Rebuilding Humanity It's hard to imagine that 25 years ago, civilizations stood proud and tall. It's hard to believe that once, many years ago, people didn't have to worry about being attacked by mutants that roamed the landscape. They didn't have to worry about supplies running low. They didn't have to worry about surviving the night. All of these things were now the daily worries of what remained of humanity. Once the Earth was greatly overpopulated. There weren't enough resources to supply all the nations that dotted the Earth. Tensions rose, fights broke out, followed by wars. Each nation wanted something that another nation wanted, whether it be oil or increasingly scarce mineral deposits. Time passed, the fighting continued on. Relationships between countries severed and millions of lives were lost. Little did they know this was only the beginning. Hell on Earth was unleashed when the big guns- nukes, weapons of mass destruction, were brought out to be used against each other. One thing led to another and nuclear fallout ravaged vast landscapes. Countless countries collapsed, leaving very few left standing in the aftermath of the destruction. With time, they too fell and with it led to their little remaining populations dispersing out into the land with no where else to go. Parties from all countries banded together, their bitter past set aside for one common goal: survival. That's when the cracks in the very ground they stood on appeared. Earthquakes shook through the land, opening up great tears in the Earth. Varying in size, all the tears - becoming later known as "Breaches" - had one thing in common: from all of them escaped forth a foul, irradiated species that seeked to occupy the topside. These creatures would later come to be known as "Radiated Ones". Many more lives were lost after the appearance of these creatures, and it was looking as if all hope was lost - as if humanity was truly doomed for extinction that they very well might have brought on themselves. Until one day, an organization rose up under the name of "Last Eden" (L.E for short). They set up one large safe haven in the place of where part of Seattle once stood, attracting people from all over at the promise of safety, shelter and supplies. Somehow, the LE upheld that promise and kept their walls up strong against all that threatened them. Years passed. People aged, a new generation was born. As the years went on, the LE safe haven grew steadily in size - and so did the 'government' that governed it and it's denizens. Over time, the governing ruler of the LE safe haven grew more and more strict upon their 'people', even allowing blatant abuse of power. This angered many and the abuse got up to the point where many - often in caravans or "parties" - left the safe haven in search of their own place to call home that wasn't ruled in a corrupt manner. You are apart of one of these caravan parties. Whether you've been hired by someone in the caravan to come along or you went along on your own will, it doesn't matter. You were about to start anew, that attempt was crushed when a group of Last Eden's Retrieve Unit attacked the newly founded settlement. The few of you whom survived choose to move on, on to a new place, a safer one. Rules/Info: -Follow basic RP sense! No godmodding, no meta gaming, etc! -Events can happen at any time and their onset might be subtle! If you have any ideas for an event, feel free to PM me. -For now, there will be a 2 character limit per person. There is a limit of 10 character max for the RP I am the GM, do not argue with me. It is fine to be somewhat aggressive in the RP If you have ideas, please PM me about them. Please write from a third person. It is easier in regards of readability NPC's will fill roles as needed. Plots are added per character. Respect the dice If you read the rules, please add a #Name in your cs Character Skeleton Name: Age: Gender: Primary Weapon: Secondary Weapon (If any): Essential Equipment: (Everyone is allowed to bring 3 personal essential equipment items such as ammo for weapons, personal medical kit if your a doctor, etc.) Non-Essential Equipment: (Everyone is allowed to bring 2 personal non-essential equipment items. This can range from personal keepsakes and the likes. Something that wouldn't hinder survival if they were to lose them.) What does this character contribute to the Group? Group Section: Appearance: Personality Concept: Backstory: Fear: Anything else?: IMPORTANT NOTES: Regarding equipment such as ammo, please note how many clips of ammo you have for each weapon and how many rounds are in each clip. Please keep it in moderation. Two clips of ammo for one type of weapon (not including what's already loaded into the weapon) counts as one essential item. Group Concept: -The Leadership- The Leadership is at the start up to the GM's character. Over time this may change dependent on the People participating in the RP. -Military Personal- Every person performing military actions primarely fall into this section, this includes scouting missions, Guarding, patroling, escorting, sniping, scavenging, etc -Technician Department- Every mechanist, technician, even researcher fall into this section. This means everybody performing technological, chemical or biological belongs here. -Civil Personal- Every merchant, farmer, citizen, regular worker falls into this section.