So, I've got kind of an idea for a roleplay and I want to see if anyone wants to help develop it and make it into something we can do. My whole idea is that I want to play with hometowns and origins and all of that. Start our characters off as children, then skip forward a few years to when they're teens, until the moment where the "inciting incident" occurs to propels our characters out of their hometown/neighborhood/whatever and on to the main plot. Kind of like what they did in the Fable games. But rather than just showing our characters basic skills in their early stages, we'll also develop the things that will define the plot later. Like foreshadowing future conflicts, in a smaller, shrunk down size when they were children. In the version of childhood events, old haunts and playing areas, clubhouses, whatever. In old games they used to play, or pranks they once pulled. So that when we get to the adult age of the story, we have these events we can draw on. So our characters would be like "Hey, remember that prank we pulled on Ms. So-and-so?" and the other would know what they were talking about, and pull off some plan that's a scaled up version of that prank, allowing them to defeat the badguys or solve some problem, or whatever. You get the idea. We would have some key events at the end of each moment in childhood, so as to make sure we don't stay playing those stages for too long lol Pretty much what I'm thinking we would discuss and come up with would be a setting, a major plot, and then key childhood events and things to reach that parallel or highlight that plot. It would be a proper epic. Any takers?