Which role are you most interested in?

  • Coordinator

    Votes: 1 10.0%
  • Scout

    Votes: 2 20.0%
  • Infiltrator

    Votes: 2 20.0%
  • Doctor

    Votes: 0 0.0%
  • Assassin

    Votes: 3 30.0%
  • Warrior

    Votes: 2 20.0%

  • Total voters
    10
Status
Not open for further replies.
S

Sarokhor

Guest
Original poster
IC Thread: CLOSED SIGNUPS - Sanguine Dirge IC
IC Crack Thread: CLOSED SIGNUPS - Sanguine Dirge IC: The Pilgrim's Respite

It was the 1365th year after the death of the Alorran messiah. A man proclaimed to be a messenger from the gods intended to lead humanity to a life beyond the tyranny and corruption of kings and lords. Beyond the oppression of their government and soldiers... Such treason was not tolerated for long and soon enough the messiah was cornered and he sacrificed himself to save his followers. As the messiah walked the holy halls of Skariskall lit ablaze with godly mystical flames, the soldiers of the king were frozen as the man did not burn but instead spoke of forgiving them for their misguided loyalties and sin. In the end the messiah was struck down by Grand King Amaraan, ruler of all of Alor by the authority of the kings and queens of the territories within the region. The king's blade, a symbol of his rightful status as Grand King, plunged itself into the heart of the messiah and the flames reached out, engulfing both men and consuming them until naught was left but the blade, now cursed inflict the same fiery fate upon any who dared to wield the mantle of king of Alor ever again.

The followers of the messiah fled during the outcry and chaos of such a magical event. These men and women were never seen again in the eyes of the public. As far as the governments and kingdoms of the world were considered they fled into exile never to be heard of again. Yet this was far from the case, they had indeed exiled themselves from public view but only to operate as the shadowy hand of the gods to slowly unravel the corruption under the blessing of the messiah's sacrifice. For since that event there has never been another grand king who claimed ownership over the entire region. And with the blades of the Sanguine Dirge nipping at every scrap of corruption and lordship slowly for over a millennium, the world was changing. The people of Timinster have rallied and ousted their governor due to proof of his sinister love of torturing young children for his enjoyment. With the power of an entire city in uproar the governor and all those loyal to him were driven from the city. Whilst they would have fled to the governor's superior: Baron Higram of Dafeld Tower, and asked for assistance they never made it that far. In the forest before the tower the governor and his soldiers were slain and pinned to the trees as a sign that the citizens of Timinster had the support of the now infamous assassins of the Sanguine Dirge. With the previously hidden group coming forth into the public eye their fight was only just beginning


The story will follow the upcoming conflicts across Alor as the Sanguine Dirge continues their bloody deeds in the name of the gods. The finale should be the elimination of all governments and lordships to deliver the region into a collective democracy as per the will of the gods. Plus a secret twist that leads into a final arc



Your character will fill one of these limited roles in the newest assembled group of the Sanguine Dirge:

Coordinator: The group leader responsible for planning out the method in which the group will complete the mission assigned by the grand master. The coordinator is the only one who receives communications with the grand master. Coordinators should be detail oriented, inspiring, and strategic. Yet they also possess the ability to fight yet not at the same level as an assassin or warrior. The coordinator should rarely involve him/herself in combat operations unless necessary and should focus on commanding and guiding the group

Coordinators passively have the ability to send magical messages to the group using animals. The coordinator can also receive feedback given to the animal verbally by group members. This allows the coordinator to change his plan to fit any changes in the situation and any new information gathered by any group member

Slots: 1 (Filled)


Scout: The scout is a long range character who observes the target and the surrounding environment, reporting any relevant information to the Coordinator. The scout is an expert at recognizing weaknesses in defenses, locating traps and hidden areas, and for taking out isolated and vulnerable targets at a distance. They can also of course support warriors by injuring or killing targets that flank or overwhelm him/her. Their close range skills are very poor in comparison to a warrior or assassin but they make up for it with stealth, range, and athleticism to escape

Scouts passively have keen eyesight far beyond a normal person's ability. Able to zoom in and make out details at over a mile away. This is part of the reason they make great archers with enough practice with a bow or other distance weapons

Slots: 2 (2 Reserved)


Infiltrator: The infiltrator is a master of disarming traps, picking locks, and sabotaging various vital structures. An infiltrator ensures the group can enter, conduct the mission, and leave safely with or without finesse. The infiltrator is a close ranged fighter and uses tools and gadgets to accomplish their objectives. They can be stealthy, bold, magic oriented, or charismatic and can be used for close ranged scouting of an interior. The infiltrator can also serve as a spy if they manage to become involved in the inner works of the target's government. This undercover work is the ultimate source of information and sabotaging essential for the long term goal of eliminating the government

Infiltrators passively have the ability to phase through non-living material when focusing very intensely. This is useful for getting themselves inside neigh impregnable structures to more easily sabotage the defenses, scout, and open the way for the rest of the group

Slots: 2 (1 Reserved, 1 Filled)


Doctor: Being an outlaw group the Dirge needs these characters to treat injuries without drawing the attention of the local government. The doctor also serves as a discreet trader with local businesses for supplies. Food, water, medicine, tools, poisons, ect. The doctor can also use his/her expertise and equipment to create medicine, poisons, or other useful mixtures such as acids or explosives with the proper ingredients. The doctor is not so much a fighter as a support character who helps the group to survive after a battle or helps them to escape if things go poorly during a fight. However the doctor can indeed kill as they have enough knowledge to strike a lethal blow to anyone not paying him/her much mind

Doctors passively gain the ability to sense ailments in a person's body allowing them to more swiftly diagnose and treat or worsen the effects. They can also see and identify residue substances on surfaces. This allows a doctor to be a detective of sorts and piece together an idea of what has happened in an area recently

Slots: (Filled)


Assassin: The assassin is the silent stalker and executor of high value or hard to kill targets. The assassin can stay hidden either stealthily or in plan sight by blending in until they are ready to strike. With expert knowledge in vital points, poisons, and armor weaknesses they strike with calm and deadly precision using the element of surprise to kill their targets before they can fight back. Assassins are also great short or medium range fighters but tend to be poorly armored for sustained combat. As such it is a good idea for an assassin to eliminate only essential targets before fleeing or hiding

Assassins passively gain the ability to blend in with their environment when focusing hard enough. This can allow an assassin to be nearly indistinguishable from the bush they are hiding in or simply unremarkable in the group they are moving in

Slots: (Filled)


Warrior: The warrior is a heavily armed and armored close range character who attacks head on to outlast or skillfully defeat a target. Warriors in the dirge are often used as a distraction for more subtle tactics to work without a hitch, though they are also used when subtly is impossible in a situation. Most warriors can fight multiple opponents at once without much trouble due to armor, training, and the blessing of the gods

Warriors passively gain the ability to see 360 around themselves as far as 10 meters. This allows them to better defend themselves from flanking maneuvers or sneaky ranged attacks. It does take a lot of mental focus though

Slots: 2 (Filled)

Character Bios should follow these guidelines:


Name: (First, Last)


Age: (between 10-30)


Race: (human, elf, orc, ect) [Pretty much all fantasy races you can find. Though I've made all races pretty much equal at a base level. Basically it's just for looks and background. Stereotypes still exist but like most stereotypes they aren't very true. For example Orcs are generally viewed as stupid vicious barbarians by common society but in actuality they can be as smart and sophisticated as any other race]


Sub-race: (if more than one or if one is cursed with Vampirism, Lycanthropy, or Spectralism)


Description: (Written and/or picture) [No real life pics, this is fantasy so keep it artsy or anime]


Role: (Role you wish to play. Call a role that has open slots)


Fighting Style: (Primary and secondary weapons and how your character uses them. This isn't Naruto or Bleach or something else with crazy ass flashsteps and explosions all the time... keep it more like Lord of the Rings Style fighting. Same with magic, keep it small but useful and only usable either on a long cooldown or limited uses per day)


Abilities: (Whatever you can think of that makes your character unique. Be very creative but no Godmodding or incredibly variable powers. Example: if you say you have telekinesis, that means you can move things with your mind. Nothing else, no telekinesis blasts, barriers, telepathy, ect) [Characters between 10-19 have 1 ability. 20-30 get 2]


Strengths: (choose two particular things you can think of that your character is good at) [Keep it reasonable, as in your strength cant be to have reflexes fast enough to dodge or block anything from any direction]


Weaknesses: (Choose things that can be used against your character) [These need to be actual hindrances. Not something like "If you shoot my character through the heel with an arrow he becomes killable... Because who the hell is going to think of doing that to somebody unless they know the person's name is Achilles?!]


History: (lengthy description of your character's life before being recruited to the dirge)



Curses:

Vampirism-

Strengths: Greatly increased Speed/Reflexes/Strength, Retractable claws and fangs, Unaging, Night vision, Fatal Injuries do not kill you, Regeneration (at the cost of consumed blood), 2 extra abilities

Weaknesses: Weak to magic, Water burns, Cannot touch Holy or Blessed locations, Sunlight burns, Can frenzy when starving, must drink half their body weight in blood every 24 hours or becomes weakened


Lycanthropy-

Strengths: Animal senses (night vision, scent tracking, sense danger), Increased strength/reflexes in human form, slow regeneration. Wolf form (super regeneration, greatly increased strength/speed/acrobatics, infectious, large teeth and claws, venomous teeth/claws/blood)

Weaknesses: Silver stops regeneration, hunger increased, loss of control in wolf form


Spectralism-

Strengths: Ghost form (can leave one's body and travel through the realm of death to harm or influence the living without physical danger) Restless (no need to sleep), Fasting (no need to eat or drink), Spirit magic

Weaknesses: Holy magic is fatal. Physical body is vulnerable to possession and is physically defenseless when in Ghost Form. Fatal injuries kill your body leaving you trapped in the death realm until you waste away or twist into madness (in short character death means your character becomes a danger to the group rather than just dying off)



My own main character:

Name: Aloette Viscenna
Age: 19
Race: Human
Sub-race: Vampirism

Description: Aloette was inflicted with vampirism at a young age and thus still looks 12 in appearance. Her brown hair stretches just past her shoulders. Her eyes are chocolate brown just like her hair. She is 129cm tall (4 feet tall) with an aristocratic appearance as far as dress and figure goes. When using her vampiric powers or feeding her eyes take on a red hue and her features change a bit. her hair darkening and her skin paling

spoiled_by_randis.jpg

Role: Infiltrator

Fighting Style: Aloette is small thus she uses this to her advantage to make her opponent underestimate her and strike weaknesses with a slim stiletto dagger. Her backup is a small hickory cudgel she uses with her vampiric strength and speed to break bones or render a foe unconscious in a single strike. Her focus on attacking the joints, groin, and throat makes her great at disabling a foe but not a single strike instant killer most of the time

Abilities: Charm (can use magic to subtly control a person with suggestions/commands), Telekinesis (can control objects with her mind), Illusory Copies (can create controllable copies of herself at a distance of up to 20 meters. 5 copies can be created at most and they cannot interact with living or undead targets)

Strengths: 1) Aloette is a skilled manipulator of people, her charisma lets her talk her way into and out of many situations and further helps her infiltration skills... 2) She is deceptive/sneaky. Her size and age lets her move around nearly unnoticed when she is smart and careful about it

Weaknesses: Her stunted age means her range is short in combat and as an infiltrator she can do little politically. Her undercover work can never be as a government official or anything important

History: Aloette's family is actually distant royalty from the lineage of King Tromor, her father being Geovold the baron of Wawold. They left their royalty behind and sought out the dirge when King Tromor's practices of necromancy affected them directly. When a riot grew out of control in Wawold and the king himself had to get involved Geovold was punished for his inability to resolve the situation. King Tromor cursed his only daughter with vampirism. Seeking a cure and revenge for this monstrous betrayal Geovold took his family and sought out the dirge. They were accepted with open arms and the wealth was a great boon to the cause. Aloette showed great promise in the arts of the Infiltrator and soon enough she learned to control her vampiric urges and use its power to further assist her. This will be Aloette's first official group after 7 years of training



Unfortunately the world map is too big a file to upload here... So here is a link to the map on imgur and I will display it with BB code below but you will definitely need to download it either way and zoom in to be able to read city names and such

Region of Alor

oFMc46d.jpg


Currently accepted characters:

Coordinator:
Elyan ag Mórgwnystrad; 25-year-old Human Male played by Sir Basil

Scouts:
Liandra "Scarlet" Bosch; 20-year-old Human Female played by EmperorsChosen
Mali'Maele Taneashira, 21-year-old Halfling Male played by devil's 4DV0C473

Infiltrators:
Aloette Viscenna; 19-year-old Human/Vampire Female played by Sarokhor
Ghegari Don'orah Greygrim; 26-year-old Half-Orc/Half-Elf Female played by -Vesper-

Doctor:
Harmond Blackwell; 30-year-old Human/Werewolf Male played by -Vesper-

Assassins:
Raven Willow Ashdown; 17-year-old Human/Werecat Female played by neobendium
Mygdos Yakomishe; 22-year-old High Elf/Specter Male played by Yzmael
Kiyoko "Kyo' Sanada; 19-year-old Human/Werewolf Female played by RedArmyShogun

Warriors:
Xarl; 34-year-old Human Male played by Hunter of Shadows
Vera Gambriel; 24-Year-Old Human/Vampire Female played by Akashi
Samuel Grayfon; 17-year-old Half-Elf/Specter Male played by BlueFlameNikku
 
Last edited by a moderator:
Then, she will suit my needs of putting a 3'3"0 dude next to her. BU Through the dark themes and character deaths, I will shed some humor into it... even if my dude dies.
Aye, I see my character helping you out in the humor department every now and then.
 
Name: Mali'Maele Taneashira


Age: 21


Race: Halfling


Sub-race: ---


Description: Images Mali has a way of standing out… because how short his stature is. Mali stands at a staggering 3'3"0 tall, and weighs a whooping 36 pounds! His body is proportion to his height, causing a lot of confusion between him and human children. It only gets in the way when his demands for mead aren't met by the barkeep. Overall, it's clear that Mali isn't the dainty type. His physique shows how much physical work he's put in to to have the strength and energy to excel in his skillset. The callouses on his hands show how dedicated he is in perfecting his craft. Strangely, his dark complexion and lack of hair color (white) makes him a strange oddity even among the other halflings (with fair skin and dark hair). It's clear that he doesn't hail from any of the common regions of the halfling. Among other things, Mali bears scars from the years he's fought and beat out death. Each mark signifies another victory over Death himself. There is one item that Mali will not part with (even when bathes or swims): his necklace. (Adderstone Necklace)


Role: Scout


Fighting Style: For most of his childhood, the art of using a bow in combat was beaten to him. His fingers bled from because of the bow string. His cheeks slashed and scarred because the distance between himself and the bow when letting an arrow go. It was hell, but it all paid off in the end. And, then Mali figured out there is something called a crossbow and never went back. Sure, there were some advantages of a traditional longbow he missed. But, it was made up for the "semi-automatic" construction of his weapon, allowing him to aim and let less arrows without spending time notching an arrow.

As for his secondary weapon, Mali carries around a big stick. What's more reliable than a whittled piece of blackthrone to crush knees and skulls quickly before legging it? The club allows him to create distance between himself and his opponent in question. It also makes for a handy, dandy walking stick when terrain gets tough.


Abilities: Adderstone: One of of his most treasured items is the stone that hangs from his neck. The stone grants him the ability to see what can't normally be perceived. Whether it's seeing through an illusion, discovering a weak point in a mechanism, or finding what is lost, the adderstone provides insight for Mali. In order to use this power, the viewer must see through the naturally made hole in the stone.

Invisible Cloak: Another of his most treasured item is the very traveling coat he wears. If he presses the broach, he is able to become invisible. If the cloak is damaged, the magic of the cloak will disappear. Mali would have to seek someone who is skilled in creating and fixing magical items in order to restore its power.

Strengths: Reconnaissance is what makes a scout a scout! Mali's ability to blend into almost any environment (without the cloak) and "camp out" without being spotted makes him one hell of a valuable asset. Along with his "roughing it" during missions, his ability to create a reliable map of the area after tracking and observing the terrain is magic. Anything that has to do with cartography is his jam.

Another strength of Mali's is his tumbling abilities. All those years climbing trees and scaling walls have given the halfling one heck of a new perspective on life (in terms of scouting, camping, and giving someone cover). And, who doesn't like having the ability to do a complete split? This techniques has saved him countless times (and he WILL go to great lengths of telling these tales).


Weaknesses:
He doesn't have the ability to use magic.
He does not have a sub-race.

Mali has to rely on his training (and probably doing what he can to gain magical objects) in order to keep up with the rest of the extraordinary members of the Sanguine Dirge. Maybe there is a chance that he becomes cursed and gains some sort of upperhand? But, Mali doesn't want to become a bloosucker's meal or become a mutt's chew toy.

Because of his size, Mali is limited in how he battles. Being in the frontlines means he's probably going to be trampled to death. Other races could easily capture him without the assistance of rope or shackles. Simply picking him up and tossing Mali over his shoulder is the best method (less he has his stick). Transportation can get pretty difficult. There's no way he can ride a horse (alone), and smaller breeds aren't common.

Housing in general can be his weakness. Seeing something he desires on a high shelf will only lead to something broken if he scaled the counter and shelves.



History: Within the northern lands lies a small, nomadic group. Little was known about them besides their strange appearance and wares. Whenever they were permitted to enter a settlement and sell their merchandise, they were constantly blamed for the source of "rising crime" and "evil" that somehow "magically" started because of their presence. In the end, the group would disappear along with the setting sun.

This was the regular norm for Mali. His life was spent wandering from one place after another while learning the ways of his people. For nearly a millenia, his people have taken to the wind and never settled. They relied on "listening" to the whispers of the "old gods." There will be a day when the voices will finally tell them that the time has come to take roots and grow strong to aid in the return of the prophet. No matter how long it takes, the group will continue their way of life until the return of the Messiah.

The time soon came when Mali reached the age to undergo "the trials of man" in order to officially be recognized as a man among his people. However, something had went awry, ending with Mali being forced to undergo his own quest to redeem himself and prove, once and for all, that he is a man. Five years later, Mali is still undertaking his quest of manhood. Whatever the reason for taking so long, Mali continues to follow the voices of the old Gods… and winding up drawing the attention to the mysterious Sanguine Dirge.

@Sarokhor
Let me know if this is aight. I wanted to keep things simple and all that jazz.
 
Just went and did a head count. If everyone here who has either filled a slot or reserved a slot completes their character. We will have a 12 person squad. 0.0 So good news, with Devil along for the ride we have an even number. Bad news...I have no idea what's in store for such a large squad of characters. I play D&D on a regular basis usually with a 4 - 5 personal adventuring party and shit is horrifying.

If I've done my math right, Sarokhor has to have some fucked up shit planned and ready. Just look at that picture! It's taunting us! It knows the shit storm is a coming! Nooooooooo....! -Evil laughter-

-This broadcast is experiencing difficulties at the current time-
 
  • Nice Execution!
Reactions: U.N. 0W3N
Quick question: has anyone did anything with this region yet? I don't wanna step on peeps' toes in terms of what is considered canon as of now:

This area, yo!

I established a tiny, coastal, isolated region. Couldn't be farther away ! Your character looks like a lot of fun! Glad to have along for the ride.


Just went and did a head count. If everyone here who has either filled a slot or reserved a slot completes their character. We will have a 12 person squad. 0.0 So good news, with Devil along for the ride we have an even number. Bad news...I have no idea what's in store for such a large squad of characters. I play D&D on a regular basis usually with a 4 - 5 personal adventuring party and shit is horrifying.

D&D moves differently than RPs. While 4-5 people in a D&D game can be difficult to manage , it has more to do with them all talking at you, and demanding your attention all at once - and there's table chatter and side talk. Online, things tend to go a little more smoothly, since posts are individuate And don't "overlap" with each other the way speech does.

Although 12 is a large group , if we are respectful of the time that each person needs to writer their posts , and don't leave anyone behind , it should be fine. :)
 
  • Bucket of Rainbows
Reactions: U.N. 0W3N
I established a tiny, coastal, isolated region. Couldn't be farther away ! Your character looks like a lot of fun! Glad to have along for the ride.




D&D moves differently than RPs. While 4-5 people in a D&D game can be difficult to manage , it has more to do with them all talking at you, and demanding your attention all at once - and there's table chatter and side talk. Online, things tend to go a little more smoothly, since posts are individuate And don't "overlap" with each other the way speech does.

Although 12 is a large group , if we are respectful of the time that each person needs to writer their posts , and don't leave anyone behind , it should be fine. :)
You are very correct. ^ ^
 
@BlueFlameNikku

Yes the number was concerning to me at first for the same reason, D&D gets crazy but works out. Here it should be more relaxed as it isn't in real time. The challenge will be to recognize and be patient with the turn order. We wouldn't want two people to go off on a tangent leaving everyone else frozen in time because they aren't online to contribute to the scene. In short if you post you should wait for 11 other people to post before you post again. It might get tedious but we will see, this is why I was checking people's profiles to make sure they can meet the posting speed standard i set in my head, 1 post every 2 days minimum (Unless RL issue)
 
We'll likely have some people to drop without saying anything, or otherwise lazy. In regards to the numbers, or we could have them split up into fire teams. When out of a mission a turn order should not be too worrying so long as the characters make it clear where they are, and who they are speaking to.
 
Last edited:
  • Bucket of Rainbows
Reactions: U.N. 0W3N
Well to be honest the entire group isn't likely to be in the same place at the same time almost ever when a mission is in progress. The only exception being if there is a final assault they requires everyone to participate in some way. But for the majority something like that wont be necessary if the assassin can get to an eliminate the target discreetly. The reason being that a group of 12 really shouldn't want to have a straight up assault against a fortress of hundreds of soldiers, or even a palace of very highly trained guard and knight squads. It's just very dangerous and liable to get someone killed or seriously injured and put out of commission

On missions:

The coordinator will be at the hideout chosen for the mission using animals to keep in contact with the field operatives. The doctor is also likely here unless he is treating someone in the field

The scouts will be watching from afar to get the intel on the area layout, defenses, and weaknesses... this could be done from nearly anywhere in the area including the hideout if there is a vantage point that can see the target area

The infiltrators will be inside the target base of operations/HQ ect feeding detailed information about the target's plans, the interior layout, the patrol routes, patrol composition, ect

The assassins and warriors will be training on how to execute the Coordinator's plan of attack or assassination. Otherwise they will be conducting this mission at the target location
 
I missed a lot while I was asleep lol
 
  • Bucket of Rainbows
Reactions: U.N. 0W3N
Freedom... now to decide if I wanna get fancy or not with Mali's coding. xD
 
You would be entering into a world of pain. I salute your willingness to endure such an endeavour.
 
  • Bucket of Rainbows
Reactions: U.N. 0W3N
How the hell you all becoming professional coders, and I'm just here still struggling to slap a simple white background on my shit??
 
  • Bucket of Rainbows
Reactions: U.N. 0W3N
Thanks. So far, it's basically using BBCoding with Iwaku's DIV coding to make shit happen. Being able to do shit like this is fanfuckingtastic really. Hella inspiring to boot.

To be fair, Vesper, I've been doing BBCoding stuff for years. It just seems like Iwaku's the best I've experienced out there.
 
  • Like
Reactions: Promedai
lol none of what you said made sense to me, but you got mad respect from me, bro.
 
Thanks. So far, it's basically using BBCoding with Iwaku's DIV coding to make shit happen. Being able to do shit like this is fanfuckingtastic really. Hella inspiring to boot.

To be fair, Vesper, I've been doing BBCoding stuff for years. It just seems like Iwaku's the best I've experienced out there.

It looks awesome. I need to get into that. Iwaku's the first site I've been on with stuff like this, so......*waves hand* newbie over here XD
 
  • Bucket of Rainbows
Reactions: U.N. 0W3N
No worries. Honestly, it sounds dumb, but it doesn't feel right RPing in forums without formatting. I mean, Mali's profile is glaring at me to do something, but I am feeling super lazy right now. I'll say this about BBCoding though.

What you do is just get a nice-sized rock... and you beat the shit out of the coding until it fits and is doing what you want.

Cooli. xD For me, formatting is a bit of a zen feel. When I'm stressed, I just fuck around with coding and making graphics.
 
  • Bucket of Rainbows
  • Useful
Reactions: noodle and Promedai
The blood, sweat, and tears are real. Though, it's aight. It's just a pain to recall CSS after all these years. I did play around with this yesterday: D3V1L'5 TEST THREAD
Damn, yeah that's cool as hell. No newbie to role-play but I am when it comes to doing stuff like that.
 
  • Bucket of Rainbows
Reactions: U.N. 0W3N
Status
Not open for further replies.