Out of Character Thread Elliria. A vast continent embroiled in sustained conflict. There is no known date in its history where war has not been an ongoing constant. Yet recent dates have only seen an escalation in Elliria's troubles. Corruption is common. Grudges and old hatred linger. There is hostility between the many races, an increase slavery, and the cycle of fighting between mages and anti-mage forces remains unbroken. The doomsayers proclaim it will not be long until all the world is claimed by war. And the seers are starting to agree. Everyone is quick to point a finger, to place the blame on someone. Little is done. With the knowledge that his own homeland will soon be threatened by the ever spreading plague of war, King Akard of Morcrest chose to take action. To unite all of Elliria together, under one banner and bring peace to the world at last. To achieve this goal he formed a special force compromised of those from all walks of life. A force dubbed The King's Wardens. ~ Hello, friends! ATKM is looking to add a couple more characters to its roster. Player characters will be members of the King's Wardens. The Wardens will serve as King Akard's main force in uniting the land of Elliria. Some members volunteered while others were sought out and hired. Becoming a member of the Wardens also proves a safe refuge for escaped slaves or mages fleeing persecution. Whether or not everyone can work together is something that is yet to be decided. If Elliria is to be united, however, they'll have to learn to work out their differences. Specifically, we're hoping to find some people to participate in this mission (and continue on after, if so desired): Pirates in the South While Elliria’s southern seas have been plagued by pirates as far back as anyone can remember, recent months have suffered an undeniable increase in their activity. In particular, the number of raids on and around Amicyre has caught King Akard’s attention. This concern is furthered as rumour of an organized faction of pirates, allegedly operating under a self-proclaimed "Pirate King," gains traction. A company of the King’s Wardens will sail to Amicyre to deal with this issue and eliminate any perpetuated threat. Background Information: The Island of Amicyre was previously the separate nation of Amicyre. In 942 it officially became a part of Morcrest when King Higard’s war of conquest was victorious. The Amycyrish revolted against Morcrest in 944, but they were swiftly put down. They tried twice more, the first time in 956 and again in 961, with both attempts unsuccessful. . Since then, Amicyre has remained a Morcrestian territory. Because Amicyre is a Morcrestian territory, Mocrestian laws apply, although they are more commonly broken. Furthermore, this means the Wardens will have notable authority and there will be no foreign relations to botch if things go sour. Any mainland Morcrestian agents there will be amiable. Because of the short amount of time Amicyre has been a territory of Morcrest (~34 years), there is still a deal of resistance among the native population. Not everyone will necessarily want to cooperate with the Wardens, a few might even be hostile. The Wardens will be operating out of an old fortress, Moldermouth Keep, which was refurbished during Higard’s conquest and has remained the seat of Morcrestian control in Amicyre since. Moldermouth is managed by Cregan Moore, who will be the main contact assisting the Wardens in their attempts to thwart the pirates. House Moore has been involved in Amicyre's management since King Higard first conquered it. Other Points There are no restrictions for going on this mission. Characters capable of flying and/or experience on ships will be especially useful. If you have any questions, don't hesitate to ask. I'll get to you as soon as I can-- either @DinoFeather or @Mite answer in my stead on occasion.