. : ✧ : . 【ғᴀᴛᴇ / ᴀsᴛʀᴀʟ ᴍᴇᴍᴏʀɪᴇs】 . : ✦ : .【 ʀᴇɢɪsᴛʀᴀᴛɪᴏɴ】

Valor

Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. Slow As Molasses
Writing Levels
  1. Advanced
  2. Prestige
  3. Douche
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Romance, Science Fiction, Modern, Fantasy
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ᴀ ʀᴏʟᴇᴘʟᴀʏ ʙʏ @Valor
ᴄᴏ-ɢᴍ(s): @Artorias


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✧ ᴛʜᴇᴍᴇ ✦

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The year is 1942, a year of significant martial strife and chaos. The infamous, Second World War is in full effect, with the Axis Powers asserting dominance in both central Europe and in the Pacific Ocean. As Axis forces surge across the civilized world, the Allied nations fight tooth and nail in a desperate bid for their own freedom. Yet, as military forces surge across the battlefields of Eastern Europe, few know that a secret battle is about to take place. Mages from all around the world shall participate in a final clash of fates.

Welcome to Leningrad, a city that has been forsaken by God himself, caught in an endless waltz of corpses set to the tune of machine gun and artillery fire. It is in this deplorable ruin of a city that the next Holy Grail War will begin. As the advance into Eastern Europe slows, German forces become increasingly desperate to obtain the power of the Holy Grail for themselves.

The Axis have mobilized, assembling some of the most powerful mages the world has ever seen to claim the grail. The Allies desperately field their own mages in a mission to stop the forces of evil from obtaining the grail. Though the Allies may be severely outclassed, most of their mages having no formal training or military experience to speak of, the world relies on them to find the grail and restore order to the world.

It is time for the Crimson Holy Grail War.


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    ▶ What is this?
    This is an interest check thread for an eventual roleplay set within the Fate universe. Unlike most Fate roleplays, this will not feature any PvP, but instead will feature two teams, one controlled by players (Allies) and the other as NPC enemies (Axis). The format will be similar to that of Fate/Apocrypha, where two of each servant class will exist within the roleplay. No knowledge of any specific Fate series will be required.


    ▶ Who can I play as?
    You can either play as a master (Original Character), servant (Fate Canon) or both provided there is enough room. This is subject to change based on the interest level gained.


    Servants:
    For servants, there will be strict rules on what can and cannot be played. The majority of canon servants from all Fate-related series are permitted, with few exceptions. If you would like to create a new version of an already existing servant, or change the Noble Phantasm/skills of an already established servant, you are more than welcome to customize them to make them more interesting and unique to play. OC servants are on a strict "ask first" basis. I may allow them, provided there are enough unique ideas to make the character well-rounded and interesting.


    Masters:
    All masters come from any member state of the Allied nations during World War II. Whether they are civilians sent to the Holy Grail War because of their magic ability or actual soldiers/military combatants is up to you. They can be any age, ranging from fifteen to fifty. Both male and female are permitted. Ask if you have any questions on what is and isn't acceptable.


    ▶ What writing level are you looking for?
    This is an advanced roleplay, meaning that all posts must be at least 4 paragraphs in length. Correct grammar and reading comprehension is a must. If you are reading this and are getting bored of reading so much, then this roleplay probably isn't for you.


    ▶ How many players?
    I'm looking for at least four other players to get started, with a maximum of ten to twelve players. I may open this up to more players depending on if I can find reliable co-GMs to work with me.


    ▶ I see there is a Discord, is it req-
    Yes.


    I will not consider you unless you are on the Discord server. It is simply easier to communicate and keep track of players as a GM when they are involved on the server. This roleplay will not have a dedicated OOC board, so we will be using Discord for all OOC communications.


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IntroductionCharacter InfoAccepted Characters
 
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    Thank you for taking an interest in ғᴀᴛᴇ / ᴀsᴛʀᴀʟ ᴍᴇᴍᴏʀɪᴇs!

    Here you will find the character sheets, along with extra information regarding character creation.

    To get started, simply copy and paste the codes from either the Servant or Master Creation tabs and fill out the required information. You are free to decorate your character sheet as you would like along with add information that isn't required. Feel free to get as creative as you want when either making a Master OC or customizing your Servant to your liking.

    All basic Servant classes are allowed. (Saber, Lancer, Archer, Rider, Caster, Berserker and Assassin.) However, there may only be one of each of these servants. While it's essentially a first come, first serve basis, those who are active on Discord or put more work into their character sheets may be given preference for Servant classes. Extra Servant classes are currently not allowed, though you are welcome to play them as one of the base Servant classes (For example, a Lancer or Rider version of Jeanne d' Arc)

    NOTE:
    I have yet to finish the official code for the character sheets, but have posted up the basic information requirements to get you started. You may either post using your own coding, or wait until I finish the code sometime within the next few days.

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    Command Seals:
    Like in the Fate Universe, command seals allow a master to directly control their servant up to three times. With the use of a single command seal, a Master may compel their servant to action. Command seals are non-rechargeable, non-refundable and the player who is playing as the designated servant has no choice but to accept the command seal.

    Military Service and Magic Affinity:
    Typically, the best mages are ones that hail from strong lineages and ones that spend their whole lives training as a mage for the Holy Grail Wars. As such, the strongest mages tend to be those of noble birth. As such, a master that has experienced the horrors of the modern battlefield are generally less adept mages/masters, while those with no military experience or survival instincts tend to be more powerful than the rest. When creating a master, please take these into consideration.

    Character Information:
    Full Name:
    Gender:
    Age/Date of Birth:
    Nationality/Ethnicity:
    Rank: (If Military)

    Appearance
    Image
    Description
    Height:
    Weight:
    Command Seals: (If you have no photoshop/paint skills to speak of, I can make your command seals for you)

    Background:
    Biography:
    Occupation:

    Personality (Optional Tab)
    Likes:
    Dislikes:
    Talents/Mage Abilities:
    Weapon(s):
    Preferred Servant Summon: If Any

    Any other extra information is up to the player.

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    OC Servants:
    Please note that Original Character Servants are on a request basis only. Please send me your ideas through Discord if you are interested in playing an OC Servant. Feel free to make customization or modifications to existing servants, including changing their Noble Phantasm, personality, some parts of their appearance, or class.

    While this information can be found from other sources, what YOU put down is what your servant will be. If you describe Nero (Saber) as having a completely different set of skills, attacks and a different Noble Phantasm than what she canonically has, that will be the character that is summoned into battle. As such, be descriptive with what your servant is and isn't capable of. Don't worry too much about what skills or abilities they have normally, these are simply references for you to use.

    Character Information:
    True Name:
    Class: (Archer, Saber, Assassin, Berserker, Rider, Lancer, Caster)
    Gender:
    Age/Date of Birth: (Optional)
    Nationality/Ethnicity:

    Appearance
    Image
    Description is unnecessary if a canon servant. Necessary for OC or any modified canon servant.
    Height:
    Weight:

    Background:
    Biography:

    Personality
    Likes:
    Dislikes:

    Combat Ability
    Skill(s):
    Weapon(s):
    Noble Phantasm: (Make sure to classify the Noble Phantasm according to the classification section of the Fate Wiki)

    Of course, feel free to add as much extra information as you would like.



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✧ 2/3 ✦

IntroductionCharacter Info ✦ Accepted Characters
 
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Yo, lemme go ahead and reserve a master.
 
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(90% done wip)

Full Name: Hei Jiang
Gender: Female
Age/Date of Birth: March 14th 1913 (28~)
Nationality/Ethnicity: Chinese, People's Republic of China
Rank: N/A - liaison of the Chinese United Front, member of the PLA's internal security division technical rank of Captain.

Appearance
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"Hmm, shall I show you the way? The Tao tells me this will become a Mockery in the distant future."

Description: A woman of Chinese ancestry with a model like figure, fair skin and all the rest, her only "flaw" and one some have considered exotic would be her red eyes, the occasional wide eyed, psychotic or sadistic grin aside. Her style of dress is overly fanciful with some practicality observed for the battlefield, camouflage not being one of them. Unknown to most, her eyes are so called "Pure Eyes", a trait passed on by her mother. she has a curious dragon tattoo on her right arm that seems to be something.. more, and one could swear it's position is rarely ever in the same place for long, but that would be crazy talk, right?

Height: 5'8 Weight: 155lb
Command Seals:

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Background
Biography: Jiang's history is somewhat shrouded in mystery, officially records have her place of residence and birth as generalized as being in central Shaanxi and being part of the People's Republic of China's Central Cultural Committee and the so called Internal Security Division. A praticioner of magic, she came to her people's defense in it's hour of need, aiding in the struggle against the Japanese for the prior give years. She was chosen as the Chinese representative to the conflict and is the daughter of a simple middle class family in the mountains of China.

Normally very hush-hush on it Jiang's life is only known to a few. The way in which she carries herself with a noble dignity hints at a greater or at least a more brought up life than that of a mountain peasant. Other than that he story more or less matches up with the Official Chinese Recommendation with a few key differences.

Jiang is originally from the Manchurian territories, where she was born and raised, her mother, Hatori Kiyako, was a Taoist Priestess with bright red eyes and her father, Hei Liu, was an eccentric Calvary Officer that served in the Army of the old Imperial Dynasty. Life was fairly simple and built off of savings of her father and the occasional odd job her mother would get for performing Taoist rites. Unlike many in the modern Era whom magic seems to be hidden from, Jiang was thrown head first into it, mostly as by nature of her birth the Shinto sects would be out for her and her mother's head. For while Kiyako would never give a straight answer on just how far down the line or what percentage it was, she and her daughter both carried the Pure Eyes, that showed Demonic decent, or to be more spot on, the Oni.

For both of them the ability to see otherworldly things and the constant threat of Demon hunters, left the option of not learning magic, to well not being an option. One cannot easily hide such things. But China was in a chaotic state that had lasted the last 100 years and was for much of it's history deeply entrenched in the occult. Joining with mage groups that had much in common with the principles of the Western Mage's Association, the family mostly lived on the down low. Subsidizing its resources with her and her mothers work in the arcane the family life was by and large peaceful and not lacking, minus the occasional hunter attack, which often ended in blood, Jiang herself developed a nasty little power that her mother lacked when it came to dealing with these threats.

Though Jiang, either be it from her Oni blood or her own personality was never the, quiet sort. Being shunned by most of the other locals, as she got older she was rather aware of her beauty and took sadistic glee in punishing her peers if they dared to cross her. This would in turn end in rebuke from her parents, though this would not hold for long, with the actions of the Kwantung Army and the Demon Hunters would drive them ever westward. That was until the Marco Polo bridge incident, during the fierce fighting that would follow and lead to the 2nd Japanese-Sino War, Jiang's father would reenlist and die with the Shanxi forces.

Her mother would be wounded over the course of the conflict, losing her vision, continuing her march westwards with her mother in tow, Jiang made a deal of sorts with the Communist forces of Mao, her mother would be granted passage to Bhutan with aid of Communist forces, in exchange, Jiang would aid the Communist forces in the War against Japan and internal threats while trying to gain a way to get her mother and maybe herself to the West, or at least a less hostile and peaceful nation, far removed from Japan. To this end it also was a job that greatly pleased her, given the pointless nature of her Father's Death and the near constant conflict against the Japanese, it was good to be able to kill both sides without restraint, though she wasn't much of a believer in the Communist cause.

Over the next few years, Jiang would join the PLA's Guerrilla and internal security operations with her own power, though typically avoiding conventional warfare. As the conflict dragged on the Japanese would make the fatal mistake of attacking the Americans and the European powers, dragging the Chinese Alliance into the allied cause. On December 9, 1941 the Chinese leadership would jointly declare war upon Italy and Germany, cementing it's place with the Allied forces. During the course of the conflict, the goals of the Nazi invasion of the Soviet Union became more and more clear and the battle for the Grail would be of the utmost importance to China. On the one hand the Nationalist did not wish to see the off chance on the Germans using it to help the Chinese and the Communist did not want the Western powers to have the legs to return to Asia.

The main problem however was the small issue of a massive War against the Japanese across nearly all of China, with dark beings running about and the low key mage battles, the PLA was quick to offer the services of Jiang to the Allied Cause, though there is some talk that she may have positioned herself to this position by defeating other mages, a skillset she had honed over the years, ironically thanks to the Japanese.

With her own knowledge of summoning and some materials donated to the allied cause, she sets about summoning her Servant with her own objective in mind.

Occupation: Mage, PRC Secret Police/Minor Government Official


Personality
Likes: Dumplings, aesthetics, the supernatural, sadistic (likes to cause pain or harm), Family, philosophy, stability.

Dislikes: Sour food, overly honorable sorts, mage hunters, most people, having to fight in close, Shintoism, the machoistic.

Talents/Mage Abilities:

Taoist Mage: The principle of the Tao is based upon the cycle of life and death, of the flow, the way, and Chi. Of inaction and action, of answers and nothing. Accepting of Paradox and denying the Truth. Making use of one's own magical affinity and spirit circuits to power it's spells with chanting and paper seals. Crafted with blood or magically infused paper, Taoist magic typically has long staying power if not lacking in mobility.

Taoist magic as a result is heavily vested in incantations to cancel spells from a foe, binding foes or demons in one place. Forming the foundation of much of the magic that would reach Japan, it is very vested in the views of Yin and Yang.

Short of being able to bind an opponent or to disrupt a spell with a counter chat, Jiang is capable of using wing elemental spells, to make blades of wind, miniature windstorms or other such phenomenon to be expected of an experienced mage. In addition she does have a limited ability to heal herself and others from some wounds, the "Yin" to her Yang as it were.

Taoist Necromancer: This was the one ability she had that her mother and many Taoist lacked, the ability to awaken and make the dead fight for herself. By placing a seal upon a corpse it is possible to force it to fight or move for ones self, typically effective on humans, a rather large paper seal is placed upon the head of a dead body causing it to reanimate as part of the undead. Though capability of them is exceptionally limited, the bodies can technically function for as long as the seal can draw power, till it's removed, or destroyed.

The revived target typically has no means to speak and motor functions may be limited as rigor mortis sets in. Unlike with a western necromancer, this isn't so much an attempt to find immortality or some greater rebirth in the dead, but to simply have a puppet.

In the case of Jiang and her...well Jiangshi.. Jiang has been shown controlling up to 3 and at most 6 Zombies, while they maintain weapons use in some cases, Jiang would often use them for ambushes or suicidal attack on unsuspecting forces , or in the case of weaker mage to use them as a means of quick mana drain, or a shield to bring out emotions from a former ally. Either way however, her magic does not baring the dead back alive, so much as slaving them for a few order to be release once more, to slumber. Those brought back are little more than fodder with little if any memory and no ability to speak with others. Though they are oddly behave around the mistress alone.

Oni Blood: Her Trump card of her pure eyes and ancestry to an Oni, she is the one of the few that carries on a wee bit too much of the blood of a distant ancestor, or maybe a not so distant one. Either way she had enough to the blood though her mother to be fairly tall and strong, with blazing red mystic eyes that let her see the "truth". While useful in a manner from the start the key value is in when she is pressed in. Turning into a Berserker like fighter she can feed off of her internal rage and blood around her, abusing the flow of magic to become one hell of a melee righter that can remind others of the feared the Oni. Her hand to hand combat is rather messy and fits well with the Eastern concept of Breathing.

Additional note is the "tattoo" on her arm is something of a magical seal made of blood that can be used to ward off curses, provide material for counter curses or to make her Taoist talismans.

Weapon(s): Magical Abilities, a sidearm like the TT-33 if required? Primarily used to fighting other mages or ambushing forces with Guerilla tactics, next to no knowledge of mass combat as seen in the Eastern Front.

Preferred Servant Summon: Not really.
 
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I am intending to reserve an Assassin-class Servant, just need to decide between two specific choices before proceeding with a WIP.

I assume the 'Hassan-i-Sabbah only' rule has no weight here?
 
@Crow I'm going to go out on a limb and say there is no Hassan rule because of how limiting that is. If you wish to play the Hassan, then you may. I can't remember the real reason, but I think Hassan was only allowed in the Fuyuki grail war because eastern servants were not allowed to be summoned and something else.
 


SERVANT

Character Information:
True Name: Hektor Of Troy
Class: Lancer
Gender: Male
Age/Date of Birth: 12th Century B.C.
Nationality/Ethnicity: Greece/Greek(Trojan)

Appearance
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"If you are no better than Achilles or Ajax, you'll be no match for me."

Height:
5'10

Weight:
180lbs

Background

Biography:
Hektor of the Gleaming Helmet, eldest son King Priam and Queen Hecuba. Military General of Trojan Army and their allies. Hektor and his men fell 31,000 Achaeans during the legendary war. The Trojan side was always at a lack of soldiers, but under Hektor's leadership, the Trojan army became an incredible fighting force. He fought Protesilaus in single combat and slew him, fulfilling the prophecy of the first Achaeans to touch Troy's soil would die. His next great battle was against Ajax which ended in a draw after an entire day. Hector even used his great spear in an attempt to fell his opponent. Not even gold blade of Darindala could pierce all 7 layers of Rho Aias. Stopping short at just 6.

His final battle was with Achilles. A one on one battle he was semi-compelled to fight do to Achilles spear. Usually, Hektor was playing smart and retreating from Achilles. Hector had accepted his most likely fated end. Though Hektor hadn't given up on a chance of victory, and couldn't resist the temptation of defeating and killing Achilles. Their duel ended when Hektor fell to his knee in front of Achilles and died. Though Hektor was a clever man and inscribed in his own broken body the secret of killing Achilles. Even when Achilles dragged his body around Troy, Hektor had a smile as he died knowing he had the last laugh. Achilles would later be killed by a poison arrow with the guidance of Apollo.

In the Illiad, it is said that Hektor never approved of this war and was unhappy with Paris for stealing Helen away. He fought to protect Troy and his brother Paris. He knew the Achaeans would want Paris's head, no matter if Helen was returned to them or not. Better said in his own words.​

"If there is no justice in this conflict, then it is about the resentment towards Paris for harbouring Helen."



Personality:
Hektor is a bearded middle age man who prefers to play a fool. Usually seen with a smile on his face, a favored politician amongst the people. He always seems relaxed and does things at his pace. Some would mistake him laking seriousness or vigor, but this is a misunderstanding. Hektor is always serious, always thinking of his next action. He just refuses to show you such a side of him if he is able to. He is very capable, yet pretends to be lazy and lack motivation.

Hector is calm and at certain times playful with a sharp-eye. In the case where he judged his Master's orders to be a mistake, he will go against it and calmly speak in a way that can be comprehended. "It seems it won't be a problem if it eventually goes well." He will be must trouble for a master he is vile and cruel. Hector may be ruthless, but far from cruel. Even if things look hopeless, even if they are, Hektor shall never stop fighting. He does not fear death, he smiles in its face. He is rather gifted in provoking his opponent, even going so far to harass Achllies day and night, in or out of battle.



Likes:
Loyalty
Respect
Cigarettes
A Just Master


Dislikes:
The Unjust
Pointless Wars
Over Confidence
Those who don't want to talk
Achilles

Parameters
Strength: B

Endurance: B

Agility: A

Mana: B

Luck: B

NP: B



Combat Ability
Skill(s):

Class:
Magic Resistance B

Riding B

Personal Skills:
Military Tactics C+
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. Especially when waging a war of attrition, Hector gains a high battle tactics bonus.

Proof Of Friendship C
A skill to suppress an enemy Servant's fighting spirit to a certain extent, where then a dialogue can begin. However, the enemy Servant must not possess a Mental Pollution Skill. In regard to a Holy Grail War, an advantageous check can be obtained when constructing temporary alliances.

Disengage B
the ability to withdraw from the battlefield in the midst of combat or reset the battle conditions. Hektor was known to retreat and to attack again out of the blue.

Bravery C
Is the ability to negate mental interference such as pressure, confusion, and fascination. It also has the bonus effect of increasing melee damage. Hektor refused to give up fighting a war that he knew the outcome of. Even while at death's door, his last action was to inform his brother of Achilles weakness.​



Weapon(s):
Durindana

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Time to get serious..."
"Target confirmed. Angle set."
"Durindana!! Fly away!!


Noble Phantasm:

Durindana Pilum

A sword handle that has been extended to the spear form. Once thrown, it glows gold and rockets towards the target in an arch. Once hitting its target, it explodes in a roar of golden light and awesome might. Its only true counter is Rhos Aias, the shield Durindana failed to completely purse. Afterward, Hektor is left unarmed and must retrieve his spear. Only Ajax's shield is a match for this Noble Phantasm.

Type: Anti Army

Rank: A

Range 1-50

Targets: 50 max
 
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True Name:
Diarmuid Ua Duibhne

Class:
Saber

Gender:
Male

Age/Date of Birth:
2nd Century

Nationality/Ethnicity:
Irish

Appearance
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Height:
5'11"

Weight:
185lbs

Background:

Diarmuid Ua Duibhne was a skilled warrior and valued Knight of the Fianna. The Irish mythological hero is claimed to have single-handedly kill over 3,000 warriors in a battle to save his friend and leader Fionn mac Cumhaill and the other members of the Fianna. Diarmuid's Father is Donn, a god of the dead, making the skilled warrior a demigod of Irish Mythos.

One of Diarmuid's greatest legends is the one of his demise. Fionn was an aging man, set to marry the daughter of Cormac Mac Art. Gráinne was under the impression she was to wed one of the sons of Fionn and not the old man himself. Upset with this choice of marrying someone so old, she decided she would not marry him and instead one of the warriors of Fianna. Gráinne drugged the wine that her guests would drink from save a select few and asked if they would take her hand instead. Diarmuid objected to the idea because his closest friend and leader was Fionn, but Gráinne imposed a geis upon him that he must. Diarmuid left with Gráinne knowing that his leader and friend would hunt him down for this betrayal.

The two had fled to the forest where Diarmuid's Foster Father Aengus, god of love and youth, offered his aid in protecting the couple from the wrath of Fionn. Aengus interceded on behalf of the couple and Fionn pardoned the two, allowing them to live in peace. Diarmuid and Gráinne lived happily together, having many children. Gráinne convinced Diarmuid one time to invite Fionn and the Fianna to a feast where Fionn would go on a boar hunt with Diarmuid. Diarmuid brought his spear Gae Buide and his short sword Beagalltach, not his best weapons, and the sword broke when trying to strike down the boar that impaled him. Diarmuid was on death's door after the boar's attack but Fionn could save him. Water that was drank from Fionn's hands had the power to heal but twice the aged Leader of the Fianna let the water slip between his fingertips before Diarmuid could drink. The third time he was going to let Diarmuid drink from his hands and heal, but the warrior had already passed from his wounds.

Personality:
Diarmuid is an extremely proud and noble knight who wishes to serve his lord and master to the best of his abilities. The curse laid upon him by Gráinne was taken by Diarmuid as a test and did not blame her for her choice to forsake her life to be with him. He didn't even hate Fionn, his friend and leader, when he was dying and Fionn had refused to let him drink from his hands. He holds strict chivalrous codes to his heart and adheres to them. His pride as a Knight of Fianna is everything to him. He upholds the strict rule of honor during battle and would never attack a weakened enemy or master that is unable to fight back.

Likes:

-Loyalty
-Greyhounds
-Chivalry
-Friendship
-Family

Dislikes:

-Honorless Opponents
-Betrayal
-Curses
-Cruel Masters

Combat Ability

Parameters

Strength - B+

Endurance - B

Agility - A

Mana - D

Luck - E

Noble Phantasm - A

Skill(s):

Magic Resistance - A+ | A modern day Magus would be unable to harm Diarmuid, and even a Command Seal could be temporarily stopped if Diarmuid hated the command enough. Eventually he would succumb to the Command Seal, or multiple if used.

Riding - B | Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

Mana Burst (Leap) - A | Raised by the gods, Diarmuid acquired superhuman jumping power. Manifesting as a Saber he possesses this Skill, but in exchange, his Agility parameter is lower than it was when he was a Lancer. He can explosively gain mobility by releasing mana, simultaneously improving his offensive ability.

Honor of the Knights of Fianna - B | Diarmuid’s unique resolution. Taking form as the strongest knight's mentality.

Weapon(s):

Moralltach (Great Fury) - A demonic sword given to him from the God of the Sea, Mananan mac Lir. A sword that was told to bring certain death and another certain victory for Diarmuid. Once unsheathed the sword could warp destiny itself to bring Diarmuid almost certain victory and death to his opponents. Even with such a powerful weapon in his arsenal, he would only use this in life or death matters.

Beagalltach (Little Fury) - The second demonic sword to be given to Diarmuid, paired with Moralltach. This sword has no known abilities, just a complimentary pairing to the powerful Moralltach. Diarmuid would use Beagalltach and Gae Buidhe when dealing with lesser threats.

Noble Phantasm

Moralltach - Surging Seas of Fury - Anti-Unit

When Diarmuid releases Moralltach's True Name, he makes use of a super-jump beyond human comprehension to perform a skydrop attack. At this time, Moralltach, resembling the "leg of the god Manannan's" from the legends, becomes the three blades to tear the enemy into pieces.​
 
Full Name: Joey ‘Mackeye’ Thomson
Gender: Male
Age/Date of Birth: 26
Nationality/Ethnicity: British
Rank (if Military): Private​


Appearance:

finally-home-soldier-america-x-reader-by-chugoku-4-life-d8r4d.jpg

Description: Joey is a rather short individual, standing at only 5’8 and weighing roughly around 178lbs. He’s not the kind of person you would expect to be able to throw a punch, but he somehow makes it work. Beneath a seemingly skinny and underwhelming exterior is a man who’s either had to fight, or wanted to fight for his entire life. He's extremely fit and toned, so while he may lack overall bulk or muscle, calling him weak would be an extremely poor observation. With blonde hair and blue eyes, it is slightly ironic that he fits the Nazi ideal of the Aryan race while also fighting and despising their core beliefs. He has a few scars over his body, none of which are overly notable aside from an overall indication of a rough life up to this point.

In terms of clothing, Joey wears the standard military uniform of the British army when he’s expected to, but otherwise likes to limit himself to a t-shirt with his overshirt often times tied around his waist. He typically carries a duffel bag that, at first glance, might look medical in nature but is actually filled to the brim with different explosives ranging from handheld grenades to bundles of TNT. Even outside of this attire, Joey likes to stay light on his feet, so unless the weather calls for heavier clothes you’ll rarely find him in anything more than light clothing.

Height: 5’8

Weight: 178lbs

Command Seals:
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Background:

Biography: Joey is the very definition of a street rat...without being a street rat somehow. Growing up, Joey had a penchant for mischief and generally being a nuisance, even when he wasn’t trying to be. His family, a middle class nuclear home complete with older sister, should have been enough to turn Joey into a respectable citizen. Yet ever since he could walk, he started turning into a type of rough and tumble street tough who’s only thrill was seeing what kind of fight he could get himself into.

What he didn’t know until he was more or less old enough to understand, was that the ‘Thomson’ line was a mage family, one that his father, Richard Thomson, was very well aware of and versed in. While he had his hesitations teaching his son, considering he was already planning on passing the family crest onto his daughter, he thought that if he could distract Joey with something such as magic that maybe it would bring him in line. By this point in his life, Joey was constantly getting into fights at school, serving detention and being threatened with all kinds of punishments but nothing seemed to stick. For all intents and purposes, it seemed like Joey was heading either for early jail time or a grave. When his father did start teaching and showing him the world of magic, it did work to the Father’s idea for a time.

Joey was utterly fascinated, and for the first time actually started to bond with his parents and sister, who up to that point had been utterly baffled by Joey’s behavior. He devoted himself to trying to figure out the mysteries of magic, but only for a short amount of time. Joey was no natural, and every revelation or accomplishment came on the back of days, even weeks of trial and error despite his family telling him exactly how to do it. It became frustrating, but eventually Joey made a breakthrough. In his time practicing, alone from the prying eyes of his overbearing father (his opinion), he managed to perfect the practice of magical clones. They were him, in everything but reality, and did his bidding. He found he could make a few of these, and as the years wore on he could make more and have them do more complex things to the point that they were essentially him.

He ditched any other attempt at magic once he found this avenue, choosing rather to go back to his old life style of fight, fight and then fight some more. Save this time, the pranks and trouble he could get up to was tenfold as he had a small squad of himself to do the damage. While it confused the normal people around him, when he could somehow be in two places at once, his family was less than impressed. At this point, his father was about to step in and deal with his child, removing his ability or magical circuits in favor of not ruining his family name.

Then the war broke out.

In some ways, it was a saving grace for Joey. His father saw it as Joey’s last chance. Even had he not been conscripted, Joey would have been forced into military service to fight the Axis powers as a last ditch way to learn some ‘discipline’ and ‘self control’. Well, he did in a way. Joey, who’s entire purpose in life had been to fight to some degree, found a natural fit in her Majesty’s service. While he was adequate with a gun and hand to hand combat, Joey’s real talent shined in explosives. It seemed like he just knew how to make things go boom, and where to place them to have the greatest effect. During his time with the British 3rd Infantry Division, spending time in France, assisting as a deterrent to the German forces. When they did finally invade France and the British forces were ordered to retreat, Joey went out of his way to ensure that the invading army would have more than a few nice surprises left for them.

After that, Joey found himself hopping between divisions as his skills with explosives made him noticeable, which was then quickly followed by the understanding of the complete wrecking ball behind them. As such, Joey never managed to raise himself higher than a private, for every time he got close he would do something that would result in his superiors attempting to court martial him, only for his actions to later assist the very men who condoned them. He managed to find the very thin line between insubordination and genius and walked it with a dancer’s grace.

It wasn’t until 1942 that her Majesty’s Service would find the perfect job for Joey. With the battle of Leningrad coming into effect, the secret Holy Grail War about to start and the world banking on what would happen next but only known to a select few, Joey was selected as a prime candidate for the mission. He had skills as a mage, if somewhat lacking, and ultimately worked better on his own (at least according to his numerous squad mates). He would be a perfect disruption, if nothing else, to the war. Naturally, they didn’t even need to order him to do this. Once they detailed what was going on, he would have gone with or without their permission.

So now he finds himself fighting a war within a war. Right where he wants to be.

Occupation: Private in her Majesty’s Service

Personality:

Likes: Anything with meat in it. Explosives. Fighting. Adrenaline rushes.

Dislikes: Oppression in its many different forms. Tea and coffee. Cowards.

Talents/Mage Abilities: Joey has some innate magical resistance that comes from knowing and being able to utilize his magical circuits, but nothing spectacular that would result in other mages being surprised or otherwise unable to affect him.

Instead, what truly pulls him apart from the fold is his chosen speciality of magic. The official name is a ‘Self Patrition’, but the simpler way to think about it is ‘Magical Clones’. In short, Joey can copy himself a number of times, his max being six, and all of them think and act like Joey would. Of course, Joey is in complete control of them, acting as a puppet master, and he can take any information they would otherwise see or hear as if he was the one seeing or hearing it. In essence, you’re dealing with up to 6 Joey’s at any given time, or you’re dealing with a clone and the real Joey is somewhere else setting up an ambush.

Now, being able to feel the senses of six different versions of ‘you’ can lead to temporary sensory overload or, at worst, sensory failure. Joey has at least a couple stories where a couple of his clones were caught by loud noises or flashes of light and he was temporarily blinded despite sitting in his living room away from the disturbances. Hypocritically though, the death of a clone doesn’t bring any real negative consequences for Joey. While their senses can be overloaded, the spell doesn’t allow for a ‘death rebound’ or ‘pain transference’ to take place. Instead, a fail safe simply ‘blinks’ the clone out of existence at the moment of death. Joey is aware the clone is gone, but otherwise the only negative about it being gone is now having to spend more energy creating another one.

Aside from this one spell/ability, Joey’s magical capabilities are limited.

Weapon(s): Thompson Submachine Gun, Colt 1911. Multiple grenades and explosives.

Preferred Servant Summon: Any.
 
Character Information

Full Name: Edward Grady

Gender: Male

Age/Date of Birth: 18 (5/14/1924)

Nationality/Ethnicity: Britain/Irish

Rank: N/A



Appearance

Description: Edward is a rather lean individual of average height with jet black hair curly hair reaching to the bottom of his head at the back and piercing eyes that are crimson in color. His attire consists almost entirely of formal wear, various suits and expensive-looking coats. Some of these coats will be adorned with crosses pinned to the chest, or other similar jewelry.

Height: 5’10”

Weight: 153 lbs

Command Seals:
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Background

Biography: A noble mage bloodline tracing back hundreds of years in Ireland, the Grady Lineage and its name is something you associate with “posh”. It is one of those “old money” tycoon families that seems to still act as if it is a lord in the middle ages. One in the family is to be held to higher standards than the rabble outside of it. For Edward, it was even more so.

Edward’s parents were brought together by their own. His father was a Grady descendant whereas his mother acquired the name via the marriage, she too held magus blood, albeit from a family with less influence. Unfortunately, while arranged marriages weren’t uncommon, in her case, they were detested. Edward’s father didn’t much care; he was a Grady man. His concern was with the quality of the offspring and keeping the lineage strong. His wife, although like many swallowed her own emotions and performed her duty, didn’t keep the act up forever. She gave him three healthy, strong children, and then a fourth that was only his through name.

Patrick, Brian, Maire… and Edward.

Edward was a Grady only in name, being kept around as part of some kind of damage control. The whole affair was swept under the rug and while he was given the same resources as his siblings, the treatment and expectations were drastically different.

Perfection was to be expected in the family, however the way in which his father guided the children to it differed. If Patrick failed a spell, his flaws were pointed out and he was educated on the right way, Edward was simply called trash and beaten. Brian could cause a ruckus at school and somehow the family would find a way for the institution to be in the wrong, Edward would be beat for embarrassing the family name. Maire could do poorly on a test, she would get tutors and extra lessons. Edward would be locked in a room for over a day. The standards for the children were already high, but for him they were doubled since he was the mutt.

Edward however, despite the impurity, strove to reach the standards set before him. He was always at a disadvantage, his mother’s bloodline not holding the same power as his father’s. However, it was still a strong lineage, else she never would have been married to a Grady. The rest he attempted to make up for with hard work while his siblings simply grew more arrogant and spoiled. Yet while he struggled within his own family, Europe struggled as well.

When it came time for the draft, Patrick was called in, but as could be expected convenient excuses led to his exemption from conscription. A couple years later however and it was Edward who was called in. This time, there were no excuses made.

It was seen as an easy way to be rid of him. Likely, Edward would be one of the many whose life was cut short in the war. His existence was a blemish on the family name, but in death he might bring it some honor. Fortunately for him though, a Grady entering the war didn’t go unnoticed.

Rather than follow the typical process, Edward was redirected. He wasn’t a true Grady, but the military didn’t know nor care about that. He was one in name and he had the training and somewhat of a bloodline to back it up, which made him perfect for a fresh operation in Leningrad.

Occupation: Former Student/British Army (Technically)

Personality

Likes: Tea, Reading, Drawing, Serenity, Cleanliness

Dislikes: Blood, Dark and enclosed spaces, Burdening others, Praise

Talents/Mage Abilities: As can be expected given his lineage, Edward’s talents are not with his physical body. Perhaps some pain tolerance, but other than that his body, and training on how to utilize it is minuscule. His affinity lies with his mother’s runic magics and the manipulation of them.

This involves using an inscription of specific runes to allow the morphing of physical elements. For the purpose of streamlining, Edward has marked his gloves with particular runes on his gloves so as to allow the harnessing of that material upon touch with his palm, allowing him to bend earth, stone or steel to attack his opponents or protect himself and companions.

He naturally has a relatively strong magical resistance, even though physically he could be sturdier. Mind-wise he is about as intelligent as you would expect someone of his family, but due to less room for mistakes while studying, he has adapted to being a rather fast learner as well as observant of his surroundings and analytical of others.

Weapon(s): N/A

Preferred Servant Summon: Any
 
Character Information
True Name: Charles Babbage
Class: Caster
Gender: Male
Age/Date of Birth: 26 December 1791
Nationality/Ethnicity: English, United Kingdom

Appearance
1551900708815.png


« Here is an unspoken dream."
"My fantasy, my ideal, my dream!"
"Dimension of Steam! »
Height: 8'2"
Weight: 1102lbs

Background

Biography:
Charles Babbage was a mathematician turned scientist born in the 19th Century, known as the Father of the Computer and the King of Steam. Devoting much of his life to making a future for mankind. Using a steam engine to invent the first two computers in the world, the Difference Engine and the Analytical Engine.

Both were unfinished by the time of his death only have way completed and his visions for the future along with them, vanishing into the annuals of time. Reborn to fight for the Grail, Caster carries the spark of possibility and ingenuity, while Steam may have went nowhere many of his theoretical ideas have carried on into the modern age.

Personality
Likes: technology, machines, astute and innocent females, fellow gentlemen.
Dislikes: Corrupt masters, ruffians, ungentlemanly actions, the impure or willfully ignorant.

Parameters:

Strength B++
Ednurance B++
Agility D++
Mana A
Luck E
N.P A+

Combat Ability

Class Skill:
Item Construction (false):is a Skill that acts as an equivalent of Item Construction due to the user's lack of magus aptitude.
Rank A, not being a Magus Babbage has does not have access to the item creation skill. However by the unification with his Noble Phatasm, he obtains an ability to equal this skill. His steel armor is able to produce weapons and elixirs.

Personal Skill(s):

Mechanized Armor: is an armor crafted using steam-engine technology that covers Charles Babbage's entire body. His outward appearance looks like an enormous steel gentleman. It cannot be removed.

Rank EX, Strength and Endurance are improved by one rank, it is possible to add two plus modifiers to three but knocks Agility down by one.

Single-Mindedness: is the ability to immerse oneself in something, exhibiting a superhuman degree of focus.

Rank C, is demonstrated while performing actions like calculations, planning and building. It also improves the Item Construction skill.

Overload: is a Skill that grants an additional boost while the user accepts the fact that it inflicts damage upon him or herself.

Rank D, by overloading his systems and allowing them to run wild Caster can boost the output and attack power of his Noble Phantasm. This damages the machinery and Babbage himself in turn.


Weapon(s): Can make and army himself with nearly any sort of melee or steam fired weapon, typically uses as Sword, Lance or Bell shaped mace.

Noble Phantasm:

Dimension of Steam: Gorgeous World of Ashes A+-EX

It is a Reality Marble that allows for the creation of various smaller machines modeled after Caster's armor. A continuously active-type Noble Phantasm. It is designated as a high ranked Noble Phantasm because of its special characteristics and rare nature, but its firepower aspect is only equivalent to the level of a B~C ranked Noble Phantasm. Granting caster armor that is his skin his abilities are far past those of most Casters in terms of physical combat and Babbage is able to build smaller robotic machines that take after himself. Primarily assisting with other tasks or as frontline soldiers, the Helter Skelters as they are called by Babbage are a force to be reckoned with. More so for German Infantry.

It's true form restores the steam engine to operate at full power unleashing a ranged attack consisting of a high powered ranged attack divebomb with massive power behind it. Babbage will never willingly use this as while powerful and quick if it is even released once the Reality Marble will be eliminated from the world, leaving only the massive lump of steel in it's place. For the Steam that is the powering force of this attack is Babbage himself.
 
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Heavy WIP

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"The moment I speak my true name is the moment you tremble. Do you still wish to learn it?"


  • True Name:
    Wu Zetian

    Class:
    Assassin

    Gender:
    Female

    Nationality/Ethnicity:
    Chinese

  • Height:
    138cm

    Weight:
    35kg

  • Biography:

  • Likes:
    Inflicting Torture

    Dislikes:
    Opposition


    • 45

      Torture Technique - A
      The familiar-like beings (Ku Li) she employs also possess the techniques of the same quality.
      When she or the Ku Li made use of this skill on a criminal, said criminal would, “without fail”, recognize of his or her own sin. In addition, when they use it on a subject who was in possession of secrets which threaten the righteous nation administration, they would, “without fail”, be able to obtain said secret.

      ...While said intel’s objective truth may not be secured, with the next torture it would most likely become the truth.

      As an additional effect, defensive capabilities are weakened when struck by one utilising this skill.

      45

      Imperial Privelege - B
      Imperial Privilege is an ability that, due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. In cases when the Rank is А or above, even the "burden to the body" such as Divinity can be acquired.

      45

      Empress' Charisma - A
      Similiar to the standard Charisma Skill, except it wields an aura of fear in addition to the standard traits.
      It is a composite skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles.
    • 45

      Presence Concealment - D
      Hides one's presence as a Servant. Suitable for spying. A low ranking of Presence Concealment unbecoming for an Assassin to the level that a Servant can infer one's presence at once.
      At its foundation, it is about as much as the empress concealing herself behind the bamboo blind.

    • ???
    • Gaomi Luozhi Jing (Manual for Torture) - B
      Anti-Unit
      A manual written by Empress Wu and for her Inquisitors, featuring a humungous range of torture methods, be it those she had learned or those she had acquired, and by extension, the tools required for such torture.

      Palace of Luoyang (Her Final Location) - C
      Anti-Army
      Under a more novice-level magus Master, this Noble Phantasm will not be usable to its full potential. This is where her familiars that she refers to as 'Inquisitors' live and are summoned from.
      If Empress Wu is under a mid-level or advanced magus, or has a greater source of prana while having a novice-level magus for a Master, she will be able to conjure a great palace that will grant her home advantage
 
amC0IYE.jpg
FULL NAME
Fairuza Morvarid

GENDER
Female


AGE
24


DATE OF BIRTH
25 June

NATIONALITY/ETHNICITY
Kyrgistan/Persian

RANK
None

HEIGHT
5'8

WEIGHT
134 LBS


COMMAND SEAL

GlzFVSR.png


BIOGRAPHY
Fairuza Morvarid was the only daughter in her family. She had no siblings. Born into a family of mages, she was, most of her upbringing kept away from matters regarding magic itself. It was only at the age of fifteen, that she was told about the Holy Grail, and what the purpose of her family was. Yes, the history of the Morvarid was simple. To protect the Holy Grail, and to one day obtain it for the greater good.


The story of her family was clear cut, but not all seemed that was. The Morvarid was torn into two branches. One was more interested in removing the "obligation" they've had for generations. While the other wanted to protect it no matter what. Fairuza, who was also called Fai by her family, was from the latter side of the family.

Unlike her family, she became more or less neutral. Despite the internal conflict in the Morvarid family, Fairuza did not take a side. Instead of doing that, she wanted to find the right answer by herself. Yes, she wanted to prepare for a war if it ever came to that. She honed her martial arts skills thanks to her father. He had much knowledge in that. As for her mother, she had much knowledge in magic.

For the next six to nine years, she could use magic in combination with her weapons, which were mostly daggers that had runic symbols inscribed on them. Her fighting style was mostly notable due to the magical strings that were attached to her daggers. She could use them in both long and close range. Move them fluently with the motion of her hand or fingers, or retract them for a closer approach.

Even if she used her years growing up to prepare for something that may or may never come, she did have a relative normal lifestyle aside from that. She went to school. Was social, and even attended a college. However, it did not take long before the Military came knocking on their doors. They were there for her father, because he was a well known mage, but instead, Fairuza stepped in, despite their wishes to partake in this. Even so, the Military never gave them the choice.

They did not care, and this became an opportunity for Fairuza to take matters into her own hand where she set out to find the answers she was seeking.

OCCUPATION
Medical Student (Ex)


LIKES
Tea, Cake, Reading, Swimming, Painting.

DISLIKES
Rain, Sand, Snakes, Abusive Authority.


TALENTS/MAGE ABILITIES
Fairuza can be seen wielding one or two daggers at the same time. In her general arsenal, she would bring up to six to eight daggers. Since they are so small, they are relatively easy to keep around. She does attach magical strings to them like a puppeteer would do a puppet, and use them for both long and close range. It depends on the situation. Other than that, the inscribed runic symbols on the daggers does give her the ability to use the five elements.

After her dagger has been placed in a certain area, a small symbol around it would appear, but only by incantation. When Fairuza does the appropriate incantation, the area of effect around the dagger can cause paralysis, or a burst of lightning/electricity. It could be from a blazing explosion to a gust of sharp deadly wind. Or something cold like ice or water. In other words, the five elements, and even something like void.

She can personally use reinforcement magic. To increase the speed of her body, or to give herself more strength to be defensive, or aggressive as well.

WEAPONS
Daggers


PREFERREED SERVANT SUMMON
None
 
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Character Information
“Ah, perhaps I should introduce myself like the Servants? As we are all the same in Leningrad… Master, Alyosha Fedor Zhirov. I am pleased to make your acquaintance...HA! What a joke, you’ll be dead of starvation before the war will ever cease no doubt.”
Full Name: Alyosha Fedor Zhirov
Gender: Male
Age/Date of Birth: 28 / December 2, 1913
Nationality/Ethnicity: Russian
Religion: Atheist, formerly Jewish
Rank: майо́р (Major)

Appearance
5244f2cd949b866a3bb4b91fbb64e237.jpg
Image
“Not handsome, not anymore…”
War and the Siege of Leningrad has not been kind to Alyosha. Starvation has him shrunken and shriveled, a shell of a man he once was with hunched shoulders and a mean face. His brown eyes are sunken and his black hair is usually disheveled, while his cheeks are also sunken and his lightly tanned skin dry and peeling. He is all skin and bones, every rib and hip bone prominent and his waist tiny, able to encircle it with his hands. His hands are rough and calloused from helping civilians in the city, just as rough as his skin and uneven stubble. He wears traditional Soviet Colonel fatigues, though sometimes he wears plain civilian clothes with a white long sleeved shirt, a threadbare jacket, fraying snow pants, gloves that now barely keep out the cold, and thick boots that somehow survived damage.
Height: 1.6 m / 5’2”
Weight: 39 kg / 86 lbs
Command Seals: Command Seal.png

Background
“Suffering has hardened me, true, but I am bitter. I will make sure those mongrels who call themselves ‘pure’ will receive Leningrad’s suffering tenfold!”
Biography: Alyosha can’t remember his life as a noble for the most part, being born right before the Great War and living his early childhood in it with his six siblings and two parents. He only remembers living with his family in a tiny house working with other people to provide everything for the state. He honestly didn’t mind, for it was nice and hard work and he loved it whereas his siblings complained and whined. Because of this he was often the favored child for working with things and he was able to understand love and being spoiled this way.

In time, he made many friends and was able to live a somewhat “cushy” existence despite the Great Depression. After all, Soviet Russia was doing well while the other countries struggled, didn’t that meant his nation was the greatest of all? Zealous in serving Soviet Russia, he would do anything for it, even going through the horrors of war just to make the country proud. And war did come, starting with the Germans and their plan for world purity. His first task was to be stationed with German soldiers, when Russia was still allies with Germany. He was understood them to an extent, for he could see their zeal and thought their country was also great, just not as great as Russia.

War proved to be...a bit more traumatizing than he expected. The first time he killed, he sobbed in silence when he was alone, feeling something indescribable. He killed more and eventually turned numb to fighting the enemy, but seeing his comrades killed was a different story. His heart went out to them and he worked even harder to protect them somehow. His actions during that time led him to be promoted to Major eventually, something he took pride in as he fought alongside his soldiers. Then he was stationed in Leningrad in the beginning of the Siege, hearing word of the Germans betraying Mother Russia by attacking the city.

That was where the hellish nightmare began. Supplies were cut off and slowly the population began to starve, forsaken by their nation and forsaken by God Himself. While he used to pride himself on his handsomeness and his pride for his country, as time wore on and he became more hideous in his eyes, he began to wonder if anything was worth it at all. Was this fight worth it? Was seeing people dying every day worth it? Was losing his comrades, now the closest things to his heart, worth it? He didn’t know and became full of hate as he hated everything, from God, to his country, but most of all, to the Germans who starved the people into desperation and madness. He knew in his heart that he would take his revenge on the Germans who hurt the people of Leningrad, but had no power to do so.

He received a battered letter from a comrade one day while taking his hatred out on a training dummy with his combat knife. The letter was from his commanders, imploring him that the Holy Grail War needed to be executed and that he was chosen to be a Master. For a moment, hope wormed his way into his heart, until he read that the setting was Leningrad himself. Then he just felt bitter and angry, nearly tearing the letter apart. But he read through it all and agreed to the sentiment, writing his own shaky letter back to his commanders that he would be a Master. With that done, he went onwards, uncertain of the fate that awaited him.
Occupation: Russian soldier, former nobleman before the Revolution, former butcher before WWII

Personality
“My people are starving and the war will never cease, do you expect me to be happy about this?!”
Personality Traits: Alyosha is a very bitter and nihilistic person, no longer believing in the teachings of God and in fact would spit in His face if he could. He wants suffering to end yet suffering never ceases, he has since despaired over and over and hasn’t recovered any hope of the Siege of Leningrad’s end, let alone World War II itself. Jaded as all hell, he has no hope for the other Mages surviving Leningrad’s twisted landscape of little resources and thinks they won’t survive the Holy Grail War. But more than that, he is afraid, afraid of opening his heart to them and the Servants, only to have it ripped out by their death. He is afraid, and so he tries not to talk with any of them. Though considering he has to interact with his own Servant, that might be a little hard… On that note, his own heart is bleeding, going out to the people around him suffering and especially his fellow soldiers stationed with him in the Siege. He tries to help any fellow newcomers get the hell out of there quick if not stationed and help them learn how to survive Leningrad if stationed. He cares immensely, but he’s tired of his heart aching with sorrow over another death. Caught in a vicious cycle of caring for his people and fellow soldiers while hating the fact that he has to suffer mental anguish over their suffering and despair, he’s a little mad, often muttering under his breath and being twitchy a bit, jumping and pulling out his knife on anything deemed a threat, which is generally something that isn’t Russian. And even then, he jolts at Russian words, sending a glare before his face softening ever so slightly at any Russian citizens. All in all, his bleeding heart may yet be his downfall, though his survival skills and combat ability have kept him alive thus far.
Likes: Food, his people and his soldiers, food, water to drink, food, numbness and the feeling of hatred, FOOD
Dislikes: Suffering, hunger, thirst, the war, the Germans, seeing others in pain and suffering, death
Talents/Mage Abilities: He is versatile in hand to hand combat and has very good aim with guns, able to switch between pistol and combat knife with ease. He has a sharp eye for shooting people and spying from a distance, though his hearing is less than stellar due to the bombings.

As a mage, his sole power is the fact that he is able to conceal himself with illusions, something he hadn’t used much consciously in his life, but unconsciously made him hard to find by the enemy. Therefore, he does not have much practice or control over it, only able to conceal himself when he’s praying that the enemy doesn’t see him. Instincts tend to take over him with his ability and the illusion disappears the minute he’s injured, much to his chagrin. At least he definitely knows how to fight. Not only that, but his latent magical ability has him withstanding magical attacks better and have a high pain tolerance, allowing him to keep fighting.
Weapon(s): PPSh-41, Combat Knife, Tokarev TT-33, also operated 152 mm gun M1910/30
Preferred Servant Summon: Any is fine!
 
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Character Information
True Name: Marie Antoinette
Class: Rider
Gender: Female
Age/Date of Birth: 37 (At death) / November 2, 1755
Nationality/Ethnicity: French

Appearance
Rider.%28Marie.Antoinette%29.full.2070208.jpg
Height: 5’3”/160 cm
Weight: 105 lbs/48 kg

Background
Biography: Born in Austria, Marie Antoinette was the youngest daughter of Empress Maria Theresa that lived a very pampered and cushy life in the castle. Eventually Marie was sent to secure peace between Austria and France, marrying Louis XVI and becoming the Dauphine of France. From there history paints the woman in a bad light, pointing out her outrageous spending habits and how little she cared for the main populous. But she did, manipulating politics with the help of her husband while making sure that the France she grew to love would prosper. She was eventually accused and executed for a variety of crimes, but the girl still holds lover in her heart to this day.

Personality
Personality Traits: A lover of beauty, a pure hearted queen, Marie Antoinette had her name sullied by history, but she doesn’t let that get her down. Rather, she reflects a little on it before pointing out the beauty in the world and how her beloved France grew all these years, watching her country with fondness whilst remembering her times as queen. A bit of a spender, she does like a cushy life style for herself, but at the same time she can’t stand seeing people suffer. Her heart bleeds easily and she reaches out to the suffering ones, intent on making them happy whenever she could. She’s chivalrous and noble, wanting to bring out the best in others and protect them from harm. A rather friendly individual, Marie can charm anyone with her looks and innocent smile, though she keeps them more as friends than anything else.
Likes: Romance, the idea of love, her beloved France, the world’s inner beauty, fashion, life, baths, cleanliness
Dislikes: Dreary things, ruthless people, boorish men, hatred within the world, being unable to help, being dirty, guillotines

Combat Ability
Parameters:
Strength - D
Endurance - D
Agility - B
Mana - B
Luck - B+
NP - A+
Skill(s):
Siren Song - C - Singing a song, she is able to charm a single target with her lovely voice
Princess of Loveliness - A - With her looks, she is able to shield herself from harm temporarily and take time to heal by charming someone to protect her while she recovers
Grace of God - B - Her looks allow her to catch people off guard, making her resistant to debuffs and allowing herself to recover
Magic Resistance - C - Able to resist magical attacks to some degree
Riding - A+ - Shows her ability to ride or perform her duties as a Rider
Weapon(s): Her magical ability
Noble Phantasm:
Guillotine Breaker - Glory to the Crown of Lilies
Rank A+ / Anti-Army
This Noble Phantasm is able to attack an army through her summoning a crystal horse for her to ride on as she gallops into the fray and destroys all in her path. A wish for a prince on a white horse to save her from the guillotine, she uses this move quickly to harm the enemy while also removing any debuffs that an ally within the vicinity will have.