Ruin of the Bloodmoon (DND 3.5e) OOC

I'm hoping this lives so I can take it back eventually.
 
Well, posting might help.

Me, Ric and Phoenix are waiting for someone else to show up and interrupt us.
 
*quotes Patty and pastes it into the sigs of Swifty, Archy and TNT*
 
NEW CHARACTER.

Wasn't happy with Prudii. Initially it was all, "LOLwesome." But then I was all, "D:".

I already cleared this with Patty, s'cool. I'll start posting ASAP.




Name
: Elias Eagle-Eye
Race: Human
Alignment: Chaotic Good
Deity: Tymora
Class: Ranger 6
Level: 6
Languages: Common, Chondathan, Iluskan, Orc
Race: Northman
Home: The Savage Frontier (Loudwater)

Str: 14 | +2
Dex: 16 | +3
Con: 12 | +1
Int: 14 | +2
Wis: 16 | +3
Cha: 10 | +0

Size: Medium

HP: 6d8 + 6 | 38

AC: 18 (+3 Dex, +4 Armor, +1 Shield) | 15 Flat-Footed | 13 Touch
BAB: +6/+1
Initiative: +3
Fort: +6 | 5 | 1 | 0
Ref: +8 | 5 | 3 | 0
Will: +5 | 2 | 3 | 0


Appearance & Racial Traits:
eagle_eye_patch.jpg


Age
: 42
Hair: Brown and grey
Eyes: Blue
Skin: Tanned, rough
Height: 6'5"
Weight: 220 lbs.

Racial Traits:

Medium Size

Speed 30'

Bonus Feat

Bonus Skill Points

Class Features:
Weapon & Armor Proficiency
Simple and Martial Weapons, Light Armor, Shields (minus Tower)

Favored Enemy 1 (Human)
+4 on Bluff, Listen, Sense Motive, Spot, and Survival checks. +4 bonus Damage.

Favored Enemy 2 (Orc)
+2 on Bluff, Listen, Sense Motive, Spot, and Survival checks. +2 bonus Damage.

Track
Survival check per mile of following tracks.

Wild Empathy
Improve attitude of an animal. 1d20 + Ranger level + Cha mod.

Combat Style (Archery)

Endurance Bonus Feat

Spells
Cast divine spells. Caster level 1/2 of Ranger level. (DC 10 + spell level + Wis mod.) May change prepared spells during daily meditation.

Animal Companion (Riding Dog)

Improved Combat Style (Archery)

Feats:
Point Blank Shot
+1 Attack & Damage to ranged within 30 ft.

Dodge
+1 AC to designated target.

Endurance

+4 bonus to: Swim vs. nonlethal damage, Con. checks to continued running, Con. checks vs. nonlethal forced march damage, Con. checks to hold breath, Con. checks to nonlethal damage from starvation or thirst, Fort. saves to nonlethal damage from hot or cold environments, and Fort. saves vs. damage from suffocation. May sleep in light or medium armor without fatigue.

Rapid Shot
Make additional ranged attack at -2 on your highest BAB.

Precise Shot
No penalty for shooting at target in melee.

Manyshot
Shoot two or more arrows simultaneously.

Mobility
+4 AC vs. AoO to moving into/out of threatened area.

Spells:
Considered Level 3 Caster.

DC = 10 + spell level + Wis modifier.

Level 1 (2) - Entangle, Jump

Skills:

[2] Appraise (Int) +2
[3] Balance (Dex) +3
[0]Bluff (Cha) +0
[5] Climb* (Str) +2 (3)
[1] Concentration* (Con) +1
[5] Craft (bowmaking)* (Int) +2 (3)
[0] Diplomacy (Cha) +0
[2] Disguise (Int) +2
[2] Escape Artist (Dex) +2
[2] Forgery (Int) +2
[0] Gather Information (Cha) +0
[5] Handle Animal* (Cha) +0 (5)
[5] Heal* (Wis) +3 (2)
[12] Hide* (Dex) +3 (9)
[0] Intimidate (Cha) +0
[5] Jump* (Str) +2 (3)
[5] Knowledge (dungeoneering)* (Int) +2 (3)
[6] Knowledge (geography)* (Int) +2 (4)
[6] Knowledge (nature)* (Int) +2 (4)
[9] Listen* (Wis) +3 (6)
[12] Move Silently* (Dex) +3 (9)
[6] Profession (Tracker)* (Wis) +3 (3)
[0]Perform (Cha) +0
[6] Ride* (Dex) +3 (3)
[5] Search* (Int) +2 (3)
[3] Sense Motive (Wis) +3
[9] Spot* (Wis) +3 (6)
[12] Survival* (Wis) +3 (9)
[6] Swim* (Str) +2 (4)
[5] Use Rope* (Dex) +3 (2)

Level 1: ((6+2) * 4) + 4 = [36]
Level 2 - 6: ((6+2) * 5) + 5 = [45]

Total Skill Points: [81]

Equipment:
50 pp 410 gp 8 sp 14 cp

Darkwood Composite Longbow (+1 Attack, +2 Damage, 1d8 P, x3, 110 ft., 1.5 lbs.) 630 gp
Quiver with Arrows [Back] (20, 3 lbs.) 2 gp
Quiver with Arrows [Hip] (10, 1.5 lbs.) 1 gp
(6 lbs.)

Masterwork Cold Iron Bastard Sword (+1 Attack, 1d10 S, 19-20/x2, 6 lbs.) 370 gp
Masterwork Handaxe (+1 Attack, 1d6 S, x3, 3 lbs.) 306 gp
Masterwork Dagger (+1 Attack, 1d4 S or P, 19-20/x2, 10 ft., 1 lb.) 302 gp
(10 lbs.)

Mithral Chain shirt [worn] (+4 AC, +6 Dex, - Check, 10% Failure, 12.5 lbs.) 1,100 gp
Masterwork Buckler [equipped] (+1 AC, - Dex, - Check, 5% Failure, 5 lbs.) 165 gp
Explorer's Outfit [worn]
Holy Symbol [worn] (Silver Tymora medallion, 1 lb.) 25 gp
Forester's Cloak [worn](+1 Hide checks in Forests, 3 lbs.) 20 gp
(21.5 lbs.)

Money Belt [worn] (+5 Pick Pocket DC, 50 coin maximum) 4 gp
[Inside]
50 pp coins

Belt Pouch [worn] (.5 lb.) 1 gp
[Inside]
Mirror, small steel (.5 lb.) 10 gp
Sparker - 2 gp
Spyglass (1 lb.) 1,000 gp

Masterwork Potion Belt [worn] (May use contents as a Free Action, 1 lb.) 60 gp
[Inside]
Potion of Cure Light Wounds x10 (1 lb.) 500 gp

Handy Haversack [worn] (80 lbs. limit 8 cu. ft. volume, 2 pockets 20 lbs. limit, 2 cu. ft. volume. 5 lbs) 2,000 gp
[Main - Inside] 39 / 80 lbs.
Bedroll (5 lbs.) 1 sp
Blanket, winter (3 lbs.) 5sp
Lantern, bullseye (3 lbs.) 12 gp
Manacles, masterwork (2 lbs.) 50 gp
Oil (1-pint flask) x3 (3 lb.) 3 sp
Pot, iron (10 lbs.) 5 sp
Rope, silk (50 ft., 5 lbs.) 10 gp
Spade (8 lbs.) 2 gp
[Pocket 1 - Inside] 11.5 / 20 lbs.
Mess kit (1 lb.) 6 sp
Mug, Tin (.5lb) 4 cp
Rations, trail (per day) x6 (6 lbs.) 3 gp
Waterskin (4 lbs.) 1 gp
[Pocket 2 - Inside] 1 / 20 lbs.
Whetstone (1 lb.) 2 cp

Total Weight: 46.5 lbs. (Light)

Light Load: 58 lbs.
Medium Load: 116 lbs.
Heavy Load: 175 lbs.

Backstory:

"C'mon, you sons of trolls! You want to live forever?!"
Never knowing his mother, Elias was raised in Loudwater, a small trading post in the northern reaches of the Savage Frontier. Proving to be a capable woodsman and a gifted marksman, Elias enlisted to the town guard and milita at a young age, serving as a scout and tracker.

A Ranger hailing from the North, Elias has sortied many times against bandits, orcs, drow, ogres, trolls, and other savage creatures and villains that would do harm to the people that would otherwise live peacefully. Elias has seen combat in all of it's shapes, having explored many corners of the world and serving as army scout for several Lords and Kings.

Valuing both his luck and skill, Elias is a devout follower of Tymora, often quoting "Fortune favours the bold", a tenet of her church. As such, he has taken many risks over his life, most paying off. One of these 'risks' gained him membership into the Harpers.

Elias earned the moniker 'Eagle-Eye' after killing an orc commander at over one-thousand feet, the arrow piercing it's right eye. The name became even more appropriate after having lost his own eye during the battle following.

Animal Companion:

"Rabbit" (Temple Mastiff)
Str 16 | +3
Dex 16 | +3
Con 15 | +2
Int 2 | -4
Wis 12 | +1
Cha 6 | -2

Appearance:

rabbit.jpg


Size/Type: Medium Animal

HP: 4d8 + 8 | 30

AC: 19 (+3 Dex, +6 Natural) | 16 Flat-Footed | 13 Touch
Base Attack/Grapple: +3/+6
Initiative: +3
Fort +9
Ref +9
Will +1

Speed: 40 ft. (8 squares)

Attack: Bite +3 Melee (1d8+3)
Full Attack: Bite +3 Melee (1d8+3)
Space/Reach: 5 ft./5 ft.

Special Qualities:
Low-light Vision
Scent

Skills:

Jump [8]
Listen [8]
Spot [5]
Swim [3]
Survival [1] (+4 bonus when Tracking by Scent)

Feats:

Alertness

Track

Improved Natural Attack


Special Abilities:

Link
Handle animal companion as a free action, or push it as move action. +4 bonus on wild empathy checks and Handle Animal checks with animal companion.

Share Spells
At option, any spell cast on Ranger by the Ranger also effects animal companion within 5 feet.

Evasion
After successful Reflex save for an attack that normally gives half-damage, take no damage instead.

Tricks:

Combat
-Attack
-Come
-Defend
-Down
-Guard
-Heel

Bonus Tricks
-Stay
-Track

Equipment:

Tent (20 lbs.) 10 gp
Pack Saddle (20 lbs.) 15 gp
Saddlebags (8 lbs.) 4 gp
Quiver with Arrows x2 (40, 6 lbs.) 4 gp

Total Weight: 54 lbs. (Light)

Light Load: 100 lbs.
Medium Load: 200 lbs.
Heavy Load: 300 lbs.
*Can drag up to 1,500 lbs.
 
For anyone who couldn't tell, Fang is Not A Nice Person. Patty, if you were to respond to Fang (because I think Asmo's going to wait for a bit, as he has been), that would help us move along nicely.
 
Alright. I'll get to that tomorrow afternoon.
 
I decided, fuck it. Bloodmoon's seen too much not posting, decided to just throw my character in, what I saw as, the logical "entry point" while not stepping too much onto the characters already interacting.
 
No worries - the plot thickens! Although you probably should have rolled a Hide check too.
 
Oh, right. Hide.

EDIT:

I never roll anything higher than 6. I swear...