with them, with tales of the giants, the buildings that reached the Great Beyond and the mechanical creatures that the giants rode around in. Of course, there are conflicts on occasion, but that is to be known with so many people living together.
There is a class system of the higher ups and the lower classes:
The higher ups are the Elders and their families. The Elders make the decisions for the societies. They decide who becomes a Wielder, who is banished, though that is a rare occurance, who does what job. T
hen there are the Enforcers, which are essentially, the police force of the Keepers. They just monitor, make sure everyone does their assigned tasks and that there are as few conflicts as possible.
Then there are the Tinkerers. The Tinkerers are those assigned to the very important task of maintaining the Clock's working order. It is a great honour to be a Tinkerer.
The Shiners are the ones that manufacture Tinker tools and much of the city. They work together with Lesser Tinkerers, that is, apprentice Tinkerers, to build much of the city and machinery they use. Shiners are pretty much the handymen of the city. good enough to make the city work, not quite good enough to be trusted with the great task of keeping the clock functioning.
Lesser Shiners are those apprenticed to the Shiners.
The Scrubs are on the bottom rung. They have the task of cleaning the streets, the plumbing and all the mess that a city leaves behind. It is an undesirable job. Of course, there are those that don't even have the fortune of being put in a class, but they go unnoticed for the most part. Time Keepers live for up to 200 years. After their 199th year their health begins to deterriorate rapidly and they have the year to pass on their legacy, if they have one.
The Time Wielders:
The wielders are the chosen. They were raised to be the saviors of time. They have a few magickal abilities, that is knowledge of small enchantments such as protection and defensive magicks. But they can perform these only with use of runes. They do not know offensive magicks, as offensive magicks are considered dark. They are trained however in the use of weaponry and fighting techniques. Remember, they are peaceful folk and prefer not to end lives. They know the lore of the Ancient Clock and the reasons for their tasks. They have their own techniques and skills. Some are good with machines, some are talented artists. These Keepers are the best educated, even above those families of the Elders. The Wielders are all aged from 12 years of age to 190 years. After their 190th year they are inducted to be tutors of the next generation of the Wielders so that the legacy may live on. Children begin their training at the age of three. It isn't until their twelfth year that they are officially made Wielder's by ceremony.
The Mages:
This is the order that opposes the Wielders. They have a large artillery of dark magicks at their disposal, and much fighting skill. They don't live by the same code that the Wielders do. They will risk anything to stop them saving time. They know of the lore, the prophecy, but don't believe it. They do not possess godlike abilities. They do not have any unnatural physical strengths. They are just as the Keepers, only they are all covered in violet runes that glow omiscently. They may perform magicks that can enhance their physical strengths but their powers are limited to a time period. The older the Keeper, the longer they are able to cast magicks.
The Rules:
1. Listen to the GM (me) at all times
2. No God Modding. That means no over enhancing characters, no giving them abilities they shouldn't possess. No immortality. Everything dies
3. At least 1-2 paragraphs per post. Each paragraph should be at LEAST four lines long. I'd prefer more but I understand mental block
4. This is a friendly rp. No disrespecting other members, no bringing in conflict from outside. I don't care how much Sammy Joe and Jimmy Jack don't get along. In here we are all friends.
5. If you have problems or questions about the roleplay, bring them up with me. Don't b*tch about it to your friends. The problem can't be solved if I don't know about it. Honesty is key.
6. This is a steampunk rp. No cyberpunk, no modernisation okay?
7. the only species in this is Time Keeper. They can look like normal humans, they can look like sea monkeys. But they are all one species.
8. Have fun. It's why we're here right?
9. No one is permitted to be an elder. Elders are NPC only or played by myself.
Character Sheet:
Name:
Gender:
Age: (15-199)
Class: (enforcer, tinkerer, lesser tinkerer, shiner, lesser Shiner or scrub)
Appearance:(if you must use anime make it decent. none of that sketchy style)
Personality:
History:
Other:(what they specialise in, sexual orientation, family, anything that you feel people need to know)
My character:
Name: Enox Elrida
Gender: female
Age: 19
Class: Shiner/ Wielder
Appearance:
Personality: Enox is playful, loving and superstitious. She has a love for mechanics, and her friends in the Wielder Guild. Her friendly attitude makes many people trust and respect her. She has respect for the Elders and Scrubs alike. She shows nothing but kindness to people. unless they get on her bad side. She has a temper and a stubborn streak. She is willful, possessive and protective. She often climbs to the highest point of the clock just to see the Great Unknown. She is curious about it, inquisitive and has a passion for new things. She fears the ending of time.
History: Enox was raised by her mother and father to be a cheerful, inquisitive girl. At the age of three all the Keeper children were tested for the abilities that would allow them to be exceptional Wielders. She was chosen among the five Shiner class children for her generation and taken to the Guild to be trained. through that time she was tested, pushed to limits physically, mentally and emotionally and trialed in written and practical exams of all her skills. She saw many of the other recruits fail tests and trials and gradually one by one the large number of recruits dwindled until only a few from each Class remained. She knew that one day they would be needed, and though she was sad that she wouldn't get to spend her life finding a partner and living the dreams she'd often had in the first few years of the training, she knew her task was an important one. She was allowed to get out and join society again when she was fifteen and she returned home to her parents who helped her maintain her place in society. The elders didn't believe that they should be subjected to 190 years of seclusion. If the time came for them to be called upon, they would be. They had to go in for regular conditioning once a week, to keep in shape and keep their skills and knowledge sharp, but other than that it was a peaceful life that Enox had. Until the clock began to slow.
Other: She is working on manufacturing her own working prototype of a steam powered droid. Specialises in engineering. is very good at climbing.