▶ ɪɴғɪɴɪᴛʏ: ᴍɪʀᴀɢᴇ「ʀᴇɢɪsᴛʀᴀᴛɪᴏɴ / ᴄʜᴀʀᴀᴄᴛᴇʀ ᴅᴀᴛᴀʙᴀsᴇ」

Valor

Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. Slow As Molasses
Writing Levels
  1. Advanced
  2. Prestige
  3. Douche
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Romance, Science Fiction, Modern, Fantasy
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[ sᴄɪᴇɴᴄᴇ-ғɪᴄᴛɪᴏɴ / ᴀᴄᴛɪᴏɴ / ғᴀɴᴛᴀsʏ / ᴀɴɪᴍᴇ / ᴘsʏᴄʜᴏʟᴏɢɪᴄᴀʟ ʜᴏʀʀᴏʀ ]
[ sᴇᴇᴋɪɴɢ ɪɴᴛᴇʀᴇsᴛ ғʀᴏᴍ ᴀᴅᴠᴀɴᴄᴇᴅ ʀᴏʟᴇᴘʟᴀʏᴇʀs ]

ᴀ ʀᴏʟᴇᴘʟᴀʏ ʙʏ ♛ Valor
ᴄᴏ-ɢᴍs: [glow=red]ᴀᴄᴄᴇss ᴅᴇɴɪᴇᴅ[/glow]

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「sʜᴀᴅᴏᴡ ʜᴜɴᴛᴇʀs」

ɪ sᴛᴀɴᴅ, ɢᴀᴢɪɴɢ ᴅᴏᴡɴ ᴀᴛ ᴅᴇᴀᴛʜ ᴀs ᴛʜᴇʏ sᴀʏ, "ᴡᴀʀ!"

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  • That you are willing to adhere to the Terms and Service of iwakuroleplay.com.
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Please contact me or an assigned GM if you have any other issues or questions. It is up to you how you wish to format your character sheets. Here is a general outline of what you need:



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[CHARACTER IMAGE HERE]




  • Division

    Full Name

    Alias

    Age | Birth-date (Current Year: 2105)

    Sex

    Ethnicity

    Nationality

    Languages
    ▸ English [Mandatory],






  • Height

    Weight

    Eye color

    Hair color

    Distinguishing Features








  • Please provide a brief personality description,








  • Insert character biography here.






  • Insert character abilities here. Please contact @Valor for questions on acceptable abilities.







  • Arms/Armaments


    Other Posessions


    Miscellaneous Character Information







Code:
[CENTER]

[CHARACTER IMAGE/BANNER HERE]

[/CENTER]
[TABS]
[TAB=ɢᴇɴᴇʀᴀʟ][div="margin: auto; width: 80%; padding: 10px; font-size: 11px; letter-spacing: 1px;"]
[hr][/hr]

[B]Division[/B]
▸
[B]Full Name[/B]
▸
[B]Alias[/B]
▸
[B]Age | Birth-date [I](Current Year: 2105)[/I][/B]
▸
[B]Sex[/B]
▸
[B]Ethnicity[/B]
▸
[B]Nationality[/B]
▸
[B]Languages[/B]
▸ English [Mandatory],


[hr][/hr]
[/div]
[/TAB]
[TAB=ᴀᴘᴘᴇᴀʀᴀɴᴄᴇ][div="margin: auto; width: 80%; padding: 10px; font-size: 11px; letter-spacing: 1px;"]
[hr][/hr]

[B]Height[/B]
▸
[B]Weight[/B]
▸
[B]Eye color[/B]
▸
[B]Hair color[/B]
▸
[B]Distinguishing Features[/B]
▸

[hr][/hr]

[/div]
[/TAB]

[TAB=ᴘᴇʀsᴏɴᴀʟɪᴛʏ][div="margin: auto; width: 80%; padding: 10px; font-size: 11px; letter-spacing: 1px;"]
[hr][/hr]

Please provide a brief personality description,
▸

[hr][/hr]
[/div]

[/TAB]
[TAB=ʙɪᴏɢʀᴀᴘʜʏ][div="margin: auto; width: 80%; padding: 10px; font-size: 11px; letter-spacing: 1px;"]
[hr][/hr]

Insert character biography here.

[hr][/hr]
[/div]
[/TAB]

[TAB=ᴀʙɪʟɪᴛɪᴇs][div="margin: auto; width: 80%; padding: 10px; font-size: 11px; letter-spacing: 1px;"]
[hr][/hr]

Insert character abilities here. Please contact @Valor for questions on acceptable abilities.

[hr][/hr]
[/div]
[/TAB]

[TAB=ᴍɪsᴄᴇʟʟᴀɴᴇᴏᴜs][div="margin: auto; width: 80%; padding: 10px; font-size: 11px; letter-spacing: 1px;"]
[hr][/hr]


Arms/Armaments
▸

Other Posessions
▸

Miscellaneous Character Information
▸


[hr][/hr]
[/div]
[/TAB]
[/TABS]
 
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「ᴄᴀsᴀɴᴏᴠᴀ」



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    Division
    ▸Gold "Centurion" Division

    Full Name
    ▸Classified

    Alias
    ▸Casanova
    Cass

    Age | Birth-date (Current Year: 2105)
    ▸26

    Sex
    ▸Female

    Ethnicity
    ▸Classified

    Nationality
    ▸Classified, believed to originate from a Soviet satellite state.

    Languages
    ▸ English [Primary]
    ▸ Russian [Fluent]
    ▸ German [Fluent]
    ▸ Mandarin Chinese [Limited]





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    Height
    ▸5'7" (170.18 cm)

    Weight
    ▸130 lbs (58.967 kg)

    Eye color
    ▸Blue → turns purple/pink when Stars of Resonance is active.

    Hair color
    ▸Silver

    Distinguishing Features
    ▸A slim figure of average height,







  • ▸A merciless and stoic hunter, Casanova is an objective focused individual who seems to hold a personal vendetta against Infinity's arch-nemesis: Black Steel. Always calm and level-headed on the battlefield, she is secretly deeply traumatized by the horrific nature of war and the global crimes involving NOAH.

    Due to her quiet nature, she had difficulties fostering companionship with her allies. Her social inhibitions make her appear to be ambivalent or even dislike her comrades in arms, but in reality she just has no idea how to show her care for others.







  • Not much is known about the enigmatic member from Gold Division. Assigned the codename "Casanova" by Lt. General Arthur Wellesley, she is one of the few operatives in the organization that works nearly completely autonomously and outside of the chain of command. The solo nature of her work has led her to be highly distrusted by other members within the organization.

    During Operation Talon, an Agent Casanova was recorded as participating in the battle against Black Steel. She was deployed in the first wave against the NOAH from Black Steel, where her unit encountered and engaged one of the corporation's highest ranked NOAH codenamed: Kaiser. It is believed that Casanova's unit was completely wiped out, with Casanova being the only survival from the encounter.

    It was after Operation Talon that Agent Casanova was hastily reassigned to Gold Division, given an autonomous authority to seek out and extinguish the Black Steel organization once and for all. While the organization's day to day operation was destroyed, it became clear within only a few months that the hostile PMC unit is active and working to destabilize the Middle East.






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    sᴛᴀʀs ᴏғ ʀᴇsᴏɴᴀɴᴄᴇ

    The "Stars of Resonance" are Casanova's innate NOAH ability. When activated, Casanova's eyes allow her to immediately detect and identify traces of non-human or modified DNA in the genetic makeup of individuals. In short, when her ability is consciously activated, she can with one glance ascertain whether or not a person is a NOAH.

    The deviation from the original DNA makeup decides how bright the identification is. For example, a person with few genetic mutations or those with minor abilities will appear closer to human, while those with increasing numbers of mutations appear brighter and more noticeable to her. Generally, Casanova can use such indicators to gauge the relative strength a NOAH possesses.

    Additionally, once a NOAH has been detected, Casanova can more easily focus on her target, tracking their genetic and heat signature through both walls and other material. Depending on how powerful her target is, she can potentially track her target up to distances of 1000 meters until the image fades. As a result, Casanova has the potential to be one of the greatest NOAH trackers ever conceived.



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    ᴄᴏᴍʙᴀᴛ ᴀʙɪʟɪᴛʏ
    Like all other NOAHs of INFINITY, Casanova displays incredible martial affinity. A veteran of several conflicts, Casanova moves and reacts faster than even the average NOAH. It is unknown whether or not the agent has undergone DNA modifications to enhance her combat ability.







  • Arms/Armaments
    ▸AK-700 Combat Rifle
    ▸A variety of combat knives
    ▸Non-lethal gas and smoke grenades

    Other Posessions


    Miscellaneous Character Information




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「ʀᴇɴᴇɢᴀᴅᴇs」




  • Division
    ▸Blue "Mirage" Division

    Full Name
    ▸Helena Smith & Wesson Baker

    Alias
    ▸Smith & Wesson

    Age | Birth-date (Current Year: 2105)
    ▸27 (Smith) + 29 (Wesson)

    Sex
    ▸Female (Smith) + Male (Wesson)

    Ethnicity
    ▸Caucasian

    Nationality
    ▸American

    Languages
    ▸ English (Smith + Wesson)
    ▸ Spanish (Wesson)
    ▸ Russian (Smith)






  • Height
    ▸5'8" (Smith), 6'0" (Wesson)

    Weight
    ▸140 lbs (Smith), 190 lbs (Wesson)

    Eye color
    ▸Red (Smith), Brown (Wesson)

    Hair color
    ▸Red (Smith), Dirty-Blonde (Wesson)

    Distinguishing Features
    ▸Anachronistic fashion sense (Both)







  • Please provide a brief personality description,








  • Insert character biography here.






  • Insert character abilities here. Please contact @Valor for questions on acceptable abilities.







  • Arms/Armaments


    Other Posessions


    Miscellaneous Character Information








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「ɪʟʟᴇɴɪᴜᴍ」


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「ғɪɢʜᴛ!」


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「ᴋɪʟʟ ᴛʜᴇᴍ ᴀʟʟ」
 
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Xiao Yun / Saga Xiao



aka Chimaera
29 | 2076

Ethnic Chinese/Hong Kongese
Gryphon Division
appearance


Height
▸168cm
Weight
▸56kg
Eye color
▸Hazel
Hair color
▸Black
Distinguishing Features
▸Small scar on her left temple.

Personal Dossier


Please provide a brief personality description,
▸Saga is a woman consumed by her lack of autonomy. Forced into the INFINITY project, Saga harbors intense hatred towards the Chinese government for tormenting her and her husband, and for the burden that is placed upon her as part of the Gryphon division. She suffers due to her non-existent agency, instead begrudgingly trotting along with what she is being told to do. Though her primary goal is to simply do "enough" (whatever vague benchmark that may be) and eventually return to an idyllic, mundane life with her husband, she revels in revenge-fantasies towards the officials and scientists responsible for her fate.

In spite of these violent thoughts, Saga struggles to bear the sins of her work. Despising her superiors as well as herself for the cruelty of her ability and its usage, she would much rather find a non-lethal solution. As a result of her contempt for her own action, Saga often isolates herself, fearing judgement of others - or worse, finding herself bonding with people who would instead approve of it. In her self-imposed social exile, Saga has taken to drink, sleep, and read her off-time away. Nevertheless, she still has the occasional craving for human contact, and has relented to amiable interactions with her squad members; a decision that further fuels her contempt for herself.

Despite her own condition - or, more accurately, precisely because of it, Saga despises the very concept of Noahs, believing them to be a prime source of evil. As a direct result of her contempt for her kind, she has grown somewhat of a misanthrope, believing the people who developed their species to be even more monstrous than her and her kind. Saga has a habit of utilizing her ability to inflict non-damaging pain on herself as a variation of self-harm, though it has also numbed her to physical pain in general.

Biography here.
▸Saga was born the first child of a fairly young couple in Hong Kong. Both of her parents worked quite a lot, and though Saga grew up frugally, the family was stable. Saga's mother eventually retired, instead staying at home full-time, as she had gotten pregnant again, birthing Saga a baby brother. With a four year old Saga and a newborn at home, and with one less paycheck, Saga's father had to work extra hours, which in turns fueled a close relationship between Saga and her mother. For the most part, both children grew up in an unremarkable home, with ordinary academic success and mundane family lives.

Upon finishing her education, Saga followed her mother's career path, training to become a nurse in order to help people with the same gentleness and kindness that she had seen her mother give to her and her brother. During the three years of training, Saga met a fellow medicine student; it was love at first sight, for both of them, leading to a young marriage, much to the delight of her parents. The relationship fueled both and made enduring the hardships of a medical career easier. Saga knew she had made the right choice, despite the difficulties of her studies and the emotional burden a carer career would entail, feeling fulfilled with her profession and madly in love with the man she was certain was her soulmate.

However, it'd all crumble in an instant.

During a trip to the mainland, Saga was involved in an altercation during which about a dozen of people were arrested. The whole affair was a charade to cover up the government's campaign of abducting people for their genetic experiments. Held captive in an off-the-records facility, the experiments lead to the mass-testing of potential Noahs. However, the group to which Saga belonged differed from the usual goal: Instead of creating superpowered soldiers, Saga and the other abductees were to become facilitators themselves, attaining certain powers that would help in manipulating more soldiers in a shorter timeframe.

The attempt failed.

Instead of merely adopting the ability to enhance or infuse subject with additional traits, Saga developed the ability to freely edit and infuse genetic material with outside molecules, leaving her - distressed and desperate - an immense threat. Ultimately, Saga AKA Chimaera was deemed a failure to be dispatched soon. Her abilities didn't deliver the desired results, and Saga's emotional trauma in combination with her personality meant that Chinese interests were not met.

Shortly before her scheduled "disappearance", Chinese officials located Saga's husband, and proposed a new utilization for the failed Noah: Not interested in actively involving themselves with the UN's endeavors, they offered the obsolete Noah as a pacifier gift to the INFINITY project, promoting her as what she was originally intended to be: A potential cure for hostile Noah, capable of rewriting genetic code.
Before the transaction, the Chinese government blackmailed her to play along, for if she did not, her husband would soon find themselves in a similar fate. Out of options and severely damaged, Saga accepted, quietly hoping that the UN forces would allow her to leave.

It came as it had to: A Noah like her would not be granted a normal life. And so, in order to protect her clueless family, and to uphold the mere chance of returning one day, Saga dedicated herself to the terrible duties of INFINITY's Gryphon division, where she was tasked with cleaning scenes of evidence, or discreetly dispatching of undesirables through organ manipulation. These tasks left Saga disenfranchised and outwardly apathetic, leaving her to suffer by herself with the atrocities she had to commit.

Abilities


Saga's ability is referred to as "genetic adaptability" in Chinese records. Anything that Saga touches with her hands is subject to her ability. Once physical contact with the target has been made, Saga can "read" the molecular make-up of her target and adopt various traits onto herself or others. While she can adopt traits from any source, she can only affect organic matter with the end result.

The desired properties must be compatible with the human body to some extent for her to safely power herself up. Destructive sources, such as toxins or fire, cannot be "copied" without also adapting some sort of protective measures, such as fire-resistant materials, as they would still harm her. However, this can be used to unleash lethal attacks on targets.

The effects fade over time, unless physical touch is maintained.

Genetic adaptability has had some interesting side-effects noted in Saga's official file, such as causing her body to reduce melanin production (hence her pale complexion and grey hair), as well as a visual shift in her right eye's physical appearance.

Misc.


Arms/Armaments


Other Posessions
▸An eyepatch.
▸Medical gloves.
▸Her wedding ring.

Miscellaneous Character Information
▸Speaks Cantonese and English.
▸Has completed a three year pre-registration nursing program.




 
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"Hey Kids, wanna see a dead body?"




  • Division
    "Gryphon" (Assault/Raid Division)
    Demolitions/CQC Infiltration (?)
    Full Name
    ▸Adriana Andreescu
    Alias
    ▸"AA" "Vampire"
    Age | Birth-date (Current Year: 2105)
    ▸ 21 - 2084
    Sex
    ▸ Female
    Ethnicity
    ▸ Romanian
    Nationality
    ▸Romania
    Languages
    ▸ English
    ▸ Romanian
    ▸ Russian






  • Height
    ▸4'11 (150cm)
    Weight
    ▸117lb (53kg)
    Eye color
    ▸ Red
    Hair color
    ▸ Red
    Distinguishing Features
    ▸Numerous Facial and body scars, almost always has on an eyepatch and carries a skull themed face bandana, rather thin framed and short, her hair drops down to almost knee level, well in violation of standard Military protocol. Curiously seems to almost always have a her tactical pouches with her.








  • ▸ Something of a kidder with a sarcastic and somewhat insulting sense of humor Adriana is known to enjoy being alone rather than in a crowd. Given her upbringing in the People's Republic of Romania, she isn't very needy nor too honest in her direct dealings with others. Because of this she can flipflop from being well mannered to very crude in her speech and can put on the airs of high society.

    Willingly obeys orders given to her, Adriana is often creative with just how she does this. Often involving mechanical sabotage or more often than not, explosives. Surprisingly strong for her size and quick with a knife, the red head seems to have no skill past the very basics with firearms and generally does not operate them. Her personality however fits her close quarters nature of battle, going as far to bloody her own hands or to snip throats with her bolt cutters, with a sort of glee to her face. Considering bomb making and deployment to be an Artform she hates amature work and often cackles with a crazy expression to her face when blowing people up or using their own ordinance against them.

    Getting a kick out of her side abilities and connection to Tepes, she will often play up to the stereotype to screw with teammates on base. Generally loves bloody food, citrus foods and tomato based dishes, which are mostly the cornerstone of her diet. Often drinks red wine while listening to music on an old wooden and brass music player, given her incapability to handle most modern electronics for a long period of time.

    It should be noted as a Former Internal Security soldier she has been known to inform on others if it seems sure to land her in better accommodations. She hates silver and deep water, and is secretly jealous of women who can wear jewelry or are taller and more busty than she is. Given social changes in the Eastern Bloc of the late 1990's she is a moderate Eastern Orthodox. Somewhat nationalistic, she generally thinks poorly of the Mideast, Turks of note.







  • Adriana Was born in the year of 2084 to a Tavern wench and a People's Army Soldier on leave, given Romania's anti-abortion laws, the young girl was soon handed over to the Romanian State Orphanage once she was around the age of four. Principally well ran with the usual amount of state indoctrination it was not a bad facility per-see, though it was managed by State Security, young children and infants were selected directly by the Securitate based on potential or promise to keep the Country afloat by using unwanted children to take over and fill power spots within Romania, being tied in Loyalty to State Security.

    Eventually at around the age of seven Adriana was selected among a small cadre of other candidates for Project Ghost Wall. While Romania had gained the leftovers of the Soviet Union and technical assistance from East Germany, the types of units both needed were not suited to the interest of the Securitate, who needed a purpose built infiltration unit that could carry out intelligence gathering and missions of sabotage and assassination. The Redhead was subjected to DNA alterations and the standard NOAH modifications that had became frowned upon in recent years, though still of use to the Communist Regime of Romania. With the hardships or pain one would associate with such the girl had a rather comfortable, if lacking living in these conditions.

    For observational purposes and immediate care, Adriana was officially adopted by Darius Andreescu and his wife Liliana and lived a fairly quit live in State Security base located in Transylvania, jokingly calling him Doctor Frankenstein, relations were cordial between the three as research progressed. Being finalized in her early teen years, the final product was marked as a scientific success, but of limited Value to the mission State Security had in mind for mass production. In place project A was selected with it's much more tame Chameleon like features.


    Inducted into the Internal Security forces as a "student" Adriana would remain on the base for some time, to learn skills from various instructors. Finding a knack in hand-to-hand combat and bomb making, the Securitate was at a loss on how to make use of the girl, primarily as while she could infiltrate the home of nearly any dissident, blowing them up or knifing them wasn't exactly in the realm of subtilty. In spite of personality issues and her young age, the girl did have some skill in learning languages and was loaned to a Eastern Bloc PMC Unit that was engaged in activities in the Middle East to support regional dictatorships against Black Steel.

    This operation however would last only months as the UN situation built to a head and INFINITY was unleashed, leading to massive battles and the foundation of yet additional treaties. With light seasoning, Adriana would be reassigned to INFINITY, the Romanian "Socialist" Government having warmed up to the west the years prior was quick to sign over resources and soldiers to the UN Cause, viewing Black Steel as a direct threat to the Security of Romania.

    Over the next few years, the redhead with stunted growth would become a veteran and renowned IED expert that grew accustomed to clearing fortified positions or enemy armor from the field of battle.






  • Matter Transference, Tepes Waltz: A Black project of the Securitate of the People's Republic of Romania, that circumvented the UN Law on the development of Noah for an advanced Sabotage and infiltration genetic soldier.. While attached to the Securitate and the Romanian Government it was not part of the National Armed services.. even if for a Security apparatus it owned Artillery and light Armored Vehicles.

    Codenamed Project Ghost Wall, two separate lines were attempted, Adriana's was along the lines of Molecular disruption to allow infiltration into any building, anywhere and anytime. Well almost. Ariana would be genetically modified at a young age, with the experiment producing the following results;

    Ariana can walk through solid non-organic materials on a horizontal plane of a thickness of one to meter, including concrete, hardened steel, ceramics and lead plating. Only Carbon fiber material, fresh would, liquids and biological constructs have been shown to stop her fazing ability. In the case of a region that is too thick or arranged haphazardly, she'll return to her default starting point with no obvious harm. While a bucket thick wall of oil based paint may stop her, a thin coating on a wall will not. As while her body seemingly ghosts through a wall or armored plate, it is more like her body becomes denser on the molecular level, "pushing through" while not disabling the previous structure, in many ways it's akin to an electrical current passing through an area.

    Because of this a few curious side facet abilities developed from the research, Adriana prefers acidic foods such as tomato juice or rare cooked meat, has strengthened physical abilities and can do major damage with a knife, or even using her own hands as knives while fighting others, being able to build up a molecular density that is stronger than what most human bodies can endure. Additionally her right eye posses a tremendous night use capability and is extremely sensitive to light. In addition Ariana has some..unique problems thanks to her NOAH abilities. She has great difficulty handling metallic objects, without her body passing through them and thus cannot use most firearms, tools, weapons or machines, even opening a door rather than walking though it can be a challenge if it's not made of wood. Silver of note she has the most difficulty in handling and she cannot wear jewelry, though metallic objects can be carried in the clothing she wears.

    Curiously on the downside of her ability is that her reflection will not show up in mirrored surfaces, and she cannot sleep on a normal bed at night, with the concentrated nature of her power and the need to focus, taken with traveling in a manner horizontal to her body, Ariana will often wake up in the ground beneath the bed, or in the basement. Because of this she often sleeps in a wooden coffin in said basements. While her cannines are far sharper than others and she purposely plays up the Vampire stereotype at times, she does not in fact need or drink blood.

    Overall while a success, the rare and special nature of her equipment led to Project B, being closed out among the Romanian State Security, with all focus being switched to Project A which was a much more tame Chameleon based program. Also she cannot physically swim and must be given a specialized oxygen tank.

    Theoretically she should be able to have bullets phase through her, but this has often been met with partial success, as noted by her scars.








  • Arms/Armaments
    ▸Carbon Fiber Combat Knives
    ▸Carbon Fiber Bolt Cutters
    ▸Compound Explosives with Chemical or Electrical Detonators
    ▸Hand to Hand Combat

    Other Possessions
    ▸Carbon Fiber Tool Kit
    ▸Carbon Fiber rebreather Mask: Skull faced mask that operates in place of the traditional gasmask
    ▸19th Century Vinyl Record player
    ▸Dark Oak Coffin which has a velvet red interior.


    Miscellaneous Character Information
    ▸Actively plays up to some Vampire stereotypes to screw with others
    ▸Sleeps in a wooden coffin, while any non metallic framed bed would do.
    ▸She spends a large amount of time taking care of her hair, because adoptive family said it was cute long ago.
    ▸Speaks with a thick Romanian Accent.

    Theme Song:


 
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"No, I don’t need your pity. You couldn’t begin to unravel this need for life. I only wanted to carry out that promise. And like a fool, I truly believed it. Somewhere deep down." - Kuusou Mesorogiwi

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  • Division
    Mirage/Blue
    (Investigation/Medic)
    Full Name
    ▸ Shay Wagner
    Alias
    ▸ "Frog" "Dart"
    Age | Birth-date (Current Year: 2105)
    ▸ 18 | 2087
    Sex
    ▸ Female
    Ethnicity
    ▸White Portuguese/German
    Nationality
    ▸ American
    Languages
    ▸ English
    ▸ Portuguese
    ▸ German







  • Height
    ▸5 ft 5 (165 cm)
    Weight
    ▸ 130 lbs (58kg)
    Eye color
    ▸Amber with an almost frog-like slit pupil
    Hair color
    ▸Bright vibrant magenta
    Distinguishing Features
    ▸Her eyes and a few scars on her body that look like they are from bullets and knives.







  • ▸Short Description: Introverted, Reliable, Teacher pet, Not good under pressure
    ▸Shay is a typical introvert, her enjoyment during the day when not out on a job is spending time alone. Whether that be reading a book or even occasionally sketching in a small book she keeps with her. If there was a teacher in this force, many would say she'd be a teacher's pet. She's dutiful and keeps her nose out of other's business as long as it does not affect her or her job. While many might hate the life laid out for them, Shay, on the other hand, enjoys it.

    As long as she is given clear instructions, she'll do as she is told. She sees the joy in a what many would find a monotonous lifestyle. Though as a Mirage member some cases may be difficult, but processes are usually about the same in her. Either it's get in, get information, get out or it's investigative work. Though when things start to fall apart during missions is when things get truly interesting, but not for Shay.

    In the woman's file, it's noted that on missions that her concentration deteriorates depending on if Shay is found out or is being hunted, things go south quick for her mental state. She can work under pressure, but once she's in the line of danger she goes into survival mode. Many times Infinity has lost contact with her for an hour or two in these instances, though she always seems to turn up eventually.







  • Early on in her childhood, Shay's parents volunteered her for a secret government super soldier program under the code name: 'Project Rainforest'. The facility was hidden deep in the Amazon jungle in South America, away from the prying eyes of the American public. This facility was in the process of researching the most deadly creatures in the Amazon and using their traits to create an elite force of spies. With the use of NOAHs by other governments, the American government was looking to catch up.

    Shay was experimented on with the genes of some of the most poisonous frogs in the jungle. Her body was given retractable spines that are able to deliver toxins as well as healing secretions. Not only this, they made her able to climb easily and silently, a success in their book. The process was extremely painful though. Over time they finished their tests and then worked on training her to become a sniper with a fairly decent success rate on hitting her targets. Soon she was ready for the field and was set out on her first mission.

    Shay became a well-trained espionage and investigation operative, being deployed in multiple countries. The only problem was her stress levels which the government worked to try to contain. Using psychologists hired on to the government, they worked on creating exercises to calm her down out in the field. While some work, if the stress became too much they had to pull her back, possibly a side effect of experimentation that made her a bit unstable. She also was still rather young at this time, one of the youngest in the field for the American government.

    It was not long after she began her operations that Infinity appeared. America was reluctant to give over their spy but eventually did due to regulations. Shay has been a part of the group since they started, almost growing up with as it has been practically half her life. She was assigned to Mirage and has worked dutifully along side her comrades, willing to go into dangerous situations to help them. Even with her stress levels, she is known to be as reliable as she can be and will seek to get the job done by any means necessary. Of course, this is possibly because of the better treatment received in Infinity than what she received as a soldier in the American government.






  • ▸Spines: Retractable spines able to quickly prick unprotected skin and either distribute poison or healing secretions. She can't pierce through clothes though and if grabbed with gloves she's out of luck.

    ▸Poison: She carries a deadly form of poison which is able to take an enemy out within minutes and cause extreme pain.

    ▸Healing Secretions: Able to heal allies rather quickly, though they don't work as well on her. Something in her biology makes it harder and more taxing to heal herself.

    ▸Poison immune: Due to how her body works, she is able to withstand most poisons.

    ▸Climbing walls: Able to stick to walls, climb at high speeds, and do so in a quiet manner. This has aided in many of her operations.







  • Arms/Armaments
    ▸Various knives able to be concealed easily on her person
    ▸Small taser
    ▸Sniper rifle
    ▸Poison Grenades

    Other Possessions
    ▸A small sketchbook that she doodles in, out of everything she has, it's the most important thing to her. It was left with her when she was put into foster care and there is a small written note on the inside cover from her father.
    ▸A vinyl player and several old-school vinyl.

    Miscellaneous Character Information
    ▸Though many would think that Shay is a humourless woman, it seems many times crude jokes break through her quiet demeanor.
    ▸Enjoys rainy days and a good fantasy/sci-fi book, her favorite being Dune as many note she has been seen with a rather beat up copy of it.
    ▸Frequently many find sketches in her investigation papers as she tries to draw a visual beside her notes in an effort to help her remember things. She takes pictures of course, but this helps her keep on track what she has already noted.
    ▸A lot of personnel less familiar with Shay are wary of being healed by her because she heals and poisons people through her spines.
    ▸Shay never asks for anything usually, but she does every so often demand more reading material for her downtime. Since she's known for good behavior, it's not that big of a demand.




 
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"It's best you stay out of my way. I have a habit of killing anything that doesn't bleed the same blood as me."




  • __suzumi_original_drawn_by_hetza_hellshock__af04b20efa1f3bc6da01286bdf74952a.jpg

    "Great, now all of these NATO pricks have my file."
    Red Division, Russian Element

    Full Name
    ▸Katya Romanov
    Alias/Callsign
    ▸Lion, Kat, Huntress.
    Age | Birth-date (Current Year: 2105)
    ▸33 | 7 - 23 - 2072
    Sex
    ▸Female
    Ethnicity
    ▸White European
    Nationality
    ▸Russian
    Languages
    ▸ English
    ▸ Russian






  • __suzumi_original_drawn_by_hetza_hellshock__sample-5bfd6c6007f821ff1983e69cce883496.jpg

    "Take a good long look. I might be the last thing you see."
    Height
    ▸6'1
    Weight
    ▸225lbs
    Eye color
    ▸Blue
    Hair color
    ▸Blonde
    Distinguishing Features
    ▸Black, tribal tattoo sleeves.
    ▸A set of 3 claw sized scars crossing her torso.
    ▸Several large bullet casings hanging from her neck, on a string, each engraved with a city, and country name. Some casings also hold the names of confirmed kills against other PMCs before she joined Infinity.







  • Mental Evaluation

    NST5JzW.jpg

    "It's amusing how fragile the human body is, when it isn't modified. A single punch can kill someone if placed correctly."
    ▸Katya is what one would call a hardened soldier. Her personality is quite blunt and harsh at times. Rarely does she open up, beyond her focus as a weapon of war. She does take an odd pleasure from war, taunting, and even singing when she fights. Perhaps even coming off as cruel, with the occasional bit of laughter.

    ▸Despite her questionable mental status at times, Katya is a high ranking Russian officer, and will exhibit the behavior expected of her. Though she aggressively leads from the front, and as a result has a somewhat simple outlook on life.

    ▸Among fellow Russians, and allies of her country, she is generally a bit more calm, willing to speak in more playful terms from time to time. Joking around, even giving a brief glimpse into who she is under the drawn out facade of war and conflict.







  • Konachan.com_-_189442_boots_braids_gloves_hat_hellshock_knife_long_hair_original_weapon.jpg

    "Lying isn't my strong suit. Granted, with some of the things I have to explain, many would believe I don't know how tell the truth anymore."
    ▸From her day of birth, Katya belonged to her country. In particular to the military. She was identified as a child of valuable DNA and taken from her family. Records show her parents, and closest family members as being executed over the course of a week after she was taken. Mostly as a way to reduce the spread of information, that newborns were being taken seemingly at random.

    ▸During the early years of her existence, Katya was nothing more than a shell for different implants and modifications to be placed. The majority of which were intended to increase bone density, and strength to an inhuman level, in addition to increasing the body's ability to produce, and use valuable muscle. All of this contributing toward someone who later in her life, could reliably move almost two tons.

    ▸Once she came of age, which was twelve years for the program, she was entered in military training. The PMC group that would claim her, taking on full responsibility of her care, and any future genetic modification on her body. The group continued her strength modifications, developing a fighting style purely around her strengths and weakness.

    ▸At the age of 16, Katya was outfitted with heavy combat armor, more akin to what someone would plate a vehicle with instead of more modern ballistic vests. Her role served primarily as a front line breacher and distraction unit. Drawing fire and being able to cause damage when needed. Long before Exo-skeletons were functioning, the young woman was displaying the benefits of enhanced protection on a solider.

    ▸During an operation in her mid twenties, in an undisclosed forest in Russian, Katya was caught in a brawl with a new breed of lycans. Brought into the world as a sick twist on the experiments of the second world war. During the combat, a set of razor sharp claws tore apart her torso. Punching several deep gouges, running diagonally, from the bottom of her left rib cage, all the way to top of her right shoulder. Despite her wounds, the young woman was able to finish off the remnants of the experiments with her squad.

    ▸Notably, during the 2103 terrorist attacks, Katya was present for the fight to end the slaughter. Watching countless soldiers die around her, while trying to lead her squad into combat. Many of her allies were ripped apart, adding to the nearly two thousand causalities. Due to her efforts to maintain peace, and contain the threat, Katya was offered up by the Russian state to serve in the UN project.

    ▸When she was offered to the INFINITY project, the older NOAH was immediately considered for a leadership role. Over two decades of combat training, and actual operational history as a squad leader put her high on the list of Russian Operatives for Red Division.

    ▸Currently, she serves a leader for those Russian assets assigned to the Red Division. She will serve alongside members of other countries, however she does so with the usual begrudging nature expected of the Russians. Willing to fight and kill on their own...rarely willing to go out of their way to assist a team member that isn't of the same homeland. The majority of her role remains as peacekeeping. Serving much like a commissar of old, she will happily dish out a punishment to her own soldiers if needed, and break up any confrontations before they get out of hand. Katya is seen to some degree as a bargaining chip, due to her combat effectiveness...both in kills confirmed, and successful missions on file.

    ▸Before joining Infinty Katya was trained on Russian exo-skeletons. Her body being more durable, internally and externally she has volunteered to test them if needed. However for the time being, she continues to operate without one. Focusing more on what she considers light armor instead.

    ▸Kat generally uses older, Russian pattern weaponry. Due to her overly aggressive fighting style, it's much cheaper to replace a broken surplus weapon. Rather than a brand new, rifle.






  • ▸Dense frame. Her bones have been designed to bear the additional strain of inhuman lifting requirements. She isn't easy to break internally, requiring extensive, repeated blunt force trauma to damage her bones.

    ▸Enhanced muscle structure. Implants, injections, and DNA modification all have culminated to create a set of human muscles able to move, and bear the weight of two tons. She isn't entirely immune to physical strain and muscle damage, however her body's muscles wear down at a much slower rate. Producing a much lower percentage of lactic acid under strenuous conditions. This allows her to march, run, and fight for much longer periods than what is normally expected of someone her size.

    ▸More importantly, her modifications have developed her into a brutally effective fighter. With just bare fists, she's more than capable of exerting the force required to crush and break bones. Wielding weapons that normally require a mounted platform of some form, without so much as a struggle. Generally speaking, Katya is a one-woman heavy weapons team, and a brawler capable of killing someone with just a few punches. If presented the chance, she'll gladly improvise. Records claim she's used an anti-tank gun, as a rifle in the middle east during a firefight.







  • Arms/Armaments
    ▸7.62x54r PKP, this massive MMG serves as the primary armament for Katya. It's 100 round belt is loaded with standard ball ammunition...though if left to her own devices, it seems to have a habit of finding hollow points, and armor piercing ammunition depending on the mission.

    ▸Saiga 12 shotgun, an aging platform, however a trusted one. Based off the reliable AK series, this magazine fed, 12 gauge shotgun serves as a semi-compact back-up for close quarters encounters. Loaded with 10 round magazines primarily, for certain situations 20 round magazines are used, as this weapon transitions to being Katya's primary weapon in close quarters situation. The weapon itself features a shortened front end, and a folding stock. Allowing it to be quite small if needed.
    728629edea58a1a6cd0afed8412cba2c.jpg

    ▸"Whisper", almost a relic in its own right, the AS Val serves as a tool of stealth for this NOAH. Typically it doesn't leave the weapon case, excluding some choice circumstances
    32d8bd235312c8dd22269f2b2ff7e027.jpg

    ▸A pair of tomahawks, used almost as a weapon of restraint. They allow her to still deal heavy damage in close combat, though they give her at least a chance to back off from her brawling. To account for her greatly increased strength, they have been heavily reinforced, however they have been broken on multiple occasions.
    img-gerber-downrange-tomahawk-02.jpg

    Other Posessions
    ▸A necklace of bullet casing, with a name of every city and country she has served in. Some include names of various high level terrorists, and other PMC's she killed before joining Infinity.

    ▸A small diary, written in a mixture of Russian and English.

    ▸A small, stuffed brown bear...rarely seen on her person, but always tucked away somewhere.

    Miscellaneous Character Information
    ▸Katya is trained to what most would consider a Spetsnaz level of training. Her capabilities in hand to hand, her comfortable use of melee weapons, alongside her cold and calculating approach to combat would agree with this fact.

    ▸Despite this, she is still prone to entering a blood lust like state at times. Whether through injury, the loss of a squad member. Even something as simple as fighting for too long, can wake an almost animal like side of her, that would more than happily bathe in the gore of her enemies.

    ▸While this woman will generally profess her distaste for anyone, or anything not of her homeland in some way, shape or form. There is an acute taste of American Music in her veins.





 
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WIP as I'm waiting for additional information. There's barely anything in this CS at the moment.


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  • Division
    ▸Red | Gryphon
    Full Name
    ▸Conrad Wieczorek
    Alias
    ▸"Doom Wrecker"
    Age | Birth-date (Current Year: 2105)
    ▸34 | April 21st, 2071
    Sex
    ▸Male
    Ethnicity
    ▸Caucasian
    Nationality
    ▸Jewish-Polish American
    Languages
    ▸ English, Hebrew, and Polish.







  • escanor face.png

    Height
    ▸6' 3"
    Weight
    ▸245 lbs
    Eye color
    ▸Hazel
    Hair color
    ▸Blonde
    Distinguishing Features
    ▸Muscular
    ▸Eight scars on his back (One near lumbar, one on left thorax, one on right thorax, one on left lat, one on right butt cheek, three in a parallel line on his neck).
    ▸Segmented dots around his spinal cord backside and neck.
    ▸Six scars on his front (One on bottom right pec, one on upper right pec, one under the sternum, one on the left shoulder, and two big scars on his stomach).
    ▸Three face scars (scar near lip, scar near nose, scar near left eye)
    ▸Two leg scars (one scar under his right knee and on his right calf)
    ▸Two burn marks (burn mark on his left leg and left hip)
    ▸Heart tattoo on his right arm with words "I" above the heart and "Mom" below the heart.
    ▸Wears a tank top or plain short sleeve shirt or overalls, and military camo pants with belt, or blue jeans with belt.







  • Please provide a brief personality description,
    ▸ Rough Draft: Huge Ego, Takes pleasure in the smaller things in life, Loves his Mama, Confident, Aggressive, Ruthless, Joker, Speaks his mind, promiscuous, Patriot, American-Way, Capitalist, Anti-fascist, Anti-Communism, Hates racism, Loyal, Dutiful, Dislikes scientific jargon, Compassionate, Action man, and Ambitious. Not really religious but goes to Church. Loves dancing, Chess, and Reading some political philosophy. Loves gardening and working on cars. Loves baseball cards and Camping and Hunting. Fishing/Whittling/Sports. He loves to write letters and Hiking. Dislikes smoking. Loves alcohol, but isn't a hardcore drinker. Loves pool/billiards.Enjoys magic, has some magic tricks, and Comedy, and Card games (Poker). Loves gambling. Telescope viewing the stars. Guitar playing. Daddy issues. (Will elaborate late.)







  • Growing up in urban America, Conrad received an education; played with his friends; and participated in city life as a middle-classed socioeconomic individual. Enjoying a variety of american past-times and manly endeavors, Conrad became enamored to the american qualities. At his youth's end, he received a full ride to Harvard University partly due to his baseball talent. It seemed as if no wrong occurred to Conrad. He experienced love, a daughter to hold, and merriment. Then, he awakened to blaring sirens.

    An amalgamation of needles, liquids, and tubes distracted Conrad's physical appearance in the glassed walls surrounding his person. Government testing constantly probed inside his body and outside his skin. At first, he struggled in grueling agony, but as time dictated, he succumbed to the pain. What seemed like eternity, ended with his family convincing him to fight for his country. And so, his eyes lit up, poised to engage the world with his american perspective.

    With each course Conrad completed, the U.S. grew closer in researching the genetic changes inside Conrad's prior dispositions. They spotted the consistencies and inconsistencies with Conrad's ability, known as Biological Momentum, until they advanced it as much as time allowed them to do so. On the battlefield, Conrad's abilities demonstrated a brutish method in warfare. He ripped apart enemy limbs, healed wounds, and jumped at incredible heights. All physical limitations seemingly solved by the ability to manipulate one's own biological momentum.

    Several operations passed, and despite Conrad's regenerative properties, he still received scars, and some permanent damage. Yet with the encouragement of american propaganda, he worked tirelessly to improve his abilities and serve his countries. However, that was until, the american government relinquished Conrad to INFINITY in 2101.

    Due to his relocation, Conrad felt disgruntled by the affairs, yet continued to follow his government's orders. He now had to work with others who didn't value his american beliefs. How could he trust anyone? Forced to work alongside individuals he considered his enemies, he learned to respect authority quickly, after his first consequence from causing a commotion.

    In 2101, he participated in operation Talon, where he finally learned no matter the difference, all our soldiers and comrades. He witnessed many of his friends perish in the middle eastern deserts. Carrying their memories, he promised to bring glory to their lives. After the war, he earned a leadership position, as the losses required experienced personal to train and lead the new recruits. He accepted without hesitation.

    When the soviet union finally integrated into INFINITY, Conrad cautioned himself from the Russians in 2103. Even with tolerance to others, he denied any respect towards those with communist and fascist ideals. He would only listen to a Russian for military and mission purposes. Two years passed, and INFINITY located his team somewhere in central Africa to eradicate any threats via assault.






  • Insert character abilities here. Please contact @Valor for questions on acceptable abilities.

    ▸Biological momentum grants him the ability to increase and decrease momentum on any function of his body, whether kicking, running, punching, or jumping. This allows him to jump incredible heights, wear heavy equipment, tear off enemy limbs, and a variety of other tasks. However, repeated changes in his momentum cause his internal clock to balance out differently, giving him temporary dizziness, if he abuses his power. He's also not immune to the reverse force exerted upon him after landing the momentum; therefore, he needs to prepare his body for the consequence.

    ▸His ability also grants him the ability to change the momentum of cells in his body to distribute blood flow to important areas, or eradicate waste more efficiently. This gives him heightened recovery, but still he needs to eat a lot of fats, carbs, and proteins at the end of the day. Another aspect of the ability is the ease in removing toxins, yet fast acting agents may still affect him. Basically, the momentum in his body regulates his cellular functions at an accelerated pace. Repeated usage will exert his adenosine triphosphate, also known as body energy, resulting in collapse. He needs to consume a ton of calories. Areas where he regenerates still receive their scar, as it's just accelerated healing, meaning platelets still clot the wound and create scabs, but at an accelerated pace.

    ▸Not only can he shift his cells, he's able to bring momentum to important body parts, such as organs, bones, and muscles. This allows him to remove weak spots, and create cushions in his body, so they can withstand the intense reverse force caused by his momentum. It's also the source for his incredible momentum alongside cells, as it affects the stability muscles and joints necessary for impressive feats. One example is shifting his bones out of place to escape restraint, or moving his heart a few centimeters away from an incoming bullet. For muscles, he can constrict them at an incredible rate allowing for increased strength in his actions due to forced momentum. Repeated usage leads to body imbalance and dizziness, then collapse.

    ▸Another limitation is that his brain cannot regenerate nor can his heart. His brain is the source of his cellular actions, and his heart provides the blood flow to distribute resources for energy production. Also, he cannot regenerate limbs greater than a finger, toe, ear, and nose; as bigger parts require a huge surplus of carbs, fats, proteins, and other ingredients. Therefore, he'll need a tank of organic material to regrow an arm, or leg.



    Skills include weapons training, hand to hand combat training, military training, and exosuit training.







  • Arms/Armaments
    ▸HTH Combat Techniques
    ▸Ballistic Vest
    ▸Combat Helmet
    ▸General Purpose Gas Mask
    ▸Plate Carriers
    ▸Improved Load Bearing Equipment
    ▸Military Fatigues
    ▸Combat Gloves
    ▸Combat Boots
    ▸Protective Boxers and Groin Pad
    ▸Fitted Camo Socks
    ▸Knee and Elbow pads
    ▸First Aid Kit
    ▸Canteen and Purification Packs
    ▸Goggles and Sunglasses
    ▸Flashlight, Tactical Light, and Night Vision Goggles
    ▸General Purpose Spade
    ▸Lockpicks and Obstacle Breaching Gear
    ▸Sticky Grenades, Fragmentation Grenades, Claymores, and Mines.
    ▸Combat Knife, Combat Knuckles, Throwing Knives, and Bayonets.
    ▸Rations
    ▸9x19mm Handgun with Suppressor
    ▸5.56mm Automatic Assault Rifle with Reflex Sight
    ▸7.62x51mm Bolt-Action Sniper Rifle with Scope
    ▸12-Gauge Pump Action Combat 6 barrel Shotgun
    ▸40x51mm 6 Shot Grenade Launcher with Scope
    ▸Combat Communications Device
    ▸Standard Exosuit

    Note: Depending on the situation, he'll carry less than what's listed in the Arms/Armaments section. He'll typically carry a handgun with two bigger guns.

    Other Posessions
    ▸Picture of his Mama and Him
    ▸Picture of his wife, daughter, and him.
    ▸Earphones
    ▸Phone
    ▸Music Playing Device
    ▸Laptop
    ▸Books
    ▸Hygiene Equipment
    ▸Letters
    ▸Religious Cross (He Carved Himself)
    ▸Wooden Carvings (Animals, Humans, and Icons)
    ▸Chess Board and Pieces and Timer
    ▸Guitar
    ▸Playing Cards and Poker Chips
    ▸Pen and Pencils
    ▸Prescribed Pills from the USA (Carries them in combat)
    ▸Nutrient and Vitamin Supplements from the USA (Carries them in combat)

    Note: He doesn't carry these items on his person.

    Miscellaneous Character Information
    ▸He loves to shake his booty to adrenaline inducing music.
    ▸A romantic, he enjoys written letters and coming up with poems.
    ▸During his free time, he may play the guitar, indulge in gambling with others, or whittle.
    ▸Whenever he finds a gullible chap, he may attempt to do a magic trick.
    ▸If someone is smoking in a non-designated smoking area, he'll aggressively enforce the rules.
    ▸Noticing the mechanics work on vehicles brings him glee, and he'll sometimes talk with them, even if he lacks knowledge on the vehicle.
    ▸At times, he reads books, when a new one comes to him. Normally late in the night, when others are sleeping.
    ▸Attends religious service events, but usually uses them for socializing rather than spiritual exploration.
    ▸If someone takes an interest in chess, he'll offer a match with them.
    ▸Scientific Jargon, or unknown jargon confuses him greatly, causing him to ask, "In English, please."
    ▸Takes great care in grooming his mustache.
    ▸Speaks with a Northwestern Pacific American accent.
    ▸Making fun of his mother will be met with yelling or violence.
    ▸Cracks his knuckles when angered or annoyed.

    Theme Song:





 
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  • Division
    ▸Mirage
    Full Name
    ▸Gyi Khun Thura
    Alias
    ▸Hive
    Age | Birth-date (Current Year: 2105)
    ▸33 | 2072
    Sex
    ▸Male
    Ethnicity
    Bamar
    Nationality
    ▸Myanmar
    Languages
    ▸ English,
    ▸ Chinese; Mandarin, various Burmese-dialects,
    ▸ Burmese,
    ▸ Tibetan.





  • Height
    ▸5’7”
    Weight
    ▸160lbs
    Eye color
    ▸Hazel
    Hair color
    ▸Black
    Distinguishing Features
    ▸A somewhat androgynous visage, a counterbalancing of sharp lashes, furrowed lips, and narrow nose against wandering, almost lazy eyes. Darker skin as is usual amongst Southeast Asians. Shaved bald, but often dons a dark, side-parted wig. Lean and toned, with particularly prominent definition about the shoulders. Comportment steadfast and upright.






  • ▸Possesses a mostly impressive ability to compartmentalize his thoughts and emotions that serve him well as a soldier.

    ▸Typically perceived as something of a sweetheart, easy with words, outgoing and soft-spoken all at once. Possessed of a generous and giving nature, although is also somewhat vain and narcissistic, and never hesitant to bring up his strengths and play down his shortcomings.

    ▸Still possessed of fairly good humor during strenuous operations and combat situations, but is largely a quiet professional. Narcissistic tendencies are mostly restrained, although Gyi has been known to take low-percentage-of-success actions, rationalized only by his self-confidence.

    ▸Elements of his upbringing pervade him to this day. Wary of non-Asians, but such perceptions are easily discarded after brief moments of neutral-to-positive interaction. However, possesses an extreme prejudice for Chinese nationals, often leading to inequitable treatment. To his tenuous credit, the prejudice is, as of yet, never vocalized.





  • Soldiers beget soldiers. Gyi Khun Thura was born into a military family, but bereft of the respect, honor and esteem that came attached with the bloodline. His father was Major General of Yangon Command, a soldier of some repute who established himself as a member of the First Field Medical Battalion of the Tatmadaw, providing life-saving care while under fire from ethnic Chinese insurgents. He was, however, an everyday man with no noble aspirations, a hero of circumstance who quickly leveraged his influence for the purposes of his greed, party to corruption and embezzlement.

    On the verge of being exposed and under pressure from internal elements, the Major General sacrificed Gyi, his third son, to solidify his image in the ranks of the Tatmadaw. Long since one of the pre-eminent military forces of Southeast Asia, Myanmar conducted fledgling supernatural experimentation, utilizing private contractors as proxy. Yielding Gyi to the initiative was the Major General’s way of demonstrating loyalty and insulating himself. As it happened, his downfall arrived anyways, with Gyi destined all the same for an upbringing amongst the unknown and, at times, painful.

    At a time when Myanmar’s initiatives revolved around severing dependence and distancing the nation from China, Gyi was raised with poison in his ears, Anti-Chinese rhetoric served alongside every carefully proportioned meal. His father’s downfall was well-reported and widely discussed within the nation, and Gyi’s handlers sought early on to exploit it; his mother and father were all painted as traitors who sold or encouraged the selling of secrets to China, while his brothers and sisters were marginalized to near-nothingness. On the other hand, Gyi’s nature was warm, friendly, and thus did the duality emerge; the kind soul who despised both his family and the very idea of an entire nation.

    As a soldier, he fought for years in the Tatmadaw, combating insurgents through pre-emptive strikes, earning acclaim as one of the foundational successes of their experimental program. Eventually, he was considered seasoned enough to answer to his true calling, to transcend simply being a soldier of the Tatmadaw and become an operative capable of landing blows against the Colossus: China. From the ages of 27 to 30, Gyi was embedded in the heart of China, tasked with the assassination of moguls and political figures who sought to impinge upon or exploit Burmese interests. In these efforts, Gyi was wildly successful, a symbol who provided hope to the most clandestine core of Myanmar that giants could be toppled.

    A year later, he was offered to INFINITY, in efforts to 1) insulate him from Chinese agents who had begun to catch unto his modus operandi, and 2) demonstrate a much more open-handed willingness to cooperate than the Goliath of China.





  • Briefly (and somewhat misleadingly) described, Gyi is able to manipulate the smell and scent of himself and others through touch. By making brief contact on a person or object, Gyi is able to infuse a scent unto them, more accurately causing the target to secrete/excrete a combination of chemicals that are perceived primarily through olfaction (for example: pheromones). Whether by design or due to Gyi’s facility, the ability seems more efficient when inflicted through direct skin contact rather than otherwise, mostly as a matter of duration (lengths of time ranging from 24 hours and possibly diminishing to a mere 30 seconds). The ability is also incredibly potent when used in conjunction with liquid bodies, the chemicals dispersing and spreading throughout the current.

    The utilities of this ability are manyfold. As Gyi is also gifted with the ability of parsing through scents and smells into their exact constituent chemical components (a sense of smell that is heightened in regards to detailed perception), he is also able to replicate them exactly, enabling him to generate scents that are as if pheromones to insects and animals. This allows him to perform creature-related feats such as drawing swarms of nearby insects to a target in various states of frenzy, rendering docile an area of beasts, attracting a particular species of animal from distances of up to two miles away. Furthermore, he is also able to, somewhat counterintuitively, render himself and others ‘scent-less’, for the purposes of evading detection from sentry dogs and the like.

    ---

    More mundanely speaking, is an adequate marksman by INFINITY standards, with extensive experience in combating insurgents given the history of Myanmar. Above that, he is considered highly proficient in matters of infiltration, integration and investigation. Furthermore, his facility in close-quarters combat is of a world-class standard, being able to efficiently engage and subdue without drawing undue attention.

    A near-unmatched exponent of Burmese martial arts, Gyi is a master in schools such as Bando (an animal-themed defensive art characterized by yielding initiative and focusing on counter-maneuvers), Lethwei (a strike-heavy martial art notable as ‘the art of nine limbs’ for its significant inclusion of the headbutt), Naban (a form of wrestling focused on chokeholds and pressure points) and Banshay (a sword style that incorporates 37 forms, seldomly used as it is - after all - a sword style).

    Gyi has been known to incorporate his ability into his martial arts, at times stripping down to his underwear and inviting numerous insects to hover about the full of his body through his power. In addition to the natural deterrent these insects pose to close-quarters combatants, Gyi is able to masterfully utilize his power upon landing a strike, compelling the insects to further harangle the foe. Depending on the insect and certain venoms they may carry, this can have lethal results (for that reason, this is seldom employed by Gyi, particularly as usage of specimen such as the Vespa mandarinia - Asian giant hornet - could be considered quite inhumane by UN standards due to their potential for great damage).





  • Arms/Armaments
    ▸Standard small-arms.
    ▸Concealable combat knives and retractable baton.

    Other Possessions
    ▸Typically provided with glass receptacles containing various insects, microcosms of ecosystems in durable jars. Has his own collection of Asian giant hornets from the northerly parts of Myanmar, although they are seldom used, as Gyi believes that they would be perceived as ‘inhumane’ in the line of combat.
    ▸Infiltration kit: rebreather, disguise kit, various secure electronics and communicators, chloroform, telescope, etc. (as mission dictates).
    ▸Rubber balls and marbles with which to use in conjunction with his ability.

    Miscellaneous Character Information
    ▸Has a penchant for wandering about scantily clad, if not full on naked, during down-time.
    ▸That his modus operandi as-pertaining to his ability mostly involves insects is something of a commentary towards himself and his background. Burmese mythology gives much prominence to great animals and chimeric conglomerations of their ilk - the insect as a symbol refers to his own person, and his home nation, weaker entities that strive for achievements of similar proportion to their more formidable counterparts.
    ▸A skillful chef, particularly adept at handling salads and fish.
    ▸Outside of operations, has an unbearably leisurely slow walking pace.



 
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@Valor ready for review captain!

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(Klaus "Clue" Wolff in Africa, Circa. 2097)
[TABS][/TABS]​


  • 0

    Division
    "Mirage" (Investigation/Intelligence Bureau)
    Reconnaissance/Espionage/Assassination (?)

    Full Name
    Klaus Wolff
    Alias
    Philanthropy - "Clue"
    ▸INFINITY - "Hunter"

    Age | Birth-date (Current Year: 2105)
    Apr. 09, 2075 - 30
    Sex
    Male
    Ethnicity
    Northern European (German/Danish/Swedish)
    Nationality
    Swedish
    Languages
    English [Mandatory]
    Capable of learning how to speak, read, write and comprehend any language/dialect within minutes, if not seconds or instantaneously, depending on the mode of communication i.e. reading, speaking, hearing or writing.






  • Height
    180cm
    Weight
    89kg
    Eye color
    Blue/Grey
    Hair color
    Ash; hair color that suggests but is not direct evidence of French ancestry
    Distinguishing Features
    Birth mark the shape of Texas on his right arm
    ▸Variety of jewelry worn on occasion; black earrings, silver and diamond cross earrings, black and silver rings
    Vendel Era helmet tattoo on back of left shoulder
    Vendel Era sword tattoo running down beneath the middle of neck to the bottom of abdomen








  • Please provide a brief personality description
    Klaus “Hunter” Wolff personality/psychological analysis: As ironic as it may sound, Hunter exhibits characteristics one could only consider to be that of an empty vessel, which is to say, the embodiment of a seemingly hollow, lifeless human being. The subject will at any if not every given moment remain extremely reserved and introverted but not necessarily shy, albeit some awkward quirks here and there. Having spent more than a decade in the field as a spy and soldier, as well as having gone through extreme physical and psychological torture to harden his psyche in case he were to be captured and interrogated, Hunter was not granted much time or opportunity to form a unique identity. His only distinguishable traits that would separate him from basically being a walking weapon of war would be his workaholic tendencies, love of sports (soccer, rugby) and mysterious soft spot for dogs. On the rare occasion Hunter does seem to have some tiny inkling of a sense of humor, it’s an immature one, almost excruciatingly so, seeing as the subjects last real connection with society was during his years in primary school as a teenager. Since than Hunter has only known a life on the battlefield.

    It has been duly noted that Hunter will exhibit a more sociable and charming side exclusively when interacting with females, almost as if he possesses two separate personalities; the mind of a soldier and the mind of a lover. He has had a reputation of mingling and involving himself in affairs with women during missions on numerous occasions, however more than half if not the entire time under the guise of a fake identity for the sake of remaining undercover. Being a NOAH with the ability to mimic others voice and appearance has left Hunter with a fractured and confused identity, if even any at all. He is, however, fully aware the affect such a mask has on his self and others and does not let this facade consume him. As a result the subject finds himself feeling isolated and uncomfortable among groups of strangers, female or not. To socialize and make a connection with groups or individual strangers, comrades, superiors or civilians, if not for the sake of completing a mission or some grand ulterior motive, Hunter would much rather prefer being alone seeing as he has no true identity one could relate other than that of a soldier on the battlefield, a walking, talking weapon of war.







  • April 09, 1940. Lundtoftbjerg. A Danish anti-tank platoon armed with two 20 mm guns and a light machine gun had taken up positions covering the road. A German column appeared at 04:50, and the 20mm cannons opened fire on the armoured cars while the machine gun took aim at the motorcyclists. A fire started in a nearby barn, filling the air with smoke and hindering the Germans' advance. Eventually the anti-tank platoon was forced to withdraw to Aabenraa. About 1.5 km to the north, a bicycle platoon had prepared a defence of a railway bridge. Fire from the armoured cars and strafing fighter aircraft forced the Danes to retreat, and a third of the men were captured. The Germans lost two armoured cars and three motorcycles, while the Danes suffered one dead and one wounded. This would mark the first clash between the Danish Army and the invading forces of Germany.

    World War II in Denmark was characterised by economic co-operation with Germany until 1943, when the Danish government refused further co-operation and its navy scuttled most of its ships and sent many of its officers to Sweden, which was neutral. Among these scuttled units was a German soldier by the name of Renard Jäger. Be it fate or chance, Renard is one out of thousands of German soldiers who were the subjects of DNA Manipulation experimentation. Despite being granted various tactical superhuman abilities, these gifts intended for Germanies efforts in world domination would not align Renard's personal philosophy with his homelands. It was this ideology that would be the origin of one of INFINITY's most renowned spies, Klaus Wolff, who possessed each of Renard's tactical superpowers and then some.

    Among the numbers of Danish Officers migrating to Sweden was Renard's soon to be wife, Nalani Winther, whom inspired Renard to defect from Germany for Denmark's sake. The two were key members in the Danish resistance, performing rescue operations that evacuated several thousand Jewish prisoners to Sweden before they could be sent to death camps. Upon completion of this operation, Renard and Nalani migrated to Sweden and married a year later. It was Renard's great-great-great grandson, Aapo Jäger, who shaped Klaus into the silent and deadly soldier he is today. Aapo was 30 years old the day Klaus was born and had spent the previous three years going back and forth between Afghanistan, Iran and Africa, gaining intel that would detriment mercenary forces consisting of many NOAH units in the area. It was Aapo who had formed the NGO vigilante task force Philanthropy, consisting of a small number of his former squad mates and peers during his service in the Swedish Armed Forces.

    Aapo and his family managed to keep knowledge of their NOAH abilities a secret from any government officials that would prevent them from continuing their legacy as military-oriented people. This feat was no challenge considering the key components of their abilities, both superhuman and the fruits of strenuous labor, involve stealth and staying under the radar. After graduating from primary school at the age of 17, Aapo took Klaus under his wing as his protege, but had already played a significant role during his developmental years by planting seeds of what would foreshadow a future as a deadly spy. Aapo, seeing the vast potential Klaus possessed since the very moment he heard news of his conception, considered preparing Klaus for a future as a spy his highest priority and would often pop in from time to time. If Aapo wasn’t in the field he was with Klaus, involving him in sports, teaching him to pick locks, pick pockets, building his charisma, educating his mind with foreign languages and cultures, even teaching the kid martial arts, all the while keeping their legacy a secret until the time was right to reveal his ancestors powers and achievements.


    Rather than leaving Klaus at the slightest risk of having his NOAH abilities found out by government officials, Aapo recruited Klaus into Philanthropy and took it upon himself to oversee his development. The next decade and few years were spent training in the field out of the United Nations’ sight to become familiar with Klaus’ tactical superhuman powers, most of which were passive but coupled with intensive CQC and firearms training. This combination molded Klaus into an exceptionally deadly force at a very early age. It was during this time he adopted the alias “Clue” in lieu of his incredible intel gathering abilities. After only three months of training Klaus was placed in the field as an operative, eight years later replacing Aapo as Philanthropies primary field agent(he was two years younger than Aapo was upon the formation of Philanthropy). Aapo retired as the primary field agent and adopted the role of Philanthropies commander. Although a very small organization they had grown in strength and numbers since their formation and finally setup their first secret headquarters in Kabul, Afghanistan.

    It was Klaus’ idea initially to begin a “infiltrate and rescue” campaign in the Middle East almost immediately after gaining intel which revealed a large and complex superhuman trafficking operation that suggested the breeding, selling and experimentation of NOAH’s from all over Asia, Europe and concentrated areas in other continents (mostly Africa and South America). During this campaign era Philanthropy, despite remaining under the radar, grew a reputation similar to that of the Underground Railroad. In a single year Philanthropy managed to rescue nearly 3,000 NOAH prisoners. It was Aapo who reached out to the United Nations with this information. Upon leveraging the U.N. with decades worth of secret intel and fieldwork, which made for quite the exceptional resume, INFINITY absorbed Philanthropy shortly before becoming officially active, recruiting Aapo into Gold division and Klaus into Red Division temporarily until Blue Division was established a year later. On Apr. 09, 2101, Lieutenant-General Arthur Wellesley assigns Klaus the alias “Hunter”






  • Hyper sensory, superhuman memory/information retainmemt
    To put it simply, Hunter is a gifted super genius. He can extract information at a superhuman rate with no previous knowledge on a subject whatsoever i.e. can learn, memorize and apply to an extent his knowledge of the highest levels and functions of calculus, physics, botany, mechanical/chemical engineering, the entire history of Asia dating back to the prehistoric period, every Shakespeare playwrite word for word, every word and it’s respective defitiiniton in the Oxford English Dictionary, how to build nearly any model computer/vehicle/firearm/nuclear bomb/train/plane/instrument, 100 breakfast, lunch and dinner recipes, the anatomy of 100 different mammals, the violin, guitar, piano, bass and Latin in 45 minutes record time, so long as all of the required resources and materials to retain such information is immediately available within his reach. (He timed himself). Hunter’s superhuman memory allows him to recall any bit of knowledge he has ever retained off he top of his head instantaneously.

    OctoCamo, surface mimicry
    Within moments of coming into contact with almost any surface, the outer layer of Hunters’ skin could replicate both the surface pattern and texture. With his clothing being a detriment to this ability, seeing as it's only his bare skin that possesses the surface mimicry capability, Hunter sought ought a weapons and technology expert to develop a sneaking suit that utilized his NOAH DNA.
    PPvEKuu.jpg

    Form Mimicry
    The ability to replicate the voice and appearance of an individual, strictly a humanoid being (i.e. cannot mimic animals, lycans, a persons height or weight) upon touch. This ability differs from surface mimicry in a variety of ways; Hunter can only maintain the appearance of the mimicked individual so long as he does not make physical contact with any other person, doing so would revert him back to his initial form.

    Ultra sight, smell, sound
    To put it frankly, Hunters’ eyes are 500x stronger than an Eagle during the day, an Owl during the night. This includes night vision and heat signature capability. His nose is 1000x more powerful than a Bloodhounds. Last but not least, Hunter can pick up sounds as high as 150 kHz and also possesss echolocation capability.

    Teleportation
    Ability to teleport himself, the gear he is wearing, and within limits a certain amount of additional mass which is in contact with him. When he disappears in teleporting, Hunter leaves behind smoke with a stench reminiscent of burning brimstone. His teleportation is invariably accompanied by the muffled sound of imploding air rushing to fill the vacuum left where Hunter’s body was, creating a signature *BAMF* sound. Hunter’s power automatically displace liquids and gases when he arrives in the course of a teleportation. His powers will not displace solids, however, putting him at risk for materializing inside solid matter, causing serious injury or death. As a consequence, Hunter typically teleports only to places he has been to before or knows the layout of, or line-of-sight teleportation (even though his actual range is much further). Klaus' intuitive spatial awareness allows him to track his movements instinctively and with greater precision than the average person, helping him to pinpoint locations for a "blind" teleport. The longer the distance Hunter teleports himself, the harder and more exhausting it is for him to make the teleportation "jump".

    It is easier for him to teleport between north and south (along Earth's magnetic field lines) than it is for him to teleport between east and west (against the magnetic lines). Under optimal conditions, teleporting only himself and his gear, Hunter can displace himself a distance of about 2 miles east-to-west, and up to 3 miles north-to-south. Making a vertical teleportation upwards is difficult and dangerous, fighting against both the electromagnetic and gravitational fields. Hunter has made a vertical teleportation "jump" of one mile by pushing himself to his physical limits.

    Hunters momentum is retained throughout the process of teleportation: he arrives with whatever amount of inertia he left with. For example, if he were falling from a great height, he could not teleport himself towards the ground in order to save himself; he would land with the same velocity that he teleported with. He can subtract this inertia by teleporting short distances upwards (as though taking two steps back for every one forward). The limits to the mass that Hunter can carry with him while teleporting, and the limits to the distance over which he can teleport himself with additional load is unknown. When he transports a passenger over even moderate distances, they both feel weakened and ill, to the point of exhaustion. Teleportation over further distances could be fatal. Through practice, Hunter has increased the mass he can teleport with him.


    Micro-suction discs

    Hunter can stick to objects with the surface of his hands and feet. This enables him to scale surfaces.

    Flexible bone structure

    Hunter’s bone structure allows him great flexibility. He can remain in a crouched position for a long time and perform contortionist type feats without causing any damage to his spine.

    Superhuman agility

    Hunter’s agility, balance, and bodily coordination are enhanced to levels beyond the human body's natural limits.

    Superhuman reflexes

    Hunter’s natural reaction time is enhanced to a level beyond the human body's natural limits.

    ▸Predator phase shift
    On command Hunter possesss the ability to alter his anatomy and enter what he calls his predator phase shift. The muscles and bones in his spine, legs, ankles and arms will contort, shift and even expand, increasing his strength three times over; causing him to grow hind limbs and leap as high as 50ft in the air. If not wearing his custom sneaking suit capable of expanding to fit Hunters varying body structure, any clothes he is wearing would more often than not tear apart at the seams. During this phase Hunter could maintain a full sprint of about 45 mph (60Mph if his form is identical to that of a cheetah) for 40 miles carrying four times his body weight before collapsing from exhaustion.

    Only during this phase is Hunter capable of extending three retractable bone claws from his knuckles. Hunter can coat these claws in poison and shoot them out of his knuckles a little over a distance of 60 feet. It takes exactly 30 seconds for these projectile bone claws to regenerate in his knuckles. Hunter activates and deactivates this predator shift consciously, however the longer he remains in this state the weaker he’ll be afterwards, doing so causes his body to ache and leaves him exhausted, detrimenting many of his other abilities functions. With this in mind coupled with the fact Hunter has only possessed this ability for five years via a laboratory procedure, it is not something he likes to rely on and considers it a last resort.








  • Arms/Armaments (Hunter’s personal armory)
    Ak 4OR Battle Rifle with a Hendsolt 4x24 telescopic sight and mounted M203 Grenade Launcher
    ▸Mk 18 Close Quarters Combat Reciever with a red dot reflex sight, dual-mags, suppressor and M26 MASS Shotgun attachment
    ▸M2CG Gustaf Bazooka 84mm man-portable reusable anti-tank recoiless rifle
    ▸SIG Sauer SSG 3000 Patrol bolt-action sniper rifle
    ▸Dragunov OTs-03 SVU semi-automatic Bullpup sniper rifle with bipod attachment and suppressor
    ▸HK MP7A1 with an extended magazine, Elcan reflex sight and suppressor(2)
    ▸USSOCOM MARK 23 equipped with a suppressor, laser aiming module and extended mags

    Glock 19 Gen 5 9mm with an extended magazine(2)
    ▸Beretta92FS Tranquilizer M9 with suppressor
    ▸Explosives (C4, claymores, sticgrenades, frag grenades, several bags of thermite)
    ▸Non-lethal explosives/projectiles (M84 stun grenades, L83A1 smoke grenades, EMP Bombs, pin flares)
    ▸Smith & Wesson Special Ops M9 Bayonet Black Blade
    ▸Columbia River 2388 Folts Neck Knife
    ▸Custom made sneaking suit with surface mimicry technology


    Other Posessions
    Tactical insulated waterproof assault camel backpack (Black, olive drab, desert, snow, urban)
    ▸Xelement CF244 Black-padded Tri-tex fabric tactical vest
    ▸Ballistic bulletproof vest
    ▸Utility/ammo vest, pistol holster
    ▸Water canteen, first aid kit, goggles, bandana, lucky strike cigarettes, stainless steel flask (filled with vodka most if not all the time) flashlight, various cells and batteries, battery charger, chargeable battery with multiple ports

    Carbon fiber rebreather Skullface mask
    ▸Standard issue tactical military fatigues (Black, olive drab, desert, snow, urban)
    ▸Tactical gloves, boots
    ▸Pro lockpicking set (padlocks, keyhole, deadbolt)
    ▸Digital waterproof gadget watch with miniature EMP pulse technology
    ▸Minature traceable GPS trackers
    ▸Waterproof laptop
    ▸Waterproof iPhone 6S+, earphones, phone charger
    ▸Civilian clothes, jewelry
    ▸Nikon D3400 DSLR Camera with AF-P DX 18-55mm G VR and 70-300mm G ED Lenses


    Miscellaneous Character Information
    Exceptional soccer and rugby player, not a fan of American sports, especially basketball and baseball
    ▸Has never lost in a game of chess, doesn’t bother with checkers
    ▸Soft spot for dogs
    ▸Functioning alcoholic
    ▸Addicted to cigarettes
    ▸Suffers from major depression, he theorizes this is a consequence of his superhuman intelligence

    Can grow a full beard in 10 days
    ▸Dislikes any type of music other than classical (will settle for math rock)
    ▸Atheist
    ▸Fluent in 100 different languages
    ▸Expert in a variety of fighting styles; kickboxing, Muay Thai, taekwondo, wrestling (Brazilian jiu-jitsu, hapkido) a feat Aapo helped him accomplish training in dojos all over the world, or even in the streets and on the battlefield

    Character Playlist

    Theme A

    Theme B

    Theme C




 
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「No Breaking and Just Entering」




  • Division
    "Mirage" (Investigation/Intelligence Bureau)
    ▸ Espionage | Assassination
    Full Name
    ▸ Benjamin Chun
    Alias
    ▸ Asmodeus
    Age | Birth-date (Current Year: 2105)
    ▸ 20 | 2085
    Sex
    ▸ Male
    Ethnicity
    ▸ Chinese/Japanese
    Nationality
    ▸ American
    Languages
    ▸ English, Mandarin, Russian, French







  • Height
    ▸ 5’ 8”
    Weight
    ▸ 172 lbs
    Eye color
    ▸ Black
    Hair color
    ▸ Black/Dark Brown
    Distinguishing Features
    ▸ A narcissus flower tattoo on the back of his right shoulder







  • ▸ Benjamin is a quiet man and a big believer in “speak softly and carry a large stick”. Observant, adaptable, and confident, Benjamin always keeps a level head regardless of the situation. In conversation, he mostly listens, keeping his thoughts to himself. When he does speak however, he can come off as rude to those unfamiliar with him due to his straightforward attitude.

    He has no problem with following orders on the field though he has made it clear that he works best when given room to act autonomously. As such, he prefers assignments that require little to no oversight such as espionage and assassination. Benjamin has proven himself to be proficient in unarmed combat as well as improvised weaponry. He is also capable of using firearms though he tends to avoid them as he finds them unnecessarily loud and clumsy.

    On missions, Benjamin prefers quiet, simple, and clean approaches, leaving minimum damages and casualties without a trace that he was ever present. Despite this, he is still capable of recognizing his limits and is willing to use more chaotic or destructive approaches when options become limited. To this end, Benjamin rarely ever brings explosives or firearms with him, preferring to use blades, wires, or poison to accomplish his assignments.







  • Benjamin’s family had been in America for so long that his family was “American” in every way except for ethnicity. Financially, his family was more than simply well-off. He came from a long line of veterans though his father worked for the US military as a cybersecurity expert before leaving to start up his own successful security company. His father’s success and influence continued to grow as the company sold military grade security services, digital and physical, to government and private businesses alike. This not only provided Benjamin a comfortable and rich childhood but also served as a source of stress as expectations for him continued to mount as he grew up.

    Thankfully, his father, while strict and demanding, somehow found time to personally mentor his son, hoping that he would one day inherit his company. Under the watchful eye of his father, Benjamin quickly learned the ins and outs of cybersecurity, successfully coding his first computer virus at age 10. At 16, he had learned how to both defend his own devices while bypassing numerous securities in order to infect other devices with viruses and trojan programs of his own. He once used his skills to cause havoc in his high school for an April Fools prank though his father soon found out and and he was reprimanded as his father expressed his disappointment.

    Besides coding, Benjamin also learned several methods of social engineering. He voluntarily took up different forms of martial arts as exercise but his lessons taught him to spot more subtle attacks. He learned different flaws that could exist in a security system as well as potential attacks on those flaws such as “lost” CDs and thumbdrives, phishing attempts, etc. Benjamin displayed his mastery of these techniques when he walked into one of his father’s meetings unannounced after fooling security and employees that he was one of the individuals scheduled for the meeting. This time, Benjamin’s father praised rather than reprimand his son though in the end he still hand Benjamin ejected from the meeting.

    When Benjamin entered college, he majored in cryptography, aiming to follow his father’s foot steps through cybersecurity. Due to a disagreement with a professor, however, Benjamin was forced to drop out of the program. This devastated Benjamin as expectations for him were set high, by his father and by himself. This pushed Benjamin towards the edge and strange abilities began to manifest, abilities which became more and more prominent as the act of hiding it added to his stress. During an especially heated argument with a colleague, Benjamin finally snapped, lashing out with his power and causing his colleague to spontaneously combust. His father was able to use his influence to pull some strings in order to keep things hushed while covering for his son. Infinity, however, proved to be above his father’s influence and soon arrived to recruit Benjamin, voluntarily or otherwise. Given little choice, Benjamin joined Infinity as a security expert, spy, and assassin.







  • Friction Manipulation:

    Benjamin’s ability quite simply allows him to manipulate the force of friction upon an object and the medium or surface it is in contact with. The difficulty of applying his ability to an object is proportional to the speed (in reference to himself) and weight and inversely proportional to the size of the object and/or medium. For example, stopping a bullet mid flight using air friction is more difficult than jamming a gun using the friction of the barrel is more difficult than causing a car’s tires to lose traction with the road. Likewise, the friction on a car zipping by is harder to manipulate than the friction on a man strolling by.

    Limits exist for his ability, of course. First, he must be able to physically see the object he is manipulating. Looking through a camera does not count. Second, the object he is manipulating must be at most 30 feet away from him. He could technically extend this range by reaching out a limb to gain a little more distance but holding an object (ie a stick, ruler, etc) will not extend the range of his ability.

    The most practical use of his ability include climbing/clinging to walls and moving quickly by ‘skating’ across the ground while reducing air friction on himself. He could technically cause someone to spontaneously combust using friction to generate the heat but he finds the effort required to do so highly inefficient when he could simply strangle the person to death.








  • Arms/Armaments
    ▸Spring loaded knife
    ▸Garrote wire
    ▸Automatic lock picker
    ▸Electronic Jammer

    Other Possessions


    Miscellaneous Character Information










 
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[imgr=250]https://i.pinimg.com/564x/90/79/1b/90791bf5db2e4ad871ae74d1ce34daaa.jpg[/imgr]​




  • Division
    ▸Mirage
    Full Name
    ▸Alannah O'Connor
    Alias
    ▸Datajack
    Age | Birth-date (Current Year: 2105)
    ▸26 | 16.02.2079
    Sex
    ▸Female
    Ethnicity
    ▸Irish
    Nationality
    ▸Irish
    Languages
    ▸ English, Irish, Various programming languages







  • Height
    ▸180cm
    Weight
    ▸69kg
    Eye colour
    ▸Bright Blue
    Hair colour
    ▸Black with dyed highlights
    Distinguishing Features
    ▸Often changes the colour of her highlights on her bangs, tends to wear twin braids and occasionally if one looks hard enough they can see a spark rush behind the lens of her eyes








  • ▸Extremely extroverted and at a glance hyperactive, Alannah is known to let her mouth run endlessly unless someone interrupts her. She is keenly aware that she speaks too much so whenever people interrupt her to get a word in she doesn't get angry or bothered and instead lets them talk as much as they want. She loves listening to others almost as much as she loves talking but if a person doesn't interrupt her or otherwise signal that the 'conversation' is over she will talk until she exhausts herself. Being alone drains her and merely a day without some form of human contact and she is already starting to fall into feelings of sadness and depression which only grow as time goes on.

    At her core, she is a bit aloof and careless, but not inherently mean nor preachy. If she is made aware that she hurt someone she considered an acquaintance let alone a friend she will do her best to apologize in whatever way necessary. In a sense she is a lot like a child, wanting everyone to like her and be her friend sometimes even going to crazy lengths to ensure that happens. That said she doesn't tend to stick her nose into troubles that aren't her own. Other people's interpersonal drama is their own and unless they happen to ask her for help she lets them handle that on their own.

    Despite her almost child-like behaviour with people, she is a skilled and capable soldier. She will follow orders to the letter and have little qualms about killing or in some cases even torturing people. Occasionally she seeks counselling and therapy to help deal with stress, but prefer to spend time with friends or colleagues rather than shrinks. She has a tendency to try and separate her working self and her relaxing self which is why the regular counselling is almost mandatory, to prevent some form of DID from forming. Regardless of that she approaches her work with the utmost professionalism and will stop at nothing to finish the mission.







  • Alannah O'Connor, a trouble-child from the start. Ever since she could crawl she kept finding ways to raise her parents' blood pressure. She was out of the crib and scaring them at every turn with her curiosity, once even managing to get outside of the house when she could barely even walk. A constant headache as she grew, her repertoire of pranks and misbehaviour only grew. In elementary, she got into fights with other kids, boy or girl and was prone to wander around town even in places where she was explicitly told not to go to.

    Her teens were probably the worst of all. A constant streak of trouble she even had a record in the police station given how often they found her getting into places she shouldn't be in. Most of the time they would let her go with a warning and give her a stern talking to on the count that she never really took or broke anything, only entered places she shouldn't. It was obvious she got a rush out of trespassing and even breaking the law, rather than send her to a place for juvenile delinquents the court ordered intense counselling sessions.

    Little did she know at the time that she was being screened for the anti-Noah enforcement agency. What's more, she was surprised that they wanted her as an investigator. She was well aware of their more active military efforts but the other subtler aspects were rarely mentioned in public, perhaps due to secrecy often needed for those jobs or perhaps they were simply not as glamorous. While her curiosity was peaked she wasn't the sort to just jump into such a situation without thinking. Nor did she particularly want to have anything to do with INFINITY in general.

    Few weeks passed while she considered the offer only to realise it was as good as any future plan she could think of, if not better. This was she was guaranteed to make the world a better place and best of all she would get a free range to use her ability to its fullest. Naturally, she was to be trained. To do what other investigators did when they found her and figured out the way she was using her powers only to offer her so much more. The training was rigorous, after all, she was still a teen when she started and had only the inkling of an athletic body to work with. By the time they were done with her, she was ready for the field both with training and equipment.

    For the most part, she took missions where she could let loose but even undercover work was not a problem for her. In a sense they gave her everything and taught her how to better use her powers, they granted her a purpose which she accepted gladly, no matter what it took to complete the mission. If she needed to adapt her act to be a meek almost shy girl to be used by another she would do so and go on with her life without a problem when the mission was over.





  • ▸Datastream: A simple name for a complex ability that hijacks electrical impulses and powerlines to access stored data and control signals on an electronic device. Normally Data and Power do not mix under any circumstances but with Alannah's ability the two become inseparable. With physical access to an interface or some direct medium to the circuitry Alannah can hijack, subvert and 'download' the whole system learning all of its secrets and intricacies down to the physical level. The only limitation to her ability is the need for physical contact which she fights by using tools and weapons that give her an indirect contact through a closed circuit. In extreme cases, her ability can even be used to read people's brain impulses, though a significant electroshock is needed to penetrate human skin.







  • Arms/Armaments
    ▸Eel Capacitor Mesh Gloves - Specialized piece of tech that recharges itself through movement and kinetic energy as well as body's own electric potential to a point where it is able to fire off several powerful electric shocks each before needing a recharge time of at least 15 min.
    ▸TX 'Tesla' Stun Gun - Equipped with a rapid recall system this stun gun can be reused as many times as necessary without the need to change cartridges and has an effective range of 35 ft (10 m). It's modified to stick to metallic surfaces and penetrate plastic allowing Alannah to use it to affect whatever electronic system she can hit so long as the casing is not too thick or made of carbon fibres.
    ▸H&K MP7 Customized Submachinegun - The classics rarely go out of fashion though they are reiterated upon for years until they reach perfection. Alannah's is customized to also include a silencer and an extended magazine.

    Other Possessions
    ▸Combat Fatigues - with plenty of pockets and appropriate holsters
    ▸Personal Laptop - for when she needs to flush the data from her body and to work on software she steals with her ability
    ▸Reinforced Tablet - to be used in the field
    ▸Metatool - State of the art multitool paired with a locksmith's picks and other tools

    Miscellaneous Character Information
    ▸Her casual wear consists of shirts, hoodies, jeans and sweatpants rarely going with skirts or dresses.
    ▸She can often be seen eating lollipops, popsicles or ice cream cones.
    ▸Has a habit of getting into places people tell her she isn't allowed to be in.
    ▸There are numerous stashes of candy bars and jelly beans all across the base that she hid away, places like vents and other tight spots.




 
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  • Division
    Gryphon
    Full Name
    ▸Mihn Nguyen
    Alias
    ▸Weaver
    Age | Birth-date (Current Year: 2105)
    ▸20 | 2085
    Sex
    ▸Female
    Ethnicity
    ▸Kinh
    Nationality
    ▸Vietnam
    Languages
    ▸English, Vietnamese, broken Russian





  • Height
    ▸175 cm | 5'-09"
    Weight
    ▸64 kg | 141 lbs
    Eye color
    ▸Dark brown
    Hair color
    ▸Black
    Distinguishing Features
    ▸Faint surgical scars on her forearms, abdomen, and back. Pale complexion. Trim, athletic physique, akin to an endurance runner or swimmer. Favors drab civilian attire.






  • Formerly a child soldier of the Vietnamese PMC "VIPR," Mihn exhibits signs of long-term emotional repression and psychological trauma. Outwardly, she merely appears somewhat stoic and reserved, with a regrettable lack of social presence. However, she has been observed to spend a substantial portion of her alloted free time either staring blankly into empty space or mechanically cleaning her equipment. Mihn suffers from recurrent nightmares and moderate insomnia, which she carefully conceals from her peers.

    Regardless, the NOAH has proven herself to be a highly effective operative, with an exceptional aptitude for improvised tactics and the ability to maintain her composure throughout prolonged engagements. Ever watchful and alert, she retains a certain level of vigilance even in relatively secure surroundings. Mihn's greatest flaw as a combatant is her casual indifference to long-term planning, often devoting herself exclusively to defeating the foes close at hand. Consequently, she's usually assigned to the command of an experienced officer or leader capable of offering strategic guidance.

    Presumably due to the oppressive nature of her upbringing, she lacks any distinct sense of morality or purpose, preferring simply to follow orders. Though not inherently the most sociable of individuals, Mihn recognizes the importance of communication in a cohesive unit, and thus makes the occasional clumsy effort to connect with her squadmates. During conversation, she tends to be attentive, yet slow to reply, with a propensity for terse or monosyllabic remarks. She has an unconscious affinity for understatement, and infrequently reveals a rather dry sense of humor.






  • Born as the result of clandestine human breeding programs in Vietnam, whose regime sought to circumvent the United Nations' restrictions on DNA manipulation, Mihn was never destined for an ordinary life. Her early childhood, as far as she can recall, consisted of an endless battery of tests, evaluations, and medical trials designed to unearth the latent potential in her genome. She was not alone in these experiments; though she never met her birth parents, Mihn was accompanied by the other offspring of Vietnam's NOAH creation project - children who, like her, manifested various supernatural powers and characteristics. Attrition rates ran high, many of the test subjects expiring as researchers desperately strove to achieve the program's aims while eluding the ever-increasing scrutiny of UN watchdogs. By the time the project finally shut down in 2094, only twenty-one 'successful' candidates, including Mihn, had emerged with viable combat abilities.

    Her ordeals did not end there, however, as the Vietnamese government, determined to incorporate its NOAH into a potent military force, had previously established a Private Security Corporation for that express purpose: the Viet Im Phong Rao Group. Armed with modern equipment and training sourced from the Soviet Union, VIPR quickly distinguished itself as a major player in the proxy wars of Southeast Asia. As one of the final products of the country's NOAH program, Mihn was naturally inducted into the PMC's active ranks.

    The years of fighting that ensued were, for her, a living hell. While initially too young to be a full-fledged combat asset, the nature of Mihn's NOAH abilities nevertheless ensured her a place on the front lines, serving as a minesweeper and advance scout. Miraculously, she managed to survive in a role where most others had immediately perished, though even as the grueling conflicts honed her skills and reflexes, they also wore away at her psyche. Bearing witness to countless atrocities and civilian deaths, many of them perpetuated by her own unit, Mihn gradually grew numb to the unending slaughter.

    In 2100, with the passage of the United Nations' Anti-NOAH Resolution, VIPR ostensibly suspended its activities; however, some of the field operatives whose powers were relatively inconspicuous and harder to identify as such continued to carry out covert missions throughout the region. Now burdened with the additional requirement of secrecy, their duties became even harsher and more unremitting.

    Following the Soviet terror incident in 2103, Vietnam elected to support its Russian allies by contributing its own limited resources and personnel to INFINITY. Mihn joined the UN task force's Red Division a year later.





  • ▸Accelerated cognition: Modified chemical neurotransmitters allow her to think and react far faster than any normal human, effectively perceiving the world in slow motion. This ability is not constantly active, but rather must be consciously induced. Continuously remaining in an accelerated cognitive state has been noted to cause significant accumulation of stress and fatigue over time.

    ▸Preternatural instinct: Mihn exhibits the inexplicable ability to detect and localize any impending threat to her personal safety, even in the total absence of sensory input. In these instances, however, she is unable to accurately discern the nature of the menace, nor its source; she only knows that she's in immediate danger.

    ▸Enhanced physique: Years of bioengineering and artificial conditioning have elevated Mihn's physical abilities to a level capable of matching her accelerated perception. Though not quite as exaggerated overall as some of the most blatantly inhuman NOAH, she nonetheless possesses considerably augmented speed, strength, and resilience, with a particular emphasis on the former.





  • Arms/Armaments
    ▸M4A1 carbine: Selective-fire assault rifle variant chambered in 5.56x45mm NATO rounds
    ▸SIG P226: Semiautomatic pistol with a DA/SA trigger that fires 9x19mm Parabellum
    ▸KM3000: Combat knife with 6.7" (17 cm) stainless steel blade and polyamide hilt
    ▸AN/M83: Fast-burning white smoke grenade, typically used for screening or signaling
    ▸XM84: Nonlethal stun grenade designed to temporarily blind and disorient affected targets

    Other Possessions
    ▸A battered plastic comb

    Miscellaneous Character Information
    ▸Completely unaccustomed to the luxuries of Western life.
    ▸Due to side effects from extensive genetic engineering, she has a form of partial color blindness known as deuteranomaly, which reduces her sensitivity to green light. However, she also possesses near-perfect night vision.

    ▸Viet Im Phong Rao Group (VIPR): A relatively low-key, state-sanctioned Vietnamese PMC, often compared to the infamous Viet Cong of the 20th century. Tenacious, organized, and highly secretive; known to favor guerrilla tactics, night operations, and terrain advantage. Denounced by several human rights organizations for purportedly concealing members amid civilian populations during armed conflicts, frequently resulting in secondary casualties. Ceased all public operations following the UN's Anti-NOAH Resolution of 2100; assumed to be defunct as of 2105.



 
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Okay i have looked it trough and done a few tweaks but i think he is done and ready to be judged now


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  • Division
    ▸Gryphon?
    Full Name
    ▸ Tobias Sjöstedt
    Alias
    ▸ Sandman, Ripper
    Age | Birth-date (Current Year: 2105)
    ▸ 28 | 2077
    Sex
    ▸ Male
    Ethnicity
    ▸ Caucasian
    Nationality
    ▸ Sweden
    Languages
    ▸ English [Fluent]
    ▸ Swedish [Fluent]
    ▸ Russian [Basic]
    ▸ Chinese [Basic]
    ▸ Arabic [Basic]






  • Height
    ▸188 cm
    Weight
    ▸ 100 kg
    Eye colour
    ▸ grey with a tint towards orange
    Hair colour
    ▸Brown
    Distinguishing Features
    ▸ Facial scar running down along the face vertically.







  • Please provide a brief personality description,
    ▸Grounded personality with a tendency for sarcasm. He tends to be the big brother in a group though not much for leading, he keeps an eye on each individual and enforces cohesion for the sake of stability.
    While being chummy with his surroundings and rarely has problems with certain personality types the man seldom talks about himself or opens up to other people making him a difficult character to pin down in regards to opinions or emotions.







  • Tobias started with a dislike for NOAH even at a young age. Reading history and witnessing events for himself the man even came to despise them. Which is quite strange for a guy living in a country like Sweden. But even a country like that had it's fair share of problems even with the NOAH and the development of them.
    Growing up in a small family in the suburbs with both parents and an older sibling. Tobias didn't experience much childhood troubles beyond the ones he created himself. It wasn't until his teenage years where his sister was violated by a person that was a suspected NOAH though it was never revealed only rumoured. That his troubles increased . Later adding the protests and violence erupting near his school later on where a disgruntled veteran Noah lost her mind creating havoc before being taken down. After this he became a person that sought violence towards NOAH.

    Much of his troublesome behaviour dissipated as he neared adulthood however and a next phase for Tobias was the military service. At first just something to do for a while before going for university where he planned to study Engineering. Instead he was recruited towards special forces. Healthy and smart it wasn't uncommon for such guys to be tested for it. And so he was there all of a sudden being trained to be at the top. And the guy got a taste for it. He never really considered the enhancement program to be the same as the NOAH until later in his military career where harsh experiences and constant exposure to NOAH encounters changed his mind on things. He started to realize not all NOAH where bad. Has recently been moved from Nato to Infinity.
    While most information about his time in Nato is classified it is rumoured his unit focused on NOAH extermination.






  • The idea was simple with project Viking. Make super soldiers that can act autonomously during extended missions with limited resources and likely under extreme conditions.
    Rather than specialising the people in this unit, they where all given treatments that boosted their bodies to go beyond what was possible with normal training and drugs. And possibly without the side effects.
    The result where super enhanced soldiers that could break any normal physical world record without breaking a sweat. A side effect was a sudden increase in IQ in all operatives. Although some developed mental instability from the sudden change a majority remained stable and operative.








  • Arms/Armaments
    ▸ Adaptive towards the OP depending on circumstances Tobias has been trained to operate most vehicles and to work for either Air, land or naval forces. And as such will often requisition required materials in before an operation.
    ▸Works best in a mobility focused exo suit along with a fitting arsenal.

    Other Possessions
    ▸Small talisman of unknown origin.
    ▸Fishing gear.
    ▸A book about gardening.

    Miscellaneous Character Information
    ▸ Hates snakes.
    ▸ Beer and burgers makes any bad day good again for him.
    ▸ Still has certain negative feelings towards NOAH people.
    ▸ Has experience as an instructor and can supervise others in training if needed.
    ▸ has several small implants for things genetics can't do without severe side ffects.


 
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  • Division
    Gryphon
    Full Name
    ▸Stephen Rose
    Alias
    ▸Doge
    Age | Birth-date
    ▸30 | Wednesday, 6 March 2075
    Sex
    ▸Male
    Ethnicity
    ▸Mediterranean
    Nationality
    ▸Greek
    Languages
    ▸Greek, English, French, Turkish, Arabic





  • [spoili]
    nRqAVcy.jpg
    [/spoili]

    Height
    5'9" or 180 cm
    Weight
    155 lbs. or 70 kg
    Eye Colour
    ▸Brown
    Hair Colour
    ▸Black
    Distinguishing Features
    ▸None






  • Before the experiments, Stephen was a pretty normal kid growing up. His father worked as a general contractor in a construction company, bringing in a good amount of cash. However, when the real estate bubble of Greece burst in 2085, his father was laid off and was unable to find a job anywhere else. They lived for a couple of years using whatever money they had been saving up until then, but when that was starting to run out, they decided to move to the US.

    After the abduction and the experiments, Stephen was left a broken mess. Having essentially been robbed of his teenage years, Stephen had a hard time re-adjusting to society. Although still emotionally unstable and prone to sudden outbursts, Stephen has managed, with the help of the staff over at the rehabilitation centre, to contain his feelings. He's found that meditation helps him a lot with emptying his mind and relaxing, and usually prefers doing that instead of sleeping, seeing as he can function perfectly on 1 to 2 hours of sleep.

    Regarding his personality off and on the field, Stephen is quite opinionated and will often state what's on his mind about things he does not agree with even if it's not to his advantage, but will, nevertheless, stick to the plan and follow orders from his superiors. Unfortunately, communication with others is somewhat of a challenge for Stephen as he is somewhat withdrawn. He can be made to open up about himself, but it will generally come only after extensive contact with him and only if he can trust the person he is opening up to. A "negative" aspect of his is that he openly disdains people that segregate and abuse NOAHs, countering blatant racism and abuse with the same force its hurled at him.






  • After having decided to emigrate over to the USA, leaving their home for the promise of a better future, the plane Stephen and his family boarded was hijacked, and thus 200 or so people were abducted. The team of 8 hijackers were extremely efficient, getting control of the plane in a matter of minutes and cutting off any means of communication with the rest of the world.

    The hijackers killed the pilots, having people of their own to fly the plane instead, and used their corpses as a way of intimidating the rest of the passengers and crew, telling them to stay put and silent or else they would be next.

    3 long hours passed before the plane finally reached the hijackers' destination, a small, uninhabited island off the coast of West Africa. After getting the last of the passengers and crew off the plane, the hijackers organized their hostages by age and slowly had each one walk in front of a small crew of men, who would, in turn, inject them with some kind of liquid that, within minutes, put them into some kind of trance state before branding them on the arm and shoving them into a huge metal container.

    Each container held 50 people. Once one would fill up, they would seal it and move on to the next one. This was also the last time Stephen saw his parents.

    ---

    An inordinate amount of time later, Stephen woke up inside a bright, white room. The room had a bed, a chair, a table and a mirror, and nothing else. The brightness of the room mixed with what Stephen assumed to be the after-effects of the drug he had been injected with gave him a killer headache. It wasn't long before he'd faint again, just as a group of white-clothed men pushing a gurney entered his room.

    ---

    Minutes became hours, hours became days, days became months, months became years. Stephen was mostly kept in a drugged-up state and thus, did not really know much about what was going on outside his small, white room. Thoughts of escaping quickly turned suicidal. More than once or twice, huge muscled bodyguards would come inside his room to stop him from strangling himself or hanging himself. They would quickly contain him and inject more drugs into his system that essentially "zombified" him for an extended period of time.

    Between the drugs and the physical and mental strain, Stephen would experience numerous changes to his body. Emotional instability plagued him during his waking and sleeping hours, making him unable to notice the physical changes that were happening to him. At some point, he stopped eating altogether and so his captors crafted a special collar that injected nutrients straight into his bloodstream as a way to sustain him.

    His troubles would continue on and on, up until he was finally rescued by a UN operation that raided the facility he was being contained in. He and others like him were actually pumped full of rage-inducing drugs and thrown at the UN troops in an attempt to buy time for the escaping scientists and researchers, and it would have worked if the UN troops weren't accompanied by a squad of NOAHs with mental powers that helped him and the others calm down.

    The scientists were eventually caught, and the company they were working for was shut down, it's high brass getting multiple life sentences for human rights crimes and illegal human experimentation.

    After the rescue, he spent most of his time in a UN research and rehabilitation centre, where the people there helped him cope with his trauma and emotional instability, as well as his new enhanced powers. He was eventually discharged and returned to his home country of Greece to settle down, knowing however that he would still be monitored by the UN and NATO as every other NOAH. In 2100 he was recruited by the newly formed UN Anti-NOAH task force INFINITY as a pilot and parachute raider.





  • [spoili]
    aurore-folny-chronosproject-aurorefolny.jpg
    [/spoili]

    Self-Sustenance
    Stephen's physical needs are greatly reduced, due to the genetic modifications and drug usage he was put through. These needs include air/breathing, sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc.

    Enchanced Condition
    The experiments done on him pushed Stephen's body to the limits and beyond what a human body can achieve. Strength, speed, durability, agility, reflexes, stamina, healing time, senses and accuracy were all enhanced to a degree where, along with his reduced physical needs, have essentially made him able to survive in even the most inhospitable places he is thrown in. He is able to live through grenade and other small explosions, dodge multiple gunfire from close range and outrun a speeding vehicle.

    He can exert himself to his full capacity for an hour or so before collapsing and is flexible and agile enough to climb tall buildings and other surfaces with general ease. He can overhead press lift a midsized car, a little over 1.5 tons.

    Expert Hand-to-Hand Combatant
    Stephen is an expert martial artist, having learned both jujitsu and pankration, and can combine the two in order to fight off multiple people or contain a threat.

    Expert Vehicular Driver
    He is proficient in driving cars, motorcycles, trucks, planes, helicopters, motorboats and some types of trains and utility vehicles.

    ▸Weapons Proficiency
    Stephen is proficient in wielding many melee and ranged weapons, from swords to sniper rifles. His best and most used weapons, however, are his hands.





  • Arms/Armaments
    Standard Issued Pistol for general use.
    Tactical Knife
    A durable defence tool designed for tactical situations, having one can be the difference between life and death in emergency situations. This one was custom made to Stephen's standards so as to be able to withstand the force he can exert.
    XM600 Sniper Rifle
    Retaining most of the features of its predecessors, this gas-operated, semi-automatic sniper rifle/anti-materiel rifle, with its 8 round detachable box magazine and its .50 BMG bullet is one of Stephen's most prized possessions. Whenever the situation arises that he must engage a target from afar, this is his goto weapon.

    Other Possessions
    ▸General tactical apparel (jacket, gloves, helmet, pants, shirts & outerwear)
    ▸Due to his self-sustenance, Stephen generally backpack is light and compact. He does carry a couple of high-energy food bars, but nothing else in the food department. Most of the space in his backpack is for his communication gear, first aid packs, clothing, weapons and other personal items like a MAP pack with chips containing different kinds of music.

    Miscellaneous Character Information
    ▸Orthodox Christian
    ▸Straight
    ▸Has a sweet tooth for anything sugar related
    ▸Ambidextrous
    ▸Used to play European Football as a kid and still enjoys watching from time to time



 
@Valor
BUYFArk.jpg

"Nyyaaa.... will you be my fwend?"

  • Division
    Gryphon
    Full Name
    ▸Aceline Le Chanteur
    Alias
    ▸Lait Chat or 'Milk Cat'
    Age | Birth-date (Current Year: 2105)
    ▸27; BOD: June 6th, 2078
    Sex
    ▸Female
    Ethnicity
    ▸French-Cat
    Nationality
    ▸French
    Languages
    ▸ English [Mandatory], French, Egyptian (Modern and Hieroglyphics), ASL, and Japanese






  • Height
    ▸112cm
    Weight
    ▸32Kg
    Eye color
    ▸Red and Blue
    Hair color
    ▸Blonde
    Distinguishing Features
    ▸ Red right eye and blue left eye, thin limbs, a pair of adorable REAL cat ears, and a fuzzy tail no one is allowed to touch







  • Aceline is a laid back but manipulative soldier. She is warm and kind to everyone around her but she only acts this way in order to get fewer jobs to do on the base. What Aceline likes to do is to sleep in or groom herself on a couch. She employs her adorableness and sweet tongue to pressure people into doing her work on the base often exchanging work for private petting sessions or etc.

    On the battlefield, Aceline likes being alone mainly because having a partner restricts her ability to take complicated routes in and out of the battlefield. Her strong trait is speed and she uses that to scurry across and around the battlefield popping up at right moments to support her friends from afar. When not supporting her allies, Aceline likes to get close and personal with her enemy. Close enough to the point she can have a taste of their sweat before she plunges her claws into their throat. She has no problems and can be reliable when asked to get her hands or body dirty if it means to complete the mission and bring everyone back home alive.

    In her spare time, besides conducting her cat business, Aceline likes to playfully troll her friends or provoke them into chasing her around to base in a game of catch me if you can. She is a heavily consumer of milk and chocolate products and is always tempted by the sight of yarn or soft objects like blankets. She hates water and is deathly scared of dogs.








  • Aceline is a feline-human hybrid developed by the DGSI and GIGN who propped up a PMC for the sole purpose of producing super soldiers like her. They wanted a type of operator specifically tailored to exploit the element of surprise by being able to access terrain typical humans cannot manage. As a means to further circumvent mid-late twenty first century anti-NOAH laws, the developers began with the raw genes of animals. Various terrestrial and marine animals were considered however in the end, the genetic code of felines were settled on to serve as the raw template of the future super soldier.

    Taking the raw genetic data of various felines, the scientists began to mold the genetic code chromosome by chromosome to fit their criteria. The first batch of results were plagued by low lifespans and acceptable behavioural patterns but through decades of development, the genetic molders got closer and closer to perfection until they got to Aceline. Aceline was the first and final successful product the developers could get to before the French government closed the project in order to fulfill its commitments to newer anti-NOAH laws.

    Development of further feline-human hybrids were halted altogether but the government got to keep Aceline because she was not a part of any military nor was she developed (at least officially on paper) for military applications. Any loose ends that could have been used to declare Aceline as a product built for war were snuffled out when the French government solidified her into the DGSI as a field operative limited to only interior operations.

    Aceline completed her training at the age of 18 and was automatically pushed into service to deal with drug and trafficking issues in the country’s Mediterranean coast. On some occasions she was involved in counter-terrorism operations however her exposure was light in order to minimize too much militaristic-like involvement. During her period of employment by the DGSI, Aceline was mainly tasked to scouting, locating, capturing, and interrogating targets selected by her superiors. On occasions she was given the chance to assault the compound alongside her fellow Frenchmen. By the time Infinity came by to recruit her, Aceline had developed a respectable place in French Intelligence services across the nation mainly due to her unique abilities and involvement in a few high profile cases.

    When Infinity recruited her, Aceline was among its first members and her home country was fine with her transferal as a huge burden would be lifted off their shoulders. Since the transferal, Aceline has participated in every major battle that Infinity has had a part in and is considered a veteran amongst the ranks. She has established a presence on the base by taking over the third floor lounge and turning the place into her giant cat bedroom complete with a litterbox as well as a scratching wall. She is a fun person and raw recruits can easily find her simply by going to the third floor and tracing her nyas by ear.







  • Le Chat-Soldat: A stealth soldier project developed by a collaboration between the French DGSI and GIGN with the aim to create an operator capable of accessing hard to reach areas and using this trait to gather valuable intelligence as well as conduct surgical strikes in enemy held fortifications. The project lasted for 4 decades and went through various development stages in order to produce only one example of a product that fulfilled all the desires set-forth by the project’s creators.

    The only successful result was Aceline. Aceline is more of a cat than a human given the mad dash to the finish line which occurred in the closing stages of the project. As a result, Aceline has many traits that make her non-human but also non-cat altogether. The first being the length of her body, 112cm is too long to be normal a full grown cat but also too short to be a human adult. In addition, Aceline is genetically incompatible to mate with either humans or other felines due to the complex mixing of genetic information that occurred during her development. The third most major setback is her psychology. Even though statistically, a human conscience is in complete control, Aceline often exhibits cat-like behavior such as territorialism and animal-like uncontrolled aggression. There will be times she will become the animal that she was genetically created from and it can get quite weird to have a human like cat roaming around the base.

    To offset these negative factors, Aceline has quite the characteristics to offer. Firstly, she is incredibly adorable and can use her charming factor to gain intelligence or do some ‘convincing’ without enacting any unneeded violence. Secondly, her anatomy allows her to be assigned tasks that otherwise could only be accomplished by a child soldier. Aceline can easily climb up a narrow pipes or stow herself away in a small container to surprise the enemy. Aceline also is able to balance herself incredibly well thanks to her tail and is excellent at high speed foot chases in all types of terrain. Her fourth major ability is in her nose which can detect scents with a matching degree of effectiveness as dogs.







    1. 2x FN Five Sevens: Akimbo style! These pistols are light and precise with a controllable amount of recoil even if only one hand is being used to hold the weapon! These pairs of pistols are Aceline’s original issued arms by the DGSI for self defense though over the years the kitten has used the a lot more for offensive purposes.
    2. 1x FN P90: A relatively new addition to Aceline’s arsenal. The Kitten has only used the weapon for two years though she has developed quite a liking for it due to its high rate of fire, considerable accuracy, and adorable handling characteristics. This weapon is more of a rifle for her than an SMG therefore she uses a variant with a longer barrel.
    3. 2x Sticks of Semtex


    Other Posessions

    1. Aceline keeps two kittens that she rescued off the streets of Paris recently whilst she was on vacation leave.
    2. A petri dish: A gift of farewell given to her by her DGSI handler whom she had grown a strong bond with. If the story is true, this petri dish was the exact dish where she was cultivated in during her genetic development.
    3. A piece of the Arc de Triomphe that she had cracked off from the monument. It is stored in a locket that she wears around her neck and is somewhat of a good luck charm for her.


    Miscellaneous Character Information
    ▸None to declare ATM




 
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  • Nice Execution!
Reactions: marcy
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”Machines are easier to understand than humans.”


  • Division
    ▸ Gryphon

    Full Name
    ▸ Anastasia ‘Ana’ O’Connor

    Alias
    ▸ Andraste

    Age | Birth-date (Current Year: 2105) ▸ 23 | May 21, 2082

    Sex
    ▸ Female

    Ethnicity
    ▸ Irish

    Nationality
    ▸ Irish

    Languages
    ▸ English, Russian, Romanian, Japanese, Irish, Mandarin, and Swahili
    ▸ Various Programming and Coding Languages



  • Height
    ▸ 5’ 7” [170.18 cm]

    Weight
    ▸ 134 lbs [58.967 kg]

    Eye color
    ▸ White/Gray

    Hair color
    ▸ White

    Distinguishing Features
    ▸ Large Tattoo of a Dragon, its tail tip at her tailbone and wingtips at her shoulder blades.
    ▸ Scar on her side from a vicious knife would.
    ▸ Pale skin and white hair.

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  • ▸ Anastasia usually comes across as a rather friendly and laid back individual, know to typically be rather easy to get along with. She's perfectly content to spend time just relaxing and chatting with friends, or be out engaged in some reckless activity. She tends to be empathetic towards those she cares about, and even comes across as a bit flirty at times depending on the person. She loves to listen and help others with their issues or just be there as a friend, rather preferring it to motormouthing all over the place like her elder sister. Of course, its not that she minds that much either as she cares deeply about her family and those she considers to be close. Ana is known to be fiercely protective over those people she cares deeply about, and even is willing to go as far as to come to their aid against a superior if she feels they're being wronged. Ana does tend to have a bit of temper when certain things get her riled up, and also seems to have an inherent (and outspoken) distrust and distaste for those from the Soviet Bloc.

    At the core of her being, however, Anastasia is genuinely a kind and caring girl. She wants to see the world become a safer and better place for those she cares about. Although her good nature is slowly being suppressed with time in INFINITY. Giving way to a soldier who while still holding to these ideals is willing to sacrifice others for the greater. She secretly holds it to her heart that she isn't overly fond of large crowds, preferring instead to only go out in them for small periods of time and otherwise spend her time alone with her machines or with a small, close group of friends. Anastasia has little to no interest in the drama of others, besides the typical interesting little tidbits of gossip that can sometimes be heard floating through the air. However she tends to keep most people at a healthy distance, afraid of being hurt again. Despite her intellect, Anastasia struggles with some human connections and suffers from an inferiority complex at times. Although she is able to suppress this until she is alone enough to feel free to let down her walls.

    In the field Anastasia carries nothing with her from her personal life. Executing orders as needed and adapting to the situations, she has found there is no room for mercy in the hellish conditions on the battlefield. While keeping calm, she does tend to use some humor and even come across as casual on the field to try to keep stress light among her allies. No use in somebody panicking and turning their weapons around on them. She will move to try to protect and help wounded or civilians if she can, however if she is ordered to leave them or sees more benefit in doing so then she will not bat an eye. Though the thought of everybody who she could have saved will forever haunt the girl whenever she closes her eyes.




  • ▸ Born to a typical Irish family, Anastasia was the second child born into the family. Life was good for the little girl growing up. Parents who loved her and cared for, and a sister 3 years her senior who was possibly the coolest person ever to the youth. Said sister, Alannah O’Connor had always been close with little Anastasia, the two often found playing together or even Alannah helping Ana learn how to read for the first time. These younger years were pure bliss for the girl, giving her a pleasant upbringing that many in this world were not blessed with. Her young life soon started to show abnormalities, however, whenever the girl showed signs of a freakishly high intellect at a young age.

    Through the nurturing environment provided by her parents and older sister, Anastasia grew up encouraged to explore that which interested her. This led to the girl advancing rapidly through her courses in school and even starting to do things such as taking apart household appliances then fixing parts which her parents didn't even know were broken. She was the model daughter aside from that small quirk which a family could ask for, unlike her elder sister she never once got in trouble with the school or her family. Always behaving, excelling at her studies, her gymnastics, and growing into a strikingly beautiful young girl. She had always been popular girl at school, despite having a bit of a temper and fleeing from large crowds to hide with her creations. A strange quirk the girl had developed after seeing some old propaganda about the Soviet Bloc was the inherent distrust and dislike she had for them. Going as far as to even show these hostile feelings outwardly towards those from that area.

    During her early teens, Ana’s life was uprooted for the first time as her sister suddenly left their happy family. Joining a group called ‘INFINITY’, something for those… NOAHs? Anastasia wasn't sure what it was, but she knew she was upset over it. Set to already graduate highschool within a few months, and the her favorite person in the world suddenly left. No, that INFINITY was a stupid program. With the added pressure from her parents to do good since their eldest had left, Anastasia started to rebel a little bit and began breaking the good girl she had always been until then. First she started making friends with the wrong crowd, going to parties full of things most would drown upon. Then she started skipping school and even getting into drugs with a newfound boyfriend. A Russian boy who was also her dealer, a mix that excited a young teen going down the wrong path.

    However this aspect of her life would soon implode whenever she didn't have the money to pay her boyfriend for the drugs he gave her. In an act of petty revenge for the punishment he received from his boss, the boy went went after her parents. What was supposed to be a quick hit and run murder failed as the attackers made a critical mistake in judgement. The result being that while her house burned, both her parents survived and Ana was left with a vicious scar along her side from where she had been cut by the boy she once thought had loved her. This too contributed to her deep seeded negative feelings towards those from the Soviet Bloc and towards her desire to push most away. In the days after this event, she was brought in by the police for a series of interviews about everything that had happened and her relation to the would-be murderer. However, she did not know that the tests ran during this time were also to evaluate the girl.

    A few years afterwards, about the same age that her sister left, Anastasia was about to graduate from college with two majors, one in physics and the other in engineering. It was at this time she was approached about recruitment into the same organization that her sister had disappeared off to. Anastasia, unlike Alannah, immediately agreed to this offer. Walking out on a perfect little life because she wanted to see what had been so great it caused her incredible older sister to just walk out on them. Something which may be unfair to think, but Anastasia was not thinking rationally about the subject.

    Selected for the Gryphon unit, the girl underwent rigorous combat training which she proved to excel in. Quickly it became evident that she had no problem mastering a large range of weaponry, herself being rather versatile. She graduated her boot camp near the top of her class and was deployed rather quickly, never once even managing to hear a whisper of the sibling she had come to find. It was during her deployments that Anastasia began to see just how dark the world was, and the naive girl inside began to fade away. She still held out hope for the good in people, but had seen too many monsters to deny the truth. However, the girl also felt like she could do some good as part of the INFINITY. Against dangerous foes, perhaps she could help make the world a tad bit of a safer place. Besides, people like her didn't exactly have many options now did they…

    Much of her free time was spent tinkering with the base model exosuit she was granted access to, and with other little toys that she managed to her hands on. Eventually resulting in a rather interesting invention. She took the basic exosuit and created a few minor improvements to it, but also made the suit into a more modular unit. Meaning various modules could be outfitted to change the dynamics and abilities the suit granted the wearer. Pushing her development further, she and a team of engineers began making various modules for the exosuit that were easy enough to be added on and swapped out during combat if one had cover. Since then she has developed a trio of drones, two minidrones that mount on her person and one very large one to carry and deploy modules during combat.

    Attached to her squad Sigma, Anastasia was deployed to the middle east to partake in the fight against Black Steel. While combat was not overly new to Anastasia, this deployment did mark the first usage of her newly developed drone and module system in the field. With all systems showing as green, Anastasia went with Sigma into battle against the Black Steel PMC.

    Who knows what her future may hold?




  • ▸ Hyper-Intelligence: Anastasia’s abilities are not nearly as flashy or offensive as those of other NOAH. Rather, her ability is exactly as the name implies. She is hyper-intelligent. Manifesting itself in her ability to understand machines and design, then create them so long as she has the tools at her disposal. She also excels at hacking, coding, and programming. Is completely fluent in 7 languages and is able to speak without an accent in all of them. She is also extremely proficient in most types of firearms. Beyond the intelligence, however, her abilities provide no other benefits.

    ▸ Technomancy: Anastasia’s technomancy means she is capable of controlling her two minidrones with her mind alone, though this ability only extends to those two drones.




  • Drones
    Morrigan: Named after one of three celtic Goddesses of War, this is the main drone of the trio. Sized at about the same size as a small cargo transport, the Morrigan takes off and lands from from a nearby airbase when Anastasia is deployed. Circling high above the operational area, the Morrigan waits for the command to fire down pods containing modules for the exosuit or weapons for Anastasia, aimed at her position. It also is capable of recovery of these modules via a balloon recovery system attached to the pods.

    Badb: Named after another of the trio of Goddesses of War, the Badb is one of two minidrones that launched from Ana’s person and folds to avoid taking up space. The Badb is equipped with cameras for both image and thermal to scout out areas for Anastasia. It has a small frame and runs quietly to help avoid detection.

    Macha: Named after the final of the trio of Goddesses of War, the Macha is a close support attack drone. It launches and folds much like the Badb, however this drone is equipped with a compact, rapid fire weapon capable of firing 9mm rounds similar to a submachine gun. It only has two clips before it must return to Ana for reloading, but is light and very fast as well as maneuverable.

    Arms/Armaments
    ▸ SCAR-H9 Heavy Assault Rifle
    ▸ M-2020 .45 Cal Pistol
    ▸ Combat Knife
    ▸ EXM-01 “Fragarch” Modular Exosuit
    ▸ Arm-Mounted Datapad (Hacking and Morrigan Control)
    ▸ Ammo Refills for Macha
    ▸ Semtax Grenades

    Other Possessions
    ▸ A small teddy bear that was a gift from her father, mounted to her hip.
    ▸ A laptop (left at base).
    ▸ Various tinkering tool kits and a field repair kit.
    ▸ Various candies.
    ▸ A flask that usually has some kind of alcohol in it.

    Miscellaneous Character Information
    ▸ Takes careful care of her gear, almost ritualistic in how often she does it.
    ▸ Spends quite a bit of time on her physical appearance, always wants to look beautiful.
    ▸ Also spends a fair amount of time taking small hits from her flask, high alcohol tolerance.
    ▸ Likes to dance.

 
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