B
BrattyCommissar
Guest
Original poster
Link to the IC
Welcome to Rough Riders, an RP about picking up and moving on.
On the fringe edges of Chesterfield before the Palisade, there lay the lower urban sprawl of the bustling city. Veins of metal tracks and asphalt roads crossed the expanse, all the way to and through the core, and back out to the docks, and the highways and freight lines that went beyond the walls.
Nestled between the roads of the Ring, overpasses and multi-laned bypasses all, and the intimidating walls of the Palisade, hidden in the shadow of the highways, was 405 Haverwood Lane. A small apartment complex, if one was generous enough to call it that. Those more poetic and sarcastic called it the 'Diamond in the Rough'. Stacked housing for those who couldn't afford the convenience of living in the city itself, and had to commute; known for its leaking water, patchy internet, and a crotchety landlord, just as much as it was for everyone having to pitch in together to keep the place from falling apart while the landlord did little to help.
You are one of the tenants of that apartment building.
Or, rather, you were.
With conditions failing, rent rising sharply, and the cost simply not being worth the place, you and your flatmates have decided that you're going to pick up stakes and go elsewhere.
You have little tying you to Chesterfield. Maybe a dead end job, a relationship that's going nowhere, or some bullshit family drama. The other 'Rough Riders', tenants of the Diamond in the Rough you had amicable relations with, aren't your best friends, but you're closer with them than maybe an occasional old pal from school, or workplace friend.
What you do have, however, is an opportunity.
Across the country, one of the Rough Riders has a cousin, with connections to cheaper living and what sounds like a better life. It'd require not only moving places, but moving cities. Moving almost all the way across the Empire. So you slept on it, thought of what you should do, and after group meetings, you put in your notice, you said your goodbyes, you packed up your things, shipping most of them there without you, you told the landlord to fuck off, and together you and the Rough Riders got ready for a bit of actual riding.
Nestled between the roads of the Ring, overpasses and multi-laned bypasses all, and the intimidating walls of the Palisade, hidden in the shadow of the highways, was 405 Haverwood Lane. A small apartment complex, if one was generous enough to call it that. Those more poetic and sarcastic called it the 'Diamond in the Rough'. Stacked housing for those who couldn't afford the convenience of living in the city itself, and had to commute; known for its leaking water, patchy internet, and a crotchety landlord, just as much as it was for everyone having to pitch in together to keep the place from falling apart while the landlord did little to help.
You are one of the tenants of that apartment building.
Or, rather, you were.
With conditions failing, rent rising sharply, and the cost simply not being worth the place, you and your flatmates have decided that you're going to pick up stakes and go elsewhere.
You have little tying you to Chesterfield. Maybe a dead end job, a relationship that's going nowhere, or some bullshit family drama. The other 'Rough Riders', tenants of the Diamond in the Rough you had amicable relations with, aren't your best friends, but you're closer with them than maybe an occasional old pal from school, or workplace friend.
What you do have, however, is an opportunity.
Across the country, one of the Rough Riders has a cousin, with connections to cheaper living and what sounds like a better life. It'd require not only moving places, but moving cities. Moving almost all the way across the Empire. So you slept on it, thought of what you should do, and after group meetings, you put in your notice, you said your goodbyes, you packed up your things, shipping most of them there without you, you told the landlord to fuck off, and together you and the Rough Riders got ready for a bit of actual riding.
You are one of the Rough Riders, a collection of tenants from the Diamond in the Rough who had decided to, together, move to a different complex in a different city- on the other side of the Empire. A trip filled with wondrous sights, mythical visages, fantastic beasts, and grave dangers. The Marches are not so safe, lacking the Palisades and relying on CRIT patrols, and you can be thankful you won't ever have to venture into the Wilds...
The world of Rough Riders is a fantastical and modern setting. Less in the line of things such as the Masquerade, where the supernatural is real but hidden, in Rough Riders the supernatural is a known quantity. The expanses between the walled cities, the Marches, are filled with majestic and dangerous creatures, Hedgemagi, and more. The Empire rules and maintains order with highly trained Critical Response and Interception Teams ( CRITs ), and a backing of imperial sanctioned Court Magi- tasked with maintaining the Palisades, and handling any dangerous Hegemagi or beasts that would threaten people. These just exist alongside modern conveniences, such as indoor plumbing, high literacy rates, and internet memes.
Magic exists.
It is the source of the power behind the Palisades, the Court Magi, the Hedgemagi, and a variety of the fantastical creatures of the lands. However, magic is restrictive. It's not a list of spells one can use, but rather a single, or group, of powers that one has access too. For example, a mage could have the ability to create and manipulate flame, but no matter how hard they try they would never be able to do anything but that- even if they can do it very well. However magic comes with secondary powers, things that permit the power to even be used. Continuing the fire mage example, they would not be at any harm from their fire, if not most fire, so they could use their power effectively.
Magic has limits.
The powers available to one seem to be naturally restricted in some ways. Using the fire mage example, the mage maybe couldn't start fires too far from themselves, or within targets, or where they couldn't see. Restrictions vary, mage to mage. But more than those magical limits, are legal ones. Magi either fall in line with the Empire and become Court Magi, or go rogue- either hiding or trying to privately benefit from their powers as Hedgemagi. Then there are those who openly rebel, and bring discord and strife.
Those who rebel and survive are feared. Few wish enjoy the company of successful Dark Magi.
Magic has Classifications.
While powers vary greatly, there exists a system of classifying powers based upon the original 11 magi. This system is primarily used by CRIT to express the basics of response to the target mage if engaging it in battle. Some magi fit multiple classes. Classes are also ranked on a threat level scale of 1 to 10, though some exceptions exist, such as Apolyon and Visage both ranking 10+ in some regards.
It is the source of the power behind the Palisades, the Court Magi, the Hedgemagi, and a variety of the fantastical creatures of the lands. However, magic is restrictive. It's not a list of spells one can use, but rather a single, or group, of powers that one has access too. For example, a mage could have the ability to create and manipulate flame, but no matter how hard they try they would never be able to do anything but that- even if they can do it very well. However magic comes with secondary powers, things that permit the power to even be used. Continuing the fire mage example, they would not be at any harm from their fire, if not most fire, so they could use their power effectively.
Magic has limits.
The powers available to one seem to be naturally restricted in some ways. Using the fire mage example, the mage maybe couldn't start fires too far from themselves, or within targets, or where they couldn't see. Restrictions vary, mage to mage. But more than those magical limits, are legal ones. Magi either fall in line with the Empire and become Court Magi, or go rogue- either hiding or trying to privately benefit from their powers as Hedgemagi. Then there are those who openly rebel, and bring discord and strife.
Those who rebel and survive are feared. Few wish enjoy the company of successful Dark Magi.
Magic has Classifications.
While powers vary greatly, there exists a system of classifying powers based upon the original 11 magi. This system is primarily used by CRIT to express the basics of response to the target mage if engaging it in battle. Some magi fit multiple classes. Classes are also ranked on a threat level scale of 1 to 10, though some exceptions exist, such as Apolyon and Visage both ranking 10+ in some regards.
- Merlin Class- Metamagical capabilities. Magic granting, empowering, reducing, nullifying, redirecting, etc.
- Voyage Class- Mobility and travel capabilities. Enhanced speed, flight, burrowing, teleporting, wall climbing, etc.
- Grimoire Class- Information and awareness capabilities. Intuition, empathy, precognition, scrying, x-ray vision, etc.
- Nictus Class- Stealth and infiltration capabilities. Disguises, invisibility, anything with primary applications in stealth.
- Vitra Class- Point blank magical manipulation capabilities. Fire fists, healing touch, environment twisting, etc.
- Balor Class- Directed ranged magic that can target people. Laser blasts, shooting pieces of yourself, any pew pew type deal, etc.
- Eldritch Class- Ranged magical manipulation that doesn't directly target people. Environment warping, forcefields, etc.
- Berserk Class- Enhanced physical attributes. Super strength, super durability, super stamina, etc.
- Tyrant Class- Control over target creatures and things. Mind control, swarm summoning, creating golems, loyalty inducement, etc.
- Hydra Class- Personal physical form manipulation capabilities. Shape shifting, size changing, changing state into other matter, or into energy, etc.
- Forger Class- Magitech creation capabilities. Usually strictly personal, mimics other classes in utility, requires upkeep.
At the start of the RP, your Rough Rider will be a pretty normal person. After the opening arc, they will be a mage. Their roadtrip will very much go into... alternative paths afterwards.
You will not be choosing your power, nor the limits of it. You can make requests on the power's function, general type of desired utility, but that's about it.
Civilian Name: < a normal name >
Mage Name: < blank for now, fill it in after you have magic >
Age: < you rent an apartment, be reasonable >
Gender Identity: < male, female, trans, agender, third gender, other >
Appearance: < if you're going with text, put that here. If you're going with image, put that at the beginning >
Presentation: < how do they carry themselves, portray themselves, dress themselves, posture, tone they speak with- not physical appearance itself >
Primary Motivation(s): < things you want to get done that you are not really willing to compromise on IC >
Secondary Motivation(s): < things that you want to get done but are willing to compromise on IC >
Obstacles & Obligations: < things that have gotten in your way, or you could expect to, favours you have already or can call in >
Approach to Problem Solving: < examples; they approach it head on, they try to coordinate, they avoid the problem, they spend time thinking of how to handle it best, they improvise, etc >
Example of them solving a problem: < OPTIONAL >
Magical Power Utility Style: < what sort of things do you want the power to be able to do? Preferably rank desirability of utility too if more than one thing. Examples- information gathering, physical changes, offensive power at melee, or range, the ability to mess with other magic, magic that disguses you or something, magic that controls things, etc etc etc >
Magic Power: < blank for now, you'll fill this in when you get it >
History & Background: < doesn't have to be long >
-
Civilian Name: Miyako Marchand
Mage Name: TBA
Age: 22
Gender Identity: Demigirl
Presentation: Tries to be unassuming. Is gruff when addressed, a front to make herself seem tougher than she is. She tends to hide her dominant, left, hand because of the missing fingers on it.
Primary Motivation(s): Learn what she can. Make her parents proud.
Secondary Motivation(s): Don't take shit from people. See the world like her dad does.
Obstacles & Obligations: The 14th really hate her, and will hate her more after she gets her powers. She was actually one of the people that Purity only fake healed a few years ago. Bad blood there. Her cousin has connections to a better life across the empire, and so she's bringing her 'friends' with. Her dad's family and connections can also help her along the way. She also has problems with another gang of tenants from the Diamond in the Rough- the Diamond Dogs.
Approach to Problem Solving: Coordinate with others.
Example of them solving a problem: The only reason the Rough Riders have been able to afford the rent as long as they have is because of her coordinating them, using some degree of shared space and supplies to reduce costs for them all.
Magical Power Utility Style: Information gathering
Magic Power: TBA
History & Background: Miyako Marchand was born to a travelling salesman of eclectic goods, and the school teacher he loved. With her father constantly working, she was left to the attentions of her mother who usually found herself at the school itself. Education was hammered into her head as something important, though she's reluctant to show just how much of a nerd she became as an almost literal teacher's pet as the teacher's daughter.
When she was a teenager, she had a secret relationship with another girl. They didn't tell anyone about it, and for good reason. The girl's parents wouldn't understand. Unfortunately one day while she was sneaking over to hang with her girlfriend, her girlfriend's father came home. He reacted violently, taking a knife and attempting to kill Miyako for defiling his daughter. She managed to deflect the blow with her hand before it hit her head and escaped only losing a few fingers.
She didn't talk with her girlfriend for a long time.
When she got closer to graduating, her mother decided that she wasn't going to just do the small post-secondary school of their town, but she was to try to get an education in Chesterfield, the nearby city. Her father had been saving up money from his travels to pay for it, and so she went there. It was culture shock, an entirely different life.
But education isn't cheap and the city wasn't either.
The money ran out.
Now, broke and having to drop out or take loans she doesn't think she can afford, it's only her cousin who is her saving grace. Can help her move, and continue her education elsewhere. She'll make her parents proud, and drag some friends along with. She already has her parents blessing, and her father has even given her his old van. Hopefully it's enough to make it in the Empire. -
The Primarchmagi- The first magi, the ones who came before everything. From them come the Magical Classifications that CRIT uses to gauge threats and responses. They weren't all heroic magi, but they were all powerful magi.
- First Mage Merlin ( deceased )- The first Merlin Class magic user. Merlin was able to give himself changing sets of powers just as strong as anyone else was.
- Primarchmagi Berserker ( deceased )- Namesake of the Berserk Magic Class. Berserker became more powerful while nude, and grew more powerful still the more injured he became- his durability and ability to withstand injury growing faster than he got hurt as well rendering him effectively immortal. Not actually immortal.
- Primarchmagi Petit Grimoire ( deceased )- Namesake of the Grimoire Magic Class. Petit Grimoire had a magical book that only opened for her. The book contained the sum of all knowledge that ever was and ever would be and every time she opened it, it opened to a point that would be useful for her.
- Primarchmagi Nictus ( deceased )- Namesake of the Nictus Magic Class. Nictus was impossible to detect when he did not wish to be, and could make people forget he ever existed passively when he didn't want people to remember him. If it weren't for Petit Grimoire's book, they may have never found him.
- Primarchmagi Voyager ( deceased )- Namesake of the Voyage Magic Class. Voyager could teleport himself and large groups of others, supplies, and what not great distances, even if he didn't know where exactly he was going or what was there. He'd always arrive safely with everyone else. The Empire's colonies mostly exist for him.
- Primarchmagi Elder Richard- Namesake of the Eldritch Magic Class. Elder Richard was capable of warping the environment around him into impossible space, structures and forms that couldn't exist.
- Primarchmagi Vitra ( deceased )- Namesake of the Vitra Magic Class. Vitra was able to obliterate anything they wanted to with but a touch. Nothing could apparently harm them as they would obliterate matter and energy alike.
- Primarchmagi Balor ( deceased )- Namesake of the Balor Magic Class. Balor had a third eye that when opened shot a disintegration beam anywhere it looked. It's not known who died first when he fought Vitra.
- Primarchmagi Tyrannus Rex ( deceased )- Namesake of the Tyrant Magic Class. Tyrannus Rex was capable of dominating any creature or person before him, usually in large numbers at a time. He thought to usurp the emperor, but Merlin would not have it.
- Primarchmagi Hydralisk- Namesake of the Hydra Magic Class. Hydralisk changed with every bit of harm he took in, adapting to the damage in monstrous ways. Anything that hurt him once would not hurt him a second time.
- Primarchmagi Starforge ( deceased )- Namesake of the Forger Class. Starforge plucked the threads that tied the stars together into constellations and made the armour and weapon of the first emperor.
-
First up are the heaviest hitters, the most well known of the Court Magi. The Archmagi. Everyone in the empire knows of them.
- Archmage Sol- The Emperor's brother is a powerful magi, and leader of the Archmagi. He glows, radiant with seemingly divine splendour, and can shoot lasers of golden light. He has also shown that he can manipulate the light he blasts to create temporary constructs, and to fly.
- Archmage Eidolon- The unofficial best friend of CRIT, Eidolon is lacking in any abilities he can use on himself. Rather, he is instead able to empower non-magi with temporary, albeit random, magical abilities.
- Archmage Trinity- Deformed by her magic, Trinity has three faces upon one head. One of her youth, one of her age, and one of what should have been her future. Trinity is now ageless, has magical strength and speed, and flight.
- Archmage Roc- A king over avians, Roc is able to control birds. All types of birds. He can communicate with them, sense through them, and manipulate them over wide ranges.
- Archmage Focus- A technological magi, Focus is the creator of much of the new magitech in the world and CRIT's official best friend magi. Every CRIT rapid response ship, detainment gun, and med-evac teleporter, the abandoned moon colony, and more are because of her. She is also the creator of the Oubliette, a maximum security prison for dangerous Hedgemagi.
- Shimmer Strike- Is able to solidify light that is glimmering off of objects around her. These points of hardlight are then shot at a target as piercing energy bullets. Has a reflective metal rod that she uses to help make her own but can use any in the environment too.
- Ophanim- Can control and manipulate rings in a radius around himself. Has to be aware of the rings to control them. Applies to wheels, chains, cogs, doughnuts, and more. Wears an armour of chainmail, and flies by flinging himself within the armour at things.
- Apex- Leader of the Chesterfield Wardens, and Predator's boyfriend. Has intuitive understanding of threats and likelihood of success of various approaches against them. Is very skilled at pulling off the necessary steps of a plan he decides to go with, but only while on plan.
- Predator- Apex's girlfriend. Is able to turn into an inhuman monster when no one sees her, with accompanying powers. Monster varies depending on the situation. Carries a variety of smoke grenades and flashbangs to help fulfill her magic's prerequisits.
- Rake- Former Hedgemage, and womaniser. Made arrangements to avoid being sent to the Oubliette in exchange for becoming a Court Mage. Has intuitive understanding of seduction and sexuality, and knows how to proceed to convince people to 'go back to his place'. Now uses that power to get people to turn themselves in. Requires conversation to work.
- Black Pepper- Able to exude and control a dark mist. Those within the mist find themselves going into fits of sneezing.
- Bell Pepper- Leader of the Pepper Patrol. Wields a bell, when tolled it creates feelings of either fear or relaxation around it.
- Chili Pepper- Able to shoot blasts of vibrant energy. The energy causes itchiness and irritation.
-
Hedgemagi usually aren't too well known, they are more locally known than widely known.
For where you came from, the most well known of the Hedgemagi are Chan Chan's Challengers, who run the livestream channel, Chan Chan's Challenge Channel!, and the 14th Imperial, a group of white supremacist magi.
Chan Chan's Challengers- Chan Chan AKA Brat- Chan Chan is the host of Chan Chan's Challenge Channel, and the leader of Chan Chan's Challengers. They do crimes across the city and further beyond it- and stream the entire thing on their channel. They call out local magi and CRIT to try to stop them. The Challenge in Chan Chan's Challenge. With her team under her, they mostly are just a very well known bother. Her power is an aura of irritation and aggression, for which most people have dubbed her 'Brat', due to personality and how people react to her.
- OP- OP is the heavy hitter of Chan Chan's Challengers, his power is adaptive magic. Once per day he may choose a magi, and to the best of his magical capacity he gains a single magical power that is 'an effective counter' to them. If they're too strong, he gets a power that would counter a weakened version of their power.
- Nerf- Nerf is OP's support. His magical power is targeted magic dampening. He's able to target a single magi and weaken their magical capabilities. Teamed up with OP, Nerf is able to handle those that would take up Chan Chan's Challenge.
- Streamer- Streamer is the support for the group, with her power of data streaming. She takes what she sees and is able to transmit that data into the internet, and uses this to keep their video feeds going without any equipment necessary.
- Margrave- The current leader of the 14th Imperial, Margrave has successfully claimed a small town for his people. Charismatic, in a racist sort of way, his power allows him to open up portals that fire out various medieval melee weapons; swords, spears, axes, daggers, maces, etc.
- Purity- Once a Court Magi, Purity is a mage capable of healing people. However, after it was discovered that only the white people she healed stayed healed, she managed to avoid an assassination attempt and joined the 14th Imperial as a hedgemage. From her 'failures' it's surmised that she's able to fake healing as well as actually heal.
- Lynch- Lynch and Pin appear to be twin sisters, though their relationship has been something of tabloid-bait. While twins, their powers differ. Lynch is able to create rings of force around a target, or just part of them, to arrest their movement. She usually creates these rings when her target is in the air so that they choke against them. She may only have one ring active at a time.
- Pin- Lynch and Pin appear to be twin sisters, though their relationship has been something of tabloid-bait. While twins, their powers differ. Pin is able to generate small spikes of force around her person and shoot them out from her. Whether coincidence or not, she may only have 14 spikes active at a time. The spikes do not harm what they shoot into, but can jut into someone and stick them to surfaces.
- Mjolnir- An arrogant, if even flippant, mage capable of generating an aura of lightning, and strikes from him can generate cracks of lightning or booms of thunder.
- Red Beret- Has intuitive knowledge of weakpoints and explosions, if not the ability to make the bombs herself.
- Green Beret- Has a self reshaping weapon that returns to him when he calls it. As a gun, it doesn't need ammo to fire. Can't fire explosives, however.
- Black Beret- Creates a rapidly spreading haze. While within this haze, he cannot be detected.
- The Centre- There is a great disagreement on who or what the Centre is. He's obviously important, but no one knows how. Is he secretly an elder magi from times past? Is he secretly another of the Apolyon? Is he your true love? Have you met him but forgotten? Everyone who interacts with him comes away with the same conclusion, he's in the middle of something important. It's just that no one can agree what that thing is. He personally claims that he's not important, and just wants people to leave him alone.
- The Elf Queen- An elusive figure of the Marches, no human can say they've seen her, though many can say they've interacted with one of her elves. The elves were once all people, but after joining the elvish circle they would be 'blessed' by the queen, and become a seemingly ageless elf within their collective.
- Revert- A fickle healer, Revert is an elderly gentleman who normally wishes to be left alone. However, anyone with enough money can come to him for his services. At a touch, he restores your body to a point earlier in its existence, effectively de-aging you to before you were hurt. Or for certain clients, when they were young and beautiful. So far he's remained only interested in using this power for monetary gain, and doesn't care who is paying so long as he's paid and respected.
-
Do not be mistaken into thinking that the Dark Magi are simply magi devoted to crime, or self indulgence, or what have you. Those would be Hedgemagi. The Dark Magi seek to destroy. Overthrow. Ruin. They are why dangerous Hedgemagi are put in the Oubliette instead of killed. Because the Court Magi may need their help against the Dark Magi. They are world enders, serial murderers or rapists, those who are threats that can't just be handled by CRIT.
These are the most prominent of the Dark Magi- Apolyon. Magi so powerful and warped that some wonder if they're even capable of being called human any more.
- The Lycan- Capable of transforming people into monsters, though not limited to werewolves. Stands twice as tall as a person, with a body like an overgrown werewolf if not for the head which appears like a calm, demure, feminine rabbit.
- The Ogre- Capable of unleashing terrible 'natural' disasters on a macro scale, manipulating the elements with great ease. Also appears to be rather large, on par with large beasts, but is still distinctly human, and distinctly male.
- The Banshee- Capable of necromancy, mental domination, flight, and more. Is only as large as a normal person, but appears ghostly, and sexless. The Banshee's limbs are elongated, spindly, and weak- as if incredibly atrophied and stretched.
- Golden Dragon- The new leader of the Wilders. Her first act was to kill the previous leaders... and their families. Golden Dragon has the ability to turn into her namesake. She is naturally covered in patches of scales, and has a small tail and bumps at her shoulders. As she changes the patches grow to cover her body, the tail elongates, the bumps grow into full wings, her durability, speed, and strength increase, she can fly, she loses the ability to talk, she gains the ability to breathe lightning, and she gets bigger and bigger.
- Jade Tiger- Jade Tiger's back is marred with constantly growing jade stone. She has to chip it off every once in a while to make sure it doesn't get too heavy for her. She can also jettison it out to attack, shape it into wild beasts ( usually into tigers ), and such.
- Porcelain Bull- A simple man but a beast of one, in more ways than one- he's naturally strong and physically intimidating. From his head grow two long horns. They're unnaturally sharp, touching them is likely to cut up your flesh. And bones. Porcelain is also able to turn people brittle and fragile with a touch.
- Pig Iron- He was always a bit of a problem child, but he tried to do right by his sister, Guinea Pig. From his mouth come crude iron tusks. But if he activates his power, he changes violently. His entire body collapses into a mass of crude iron blades, that are swept up in a storm. They make the general form of creature and he can move himself along like this. He can't communicate in this form, but he's not really something you can hurt either.
- Guinea Pig- She didn't actually look too bad at first, but she stuck with her older brother, Pig Iron. Now, however, she looks somewhat like a monster. Guinea Pig's power is Forger class, centered around biological modification and splicing. She has spliced a few beasts into her body to make herself stronger and more useful to the group, and also is capable of patching everyone back up if need be.
- Evil Goatee ( deceased )- A goatlike person, Evil Goatee had the ability to make slightly deformed clones of other people, who had weakened versions of their powers if they had any. The clones were loyal to him but not directly under his power at all times. He was killed when Tiger and Dragon took over the Wildlings.
- Golden Eagle ( deceased )- Former head of the Wildlings, Golden Eagle was a cold, harsh, and tactical sort. He was more worried with making sure the group survived than doing anything big. His power was the ability to create a giant eagle minion to fight for him. When he didn't fight enough for the others' tastes, he was killed in his sleep.
- The Grey- Unlike the Apolyon, the Grey isn't a force of nature. He's just a very messed up individual, a serial killer, with a rather intimidating power. He creates small fields of localised time manipulation. Everything within the field is trapped within it for four days. However, they experience those four days in the span of moments in real time. Most starve, or die of thirst, or go mad. From the outside looking in, it appears that everything within the field is fastforwarding, like a VHS tape, though lacking colour. These time fields have made it hard to capture him, as he usually simply casually locks pursuers or those wishing to harm him within them and leaves otherwise unobstructed. He also appears to have some form of accelerated healing.
- Slasher Flick- Stylised after early slasher horror villains in appearance, Slasher Flick is another serial killer with powers that people would rather they never have gotten. He exudes an aura of terror and fear, is capable of teleporting when unobserved, and perhaps most dangerously is the power of his slashing. By simply cutting into the air, the slice carries through to whatever is in front of him striking it instead. Long range cuts from a teleporting sniper. He's shown to have a creepy obsession with a Court Magi known as Burnward, and there are some pockets on the internet who ship them together.
- Visage- Visage would have been counted amongst the Apolyon if their aggression or scope of their power was any greater. But they still seem distinctly human, and only infrequently attacks too large of an area when they do strike. Visage appears to be unstoppable. No one has observed harming Visage, and Visage has powers almost exactly like Vitra, but more. She destroys anything with a touch and is fully invulnerable because of it, but she seems capable of extending her invulnerability to things she holds, the annihilation field wrapping around it as well.
- Hag (repeatedly deceased, still active)- Not presently near the same level of danger of the other Dark Magi in a traditional sense, Hag is a threat in that even though she's died multiple times that doesn't seem to bother her. Upon death, her power activates and her life force seeps out of her corpse as a ghostly, intangible, mist. Those within it find themselves in grave danger of dropping dead as well- the mist is highly toxic. The mist will then hunt out an object of suitable size, possess it, and then the Hag will rip her way out of it uninjured. She usually does this until she's bored, and then just seeps away as the mist.
- Heartthrob- Heartthrob is the admitted son of Rake. Born from one of Rake's earlier romps, Heartthrob seems to have a much more sinister application of his father's power. Lust inducement. He doesn't need to talk with you, he can simply make you so horny and lustful for him in particular that you throw yourself at him. He's still young, about 16, but so far has already accrued a harem of mind controlled men and women who will do almost anything now for him to touch them sexually. It makes dealing with him particularly problematic, to say the least.
- The Goblin King- A similar Dark Mage to The Lycan, the Goblin King is both more threatening and far more benign. He's able to create monstrous 'goblins' with his touch, taking human flesh and reshaping it into twisted people. People he twists become aggressive and loyal to him. Further, his goblins are also able to mimic this ability, though they require greater numbers working together to get the same result. Goblins made by goblins are also loyal to the Goblin King. Goblins are able to also reshape each other to try to adapt to problems. While this would appear to make him a far greater threat, the Goblin King is currently successfully contained within the city he once called his home, now his Kingdom- the Palisade effective at holding him and his goblins in just as it would normally hold horrors out. The Lycan, like the others of the Apolyon, has no such problems getting past the Palisade.
Last edited by a moderator: