- Preferred Character Gender
- Female
- Futanari
- Genres
- Fantasy, Scifi, Magical, Romance, Furry, Slightly or Highly Futuristic, Space, Castle. (Mature) Yuri, Beastiality, Futa, Incest, Twincest
Status: Open and Accepting
In ancient times a cataclysmic war was waged throughout the kingdoms of Merith, known now as the 'Dark War'. Humans wielding powerful weapons, in the form of golems, battled and died for their kingdoms. The most powerful of these golems being granted the title of Demon golems. Many of the Demon golems broke free of human control and eventually caused the destruction of homes and lands, while the people strived so hard to protect their lands. In the end these powerful tools of destruction were sealed away, leaving the center of Merith a decaying patch of earth.
Well thats the official story anyway, but history is written by the winners. The truth is that while yes the Demon golems did break free of human control, and many of them rampaged and killed, their goals however was actually to set golems free, to destroy the magical spires that force their brothers into such slavery. Each one was sealed away, but the center of the lands was left decaying because of a wizard, not the golems.In ancient times a cataclysmic war was waged throughout the kingdoms of Merith, known now as the 'Dark War'. Humans wielding powerful weapons, in the form of golems, battled and died for their kingdoms. The most powerful of these golems being granted the title of Demon golems. Many of the Demon golems broke free of human control and eventually caused the destruction of homes and lands, while the people strived so hard to protect their lands. In the end these powerful tools of destruction were sealed away, leaving the center of Merith a decaying patch of earth.
How was the Demon golems, the most powerful magical creations in the world, sealed away? Somehow the humans got ahold of a fraction of the Demon golem's spirit, and using that they sealed each of the golems away by using the power of their opposite. Then they sealed the stolen power inside of a shell, or a spirit golem, these golems currently live as workers, slaves like all the other golems unknown that the feeling of emptiness is actually because they desire to return to their original body.
Centuries have passed and humans have prospered once more, using golems simply for everyday chores and as protection. Recently, however, strange rumors have been flying around about a secret group, gathering golems. A new cult appeared bent on the return of the demon golems, and of locations of power being held within each of the kingdoms.
IC
I plan on everyone being a golem/demon golem. There are only six demon golems, but that doesn't mean that you can't be just some regular golem. I'm even open to the idea of more Demon Golems being 'created', after all humans aren't exactly well known for saying 'this nearly destroyed us we shouldn't make more'.
Oh and if you 'really' want to be a human then I may be willing to hear you out (after all diversity is good :P)
Oh and if you 'really' want to be a human then I may be willing to hear you out (after all diversity is good :P)
1- Try to keep yourself balanced. There will be fighting, and we all hate losing, but try not to break out the godmode.
2- Please keep active as best you can, send me a message if you can't post for a while so i know what's up. Even if it is school or something.
If you get writers block just tell me and I'll try and help you think of something to post.
3- Don't worry about how long your post is so long as it is more than TWO lines. The longer the post the better so long as it is legible and people can understand it.
I hope I don't need to add more so have fun.
2- Please keep active as best you can, send me a message if you can't post for a while so i know what's up. Even if it is school or something.
If you get writers block just tell me and I'll try and help you think of something to post.
3- Don't worry about how long your post is so long as it is more than TWO lines. The longer the post the better so long as it is legible and people can understand it.
I hope I don't need to add more so have fun.
Note: You are not actually tied to the 'gender' of the title. These titles are just what sounded good to me.
Ayzelene the Queen of Ice: Sealed, Played by Silver (Spirit Golem Anita)
Emperor of Fire: Sealed, Played by __ (Reserved by Chocovanilla)
Homika the Goddess of Wind: Sealed, Played by Kraveing_Volkf (Spirit Golem Himiko)
Shemhazzi the Tyrant of Electricity: Sealed, Played by The_Cheshire_Cat (Spirit Golem Koji)
Alcinda Sol the Sovereign of Light: Sealed, Played by Katherine (Spirit Golem Saskia Kuroichi)
Terris the Monarch of Earth: Sealed, Played by Yaoi Master Gavin (Spirit Golem Tellera)
Azazel the Deacon of Darkness: Sealed, Played by Akuma (Spirit Golem Azar)
Accepted Golems
Sleipnir - Ignition to Spitfire
Ayzelene the Queen of Ice: Sealed, Played by Silver (Spirit Golem Anita)
Emperor of Fire: Sealed, Played by __ (Reserved by Chocovanilla)
Homika the Goddess of Wind: Sealed, Played by Kraveing_Volkf (Spirit Golem Himiko)
Shemhazzi the Tyrant of Electricity: Sealed, Played by The_Cheshire_Cat (Spirit Golem Koji)
Alcinda Sol the Sovereign of Light: Sealed, Played by Katherine (Spirit Golem Saskia Kuroichi)
Terris the Monarch of Earth: Sealed, Played by Yaoi Master Gavin (Spirit Golem Tellera)
Azazel the Deacon of Darkness: Sealed, Played by Akuma (Spirit Golem Azar)
Accepted Golems
Sleipnir - Ignition to Spitfire
This is the kingdoms names, descriptions, and anything else (like which demon is sealed and their seal. If you claim a demon but you have an idea for their seal just tell me and I'll change it.)
Note: The prisons of the Demon Golems have been lost in time, so no one (unless you ask and I okay it) knows where exactly the prisons are. (Though rough estimates would be okay)
Ra'uthen: A bustling kingdom of traders the city itself is colder than the surrounding area.
There is a large hill atop which rests the manor where the merchant leaders carry out their daily business. Beneath the hill holds an underground network of tunnels, much of these tunnels have not been explored but are believed to be a hiding place during the dark war. Deep within the network of tunnels is a large wall of ice, beyond this ice wall is a massive castle made of ice and hidden beneath the hill. In the center of this castle is the tomb of the Queen of Ice, sleeping, trapped behind a wall of blue fire.
Sodan: A large military city, preparing for what seems to be a predicted battle of the ages. Their kingdom is the magical center of the world with even the most basic of civilian buildings pulsating with magical energies.
Within the ground under the largest building in the city stands the 'great door' what lies behind this door has been lost to the ages, what is known is that there are two lock situated at the highest corners of the door. The Noble lords, and highest General of the city hold the keys to this door. Behind this door lies the holding place of the Monarch of Earth, trapped within the eye of an underground hurricane.
Zerith: A feudal Japanese styled kingdom, it is a bustling kingdom of Ronin and masters of the martial arts. Ruled by a divine emperor whos family sealed away the Emperor of Fire.
The palace itself has an old doorway; the doorway itself has been magically sealed long ago. Behind the doorway stands the Emperor of Fire, submerged in water.
Vrill: Vrill is one of the few kingdoms which are dedicated to the old ways. Their libraries are the only ones in all of Merith that have books on the Dark wars. Ironically though they are dedicated to the old ways and actually worship the Goddess still, their buildings are all technological marvels with tall skyscrapers stretching toward their floating temple.
The floating temple is dedicated to the Goddess of Wind, the center of this temple stands a statue dedicated to the goddess herself. This statue is actually where the Goddess is held sealed in magical rock. The keepers of this shrine being the very order of priests that created and served her, they now protect her from the world and the world from her fury.
Avirician: The kingdom of Avirican has been a long-standing kingdom, holding fast over the ages as one of the most historic capitals in the world. Its also the only kingdom which looks like it hasn't updated its architecture since the medieval era. This kingdom was the location of the final battle of the Dark war.
The greatest building in this kingdom is also the largest building on Merith, the war cathedral, built to withstand all besiegers. The center of the cathedral holds a glass dome on the floor, the dome always seems to glow with a light almost as bright as the sun itself, this dome is supposed to serve as a monument to the lives lost during the dark war. Under this dome lies the Deacon of Darkness.
Coria: Known for its massive mineral deposits, this kingdom was once called the golden kingdom because of the gold rush that occurred only a hundred years ago. Now the only thing being mined here are rocks. Its also the smallest kingdom as its essentially just one massive city that surrounds the mountain of the same name.
Hidden in the deepest tunnel of the mountain lays the Sovereign encased in never-ending darkness.
Wastes: The center of Merith, the location of most of the Dark War's battles. A massive wasteland where little grows and the location where the Devil Golems originally broke free of human control.
There is a massive never-ending electrical storm, with the center being the location of the Tyrant of Electricity, grounded by shackles of magical metal.
'Cultist' Main Camp: Located east of Coria by the ocean. The camp is large enough to be almost its own town, however often times it is nearly empty as most members are off recruiting. The largest tent here belongs to the leader, though it may be abit excessive as the leader looks to be an old fox, literally an elderly fox, a small (but old) animal.
Note: The prisons of the Demon Golems have been lost in time, so no one (unless you ask and I okay it) knows where exactly the prisons are. (Though rough estimates would be okay)
Ra'uthen: A bustling kingdom of traders the city itself is colder than the surrounding area.
There is a large hill atop which rests the manor where the merchant leaders carry out their daily business. Beneath the hill holds an underground network of tunnels, much of these tunnels have not been explored but are believed to be a hiding place during the dark war. Deep within the network of tunnels is a large wall of ice, beyond this ice wall is a massive castle made of ice and hidden beneath the hill. In the center of this castle is the tomb of the Queen of Ice, sleeping, trapped behind a wall of blue fire.
Sodan: A large military city, preparing for what seems to be a predicted battle of the ages. Their kingdom is the magical center of the world with even the most basic of civilian buildings pulsating with magical energies.
Within the ground under the largest building in the city stands the 'great door' what lies behind this door has been lost to the ages, what is known is that there are two lock situated at the highest corners of the door. The Noble lords, and highest General of the city hold the keys to this door. Behind this door lies the holding place of the Monarch of Earth, trapped within the eye of an underground hurricane.
Zerith: A feudal Japanese styled kingdom, it is a bustling kingdom of Ronin and masters of the martial arts. Ruled by a divine emperor whos family sealed away the Emperor of Fire.
The palace itself has an old doorway; the doorway itself has been magically sealed long ago. Behind the doorway stands the Emperor of Fire, submerged in water.
Vrill: Vrill is one of the few kingdoms which are dedicated to the old ways. Their libraries are the only ones in all of Merith that have books on the Dark wars. Ironically though they are dedicated to the old ways and actually worship the Goddess still, their buildings are all technological marvels with tall skyscrapers stretching toward their floating temple.
The floating temple is dedicated to the Goddess of Wind, the center of this temple stands a statue dedicated to the goddess herself. This statue is actually where the Goddess is held sealed in magical rock. The keepers of this shrine being the very order of priests that created and served her, they now protect her from the world and the world from her fury.
Avirician: The kingdom of Avirican has been a long-standing kingdom, holding fast over the ages as one of the most historic capitals in the world. Its also the only kingdom which looks like it hasn't updated its architecture since the medieval era. This kingdom was the location of the final battle of the Dark war.
The greatest building in this kingdom is also the largest building on Merith, the war cathedral, built to withstand all besiegers. The center of the cathedral holds a glass dome on the floor, the dome always seems to glow with a light almost as bright as the sun itself, this dome is supposed to serve as a monument to the lives lost during the dark war. Under this dome lies the Deacon of Darkness.
Coria: Known for its massive mineral deposits, this kingdom was once called the golden kingdom because of the gold rush that occurred only a hundred years ago. Now the only thing being mined here are rocks. Its also the smallest kingdom as its essentially just one massive city that surrounds the mountain of the same name.
Hidden in the deepest tunnel of the mountain lays the Sovereign encased in never-ending darkness.
Wastes: The center of Merith, the location of most of the Dark War's battles. A massive wasteland where little grows and the location where the Devil Golems originally broke free of human control.
There is a massive never-ending electrical storm, with the center being the location of the Tyrant of Electricity, grounded by shackles of magical metal.
'Cultist' Main Camp: Located east of Coria by the ocean. The camp is large enough to be almost its own town, however often times it is nearly empty as most members are off recruiting. The largest tent here belongs to the leader, though it may be abit excessive as the leader looks to be an old fox, literally an elderly fox, a small (but old) animal.
You may add or change anything you wish to make this how you desire
Demon Golems
[Note: Many of the Demon Golems are destructive forces of disaster, they are extremely powerful golems, and many won't be happy about being sealed away. The more destructive and detailed an RPer can be with one of these characters the better so please keep that in mind if you want to apply for the job. However I won't argue if you wish to play any other way...well except maybe 'lets hug all the humans'…though that would be hilarious.]
Character Name: (this is given but a nickname or a regular name can be added with the Demon golems title)
Age: All demon golems are 300+ (but none are older than 482 (which is how old my character is and she was the first demon golem)
Looks About: (age of appearance)
Identifying Gender: While there are Golems who are definitely 'male' or 'female' complete with the…appropriate body parts. Most Golems are genderless but identify with the 'he' or 'she' gender identity (if you don't then please know I will probably refer to your character as 'it' then)
Magic Type: (This is stated in their title)
Main Weapon:
Secondary Weaponry: (if any)
Appearance:
Bio:
Spirit Golem: This is the golem which carries your spirit (essentially this is the golem that you will play until the demon is released) (side note, when your Demon golem is freed you can choose to either keep playing the spirit golem, or choose the spirit golem to die there. Its all your choice on if you want to play multiple characters at that point.
Golem/Spirit Golem
Character Name:
Age: (how long ago was your golem made?) (spirit golems would be about 250 years old (give or take a few years)
Looks About: (age of appearance)
Identifying Gender: While there are Golems who are definitely 'male' or 'female' complete with the…appropriate body parts. Most Golems are genderless but identify with the 'he' or 'she' gender identity (if you don't then please know I will probably refer to your character as 'it' then)
Magic Type: (Fire, Ice/Water, Wind, Earth, Light, Dark) "Magic Type" basically tells what type of magic you are able to use or cast, spells and abilities are based around that element. (Golems are able to have up to two magic types however doing this means their magic is weaker than a pure element (though they have more flexibility) Spirit golems however can only have ONE magic type, which is essentially the magic type of your main golem.
Main Weapon:
Secondary Weaponry: (if any)
Appearance:
Bio:
Demon Golems
[Note: Many of the Demon Golems are destructive forces of disaster, they are extremely powerful golems, and many won't be happy about being sealed away. The more destructive and detailed an RPer can be with one of these characters the better so please keep that in mind if you want to apply for the job. However I won't argue if you wish to play any other way...well except maybe 'lets hug all the humans'…though that would be hilarious.]
Character Name: (this is given but a nickname or a regular name can be added with the Demon golems title)
Age: All demon golems are 300+ (but none are older than 482 (which is how old my character is and she was the first demon golem)
Looks About: (age of appearance)
Identifying Gender: While there are Golems who are definitely 'male' or 'female' complete with the…appropriate body parts. Most Golems are genderless but identify with the 'he' or 'she' gender identity (if you don't then please know I will probably refer to your character as 'it' then)
Magic Type: (This is stated in their title)
Main Weapon:
Secondary Weaponry: (if any)
Appearance:
Bio:
Spirit Golem: This is the golem which carries your spirit (essentially this is the golem that you will play until the demon is released) (side note, when your Demon golem is freed you can choose to either keep playing the spirit golem, or choose the spirit golem to die there. Its all your choice on if you want to play multiple characters at that point.
Golem/Spirit Golem
Character Name:
Age: (how long ago was your golem made?) (spirit golems would be about 250 years old (give or take a few years)
Looks About: (age of appearance)
Identifying Gender: While there are Golems who are definitely 'male' or 'female' complete with the…appropriate body parts. Most Golems are genderless but identify with the 'he' or 'she' gender identity (if you don't then please know I will probably refer to your character as 'it' then)
Magic Type: (Fire, Ice/Water, Wind, Earth, Light, Dark) "Magic Type" basically tells what type of magic you are able to use or cast, spells and abilities are based around that element. (Golems are able to have up to two magic types however doing this means their magic is weaker than a pure element (though they have more flexibility) Spirit golems however can only have ONE magic type, which is essentially the magic type of your main golem.
Main Weapon:
Secondary Weaponry: (if any)
Appearance:
Bio:
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