Status
Not open for further replies.
I have edited the character sheet again, I hope it may be better
 
@Lord of Dragons He passes. You'll be added to the secret lair in a moment.
 
JAKD73k.jpg

Grimm Form

Name: Skoll

Appearance: Feral is a well developed teen who takes over more or less after his mother. Soft cheekbones and vibrant blue eyes are traits he took from the blue eyed woman. Snowy white hair and pale skin which is an obvious indicator of albinism. Upon meeting Skoll the one thing that is always easily distinguishable is the bright eyes and his white furred tail that he inherited from his mother. He is also noted to have a silver collar imbedded around his neck that is never under any circumstances suppose to be taken off or tampered with. This collar has the letters '13' engraved into a small metal plate on the front of it.

His style of clothing is typically rather modern and simple. While his owners want him to be easily noticeable they also wanted Skoll to maintain a blended look within crowds. Deciding to avoid putting him in traditional garbs or cloak. Instead, they selected certain outfits for specific scenarios that he may encounter while out on the field. Normally Skoll is seen wearing a black jacket with a fur rimmed hood and black military cargo pants with military edition boots. He also has a pair of fingerless leather gloves. Now, he wraps bandages around his neck to hide the collar from the watchful eyes of those around him.

Costume: Current- Future

Alias: The White Wolf (Media) - Feral (Personal)
Allies: N/A
Age: 18
Gender: Male
Species: Homunculus (Grim x Faunas)
Role: Antagonist

Aura/Semblance:

Skoll produces a turquoise blue aura that allows him the ability to change into a creature of grimm.


Transmutation

Also known as Alchemy, an art that was and still is a very favored study in Skolls family. Based on the supposed transformation of matter. It was concerned particularly with attempts to convert base metals into gold or to find a universal elixir. Or, defined simply as a seemingly magical process of transformation, creation, or combination. This is what his power is based off of. When you get right down to it and dive into it's physics, it is so much more than that. The ability to change the very essence of things. When he transmutes, he must touch the object, and in the blink of an eye, transformation takes place.

Transmutation, as he calls it. Is his art...his craft. A mystical art transforming, altering, or otherwise destroying any given matter by using a direct energy. Giving him the ability to create one material from another, normally based on the five basic elements. Fire, water, earth, and air. The process of this art however is far more complex than most powers mages have, it cannot simply 'Pull' things from thin air. There are rules and laws to his craft, and thus a very simple process was made to prevent him from breaking these rules. Transmutation, is derived into four easy to understand steps that serve as the fundamental stepping stone of his power. Proper application of this craft requires not only a full understanding of chemistry, but extremely high intelligence and the ability to recognize the molecular makeup of any given object. When used to an advanced level, it can move into the spiritual plain, allowing him to meddle with ghost and attach them to things. This ability is also useful with enchantments, capable of being amplified if used with glyphs or other symbols. His transmutation can be broken down into three easy to understand steps.

Comprehension: Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within. In order to create, destroy, or alter. He must first understand what the object that serves as his canvas. Like turning a knife into a sword, a sword into a shield. This requires him to know what the knife is made out of, and alter its form into a sword while knowing what the sword is going to look like and be made off. Then, reconstruct the sword and reconstruct it into a shield, but while knowing how the gun is made, what pieces it needs to operate, and knowing the molecular build of the object he is creating. He IS fully capable of creating complex objects, but he MUST have the materials needed to make it. For example should he want to transmute a car. He would need a large amount of all the materials needed to make a car. Metal, glass (Or sand), iron, leather, and ect. Although given the size and complexity of the object, ultimately decides the duration of time it would take to create it. A car, would probably take about ten minutes to fully create correctly, where a gun would take about 10-20 seconds depending on the gun in question. There are also ways to amplify transmutations, while doing standalone transmutation. Everything he does is limited to what he can physically touch. The only thing he seems able to manipulate that he can't touch, is air molecules. But only within a short range of himself, generally twenty meters in any direction around him.

Another thing he cannot transmute, is himself. Since his biology is different from that of others. When transmuting others, it should be noted that because of sentient beings complex molecular makeup, takes about ten - twenty seconds to construct. However, when deconstructing, it is significantly less, taking only five to ten seconds given how breaking things down has always been easier than adding on or constructing onto it. However, another price for transmuting humans is an unfortunate delay. Fifteen seconds he must wait before he is capable of transmuting another organic being. Reasoning is unknown.


Destruction: Using energy to break down the physical structure of the identified material into a more malleable state. For example, breaking down earth and turning it into sand, then, reshaping the sand into a sculpture of some sort by manipulating the molecular makeup of the sand.

Construction: Using energy from a source to create a whole new structure. Like turning a large tree into a totem pole, the earth below him into a pillar of spikes, or even taking a pile of cloth and constructing it into clothing.





Strengths:
  • Enhanced Speed: Something within Skolls anatomy allows him to run at speeds most would consider predatory. While normal humans can run quickly, Skoll in full spring runs at nearly 64kmh. Though in a normal run when he is not hunting prey or trying to escape from danger, he runs at about 35mph.
  • Enhanced Endurance: Years of constantly fighting for position and acting in large missions has turned Skoll into a predator and thus a force to be reckoned with. Skoll has been known to run for almost ten hours straight before having to take a rest. This increased endurance has made him a hardy person, allowing him to withstand traumatic stress put on his body when he changes.
  • Enhanced Strength: due to the stress his bodies undergo from his shifting. He has a rather muscular body even at a young age. While not as strong as most others, their strength is nothing to be scoffed at. They can snap the bones of their prey with their powerful jaws in both forms and can hold the average human up with one hand.
  • Enhanced Healing: While normally his body can heal at just slightly a faster pace than a normal humans. When basking in the light of a full moon, he is able to absorb it and heal much quicker. Scars seems to fade and current sicknesses disappear overnight. This is thanks to his cells in his skin which respond to the radiance of a moons brightness. The brighter it is, the more effective.
  • Heightened Sense of Hearing: Next to smell, the sense of hearing is the most acute of the Skolls senses. skoll can hear as far as six miles away in the forest and ten miles in the open. He can hear well up to a frequency of 25 khz. Some observers from tourist believe that the actual maximum frequency detected by grimm is actually much higher, perhaps up to 80 khz (the upper auditory limits for humans is 20 khz), also according to some naturalist Grimm' hearing is greater than that of the dog.
  • Heightened Sense of Smell: The sense of smell in the man is highly developed, as would be expected in an creature possessing such a feral way of life. The distance at which any scent can be detected is governed by atmospheric conditions but, even under the most favorable conditions , 1.75 miles denotes a particularly keen sense of smell. The wolves usually travel until they encounter the scent of some prey species ahead of them. They then move directly toward their prey in an effort to capture it. Same thing when detecting enemies.

Weaknesses:

  • Permanently Mute: Skoll is incapable of physical speech. This makes it hard to communicate with those who rely on it as their main forms of communications. He relies on body language and small noises from the nostrils and throat.

  • Hearing & Scent: his greatest gift can also be his greatest burden. While most consider this to be his greatest strength, if used and manipulated it can turn into his worse enemy. His sense of hearing is highly sensitive, so loud sounds such as alarms blaring, dog whistles, nails on a chalk board and ect. These sounds can cripple him and cause him great pain. Eyes stagger, ears ring and his insides feel like they are being ripped apart. His sense of smell can also be used against him. Strong foul scents can be used to disorientate him. A smell from a stink bomb can send Skoll fleeing in horror of even losing his lunch. Some scents can even force Skoll into unconsciousness.

  • Anti-social: At least among strangers. Skoll does not particularly approve of the company others. This makes it hard for him to fit in among other societies.

  • Territorial: Skoll is very territorial. The odds of him attacking unannounced intruders are extremely high and he does not take kindly to those to invade his personal space. Which is something that is often considered the norm among grimm. This makes it harder for him to 'fit in' among a crowd.

  • Feral: Probably one of their biggest flaws. Skoll is known for his feral hostility towards others. While not particularly meant to be aggressive, it can easily be misinterpreted. Especially if he snarls at someone for getting to close to his good

  • Severe Sickness: Due to the unhealthy conditions he was exposed to as a child, Skoll has gained a sickness that he inherited from his mothrr. He has gained a sickness known as the Genova, but was passed down to him. This sickness, causes the entire body to feel unimaginable amounts of pain for either five minutes, or even five weeks. This pain can only be managed with a special kind of medication he cannot afford, a radioactive substance that is actually used as a remedy. This sickness often happens at random points and when it does, his body goes haywire due to the massive amount of stress on his body and mind. This sickness will cripple him and make him incapable of movement and even speaking. This sickness can last hours, days, weeks...and even months.

  • Highly Sensitive Senses: While this would normally be considered his greatest strength, it can also be a great weakness. While he has advanced hearing, loud sounds sometimes cause him to go depth or even incapable of hearing himself thing and can become very painful when sounds reach high frequencies. He often wears a pair of headphones to sustain the amount of sound he can hear. Same thing with his sense of smell, his sense of smell may be great. But things that smell foul are bound of make him go dizzy and throw up, or worse. His sense of hearing is damaged to a worse extent. If someone where to set off a blow horn in his ear he'd probably bleed from the ears or perhaps even scream in pain.

  • Rebound: A rebound, simply put. Is what happens when the molecular equation of any given matter at hand is mistaken, misunderstood, or mis transmuted. For example, if trying to deconstruction a material unfamiliar to him, the transmutation would rebound; Causing the user to suffer debilitating pain and sickness for an extended amount of time. While this is a common side effect of the art, it is something that can kill him if he is constantly exposed to it. Which he why he studies alchemy and elements, so he knows the molecular build of most objects he comes into contact with in his daily life.

  • Incomprehension: When an element or object is completely unknown to him, it is impossible to transmute. In order to transmute anything, he must know what it is made of, and how to break it down or alter it. Without this knowledge, transmutation becomes useless, and the transmutation rebounds. This requires a mass level of intelligence in order to know, and remember the buildup of so many objects. Especially human beings. Making the less he knows, very dangerous to him.

  • Alchemical Laws: Something cannot be created from nothing, to create. The object must have a source. When creating, the object being recreated is the equivalent of the mass taken from the source. Skoll cannot create a steel sword from water, he would need to gather a metal or steel to turn it into a sword. The same goes with any other material.

  • Other: While most of the weaknesses are stated above, one of the main weaknesses of this magic is its inability to manipulate or even defend against magic that is not fully tangible. While it can easily transmute earth, fire, air, or water, it cannot transmute other elements such as shadow, light, chaos, arcana, ect for they do not have an established molecular. Without something that can truly be touched and molded into something else, it puts him as a standstill when in confrontation with those kind of opponents. Same thing goes with materials he is not familiar with, say an enchanted weapon made from a material he has never seen before.


History:


Skoll, is the crown jewel of an alchemy that was once thought to be that of myth. An artificial being genetically fused between a Faunas & Beowolf. Also known as the 'Project Cerberus'. By using advanced science, dust, and a number of other means a company known simply as Ouroboros Corporation successfully created the first homunculus derived from that of a soulless beast. While the exact details of his conception remain shrouded in lies and deception, ever since Subject 13 was born he spent most of his life in a cage for study.

His creators, as time went on. Eventually discovered that 13 seemed to retain all traits from his mother (Faunas DNA), thus making him albino with bright blue eyes unlike the grimm counter part which they expected to be the dominant trait that would result in black hair and red eyes. This discovery led to much controversy and led the question they were all thinking...does 13 have a soul? Studies have yet to prove such a thing exist within 13 given his vicious and wild nature. It seemed that the results they were expecting from this experiment were completely inverted from what they had originally thought.

13 somehow gained the physical traits from his Faunas side, but personality wise inherited the Grimm state of mind. When they had expected him to take on the appearance of a grimm, but retain an easily moldable personality. Because of this, they had to find a way to condition 13 so he could be 'tamed'...and when he reached a suitable age they strapped a collar onto him and treated 13 much like a dog in order to reprogram him back to his basic instinct. As a child, he was savage, unpredictable, and uncontrollable. Often attacking scientist every chance he got...and overtime, he began to learn from past mistakes and adapt much like a grimm would.

It took them nearly ten years to finally get somewhere with Subject 13...after years of brainwashing, mental conditioning, and determination. They managed to get 13 to follow simple orders...sit, stand, walk, and pause. These were the stepping stones towards a much broader horizon, for once he turned ten years old. The real training began.

The next eight years of 13's life were simple...he was taught to obey orders issued by his masters without question...hesitance...or remorse. By applying his instincts to hunt and destroy anyone and everything they managed to essentially make him a tool of destruction. Test after test, experiment after experiment. And after some test runs 13 was finally given a name...Skoll. From there, he was given a special assignment to work closely in Vale, being given to The White Fang as a valuable asset. With a new player entering the game with no leash, anything could happen.​

Personality:

[-] Standoffish: As a effect of his conditioning, Skoll has become very wary and defensive of those he does not recognize as his masters. This results in him becoming rather violent towards those who get to close and invade his personal space. This is probably one of his most noticeable traits when meeting with others considering he is always giving cold glares and snarls.

[-] Blunt: Plain and simple, Skoll does not beat around the bush or play games when it comes to an assignment or...anything in general. He prefers to get to the point given his inability to meet the social norms of society. If someone wants something from him, they need only tell him what they want. Same other way around, he just never developed the social skills that allowed him to be witty with his words or charismatic.

[-] Aggressive: Going in hand with his standoffish behavior, He is highly aggressive towards just about anything and anyone he sees as a threat to his survival. Anyone with a weapon or attitude are normally the ones he sees as threats and thus treats them as such. While those who are kind to him are still more often than not met with slight hostility, he can differentiate between the two if only a little.

[-] Feral: With his years of conditioning and brainwashing his masters also took advantage of his genetics and restored his mind to its basic instincts of his more...feral side. He rarely uses words to communicate unless needed, more than often communicating through growls, grunts and whines as well as body language. This is...something that makes it harder for him to fit in among others, which is why he normally keeps to himself.

[-] Self Destructive: Skoll suffers from a number of mental disorders. He has very low feelings of self worth and cannot connect with anyone around him. He feels as if he is a puppet tangled in strings with no sense of purpose aside from the unquenchable third for blood that is always corrupting him. He often has horrible mood swings, and lashes out at random moments. One time slamming his head into a mirror and screaming for no apparent reason.

[-] Blood thirsty: One of the flaws of his mental conditioning has made Skoll very attuned to violence and bloodshed. He sometimes craves if without understanding why. This mostly comes into play when in battle, when fighting against his opponents its almost as if his basic instinct takes over...the thrill of the hunt and the killing blow are what drives him. Something that even his masters have become concerned with.

[+] Easily Amused: While highly intelligent, Skoll often has a child-like sense of self...easily amused with the simplest of distractions such as fish in a tank or a ball rolling around. He can be easily occupied for hours by nothing more but a butterfly going across a screen. This is also true when in the middle of high pressure situations, making him prone to sneak attacks. His masters are still trying to get him to focus more without distractions without any luck so far.

[-] Silent: As mentioned above, Skoll rarely ever speaks and this makes it hard to communicate or even reason with him. Since his basic instincts took over he sees words as useless to him...his masters even try getting him to talk and all they would ever get out of him are grumbles and growls.

[-] Submissive: It is true that while Skoll tries to maintain a dominant appearance in reality he is actually more submissive. Though this is normally only seen when in the presence of his masters or those he has a high regard for. This plays majorly into his conditioning since he is trained to recognize those who are above him and how to behave.

[-] Fearful: Skoll normally only acts out of fear...fear of the wrath he would face if he were to ever disobey his masters. Those who have ESP can very easily sense the overwhelming amount of fear that emanates from his very soul. Every action (And inaction) is done out of not wanting to be hurt by those who own him.


[-] Lonely: All Skoll has ever had was himself...his old memories have been erased and his upbringing has been mostly in a glass box. He has no friends, no family, and no emotional connections with anything. This has weighed heavy on his mental state over the years, with no sense of attachment and feelings of constant abandonment. Skoll feels he is incapable and unworthy of companionship...making it only harder for him to form meaningful friendships.


Likes: Reading, Music, Meat, Cats, Hunting, Bellyrubs & Grooming, Strawberries

Dislikes: Loud abrupt noises, horrible smells, cocky attitudes, rudeness, cruelty, slavery

Defining Quote: "Dogs do as their told...wolves do as they please."

Theme song:

Extras: To sum him up...he has enhanced senses and can transmute crap. Also based on norse mythology, so take that as you will. Skoll also uses no weapon, being a strict martial artist who uses his body in offense, defense, and his transmutation to counter.
 
Hey @Ginutusu I was just warning you that your last post was on the 8th. You still have till the weekend to post, but by then is two weeks and we will have to move on.
 
I'll probably do a post tonight
 
  • Like
Reactions: ShiroKiyoshi
Yeah, you know how I said I'd post tonight? I lied. This headache is committing brutal murder on my creativity, so I'll try to do something tomorrow if I feel better.
 
@Stuffies12 well now you know character interactions are important and not to rush to the goal.

Lessons learned every day.

We will be boarding though. Whoever is last I will then make the jump to Beacon and explain it to everyone.

@Ginutusu you still doing this cuz you haven't made your post to board a ship.
I'm sorry I was at my grandfathers funeral. I need a bit of time alone but I can post.
 
Name
Khloe

Character's Color
Green

Race
Android/AI

Appearance
(going to be using a picture from another character of mine that someone had drew for me as her second form, her second form is actually her birth form that she comes to see one day, she has never seen herself as an AI and does not know that she truly is one, holding an android body as her means of communication or her means of fighting, She thinks that she is a regular android, and becomes conflicted later on, finding out she was an AI the entire time)
Beauty-Android.jpg
rinai_o_sketch3.jpg
Avengers-female-loki-jacket-costumes-500x500.jpg
51Q+-vobEkL._UY445_.jpg
She also wears a Vale Military Academy shirt underneath her jacket.

Weapons: Photon Gun Swords
Weapon appearance:
PhotonGuns.png
Weapon capabilities: Khloe has several of these weapons placed on her android body, that she can call on from just a thought. This being so she has at least 8 of these collapsible weapons on her body, one each arm, two on each leg, and two on her back as well. How they come to here is by magnetic propulsion, when calling for these weapons her circuitry activates magnetic propulsion jets inside of her body to be able to hold the weapon in place until she can grab it. Then after grabbing one of the weapons, she can change the guns into two different main forms. There is the handgun form, and then the photon sword form. These photon swords can vary in length on the blade, the bottom leg portions of the 8 weapons, are basic knife sized photon blades. The upper portion of legs contain the weapons with dagger length photon blades. The weapons on the arms are basic sword sized length photon blades. Finally the weapons on the back include Zweihander length photon blades. These forms of the weapon can only be formed after the weapon's shifting switch has been hit to be able to straighten the gun into a handle and create these photon swords. After that the photon blade appears at a locking click of the triggers to keep the green photon blades up, and at the press of a button the triggers unlock and release automatically, causing the photon blades to dissipate, and be allowed to change back to their original form.
Semblance interaction: Khloe does not have a semblance

Gender
Made to be a female, definitely feels, acts, and sounds like one

Age
6(being a robotic being of sorts anyways)

Semblance
Khloe has no Semblance as she is not human/Faunus whatsoever

History
Khloe was "born" at Vale Military Academy, and raised as her android self, not ever knowing that she was just an AI implanted in an android. When she "slept" the scientists usually did maintenance on her, giving her so called "dreams" and made it seem for her like she was going to become a regular girl, through the power of dust and science. She knows she isn't human, but she know's that someday the day will come. Even though it was only a dream that the scientists had given her, she could feel the reality of it. Even though she was an AI in an android shell, she felt everything she had around her, from the pain, to the emotions of joy and sorrow.

Khloe had been sent to Beacon on her 6th birthday, to become a new professor for the students. Though she was only a new professor, she knew a lot about technical weapons, armor, fighting styles, dust, and much more. Ecstatic as she was she could not contain he happiness and nearly challenged Ozpin himself out of pure...well...excitement. But she decided against it, and calmed herself, heading to her classroom of Dust and Technology. Time for her role in education to begin, and to be able to take on other things that Beacon (and the military) may supply her with.

Have you seen both RWBY Volumes
Yes
 
Last edited by a moderator:
Uhm I'm sort of confused. Just thought we weren't adding characters until our volume two. @Lord of Dragons , did @ShiroKiyoshi approve your characters and posts :\ this isn't a jump in and characters need to be approved. Please make sure to talk to the creator. They hold all of the rules. If I am getting this wrong, I apologize, but I was pretty sure that we weren't adding characters just yet. Though their concepts are awesome (like, I cannot write like that. They are honestly beautiful) I think everyone else involved with the role play should be informed. Tbh I'm not sure if some of our participants are still in...
 
@Katrina Iceheart Sorry, been a little busy setting up headmaster, creating character portraits and with school to update thread.

Let it be known that @Treason and @Lord of Dragons are in a private chat with me where we talk about some plot related things. This is going to be one of your teachers. The girl he just posted with.

You'll just have to wait and see about the other they submitted.
 
Okay thank you for clearing that up. I was seriously confused.
 
sorry i haven't been able to reply, am having some post concussion syndrome at the moment, won't be online for a few days or so
 
  • Thank You
Reactions: ShiroKiyoshi
I am back from my painful times, anyone available to interact with
 
I am working on the post for everyone's arrival at Beacon.
 
Well, my character is currently lying on the floor in an airship. If at all possible, someone could step on her XD but as of yet I might just wait in the ship.
 
alright then well, i guess i could start the scheduled villain posts if anything for us that way some of us may have something to do
 
Ok sorry guys. I guess I'll just use the night to post here. GF had me over today.
 
Not much happened. Just sat around messing with her new Apple TV. Its pretty cool.
 
sounds nice, no gritty dirty details at all? Sorry if I'm getting a little personal, I'm one for chatting about, well anything.
 
Status
Not open for further replies.