CHARACTER INDEX RWBY: Midnight - Character sheets

kookyboy9

Forgotten DM
Original poster
Invitation Status
Look for groups, Looking for partners
Posting Speed
Speed of Light, Multiple posts per day, 1-3 posts per day, One post per day, 1-3 posts per week, One post per week
Online Availability
Most of the time.
Writing Levels
Elementary, Intermediate, Adept, Advanced, Adaptable
Preferred Character Gender
No Preferences
Genres
Pretty much everything
RWBY - Midnight

Links
IC | OOC | Discord


Appearance: (Image goes here if you plan to use one. Otherwise, describe your character here)
Quote: (In character color)
Name:
Gender:
Species: (Human or Faunus)
Faunus feature: (If faunus)
Age: (18 - early 20s)
Height:
Weight:
Hair Color: (If different from image, otherwise leave out)
Eye Color: (If different from image, otherwise leave out)

Weapon(s): (No more than three total. Opportunities will exist to pick up new weapons during the story if you want more)
Extra equipment: (1-3 items. Your weapons and extra equipment should add up to no more than 4 total)
Semblance: (These can be about anything. Do try to keep it within reason, though. An explanation of how the semblance works would also be much appreciated)

Likes:
Dislikes:
Personality:
Bio:

Appearance: (Image goes here)
Name:
Gender:
Species: (Human or Faunus)
Faunus feature: (If faunus)
Height:
Weight:
Hair Color: (If different from image, otherwise leave out)
Eye Color: (If different from image, otherwise leave out)

Weapon(s):
Extra equipment:
Semblance:
 
Last edited:

kookyboy9

Forgotten DM
Original poster
Invitation Status
Look for groups, Looking for partners
Posting Speed
Speed of Light, Multiple posts per day, 1-3 posts per day, One post per day, 1-3 posts per week, One post per week
Online Availability
Most of the time.
Writing Levels
Elementary, Intermediate, Adept, Advanced, Adaptable
Preferred Character Gender
No Preferences
Genres
Pretty much everything

Quote:
"This looks like fun! C'mon, let me join in!"

Name: Felix Anderson
Gender: Male
Species: Human
Age: 20
Height: 6'1
Weight: 180

Weapon(s):
Straight sword
An absolutely normal straight sword. It doesn't have any tricks.

Extra equipment:
Bag of apple seeds
Bag of tomato seeds

Semblance:
Growth
Felix is able to use his aura to induce plants to grow at incredible rates. While the plants are growing, he can control the way they grow, but he cannot make the plants move. Edible plants grown in this manner that will grow completely nutritiously complete, although the taste tends to be much more muted than normal. This ability can also be used in a less powerful manner to half the time it takes for crops to grow, and does not compromise the taste of the harvest.

Likes:
Dogs
Plants
Apples
Honesty
Pranks

Dislikes:
Lies
Bananas
Vegetables
Grimm

Personality:
Felix is a happy-go-lucky young man. He has no concept of lying to others, and as such, is fairly gullible. While he can tell the difference between jokes and being serious, he has trouble picking up sarcasm, and will often treat the sarcastic comment as though it were completely truthful. He enjoys pulling small pranks, and has issues being serious when the time to be serious comes. He would prefer to spend the day playing with the few village children than working, but he at least understands that everyone needs to contribute - not that he won't sneak off when he thinks he can get away with it.

He has a reputation for being somewhat irresponsible, but most of the rest of the village lets it slide because his mood tends to be infectious, and he is more than happy to entertain the children of the village - a necessity in a continent overrun with Creatures of Grimm. He is friends with a good number of the dogs of the town, and loves to pet and spend time with them, although he doesn't have one of his own.

If there is an exception to his happy outside demeanor, it is towards the Creatures of Grimm. He hates the Grimm to an illogical extent, and is liable to cheerfully slaughter them if he thinks he can get away with it.

Bio:
Felix was born to a pair of small-time farmers in the village, and worked on their farm from a very young age. However, when he was six, the Creatures of Grimm attacked their farm, killing both of his parents. Following the event, he became quite for a period of time, before bursting out of the shell he'd built around him around six months later as the happy-go-lucky person he is now. He spent a large majority of his youth running small errands and odd jobs around town in exchange for lessons or food, up until he unlocked his semblance in a fight against the Grimm.

After unlocking his semblance, he had a special spot in the agriculturally focused village. For a population struggling to make ends meet year after year, his ability allowed them to have multiple harvests each year, and could even provide emergency food in the case that the village had a bad harvest one year. While he was too irresponsible to be considered leader material, he did receive a lot more requests to come around and use his semblance to help grow crops, often only returning home when his aura was completely exhausted.

Up to the present, Felix has continued this lifestyle, slowly endearing himself to much of the village. While he doesn't know everybody in town, it is likely that he is at least familiar with anyone he talks to in the village, and it is also likely that most people would know him.
 
Last edited:
  • Like
Reactions: Thaleko

Jessica2477

Your neighborhood artist
Invitation Status
, ,
Posting Speed
Speed of Light, Multiple posts per day, 1-3 posts per day, One post per day
Online Availability
All day
Writing Levels
Give-No-Fucks, Adaptable
Preferred Character Gender
Male, Female
Genres
I like Fantasy, Modern, Modern Fantasy, Yaoi, Yuri, and Romance. Please do not be shy in bringing up another genre. I just might be interested in it ^^

I can do incest and Mpreg as well
WIP





"I suggest you don't point your discrimination my way, or you just might find yourself missing your spine~"

Name: Calla Daulfern
Gender: Female
Species: Faunus
Faunus feature: Cow horns
Age: 18
Height: 5'7 ft (152 cm)
Weight: 135 lbs (61 kg)
Hair Color: Half Pink - Half White
Eye Color: Hazel


Weapon(s): Brass knuckles
Extra equipment:

- Bandages
- Bottle of pain medicine (most likely made from herbs)
- Cloth strips (for makeshift tourniquets or cleaning blood)





Semblance:

Calla's semblance allows her to get stronger with each fraction of a second that passes. The strength she gains builds up until she is able to lift 10,000 pounds comfortably.

However, the entire time she has her semblance active, Calla will undergo pain mixed with euphoric pleasure while her body works rapidly to adjust for the strength she gains. The more Aura she uses up, the worse the after effects of her semblance will be once she deactivates it.

The after effects itself is a throbbing feeling in the muscles of her arms and legs, much like someone would feel after they've exercised. This is usually remedied with medicine, but the worst state Calla can be in is immobile for a couple of hours. She has two hours of Semblance usage before she is unable to move.


Likes:

- Painting
- Hand to hand combat training
- Animals of all kinds
- Knitting
- Weapon building/craftmanship
- Challenges


Dislikes:

- Rude people/Bullies
- Grimm
- Overly Spiced foods
- Bugs of all kinds
- Faunus Discrimination


Personality:

Calla Daulfern is, what most would describe her, a "special" case. Though she is kind and sweet when you meet her, she is surprisingly desensitized to what would give others nightmares. She does not have class when it comes to battles, often using dirty tricks and using any advantages if it means she can win. In a world where it's survival of the fittest, why would anyone play fair?

She is a calm and collected kind of girl who quietly analyzes anyone she meets to try and get a read on their personality. Calla's attitude is capable of changing on a dime to match the current situation, and she tends to be pretty charismatic when she isn't trying to get someone to pay their debts.

Due to her weird childhood, Calla is a hardworking girl who hates sitting around not doing anything. She become antsy if she's not moving any part of her body for extended periods of time. This reason is why she's extra careful with her semblance.

Calla Daulfern also loves a good challenge. She awaits the day she meets someone who she can fight all out in hand to hand combat.




Bio:

Calla was born and raised to a Dog and Bear Faunus couple on the outskirts of Vale, though she and her family never stayed long in the same place.

During her childhood, her parents had worked as traveling merchants/weapon repairers and "hunters" for hire, all the while raising their daughter. They kept their secondary job a secret and never openly advertised their abilities to be more than just sells people. Those who did discover the couples' true potential would often hire them for dangerous work, some keeping their word to pay and others needing intimidation or violence to hand over what was promised. From assassination to playing bodyguards, Calla's parents always had work to do.

They had also been members of the White Fang, and there Calla was trained to defend herself should something ever happen such as a Grimm attack or someone planning to keep her for ransom. She learned the ins and outs of fighting as well as getting a good grasp of her semblance, which Calla ended up relying on in most battles.

A savage Grimm battle left the family in shambles. Her mother was severely crippled from the waist down and her father became traumatized from the entire event. Calla was the only one left sound, leaving her to become the main provider.

Since she was 14, she worked to help her parents settle in a small agricultural village where they fixed and sold both weapons and gardening tools. She ran the little market, she fixed the tools, and she handled all the business expenses while her parents both recovered from their trauma. Nowadays, Calla's father helps around the shop when he can. He says the work is soothing for his mind.




 
Last edited:
  • Like
Reactions: Thaleko

EmperorsChosen

Victory through derp
Invitation Status
, , ,
Posting Speed
Multiple posts per day, 1-3 posts per day, One post per day, 1-3 posts per week
Writing Levels
Adept, Advanced
Preferred Character Gender
Male, Female,
Genres
Action, Seinen, Shounen, Comedy

~Name:~ Itzal Orpheus

~Age:~ 22

~Race:~ Faunus

~Faunus Feature:~ Cat tail

~Gender:~ Male

~Height:~ 5’11”

~Weight:~ 162 lbs

~Hair Color:~ Black Hair

~Eye Color:~ Yellow

~Background:~
Itzal was born in a small Faunus community in Vale, an insignificant village that came from survivors who fled out of Vacuo. Originally a prime choice for settlement considering its barren territory and the fact that most cared more for if you could pull your weight rather than what you were, the fall of Vacuo forced Itzal's parents and a few others to put roots in Vale where Itzal was born and raised-Somewhat.

Typically, Itzal’s father was relied upon as the protector of the village, along with a handful of others. They were all skilled enough warriors, some mercenaries, some ex White Fang. His father was a huntsman, or at least that was what the man called himself. A more accurate term would be man-hunter.

The village was small and remote, which meant it was less attractive to Grimm so long as they maintained their emotions well enough. However, that fact nor its defenses didn't stop it from falling, at least not to Grimm. Few beacons of civilization remained. Many were dead, in hiding, or looking for a place to call home. The group that paid the village a visit on that fateful day were neither in hiding nor looking for a home. Desperation had pushed them to banditry. They didn't have to be well-organized or strong. The conflict itself was enough. Some got killed, some hurt, and then the Grimm came. Itzal survived only on luck. His semblance let him copy that of others. Contact with one of the village scouts, one with a semblance that could hide one's presence, allowed the boy to hide in the cellar of his home and wait for the monsters to move on.

A part of Itzal never left the village that day. Maintaining his energetic nature and curiosity, his empathy has mostly drained and been replaced with a selfish pessimism. All his family wanted to do was survive, and it wasn't the monsters in the dark that took them, but the people who were supposed to be struggling in the world with them. He became a wanderer, sticking to himself and only interacting with others to nick necessities or something that caught his eye. After all, he wasn't given an ounce of care by his fellow man, so why should he? No, Itzal is a survivor out for his own survival.

~Personality:~ An energetic and curious individual with a devil may care attitude that hides a fearful pessimism and loneliness. Itzal at first seems quite happy and easily amused, typically wearing a grin or smirk. Despite being a loner, he has no trouble speaking to people and seems to have some charisma and can get on people's good sides rather quickly. He also appears to be quite upfront with most things, a surprising trait for a thief. He is typically honest, save for serious issues in which his defense mechanism comes into play. A joke here, a misdirection there, Itzal is likely to try to avoid admitting fear or topics regarding his past or attachments and relationships. While he's rather quick to flirt, he's quite wary about truly opening up to someone, the loss from a decade ago still clearly prevalent in his mind.

~Likes:~ Milk, Fish, Animals, Singing, Thievery

~Dislikes:~ Bitterness, Too much emotions, People (in a way), Being woken up, Strenuous activity

~Weapon:~ Two daggers

~Equipment:~ Lockpicks

~Semblance:~ Copycat
Itzal’s semblance, appropriately dubbed Copycat allows him to copy the semblances of those he’s made physical contact with. Copycat doesn’t have any limits in how much of the target’s semblance it can replicate, meaning it can harness whatever level its original user is at theoretically. While powerful and versatile, the drawback lies in Itzal’s experience. While most spend much of their lives mastering their semblances and adjusting it to their fighting styles or training their bodies to cope with its effects, Itzal’s experience with it is much less. Furthermore, any triggers to the semblance that are not outright obvious would lend him being unable to mimic the semblance, as he lacks that knowledge of how it works until he happens upon the trigger or sees it. The semblance only lasts for a short while as well and he can only hold one at any given point. All in all, it can give him an edge and allow him to adapt to situations quickly, but in the case of a head to head fight, it’s unlikely that relying on a power which his opponent has had their entire life would award him victory.
 
Last edited:
  • Like
Reactions: Thaleko

RedArmyShogun

Runs with Axes
Invitation Status
,
Posting Speed
1-3 posts per day, One post per day, 1-3 posts per week, One post per week
Online Availability
Varies, but often.
Writing Levels
Adept, Advanced
Preferred Character Gender
Male, Primarily Prefer Female
Genres
Scifi, high fantasy, modern, historical, post apoc, gang or crime like settings.

1587078784345.png 1587078811351.png

"No one cared who I was until I took off the mask, Heh."​


Name: Juniper Garnet

Gender: Female

Species: Human

Age: 18

Height: 5' 11" / 180.3 cm

Weight: 160lbs / 72kg

Weapon(s): Huntsman's Bane: A former hunters weapon picked up by her clan some years ago, it uses improvised munitions currently but can use Atlasian .50 BMG gunpowder munitions or Dust munitions.


Extra equipment: Atlas styled fatigues, gas mask with armored cap and olive drab Greatcoat (also a yoyo and ocarina if that counts)


Semblance:

Fractional Momentum

Based on the principle of movement and stored energy generated from momentum, Juniper is able to generate and store energy from energetic movements, running, walking, physical fighting, moving heavy items, playing with a yoyo, or even knitting a sweater, the more focusing and involved the movement the more energy she can gain from it and store. As example playing with her yoyo or a game of catch or knitting a item of clothing produces far more energy than playing with dice at a bar table.

This energy can then be focused via aura into a pin point blast projecting a single point of focus with considerable force and power. In principle she uses this for stronger hammer swings or to force fire metal slugs from her gunner form when standard munitions are not available. Period of stored energy can be short however and when the semblance is active quick movements are in paradox difficult. The further away one is the more the influence of her quirk dies off and a wider spread angle of attack without weapon assistance tends to knock things back rather than proving lethal. Conversely her metal slugs have shown to be effective out to 300 effective.

To add to injury is the fact the shots and are nearly soundless making a short ambush against the Grimm super effective in her trade. Typically she can get off 8 shots before needing to "recharge".

In Melee combat she can obtain a doubling of her aura assisted power for the same number of hits to send a target flying and then some, with follow up strikes being enough to recharge for another hit typically, meaning her battle style is often combo focused or her blows are spent hitting multiple foes for maximum output. Typically 2 to three normal hits will allow for one charged hit, a total of 8 charged hits is possible.

If totally disarmed she is able to physically grab and throw a large beowulf or two, around ten yards on a full powered charge before going back into the fray, as of now at any rate.


Likes:
Playing Darts
Yoyo tricks
Children
Her weapon
Strenuous activity
Knitting
Apples
Playing the Ocarina

Dislikes:
Faunus
Thieves
Lazy people
Dishonest deals
Those lacking discipline
Informal settings to a point
Bandits
The Grimm

Personality: Juniper is a bit ramrod stiff in her discipline though she has a friendly smile and demeanor, though stern and just. Something of the law in a lawless land she has little problem inserting herself as a peace maker and keeper. Loving children and simple things in life she is very self sufficient and something of a borderline hyperactive busy body, seemingly always moving about. On the downside she is a bit of a sadist, finding enjoyment in the pain of the grimm or her foes if she can assert authority over them. While she knows that the current time has no place for petty prejudice she is warry of Faunus and finds trusting them to be rather difficult, though she has never outright denied them courtesy or the same services as she would a human.

Something of a show off with her yoyo toy or ocarina, her removal of the mask is a sign of trust. While aware of her feminine charms she tends to not flaunt them about with her great coat acting to conceal much till closer examination or attention has been paid by an observer. Ultimately her only loyalty is to her family and clan.

Bio: To understand how Juniper leaves or comes to be one must learn first of a small tale in the defeat of Atlas.

During the first days of the reemergence of the Grimm, Atlas who had even still kept to it's Military Traditions were quick to investigate in the early days and as a result lost contact with many units. In this case the 720th Battalion would be among the survivors, cut off from communication and with limited contact back home the unit over time would run solo and reinvent it's self into a clan. Offering it's military services as guards and stormtroopers to supplement the falling huntsmen numbers in kind, they carved a knack for themselves based on Atlasian traditions defiant and committed to bringing light to the darkness, in keeping some sign of civilization alive. In time the Atlasian Rangers as the public would call them were soon just the Rangers. With badges made of tin as a since of identification and a warning to those who would profit from these dark times they continue as a warrior clan.

Being born into this environment the Atlesian survivors came to see others as "lesser" to a degree, deals were to be done upfront and the wariness of Faunus still held true. Juniper would be yet another soldier born to the Battalion now turned Clan, where she would be trained and raised to carry out these traditions. With few comforts she had two toys in her childhood and was more used to playing with knives than dolls, her semblance appeared early on as the Atlas commanders and her parents had some difficulty figuring out how to make use of the hyperactive girl. Eventually using her as a marksman and issuing her an old huntsman weapon that had long since ran out of ammo, she would make musket balls to fire out of it with aid of her own power.

Her memories of her family are rather fond if sparse with a very spartanish upbringing and scarce resources. To these ends the Clan would eventually send Juniper as they had other children out into the world, with the man camp always on the move and known only to those within the clan they would be encouraged to see the world and offer their services elsewhere before finally returning to the main unit or to join the "platoons" tasked with overseeing a given area as part of her coming of age, the weak would die, some would not return and the strong would come back with contacts and connections allowing for more resources to reach the clan as it ponders it's purpose in a world gone mad.

To these ends Juniper is sent towards a small farming community to see the world for herself without an instructor to guide her along the way and all the traditions and teachings that remained of Atlas, the principle of Might.. What would become of her and her choices?
Only fate, chance and choice can decide.
 
Last edited:
  • Like
Reactions: Thaleko

Thaleko

Sweety Kitten
DONATING MEMBER
Invitation Status
, , ,
Posting Speed
Multiple posts per day
Writing Levels
Intermediate, Adept, Advanced, Adaptable
Preferred Character Gender
Female, Transgender, , Primarily Prefer Female
Genres
Fantasy, Scifi, Magical, Romance
Deirdre Vesta
tokarev girls frontline.jpg
"Surprised I've lived this long, really.. Guess I should be thankful."

Name: Deirdre Vesta "Call me Jill, call me Lacy, call me Susan, I don't really care. I'll be dead before you care to 'member my name; or you will be." (She doesn't tell people her real name)
Gender: female "Eh.. if you can't guess you might be stupid, near death, or blind.. Guess those are all pre' sad."
Species: human "Eh, not the animal one. Too bad, too. They're more interesting."

Age: 20 "Again, how? What do you reck'n is the average lifespan now?"
Height: 5'4'' "Not too tall. Cute, amiright?"
Weight: 120 lbs "Don't weigh much. Who does nowadays??"


Weapon(s): "I got my mom's 'n pop's pistols, sweet right? They can shoot dust rounds, but like.. whose got that nowadays."
Extra equipment: "Extra 'quipm'nt? You mean like this bottle here? *hic*"
A knife to stab grimm with.

Semblance: Drunken Master "Ehhh.. I guess I fight good when I'm sloshed out 'ma gourd. My aiming is hampered though.. Can't freakin' aim my shootin' hand when I'm swayin'."
It may sound cliche, but its legit her semblance. Deirdre's aura seeps into her alcohol-drained veins and gains a boost to all of her physical capabilities while shes drunk. Reflexes, strength, speed, even gaining a mild regeneration factor. It also dulls her emotions, senses, and even her presence. It's why she's able to travel the road, as grimm cannot sense her presence when she sips a little bit out of a bottle she constantly carries around for exactly that purpose. Yet, it can also be a negative, for obvious reasons. Namely her senses being dulled. It may sound paradoxical, that her reflexes are heightened, but her senses are dulled, but those are definitely two different things. And it isn't good to have her senses dulled.

Likes: being drunk, that's about it really "Likin' something? In this day an age? What a time to be alive! Your optimism is sickening.. I guess drink'n."
Dislikes: lasting relationships, people trying to get friendly, any form or sign of hope "Everything? What is there to like? Eh.. Eh. Ah. I don't like lizards, they're creepy and crawly, and make my skin shiver. N'd don't get me started on bugs.. Ew, freakin' bugs. Yuck."

Personality: "What? My prize-winning personality? I'm the life of the party, obviously."
A cynical girl with a very dry wit, dulled sensibilities, and a closed-off heart. Her humor isn't for everyone, if you can even call it that. With the loss of all she held dear, Deirdre's heart just gave out. Now she has no attachments (cept to the bottle), and feels very little. Or at least that's what she says. She masks everything behind that sharp, "silver-tongue" of hers. Always ready with a sharp word; which is usually dismissive in nature.

Addicted to the bottle, Deirdre prefers keeping others at a distance, never one to form any sort of attachment. She's long since given up any form of hope, resulting in a very fatalistic outlook on life; hence why half her comments reference death in some way. She's pretty chill, but it's hard to tell what she's really thinking -if you don't accept that she's as bleak and callous as she comes off. Even when she's acting friendly, you can be sure Deirdre isn't as warm or open as others.

It appears she needs to find a purpose, hence why she keeps a diary. So, she fills that void with drinking as an "excuse". The trauma reason is more of an excuse, too. But she does have a deep loneliness and sadness hidden deeper down.

Bio: "It's a right fairy tale of the ages, I'll tell you what."
In this day and age, her story isn't uncommon or special. Deirdre was born in some town in Vacuo, living with her parents and grandparents and sister in a small community that had beaten the odds, surviving for awhile.. Enough to produce grand-kids, after all.. But just a bit too long apparently, if the universe had anything to say about it.

Her grandparents went to Shade Academy, and helped pass on their skills to their kids, and eventually her. Or what could be taught into a rebellious, fearful, stupid youth. Up until, you know, when the place was wiped out courtesy of those black, white, and red beasts that everyone loves just so much. At which point, Deirdre was left a sole survivor (or so she assumes).

Her grandparents, parents, friends, and her sister were all slaughtered, leaving her in a pretty fucked, broken state for awhile. That was the darkest time of her life, where she just sorta laid there, waiting for death. She waited so long, her stomach was growling on a constant basis, all around the clock. Eventually, just skin and bones, she sought sustenance for her angry body, for some reason unable to just let the sweet embrace of death envelope her. She had drank before the village was taken out, but after..? Well, lets just say she became a right alcoholic. Though alcohol is hard to come by, so she makes veggie and fruit-based liquors frequently. Its about her only hobby. That and target practice. If she's doing the whole "surviving thing" . Then she needs to be a decent shot at least. But she doesn't waste her actual rounds on that, using only dummy rounds. Both the regular rounds and dummy rounds are leftovers from her village's when it was left in ruin, which she salvaged after the fact.

Actually, she has one more hobby -if you could call it that. "A passing fancy," she would say. Deirdre keeps a diary. A diary of her travels, jotting down any notes of things she comes across.
 
Last edited:

Demon Shinobi

Aspiring Demonic Mafia Ninja Pirate Dragon God
Invitation Status
,
Posting Speed
1-3 posts per day, One post per day
Writing Levels
Elementary, Intermediate, Adept, Adaptable
Preferred Character Gender
Male, Female
Genres
Fantasy, Modern, Romance, Action, Adventure, etc.
Generally, it's what I feel more in the mood for.


Saddle Brown -> Hex Code: #8b4513
Gray -> Hex Code: #808080
"They say that you shouldn't try to fix what isn't broken. But they didn't say a goddamn thing about improving it!"
Name:
Bruin Burnet
Gender:
Male
Species:
Human
Faunus feature: N/A
Age:

19-years-old
Height:
5'9" (roughly 172.72 cm)
Weight:
147 lbs (roughly 66.68 kg)
Hair Color:
Brown
Eye Color:
Hazel

Weapon(s): At any given time, Bruin is adorned by 2 weapons. The first of which is his custom modified revolver, of his own design: the Blue Rose. The second is his robotic, prosthetic arm: the Gerbera. Each are equipped to make good use of Dust. At least in theory. Bruin has never had the luxury of finding any to really try his hand at making dust rounds or cartridges to load the Blue Rose or Gerbera.
  • Blue Rose - The Blue Rose is a heavily modified, custom double-action revolver with a molded wooden grip. Just above the trigger is a small blue rose marking and the gun seems to have blue illumination on the front sight. It boasts a traditional 6-shot cylinder with targeting sights, octagonal barrel profiles, and six small compensator ports per barrel to help reduce recoil and muzzle flip. As Bruin prefers to fire right handed, he designed the gun with a right-handed crane and cylinder release tab. The dual barrel design allows for a double shot. In order to maximize effectiveness, Bruin has modified it so that the rounds fire with a very slight timing offset: the first bullet is designed to penetrate the hide of the Grimm and is then followed by the second bullet which deals actual internal damage.
  • Gerbera - Bruin's initial prosthesis was quite effective in its simplicity. It boasted a great deal of strength, and a plain design. However, though it did get the job done, he felt he could improve on its usefulness. Thus, the Gerbera was born. Through trial and error he arrived at its current design state. It takes the form of a red and white robotic arm with a forearm made of diagonal slat segments. An emitter is present in the palm of the hand, which closes up when not in use. On top of impressive durability and a fair bit of added strength, the Gerbera, by way of the retractable palm emitter, allows Bruin to launch shock waves. These shock waves can be used offensively against enemies, defensively to deflect attacks, or for near instantaneous movement via the arm's recoil. It must be noted that there is a small "cool down" between each blast and, on a single full charge, Bruin can only fire up to 21 waves per day. When in its fully deployed state, the forearm unfolds into a circular focusing array. When fully deployed, Bruin is able to converge the shock waves to fire a since high-output energy beam.
Extra equipment: "Does my hat count?"
  • Lasso - Typically kept at the hip on his right side. About 40ft in length.
  • TBA -
Semblance:
Accelerated World
Bruin’s semblance allows his mind and senses to process information at such speeds that time appears to have slowed down. This effectively allows him to perceive what would normally be moving too fast to react to and respond accordingly. While his semblance is active, Bruin’s speed, agility, and reflexes are also enhanced to allow his body to keep up with the sensory overdrive his mind experiences. As such, Bruin is essentially given time to think, evaluate his options and much more. He ends up with a much easier time aiming at targets, dodging oncoming attacks, or developing a strategy.​
This semblance requires a high level of conscious focus for it to work. Bruin will not be able to use it if he is otherwise distracted or under extreme emotional distress. Essentially, for effective use in the field, Bruin must keep a relatively cool head and often a good idea of his surroundings. Generally, he must consciously activate his semblance for it to work. However, if put in stressful situations which his life may be in danger, it is possible for it to activate subconsciously. Though rare, this is not as uncommon as it may seem.​

Likes: "In no particular order."
  • Whiskey & Cigars
  • Animals
  • Good food
  • Exercising
    • A good brawl
    • Scavenging
  • Working with his hand(s)
    • Tinkering with Tech
    • Crafting or modifying weapons
    • Building things
    • Running maintenance on village things
  • Shooting
    • Darts
    • His guns
    • "The Shit"
  • Playing the guitar
Dislikes: "Second verse, same as the first~"
  • Thieves and Bandits
  • Formalities
  • Grimm - "But that's a given."
  • Disrespect
  • Liars
  • People - "But only if they're wasteful... or just plain stupid."
  • Whatever the hell else he thinks of
Personality: "You wanna know about me? Well... hope I don't disappoint."
Foulmouthed and vulgar to a point, Bruin doesn't tend to bother with sugar coating things. His demeanor can typically be described as blunt and sarcastic. He often speaks with complete honesty, even if it can come off a bit tactless, more interested in keeping things moving than belaboring a point. That isn't to say he's a complete asshole; he isn't. In fact, he's fairly kindhearted and is often genuinely interested in helping people and making sure that nobody feels cheated, to an extent at least. Bruin's very protective when it comes to his and his old man's business, taking his job(s) very seriously. He's a hard worker, always doing something whether it's handling a job in the village or just running the shop.
Even so, he likes to think he knows how to have a good time. He likes to joke around, even if occasionally at the expense of others. Taking time to unwind is also important. It doesn't matter if it's with a drink, a smoke, some good company, or maybe some music; Bruin doesn't care as long as his relaxation time isn't taken away with petty or meaningless bullshit. Bruin will generally give a person the benefit of the doubt, though it is best not to cross him. Once your on his shit list, it's pretty damn hard to get off. Overall, he'll treat you with respect and hospitality (although you should be able to take a joke or two), maybe even offer a plate of food or a safe place to sleep, as long as you give him the same treatment or give him something in return. Nothing in this world is free after all.

Bio: "I'll do my best not to bore you too much."
My earliest memories are a little hazy. I see some things. A small home, people coming and going, you know, normal stuff. But most importantly, I remember my mother. I remember waking up to her face everyday. I remember feeling warm in her arms, feeling safe. She was a beautiful woman. I remember when I was teething, she would dab my gums with a little whiskey. I think it was supposed to help with the pain. Maybe help me sleep? I don't know. I said she was pretty, not smart. Dad wasn't home much. When he was home things were normal. He didn't seem like a bad guy. Mom loved him. He played with me sometimes. Life was easy. Course, it usually is for a baby.​
I don't really remember too much about the day that all changed though. I wanna say I was 3-years-old. Maybe 4? I think it was my birthday. I remember mom singing to me. She'd made me a special breakfast. Our village was fairly well equipped for dealing with Grimm. But that day... I don't know. We were being overrun. Dad ran in. He was frantic, screaming at mom to get our stuff together. Saying we had to go. I don't think he quite realized that this just made it worse for us. Mom started to panic and then so did I. We were on our way out, I think the plan was to run and never look back. But we were attacked. I remember thinking that it wasn't a big Grimm. But it was still scary. So scary. It came out of nowhere. Mom was dead before we even knew what hit us.​
I cried, trying to shake her to wake her up. I didn't understand at the time, but she was already gone. I called out to my dad, tugged on his pant leg, begging for him to help mom. He was freaking out, screaming at me to let go of him. He looked so scared. I wanted him to do something, anything to help me and mom. But he didn't. I remember being confused as he kicked me away. As he left my field of vision I got scared. But that was nothing compared to when I was knocked down by a small Grimm. One had left, only to be replaced by another. Time seemed to slow down. I looked around. The man who I should have been able to trust with protect me was gone, running for his life. I felt the sharp teeth of the Grimm attacking me begin to sink into my arm. I kicked and screamed, trying desperately to get it away.​
That moment, the first time my semblance activated, awakened, whatever you wanna call it... It's etched into my brain forever. I hated it. Everything happened before my eyes like something out of... what do they call those things? Horror movies? Who has time for movies anymore. As I attempted to fight off the Grimm, my small body too weak to really do anything, all I could do was hope that someone would come save my mother and I.​
Then, he found me. Jeremiah Burnet, my pops, the man who saved my life. I don't know how long had passed in that short period of time. It could have been a few seconds, minutes maybe, but it felt like hours. With everything going on, I think I was just lucky that other Grimm were probably being drawn elsewhere. A gunshot shocked me back to my senses. Looking back, I'm lucky all I lost was a chunk of my arm. Everything was a blur. Pops killed the Grimm. He picked me up. I remember crying, from the pain, from the shock, crying for him to help my mom. He hushed me and... for whatever reason I fell asleep. I learned later that his Semblance was the what kept him and me alive. Serenity. It calmed me, put me out so he could wrap my arm. It also allowed him to completely erase his presence and the presence of anyone or anything he touched for roughly 30 minutes at a time. Maybe it wasn't perfect, but it helped him survive. It helped us survive.​
The next few days were pretty slow. He confined us to the village clinic. I don't know why pops took me in, but I'm glad he did. He kept me alive. It must have been tough on him. Picking up a small kid who didn't know a damn thing about the world, about what was really going on. He had no obligation to. Couldn't dumped me anywhere. But he didn't. The next few years, he spent teaching me. Words, math, basic shit. But above all that, he taught me to shoot, to defend myself, to survive. He brought me to his home. He had a shop in this village. He made things, fixed things... He did a lot. He told me stories about himself, about his family. He was, hell he still is a tough old man. I found out later he was missing a leg. His body was covered in scars. He gained a few more during our time together.​
Once I was old enough to take care of myself, he began to leave me home alone. There was always someone in the village checking on me, but I rarely needed it. Came to find I was a pretty smart kid. Well, I was always pretty smart. That's what Pops said. But it helped that he was pretty smart himself. I started messing with the different parts of machines and other things he had home. If I took an interest in it, I would figure out how to use it, how to get it working, how to make it better. What I couldn't figure out on my own, Pops would help with. Fast forward a little bit, and here we are. I'd tell ya more, but honestly, I don't feel like it. Maybe come back another day and ask more questions then, stranger.​
Having been primarily in the village since he was young, Bruin picked up on working with everyone to fill in a role that he felt was needed. With Pops always coming and going to scavenger, etc. he could maintain some of the systems that the old man had put in place. Plus, he could work to improve them. As a mainstay in the village, so long as he isn't out scavenging on his own, Bruin handles:
  1. Upkeep of electrical systems
    • Hydro plant(s)
    • Lighting systems
    • Defense systems
    • Defensive net
    • Any civilian electronics that may have been distributed. Most likely, there are only a few of these.
  2. Craft/Upkeep of tools/weaponry
    • Village weapons need upkeep and he is one of the best Blacksmiths in town
    • Farming tools - same as above
    • Cobbled together electronics for sale. They need to be powered directly from the electrical system though, since batteries won't work anymore
    • Any other metal/electronic upkeep work
  3. Village repairs.
    • Helping people repair/build buildings from an engineering perspective
    • Helping fix up, or provide tools for fixing up, gates, fences, or other small things
  4. Running his Tavern/Shop
    • Give Drinks and Food for a reasonable price
    • Provide a place to stay for a night or two if needed
    • Makes deals, trades, etc.
    • Maintain his workshop (located in basement)
 
Last edited:

Daedalus30185

Bound by blood and High Guard might...
Invitation Status
, , ,
Posting Speed
Multiple posts per day, 1-3 posts per day, One post per day, 1-3 posts per week
Writing Levels
Intermediate, Adept
Preferred Character Gender
Primarily Prefer Male
Genres
Sci-fi, fantasy, futuristic, magical/mystical, crap-sack world/universe,
Name: Vester Lye (Vester = Harvest Gold / Lye = Lion)
Age: 19/20
Species: human
Height: 6’1
Weight: 240

Kinzo_Anime.png
Weapon: two short handled scythes (may be extended by chain. See a “kama” for reference). The blades are extremely sharp and excellent at slashing through Grimm (and human by extension) flesh but do a poor job with the exterior bones as Grimm get older. As such, he tends to go for the underside of most Grimm or the limbs to incapacitate and then finish the job later.

Clothing: light clothing, leather arm and leg guards, thin metal sheet on back between leather and clothing layer (for protection in case of being slammed on his back). No extra items.

Semblance: omniscient vision. It allows him to see everything around him right down to the angle of a blade of grass under a person’s foot so long as it’s within a four meter (13 feet) radius. The amount of input causes him to be overwhelmed quickly so can only use it for a few seconds at a time with hours rest in between. Environments with more stimuli will cause the overload quicker. The more active or complex environment the shorter he can use his vision and longer he has to wait before being able to utilize it again.

Likes: Ale, booze, rum, sleepless nights, killing Grimm, music, being left alone

Dislikes: people (idealistic ones especially), towns, Grimm, empty mugs, dreams, senseless human deaths,

Personality: Vester was originally an individual with an endlessly positive and idealistic outlook on life even when faced with problems (food shortages, harsh winters, and Grimm packs). He was also openly flippant, often on the edge of disrespectful but never out of malice or dislike. During any Grimm hunting he would often lure Grimm for some time in an attempt to draw out any others in the area before going for a quick but showy dispatch of them. After the destruction of his home village of Lannistar his attitude took a drastic 180: his optimism was replaced by cynicism; his teamwork and co-ordination were turned to focusing on deconstructing Grimm pack hunting and his selflessness inversed towards only interacting with others who could provide him a good or service he couldn’t perform or on his own. At the best, he displays apathy to anyone around.

Around those who display traits he regards were part of who he was while living in Lannistar, Vester becomes acerbic if they make any attempt to interact. He recognizes that his attitude will draw in more Grimm but has no issues with it as he’s in part, seeking to die just as his family and friends: fighting for life against the Grimm. He’s also too angry at them to allow himself to stand still and let it happen.

Bio: Vester is the great grand-nephew of Jaune Arc and while he knew of the person, all he knew was his uncle disappeared around the time Beacon fell when he was looking to be a Huntsman and that his own ancestor was a fighter in the Faunus war. His family consisted of two younger siblings and both his parents. His parents were wheat farmers along with the occasional baking – mostly for the festivals that Lannistar held to stave off negativity and genuinely celebrate calendar events and anniversaries. While it was generally expected that Vester would take over, his fascination with stories of the Huntsmen and Huntresses of old sent him flying towards the Morningstars (Lannistar’s anti-Grimm forces).

Until the age of nine he’d been unaware his semblance had been unlocked which caused him to be teased by other children in the village or had pity in excess given. Despite this he remained jovial and would often retort that “he’s just too awesome to have one.” During a game of “where’s the ball” at a festival, he realized what it was having guessed right nine times in a row. The searing headache that accompanied it kept him from using it for several days. But it also invigorated his desire to become a Morningstar. As a junior member, he excelled during hunts and lure raids thanks to his semblance.

After nearly half a decade, Vester became an integral team member, often volunteering as a lure to draw the Grimm into areas with pre-planted traps. When direct combat was needed he utilized his weapons to tear through tendons, leaving the Grimm incapacitated so another could go back and finish them off or would slice through the soft side of the neck to kill them himself.

When his home was destroyed, Vester and many of the Morningstars were out on a scouting patrol of the area, only hearing the Grimm when the screams began. Lannistar’s population was reduced to nearly nothing, Morningstars included due to the attack happening in the middle of the night during a festival. Subsequent attacks during the night claimed all but five. With nothing left, the individuals departed for another town.

Journeying from one overrun, rundown town after another until the found something still standing for a quarter season left the group with increasingly frayed nerves. Vester decided to remain but secluded himself to an outpost a short distance away to keep his own emotions from bringing destruction down on Calville. The others sought jobs with caravans in an attempt to get away from each other and escape the memories of their home. In the year since he started living there, Vester has since traded his work hunting for alcohol, isolation and whatever food he didn’t gather while hunting Grimm.
 

Scotticus52

Lord Of Monkey Kind
Quote: My family has hunted the Grim since long before the academies were born. It was never a mere job to us but a way of life. when the academies fell, our lives continued. I am now the only huntsman that remains.


Name: Beleron Reefis

Gender: Male

Species: Faunus (great horned owl)

Faunus feature: plumage instead of hair including iconic eyebrows

Age: 19

Height 6'9"

Weight 235

Appearance: Beleron is a fit athletic young man. His skin is of a bright Umber hue and the definition of his muscles may be seen through his clothing though just barely. He has somewhat handsome angular facial features, with sharp cheekbones and a pointed yet sturdy jaw. Most people expect him to have a large beak-like nose but it is actually if anything just a shade longer than average and slight. His eyebrows are by far his most striking feature. They come from his Faunus blood and resemble those of a great horned owl. The plumage is a combination of fiery reds and browns that remind one of the fall leaves accented by black streaks which follow the angle of the feathers. These feathers angle out and up to form two great points at the top of his head directly above his temples. They give an intense focus to his gazed drawing great contrast with his green eyes. Instead of hair he has more of the plumage though this is more soft like down and flows down about his neck and shoulders. He has never yet grown facial hair and is rather confident that such will never occur.

He wears a strange jacket. It is similar to a frock coat except that along the back and well into it's tail it is made up of leather straps that fan out into a stream of greens and browns that blend into the forest floor. He wears a leather armor skirt that reaches mid calf of the same tones and beneath those a pair of light pale green shorts of similar length. These tuck into some tall yet slight supple reddish brown leather boots. The effect is such that when he is running it is rather difficult to tell where the plumage ends and the jacket begins. Under this jacket he wears a rough spun ghee of a very light pale green.

Weapons: Shichishito and Nuretakaze (Seven Branched Sword and Painted Wind) A matched katana and glove. The sword is largely and ordinary katana with a 4ft blade. albeit of superb craftsmanship The open fingered glove extends to the end of the forearm. It has a point at each knuckle and a larger one in the center palm that allow for the use of dust to energize strikes or make claws. Even a small amount of powder can be used but one was originally supposed crush a dust crystal in the palm to infuse the glove. When drawn along the palm of the glove the sword may be coated in the element currently being used.

Other equipment: he used to have an assortment of various dusts from his families cache but it has run down to five doses: 1 fire, 2 ice, 1 lightning and 1 explosive.

Semblance: Projection. Beleron is able to project bits kinetic energy outwards. This normally allows him to do the equivalent of patting someones hair or simulating a moderate snowfall. He may only make general movements with this energy fine motor control is not possible. This energy cannot penetrate other objects nor go beyond his sight. He may however infuse this energy with any dust he is holding to say leave a trail of flames make a few thin shards of ice rain down, or possibly creating a thin sheet of crackling explosives like flash powder. His maximum area is approximately a 20sqrft sheet 1/4inch thick, his hand must mirror the motion.

When using the glove and focusing his full semblance in a small ball he may throw a small energy sphere upwards of 30 ft.

Likes:
A good Book
Peace and quiet
History
Traveling
Night
Philosophy
Grim
Puns
Coffeeee!

Dislikes:
Bullies
loud social events
children
morning people
Deceit

Personality: Beleron Reefis is a bit of a wall flower. He does not boast or bluster. He sits in the background and observes others until he decides that action is needed. He rarely speaks up unless others refer to him first or there is a pertinent piece of information that needs sharing. One of the exceptions to this is that if he see's someone being bullied others will almost instantly find themselves staring into a fistful of flames. He rarely makes friends yet often ends up as the leader of his own small squad of misfits when in a single location for a long time. Even around his close friends he is rather quiet, most people interpret this as a disdain towards others but he has stated that it actually comes from a fear of inadequately expressing himself. Despite this he is still very insightful about others motivations and has been known to poses a razor wit when joking with his friends.
When he is in a safe heaven he gets up early each morning to practice his combat style, He is generally rather grumpy until he has finished his mourning routine or gotten some caffeine in his system. He sticks to this strict training regimen mainly because it has been drilled into him from a very young age and he could just about do his morning forms in his sleep. (in fact once or twice his friends swear they've seen him do it without cracking an eyelid.) it's routine serves to awaken his mind even if he is unable to obtain any morning elixir. He has always had a strange fascination with grim as to his mind they are far truer to their nature than most people. This has never slowed his blade but he will sometimes stalk his prey and observe them for some time before executing the beasts. He is always willing to help those in need and especially the downtrodden though without the fanatic vigor shown by revolutionaries. He will do just about anything to cheer up a friend and such times are some of the few moments one might catch him doing something truly ridiculous just to catch a laughing smile. All this being said he seems to never truly let down his guard even among those he is closest to as if some small part of himself is holding everyone at a distance.

Bio: Beleron was born into a family with a long history of producing fine huntsmen and huntresses. The Reefis household had made a name for themselves slaying grim for 9 generations even before the academies were formed and later after they fell refused to lay aside the monicker. As such from a very young age he was taught about grim and trained in the familial combat style. His parents were rarely home and he was mostly raised by his grandparents who far from dodering kindly elders were his tutors for his first years of training. Due to his taxing training regimen and homeschooling he was rarely around kids his own age and as such developed few social skills. When he was around other children he often got teased and tormented. This turned him further away from others
one of the few friends Beleron was finally able to make was an older boy named Selluma and he would always be found following on this kids coattails. A group of humans set up another village nearby but didn't want to join their town due to some rather bigoted notions. There was a mutual understanding that neither group intefere with the other and this proximity was stable for about 8 years. Unfortunately the human settlement grew quickly and there were soon too many humans nearby to be safely extricated should the relationship sour.
And of course as things tend to sour things did. When Beleron was about 15 there started to be a sudden rash of robberies. Although most of the town knew what was happening the unrest caused by reprisal would have brought in to many grim so the elders decided to emplace a stronger watch and hope for that to solve the problem.
Selluma was not content with this response and he managed to covertly gather a group of younger warriors to go and take back their stolen goods. Beleron joined in on this raid, it was meant to be a silent operation but a they were spotted by human guards a small fight ensued. Though they all got back to the village but it was too late, the grim brought from the conflict were too much for either community to defend themselves from.
Belerons family led the town guard in an effort to delay the grim long enough for the families to gather supplies and escape. His grandparents went with the families while his parents who had tracked the grim and hence were there to help were in charge of the defense. The families did manage to escape with meager supplies thanks to the lives given and certain elders keeping those fleeing relatively calm. His grandparents brought with them the last remainder of their familial cache of dust to sell exchange for protection when they reached another holdout of society.
But the path they traveled took them directly into the remnants of the human town. These remnants blamed the faunus for their losses and demanded the crystals as compensation. Belerons grandparents sought to make a deal and split the resources but an incensed Selluma refused saying that the humans were thieves and cheats who'd gotten what they deserved for robbing the faunus of their hard earned livelihood and struck down the man that the case was given to. The refugees and the grim that followed tor each other apart and only those few swift enough and willing to abandone their comrades escaped. Beleron saw his grandparents die both stabbed from behind. one while guarding a human child from a Beowolf the other stabbed in the back by a human while attempting to gather the remnants of the village and escape. Looking around he saw that he was all that was left and ran. At the first town he came to he saw Selluma holding the case with his families dust. Selluma gave him a guilty look and then handed it over without a word. Beleron did not greet his old friend but ignored his very presence treating him as their village would someone banished. The two boys then parted ways and he has never seen Selluma since.
Nowadays Beleron largely makes his living bounty hunting and selling his sword to protect others from grim on their travels. He has been living in Calville (if you could call renting a room in the tavern from time to time living somewhere) ever since and has gotten to know most of the local shopkeepers.
 
Last edited:
  • Like
Reactions: Thaleko

Jessica2477

Your neighborhood artist
Invitation Status
, ,
Posting Speed
Speed of Light, Multiple posts per day, 1-3 posts per day, One post per day
Online Availability
All day
Writing Levels
Give-No-Fucks, Adaptable
Preferred Character Gender
Male, Female
Genres
I like Fantasy, Modern, Modern Fantasy, Yaoi, Yuri, and Romance. Please do not be shy in bringing up another genre. I just might be interested in it ^^

I can do incest and Mpreg as well




"Fufufu, I was known as “the parasite” and “scum” when I was with my parents. But, please call me Blue. Is that my name? Maybe. I'm not sure.”"

Name: Blue
Gender: Female
Species: Human
Faunus feature: N/A
Age: 20
Height: 5'2 ft (157 cm)
Weight: 95 lbs (43 kg)
Hair Color: Dark blue
Eye Color: Dark blue

Note: Blue is a sickly shade of pale and her body, due to many years of undernourishment, will not grow and she appears much younger than her age. She is and will always be smol


Weapon(s): Dual Sickle
Extra equipment:

- Medicinal herbs
- Some random edible berries she found
- Emergency blade hidden on her person





Semblance:

Shields -

Blue is able to summon shields that are strong enough to withstand even the strongest of Calla's punches. They can range in size from twice the height and width of a large man to about the size of her own hand. These shields become weaker the more damage they take, and will shatter like glass when they're completely broken. The larger the shield, the more Aura it takes from her. The shields can appear wherever within Blue's eyesight, but she is limited to the amount she can summon depending on the size.

She can summon 3 of her largest shields at a time or multiple small ones. Blue cannot exceed her limit of or else she won't be able to summon more. In order to rectify this, Blue will have to remove one already planted shield and summon it again.



Likes:

- The color red
- Inflicting pain
- Receiving pain
- Being insulted
- (More likes to be discovered throughout the RP)



Dislikes:

- Sunlight
- Herself
- Seeing people sad
- Grimm


Personality:

Blue has a very kind and childish demeanor to her personality with some extreme sadomasochistic tendencies. She adores pain, and loves to be on the receiving end or to be the one giving it. She is quiet, somewhat cheerful, and always has a smile on her face no matter the circumstances. Blue, thanks to her upbringing, is very out of touch with the world and does not understand many basic human functions such as eating with a knife and fork, cooking, how to obtain things legally, etc. She only knows basic human survival common sense.

Blue is unable to express sadness or anger as these were emotions she'd never tapped into in her 20 years of living. She is also very foreign to kindness and affectionate touches.




Bio:

Since birth, Blue knew nothing but darkness and cold, damp environments. Her parents never much cared for her as a person, often mercilessly abusing her when they were home. She was often kept under lock and chain at his house and treated with less care than a pest. Their treatment of her had lead her to believe that pain was a good thing, and because no one was there to tell her this was wrong, Blue never saw any reason to feel bad about it. In fact, she's in a constant state of happiness because of them, unsure of how to express any sort of negative emotion.

By the time she was 15 years old, Blue's parents sold her off to a group of bandits for cheap with the intention of training her into the ultimate thief and assassin. The bandits, day and night, would train Blue under merciless conditions no different than what she was already accustomed to. Cold, wet basements. Locks, chains, and collars. Training until Blue's entire body was hurting. If she wasn't vomiting, then she wasn't training hard enough. Anything out of turn resulted in a savage punishment that, at a few points, nearly killed her. One bandit remarked just how miraculous it was that Blue was still smiling. She would be with these people for 5 years.

Blue, strangely, found comfort in these punishment and their insults. The pain that flourished through her body often mixed with a different sense that she'd never been able to experience before. Something that made her feel nice inside. Those times where she'd be able to smile and make someone else scream with joy; those were her happiest memories. Thanks to the bandits calling her "Blue," she at least now had a name.


One day, Blue acted out on her desires after they pushed her too far.

She wanted to make these bandits as happy as they could be~

Tthe bandits realized there was nothing more they could teach her. Blue was the strongest she could be, and with the assistance of her semblance and some farmer's tools they'd robbed, she killed the group of bandits with only a few fleeing, laughing as she did so.

Then she left and enjoyed her freedom... for two days.

Blue was on her lonesome, bored out of her mind when another group of bandits were sneaking behind her. Lacking any sort of stimulation for her happiness, she decided to play dumb and allow herself to be kidnapped. Now, she wonders what her kidnappers plan to do to her.




 
  • Like
Reactions: Thaleko

RedArmyShogun

Runs with Axes
Invitation Status
,
Posting Speed
1-3 posts per day, One post per day, 1-3 posts per week, One post per week
Online Availability
Varies, but often.
Writing Levels
Adept, Advanced
Preferred Character Gender
Male, Primarily Prefer Female
Genres
Scifi, high fantasy, modern, historical, post apoc, gang or crime like settings.
1590520437163.png


Quote: "Do I have one or two eyes? Why don't you lift the patch and find out.

Juniper got all the nice things.. Yes even those..."



Name: Clare Garnet

Gender: Female

Species: Human

Age: 18

Height: 5'3"

Weight: 117lbs

Weapon(s):
DMR Rifle: A simple rifle chambered to use standard or dust rounds from a magazine, holds 15 rounds in a bullpup configuration.
Combat Knife: a standard carbon steel fighting knife

Extra equipment:
Ammo Press: She has the equipment to make her own ammunition provides she can acquire raw materials.
Atlesian Scanner: The Left eyepatch is a scanner that has many of the capabilities of the AK-200 Assault Robots, zoom, range finding and limited IR vision enhancements. It is charged by solar energy.

Semblance: Nature Bound: Clare is able to use her Aura energy to form ghostly blue aberrations of animals to full scale and combat capable being made of energy within her field of vision. Chiefly Clare must have a familiarity or bond with the animal in question before she can copy it and control it, pets or animals she nursed are chiefly examples of what she can summon. As of now she's able to spawn birds and Cats which can be used to get items or gauge the attention span of a foe. For Combat purposes she's able to clone her wolf dog, Siege, having raised him from when he was a small pup the bond the two share is rather close.

Typically the smaller the animal the easier it is to spawn it, the greater the number and the longer it can stay, currently she is able to keep two copies of Siege summoned for up to half an hour and has shown signs of improving. In terms of hitting power and durability, they are primarily made of energy and attack with pure force that seems to be fire based, burning or even exploding against what they hit, or snapping with powerful jaws. Being they are seemingly made of energy, physical impacts of significant power can cause them to self destruct upon what hit them, slashes can also wear away at the manifestation.

Likes:
Wood Carving
Observing
Animals
Siege
Naps
Sweets
Board and Card Games

Dislikes:
Demanding people
Chaos
Untrustworthy people
Book Studies
Overly formal settings
Bandits
The Grimm

Personality:
Unlike her sister, Clare almost always has a bored and expressionless face and demeanor, lax in her Discipline outside of combat she's not above putting her responsibilities off or in creatively interpreting her orders with initiative. Unlike her sister she more enjoys watching others than directly engaging with them and is awkward around children not having the same energy as Juniper. She tends to put the minimum needed effort towards a task and aims to purge the Grimm or an enemy as quickly as possible rather than toying with them or taking any enjoyment in her work.

Unlike Juniper she's more relaxed and some may say naïve in some regards to others, though she tends to keep a low profile, unless one takes an interest in her wood carvings of animals. Lacking the same physical charms as her sister, Clare just wears whatever is comfortable fo her, typically this is a short skirt with spats, fatigue jacket, armored tactical gloves, boots and kneed pads. Just like Juniper she tends to love and trust her family and friends more than others, but she is not as distrustful as the former.

Bio: Born as a Fraternal Twin with Juniper, Clare is technically the eldest and thus "big sister" A point of contention she has long since abandoned outside of some childish protests when the pair were younger. Chiefly as Juniper ended up being the much larger one of the two and more noticeable, though the time between the two was rather sparse being separated by six or seven minutes, the two girls were in many ways opposites of one another . Whereas Juniper was serious, had a kind face, was always active and distrustful, yet dutiful. Clare was lax, showed very little emotion, was trusting, lazy and would work smarter rather than harder.

As Juniper grew taller, Clare remained stunted, when Juniper got bright red hair, she had sandy black. One would think this would make the two hate one another or prompt jealousy, but this was curiously never the case and Clare loved her sister very much, though time to time she would quip about her misfortunes in terms of physical beauty. The way the two would think and live was separate and both girls were raised up towards combat and sniping, with Clare often serving as the spotter or coordinator.

In her early life, with sparse resources and general health and activity favoring her sister, Clare was sickly growing up and took to caring for the Animals that the Clan would keep. It was through this that her Semblance would come to the forefront while taking care of a stray Wolf Dog mixed breed she named Siege. Observing her quirk it was deemed okay for her to keep the animal, something that she has been known to remark having over her sister. While not as Serious as Juniper and prone to being creative with her orders, Clare would be considered command and recon material and was entrusted with a scouter, one so valuable that she wears it constantly to prevent it being lost.

Clare also also takes the secrets of the clan seriously and was to be sent out shortly after Juniper. Given the Rangers are typically sent out in batches based on birth, it was unusual for the two to be sent out separately and alone, given no de facto orders on where to go, Clare sets out to track down and link up with Juniper, using her animal companion to find her twin sister. And after that? Well that was something to save for then.​
 
Last edited: