- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Prestige
- Adaptable
- Preferred Character Gender
- No Preferences
- Genres
- Science-Fiction, Science-Fantasy, Magical Girl, Mystery, Slice of Life,
A long time ago, before the start of Stellar History, Earth was in a resource crisis and its citizens were desperate. As such, the leaders of that time sent out many primitive sleeper-ships towards stars that were deemed to have habitable planets, while the economy of Earth crumbled under the pressure. Some of these colonies thrived and established their own domains, while others were destroyed by their harsh environments as they could not support themselves.
The colonies that managed to survive on their worlds soon found themselves re-discovering the technologies of the old times, and advancing into the space age. Having learned from the mistakes of the past that were ever-present in their history books, these colonies conserved their resources as much as possible, and focused on exploiting the other planets of their solar systems. It was around this time that the Forgotten Empire was established in a solar system that seemed to be an especially advantageous position with its many resources.
The Forgotten Empire experienced a golden age, and they were the first ones to develop the Fracture Engine and the Fracture Portals. These devices enabled the Forgotten Empire to quickly explore and exploit the surrounding solar systems as they made fast interstellar travel possible. Soon, the Forgotten Empire spanned a whole star cluster as it expanded rapidly through the stars, and within a few years, it had conquered a human colony with its superior army.
Meanwhile, on Earth, the glorious Stellar Union emerged from the civil wars and conflicts of the old era. Under the rule of the Founding Emperor, the Stellar Union invented the Phase Engine, a method of interstellar travel which was vastly superior to that of the Forgotten Empire. While the limited resources of Earth did not allow for as fast as an expansion, the Stellar Union made up for quantity with quality. The Founding Emperor's vehicles did not waste even a single molecule during their travels, and with their efficiency, they have turned a decaying civilisation into a paradise and conquered countless colonies during the Entropy Wars.
It was inevitable that the Stellar Union and the Forgotten Empire would meet eventually. Although the Stellar Union was clearly superior, the Forgotten Empire rallied all colonies behind themselves, luring them with promises of false freedom. Enraged, the Second Founding Emperor created the Dins, machines which were just as intelligent as humans, yet they were available in limitless quantity. With the help of the Dins, the Stellar Union defeated the Forgotten Empire and erased its name from history. This conflict is known as the Nameless War.
But the First Founding Empress realised the grave mistake that the Stellar Union made when creating the Dins. She realised that people started to rely too much on the Dins, and as such, human civilization would decay, so She started the Holy Electric Crusade. Dins were slaughtered by the millions until there were so few left that the First Founding Empress saw it fit to forgive them for their atrocities. However, even She could not deny the role that the Dins played in the army, thus She created the Voiders, loyal soldiers who would never even dare to think about betraying Her.
And this is where we stand. The Forgotten Empire has been defeated, and under the rule of the First Founding Empress, the Stellar Union has entered a new golden age. However, let us not forget our past. Let us not forget the efficiency of our Founding Emperors and honour them by not wasting even a single molecule. Let us honour the wishes of our ancestors by respecting their principles.
The colonies that managed to survive on their worlds soon found themselves re-discovering the technologies of the old times, and advancing into the space age. Having learned from the mistakes of the past that were ever-present in their history books, these colonies conserved their resources as much as possible, and focused on exploiting the other planets of their solar systems. It was around this time that the Forgotten Empire was established in a solar system that seemed to be an especially advantageous position with its many resources.
The Forgotten Empire experienced a golden age, and they were the first ones to develop the Fracture Engine and the Fracture Portals. These devices enabled the Forgotten Empire to quickly explore and exploit the surrounding solar systems as they made fast interstellar travel possible. Soon, the Forgotten Empire spanned a whole star cluster as it expanded rapidly through the stars, and within a few years, it had conquered a human colony with its superior army.
Meanwhile, on Earth, the glorious Stellar Union emerged from the civil wars and conflicts of the old era. Under the rule of the Founding Emperor, the Stellar Union invented the Phase Engine, a method of interstellar travel which was vastly superior to that of the Forgotten Empire. While the limited resources of Earth did not allow for as fast as an expansion, the Stellar Union made up for quantity with quality. The Founding Emperor's vehicles did not waste even a single molecule during their travels, and with their efficiency, they have turned a decaying civilisation into a paradise and conquered countless colonies during the Entropy Wars.
It was inevitable that the Stellar Union and the Forgotten Empire would meet eventually. Although the Stellar Union was clearly superior, the Forgotten Empire rallied all colonies behind themselves, luring them with promises of false freedom. Enraged, the Second Founding Emperor created the Dins, machines which were just as intelligent as humans, yet they were available in limitless quantity. With the help of the Dins, the Stellar Union defeated the Forgotten Empire and erased its name from history. This conflict is known as the Nameless War.
But the First Founding Empress realised the grave mistake that the Stellar Union made when creating the Dins. She realised that people started to rely too much on the Dins, and as such, human civilization would decay, so She started the Holy Electric Crusade. Dins were slaughtered by the millions until there were so few left that the First Founding Empress saw it fit to forgive them for their atrocities. However, even She could not deny the role that the Dins played in the army, thus She created the Voiders, loyal soldiers who would never even dare to think about betraying Her.
And this is where we stand. The Forgotten Empire has been defeated, and under the rule of the First Founding Empress, the Stellar Union has entered a new golden age. However, let us not forget our past. Let us not forget the efficiency of our Founding Emperors and honour them by not wasting even a single molecule. Let us honour the wishes of our ancestors by respecting their principles.
Introduction to the Stellar Union for Youths, Arden Harvey
But under the veil of the golden age, the Stellar Union is slowly decaying. Even though the First Founding Empress is doing Her best to keep the colonies in line, dictatorship over so many planets seems to be impossible as colonies have started to express their dissatisfaction with Her soldiers or Her laws. The continuous demand for efficiency is wearing down even the loyal colonies that form the core of the Stellar Union as they no longer see the need to conserve every single resource. Regardless of that, though, Her advisors insist that these principles must be kept up, because the even the universe will run out of resources after a time.
However, the most disturbing sign that may be heralding the Stellar Union's downfall appeared a few weeks ago. An unmanned probe, sent to survey a distant solar system has encountered the unthinkable: A battleship with the insignia of the Forgotten Empire on it. While the government is trying its best to keep this under wraps, this piece of news has been leaked to several people, and as a result, the First Founding Empress sent a team of volunteers to investigate this phenomenon.
Players are spaceship captains who volunteered for this mission.
Combat: Stellar Union doctrine relies on precise, damaging weapons which cripple their enemy and extreme cooperation between the different branches. Strategy is always coordinated and the battlefield is overseen by coordinators and commanders. While individual action is allowed, orders have to be followed strictly and communication is a key point to the Stellar Union army. Thus, their communications are very advanced and are unlikely to be jammed while their ships have considerable jamming equipment to scramble enemy communications.
The Stellar Union's preferred weapons of choice are mainly particle beams, weapons which bypass armour because of their properties and Fracture weapons, which are basically small black holes with short lifetimes. Because efficiency is everything for them, Stellar Union vehicles can be repaired quickly and with little effort. Their troops also fight 'cleanly', meaning that they never involve non-military personnel in their fights, nor are they willing to use biological weapons or weapons of mass destruction.
Unique spaceship classes of the Stellar Union are Dreadnoughts, Devastators and Omnicarriers. Dreadnoughts are simply ships that are more powerful than a battleship. Devastators are large ships equipped with advanced jamming equipment and have at most half a dozen extremely powerful weapons with extreme ranges. While they are incapable of defending themselves at short ranges, they can annihilate a battleship with a single shot.
Omnicarriers are the largest spacecraft employed by the Stellar Union. They are basically huge space-stations with limited manufacturing capacity. Omnicarriers are usually deployed as support for large groups as they are not armed as well as other combat ships, but can carry a large number of small spacecraft, not to mention that they can store a Dreadnought or a Devastator in their subspace storage.
As for the battles in the RP, they will be traditional space-opera style. There is no need to worry about realism; the point is to have fun.
The Stellar Union's preferred weapons of choice are mainly particle beams, weapons which bypass armour because of their properties and Fracture weapons, which are basically small black holes with short lifetimes. Because efficiency is everything for them, Stellar Union vehicles can be repaired quickly and with little effort. Their troops also fight 'cleanly', meaning that they never involve non-military personnel in their fights, nor are they willing to use biological weapons or weapons of mass destruction.
Unique spaceship classes of the Stellar Union are Dreadnoughts, Devastators and Omnicarriers. Dreadnoughts are simply ships that are more powerful than a battleship. Devastators are large ships equipped with advanced jamming equipment and have at most half a dozen extremely powerful weapons with extreme ranges. While they are incapable of defending themselves at short ranges, they can annihilate a battleship with a single shot.
Omnicarriers are the largest spacecraft employed by the Stellar Union. They are basically huge space-stations with limited manufacturing capacity. Omnicarriers are usually deployed as support for large groups as they are not armed as well as other combat ships, but can carry a large number of small spacecraft, not to mention that they can store a Dreadnought or a Devastator in their subspace storage.
As for the battles in the RP, they will be traditional space-opera style. There is no need to worry about realism; the point is to have fun.
Stellar Union Military Ranks (From highest to lowest): While not a compulsory practice, Stellar Union forces have started calling superiors by shortened rank addresses in combat to minimise transmission lengths. These names are presented in parenthesises.
Empress / Emperor – While not involved directly in the operation of the military, the decision of the current ruling Empress or Emperor is final in military situations.
Warmonger – Temporary position in times of great peril, second only to the Empress.
Division Leader – One exists for each division of the army: Ground, Navy, Air, Space. They form the military council.
Commander – Has absolute authority over the current battlefield. (Com)
Coordinator – Has authority over a large fraction of the troops depending on the size of the current battlefield. (Ator)
Controller – Has authority over a maximum of twenty-four Direct Commanders. (Rol)
Direct Commander – Has authority over a maximum of twenty Direct Coordinators. (Di-Com)
Direct Coordinator – Has authority over a maximum of ten Strategic Leaders. (Di-Ator)
Strategic Leader – Has authority over a maximum of ten Tactical Leaders. Highest possible rank who serves on the front lines. (S-Lead)
Tactical Leader – Has authority over a maximum of six Squad Commanders. (T-Lead)
Squad Commander – Has authority over a maximum of twelve Captains. (S-Der)
Captain – Has authority over the crew of a ship or a fifteen Relayers. (Cap)
Relayer – Has authority over fifteen men or a section of a ship. (Rel)
Soldier – Has no authority. (Lod)
Aboard spaceships, there is no rank structure between fellow soldiers. If the Captain dies or is rendered unconscious, the Relayer on the bridge will take command. After that, the order is the following: Damage Control, Weapons Control, Equipment Control, Propulsion Control. Should the chain-of-command die, secondary Relayers will take over the respective positions and attempt to get the ship out of battle as soon as possible. In case of large ships, there is one rank inserted between a soldier and a Relayer, called a Messenger. If a group of the military is cut off from higher-ranking officers, they elect a Temporary Leader (Temp), whose orders are expected to be followed.
Empress / Emperor – While not involved directly in the operation of the military, the decision of the current ruling Empress or Emperor is final in military situations.
Warmonger – Temporary position in times of great peril, second only to the Empress.
Division Leader – One exists for each division of the army: Ground, Navy, Air, Space. They form the military council.
Commander – Has absolute authority over the current battlefield. (Com)
Coordinator – Has authority over a large fraction of the troops depending on the size of the current battlefield. (Ator)
Controller – Has authority over a maximum of twenty-four Direct Commanders. (Rol)
Direct Commander – Has authority over a maximum of twenty Direct Coordinators. (Di-Com)
Direct Coordinator – Has authority over a maximum of ten Strategic Leaders. (Di-Ator)
Strategic Leader – Has authority over a maximum of ten Tactical Leaders. Highest possible rank who serves on the front lines. (S-Lead)
Tactical Leader – Has authority over a maximum of six Squad Commanders. (T-Lead)
Squad Commander – Has authority over a maximum of twelve Captains. (S-Der)
Captain – Has authority over the crew of a ship or a fifteen Relayers. (Cap)
Relayer – Has authority over fifteen men or a section of a ship. (Rel)
Soldier – Has no authority. (Lod)
Aboard spaceships, there is no rank structure between fellow soldiers. If the Captain dies or is rendered unconscious, the Relayer on the bridge will take command. After that, the order is the following: Damage Control, Weapons Control, Equipment Control, Propulsion Control. Should the chain-of-command die, secondary Relayers will take over the respective positions and attempt to get the ship out of battle as soon as possible. In case of large ships, there is one rank inserted between a soldier and a Relayer, called a Messenger. If a group of the military is cut off from higher-ranking officers, they elect a Temporary Leader (Temp), whose orders are expected to be followed.
As the First Founding Empress graciously allowed the largest factions of the Stellar Union to send their troops, volunteer forces have come from all the major factions of the Stellar Union, each one of which has its own combat style and traditions. Players may choose from the following factions, each one of which has its own sign-up sheet:
Interstellar Navy: The Interstellar Navy forms the core of the Stellar Union's troops. Known for their discipline, efficiency and ruthlessness, the soldiers of the Interstellar Navy are absolutely loyal to the cause of their government. As such, they are always the first to arrive at the battlefield, holding the line until reinforcements arrive or until every single one of their ships have been disabled. Because of their almost fanatical devotion to the Stellar Union, the combat ships of the Interstellar Navy have access to high-quality equipment and special weapons.
Spaceships from the Interstellar Navy can use Special Weapons and have better equipment in general. Special Weapons are pieces of equipment with extraordinary properties, or additional effects, e.g.an electric cannon which is capable of disabling other spaceships or vehicles, or armour that can be purged in order to clear the space around the vessel.
Members of the Interstellar Navy are humans.
Spaceships from the Interstellar Navy can use Special Weapons and have better equipment in general. Special Weapons are pieces of equipment with extraordinary properties, or additional effects, e.g.an electric cannon which is capable of disabling other spaceships or vehicles, or armour that can be purged in order to clear the space around the vessel.
Members of the Interstellar Navy are humans.
Ship name:
Class: (May not be higher than Battleship and must be higher than Fighter. Standard classes are as follows, sorted by size: Fighter < Corvette < Frigate < Destroyer < Cruiser < Battleship)
Size: (May not be bigger than one hundred cubic kilometres)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Weapons:
Armour:
Shields:
Point Defences:
Propulsion:
Crew:
Special Weapons:
Captain name:
Age:
Appearance:
Personality:
History:
Class: (May not be higher than Battleship and must be higher than Fighter. Standard classes are as follows, sorted by size: Fighter < Corvette < Frigate < Destroyer < Cruiser < Battleship)
Size: (May not be bigger than one hundred cubic kilometres)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Weapons:
Armour:
Shields:
Point Defences:
Propulsion:
Crew:
Special Weapons:
Captain name:
Age:
Appearance:
Personality:
History:
Planar Anomaly Syndicate: A colony that thrived independently at first, the Planar Anomaly Syndicate's people have been re-integrated into the Stellar Union during the Entropy Wars. Harbouring an unnatural hatred for the Stellar Union, these people only obey their overlords because they know that they could simply wipe their planets off the face of the map. What they do not know, however, is that their ships have no equal in the Interstellar Navy, the only reason why the Stellar Union has not wiped them out yet. Instead of carrying weapons, armour or shields, the ships of the Planar Anomaly Syndicate are basically supermassive black holes that can teleport.
Spaceships from the Planar Anomaly Syndicate are ridiculously tough and can teleport long distances. While they lack weapons, the black holes that these ships carry with them can stretch across a whole light-second, giving them a destructive capability on par with that of any other ship. Due to the black hole surrounding them, they can also take tremendous amounts of damage before going down.
As with the Interstellar Navy, members of the Planar Anomaly are humans.
Spaceships from the Planar Anomaly Syndicate are ridiculously tough and can teleport long distances. While they lack weapons, the black holes that these ships carry with them can stretch across a whole light-second, giving them a destructive capability on par with that of any other ship. Due to the black hole surrounding them, they can also take tremendous amounts of damage before going down.
As with the Interstellar Navy, members of the Planar Anomaly are humans.
Ship name:
Size: (May not be bigger than two cubic kilometres)
Absolute Mass: (Describes the destructive ability of the ship. The more Absolute Mass it has, the more hits it can take and the more damage it can do. On the flipside, the ship has to endure more stress the more Absolute Mass it has, meaning that it might crumble during battle. Should be in the low double digits at most.)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Area of influence: (This describes the area around the ship which is affected by the black hole. Enemies, unless their propulsion is strong enough to overcome the gravity, will not be able to escape from this area and will get crushed. You do not have to specify a distance, a rough approximation is enough)
Maximum teleport distance: (The distance the ship is capable of teleporting across. Inversely proportional to a ship's area of influence.)
Propulsion:
Crew:
Captain name:
Age:
Appearance:
Personality:
History:
Size: (May not be bigger than two cubic kilometres)
Absolute Mass: (Describes the destructive ability of the ship. The more Absolute Mass it has, the more hits it can take and the more damage it can do. On the flipside, the ship has to endure more stress the more Absolute Mass it has, meaning that it might crumble during battle. Should be in the low double digits at most.)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Area of influence: (This describes the area around the ship which is affected by the black hole. Enemies, unless their propulsion is strong enough to overcome the gravity, will not be able to escape from this area and will get crushed. You do not have to specify a distance, a rough approximation is enough)
Maximum teleport distance: (The distance the ship is capable of teleporting across. Inversely proportional to a ship's area of influence.)
Propulsion:
Crew:
Captain name:
Age:
Appearance:
Personality:
History:
Din Resource Pool: A long time ago, Dins were the mainstay of the Stellar Union, but the Holy Electronic Crusade changed that. Most of the Dins were eliminated by the Interstellar Navy and the rest are no longer trusted by the Stellar Union. As Dins are extremely sophisticated AIs in command of advanced machines, they required maintenance, which the Stellar Union was no longer willing to provide. To remedy that, they pooled their resources and established their own society. While the Stellar Union leaves them alone most of the time, Dins are sometimes conscripted into the army because of their inexplicable abilities that influence their surroundings.
Spaceships from the Din Resource Pool have access to frighteningly powerful Special Abilities. Special Abilities are not tied to a specific component of a spaceship, they are tied to the person using them. They can be used in nearly every single situation and can take nearly any form. When activated, Special Abilities give little to no warning aside from the effect they create, making them a dangerous weapon in the right hands.
Dins are advanced Artificial Intelligences with many forms; however, they are very much like humans. While most military Dins have disabled their emotions and their tactile senses, a Din is just as capable of feeling as a human is. Nowadays, they are only very rarely seen in the Stellar Union outside their own circles and they usually use humanoid avatars to communicate with humans so their looks do not frighten the citizens. While in most of the Stellar Union, the technology to manufacture new Dins is outlawed, the Din Resource Pool is not affected by this regulation.
Spaceships from the Din Resource Pool have access to frighteningly powerful Special Abilities. Special Abilities are not tied to a specific component of a spaceship, they are tied to the person using them. They can be used in nearly every single situation and can take nearly any form. When activated, Special Abilities give little to no warning aside from the effect they create, making them a dangerous weapon in the right hands.
Dins are advanced Artificial Intelligences with many forms; however, they are very much like humans. While most military Dins have disabled their emotions and their tactile senses, a Din is just as capable of feeling as a human is. Nowadays, they are only very rarely seen in the Stellar Union outside their own circles and they usually use humanoid avatars to communicate with humans so their looks do not frighten the citizens. While in most of the Stellar Union, the technology to manufacture new Dins is outlawed, the Din Resource Pool is not affected by this regulation.
Name:
Type: (Dins are sorted into Offensive, Defensive or Support types depending on their special abilities)
Size: (May not be bigger than twenty cubic kilometres)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Avatar description: (How does the Din's human avatar look like? Do they even have an avatar?)
Weapons:
Armour:
Shields:
Point defences:
Propulsion:
Special abilities: (There are no limits on the number of special abilities, but please be reasonable)
Personality:
History:
Type: (Dins are sorted into Offensive, Defensive or Support types depending on their special abilities)
Size: (May not be bigger than twenty cubic kilometres)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Avatar description: (How does the Din's human avatar look like? Do they even have an avatar?)
Weapons:
Armour:
Shields:
Point defences:
Propulsion:
Special abilities: (There are no limits on the number of special abilities, but please be reasonable)
Personality:
History:
Voider Allegiance: As the newest weapons of the Stellar Unions, Voiders are both feared and respected. Neither completely machine, nor completely human, but something completely different, they are considered to be perfect. Their loyalty to the Stellar Union is assured by their genetic makeup and strict training, making them physically incapable of betraying their masters. They are the most trusted members of the Stellar Union, even more so than the Interstellar Navy. Their fighting style relies on adaptability and they always try to fight their enemy with the maximum possible efficiency.
Spaceships from the Voider Allegiance are equipped with the highly adaptive Module System. The Module System uses a subspace warehouse used to store and retrieve whole sections of a spaceship. When a Module is activated, the previous Module's equipment is moved back into the subspace warehouse and the other is brought forth in its place. Swapping Modules takes a few precious seconds, leaving the spaceship completely vulnerable for that duration. It is important to note that Modules tend to be highly specialised, and are devastating in certain situations, while they are completely useless in others.
Voiders are genetically engineered soldiers shrouded by mystery. Not once have they been seen outside of their spaceships as they are physically incapable of living outside their own environments. They are a secretive bunch who prefer to isolate themselves from the populace in general. As a sign of their isolation, they use two names: One that is known by everyone and one that is known only to Voiders. As the first Voider was born only twenty years ago, they have little cultural heritage except their undying loyalty to the Stellar Union.
Spaceships from the Voider Allegiance are equipped with the highly adaptive Module System. The Module System uses a subspace warehouse used to store and retrieve whole sections of a spaceship. When a Module is activated, the previous Module's equipment is moved back into the subspace warehouse and the other is brought forth in its place. Swapping Modules takes a few precious seconds, leaving the spaceship completely vulnerable for that duration. It is important to note that Modules tend to be highly specialised, and are devastating in certain situations, while they are completely useless in others.
Voiders are genetically engineered soldiers shrouded by mystery. Not once have they been seen outside of their spaceships as they are physically incapable of living outside their own environments. They are a secretive bunch who prefer to isolate themselves from the populace in general. As a sign of their isolation, they use two names: One that is known by everyone and one that is known only to Voiders. As the first Voider was born only twenty years ago, they have little cultural heritage except their undying loyalty to the Stellar Union.
Self name: (The name used to identify the pilot. It is only used between Voiders)
Surface name: (The name used to identify the Voider outside of their society, usually just a single name)
Ship name:
Age: (Voiders may not be older than twenty years.)
Size: (May not be bigger than fifty cubic kilometres)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Number of modules: (One module may be active at once at any given time, but the number of modules is not limited. The more modules a Voider has, the more specialised those modules are.)
Default module:
Propulsion:
Personality:
History:
(Please create one of these sheets for each Module that you intend to use)
Module name:
Situation: (What situation is this module the best suited for?)
Weapons:
Armour:
Shields:
Point defences:
Surface name: (The name used to identify the Voider outside of their society, usually just a single name)
Ship name:
Age: (Voiders may not be older than twenty years.)
Size: (May not be bigger than fifty cubic kilometres)
Description or picture: (You need not describe every detail of the ship, just try to give a general picture of how it looks)
Number of modules: (One module may be active at once at any given time, but the number of modules is not limited. The more modules a Voider has, the more specialised those modules are.)
Default module:
Propulsion:
Personality:
History:
(Please create one of these sheets for each Module that you intend to use)
Module name:
Situation: (What situation is this module the best suited for?)
Weapons:
Armour:
Shields:
Point defences: