Rwby: Dust Like Ashes Character List

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Stormi

Guest
Original poster
~Name: (must be related to a color)~

~Team:~

~*Legend/Folklore Motif: (All characters in the RWBY are inspired by myths, legends, and fairy tales. If you want, you can follow this trend.)~

~Race:~

~Gender:~

~Appearance: (Picture or description may be used)~

~Height~:

~Weight~:

~Background:~

~Personality:~

Weapon: (Must be be both melee and ranged. Pls name it)

~Semblance:~

~Fighting Style:~

~Why do you want to be a Huntsman/Huntress?:~


No Talking Here......


Braith - Me
Azura - @Jessica2477
Viorel - @Jessica2477
Sky - @EddiEddi
Syuzanna - @Quincunx
Pallor - @CasketCase
Roy - @EmperorsChosen
Nhung - @Quincunx
Rudolph - @Juszen❤Sunshine™
 
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Both of these are rough drafts with only the bare bones minimum of what we need to get started that will be fully expanded upon when real life decides to cut me some slack.

Midas of team RNBW
[spoili] Name: Worknesh Midas, Often just goes by Midas

Team: RNBW

*Legend/Folklore Motif: King Midas

Race: Human

Gender: Male

Height: 6'1"

Weight: 168 lbs

Appearance: (Picture or description may be used)

Background: Midas' parents were both rather famous hunters hat had had made names for themselves by hunting down particularly nasty Grimm that many others wouldn't be too keen to deal with. Because of this, Midas grew up in the lap of luxury and didn't have to worry too much about anything. He spent a majority of his childhood years studying Grimm and Dust in order to one day become a huntsman as great as his parents. He lived a secluded life, not really getting much social interaction with other kids his age. Despite this, he had a rather good reputation, being known as the rising star of the Midas family. Occasionally showing his combat skills by fighting alongside his parents against Grimm.

This however all changed about two years ago when he had been accused of being involved in some major criminal activity. Specifically he was thought to be a key player in a number of robberies of money and dust. It became a rather large public scandal that brought a lot of slander to his name. During this time, he was pulled out of school and trained by his parents to minimize the amount of publicity the family was receiving. It had eventually been pushed aside due to some influence from his parents, though his innocence was never truly proven. Midas claims that the entire thing is a huge mistake and that he would never be involved in such a thing, but at this point, no one seems to care.

Personality: Midas prides himself with his knowledge of Dust and Grimm and is constantly striving to learn as much as he can. He is very friendly and has a certain type of charm that often comes off as a bit showy or flashy, but this is merely due to him being used to being in the spotlight. Upon closer inspection, he cares more for knowledge than social interaction and has very little understanding on how to deal with people on a personal level. His often very determined to overcome any challenge sent his way and is just a bit of a perfectionist when it comes to his own performance. He see almost everything as some sort of act where he has to play his character at all times and contribute to the performance to the best of his ability.


Weapon: Dionyssus and Gold Star - Tonfa/Dust Rifle

Dionyssus is the left arm tonfa and is notably smaller compared to the other, but has a slightly longer blade. It surrounds most of his hand while in use. Gold Star is a much larger blade that appears to be a large gauntlet that incases most of his arm when not in use. A large blade extends from the forms a crescent shaped blade. There are dust containers located on his inner arm and shoulder. When both come together, they form a high powered dust rifle that is attached to Midas' body, capable of firing high caliber rounds and charged dust attacks.


Semblance: Absorbs and stores dust to augment his attacks and own body to become almost like an elemental. His aura is weakened in exchange for some elemental effects based on what kind of dust he uses. Dust exposure can be direct or close contact with dust, or getting hit with an attack that is made with dust. This can be used immediately or be stored for an even stronger effect.

When active, his aura takes the appearance of some sort of element depending on the dust exposure, causing him to become sort of like an elemental of it is stored up enough. For example, fire dust will cause his aura to surround him in flames and augments all his attacks with fire as he radiates a dangerous amount of heat, whereas lightning dust will cause him to be surrounded by lightning, giving him a bit of a speed boost and shocking anything that gets too close to him.


Fighting Style: Prefers to stay at a distance attacking any openings as he assesses his enemy. After he determines what he thinks is the best way to take them out, he will either charge in with a flurry of elemental attacks with his tonfas, or prepare a charged blast with his rifle.

Why do you want to be a Huntsman/Huntress?: "To learn more about the nature of Grimm and to clear my name."[/spoili]


Rowan of Team VPRR
[spoili]

Name: Roheline "Rowan" Arrid, also sometimes goes by Acid

Team: VPRR

*Legend/Folklore Motif: ???

Race: Snake Fanus

Gender: Male

Height: 6'5"

Weight: 167 lbs

Appearance: Has acid green, snake-like, fangs and a forked tongue, green and purple scales on his face, arms, back, and chest

Background: Being from a poor family, Rowan grew up fighting his way to the top. He was eventually led into a life of crime and has been involved in many robberies and burglaries as a child and had a record for never being caught. He had been caught for a lesser crime a year ago and served a few months in jail. After being released, he decided that he wanted to find a better way to use his abilities and forged papers to join Becon.

Personality: Charismatic, Outgoing, Over-confident, Egotistical

Weapon: Venomfang - A Whip/Rapier/Revolver

Semblance: Verdigo - Looking into their opponent's eyes the user is able to give their enemies mind crushing vertigo, causing them to be disoriented. The more enemies under influence makes the user more stationary. They also become more stationary the if the enemy is of a higher intelligence. Having his semblance active requires a great amount of concentration and keeping it active for too long or using it too often will cause the user to experience vertigo themselves.

Fighting Style: Fast and nimble. Precise strikes.

Why do you want to be a Huntsman/Huntress?: To do something good with his abilities by becoming a huntsman.

[/spoili]
 
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[bg=#800000]Braith Senna
[/bg]
~Name: "Welsh unisex name derived from the word brith, meaning "diversely-colored," especially black and white or red and white."~
~Team: RNBW.png (Rainbow)~
~*Legend/Folklore Motif: The Big Friendly Giant~
~Race: Human~
~Gender: Female~
~Height: 6'1 (185 cm)
~
~Weight: 160 lbs
~
~Outfit: But in a Female adaptation:[spoili]
0fc20c69e6b52fb77a7be0b4cf62116f--anime-male-anime-guys.jpg
[/spoili]~


~Background: [spoili]Braith was abused by her parents, and bullied as a young child, she didn't really have any friends. Her parents were later arrested for scamming, identity theft, and abuse. She started growing up in a foster home, getting in fights, due to being abused she was rather quiet, a trait she would keep with her. One of the workers in the foster told her that getting into fights looks bad, that only if it was something you really care about you should fight for it, and defend it. He was like a father figure to her, he later died to a tumor. It was one of the first times she ever cried. For a girl her age she was already rather tall, and strong.

Later in life she was given the option to go to a regular school or a school to train her as a huntress, she chose the ladder. It was there she learned to fight, it was there she also met her first friend, a certain teacher who saw her potential, help her create Maxwell, her weapon. Later graduating at the top of her school, she was accepted into Beacon Academy. [/spoili]~

~Personality: Braith is a quiet and kind person. She usually doesn't show emotion or talk often. Often she finds herself reading, or seeking the company of others. The kind of person who if you're in trouble she'll help. She tends to study others, not in a stalker way, but their body language, traits, and such.~

Weapon: Jolly Maxwell (Sword/Spear/Gatling Gun) :[spoili]
w_c_by_jollyjoseph-da3ivq8-jpg.144433
[/spoili]

~Semblance: Mountain: Braith becomes an immobile fortress much like a mountain, she is unable to be move a can take a beating even a full blown hunter would be knocked out easily to. While using mountain she is unable to deal damage. If in the air she will drop like a rock. ~

~Fighting Style: Why her weapon may be big, she's not necessarily slow with it. When she fights not a single movement is wasted using the battle field and her weapon's size to take advantage of the enemy. Using what seems like brute force but is tactically planned.~

~Why do you want to be a Huntsman/Huntress?: "I believe its the right thing to do........to help others......"~

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[bg=white]

~Name: Azura Zuval

~Team:~ SLAS

~*Legend/Folklore Motif: N/A (Couldn't think of one)

~Race:~ Human

~Gender:~ Female


~Height:~ 5'7

~Weight:~ 132 lbs


~Appearance:

Lapis Zuval.jpg

~Background:~

Azura grew up in a perfectionist household in a line of Huntsmen and Huntresses. She and her brother had always had high expectations of them and by themselves, so everything they do is carefully thought out to ensure they make the best decisions. Since they come from a line of Hunters acknowledged for their expertise in fighting and strategy, Azura feels she is not in the place to do anything else except become a Huntress. Despite her true love being baking.

~Personality:~

Azura is a sweet and kind girl, though her resting face says otherwise. She enjoys the smaller things in life and loves to make others smile. She is incredibly harsh on herself regarding standards and has inherited the perfectionist way of her family. Anything she sees as flawed she will try to fix on impulse, regardless of what it is. Though this will come off as annoying, she is trying her best to stop.

Weapon: Sapphire Feathers (War fans/Daggers)

Sapphire Feathers are large dual bladed dust fans approximately 30 inches high and 38 inches wide that holds a resemblance to peacock feathers. These fans hold blades within them that the user can push a button to draw them or hide the blades once more.

These fans are capable of multiple types of dust, which will allow Azura to switch between them and swing the fan to expel whatever dust is chosen.

dazzling_blue___saphir_pavo_by_jollyjoseph-d91cnfk.jpg


~Semblance:~

Perfect Counter: This ability allows Azura to counter any attack and send the exact hit back at her opponent. She must time this ability or else the counter will either do part of the anticipated damage or the counter opportunity will not work. This is entirely a focus based Semblance, which will require timing and anticipation of the attack. Anything to disrupt her focus will cause her counter to fail if she does not recover quickly enough.

~Fighting Style:~

War fan Tessen

~Why do you want to be a Huntsman/Huntress?:~

"It's my duty to continue the family lineage of being Huntsman and Huntresses. My parents were Hunters, my grandparents were Hunters, and great grandparents were ones too. Now my brother and I shall be Hunters too. This family tradition is too far for it to be broken now."

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[bg=white]
~Name: Viorel Zuval

~Team:~ VPRR

~*Legend/Folklore Motif: (All characters in the RWBY are inspired by myths, legends, and fairy tales. If you want, you can follow this trend.)~

~Race:~ Human

~Gender:~ Male

~Height:~ 5'9

~Weight:~ 160 lbs

~Appearance:
Viorel.jpg


~Background:~

Viorel grew up in a perfectionist household in a line of Huntsmen and Huntresses. He and his sister had always had high expectations of them and by themselves, so everything they do is carefully thought out to ensure they make the best decisions. However, Viorel has always been the more relaxed one in the family. Though his path had already been drawn out for him, his fate is his own to make. Regardless of how well known his past relatives had been being Hunters, Viorel decided that if he's going to be a Huntsman, he might as well make the most out of his experience.



~Personality:~

Cashel is a laidback and sweet individual who keeps all of his nerdy passions secret for fear of ridicule. He has had to compete with his father and mother in regards of how things should be done. So he tends to take a little longer doing things to make sure they are done right. Though he is a bit of a perfectionist by habit, he is in no way as bad as his sister. His upbringing has made him self conscious of himself. Subtle things such as being shirtless or put in front of a crowd makes him panicky inside.

Weapon:


Phobos and Deimos is a bow weapon that shifts into a large, heavy blade sword. It uses arrows whose tips have been covered in different dusts for longer range combat. The sword part has quite a reach and is incredibly sturdy. It receives its name from 2 of Mars' moons, which is depicted on the weapon.

phobos_and_deimos___margaret_di_luna_plena_by_jollyjoseph-d92609i.jpg


~Semblance:~

Perception: This allows Viorel to see time move more slowly and allows he himself to move much more quickly. This gives him a much easier time to aim at his target or dodge oncoming attacks. However, his semblance is entirely focus based. He must not be distracted or under emotional distress, or else the semblance will break and he will become nauseatingly dizzy.



~Fighting Style:~

Kenjutsu (Sword Style)


~Why do you want to be a Huntsman/Huntress?:~



"Mom, dad, grandparents, great grandparents, it's the Zuval tradition. No doubt mom and dad are expecting Azura and I to continue this dumb lineage without complaint. Well, being a Huntsman will make things more exciting, that's for sure."





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Lets continue the tradition! reserved!
~Name: Sky 'flyboy' conners~

~Team:SLAS~(being the first S)

~Legend/Folklore Motif: Icarus. ~

~Race: Faunus, though its very hard to tell without paying attention to his eyes~

~Gender: Male~

~Appearance:
sketch245225154_by_hearts_and_pins-d85iv5h.png

Ignore the weapons. Additionally, he has Non human eyes.
His eyes:
dragon_eyes_by_malice9005.jpg

~Height~: 6ft 4inches

~Weight~: Surprisingly he only weighs around 60kg, he is unusually light.

~Background: Born to a human mother, with no father in sight, Sky grew up on the higher reaches of the mountainous regions. spending his time wondering as high as he could go without walking in to grimm territory, he quickly found himself at home in the windy, cold peaks of the mountains, where even grimm disliked to walk. Growing up in this environment he always wanted to climb higher, explore further, but never could. and his personal weapon, The Blue Dragon reflects that desire, granting him freedom to not only go where he pleases, but fly. He quickly found his unique equipment and style of fighting meant that he would excel at most classes. ~

~Personality: Sky is kind, if unpredictable, If one was to describe him in two words, It would be Chaotically nice. willing to help and do what is right, but never in the way that is permitted, Never in a reasonable way. He will always take the most direct path, be that simply punching the bully square in the face or simply giving someone a hug, even if they told him not to. He's never well organized, but he seems to know where all his stuff is. but he values freedom, rules and the like don't suit him and he often breaks them just to prove to himself that he is not constrained by others and is truely free. ~

Weapon:
294c0d55eccc2653d7a661d797c8266a-d8ya1fi.png

"Blue Dragon" The backpack is fueled with air dust, additionally the leading edge of the wings are bladed, The two machine pistols are often enhanced with cold dust crystals, allowing him to form short daggers of ice to use like bayonets.

~Semblance: Favourable Winds. Sky has localized control over the wind, not enough to lift himself, but enough to let him hover, or stop foes in their tracks. His backpack lets him enhance and channel this, thus allowing its unique nature of letting him fly. ~

~Fighting Style: Sky uses his (normally) much greater mobility to dance round his foe, using the machine pistols capacity to generate ammo from the air (by freezing water, or drawing on his wings power.) to wear down his foe with continue fire, should a foe get too close he'll often dive straight past them using the wings razor edge to slash at them on the way past. His combat focuses on agility, speed, and three dimensional movement. ~

~Why do you want to be a Huntsman/Huntress?: Freedom pure and simple. As a Huntsman Sky would get to go wherever he fancied, see whatever parts of the world he wanted. To him, it is the key to absolute freedom. ~

~Symbol: A snowflake made of silver, etched, and edged with bright blue flames. ~
 
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[bg=#40353E]Syuzanna Vesna[/bg]
Color relation: Syuzanna is derived from Susanna, meaning "lily". Lilies are often referenced as white.
Team: SLAS
Folklore allusion: Rusalka
Race: Human
Gender: Female

Height: 5'9'' (175 cm)
Weight: 128 lbs (58 kg)
Quirks: You know how Velvet has an Australian accent? Syuzanna's is Russian. Also, she usually wakes up in the middle of the night to take a walk or paint a picture or write a love letter.

Background: [spoili]Syuzanna grew up in Voronin, a settlement outside Vale. The town had lasted longer than anyone had expected, but at a price - life was cold, militant, to the point where it was collapsing from the inside out. Syuzanna's family was an example, with parents in a toxic relationship and no real source of emotional support. Those who couldn't hold up under Voronin's strict rules were exiled. For a long time, Syuzanna's parents flirted with that.

The girl didn't act out a lot by Vale's standards - to date, the only crime on her record is painting a white water lily on a store wall - but that action, combined with her turbulent relationships with others, pushed Voronin's leadership to kick out Syuzanna's family. Almost. Syuzanna offered to atone for her crime by "exiling herself" and becoming a Huntress - she was the one who misbehaved, she would leave, and she would come back changed. They acquiesced, and Syuzanna began a new life at Signal Academy.[/spoili]

Personality: [spoili]A girl who'd describe herself as graceful as she is cursed, and she's very graceful for someone cursed. That curse would be her turbulent emotional state and reckless behavior. Indeed, there's a vibrancy to Syuzanna's impulsive choices, the way her emotions crest and break wildly, and how pure their expression is. She behaves badly - she lashes out, she shirks her academics, she gets under people's skin - but she does it all with a soft smile, with words and movements that convey confidence and fluid grace.

When people get fed up with Syuzanna's bad decisions, her redeeming qualities are her empathy, compassion, and optimism. (All these things are reserved for other people; her faith in herself is only halfway formed.) She's naturally inclined to listen to people and tell them how they're going to be okay; she genuinely admires the more conscientious people around her and believes the best of them. It's not uncommon for people to receive random acts of kindness from Syuzanna - help, gifts, letters full of kind words.

There's also a handful of things Syuzanna is actually conscientious about. Though she loathes academics, she does care about combat skills. Though it takes a long time to get there, if Syuzanna realizes she can depend on someone, she'll treat them with something like reverence, following their advice and directions, being their attack dog, doing things to stay in their good graces.[/spoili]

Weapon // Zavodila A Sawed-Off Shot Scythe (SOSS). Zavodila's default form is a sawed-off shotgun that can be holstered and concealed within Syuzanna's dress. It is dust-loadable in this form, and the elemental effects are released in explosive, short-range bursts. When in melee form, the vertical blade of a war scythe extends from Zavodila's stock, and a staff extends over its barrel and fore end. The weapon is white with accents the same purple as Syuzanna's hair.

Semblance // Water Skulk When she travels through water, Syuzanna can briefly take on the form of a shadow in the water and appear instantly anywhere in the water, like teleporting. This works for more than liquid water - she can teleport through steam and even ice, but it takes more aura.

Fighting Style: Syuzanna is a skirmisher who flits in and out of battle quickly. It's common for her to fire off a dust round and use the effects to get around more easily, shifting Zavodila to scythe form and cutting down her foes in short order. She has a natural talent for swift movement and evasion, and uses these things in combination with her superior mobility and skilled dust use to decisively start and end battles.

Why do you want to become a Huntress? "It's my atonement for a curse." Always spoken with a smile, looking into the asker's eyes.
 
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Pallor Romero

Name Meaning
Pallor: "A sickly paleness of the skin"
Romero: In reference to George A. Romero, creator of 'The Night of the Living Dead'

Team
Team VPRR "Viper"
(Viorel Zuval, Pallor Romero, Roy Haidar, and [TBA])

Legend/Folklore Motif
Zombies of modern pop culture

Race
Faunus (Hyena)

Gender
Female


Appearance

True to her name, Pallor's skin is a pale white, alluding to possible albinism. Her hair exists in a perpetual state of messiness, either due to the multiple straps from the headgear she wears or intentionally so in order to hide the ragged remains of her faunus ears. The fact that she heavily dyes her hair most likely points to the latter, as the original brown with black spots that easily denoted her nature has been covered over with blonde and greenish tinge. While her hair can be changed, it much harder to say the same for her faunus-like reddish brown eyes, which is why they are rarely seen separated from the cracked lensed goggles she wears. Of course, the most noticeable part of her attire is the gas mask she wears to prevent herself from unintentionally inhaling any dust she might come in contact with.

Tall, thin, and lanky, her tomboyish figure is often clad in a leather jacket, coating a revolving set of hoodies or tee shirts usually emblazoned with skulls or designs relating to various metal bands. Torn military fatigues or jeans are often her go to in pants, which tuck into clunky combat boots.

Height
5'11"/180cm

Background
"Will everyone love me now?"

It was at the age of eight that Pallor attempted to cut off her ears. Having resided since a young age in an orphanage in Atlas during the Faunus Rights Revolution and the emergence of the White Fang, needless to say, a faunus child would face difficulties finding a home. Believing it be a fault in herself, she believed that removing the parts of her that made her would remedy this. She started with her ears and while the staff found and stopped before she could move on to other parts, the damage was already done.

"I can't give you your ears back, nor can I give the love and attention to fill that void in you. What I can do is give you the means to find your own happiness."

At the age of eleven, Pallor was taken in by a huntsman by the name of Shaun Romero. Jaded and cynical by his experiences, Shaun was far from the loving father Pallor might have desired, but he had seen something in her that reminded him of himself and sought to help her. Teaching her all he could, her mentor's last act as her caretaker was to send her to Beacon with the explanation that he had given her to means to seek out her happiness and now it was up to her.

Personality

With most of her life spent as an orphan and the rest under the care of a bitter, cynical Huntsman, there is no surprise that all that negativity would rub off on Pallor, yet it is tempered by her childlike enthusiasm as she sees and experiences new things and embarks on her journey for happiness. Unfortunately, the toughest challenge for her will be overcoming her social awkwardness, with her unable to read certain situations and her usual responses to statements or questions being either brutally honest or sarcastic snarks. It doesn't help that her tomboyish looks and her fashion sense peg her as stoic or weird, driving a wedge between her and others when in truth, Pallor craves attention and would gladly befriend anyone who would give her the time of day.

Weapon
"Daisy Pusher" - Classified as a "Dust Conducting Combat Shovel", Daisy Pusher appears to be nothing more than your everyday shovel, save for the collapsible handle and the stylized sugar skull design engraved on the head, but in Pallor's hands, this "mere" shovel proves itself against any other weapon. The shovel head is strong enough to easily withstand and deflect projectiles and its sharpened edges cut just as smoothly as any sword and due to the materials and construction of this weapon, Daisy Pusher can conduct the energies created by dust enhance its capabilities and produce its own projectiles depending on the dust type.

Semblance
"Dust Biter" - Reminiscent of a pica eating disorder, Pallor's semblance allows her to consume small amounts of dust and channel their powers throughout her body. While this allows her to act with superhuman attributes, it also puts her into a ultra-aggressive state just shy of a full-blown berserker and places of a great deal of stress on her body, leaving her exhausted the feeble once the dust has been fully metabolized and its effects have worn off.

Fighting Style
Under the strict guidance of her mentor for several years, Pallor is fairly competent when it comes to staffs, polearms, hand weapons, and hand-to-hand combat, all of which she utilizes with her weapon with great efficiency despite its non-traditional nature. Due to much of her training having involved fighting actual Grimm, she can be rather ruthless, exploiting any opportunity to get the upper hand, much to the disdain of those who uphold the values of honorable combat.

When under the effects of her semblance, Pallor trades her opportunist style for aggressive brutality, throwing herself into the thick of combat with the insurance of dust to cover the flaws this tactic would present.

Motivation
Her journey through Beacon is for her to see the world on her own and find her own destiny and happiness, although Pallor has little idea on what either would be.

Symbol
A black shovel head, pointing downward with a white skull on it.
 
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(WIP)

~Name: Liekki (Finnish for "flame") Kasai (Japanese for "fire")

~Team: SLAS

~Legend/Folklore Motif: N/A

~Race: Human

~Gender: Female

~Appearance:
Face:
CjB0ADEUYAAoQvM.jpg
Body shape/Outfit:
3bdaa9a62c6d2be2d8ebab5a5499d8d9--anime-outfits-fashion-drawings.jpg
Height: 5'10"
Weight: 145 lbs

~Background:

~Personality:

~Weapon: "Peacemaker MG"
bdc5590ae4cec60401c5fded269aa380.jpg
The weapon she uses is a high rate-of-fire machine-gun that fires bullets tipped with dust to give extra damage. For example, red-tips give off a small explosion when the bullet impacts, while yellow-tips give off a small arc of electricity. The weapon can transform into a double-bladed battle-axe, though this mode does not utilise any form of dust to enhance attacks.

~Semblance:

~Fighting Style:

~Motivation:
 
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~Name: Roy Haidar

~Team:~ VPRR

~Race:~ Lion Faunus

~Gender:~ Male

~Height:~ 6'1"

~Weight:~ 180 lbs

~Background:~
Though he certainly doesn't look nor act the part, Roy hails from the bustling industrial capital of Atlas. Formerly parented by a lone mother, Roy spent most of his time in the backstreets and more poverty-stricken areas of the city. With his mother working most of the day in order to support him, he was left primarily to his own devices, and since a great part of Atlas possesses a prejudice towards Faunus, his early childhood began with a dislike for humans firmly implanted in him. Thievery, violence, and though he wouldn't get involved with the matters of the White Fang until later, Roy did find himself seeking comradery in the miniscule Faunus gangs that were hardly the cause of much concern for any aristocrats. Anyone who's word meant something tended to stick to the more "shiny" parts of the capital rather than around the gritty factories.

Soon enough however, Roy was forced to become one of the "productive" members of the Faunus population in Atlas. With the hours growing longer combined with becoming ill, his mother was now unable to work and became dependant rather than a provider for her son. And so Roy took her place in the factories and corporations that worked his mother into a clinic bed. Experiencing first-hand the discrimination and work load the factory managers "high members of society" input onto his kin, his own hatred grew further. It was here that he found whom he would call allies for the years until later in his adolescence; the White Fang. An activist group or so they called themselves. One that did more than simply asked for equality.

At first, Roy didn't accept. However the more he struggled to work for the cash to support his mother and pay for treatments, the more he was exposed to the hostility and the worse his mother's condition grew, the more the "activist group" began to sound appealing. When his mother flatlined and everyone else turned their backs to help, he was fed up. They were held out on, he thought to himself. If she was cared for the same way the Humans were, things might have ended differently, then maybe she would still be here. It was all their fault and if they weren't going to give a damn, he'd make them.

So Roy began his part in the White Fang. Incorporating his combat experience on the streets with actual training from some of the members, he took matters into his own hands. They were being called terrorists and menaces, but to him that was better than the gaze of arrogance that he'd seen so much before. Though he justified himself as fighting for equality, truthfully he was fighting out of rage. He just wanted to hurt them, to put them in their place. But as time went on, the group began to show their true colors. Their targets expanded not only to the aristocrats, the ones at the top of the food chain, but to any who disagreed or didn't believe in the movement—even other Faunus.

It was here that Roy lost faith. To target their own just because they didn't have the same will to fight back, that wasn't his intention. After a volatile argument and a tussle with some of the members, he had left the White Fang with new scars, injures and insecurities regarding his motivations and past prejudices. Surprisingly to him, he was aided by a Human huntsman. When questioned, the man simply replied that Huntsmen were to protect everyone. While skeptical of the man's motivations and reasoning, listening to the man at least gave him a new goal to strive for. Huntsmen were respected, well-sought after and heeded. He still believed in the White Fang's prospect of not asking for equality, but taking it. However he now intended to acquire it through a different means; rising to a position and fame that even the greedy aristocrats in Atlas couldn't ignore.

The Huntsman pointed him towards Beacon. When Roy argued that he'd never get in on account of being a nobody, the man stated that the headmaster always did have a good intuition. Though with disbelief, Roy applied regardless and to his own shock was accepted. The Huntsman's words ringed in his head, but it was more likely that the man passed along word of his fight against the White Fang.

~Personality:~ Outspoken, tenacious and always itching for a fight. Roy is far from reserved and doesn't tend to have an issue with speaking to anyone about anything, whether that's inquiring about something, making a simple comment, flirting or even picking a fight. He tends to state what he thinks upfront so there's no need to question where you're at with him. This tends to put some people off, but truthfully he simply values honesty as opposed to the misunderstandings and other issues that arise from lies and deceit.

Aside from that, Roy appears to value strength greatly, often criticising himself for being too weak when he fails. However, whatever self doubt he acquires quickly vanishes and replaces itself with a more intense drive and dedication towards training. He might even try to pay attention in class for a few hours before inevitably falling back to sleep during lecture.

While overall an easy person to get along with, there are a few that set Roy off rather quickly, namely the spoiled that are a bit too obvious regarding their upbringing and bullies. Having grown up dealing with the selfish brats and greed of Atlas, he grows tired of those who throw their arrogance and wealth around incredibly quickly. As for the bullies, while he possesses a lust for combat Roy finds no pleasure in battling the weak. A fight belongs among two who both hold the will to fight and while he may criticize those who do not possess it, he possesses some sense of honor and believes the pacifists should be left as such.

Weapon: The King's Claws
A highly aggressive dual weapon set. Elbow-length crimson gauntlets with retractable claws, a dust loader and side cannon to make use of the dust. Cannon can be used as an automatic SMG-type weapon, a flamethrower or even a propulsion unit. Can utilize other elements of dust aside from flame, but the usability varies.

[spoili]
hellfire_blade___tatsu_blaine_by_jollyjoseph-d9au6mf.png
[/spoili]

~Semblance:~ Eye for an Eye: Roy's aura behaves differently than others. While others' Aura will typically attempt to replenish itself when damaged or depleted, Roy's instead goes toward enhancing his muscles. The aura of others tends to focus on defense whereas his looks to offence. As his own aura is depleted in battle, his attacks grow more powerful. When his aura is depleted, his attacks are incredibly powerful, however he is as well very vulnerable to attacks due to the natural defense that Aura provides. All the same, since a minimal amount of the Aura his body regenerates goes toward recovering said defense, it tends to take him longer to fully recover from wounds or injuries than others.

~Fighting Style:~ A rugged style that to a strictly trained eye would look like berserk flailing. Roy acquired most of his training from the White Fang and the rest from the streets. He incorporates his own style of street fighting with techniques he's learned. Typically going for a frontal attack, Roy seeks to overrun his enemy with brute force, rarely sticking to longer range attacks unless he's got something up his sleeve.

~Why do you want to be a Huntsman/Huntress?:~ "So those bastards back in Atlas can't ever look down on me again. I'll climb up the ladder and change the status quo myself."

[spoili]
[/spoili]
 
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[bg=#FFFFFF]Nhung Hong[/bg]
Color relation: Hong means pink in Vietnamese (her first name is Nhung, meaning velvet).
Team: RNBW
Folklore allusion: The Heart of Crystal
Race: Human
Gender: Female

Height: 5'2'' (157 cm)
Weight: 92 lbs (42 kg)
Quirks: She keeps a chest full of food and supplies under her bed, just in case of the worst. It'll only last a few days, and that's if it's stretched, but it's something.

Background: [spoili]Nhung didn't particularly "come from" anywhere - she was a daughter of two traveling merchants who sold fabrics and other wares around Remnant, and her sister became their Huntress escort. The girl had no roots, but she did notice that her family wasn't always hawking their wares at the rich. When they came to a Grimm-hit area, they would often give useful supplies away to affected communities.

Remnant was a rough, rough place, and they had her sister escorting them for a reason. But she couldn't protect them from everything. She died protecting them from a Beowulf, and the family was lucky it'd separated from the pack. That, and Nhung was able to club it with her sister's weapon. After that, they were done traveling - there was a period of mourning before they set up a permanent shop in Vale.

The incident gave Nhung a sense that everything would one day fall apart. It also gave her a sense that she had to take up her sister's stead when it happened.[/spoili]

Personality: [spoili]A bubbly girl who loves to talk. She's an excellent diplomat, and as good a purveyor of material deals.
She's also naturally empathetic and can't stand to see someone upset, inclined to lift others' spirits and provide a listening ear when needed. Basically, Nhung has adjusted well to traveling Remnant and being in stressful situations. She enjoys being a rock for people to turn to, and she enjoys people in general, although she definitely does her share of turning to people.

What doesn't Nhung enjoy? That gnawing entropic sense. The pessimism. The knowledge that everything she's built could one day be destroyed by Grimm, people, life. Nhung can be shaken hard by her failures, and by loss. She's grown to believe she's not hard enough -
after all, if she was, she would be able to take care of herself, right? She would be able to move forward. She would stop seeing her sister everywhere.[/spoili]

Weapon // Dream Diver Classed as a Super Dense Grenade Club (SDGC), Dream Diver's default form is a short white tube with pink spikes that can be easily strapped to Nhung's back. In its melee form, it telescopes into a spiked baseball bat. Its ranged form, fully unfolded, is a white grenade launcher with pink accents. It's usually filled with normal explosives, but it can also be loaded with dust grenades of various types. Fire, if anything - sheer force makes Nhung happy.

Semblance // Calcify When Nhung touches an object, she can make it incredibly hard and strong for a short period, almost as if temporarily crystallizing it. Inanimate objects she uses this on are frozen still; people she uses it on are given a defensive buff effect. Any person or object Nhung is exerting her semblance on gain a pinkish glow.

Fighting Style: Nhung is a tank, simply put. She likes to get in people's faces with a club. She likes to buff her teammates. She likes to buff everything around her to make shields. She likes to take a punch and not go down. When needed, she likes to hang back with her grenade launcher and blast things to pieces. Yes, Nhung likes to be the tough girl. She doesn't care about silly things like mobility or hazards. She knows how to put pressure on a foe, and she's not afraid to do it.
Why do you want to become a Huntress? "Everything's going to fall apart one day. I want to be able to protect people when it does."
 
rudolph
NAME
Rudolph Vincenzo Arcobaleno (Last name means "Rainbow" in Italian)

TEAM
RNBW (Rainbow)
The R in RNBW/Leader

LEGEND/FOLKLORE MOTIF
Rudolph The Red Nosed Reindeer

RACE
Human

APPEARANCE
Click Me!

HEIGHT
5'7"

WEIGHT
113 lbs.

HISTORY
Born to a large family of huntsmen and huntresses, Rudolph was truly the runt of the family. Being not only smaller than his siblings ever were, he was also born with a bright gold eyes and naturally, light blonde/pinkish hair. While his family did have different shades of hair, none have ever been born with such a color and his eyes were nothing like his families' naturally grey or hazel. His siblings always looked down on him and they never treated him like their baby brother. He was different in a lot of ways and only his father made sure Rudolph felt loved and cared for.

That man was the one who took the time to teach Rudolph how to fight and defend himself. While his brothers and sisters played around with swords and guns, he only wanted to use his fists and dust. While that was good for a beginner, his father knew that Rudolph had to have a weapon if he was going to go to school to become a Huntsman; like everyone else in the Arcobaleno family. Which is when he created "The Guardian's Knockdown." A set of fists that had dust bullets capabilities and changed into a nice set of chained ball weapons as well.

Only when Rudolph grew up and got better at controlling his weapons and Semblance, did his siblings start to show him some love; though by that time, he had grew out of wanting their acceptance. He was accepted by his father and that's all that mattered. Learning all he could from the man and doing his best in school, Rudolph headed off to Beacon Academy shortly after getting a letter in the mail about getting a chance to join the Elite of the Elite in training. The last name Arcobaleno was known around the Academy, so he had a lot to live up to.

Rudolph is on a journey to prove everyone that has ever doubted him, wrong.

PERSONALITY
If his clothes don't make you want to know more about him, than Rudolph's unnaturally charismatic personality will have you wanting to be his best friend sooner than later. The young man is very flamboyant and enthusiastic about everything and everyone. He sees everyone as a friend, or a soon-to-be friend. There will never be a day that he goes without meeting someone new and learning almost everything about them. He is a very social person that loves huge crowds and doesn't mind being the center if it just soo happens that way.

Full of life and sometimes a bit of a child, Rudolph has an optimistic point of view. Making him a great leader for any team. With his "can do" attitude and "never give up" spirit, he tries his best to bring up his team's morale if needed.

For the most part, when he isn't having a bad day, Rudolph is the go to guy for a good laugh or just someone to let your problems out to. He has two shoulders that you can cry on if you need. Just make sure you have the same amount when he comes to you. He can be a Drama King when things don't go the way he planned or when his expensive outfits get super dirty. Those are the times when it's best to let him scream his head off and then cool off later.

There is definitely no one else like Rudolph out in the world, and that's a good thing. One Rudolph Arcobaleno is more than enough for the world to deal with.

WEAPON
The Guardian's Knockdown a.k.a. Fists/Bullets/Ball & Chain (FBBC)
[spoili]
5kzdKYu.jpg

Has two chambers for regular bullets and dust bullets. Usually filled with water or fire dust bullets but can use a combination of other ones if he has the access to such ones. Uses his Gauntlets more often than the bullets and ball & chain form. (Is actually gold and black in color, when dust is not in the chambers. Changes colors depending on which dust is in the chambers).
[/spoili]

SEMBLANCE
Dust Animation: As the name states, Rudolph's semblance gives him the ability to effect all kinds and forms of dust (Air, Fire, Water, Earth, etc...) and use them in battle for a short period of time. He basically can turn any form of dust in a temporary animated and tangible source of power for himself and for others. He is so far more proficient with water dust than the other ones; being able to swirl it around like actual water and extend it out towards an opponent and attack them with the dust and causing effects from said dust. His Semblance is more of a dance of two individuals than anything else. If the Dust doesn't work in tandem with Rudolph and vice versa, the end result will be bad for him and his teammates. (When Rudolph is able to use more than one form of dust in battle, it's called the "Rainbow Melody" an array of colors surrounding him and a magical show of beauty and power begins).

FIGHTING STYLE
Rudolph likes flashy movements and quick and precise attacks. He is a more up close and personal fighter that makes sure you know it was him that beat you down. More of a fist fighter (no matter how hard it might be to believe), he likes getting right into it and making his enemies know that he means business. You'll always leave a battle in amazement at his fast moves and beautiful choreography thrown in the mix.

WHY DO YOU WANT TO BE A HUNSTMAN/HUNTRESS?
"It's not only because of my family. I always knew I wanted to be a Huntsman and show everyone that a guy like me can be as good as the rest of you."
 
~Name:~ Logan Abeila

~Team:~ SLAS

~*Legend/Folklore Motif:~ N/A

~Race:~ Human

~Gender:~ Male

~Appearance:~
b03d37568b1e74b6ddbf3bfe161f5d55.jpg


~Height~: 5'5"

~Weight~: 125 lb

~Background:~ Logan didn't come from an already known hunter family, he isn't an orphan, and he isn't doing this to prove someone wrong. Logan was born in a small village, protected by a couple Hunters that took a liking to the area, had a well off family (with six kids and growing you can't exactly be poor), and he got along well with just about everyone he met. Oh, there were always a couple jack wagons that didn't like anybody, but for they usually stuck to themselves.

So if life for him was so good, then why does he want to become a Huntsman. Well, the reason he'd give is because he said he would. But the real reason is because there hasn't been a hunter from his village since ever, his village being relatively new and all. So he wants to go out, become one, come back and protect his home. Nothing more, nothing less.

~Personality:~ Long story short, he treats almost everyone he meets like family. And those that become friends with he often gets physical with. He used to constantly be wrestling with one of his friends when he was a child, but now he limits himself to a headlock or a friendly punch on the arm. The bruises he gives are bruises of love.

Weapon: "Boom Stick."
An buster sword with a reinforced blade so that it can handle firing the massive rounds Boom Stick uses. Single, but very powerful, shots (loaded via through the hilt) and a good hefty sword means that he can be beaten in a contest of speed. But in a contest of strength, he can go blow for blow with the other students. Dust isn't used in the sword, though it can add dangerous effects to the powerful rounds.

~Semblance:~ "Bigger than Appear."
Logan has the strength and speed of someone much larger than him, but in comparatively similar shape. This strength is what allows him to swing around his weapon, and prevents him from being blown back by the knock back. A somewhat hum drum semblance, for sure. But when people who underestimated him end up doubled over and looking up at him, it seems a lot more impressive to them.

~Fighting Style:~ Run at the guy and keep swinging until either he drops, or they do.

~Why do you want to be a Huntsman/Huntress?:~ "I told my friends back in the village that I'd become a Huntsman. And I don't want to disappoint them."
 
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wenceslaus_arrid__aka_snake__by_keeperoftherift-dbpdk6r.png
[bg=#FFD700]Wenceslaus "Snake" Arrid
[/bg]
~Name: Wenceslaus (Snake) Arrid~

~Team: RNBW.png


~*Legend/Folklore Motif: ~

~Race: Snake Fanus~

~Gender: Male~

~Appearance: Pic above, with gold eyes, brown skin, white tail, scales, and hair.~

~Height~: 6'2

~Weight~: 170

~Background:He was born into the most successful fanus family dust company,not as good as the Schnee dust company, but not far behind either. His parents wanted him to inherit the family company to set an example for fanu's and for humans. But he didn't want that, rebelling against his parents he enrolled in a school meant to train huntsman and huntresses. ~

~Personality: He's outgoing and outspoken. He doesn't care what people think about him and only cares about what he thinks of himself. He doesn't like it when he's forced to live a certain life style. He cares for his friends and will help them whenever as long as they ask.~

Weapon: Goldfang: A Whip/Rapier/Revolver

~Semblance: Vertigo - Looking into their opponent's eyes the user is able to give their enemies mind crushing vertigo, causing them to be disoriented. The more enemies under influence makes the user more stationary. They also become more stationary the if the enemy is of a higher intelligence. Having his semblance active requires a great amount of concentration and keeping it active for too long or using it too often will cause the user to experience vertigo themselves. Eyes turn green when using.~

~Fighting Style: Fast and nimble. Precise strikes.~

~Why do you want to be a Huntsman/Huntress?: "To not live up to my family's expectations and do something with my life that they didn't setup for me"~

(Photo made by my co-gm, many thanks)
 
4f5fe2ce8ed7b0079a32bd0cbac4d8c4.jpg

~Name~
Riptide Silvers
Often goes by Rift or Riley


(Hex Code #8BE6D8)

~Team~
VPRR

~Legend/Folklore Motif~
The Big Bad Wolf

~Race~
Wolf Faunus

~Gender~
Female

~Appearance~
Riley often wears punky clothing that she can easily move in. She doesn't like anything without pants.
She has fauni ears and heterochromia, the likes of which is highly uncommon.


~Combat Outfit~
b0b339a045a6863bd7919a56c098eaa8.jpg


~Height~
5'5"

~Weight~
145 Pounds

~Background~
Though Riley is quite an odd ball she doesn't talk about her past often. She grew up in a poor area
in Atlas. Her parents worked in the dust mines to make ends meet but with four mouths back
at the house it was hard to keep up. Each and every child before her had to get jobs early especially
after her parents fell ill. Riley is a middle child, lucky enough to have wormed her way into
a huntress academy. She still has to work some to help her family but she
tries to keep it a secret.


~Personality~
Riley is a extraordinary girl. There's nothing very normal about her. She's exciteable,
all over the place, way to easily distracted, and vicious. When Riley wants to be she can be cruel
to a sadistic point which it often takes someone gently reminding her that she needs to cool
her jets. She hates talking about personal stuff and will always try to be upbeat. She hides
her depression easily from others due to a long time practicing.


~Weapon~
Midnight Clash
Riley's weapon is two gauntlets that she usually carries around her waist in the form of compacted
boxes. When worn the gauntlets cover her wrist and the back of her hand. On her wrist there is a
barrell of a gun, each taking a clip around the width. At the end of her gauntlets, which in stead of
ending like normal gloves, extetend out into claws. Each claw is about six inches long
and deadly sharp. She carries multiple rounds of ammo on her but preffers to be up close and
personal.


~Semblance~
Beast Mode
Riley's semblance is aptly dubbed beast mode due to the chaotic nature of the
semblance. When activated Riley seems to become even more agressive and deadly.
She takes on an aura of intimidation and her speed and strength increase for a while.
Riley basically goes into an all out frenzy. However, it doesn't last long.
After using her semblance Riley becomes increbily drained so she has to time
her use wisely.


~Fighting Style~
Up Close and Personal

~Why do you want to be a Huntsman/Huntress?~
"My family needs it. My country needs it. The Fauni need it. "

 
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