art by Cody Foreman
In a dream, you are drowning. You're submerged in warm murky water; seaweed tickles your feet and dim sunlight filters through the algae all around. You swim toward the light, break the surface, draw in a thankful breath of sweet air. All around is the warble and squeak of birds, the susurrus of shadowed trees, the enclosed protection of mossy mountains, the rush of a gentle waterfall. The breeze on your face feels too real to be a dream. The trickle of magic among the branches seems too strange for reality.
This is a game of survival, exploration and mystery.
Exploration of the environment is the only way to discover the secrets of this world, the reason you're here, and the way to return home. There are no NPCs to guide you. Work with -- or against -- your fellow PCs to uncover mysteries, obtain precious artifacts, and manipulate the magic around you.
This is a sandbox game.
The plot is determined entirely by character action. How your character interacts with the world and what they do in order to accomplish their goals directly affects the type of plot this is going to be. You may expect strange and dangerous beasts, environmental hardships, remains of old civilizations, traps, enchantments, spells, myths and legends. Your character may be faced with impossible decisions and moral challenges. The spirits, ghosts, gods and guardians may become your allies or enemies. Everything is alive in one way or another. Your character may decide to call this place home, to bend its magic to her will and become its new god -- or she may only desire to move quietly through the shadows in search of a way home. Or, perhaps, your character is more interested in the reason she is here, the civilizations that once walked the overgrown roads, and the story of the water.
This is a collaborative game.
Tell me what direction you want your character to develop, and the story can be guided accordingly. Shout out your ideas and they might be woven into the setting. If something isn't working for you, say so -- every action and choice could have a thousand alternative consequences, some more world-shattering than others. The world and the plot can change on a dime, based on your character's whim.
This is a game about characters.
Characters will begin as simple humans with no extraordinary abilities. They may or may not remain that way for very long. The importance lies in their personalities. Characters should be ready and willing to act without being told what to do: in other words, I'm looking for aggressive roleplayers.
Players are strongly encouraged to create characters that hail from any point in the past of Earth's real-life timeline. If you're in love with playing a character from a fantasy world, they shall not be altered or magical in any way: we are all humans here. Please no characters from the future.
The character sheet is the simplest of all:Name: (what your character is called)
Abstract: (a single sentence that sums up your character)
Detail: (anything and everything you'd like to tell us about your character)
Inspiration for setting and plot are drawn from Myst, Shadow of Colossus, Ico, Mushi-Shi, various Neil Gaiman and HP Lovecraft stories, and myths and folklore from a variety of cultures.
Daegon: A mountain is a pebble, a forest a park, a puddle is an ocean and the shadows are doorways.
Callum: Echoed pain. A Ghostly shell, locked in silence. A blackened wind drifts above a sea of blood.
Flame-Wakes-in-Moonlight: Born in silence, raised in war, weaned on knowledge, cast into madness.
Erik Holland: Rooted firmly, thoughtfully articulate, a mediator.
Desimus Velarian: To die a glorious death in the service of one's country, is the only joy a soldier can ever hope to achieve.
Alexandria Heron: Knowledge is power, so I will overcome myself and be the strongest one of all.
Amelia "Amy" Amintal: An deceitful, addicting breath of fresh lavender with a knack to learning and conquering.
Abygail Upton: The brightest light within a life of darkness; The Peacekeeper with the not so peaceful heart.
Celica: A golden-haired beauty with a burning passion for punching things.
Seventy: A poverty-stricken boy who understands adaptation
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