# Sanity is for the weak

Discussion in 'THREAD ARCHIVES' started by Grothnor, Mar 14, 2016.

1. Imma test some dice throws, see how the dice system werks

Grothnor threw 10-faced die for: pants Total: 67
#1
2. ROLL FOR INITIATIVE

Edit: DAMN 20 strength?

Grothnor threw 10-faced die for: WS, BS, S, T, Total: 50
#2
3. Testing stuff is fuuuuuuuuuunnnnnununun.

Grothnor threw 6-faced die for: Pants are nice Total: 3
Grothnor threw 6-faced die for: AdMech4lyfe Total: 1
#3
{tbody}
{tr=top}
{td=13%x@}
Action{/td}

{td=9%x@}
Type{/td}

{td=19%x@}
Subtype(s){/td}

{td=59%x@}
Description (May only make 1 attack and 1 concentration action per turn){/td}
{/tr}
{tr=top}
{td=13%x@}
Aim{/td}

{td=9%x@}
Half/Full{/td}

{td=19%x@}
Concentration{/td}

{td=59%x@}
+10/20 WS or BS to next attack, max +20, reactions remove bonus.{/td}
{/tr}
{tr=top}
{td=13%x@}
All Out Attack{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Attack, Melee{/td}

{td=59%x@}
Lose reaction for +20 WS{/td}
{/tr}
{tr=top}
{td=13%x@}
Brace Heavy Weapon{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Misc.{/td}

{td=59%x@}
{/tr}
{tr=top}
{td=13%x@}
Called Shot{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Attack, Concentration, Ranged/Melee{/td}

{td=59%x@}
Attack a specific location with a -20 penalty to WS/BS.{/td}
{/tr}
{tr=top}
{td=13%x@}
Charge{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Attack, Melee, Movement{/td}

{td=59%x@}
Move charge distance (3 times Ag bonus). Must move last 4 meters in a straight line, +10 WS.{/td}
{/tr}
{tr=top}
{td=13%x@}
Defensive Stance{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Concentration, Melee{/td}

{td=59%x@}
Gain an additional reaction, enemies suffer -20 WS to attacks.{/td}
{/tr}
{tr=top}
{td=13%x@}
Delay{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Misc. {/td}

{td=59%x@}
May take any half action before next turn.{/td}
{/tr}
{tr=top}
{td=13%x@}
Disengage{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Movement{/td}

{td=59%x@}
Breaks out of melee and makes a half move without taking opportunity attack.{/td}
{/tr}
{tr=top}
{td=13%x@}
Dodge{/td}

{td=9%x@}
Reaction{/td}

{td=19%x@}
Movement{/td}

{td=59%x@}
Use Dodge Skill to avoid enemy attacks.{/td}
{/tr}
{tr=top}
{td=13%x@}
Feint{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Melee{/td}

{td=59%x@}
Opposed WS test, if won, next attack cannot be dodged or parried.{/td}
{/tr}
{tr=top}
{td=13%x@}
Focus Power{/td}

{td=9%x@}
Varies{/td}

{td=19%x@}
Varies{/td}

{td=59%x@}
Use psychic power.{/td}
{/tr}
{tr=top}
{td=13%x@}
Full Auto Burst{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Attack, Ranged{/td}

{td=59%x@}
+20 BS, plus one hit per degree of success.{/td}
{/tr}
{tr=top}
{td=13%x@}
Grapple{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Attack, Melee{/td}

{td=59%x@}
See Grapple options.{/td}
{/tr}
{tr=top}
{td=13%x@}
Guarded Action{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Concentration, Melee/Ranged{/td}

{td=59%x@}
-10 to WS or BS, +10 to Evasion Tests until next turn.{/td}
{/tr}
{tr=top}
{td=13%x@}
Jump/Leap{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Movement{/td}

{td=59%x@}
Jump vertically or leap horizontally.{/td}
{/tr}
{tr=top}
{td=13%x@}
Knock Down{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Attack, Melee{/td}

{td=59%x@}
Opposed S test, knocks enemy prone if successful. 2 degrees of success, deals 1d5-3+SB damage and 1 fatigue. 2 degrees of failure, attacker knocked prone. +10 if attacker moved.{/td}
{/tr}
{tr=top}
{td=13%x@}
Lightning Attack{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Attack, Melee{/td}

{td=59%x@}
-10 WS, one hit per degree of success. Requires Lightning Attack talent.{/td}
{/tr}
{tr=top}
{td=13%x@}
Maneuver{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Melee, Movement{/td}

{td=59%x@}
Opposed WS test, if success, move enemy 1 meter.{/td}
{/tr}
{tr=top}
{td=13%x@}
Move{/td}

{td=9%x@}
Half/Full{/td}

{td=19%x@}
Movement{/td}

{td=59%x@}
Move Ag Bonus per half action used.{/td}
{/tr}
{tr=top}
{td=13%x@}
Overwatch{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Attack, Concentration, Ranged{/td}

{td=59%x@}
Set up a killzone and use Suppressing Fire on enemies who enter killzone.{/td}
{/tr}
{tr=top}
{td=13%x@}
Parry{/td}

{td=9%x@}
Reaction{/td}

{td=19%x@}
Defence, Melee{/td}

{td=59%x@}
Test WS to avoid attacks (in melee only).{/td}
{/tr}
{tr=top}
{td=13%x@}

{td=9%x@}
Half{/td}

{td=19%x@}
Misc.{/td}

{td=59%x@}
{/tr}
{tr=top}
{td=13%x@}

{td=9%x@}
Varies{/td}

{td=19%x@}
Misc.{/td}

{td=59%x@}
{/tr}
{tr=top}
{td=13%x@}
Run{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Movement{/td}

{td=59%x@}
Move six times Ag Bonus, enemies get -20 BS and +20 WS to hit.{/td}
{/tr}
{tr=top}
{td=13%x@}
Semi-Auto Burst{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Attack, Ranged{/td}

{td=59%x@}
+10 BS, additional hit for every two degrees of success.{/td}
{/tr}
{tr=top}
{td=13%x@}
Stand/(Dis)Mount{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Movement{/td}

{td=59%x@}
Stand up from prone or get into/out of vehicle or onto/off of mounted creature.{/td}
{/tr}
{tr=top}
{td=13%x@}
Standard Attack{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Attack, Melee/Ranged{/td}

{td=59%x@}
+0 BS/WS, one hit.{/td}
{/tr}
{tr=top}
{td=13%x@}
Stun{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Attack, Melee{/td}

{td=59%x@}
Called Melee Shot to head, 1d10+SB vs head, target stunned if success.{/td}
{/tr}
{tr=top}
{td=13%x@}
Suppressing Fire{/td}

{td=9%x@}
Full{/td}

{td=19%x@}
Attack, Ranged{/td}

{td=59%x@}
Make Full Auto Burst at -20, declare killzone, all targets take -20 test for pinning, Use Semi-Auto Burst for hits.{/td}
{/tr}
{tr=top}
{td=13%x@}
Swift Attack{/td}

{td=9%x@}
Half{/td}

{td=19%x@}
Attack, Melee{/td}

{td=59%x@}
+0 WS, additional hit for every two degrees of success. Requires Swift Attack talent.{/td}
{/tr}
{tr=top}
{td=13%x@}

{td=9%x@}
Full{/td}

{td=19%x@}
Concentration, Movement{/td}

{td=59%x@}
Make a full move action and benefit from last cover until next turn.{/td}
{/tr}
{tr=top}
{td=13%x@}
Use Skill{/td}

{td=9%x@}
Varies{/td}

{td=19%x@}
Concentration, Misc.{/td}

{td=59%x@}
Use a skill.{/td}
{/tr}
{/tbody}
[/xtable]

#4

• {slide=Hobo faith|center}hobos believe in the hobo pope. it's pretty kewl{/slide}

{slide=hobo artichokes}archipelago. nound. itemb.{/slide}

{slide=Hobo pants}hobohobohobohobo{/slide}

#5

• {slide=aaaaaass}qwerty{/slide}

#6
5. Article: hobos are hopos

#7

6. Cows are the natural enemies of therapods. Therapods are stupid. Relevance is relative. Pants.

#8
7. Yo mutheeer
addafsdcsdsfwef wefwef w wef we fw gefgwe fwef wef f

#9

• {slide=tab|center}assassippi{/slide}

{slide=shnitzel}the favorite treat{/slide}

{slide=4}leetle geerls and boyz teer eet.{/slide}

WHY U NO WERK?

#10
8. « »
wat am i doin?
wwwwwwwwwerewelf
fek ifIkno
kekekekkekekekkeekekek

#11
1. Title: I am a strength.
• Poop.
• Argus
• <ec

#12
9. Gibbering slime I am

#13
10. #14
Last edited: Apr 22, 2016
11. Giant monkey hands pants artichokes and lemongrab inquisitors

#15
12. monkey fart
dsvdvsd
vfvfsvfsvfsvfvsfsvfvssddsvsdvvdsvdvdvddvvvdsvsvvsd

ffffffffffffffffffffffffffigs

#16
13. SwegSwegsweg
Im gud i swer
luddie the kurzeed
dat boss can suck my ass

#17
14. Let's see....We need to go deeper....
Spoiler
REFERENCES

#18
15. Spoiler
Hi

#19
16. $22+22$

#20