G
Gomorrah
Guest
Before we begin our brilliant story, the musical accompaniment may help.
Shall we begin?
Everyone thought it was the end when the Freaks showed up; people with extraordinary abilities that far surpassed the limits of human capability. Everyone knew it was the end when the world's governments militarized these individuals to fight on the battlefield, sparking a world war and resulting in an event known as The Fall of the First World.
Countries fell to pieces, leaving its citizens grasping for some form of order in a now chaotic environment. Most stayed to try and build back up what they had lost, but many others fled their homelands in order to find new beginnings. In the past people would travel across the seas to find refuge; today, they would travel to the seas themselves, building water bound colonies in an area that humanity had yet to ravage.
Enter Freecoast, a city-state formed around a dilapidated theme park on the high seas of the northern pacific ocean. But remember, there are no laws on the high seas; most of the ocean colonies are hives of crime, and Freecoast is no exception. Over the years a plethora of criminal syndicates have rooted themselves into positions of power, and all of them have resorted to using Freaks to get what they want; which could very well cause a relapse in history and crumble the foundations of these colonies right down to the bottom of the oceans they stand on.
And so the Agency Against Gangsters and Freaks was formed, an organization dead set on eradicating crime and power inclined humans from the face of the earth; no matter the cost. You are a Freak, and the double A-G-F is knocking down Freecoast's door, looking to genocide you whether you're working with or against the gangs.
In a last ditch effort to stop this, an enigmatic individual has formed the Rogues Gallery, a Freak friendly team intent on proving that they deserve the right to exist despite their past transgressions. It just so happens that you've received an invitation to join this movement. So are you gonna just lie there and die, or fight for your right to life?
What would we do if we were just to leave you not knowing where we are? As interesting as it seems, We would prefer to keep you alive.
More you ask? Well then here we go.
To the Northwest.
Next up, The Southwest.
Off to the Northeast.
And finally, the Southeast.
[/hr]
Now for the gangs, oh what fun they are.
Alias: What yourself and others refer to you by when you're out using your powers.
Gender: What do you identify as? Don't worry, we don't judge in Freecoast.
Age: How old are you?
Personality: Choose five words to describe how you act.
History: Describe your life up until this point.
Powers: Describe what makes you a Freak.
Appearance: What do you look like? A written description or picture are suitable.[/hr][/hr][/hr][/hr]
Shall we begin?
Everyone thought it was the end when the Freaks showed up; people with extraordinary abilities that far surpassed the limits of human capability. Everyone knew it was the end when the world's governments militarized these individuals to fight on the battlefield, sparking a world war and resulting in an event known as The Fall of the First World.
Countries fell to pieces, leaving its citizens grasping for some form of order in a now chaotic environment. Most stayed to try and build back up what they had lost, but many others fled their homelands in order to find new beginnings. In the past people would travel across the seas to find refuge; today, they would travel to the seas themselves, building water bound colonies in an area that humanity had yet to ravage.
Enter Freecoast, a city-state formed around a dilapidated theme park on the high seas of the northern pacific ocean. But remember, there are no laws on the high seas; most of the ocean colonies are hives of crime, and Freecoast is no exception. Over the years a plethora of criminal syndicates have rooted themselves into positions of power, and all of them have resorted to using Freaks to get what they want; which could very well cause a relapse in history and crumble the foundations of these colonies right down to the bottom of the oceans they stand on.
And so the Agency Against Gangsters and Freaks was formed, an organization dead set on eradicating crime and power inclined humans from the face of the earth; no matter the cost. You are a Freak, and the double A-G-F is knocking down Freecoast's door, looking to genocide you whether you're working with or against the gangs.
In a last ditch effort to stop this, an enigmatic individual has formed the Rogues Gallery, a Freak friendly team intent on proving that they deserve the right to exist despite their past transgressions. It just so happens that you've received an invitation to join this movement. So are you gonna just lie there and die, or fight for your right to life?
What would we do if we were just to leave you not knowing where we are? As interesting as it seems, We would prefer to keep you alive.
More you ask? Well then here we go.
To the Northwest.
Bower's End-
The only natural piece of land in the greater Freecoast area, this tiny island was the site of a shipwreck in the 1700's after a pirate ship led by the famous African-American captain, Caspar Freeman, beached itself in the midst of weather that could only be described as "Echoes from Hell itself". Nobody truly knows what happened to Caspar and his men after they crashed; only one person made it off that island, found half dead on a rather shoddily made raft by a trade ship. This was Freeman's first mate, who had said that he and the others lived like kings on the landmass before he had been banished from the island for some unnamed crime that was committed. Surely he was only delirious from starvation and dehydration because nothing was found by the crew of the trade ship; no sign of the great Caspar, and nothing that would constitute royal living. The only notion that they had even been there was the husk of Freeman's ship, the "Sea Shackle". Today, the Sea Shackle is being maintained by the Freecoast Heritage Society, promoted as a monument and thus becoming a tourist trap where the masses can buy overpriced pirate memorabilia and Caspar Freeman teeshirts. Thusly, the natural beauty of the island is slowly being destroyed as the FHS constructs unnatural concrete trails along the island interior and a boardwalk on the beachfront with tacky carnival games and cheap seafood dining to boot.
Kane Corp. Construction Grounds-
Throughout its short existence, the Kane Corp Construction grounds have been trapped in a quagmire; or so they say. While it's said that this site is to be the spot for a future resort, construction has been going at a snails pace since the very beginning. Of course, excuses have popped up as to why this is, such as shoddy building material and faulty equipment, but nobody truly believes this. Rumors have popped up that it's simply a dead zone used as a buffer to keep the wildlife living in Bowerland out of West Americana. With a squad of Kane Corp's security officers standing guard here 24/7, this seems to be the most likely answer.
Westbank Villas-
A gated community of large immaculate abodes, the Westbank Villas were the pet project of Darius Kane's father back when Kane Corp. first set up in Freecoast back in the 2040's. Its residents include many of the most prominent figures in Freecoast, and inside lie the private home of Mr. Kane himself.
Little America-
Little America was intended to mirror the first world lifestyle, and it was only natural for the Freecoast founders to attempt to copy that considering what had been lost in the war. It's an amalgamation of an urban cityscape, shopping centers, and to the west a suburb. Not only is Little America the home of "The Bottle Note", Freecoast's newspaper company, but it also contains a sports stadium that hosts football games, a brawlers league, and car races.
Ripple Point-
Ripple Point is a public park built to provide a more naturalistic form of escapism in an otherwise artificial settlement. Filled with swathes of finely pampered grass, a variety of trees, and even a pond, Ripple Point has earned a reputation as the most tranquil spot in Freecoast. Its name comes from the stones that residents skip in the man-made water pools, and it's said that in Ripple Point, they always sail across the water. In fact, it's considered very bad luck for a stone to sink immediately.
Next up, The Southwest.
Bowerland-
Freecoast was not the first to attempt creating a fully functioning environment on salt water. Before that, there was the amazing locale of Bowerland. Dreamed up by wealthy businessman Ronaldo Gotch in the 2010's, Bowerland was an early opportunity to bank off the legend surrounding the island of Bower's End. Billions were poured into this amusement park vacation home hybrid project that saw the rise of the funland itself as well as it's neighboring district of Fortuna. From thrill-seeking roller coasters to slow and steady dark rides, Bowerland was an amusement zone for all ages tied together in a festive bow by its mascot character "Buccaneer Shackle Beard", who was a strange cutesy pirate character with shackles adorning his long tuft of chin hair. This child-friendly pillager wasn't Gotch's only misstep however. With the addition of a tropical safari section and even a downsized city center filled with apartments for guests to rent out at their leisure, Bowerland had spread itself too thin and closed its doors after only 9 years of operation. It and Fortuna would sit abandoned for the next twenty years, infested by only the exotic wildlife that was once housed in the safari section, rotting into itself until the Free Humanity movement bought the property and commissioned an entire city around it. Today, Bowerland sits empty still, a hive of decay and failure for the homeless and unwanted to inhabit in a child's dream turned nightmare. The City of Freecoast is desperately working to renovate this area somehow, but they haven't made much ground.
Fortuna-
Fortuna-|Constructed alongside and very much a part of Bowerland, Fortuna was Ronaldo Gotch's answer to the call for adult attractions in an otherwise child-friendly park. Separated from the rides by the thick row of apartment suites, Fortuna was a gold lined gambler's heaven that promised riches and prizes in its neon sky. The casinos were plentiful, and if you got tired of those, you could always hit up one of the nightclubs to dance until you couldn't anymore. Fortuna ultimately shut down when the island closed but was quick to recover once Freecoast came in around it, also adding a handful of bordellos to spice up the mature rated fun-bag. Overall Fortuna makes serious Bank-Notes, but it still houses some of the wear from its twenty-year foreclosure.
Mercy Heights-
This district was once considered one and the same with the Roseau Parish until Kane Corp bought out the property and evicted its residents, creating a steel and glass jungle of towers in its place. Said to be an uplifting of the district, Mercy Heights is but the vanity of humanity showing its ugly face. The area is immaculately clean and filled with works of modern art, and high walls surround the district, a checkpoint at each and every entrance to keep everyone but the worthy out. Kane Corp headquarters lies in this district, and so it's only natural that it's rife with their security team to keep everything in its place.
Prospect Industrial-
A factory district where the poor from the parish and quarter go to earn a meager wage manufacturing useful items from raw materials brought in at the Freeman Docks to the south. Kane Corp holds a tight grip on these compounds, and it's shown in the high volume of Mr. Kane's private security force guarding the facilities.
Freeman Docks-
The Freeman Docks, named so after the man that shipwrecked on the nearby island all those years ago, is Freecoast's sector for importing and exporting goods that keep a fully functioning city-state running. While a majority of the people who can be seen in this district come from either the quarter or the parish, most of the warehouses here are owned by Mercy Heights residents and other wealthy individuals living in Freecoast; an example being Mr. Kane, who keeps the area heavily guarded by his team of highly trained enforcers.
Roseau Parish-
A Dominican neighborhood overflowing with housing and small shops, the area is cramped as a result of overpopulation due to the displacement of the poor when Kane Corp purchased and renovated a good chunk of the district into Mercy Heights. It is now considered one of the least wealthy areas of the city, and the residents have formed a heated rivalry with their Aussie neighbors over living space and employment in Prospect Industrial and the Freeman Docks.
Aussie Quarter-
Named so for the majority population of Australian immigrants that live here, and while they run a fair bit of business in their district, it's not uncommon for them to venture into the abandoned Bowerland theme park to scavenge scrap, hunt the wildlife, and fish along the northwestern coastline. In fact, a section of the quarter has been dedicated to operating a year-round flea market to sell these items they come across. In recent years the Aussie's have had aggravated relations with the Dominican population to the west over housing and employment at the Freeman Docks and Prospect Industrial.
Saccardi Airport-
Named after famed Pilot Norma Saccardi who courageously gave her life to sink a number of ships that were on course to attack Freecoast. This airport works in tandem with the Bluela Military Base, and its primary function is the deployment of maritime patrol aircraft that scout the waters around Freecoast in order to spot potential dangers ahead of time. Because of their work, the pilots of Saccardi are highly respected by the majority of the populous in Freecoast, and it's not uncommon for business owners to provide them special treatment while off duty.
Off to the Northeast.
Las Rocas-
Literally meaning "The Rocks", Las Rocas was built over an ancient cavern system filled with gemstones that were discovered by divers shortly after it's construction. Needless to say, this brought heavy traffic and prosperity to the district. Distinctive by its Spanish architectural style, Las Rocas was the home of the street outfit "Los leones de piedra", before they conceptualized the Americana Treaty and formed Coalition Americana with the other Little America gangs.
Cannon Village-
A somewhat impoverished neighborhood, Cannon Village contains towers that stand on the edges of the district that are equipped with artillery, a defense effort to protect the Greens from an invading force should it arrive from the north. However, with the Fomorian presence in this area, it's almost certain that the gunman manning the artillery are paid off by Balor herself to keep from shooting at the Fomorian pirate ships that sail the Freecoast waters.
Keppel Greens-
Grassland owned and operated by the Keppel family and their many workers; the greens are specifically intended for the purpose of raising crops and animals for consumption by the people of Freecoast. Private property with a guarded chainlink fence, it's very clear that the wealthy Keppels want to keep their monopoly safe from outside tampering.
Navajo Square-
A community of Navajo peoples who tend to keep to themselves, though this community does have a collection of elders that offer mentorship to Freaks, who they prefer to call "Altsoba", meaning, "All are at war", in relation to the constant violence that has persisted in Freak history. With this guidance to the Altsoba, the mentors intend to lead them away from lives of crime, hoping to one day lead Freecoast to true peace.
Keppel Plants-
Factories, slaughterhouses, and production plants owned predominantly by the Keppel family. Everything that's grown or bred in the Greens is shipped straight here where it's turned into consumable merchandise for the city. The overall seclusion of this sector makes it perfect territory for the equally reclusive Shadow Works.
Hemlock Station-
A commercial airport serving as a connection to many of the other city-states allied with Freecoast in the pacific.
Polar Lagoon
Unbeknownst to the residence of Freecoast, this area is stuck in a constant state of winter. It's frigid, snowy, and the water in the lagoon lies frozen. It is believed that Shadow Works is behind this phenomenon, but how or why is up in the air.
Valentine-
The residence of Valentine are as reclusive as the criminals that control the district, so much so that on an average day, you could walk the streets without seeing a soul. They are very superstitious, and fearing that their brethren in the lagoon have been cursed by Shadow Works, allow the gang to do as they please. They are also very distrustful of outsiders. Inside Valentine is a historical graveyard where the founders of Freecoast and some of the original residents of the city are buried.
And finally, the Southeast.
Cloverfield-
A predominantly Irish neighborhood, the birthplace of the leader of the Fomorians, the demon queen Balor, and home of the Freecoast heritage society. Contains a museum that documents the history of Freecoast and the war that brought about its creation.
Airbrine Correctional Facility-
A massive prison meant to hold only the most deplorable individuals that Freecoast had produced that not even the gangs could coerce or control. It's most notorious prisoner is the freak called "Black Death", who had attempted to overload the East Airbrine nuclear reactor to destroy eastern Freecoast.
East Airbrine-
Fomorian territory and most notably the home of the Freecoast nuclear reactor that powers the city; a structure that has been heavily fortified since the incident that nearly saw the destruction of East Freecoast.
Libertine Wharf-
This district is surrounded on all sides by docks for nondescript ships to port at. Named so for the rather immoral sailors that usually engage in acts of debauchery after they dock here. Unlike the Plaza to the north, the wharf is a fairly dirty area and rife with drugs and prostitution. Considering that this is where a high number of foreigners come when they port their ships, the population here is unpredictable. The only constant is the Fomorians that walk the Wharf's streets.
Lotus Square-
An urban center combining modern building styles and old Asian architecture. Contains various temples and a koi garden. The former territory of the Japanese yakuza years ago, before they disbanded after their leading members all started to mysteriously be killed off in a series of murders that are know known to have been caused by Shadow Works. Despite this grizzly past, the area is now exceptionally safe.
Fort Fuller-
The only major barracks and armory of the Freecoast militia that lies in Freecoast proper. The restricted property, heavily guarded.
Now for the gangs, oh what fun they are.
Kane Corporation-
Everything that was wrong with the first world, Kane Corperation takes crime and elivates it into the high class. Profiting off the misfortunes of the weak in order to make exorbant profits, their leader, Darius Kane, would just call it buisness as usual. While not traditionally a street gang, Kane Corp most certainly falls into that bucket, with Mr. Kane's highly trained private security force armed with the best weapons and technology made to strongarm their targets and keep everyone else in line. Kane Corporation makes their buisness out of gun manufacturing, illegal research practices, and other white collar crimes.
Coalition Americana-
Once a multitude of separate street outfits, Coalition Americana chose to unite under one banner in orfer to ensure their survival. Considered one of the largest crime syndicates in Freecoast, their overall diversity is what makes them deadly. Headed by Los leones de piedra from Las Rocas, the coalition is composed of the street racers known as the Skids, the heisting operators and prostitution ringleaders called the Krimson Queens, and the drug and explosive laboratories of the Terror Narcotics Team, or T.N.T. Coalition Americana participates primarily in drug dealing, running prostitution rings, and operating Freecoast's black market.
Shadow Works-
Lurking in the darkness, there is almost nothing known of the enigmatic Shadow Works. Despite their hold on the far east territories of Freecoast, it's almost unlikely that you'd see these individuals on an average day. The other gangs of the city simply choose to say out of their way, as most parties wandering into Shadow Works territory with hostile intents always go missing. What we do know is, Shadow Works operates with a high level of professionalism in making sure they leave no traces of themselves behind. Bodies will pop up with slash marks and bullet wounds, but no shell casings or fingerprints ever surface. Known enterprises that Shadow Works participates in are as follows; Assassination, thievery, and information brokering.
The Fomorians-
Terrors of the sea, The Fomorians clearly jumped on the bandwagon once piracy made its great comeback in the world at large. Occupying a section of east Freecoast, their motives on land amount to little more than getting drunk and getting rowdy. No, their true skills are their sailing prowess; with dozens of ships under their control equipped with very large guns and bloodthirsty crews, you would be very lucky to get away with your life if you happened to cross their path. The group is led by a woman simply known as "Balor", a Cloverfield native and Freak who's eyes reap destruction just by opening them. With the resemblance to the demon king Balor from Irish mythos, it only seems natural that the pirate queen would choose her generals and fellow ship captains based on their similarity to the other Fomorian demon figures of legend. Known Fomorian criminal activities include; Piracy, extortion, and slavery.
Care to join us? Wonderful. Just a short questionnaire, that's all.
Name: What yourself and others refer to you by in everyday life.Alias: What yourself and others refer to you by when you're out using your powers.
Gender: What do you identify as? Don't worry, we don't judge in Freecoast.
Age: How old are you?
Personality: Choose five words to describe how you act.
History: Describe your life up until this point.
Powers: Describe what makes you a Freak.
Appearance: What do you look like? A written description or picture are suitable.[/hr][/hr][/hr][/hr]
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