RP Sheet Formatting Test.

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Kadaeux

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NOTE: This thread has been made to test the character sheet formatting for an upcoming nation RP of mine.






  • Nation Name: Vorag Technocracy
    Nation History:
    Significant Political Figures:
    Nation "Style":
    Nation Species:



  • Total Trait Counts:

    National Traits: 6
    Population Traits: 6
    Star Navy Traits: 6
    Ground War Traits: 7
    Technical Traits: 5
    Economic Traits: 2
    Foreign Policy Traits: 4
    Espionage Traits: 5
    Psychic Traits: 3
    Advanced Technology Traits: 3 (6 Points)
    Flaws:



    • National Traits:

      Manipulative: The Vorag Technocracy does not simply believe in force though it makes great overtures to make people believe that it does. It is surprisingly capable and encouraging of manipulative political scheming when it so chooses.
      Mechanics at Heart: The Technocrats that rule the nation are pretty much an embodiment of this. Indeed, the council of Technocrats is entirely made up of the heads of the nations most powerful technological firms.
      Industrial Heartland: A Technocracy wouldn't be complete without Industrial Overachievement.
      Vengeful: The Vorag do not forget slights against them very easily, or at all for that matter. A Vengeful folk with more than enough power to carry out their 'justice'.
      Shadow Government: Things are not traditionally 'done' by the visible government, but by the back-room dealings of it's sponsors.
      Monolithic: It does a nation well to stand tall and make itself counted. For those who turn their swords to plowshares are generally fated to die by the sword.

    • Population Traits:
      Loyalty: The people of the Technocracy are loyal to those who give them such comfortable lives.
      Manifest Destiny: The Vorag believe in their destiny to stand astride the galaxy like a colossus. To be a directing power in the fate of all.
      Martial Pride: The people take great pride in the Vorageen Military.
      University of War: And the subject of war is studied as studiously as the engineers work on greater technology.
      Not One Step Back!: A loyal, prideful people they do not step back when the time comes to be counted.
      Industrious: I think we've already established that they're a fairly industrial folk.


    • Star Navy Traits:
      Isaac Newton Hates You: Missiles? Have you seen the rearmament budgets? Energy weapons? Those power hogs? Let's just throw metal at them. It's always worked in the past.
      Wargames: The Vorag conduct regular training excercises and staged wargames with their fleet to keep them honed.
      A Gift from the Stars: With very few dedicated Bombardment ships the Vorag have adopted a doctrine that favours turning a ships heaviest guns on the surface instead.
      Zero Economy of Force: The Vorag do not consider an economical approach to warfare. They find that an easier resolution is met with significantly excessive force.
      Battlestar Compensatinga: The Mauler was built to contain a gun so large as to be a statement in itself.
      Until my Last Breath I Spit at Thee!: Built a ship that can take a licking and keep on ticking.


    • Ground War Traits:
      Combined Arms is Key:
      Space Marines:
      Gigadeath:
      You Shook Me All Night Long:
      Strategic Response:
      Sweep Scorch:
      Orbital Support:


    • Technical Traits:
      Industrial Autoprinting:
      Resident Intelligence:
      Gravity Plating:
      Flash:
      Accelerated Repairs:


    • Economic Traits:
      Point Defender Gun:
      Bulk Traders:


    • Foreign Policy Traits:
      Preliminary Hostilities:
      Discipline by Decimation:
      Extra-Judiciary Measures:
      Eugenics and You:


    • Espionage Traits:
      Erazers:
      Secret Police:
      A Weston Moment:
      Bond, James Bond:
      Counter Intelligence Unit:


    • Psychic Traits:
      Telekinesis:
      Telecommunications:
      Telekinetic Crush/Explosion


    • Advanced Technology Traits:
      Anti-Gravity Technology:
      Punisher Railguns:
      Gravity Railgun:


    • Flaws:
      Religious Intolerance:
      Cult of the Red Hand:



  • Territory


    Good World:
    Ring System:
    Average Moon:
    2 Orbital Shipyards:
    SpySatNet:
    Military Sat Net:
    Orbital Elevator:


  • Treasury:


    Naval Budget: 55 Million Credits
    Army Budget: 476 Million Credits

  • Navy:


    ------------------------------------------------------------------


      • Dreadnought Battlestar;
        Prow: 36 Spaces
        Spinal Railgun: 19'440 MC
        Port/Starboard: 36 Spaces
        4 Large Gravity Railgun Batteries: 3'456 MC
        12 Medium Punisher Cannon Batteries: 5'184 MC
        12 Light Metalstorm Batteries: 864 MC
        Aft: 16 Spaces
        2 Large Gravity Railgun Batteries: 1'728 MC
        10 Light Metalstorm Batteries: 720 MC
        Defence: 24
        6 Heavy Shield Generators: 7'200 MC
        4 Very Heavy Armour: 4'800 MC
        ECM System: 800 MC
        Active Countermeasures: 1 BC
        Engine: 4
        2x Adv-Anti-Gravity Drive: 1 BC
        Special: 20
        2x Heavy Sensor Suite: 8 BC
        C&C Ship: 10 BC
        5 Corps Troop Bay: 5 BC
        Hangars: 12
        4 Longshot Interceptors
        Training:
        Elite: 56 BC
        Base Cost: 140 BC
        Total Cost: 238 Billion Credits - 673 Million Credits

      • Supercarrier;
        Prow: 4 (8)
        4 Light Punisher Batteries: 576 MC
        Port/Starboard: 4 (12)
        4 Light Punisher Batteries: 576 MC
        Aft: 4
        4 Light Punisher Batteries: 576 MC
        Defence: 12
        4 Heavy Shield Generators: 4800 MC
        Very Heavy Armour: 1200 MC
        ECM System: 800 MC
        Engine: 2
        2 Anti-Gravity Drives: 800 MC
        Special: 16
        2x Corps Troop Bays: 2 BC
        Heavy Sensor Suite: 4 BC
        Mobile Repair Bay: 15 BC
        3 Grappling Cable Arrays: 300 MC
        Hangars: (32 Total)
        12 Shark Attack Boats
        20 Broadsword Ultra-Heavies
        Training:
        Elite: 26 BC
        Base Cost: 65 BC
        Total Cost: 109 Billion Credits 466 Million Credits


      • Battlecruiser: x 6
        Prow: 4
        Large Gravity Railgun Battery: 864 MC
        Light Punisher Battery: 144 MC
        Port/Starboard: 6
        Large Gravity Railgun Battery: 864 MC
        Large Punisher Cannon Battery: 432 MC
        Light Metalstorm Battery: 72 MC
        Aft: 2
        2x Light Metalstorm Battery: 144 MC
        Defence: 4
        Very-Heavy Armour: 1200 MC
        Heavy Shield Generator: 1200 MC
        Engine: 6
        3x Adv Anti-GRavity Drive: 1500 MC
        Special: 4
        1x Corps Troop Bays: 1 BC
        Medium Sensor Suite: 2 BC
        Training:
        Elite: 14'400 MC
        Base Cost: 36 BC
        Total Cost Per Unit: 53 Billion Credits 838 Million Credits
        Total Count Cost: 323 Billion Credits 028 Million Credits.


      • Light Cruiser: (4)
        Prow: 2
        1 Kinetic Rod Battery; 900 MC
        1 Light Punisher Cannon Battery; 144 MC
        Port/Starboard: 2
        1 Kinetic Rod Battery; 900 MC
        1 Light Punisher Cannon Battery; 144 MC
        Aft: 2
        1 Kinetic Rod Battery; 900 MC
        1 Light Punisher Cannon Battery; 144 MC
        Defence: 2
        Medium Armour: 400 MC
        Light Shield Generator: 400 MC
        Engine: 8
        4 Adv-Anti-Gravity Engines; 2 BC
        Special: 2
        Medium Sensor Suite: 2 BC
        Training:
        Veteran: 7200 MC
        Base Cost: 24 BC
        Total Cost Per Unit: 33 Billion Credits 419 Million Credits
        Total Count Cost: 133 Billion Credits. 676 Million Credits




      • Pocket Carrier: 10
        Prow: 1 (1H)
        1 Light Punisher Cannon; 36 MC
        1x Heavy Bomber "Wraith"
        Port/Starboard: 1 (1H)
        1 Light Punisher Cannon; 36 MC
        2x Longshot Interceptors
        Aft: 1
        1 Light Punisher Cannon; 36 MC

        Defence: 2
        Light Armour; Free
        Light Shield; 2 MC

        Engine: 8
        4 Adv-Anti-Gravity Drive; 20 MC

        Special: 4
        Medium Sensor Suite: 200 MC
        Regimental Troop Bay: 100 MC

        Training:
        Veteran: 1800 MC
        Base Cost: 6 BC
        Total Cost Per Unit: 7 Billion Credits 407 Million Credits
        Total Count Cost: 74 Billion Credits 070 Million Credits

      • Support Frigate: 6
        Prow: 2
        Spinal Gravity Railgun: 270 MC

        Port/Starboard: 2
        2x Light Metalstorm Cannon: 36 MC

        Aft: 2
        2x Light Metalstorm Cannon: 36 MC

        Defence: 4
        ECM System: 4 MC
        Light Shield: 2 MC
        Medium Armour: 1 MC

        Engine: 6
        3x Adv-Anti-Grav Drive: 15 MC

        Special: 12
        Science Section: 1200 MC
        Mobile Repair Bay: 2 BC

        Training:
        Veteran: 1500 BC
        Base Cost: 5 BC
        Total Cost Per Unit: 9 Billion 058 Million
        Total Count Cost: 54 Billion 348 Million

      • Assault Destroyer: 12
        Prow: 14
        2x Large Gravity Railguns; 432 MC
        4x Medium Punisher Cannons; 432 MC
        4x Light Metalstorm; 72 MC

        Port/Starboard: 6
        1x Large Gravity Railgun; 216
        1x Medium Punisher Cannon: 108
        2x Light Metalstorm; 36

        Aft: 6
        1x Large Gravity Railgun; 216
        1x Medium Punisher Cannon: 108
        2x Light Metalstorm; 36

        Defence: 8
        2x Very Heavy Armour: 6 MC
        2x Heavy Shield Gen: 12 MC

        Engine: 4
        2x Adv-Anti-Grav Drive: 10 MC

        Special: 8
        2x Regimental Troop Bay: 200 MC
        Heavy Sensor Suite: 400 MC
        Grappling Cable Array: 50 MC

        Training:
        Veteran: 3600 MC
        Base Cost: 12 BC
        Total Cost Per Unit: 16 Billion 143 Million
        Total Count Cost: 193 Billion 716 Million

      • Frigate: 24
        Prow: 4
        Medium Gravity Railgun; 108 MC
        2x Light Punishers: 72 MC

        Port/Starboard: 2
        1 Medium Punisher; 108 MC
        1 Light Punisher; 36 MC

        Aft: 2
        1 Medium Punisher; 108 MC
        1 Light Punisher; 36 MC

        Defence: 3
        Heavy Shield: 6 MC
        Medium Armour: 1 MC

        Engine: 8
        4 Adv-Anti-Gravity Engine: 20 MC

        Special: 3
        Heavy Sensor Suite: 400 MC

        Training:
        Advanced Training: 800 MC
        Base Cost: 4 BC
        Total Cost Per Unit: 5 Billion Credits 126 Million
        Total Count Cost: 123 Billion 024 Million

      • Corvette: 32
        Prow: 2
        1 Medium Metalstorm: 72 MC
        1 Light Metalstorm: 18 MC

        Port/Starboard: 2
        1 Medium Metalstorm: 72 MC
        1 Light Metalstorm: 18 MC

        Aft: 2
        1 Medium Metalstorm: 72 MC
        1 Light Metalstorm: 18 MC

        Defence: 2
        Light Armour: Free
        Light Shield: 2 MC

        Engine: 8
        4x Adv-AG Drive: 20 MC

        Special: 2
        Medium Sensor Suite: 200 MC

        Training:
        Advanced Training: 400 MC
        Base Cost: 2 BC
        Total Cost Per Unit: 2 Billion 603 Million
        Total Count Cost: 83 Billion 296 Million



    • Naval Strike Craft

      ------------------------------------------------------------------
      Ultra-Heavy Bomber "Shark Attack Boats"
      12 Wings
      Base Cost: 260 MC
      4 Fixed Punisher Cannons: 32 MC
      4 Turreted Punisher Cannons: 32 MC
      1x Breaching Bay: 12 MC
      3x Light Torpedo Rack: 30 MC
      Very Heavy Armour: 3 MC
      Heavy Shield: 6 MC
      Active Countermeasures: 5 MC
      Anti-Gravity Drive: 4 MC
      3x Internal Bays (Torpedo Racks: 6 MC)
      Light Sensor Suite: 1 MC
      Veterans: x4
      Total Wing Cost: 1 Billion Credits 564 Million Credits
      Total Count Cost: 18 Billion Credits 768 Million Credits

      ------------------------------------------------------------------
      Ultra-Heavy Fighter Broadsword
      20 Wings
      Base Cost: 200 MC
      2x Turreted Punisher Cannons: 16 MC
      2x Turreted Metalstorm Cannon: 12 MC
      2x Fixed Punisher cannons: 16 MC
      2x Heavy Missile Packs: 32 MC
      Very Heavy Armour: 3 MC
      Heavy Shield: 6 MC
      Adv-Anti-Gravity Drive: 5 MC
      2x Internal Missile Bays: 4 MC
      Light Sensor Suite: 1 MC
      Veterans: x4
      Total Wing Cost: 1 Billion Credits 180 Million Credits
      Total Count Cost: 23 Billion 600 Million Credits

      ------------------------------------------------------------------
      Interceptor Longshot
      24 Wings
      Base Cost: 80 MC
      4 Punisher Cannons: 32 MC
      Light Shield Gen: 2 MC
      3x Adv-Anti-Grav Engines: 15 MC
      Light Sensor Suite: 1 MC
      Veterans: x4
      Total Wing Cost: 520 Million Credits
      Total Count Cost: 12 Billion Credits 480 Million Credits

      ------------------------------------------------------------------
      Heavy Bomber "Wraith"
      10 Wings
      Base Cost: 200
      4 Turreted Punisher Cannons; 32 MC
      2x Medium Torpedo Rack: 28 MC
      2x Medium Missile Pack: 24 MC
      Heavy Armour: 2 MC
      Heavy Shield: 2 MC
      Adv Anti-Grav Drive: 5 MC
      Medium Sensor Suite: 2 MC
      Veterans: x4
      Total Wing Cost: 1 Billion 180 Million
      Total Count Cost: 11 Billion 800 Million

      ------------------------------------------------------------------



    • Gigadeath Tank
      10 Heavy Punisher Cannons: 320 MC
      5 "Heavy" Medium Missile Packs: 120 MC
      30 Punisher Cannons; 240 MC
      30 Light Metalstorm Cannons: 90 MC
      30 Light Flak Cannons: 60 MC
      5x Very Heavy Armour: 15 MC
      2x Heavy Shield: 12 MC
      3x Point Defence Weapon: 15 MC
      Anti-Gravity Chassis: 6 MC
      Heavy Sensor Suite: 3 MC
      Scout Drone Package: 3 MC
      Resident Intelligence: 10 MC
      Medical Facility: 5 MC
      6 Troop Capacity: 6 MC
      Elite Training: x5
      Base Cost: 800 MC
      Total Cost: 8 Billion 525 Million
      Total Number: 6
      Total Count Cost: 51 Billion 150 Million


    • Gigadeath Tank:
      10 Heavy Anti-Shipping Torpedoes: 600 MC
      10 Heavy Mortar Cannons: 120 MC
      15 Anti-Shipping Torpedoes: 450 MC
      15 Mortar Cannons: 90 MC
      60 Light Punishers: 240 MC
      5 Point Defence: 25 MC
      5 Very Heavy Armour: 15 MC
      Anti-Gravity Chassis: 6 MC
      Theatre Shield Generator: 10 MC
      2x Heavy Sensor Suites: 6 MC
      2x Electronic Warfare Suites: 10 MC
      Elite: x5
      Base Cost: 800 MC
      Total Cost: 11 Billion 860 Million
      Total Number: 4
      Total Count Cost: 47 Billion, 440 Million


    • IFV:
      Punisher Cannon: 8 MC
      Medium Shield: 4 MC
      Medium Armour: 1 MC
      Anti-Grav Chassis: 6 MC
      Troop Capacity: 1 MC
      Advanced Training: x3
      Division: x10
      Base Cost: 60 MC
      Total Cost: 1 Billion 040 Million Credits
      Total Divisions: 10 (6400 IFVs)
      Total Count; 10 Billion 400 Million

    • Support Vehicle:
      Base Cost: 60 MC
      2 Light Metalstorm; 6 MC
      Heavy Shield: 6 MC
      Very Heavy Armour: 6 MC
      Anti-Grav: 6 MC
      Medical Facility: 5 MC
      Medium Sensor Suite: 2 MC
      Adv Training: x3
      Battalion: x0
      Total Cost: 273 Million Credits
      Total Count: 6 Battalions (240 Vehicles)
      Total Count Cost: 1 Billion 638 Million

    • Support Vehicle:
      Base Cost: 60 MC
      2 Light Metalstorm; 6 MC
      Heavy Shield: 6 MC
      Very Heavy Armour: 6 MC
      Anti-Grav: 6 MC
      Engineering Vehicle: 5 MC
      Medium Sensor Suite: 2 MC
      Adv Training: x3
      Battalion: x0
      Total Cost: 273 Million Credits
      Total Count: 6 Battalions (240 Vehicles)
      Total Count Cost: 1 Billion 638 Million

    • Light Tank:
      Base Cost: 40 MC
      1 Punisher Cannon: 8 MC
      1 Light Mortar: 3 MC
      Med Armour: 1 MC
      AG Drive: 6 MC
      Light Sensor Suite: 1 MC
      Adv Training: x3
      Divison: x10
      Total Cost: 767 Million
      Total Count: 40 Divisions (25600 Tanks)
      Total Count Cost: 30 Billion 680 Million


    • Mobile Artillery: Hammerfall
      The Hammerfall class Mobile Artillery vehicle has no armour and only a light shield for defence though it often lays down withering volumes of flame on anyone who gets to close. In truth it relies on its Scout Drone Package to guide its Heavy Punisher Cannon fire onto target one shell after another.
      Base Cost: 50 MC
      1 Heavy Punisher Cannon: 16 MC
      2 Light Flamers; 2 MC
      1 Light Shield: 2 MC
      AG Chassis: 6 MC
      Scout Drone: 3 MC
      Adv Training: x3
      Division: x10
      Total Cost: 1 Billion 027 Million
      Total Count: 10 Divisions (6400 Mobile Artillery)
      TCC: 10 Billion 270 Million

    • Super-Heavy Tank:
      Base Cost: 120 MC
      2x Punisher Cannons: 16 MC
      2x Metalstorm Cannon: 12 MC
      2x Light Flamers: 2 MC
      4x Light Metalstorm: 12 MC
      1 Very Heavy Armour: 3 MC
      1 Heavy Shield: 6 MC
      AG Chassis: 6 MC
      Resident Intelligence: 10 MC
      Med Sensor Suite: 2 MC
      Veterans: x4
      Division: x10 (6400 Tanks)
      Total Cost: 2 Billion, 646 Million.
      Count: 16 Divisions
      TCC: 42 Billion 336 Million

    • Attack Bike:
      Base Cost: 10 MC
      Light Flamer: 1 MC
      AG Chassis: 6 MC
      Veterans: x4
      Battalion: x0
      Total Cost: 68 Million
      Total Count: 40 Battalions (1600 Jetbikes)
      Total CC: 2 Billion, 720 Million

    • Attack Jetbikes:
      1 Light Punisher Railgun: 4 MC
      Anti-Gravity Drive: 6 MC
      Base Cost: 10 MC
      Advanced Training: x4
      Regiment: x3
      Total Mod: x7
      Total Cost: 140 Million Credits
      Total Number: 12 Regiments (1920 Jetbikes)
      Total Count Cost: 1 Billion 680 Million

    • Total Troop Count:
      Regular: 713'000 Men (256'000 of which are Conscripts)
      Space Marine: 40'360 Marines.

      4x Space Marine Legions : 36 Billion Credits
      Each Legion has. 10'090 Marines.
      400 RG Units (4'000 Marines)
      200 MS Units (2'000 Marines)
      100 Missile Squads (1'000 Marines)
      100 Mortar Squads (1'000 Marines)
      160 CS Railgun Squads (1'600 Marines
      8 "Platoon" CO Squads (80 Marines)
      2 "Regiment" CO Squads (140 Marines *100 Staff, 40 Guards*)
      2 Red Cross Units (120 Marines *100 Staff, 20 Guards*)
      2 RG-V Units (20 Marines)
      2 MSU Units (60 Marines)
      2 MDU Units (60 Marines)
      2 CPUs (10 Marines)

      2x Adv Training Support Corps: 11 Billion 400 Million Credits.
      Each Corps has: 131'160 Men
      4 Corps CO Units: (200 Staff, 80 Bodyguards.)
      4 Division CO Units: (200 Staff, 80 Bodyguards)
      16 Regiment CO Units (800 Staff, 320 Bodyguards)
      64 Battalion CO Units: (3'200 Staff, 1280 Bodyguards)
      296 Platoon CO Units: (2'960 Men)
      400 RG Units (4'000 Men)
      240 MC Units (2'400 Men)
      1500 CS Railgun Units (15'000 Men)
      500 Missile Units (5'000 Men)
      560 Mortar Units (5'600 Men)
      84 Red Cross Units (4'200 Staff, 840 Bodyguards)
      100 AT-AS Units (2'000 Men)
      100 Conscript Battalions (80'000 Men)
      100 MSU Units (3'000 Men)


      6x Adv Infantry Corps: 45 Billion Credits
      Each Corps has 52'300 men.
      4 Corps CO Units: (200 Staff, 80 Bodyguards.)
      4 Division CO Units: (200 Staff, 80 Bodyguards.)
      16 Regiment CO Units (800 Staff, 320 Bodyguards)
      64 Battalion CO Units: (3'200 Staff, 1280 Bodyguards)
      296 Platoon CO Units: (2'960 Men)
      1500 RG Units (15'000 Men)
      1060 MS Units (10'600 Men)
      200 Missile Units (2'000 Men)
      200 Mortar Units (2'000 Men)
      260 CS Railgun Units (2'600 Men)
      84 Red Cross Units (4'200 Staff, 840 Bodyguards)
      100 MSU Units (3'000 Men)
      100 Special Forces Units (500 Men)
      20 Sniper Teams (40 Men)
      80 MDU Units (2'400 Men)

      5x Green Infantry Regiments: 900 Million
      Each Regiment Has 21'880 men.
      160 RG Units (1'600 Men)
      48 CS RG Units (480 Men)
      2 Regiment Command (100 Men, 40 Bodyguards)
      4 Battalion Command (200 Men, 80 Bodyguards)
      18 Platoon CO Units (180 Men)
      24 Conscript Battalions (19'200 Men)




      6x Veteran Engineering Regiments: 6 Billion 720 Million
      Each Regiment Has 4'580 Men
      12 MS Units (120 Men)
      6 Mortar Units (60 Men)
      2 Regiment Command (100 Men, 40 Bodyguards)
      4 Battalion Command (200 Men, 80 Bodyguards)
      18 Platoon CO Units (180 Men)
      100 Combat Engineer Units (2'000 Men)
      30 MDS Units (900 Men)
      30 MSS Units (900 Men)
    • Starfighter Wing
      Base: 120 MC
      2x Punisher Cannon: 16 MC
      2x Med Missile Rack: 24 MC
      Med Armour: 1 MC
      Light Shield: 2 MC
      2x Adv-AG: 10 MC
      Light Sensor Suit: 1 MC
      Adv Training: x3
      Total Cost: 522 MC
      No Wings: 90 (4320 Craft)
      TCC: 46 Billion 980 Million

      Strike Bomber:
      Base: 180
      2 Punishers: 16 MC
      1 Turred Metalstorm: 6 MC
      6x Fusion Bombs: 120 MC
      Med Armour: 1 MC
      Light Shield: 2 MC
      3x AG Drive: 12 MC
      Adv Training: x3
      Total Cost: 1 Billion 011 Million
      Total Count: 52 Wings (2496 Craft)
      TCC: 52 Billion, 572 Million

 
Last edited:
To whom it may concern. Do me a favour and please stop shuffling my thread around. I didn't ask for it and the notifications are getting irritating.
 
To whom it may concern. Do me a favour and please stop shuffling my thread around. I didn't ask for it and the notifications are getting irritating.

I know the notifications might be irritating, but it's moderator's job to make sure threads are posted in the right forums. This is so members can actually see and find your threads in the correct places, or NOT see them if they are in the wrong spot. Sometimes a moderator might even make a mistake for the thread location, and get corrected. (As was the case with this particular thread.)
 
  • Thank You
Reactions: fatalrendezvous
 
Last edited:
Code:
[tabs]
[tab=Nation Summary]
Nation Name:
Nation History:
Significant Political Figures:
Nation "Style":
Nation Species:
[/tab]
[tab=Traits]
Total Trait Counts:
National Traits:
Population Traits:
Star Navy Traits:
Ground War Traits:
Technical Traits:
Economic Traits:
Foreign Policy Traits:
Espionage Traits:
Psychic Traits:
Advanced Technology Traits:
Flaws:
 
 
 
 
[tabs]
[tab=National Traits]
National Traits:
 
 
 
 
[/tab]
[tab=Population Traits]
Population Traits:
 
 
 
 
[/tab]
[tab=Star Navy Traits]
Star Navy Traits:
 
 
 
 
[/tab]
[tab=Ground War Traits]
Ground War Traits:
 
 
 
 
[/tab]
[tab=Technical Traits]
Technical Traits:
 
 
 
 
[/tab]
[tab=Economic Traits]
Economic Traits:
[/tab]
[tab=Foreign Policy]
Foreign Policy Traits:
 
 
 
 
[/tab]
[tab=Espionage Traits]
Espionage Traits:
 
 
 
 
[/tab]
[tab=Psychic Traits]
Psychic Traits:
 
 
 
 
[/tab]
[tab=Advanced Technology Traits]
Advanced Technology Traits:
 
 
 
 
[/tab]
[tab=Flaws]
Flaws:
[/tab]
[/tabs]
[/tab]
[tab=Territory]
Territory
 
 
 
 
 
 
 
 
[/tab]
[tab=Treasury]
Treasury:
Naval Budget:
Army Budget:
[/tab]
[tab=Stellar Navy]
Navy:
[tabs]
[tab=Capitol Ships]
Capitol Ships:
[/tab]
[tab=Escort Ships]
Escort Ships:
[/tab]
[tab=Strike Craft]
Naval Strike Craft:
 
 
 
 
[/tab]
[/tabs]
[/tab]
[tab=Armoured Forces]
Armoured Forces:
[/tab]
[tab=Infantry]
Infantry:
[/tab]
[tab=Aerospace]
Aerospace Forces:
[/tab]
[/tabs]
 
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