Which role are you most interested in?

  • Coordinator

    Votes: 1 10.0%
  • Scout

    Votes: 2 20.0%
  • Infiltrator

    Votes: 2 20.0%
  • Doctor

    Votes: 0 0.0%
  • Assassin

    Votes: 3 30.0%
  • Warrior

    Votes: 2 20.0%

  • Total voters
    10
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Sarokhor

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IC Thread: CLOSED SIGNUPS - Sanguine Dirge IC
IC Crack Thread: CLOSED SIGNUPS - Sanguine Dirge IC: The Pilgrim's Respite

It was the 1365th year after the death of the Alorran messiah. A man proclaimed to be a messenger from the gods intended to lead humanity to a life beyond the tyranny and corruption of kings and lords. Beyond the oppression of their government and soldiers... Such treason was not tolerated for long and soon enough the messiah was cornered and he sacrificed himself to save his followers. As the messiah walked the holy halls of Skariskall lit ablaze with godly mystical flames, the soldiers of the king were frozen as the man did not burn but instead spoke of forgiving them for their misguided loyalties and sin. In the end the messiah was struck down by Grand King Amaraan, ruler of all of Alor by the authority of the kings and queens of the territories within the region. The king's blade, a symbol of his rightful status as Grand King, plunged itself into the heart of the messiah and the flames reached out, engulfing both men and consuming them until naught was left but the blade, now cursed inflict the same fiery fate upon any who dared to wield the mantle of king of Alor ever again.

The followers of the messiah fled during the outcry and chaos of such a magical event. These men and women were never seen again in the eyes of the public. As far as the governments and kingdoms of the world were considered they fled into exile never to be heard of again. Yet this was far from the case, they had indeed exiled themselves from public view but only to operate as the shadowy hand of the gods to slowly unravel the corruption under the blessing of the messiah's sacrifice. For since that event there has never been another grand king who claimed ownership over the entire region. And with the blades of the Sanguine Dirge nipping at every scrap of corruption and lordship slowly for over a millennium, the world was changing. The people of Timinster have rallied and ousted their governor due to proof of his sinister love of torturing young children for his enjoyment. With the power of an entire city in uproar the governor and all those loyal to him were driven from the city. Whilst they would have fled to the governor's superior: Baron Higram of Dafeld Tower, and asked for assistance they never made it that far. In the forest before the tower the governor and his soldiers were slain and pinned to the trees as a sign that the citizens of Timinster had the support of the now infamous assassins of the Sanguine Dirge. With the previously hidden group coming forth into the public eye their fight was only just beginning


The story will follow the upcoming conflicts across Alor as the Sanguine Dirge continues their bloody deeds in the name of the gods. The finale should be the elimination of all governments and lordships to deliver the region into a collective democracy as per the will of the gods. Plus a secret twist that leads into a final arc



Your character will fill one of these limited roles in the newest assembled group of the Sanguine Dirge:

Coordinator: The group leader responsible for planning out the method in which the group will complete the mission assigned by the grand master. The coordinator is the only one who receives communications with the grand master. Coordinators should be detail oriented, inspiring, and strategic. Yet they also possess the ability to fight yet not at the same level as an assassin or warrior. The coordinator should rarely involve him/herself in combat operations unless necessary and should focus on commanding and guiding the group

Coordinators passively have the ability to send magical messages to the group using animals. The coordinator can also receive feedback given to the animal verbally by group members. This allows the coordinator to change his plan to fit any changes in the situation and any new information gathered by any group member

Slots: 1 (Filled)


Scout: The scout is a long range character who observes the target and the surrounding environment, reporting any relevant information to the Coordinator. The scout is an expert at recognizing weaknesses in defenses, locating traps and hidden areas, and for taking out isolated and vulnerable targets at a distance. They can also of course support warriors by injuring or killing targets that flank or overwhelm him/her. Their close range skills are very poor in comparison to a warrior or assassin but they make up for it with stealth, range, and athleticism to escape

Scouts passively have keen eyesight far beyond a normal person's ability. Able to zoom in and make out details at over a mile away. This is part of the reason they make great archers with enough practice with a bow or other distance weapons

Slots: 2 (2 Reserved)


Infiltrator: The infiltrator is a master of disarming traps, picking locks, and sabotaging various vital structures. An infiltrator ensures the group can enter, conduct the mission, and leave safely with or without finesse. The infiltrator is a close ranged fighter and uses tools and gadgets to accomplish their objectives. They can be stealthy, bold, magic oriented, or charismatic and can be used for close ranged scouting of an interior. The infiltrator can also serve as a spy if they manage to become involved in the inner works of the target's government. This undercover work is the ultimate source of information and sabotaging essential for the long term goal of eliminating the government

Infiltrators passively have the ability to phase through non-living material when focusing very intensely. This is useful for getting themselves inside neigh impregnable structures to more easily sabotage the defenses, scout, and open the way for the rest of the group

Slots: 2 (1 Reserved, 1 Filled)


Doctor: Being an outlaw group the Dirge needs these characters to treat injuries without drawing the attention of the local government. The doctor also serves as a discreet trader with local businesses for supplies. Food, water, medicine, tools, poisons, ect. The doctor can also use his/her expertise and equipment to create medicine, poisons, or other useful mixtures such as acids or explosives with the proper ingredients. The doctor is not so much a fighter as a support character who helps the group to survive after a battle or helps them to escape if things go poorly during a fight. However the doctor can indeed kill as they have enough knowledge to strike a lethal blow to anyone not paying him/her much mind

Doctors passively gain the ability to sense ailments in a person's body allowing them to more swiftly diagnose and treat or worsen the effects. They can also see and identify residue substances on surfaces. This allows a doctor to be a detective of sorts and piece together an idea of what has happened in an area recently

Slots: (Filled)


Assassin: The assassin is the silent stalker and executor of high value or hard to kill targets. The assassin can stay hidden either stealthily or in plan sight by blending in until they are ready to strike. With expert knowledge in vital points, poisons, and armor weaknesses they strike with calm and deadly precision using the element of surprise to kill their targets before they can fight back. Assassins are also great short or medium range fighters but tend to be poorly armored for sustained combat. As such it is a good idea for an assassin to eliminate only essential targets before fleeing or hiding

Assassins passively gain the ability to blend in with their environment when focusing hard enough. This can allow an assassin to be nearly indistinguishable from the bush they are hiding in or simply unremarkable in the group they are moving in

Slots: (Filled)


Warrior: The warrior is a heavily armed and armored close range character who attacks head on to outlast or skillfully defeat a target. Warriors in the dirge are often used as a distraction for more subtle tactics to work without a hitch, though they are also used when subtly is impossible in a situation. Most warriors can fight multiple opponents at once without much trouble due to armor, training, and the blessing of the gods

Warriors passively gain the ability to see 360 around themselves as far as 10 meters. This allows them to better defend themselves from flanking maneuvers or sneaky ranged attacks. It does take a lot of mental focus though

Slots: 2 (Filled)

Character Bios should follow these guidelines:


Name: (First, Last)


Age: (between 10-30)


Race: (human, elf, orc, ect) [Pretty much all fantasy races you can find. Though I've made all races pretty much equal at a base level. Basically it's just for looks and background. Stereotypes still exist but like most stereotypes they aren't very true. For example Orcs are generally viewed as stupid vicious barbarians by common society but in actuality they can be as smart and sophisticated as any other race]


Sub-race: (if more than one or if one is cursed with Vampirism, Lycanthropy, or Spectralism)


Description: (Written and/or picture) [No real life pics, this is fantasy so keep it artsy or anime]


Role: (Role you wish to play. Call a role that has open slots)


Fighting Style: (Primary and secondary weapons and how your character uses them. This isn't Naruto or Bleach or something else with crazy ass flashsteps and explosions all the time... keep it more like Lord of the Rings Style fighting. Same with magic, keep it small but useful and only usable either on a long cooldown or limited uses per day)


Abilities: (Whatever you can think of that makes your character unique. Be very creative but no Godmodding or incredibly variable powers. Example: if you say you have telekinesis, that means you can move things with your mind. Nothing else, no telekinesis blasts, barriers, telepathy, ect) [Characters between 10-19 have 1 ability. 20-30 get 2]


Strengths: (choose two particular things you can think of that your character is good at) [Keep it reasonable, as in your strength cant be to have reflexes fast enough to dodge or block anything from any direction]


Weaknesses: (Choose things that can be used against your character) [These need to be actual hindrances. Not something like "If you shoot my character through the heel with an arrow he becomes killable... Because who the hell is going to think of doing that to somebody unless they know the person's name is Achilles?!]


History: (lengthy description of your character's life before being recruited to the dirge)



Curses:

Vampirism-

Strengths: Greatly increased Speed/Reflexes/Strength, Retractable claws and fangs, Unaging, Night vision, Fatal Injuries do not kill you, Regeneration (at the cost of consumed blood), 2 extra abilities

Weaknesses: Weak to magic, Water burns, Cannot touch Holy or Blessed locations, Sunlight burns, Can frenzy when starving, must drink half their body weight in blood every 24 hours or becomes weakened


Lycanthropy-

Strengths: Animal senses (night vision, scent tracking, sense danger), Increased strength/reflexes in human form, slow regeneration. Wolf form (super regeneration, greatly increased strength/speed/acrobatics, infectious, large teeth and claws, venomous teeth/claws/blood)

Weaknesses: Silver stops regeneration, hunger increased, loss of control in wolf form


Spectralism-

Strengths: Ghost form (can leave one's body and travel through the realm of death to harm or influence the living without physical danger) Restless (no need to sleep), Fasting (no need to eat or drink), Spirit magic

Weaknesses: Holy magic is fatal. Physical body is vulnerable to possession and is physically defenseless when in Ghost Form. Fatal injuries kill your body leaving you trapped in the death realm until you waste away or twist into madness (in short character death means your character becomes a danger to the group rather than just dying off)



My own main character:

Name: Aloette Viscenna
Age: 19
Race: Human
Sub-race: Vampirism

Description: Aloette was inflicted with vampirism at a young age and thus still looks 12 in appearance. Her brown hair stretches just past her shoulders. Her eyes are chocolate brown just like her hair. She is 129cm tall (4 feet tall) with an aristocratic appearance as far as dress and figure goes. When using her vampiric powers or feeding her eyes take on a red hue and her features change a bit. her hair darkening and her skin paling

spoiled_by_randis.jpg

Role: Infiltrator

Fighting Style: Aloette is small thus she uses this to her advantage to make her opponent underestimate her and strike weaknesses with a slim stiletto dagger. Her backup is a small hickory cudgel she uses with her vampiric strength and speed to break bones or render a foe unconscious in a single strike. Her focus on attacking the joints, groin, and throat makes her great at disabling a foe but not a single strike instant killer most of the time

Abilities: Charm (can use magic to subtly control a person with suggestions/commands), Telekinesis (can control objects with her mind), Illusory Copies (can create controllable copies of herself at a distance of up to 20 meters. 5 copies can be created at most and they cannot interact with living or undead targets)

Strengths: 1) Aloette is a skilled manipulator of people, her charisma lets her talk her way into and out of many situations and further helps her infiltration skills... 2) She is deceptive/sneaky. Her size and age lets her move around nearly unnoticed when she is smart and careful about it

Weaknesses: Her stunted age means her range is short in combat and as an infiltrator she can do little politically. Her undercover work can never be as a government official or anything important

History: Aloette's family is actually distant royalty from the lineage of King Tromor, her father being Geovold the baron of Wawold. They left their royalty behind and sought out the dirge when King Tromor's practices of necromancy affected them directly. When a riot grew out of control in Wawold and the king himself had to get involved Geovold was punished for his inability to resolve the situation. King Tromor cursed his only daughter with vampirism. Seeking a cure and revenge for this monstrous betrayal Geovold took his family and sought out the dirge. They were accepted with open arms and the wealth was a great boon to the cause. Aloette showed great promise in the arts of the Infiltrator and soon enough she learned to control her vampiric urges and use its power to further assist her. This will be Aloette's first official group after 7 years of training



Unfortunately the world map is too big a file to upload here... So here is a link to the map on imgur and I will display it with BB code below but you will definitely need to download it either way and zoom in to be able to read city names and such

Region of Alor

oFMc46d.jpg


Currently accepted characters:

Coordinator:
Elyan ag Mórgwnystrad; 25-year-old Human Male played by Sir Basil

Scouts:
Liandra "Scarlet" Bosch; 20-year-old Human Female played by EmperorsChosen
Mali'Maele Taneashira, 21-year-old Halfling Male played by devil's 4DV0C473

Infiltrators:
Aloette Viscenna; 19-year-old Human/Vampire Female played by Sarokhor
Ghegari Don'orah Greygrim; 26-year-old Half-Orc/Half-Elf Female played by -Vesper-

Doctor:
Harmond Blackwell; 30-year-old Human/Werewolf Male played by -Vesper-

Assassins:
Raven Willow Ashdown; 17-year-old Human/Werecat Female played by neobendium
Mygdos Yakomishe; 22-year-old High Elf/Specter Male played by Yzmael
Kiyoko "Kyo' Sanada; 19-year-old Human/Werewolf Female played by RedArmyShogun

Warriors:
Xarl; 34-year-old Human Male played by Hunter of Shadows
Vera Gambriel; 24-Year-Old Human/Vampire Female played by Akashi
Samuel Grayfon; 17-year-old Half-Elf/Specter Male played by BlueFlameNikku
 
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Oh its not just LoL, ALL pvp games are that way, some more than others are toxic shitholes.

World of Tanks is a Roman Salt Mine located in Chernobyl. My bio will be done soonish maybe/I hope.
 
Name: Kiyoko "Kyo" Sanada​

ninmon.png


Age: 19 Race: Human* Sub-race: Lycanthropy


Description: Minus the obvious with her ears and a mouthful of razor sharp canines, Kiyoko stands at 160cm (5'3"). When transformed her body height seems to grow an additional 20cm's, with long sharp claws, and a twisted snarled face. Overall its almost like seeing some manner of demon than it is a beast. (Typical werewolf from film, white fur) (Physical appearance when alone or not operational)

inubashiri_momiji_touhou_drawn_by_shikkoku_bor.jpg



Role: Assassin


Fighting Style:

Primary Weapon: Anti-Heavy Infantry Katana
Secondary Weapon: Compact Repeating Crossbow

Preferring to use the crossbow to kill sentries and other ranged opponents, the sword is Kiyoko's primary weapon. Preferring to spring from Ambush, the girl has a knack for search and destroy operations. Normally going for switf group kills, the main target, and escorts are normally her goal. In a combat utility she can be used offensively, sneaking up on staggering units one by one to spread panic. It could be said her combat style is predatory in nature, counting heavily on swordplay, tracking, ambush and destruction.


Abilities: Purpose Breed Blood Wolf: Kiyoko is the result of long term breeding in her village of werewolves, purposely designed to encourage the passing of genetic tracks, they while more advanced than recently turned, are in a way genetic throwbacks, as a Nosferatu would be among Vampires.

Given this even in her human most form, the Lycan can sniff the air, sensing everything that has a smell to it in a 3km radius and tracking living beings for the following 6 hours. The Lycan moves faster and more instinctively towards bleeding targets and it's attacks will ravage heavily armored targets, being able to accurately tell by scent where joints and loose coverings may be. If Kiyoko has a scent to track, a target is as good as dead. Given this her role of an assassin is more suited to hunter killer missions, rather than purely stealth or infiltration.


Strengths: (See Lycan)

Excels at sword based combat, has superior endurance and running speed compared to most assassins. Kiyoko can call upon most of her werewolf like abilities, though her transformed state is not that of an animal, more like a human turned monster, akin to the mythos and misconceptions of the Lycan that the public hold to heart. This of course gives her a fear factor, that is slightly above a standard beast. Her instincts are also top notch, being more of on an animal level than a humans, tracking targets, figuring trajectory, or even a slight sixth sense in regards to natural occurrences. An able hunter, of men and beast alike.



Weaknesses: (see Lycan)

For all of her combat and beast like prowess, Kiyoko is an utter failure with blending in among humans, stoic at times, or overly animalistic, some more normal human concepts she doesn't see a point in. Preferring her tribes own culture. Given this any sort of infiltration missions, better have her shipped in a box. Other downsides, is the occurance of the full moon. Its well documented in the Dirge that members of her tribe, be it food or other things they want, on those nights they'll go absolutely mad in pursuit of it. Its often best to lock her away on such nights, or give the woman what she wants, and watch her sulk away, pleased.

In addition, Kiyoko has an animal level fear of fire and sudden surprises. Given her ears, Kiyoko can also pick up sounds that more normal humans may not, causing her some grief or discomfort. Given this operations in cities may be difficult to keep the young woman under control, needing comfort or "pack mates" to keep her consoled.



History: Hailing from the Village hidden within the Chawy Woods, on the fringes of civilization, is a group of those long cursed by the Lycan curse, originally travelers from the Far East, Mercenaries, they found themselves, hunted and persecuted, rather than shunning away or falling into squalor and suicide, they fought back, burning and torching all on the plains and woodlands around them, purposely spreading the curse and terror to all that could be reached, securing the region.

Becoming a huge part of why no human settlements have pushed into the region for 100's of years, the villagers also took on interesting customs, such as selective breeding, contracted service, and encouraging the more beastly nature of the curse. While others came to hate it, her tribe came to worship it. Primairly given their situation "The Villagers" as they call themselves, often trade young warriors for supplies, primarily to those who can "look the other way", and the Dirge.

Being among the later generations, purposely breed to be more like the beasts than humans, Kiyoko cannot say her life was good or bad. Simply that it is the life she knows. Killing a human Poacher, or running down a deer, learning to swing a sword, while other girls on the outside, were braiding hair, that was normal for her. That normalcy they spoke of, now that was strange.

The notion of Lycanism being a curse, or herself being a freak, those are the words of lesser beings. Thoughts of what she wanted out of life, short of guided by instinct, that would be handled by the chieftains. If she wanted a mate, or when it was time, that would also be arranged, or she would take one by force and make it so.


Life was simple, life was good. Killing was just the way of the woods. It was kill or be killed. And so was her eventual servitude contract to the Dirge. She has no feelings of support for them, but the words of a "Villager" of the Wolves Wood was their bond. Contracts were a scared religion, to ignore it would dishonor ones ancestors. She wasn't the first to be brought to them, nor the last. Though she hopes to leave her contract alive.

With a blank expression on her face Kiyoko is more than happy to follow her commands, or at least those she's able. While they may make up all these complicated reasons, fashions, cities and confounding noises, Kiyoko soldiers on. Even as years pass, for she knew what was best in life.


The Hunt never ended. So what if it was for the Dirge.
 
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She'll pretty much be like a Mongolian running around. Borderline retarded with most "learned" things, or social graces.
 
Sooooo, just waiting for the scouts and the infiltrator now. I really should have written down who reserved what lol
 
@EmperorsChosen @Vio wanted to be scouts.

Infiltrators I'm fuzzy on. And I only know of one Warrior. Though both were claimed.


@Sarokhor
 
Here this should help you reacquaint yourself with your warrior allies
For warriors we have:

Xarl on page 2
and
Samuel on page 8
 
I'M THE INFILTRATOR; FOR CHRIST'S SAKES, PEOPLE, I BEEN SCREAMING IT FOR PAGES! ...please don't give my slot to someone else by mistake... *cries*
 
I'M THE INFILTRATOR; FOR CHRIST'S SAKES, PEOPLE, I BEEN SCREAMING IT FOR PAGES! ...please don't give my slot to someone else by mistake... *cries*
See how stealthy you are, we don't even notice.

God help the enemy.
 
She'll pretty much be like a Mongolian running around. Borderline retarded with most "learned" things, or social graces.

Mongolians were actually pretty cultured - just different social standards! Maybe you should consider how her cultural values might be different from the values in the main city? :) That's something I had to consider when I was working on my character, and how his social skills translated into his current position.
 
I still havnt decided what I am doing. It will either be a scout, infiltrator, or a warrior.
 
We are certainly going to have an interesting group of individuals. Makes me a little worried about what in gods name we are going to be getting ourselves into. XP
 
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I still havnt decided what I am doing. It will either be a scout, infiltrator, or a warrior.
We currently don't have a single scout, so maybe you might want to supply that demand?
 
We currently don't have a single scout, so maybe you might want to supply that demand?
We do have one scout. o-o

I was gonna work on this today, but I ended up not having the time for rp stuff today. ; 3 ;
 
Huh? Who's our scout? Shit, we need hotlinks to these CS's -- I'm serious. It's a hot mess in here.
 
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Reactions: Sir Basil
Huh? Who's our scout? Shit, we need hotlinks to these CS's -- I'm serious. It's a hot mess in here.
Currently, every position is reserved or filled.
 
Hmmm what is it about that game that makes or attracts such toxic people?
It's mainly the fact League has no system for replays, so the only method Riot has for determining whether or not someone is genuinely being toxic to other players, is the chat, so you can basically ruin your teammates fun on purpose, but as long as you behave friendly in chat, you'll get off clean.

Then's just the fact Riot just...

Yzmael mentioned getting nailed for something she didn't do, and I had the same thing happen to me, Riot can't seem to consistently punish the right people, nor do so in a meaningful way.

Contrast to DotA 2, if you act negative in chat, your chat privileges are silenced for a while, if you grief in other ways, they slap you in low priority and you are forced to win so many matches, in other words the lumps you HAVE to take are unpleasant enough that DotA 2 discourages toxic behavior a lot more then League does

As opposed to League, where you're just banned for a while, and you may not even get that.

Anyways, we're really getting off topic, and I beg your forgiveness for that
 
@EmperorsChosen @Vio wanted to be scouts.

Huh? Who's our scout? Shit, we need hotlinks to these CS's -- I'm serious. It's a hot mess in here.
EmperorsChosen will be the scout, just waiting on a character sheet. Vio could be the other scout if she doesn't choose another role, would prefer she take the other open scout position though.

As for linking the character sheets... I'm lazy :lol: Soooo I just need to find time to do gather the info on what pages they are on and add it into the main post. Should also probably put the player's name next to their character for convenience. I'll work on that stuff today at work if I get a chance
 
Mongolians were actually pretty cultured - just different social standards! Maybe you should consider how her cultural values might be different from the values in the main city? :) That's something I had to consider when I was working on my character, and how his social skills translated into his current position.
TV Mongolians :p

And I have a number of things in mind already.

In those terms it would be more proper to say, she's like the Japanese meets Mandalore (before Disney and the 3D cartoon ruined them)
 
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