Reid's Home (Character Sheets)

Name: Sylvia "Sylvie" Lillian Sullivan

Age: 14

Gender: Female

Sexuality: Heterosexual

Abnormality: Empathy


Sylvie can control emotions of the people around her. She can make them feel sympathy for her, she can make them angry and delusional, she can make them feel however she wants. However she is incredibly bad at maintaining the control. She herself feels the emotions of everyone around her, and is overwhelmed. She herself has difficulty with understanding her own emotions and suffers from a lighter depression, where she feels the numbing affects of bystanders emotions. She has a hard time containing her own emotions and can lash out or break into laughter depending on how her head is ticking that day. Sylvie also suffers from an inability to connect well with others, due to the fact that that the emotions around her combat her mental state. If she connects strongly with a person, she can gain enough to focus her energy and share her own emotions.

Personality: Sylvie is a mature soul in a little body, although she has a hard time containing a control on her stability. She is quiet to the point where many think she is mute, and it hurts for her to talk. She finds many people irritating, causing to be socially awkward and deprived of affection. She is rather quite intelligent and thoughtful, usually within her own head. She only interacts with those who she believes to deserve to hear her speak. She can be rude when she wants to be, she is rather snarky and sarcastic at times as well, and has quite the temper if pushed too far. But rather than be physically violent, she takes her emotions out by locking them up and putting on a face of relaxation and confidence.

With her bottled up emotions they fester unhealthily to the point where she has self hatred and lack of well being to her body. In some cases it goes so far to the point where she won't eat for extended periods of time or will find mentally harmful ways of punishing herself, which can include not allowing herself to do something she likes. She once forced herself not to read for a period of three months after she upset her mother by getting into an argument with her.

If she does open up through the layers of silence and wit, Sylvie is a broken little girl who longs for affection and acceptance. She strains herself for not being perfect and not finding someone perfect in return. Her hatred of most people come from her desire to seek love from them, but knowing she wouldn't get it due to cruelty or stupidity. She has light depression, although it has not been the worst for her just yet. She finds herself worthless, but knows that it isn't true and desperately wants to climb out of her long and horrid thought processes. If she does find friendship, she loves her friend with all her heart and would do just about anything for them. She would be kind and attentive, motherly even. She would expose fear and weakness, which she knows she carries.

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History: Sylvia was not a planned child. Her mother, a party girl and high school drop out, met Sylvia's father at the bright age of eighteen. Her mother fell hard for her father, and would do little things for him that showed how much control he had gained over him. This included busting him out of trouble or even sneaking alcohol over to his house while his family slept. Their relationship stayed shaky until Sylvia's mother became pregnant at the age of twenty. Overjoyed with the idea of leverage over her lover, Sylvia's mother informed him of the pregnancy and offered marriage. Outraged, Sylvia's father left before he could be burdened with his new child.

Sylvia's mother was furious and while pregnant with her, she travelled and searched for the father for the entirety of her pregnancy. The last they met was a horrible meeting, and Sylvia's mother finally decided to settle down alone. When Sylvie was born, her mother gained a hatred for the child for breaking apart the rugged relationship she had spent two years building. But her mother did not give her up for adoption, for she knew that her own parents would grow angry for abandoning the grandchild.

Sylvie grew up in a messy, dirty home, and barely had enough food to suffice the both of them. Sylvia's mother would constantly be hung over and Sylvie barely had time to do anything else but cook and clean. She managed to go to school and do incredibly well, and found that reading and writing were her saviors. She would love to inscribe poems and barely had time to discuss her woes with her peers.

All the while she attempted to appease her mother and tried to get her to love Sylvie. Sylvie found that most nights she was alone as her mother stumbled around in her drunken stupor. She dealt with it fine and started high school, but found that it was much too simple for her. So she skipped classes and started her own little classroom in her room, where she taught herself complex literature analysis and even some graphical math. Things started to turn for the worse, however, around the late fall. her mother needed to foreclose the home and wanted to spend what money she did have on booze. Sylvie had attempted to get a job cleaning up neighbor's houses, but even that could not help.

One night Sylvie was taken from her room after hearing her mother converse with a man in the kitchen. She tried to hide but failed, and realized her cruel fate. Her mother sold her for three bottles of wine. Sylvie soon realized her abilities after, as her angry had exploded and nearly hurt the man who was abducting her. When she did wake up, she met Kendra, and despite herself she bonded with the woman for fear of her survival. Sylvie could feel the fear of everyone she met there and it sent her into nightly moments of panics, where as she would look to the woman in her life for assistance and guidance. Surprisingly she found love for the woman and began to plot an escape.

The only problem was that she was in the process of being sold off. She was taken, for three weeks, to a man's home where he desired her to do as she always had, clean and cook, and maintain his emotions, for he had a horrid temper. Sylvie lived in fear and did as she was told, for if she did not she would have to face the possibility of abuse. Kendra saved her soon after, although Sylvie is still shaken up about the entirety of the experience. She fears that Kendra may leave her, and she does not wish to try and go back to her mother. She is trying to find stability as of now, and has found comforts in her notebook, where she scribbles down short stories about a penguin and monster(she knows its childish but she has grown affection to them since she was a child).

She had recently found a letter that was crumbled away, tucked away in a garbage can lid for the house. She doesn't know if she should go, but she has a feeling she needs to find a safe place.

Other: She loves to read and write, and actually loves to sing but is afraid to do so. She also has a large love for baked goods.
 
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Name: Nellie King

Age: 17

Gender: Female

Sexuality: Demisexual

Abnormality: Hemokinesis | The biological ability of a DNA Alternate to manipulate blood cells in biotic subjects.

Personality: Nellie is soft-spoken but it does nothing to hinder her little bursts of sarcasm. Behind that innocent smile is a slew of dry humor and a vivid imagination that'll make anyone do a double-take. She expresses herself best through art, so she always carries around a sketchbook and pencil. Since she suffers from anemia she cannot do much physical-wise and prefers to nap (a lot) during her free time. Despite her abilities, she cannot improve her own condition and using her abilities in the first place will drain her quickly.

History: The King family name was quite well-known in the area she grew up in. What were they known for? Two things: wealth and athletic prowess. With a retired NFL tailback for a father (who had no choice but to give up the sport when he badly injured his knee at the age of 27), a three-time tennis champion for a mother, and an MVP lacrosse player for an older sister, Nellie was sure to be a shoe in for sports.

Of course, those expectations were tossed out the window upon realizing her lack of athletic talent. Her stamina was poor, her coordination was sub-par, and her strength was average at best. One day, Nellie fainted in the park while playing with her friends due to a combination of over-exertion and heat stroke. Worried and confused, Nellie was taken to the doctor and became diagnosed with anemia. Nothing could improve her condition.

Because of this, she became the black sheep of the family, received disappointed looks from her parents on a regular basis, and became engulfed in her sister's shadow. The isolation within her own home was grueling to endure, so she eventually closed herself off and found refuge in solitude, her sketchbook, and the beauty of biology.

One day Nellie is offered an opportunity to win a Biology scholarship and a full-ride to a prestigious university on the other side of the country--away from her personal hell hole. Days stretched on to weeks, a full-night's rest became a memory, and she applied everything she had into earning that scholarship. When she finally finished, she was horrified upon waking the next morning and finding out that her sister had accidentally erased the file from her computer, though she didn't seem very apologetic.

Nellie saw red--and not in the figurative sense. She had pulled herself together after hearing her sister's pained screams. The girl had curled into a ball and was cradling her face, where blood gushed from her nose and mouth. Her parents arrived, assumed that Nellie had attacked her sister, and placed her on lockdown. Limited interactions with people, three meals a day, no TV, no leaving the house, and weekly probing from a psychiatrist. No longer able to be a prisoner in her own home, Nellie packed her things and ran away.

Other: Loves biology and the mechanics of the human body.


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Name: Penelope "Pen" Hollows

Age: 17

Gender: Female

Sexuality: Lesbian

Abnormality: Mind Imprisonment | The power to imprison the consciousness of others in their own mind or the mind of oneself.

Personality: Although Pen harbors a lot of insecurities and fears, she puts on the front of a kind and talkative girl. She will do what she can to socialize like a "normal" person but she does require alone time every now and then. She sometimes gets caught up in her thoughts/worries and when someone pushes her too much she'll accidentally send them into a coma or transport their mind into the head of another person.

History: Pen was adopted at the age of 3 and grew up as an only child. Her father is an orthodontist while her mother is a psychology professor and part-time therapist for troubled teens. Pen is fascinated by the inner-workings of the mind and tends to read her mother's textbooks for fun, asking the woman questions whenever she can. Either that or flocking to her to gush over the latest novel she was infatuated with. Unfortunately, Pen rarely left the house and as the years went by she became more recluse. More socially inhibited. Because of this, she cannot handle big crowds or moments of pressure/the spotlight and will sometimes slip into panic attacks.

Her abilities have been triggered four times; twice on her classmates, once on a random passenger riding the same bus as her, and her mother. All of these instances were temporary but she still feels guilty about it.

Other: Loves to read romance novels (in secret) and dream of having a beautiful love story of her own one day.
 
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Name: Quinn Harvey

Age: 19

Gender: Female

Sexuality: Pansexual (Heavy Female Leaning)

Abnormality: Hyper Speed | The ability to move oneself or parts of oneself at heightened acceleration. When using hyper-speed, reality seems significantly slower to the user. Several risks come with this ability; such as suffering from friction burns and colliding into obstacles with a fatal amount of force.

Personality: Lazy. As. CRAP! Quinn is the epitome of a couch potato. If you want her to apply effort into anything outside of making friends, she'll stare at you, blink once, maybe twice, yawn, and find somewhere to go take a nap. Her speech pattern is rather sluggish but it's still quite smooth and charismatic, as if she was a diplomat or royalty in a past life. She tries to be kind and understanding, but people have a tendency to press her buttons. Quinn'll probably do something rude like disappear in the middle of conversation when someone doesn't know how to shut up and let her sleep. She's incredibly smart but rarely has the motivation to use her intelligence. The situation has to really beckon for it.

History: We shall start with Quinn's name.

Quinn Harvey is not her birth name. She originally went by the name of Colette Fournier and was born into an elite family of scholars and philosophers. Born in the upper districts of Lyon, France, Colette and her seven siblings were expected to follow in their preceding generations' footsteps. Create a new theory in physics, solve a mathematical equation that has taken decades to crack, develop a philosophical approach, accomplish literary and scientific feats, and so on and so forth.

Unlike the uncaring attitude of Quinn, Colette was desperate to impress her family and achieve something magnificent. Thus, she centered her entire life and lifestyle around the famous Pareto Principle (a.k.a. The 80/20 Rule). In short, this rule states that 80% of the effects come from 20% of the causes. This rule can be applied to everything, such as 80% of Italy is owned by 20% of the population. However, Colette held an extreme passion for linguistics and literature; thus, she focused on that area and the fact that people only use 20% of words available in the human language for 80% of the time. Colette spent so many years trying to disapprove this rule, that she developed an odd speech pattern in which she substitutes normal, everyday words for complex and unique ones.

Yet no matter how hard she tried, no matter how close she seemed to get to reaching her goal, she never succeeded and her family scorned her for being a failure. The scorn gradually turns into emotional and physical abuse, though they did well to hide her mistreatment from the public eye. She eventually snaps under the pressure of it all and begins suffering from DID (Dissociative Identity Disorder or Multiple Personality Disorder). Her second personality is the exact opposite of Colette. She is lazy, unmotivated, careless, and has a burning thirst for freedom.

She is Quinn Harvey.

Even more, Quinn wasn't afraid to obtain her freedom. It was this new personality that unlocked her power and used it to escape from her family at the young age of 14. Quinn Harvey gained full control for a consistent three months; in that time, she planned her escape for when she turned 18. She studied English (learned the language incredibly quickly due to her intelligence and love of linguistics), diminished her French accent until it was barely noticeable, worked odd jobs to save up for a plane ticket, skipping from motel to motel, and even did the occasional stealing (not hard to do with her abilities). At the end of those three months, she experienced a few hiccups. Colette would reappear every now and then, confused and afraid of her unknown surroundings, but she immediately decided that it was far better conditions than the one she was in. Oddly enough, she didn't fight the change.

Slowly, ever so slowly, piece by piece, Colette's conscious began to fade while Quinn's grew stronger. By the time she turned 16, Colette was all but gone, except for a few traces of her. Those traces include the weird speech pattern, her dislike for long conversations, and the (slight) passion for linguistics. Quinn finally left for America at the age of 18 and never looked back. She was free. She was her own person. Colette's horrific trauma and memories no longer dragged her down...

Or so Quinn hopes. But when she woke up one morning and felt a horrible stinging wracking her body, she's baffled to find a massive branding on her back. The symbol?

The Tree of Knowledge.

Quinn certainly has no memory of doing this to herself. Which could only mean one thing...Colette's alive. But what are her intentions with the branding?

Other: This image is branded onto her back. It is rather large and not pretty to look at, stretching from just below the nape of her neck to the base of her spine. It is the tree of knowledge. Quinn has no idea where it came from. She literally just noticed it one day while taking a shower.


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She's also got a serious sweet tooth, so it's easy to get on her good side if you offer her some chocolate.


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Name: Demi Locklear


Age: 16

Gender: Female

Sexuality: Heterosexual (maybe)

Abnormality: Osteokinesis | The ability to manipulate the bones of oneself and/or others. The user of this ability is given several advantages, such as thickening the density of their bones to avoid breaking them, removing bones from their body to use as weapons, making bones protrude from their body as both a defensive and offensive mechanism, and so forth.

However, this ability comes with a huge set back--doing anything that involves breaking skin is extremely painful. Also, the user is at risk of ruining their skeletal structure if they reset their bones incorrectly.

Personality: She's cold. She's recluse. And she's festering a wound in her heart so deep and eternal that she's certain nothing can fill it. Demi is basically a walking time-bomb and prone to fits of anger whenever someone pushes her buttons. Despite her difficult attitude, there's a broken little girl hiding behind that mask who just wants her big brother to come and wrap her up in his signature Bear Hug.

History: Demi's life is a rather complicated, from her day of birth to her day of death.

Before Demi and her older brother Koda was adopted into the loving Johnson family, she was raised by her mother. Demi and Koda's mother suffered from a severe case of depression due to the death of Koda's father, who contracted gangrene along his amputated leg and passed from blood poisoning. Demi has no memory of Koda's father, as she wasn't born at the time. Their mother met Demi's biological father and instantly fell in love with him. However, when she announced she was pregnant with Demi, he left, stating that he wasn't ready for parenthood.

This separation crushed the mother. She gave birth to Demi soon afterwards.

On the night before Koda's eighth birthday, their mother committed suicide. The half-siblings were immediately put into foster care, though they don't stay long. Enter the Johnson Family: Phil Johnson, Margaret Johnson, and their daughter Bo Johnson. They fell in love with Demi and Koda and adopted them.

It was a rocky start for both of them, but they eventually healed from the loss and came to love the Johnsons.

Until that dreaded day came.

Demi, at the feeble age of 11, was walking to Bo's apartment complex with Koda, intending to stay with their adoptive sister for a week. However, they were ambushed within the lobby by a pair of men dressed in black. Koda fought them off to the best of his abilities but he gave in when one of the men held a gun to Demi's head. Koda pleaded for them to let Demi go but he shot her anyways and knocked Koda unconscious. They took Koda away and placed him in an underground slave trafficking trade. Whether he survived or not is still a mystery.

As for Demi, she woke up minutes later with a bleeding temple, a crowd of worried pedestrians towering over her, and a flattened bullet laying next to her.

Her skull was completely intact.

With her brother lost forever, Demi fell into an emotional shell and could no longer enjoy life. The only thing she cared about was finding her brother. If not finding him, then at least killing those kidnappers if she ever crossed paths with them again.

Other: She carries around a Delish Doughnut Shopkins figurine that she bought after Koda disappeared. He used to always carry around an older edition of the toy for Demi to play with.


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Name: Samuel Banks

Age: 25

Role: Assistant

Gender: Male

Sexuality: Heterosexual

Personality: Although Samuel looks like an ex-con/former member of a notorious biker gang, he is the biggest and fluffiest teddy bear you'll meet. Behind that bass voice and hard glare are thoughts wondering how he can figure out everyone's favorite dessert without seeming like a weirdo and prepare them for everybody the next day. That is not to say that he cannot put his foot down and knock your lights out--because he can. The muscles and rugged looks come from his past experience with underground MMA fighting but he gave that life up after a few years to become an assistant.

Bio: Enter Samuel and Gregory Banks, twin brothers born into a loving family of four.

Samuel and Gregory were almost exact copies, from their looks to their speech patterns. They were practically attached by the hip! The only difference between them were their hobbies/passion in life. Samuel had a love for the arts and academics, while Gregory was an avid fan of sports and mixed-martial arts. Despite the great divide, their dynamic was solid and no force in the universe could shake their bond.

They also loved their grandmother, though their parents rarely let them visit her in the retirement home. Samuel and Gregory never knew why their parents tried to keep the visits to a minimum but they never questioned it.

Fast forward to when the twins are 17 years old. A tragic event unfolds on the night of their Senior year prom. Samuel didn't really want to go to being with but Gregory had asked him to come. The twins decided to take a relaxing cruise around town after the dance with some of Gregory's friend. However, the driver was somewhat buzzed and failed to mention that he had a few drinks.

He didn't see the red light.

Nor did he see the truck.

It collided onto the side Samuel was seated in. The impact was devastating. By some sort of miracle and cruel fate, everyone except Samuel escaped the ordeal without fatal wounds. On the other hand, Samuel was in critical condition and his odds of survival were slim. The doctors deduced that he had a few hours left--four at the most. His family, including his grandmother, came to give final goodbyes. Gregory didn't want to let him go though. "It should've been me!" he whimpered over and over. If he could, he would switch spots with Samuel. Gregory held no doubt in his mind that he'd gladly die to save Samuel.

About an hour passed before their mother left to mourn the loss; their father followed behind to give her support. Now, it was only a comatose Samuel, Gregory, and their grandmother. Their grandmother had been deathly quiet this entire time, a thoughtful expression on her face. She gently placed a hand on Gregory's shoulder, the other blanketing Samuel's hand. She asked if what Gregory said was true. Was he truly willing to die for Samuel. Without hesitation, Gregory said yes.

She granted his wish.

The next thing Samuel knew, he and Gregory switched bodies. Shocked, he turned to his grandmother: "What did you do?!" She told him about Gregory's sacrifice. Samuel begged his grandmother to switch them back but she denied him, stating that she couldn't undo a switch. In due time, Gregory died in Samuel's body and his parents found out what the grandmother did. This was what they were afraid of happening one day. Their grandmother had always been loose and careless with her abnormality.

Determined to not a have repeat, they severed all ties with the elderly woman. Samuel could no longer see her. He spent the next few years trying to cope with the change and decided to take up Gregory's dream of become an MMA fighter. However, he realized that he wasn't happy with the lifestyle and fighting only made him feel like a monster and a fake. He abandoned the ring around the age of 21 and finally decided to reconnect with his grandmother. Many tears of frustration and anger were spilled but Samuel knew that he could forgive her one day.

Since then, Samuel had to reshape his self-image and rediscover himself. It was a shaky and complex start but he managed to find a happy medium between himself and Gregory. He actually heard of the Reid Mansion from his grandmother, who suggested that he would be the perfect fit for an assistant there.

Other: He'll have the prettiest bass singing voice you'll ever darn hear.
 
Name: Torch (Doesn't give out his real name)

Age: 28

Gender: Male

Abnormality: Fire Manipulation/Human Torch | the user has the ability to manipulate heat and fire. Advantages of this ability include heat resistance, manifesting fire into physical forms and weapons, propelling jet flames to fly, and creating fire armor.

However, becoming a human torch for extensive periods of time results in severe dehydration, fatigue, and sluggishness. On top of that, the user is highly vulnerable to water when their abilities are active; touching it creates a sharp and painful burning sensation.

Organization: The Evolutionists

Motive: Simple and clean. Torch wants to watch the world go up in flames and to do it in his own way. Sure, he may have to bow his head to the boss and overlook a few annoyances here and there, but it's a small price to pay in return for all the mayhem he can cause. Mercy of the innocent doesn't matter. It never mattered for Beast Tamer... so why should it matter at all now? Earth and every single piece of scum on this planet are no more significant to Torch than a pile of ashes. Light 'em up, bitches.

Personality: Torch is the flashy guy of the group. He likes doing things with a bang and "low key" isn't a term that he's familiar with. Go ahead, dare him to blow up the building and walk away in slow motion with the explosion behind him--he'll freaking do it in style. His love for over the top things originates from the lack of attention he got growing up and the praise he received because of it. He's also a bit obsessed with his muscles; anything outside of perfecting his fire skills is spent lifting weights. However, he has a decently high IQ, he just doesn't see a reason to use it when The Evolutionists are full of geniuses.

Bio: Torch was born and raised in the circus, owned and run by his neglectful parents. His human torch abnormality proved to be the top attraction and money maker for their business, thus earning him the spotlight and center stage of every performance. Torch didn't mind the attention at all--in fact, he thrived in it. Loved to entertain the mass and make their jaws fall slack with awe. Watch and be amazed! The Flying Flame! The Heat Man himself! Torch! Screaming and cheering galore. His veins flooding with the praise of hundreds. Thousands!

Torch had it good--but what mattered most was that his parents had it all.

Money. Fame. Popularity. His parents were even more gluttons, wanting nothing more than to roll in the revenue that their son's performances brought in. Torch never particularly cared for monetary or materialistic gain, so he had a silent agreement with his parents... That is, until Beast Tamer came into the picture. She was the same age as Torch, an orphan born with the ability to tame and befriend any beast she came into contact with, and immediately formed a friendly rivalry with Torch. Their acts were the talk of the tour. They drew in curious spectators left and right. And yet, Beast Tamer seemed to reel in more attention than Torch. More money. This didn't bother Torch, as he genuinely enjoyed Beast Tamer's company and was proud of her success. His parents, on the other hand, were far from pleased by this development. The warnings started out slowly, then morphed into threats of physical harm to her person, but Beast Tamer refused to kneel before Torch's parents in submission. Meanwhile, Torch was completely oblivious to the awful treatment.

It was approximately two years into Beast Tamer's stay that he realized what was going on.

But it was too late.

He found Beast Tamer. Unmoving. Wrists bound behind her back. Dried streams of blood running down her lash riddled back. And his parents in the presence of the corpse. Unapologetic. Cold. Indifferent to the loss. Torch was the sole star of the circus now. This was how it was supposed to be. Overwhelmed with rage and grief, Torch set the entire circus aflame, burning everyone, parents, fellow carnies, and all innocent bystanders alike, until there was nothing left but ashes. He hadn't been right ever since, only now finding joy in the chaos his powers granted.

Good thing the Evolutionists are around to help him out with that.


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Name: Dead Shot | Leonardo Delgado Miranda

Age: 22

Gender: Male

Abnormality: Matter Mimicry | The ability to adopt the molecular makeup of any material he physically touches. Although he has the capability of adopting two materials at once, it is highly dangerous for his health, possibly leading to internal bleeding, neural damage, and temporary vision impairment.

Organization: The Collectors

Motive: Dead Shot's sole purpose in life is to obey and pledge loyalty to The Collectors. He is a Marksman, who are field agents that specialize in sniping, stealth, and close-quarters combat. Dead Shot has been assigned to capture a handful of abnormals from the Reid Mansion.

Failure is not an option.

Personality: Dead Shot is a simple thinker. You give him a job, he does it. Sometimes with style, sometimes without. It just depends on the situation. He is calm and calculative, and is slow to panic. You could literally throw him into the mouth of a dragon and he'd be devising a plan to carve his way out through the belly.

Dead Shot only seems to have a personality whenever he sees an animal, especially if an innocent one is being harmed. He won't abandon a mission to protect some fuzzy little bunny but best believe he'll keep it in his jacket until afterwards.

Bio: Unknown

In Uniform:


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Other: He carries several daggers on his person. They're hidden within his jacket, sleeves, waistband, one inside his left boot, and a secret mini-blade that shoots out from the toes of his boots. A sniper rifle is strapped to his back while a few "Boggers" are inside of his waist belt.

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Name: Koda "Little Bear" Locklear

Age: 24

Gender: Male

Sexuality: Bisexual

Organization: Evolutionists

Abnormality: Berserker Physiology | The ability to become a massive and raging individual with a desire for battle regardless of one's own physical condition. The owner of this ability has no mental recollection of what happens while in this state and only a shred of their original personalities are conscious while they are hostile. Though rationality is rare for this state, it is not impossible. It takes incredible concentration to resist the feral craze.

Personality: (WIP)

History: After Koda was taken by The Collectors to be sold into a life of slavery, he spent spent the next 5 years trying to escape and reconnect with his family. The murder of his younger sister, Demi Locklear was absolutely traumatizing for Koda and the memories and guilt of that day festered in his heart. He endured the mistreatment and control for as long as he could handle before all of his suppressed rage triggered the awakening of his abnormality. In his Berserker form, he slaughtered everyone in the slave syndicate that purchased him, both criminals and innocents, before finding himself awake in The Evolutionists HQ. He was chained and bound, practically unable to move.

The Evolutionists give Koda an interesting proposition: Join The Collectors as their secret weapon and find out as many of their weaknesses as he can. If possible, destroy them from the inside. At first, Koda refuses, but then he changes his mind when they say that they know where Demi is. If he completes the job, he'll receive all of the information he needs to see Demi again and confirm that she's still alive.

Persuader Uniform:


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Full Name: Kendra Lindler

Age: 23

Gender: Female

Sexuality: Lesbian

Abnormality: Guardianship. Once the user chooses to protect a certain item, place, person, or concept, they possess or are given the powers to do so. These powers are not triggered until strenuous circumstances or instances of heightened emotion occur, in which the user is willingly obligated to protect this item, place, person, or concept. Guardianship powers are limited to enhanced strength, dexterity and invulnerability.

This abnormality is not constantly active. It is only in effect when the user is guarding their chosen item, place, person, or concept. If the user allows harm to fall upon their chosen aspect, they will endure the injury on a heightened scale. Understanding the distinction between love and protection becomes difficult; a guardian's devotion can lead to problems such as lessening previous bonds and attachments in comparison to the one they share with their chosen aspect. More experienced Guardians learn to adapt to this and regain the possibility of forming normal relationships with others.


Personality: Loud, quirky, feisty, and not afraid to speak her mind. Kendra is just a whirlwind of energy and sass, and half of her vocabulary is just creative combinations of cuss words. Despite being a little rough around the edges with her "resting bitch face" and intense gaze, she loves the idea of becoming friends and making other people happy. Once you become her friend, she's completely loyal to you and will do anything to back you up. She might say you piss her off, but that won't stop her from putting her needs second to yours. Just let her whine and grumble while doing it.

She's not a huge fan of confrontation but, in her words, "I don't start fights. I end 'em." Sure, she'll bare her fangs sometimes but it's hard to make her genuinely angry. But if you manage to send her over the edge, things will get ugly. Quickly.

Her signature catch phrase, whether said playfully or seriously: "Bitch! Fight me!"

Despite her tough exterior, Kendra is incredibly protective and maternal. More than likely, she'll latch onto anyone that's younger than her and in need of a mentor/parental figure. It's just in her nature and how she grew up. She also secretly enjoys playing chess, though most people assume she'd never be interested in such a game. The tough front and humor works as a defense mechanism for her sensitive heart; hit her as much as you'd like but words will cut a far deeper wound. She's especially hurt when others dismiss her intelligence after hearing her broken grammar.


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History: Kendra grew up in the Bronx of Brooklyn, though her father was born in Guateng while her mother originated from Chicago. It's safe to say that family traditions were a unique aspect of her life.

She lived in a very musical and loud household filled with her, her parents, and two younger siblings. Being the eldest child, Kendra didn't have a lot of time to be a kid, as she was responsible for watching her brothers while her parents work. Finances were always tight; some months, they scrape by just fine, other months, not so much but they kept pushing on. To balance out the stress, Kendra found a love for piano and singing, and became a member of a local Acapella group for about two years. The group had split up though for several reasons. Still wanting to pursue music, Kendra took up gigs at diners, clubs, and bars to perform and help out her family.

However, her life took a sharp turn when she was kidnapped by an underground slave-trafficking syndicate. It was there that she met Sylvie and formed a familial bond with the young girl. The change was so gradual, so unnoticeable, that Kendra didn't realize she unlocked her abnormality until Sylvie was sold off. Devastated and frantic, Kendra devoted all of her power into finding Sylvie, thus triggering her abnormality and escaping the syndicate. After a grueling journey of trying to find Sylvie, she finally does and they set off to make a life of their own. On the road, Kendra secretly tossed around the idea of visiting her family, however...she was miffed by the lack of concern. She still cared for them, but that burning need to see them had been distinguished. Regardless, she wrote a letter reassuring them that she was alive, healthy, and would come back one day.

She just didn't know when.

Other:
Photos of Kendra's parents in their younger years (when they first met)


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She loves it when people play with her hair. Also, she likes to do celebratory dances--A LOT. These are her signature moves.

1) Gimme Some Shimmy
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2) Dougie on 'Em
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3) Crazy Feet
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4) Hips Don't Lie
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5) Twirly Dirly
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