Sanity is for the weak

Discussion in 'THE TEST CHAMBERS' started by Grothnor, Mar 14, 2016.

  1. Imma test some dice throws, see how the dice system werks
     
    Grothnor threw 10-faced die for: pants Total: 67 $dice $dice $dice $dice $dice $dice $dice $dice $dice $dice $dice $dice
  2. ROLL FOR INITIATIVE

    Edit: DAMN 20 strength?
     
    Grothnor threw 10-faced die for: WS, BS, S, T, Total: 50 $dice $dice $dice $dice $dice $dice $dice $dice
  3. Testing stuff is fuuuuuuuuuunnnnnununun.
     
    Grothnor threw 6-faced die for: Pants are nice Total: 3 $dice
    Grothnor threw 6-faced die for: AdMech4lyfe Total: 1 $dice
  4. [xtable=border:1|cellpadding:4|cellspacing:0|100%x@]
    {tbody}
    {tr=top}
    {td=13%x@}
    Action{/td}

    {td=9%x@}
    Type{/td}

    {td=19%x@}
    Subtype(s){/td}

    {td=59%x@}
    Description (May only make 1 attack and 1 concentration action per turn){/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Aim{/td}

    {td=9%x@}
    Half/Full{/td}

    {td=19%x@}
    Concentration{/td}

    {td=59%x@}
    +10/20 WS or BS to next attack, max +20, reactions remove bonus.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    All Out Attack{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Attack, Melee{/td}

    {td=59%x@}
    Lose reaction for +20 WS{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Brace Heavy Weapon{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Misc.{/td}

    {td=59%x@}
    Ready heavy weapon to fire.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Called Shot{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Attack, Concentration, Ranged/Melee{/td}

    {td=59%x@}
    Attack a specific location with a -20 penalty to WS/BS.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Charge{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Attack, Melee, Movement{/td}

    {td=59%x@}
    Move charge distance (3 times Ag bonus). Must move last 4 meters in a straight line, +10 WS.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Defensive Stance{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Concentration, Melee{/td}

    {td=59%x@}
    Gain an additional reaction, enemies suffer -20 WS to attacks.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Delay{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Misc. {/td}

    {td=59%x@}
    May take any half action before next turn.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Disengage{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Movement{/td}

    {td=59%x@}
    Breaks out of melee and makes a half move without taking opportunity attack.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Dodge{/td}

    {td=9%x@}
    Reaction{/td}

    {td=19%x@}
    Movement{/td}

    {td=59%x@}
    Use Dodge Skill to avoid enemy attacks.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Feint{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Melee{/td}

    {td=59%x@}
    Opposed WS test, if won, next attack cannot be dodged or parried.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Focus Power{/td}

    {td=9%x@}
    Varies{/td}

    {td=19%x@}
    Varies{/td}

    {td=59%x@}
    Use psychic power.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Full Auto Burst{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Attack, Ranged{/td}

    {td=59%x@}
    +20 BS, plus one hit per degree of success.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Grapple{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Attack, Melee{/td}

    {td=59%x@}
    See Grapple options.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Guarded Action{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Concentration, Melee/Ranged{/td}

    {td=59%x@}
    -10 to WS or BS, +10 to Evasion Tests until next turn.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Jump/Leap{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Movement{/td}

    {td=59%x@}
    Jump vertically or leap horizontally.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Knock Down{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Attack, Melee{/td}

    {td=59%x@}
    Opposed S test, knocks enemy prone if successful. 2 degrees of success, deals 1d5-3+SB damage and 1 fatigue. 2 degrees of failure, attacker knocked prone. +10 if attacker moved.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Lightning Attack{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Attack, Melee{/td}

    {td=59%x@}
    -10 WS, one hit per degree of success. Requires Lightning Attack talent.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Maneuver{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Melee, Movement{/td}

    {td=59%x@}
    Opposed WS test, if success, move enemy 1 meter.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Move{/td}

    {td=9%x@}
    Half/Full{/td}

    {td=19%x@}
    Movement{/td}

    {td=59%x@}
    Move Ag Bonus per half action used.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Overwatch{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Attack, Concentration, Ranged{/td}

    {td=59%x@}
    Set up a killzone and use Suppressing Fire on enemies who enter killzone.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Parry{/td}

    {td=9%x@}
    Reaction{/td}

    {td=19%x@}
    Defence, Melee{/td}

    {td=59%x@}
    Test WS to avoid attacks (in melee only).{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Ready{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Misc.{/td}

    {td=59%x@}
    Ready a weapon or item.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Reload{/td}

    {td=9%x@}
    Varies{/td}

    {td=19%x@}
    Misc.{/td}

    {td=59%x@}
    Reload a ranged weapon.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Run{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Movement{/td}

    {td=59%x@}
    Move six times Ag Bonus, enemies get -20 BS and +20 WS to hit.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Semi-Auto Burst{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Attack, Ranged{/td}

    {td=59%x@}
    +10 BS, additional hit for every two degrees of success.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Stand/(Dis)Mount{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Movement{/td}

    {td=59%x@}
    Stand up from prone or get into/out of vehicle or onto/off of mounted creature.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Standard Attack{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Attack, Melee/Ranged{/td}

    {td=59%x@}
    +0 BS/WS, one hit.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Stun{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Attack, Melee{/td}

    {td=59%x@}
    Called Melee Shot to head, 1d10+SB vs head, target stunned if success.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Suppressing Fire{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Attack, Ranged{/td}

    {td=59%x@}
    Make Full Auto Burst at -20, declare killzone, all targets take -20 test for pinning, Use Semi-Auto Burst for hits.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Swift Attack{/td}

    {td=9%x@}
    Half{/td}

    {td=19%x@}
    Attack, Melee{/td}

    {td=59%x@}
    +0 WS, additional hit for every two degrees of success. Requires Swift Attack talent.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Tactical Advance{/td}

    {td=9%x@}
    Full{/td}

    {td=19%x@}
    Concentration, Movement{/td}

    {td=59%x@}
    Make a full move action and benefit from last cover until next turn.{/td}
    {/tr}
    {tr=top}
    {td=13%x@}
    Use Skill{/td}

    {td=9%x@}
    Varies{/td}

    {td=19%x@}
    Concentration, Misc.{/td}

    {td=59%x@}
    Use a skill.{/td}
    {/tr}
    {/tbody}
    [/xtable]
     

    • {slide=Hobo faith|center}hobos believe in the hobo pope. it's pretty kewl{/slide}

      {slide=hobo artichokes}archipelago. nound. itemb.{/slide}

      {slide=Hobo pants}hobohobohobohobo{/slide}
     

    • {slide=aaaaaass}qwerty{/slide}
     
  5. Article: hobos are hopos
    your mutha
     

  6. Cows are the natural enemies of therapods. Therapods are stupid. Relevance is relative. Pants.
     
  7. Yo mutheeer
    addafsdcsdsfwef wefwef w wef we fw gefgwe fwef wef f
     

    • {slide=tab|center}assassippi{/slide}

      {slide=shnitzel}the favorite treat{/slide}

      {slide=4}leetle geerls and boyz teer eet.{/slide}

    WHY U NO WERK?
     
  8. « »
    wat am i doin?
    wwwwwwwwwerewelf
    fek ifIkno
    kekekekkekekekkeekekek
     
    1. Title: I am a strength.
      • Poop.
      • Argus
      • <ec
     
  9. Gibbering slime I am
     
  10. #14 Grothnor, Apr 22, 2016
    Last edited: Apr 22, 2016
  11. Giant monkey hands pants artichokes and lemongrab inquisitors
     
  12. monkey fart
    dsvdvsd
    vfvfsvfsvfsvfvsfsvfvssddsvsdvvdsvdvdvddvvvdsvsvvsd

    ffffffffffffffffffffffffffigs
     
  13. SwegSwegsweg
    Im gud i swer
    luddie the kurzeed
    dat boss can suck my ass
     
  14. How deep can it go? (open)
    Let's see....We need to go deeper....
    Spoiler
    REFERENCES
     
  15. Spoiler
    Different combos (open)
    Hi