CHARACTERS Raynar's Cast of Characters

Raynar Saassin

Multiverse RP'er
Original poster
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
I saw this and figured this'd be the perfect place to showcase any OC's from fandoms or original stuffs that I've made / will make so that it's here for future reference. If any character catches your interest, do not hesitate to contact me and I'd love to plot something with you!

Table of Contents:
Raynar R591
Vortex-25
Janafai Parasta
 
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Raynar Saassin

Multiverse RP'er
Original poster
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
Original Character

Name
: Spartan Raynar - Service Tag: R591

Age: 30

Gender: Male

Sexual Orientation: N/A

Species: Human

Universe:

Appearance:


Personality: Raynar is a confident Spartan, extremely loyal to the cause of the UNSC and as such had earned him some elements of respect with his fellow Spartan Brothers. He has a strong dedication to both the mission and his team, ensuring that the job gets done one way or another, but putting the lives of his team and him first before anything else. He had attended numerous schools in the arts of Military Tactics and Strategy which allowed him to create strong strategies on the battlefield as well as effectively lead a small fire-team. Outside of the military, Raynar is a friendly, social and active man, aiming to create strong bonds with both his teammates and his superiors. He has a tendency of making humour out of most missions and occasionally makes fun of the Covenant which has gotten him into some near-death situations with the strongest of Elite Squads, as well as earning him a small hint of popularity as well for making light heart of the war.

History/Bio: Accepted into the SPARTAN Program developed by the Office of Naval Intelligence or ONI, this project was made to create a generation of Super Soldiers for the UNSC. At Age 27, he had graduated from Military School with superb grades in combat skill, strategy and proficiency in weapon wielding, leadership and cunning. This got him the attention of the Spartan Program, which would change his life forever. He accepted their proposal and was transported to the Spartan Program operation on the planet Reach, in which he was augmented and provided his suit of armour. Ever since then, he had been sent on assault missions, espionage and infiltration missions against the Insurrection there, which were a group of rebels who were against the UNSC. After a certain amount of missions succeeding, he rose through the rankings and even given the honour of leading a personal fireteam of Marines. Due to his expertise in Leadership and Tactics, he progressed through his mission sets with very low to no casualities on both the Civilian Side and on his own fireteam, earning him the respect and loyalty of his team. Until one mission where he was sent to investigate a distress signal on a uncharted planet, only to discover it was an ambush set by the Covenant. He and his fireteam put up a grave fight and were eventually rescued, but resulted in his fireteam being killed in action, and resulting in several severe and life-threatening Plasma Burns on his face. He has ever since kept their tags as a reminder of that mission, and constantly reminds himself that their sacrifices will not be in vain. When he returned home, he had a new Helmet constructed for him as the facial damages were life-threatening. The Helmet was designed to pump oxygen into his body and giving him the basic nutrition's needed for survival while maintaining his ability to communicate. Ever since that day, he had been granted access to advances against the Covenant, and has netted him experience in wielding their weaponry and piloting their vehicles.

Powers: The Spartans of Halo have access to special Armour Mods that provide different functionalities, such as the ability to deploy a small dome shield; invisibility, Jet-packs, Locking down their armour and then releasing a built-up EMP charge etc etc, but a Spartan can only have one installed into their suit at a time. Raynar's ability allows him to drop a small dome-shield at his position. Also inside his helmet is a built-in motion tracker which allows him to keep check of enemies and friends within a 30 metre radius.

Power limitations: The dome shield does not prevent entry, meaning that people including vehicles can just stroll on in without limitations. The shield can also die if too much damage was taken either over a period of time or if a strong-enough blast strikes it. It also has a short duration, making it a situational ability. The generator of the shield can also be destroyed to remove the dome as well.

Skills:​
  • Capable of wielding Covenant / Alien Weaponry, Vehicles and Terminals.​
  • Capable of piloting many vehicle types.​
  • Access to explored areas creates maps in his Tacpad for easy navigation and co-ordination.​
  • When unarmed, has excellent skill in hand-to-hand combat.​

Weaknesses / Fears: Despite being in a Super Suit, Raynar is still human; meaning there are moments where he can make mistakes, sometimes fatal ones as well which he is fully aware of. As well as that, his suit can be hit by an EMP charge, temporarily disabling his suit's Energy Shield.

Other:

Weapon(s) & Equipment


Primary Weapon: M392 Designated Marksman Rifle - A.K.A the DMR. It has a magazine of 15 bullets with up to 60 extras in reserve, this is intended as a long range weapon. It can be used in medium-close range engagements, but is not recommended.
Strengths: Built for long range combat.
Weaknesses: Loses effectiveness at medium-close range.


Secondary Weapon: M45 Tactical Shotgun. This pump-action shotgun holds 6 shells in it's magazine with 30 in reserve. Due to it's short range and accuracy, it's intended for close range combat.
Strengths: Extremely deadly in close-range combat.
Weaknesses: Weaker at medium - long ranges.


Side-Arm: M6G Personal Defense Weapon System. This pistol holds 8 bullets in it's magazine with 40 in reserve. Intended to be a last-resort weapon when both his Primary and Secondary Weapons have no more rounds available.
Strengths: All-round Reliable weapon, effective in all areas.
Weaknesses: Low magazine and not as strong as his other weapons.


Armor Ability: Drop-Shield. Raynar's armor ability, this projects a energy shield in a small dome-area around where it's placed, protecting anyone inside it from projectiles. This also allows Raynar to recover his health.
Strengths: Three times stronger than Raynar's Shields. Changes colour depending on how much damage was absorbed.
Weaknesses: Deactivates once enough damage is taken. Does not prevent entry by other beings and even vehicles. Can be deactivated from the inside.


Utility: Tactical/Tac Pad. On Raynar's right wrist, this attachment functions as a hand-held tactical database system, allowing him to pull up imagery and a map of the local area he's in, allowing him to better plan methods of attack or even defence if it calls for that.
Strengths: Access to local maps of areas he's in, allowing him to make more effective plans.
Weaknesses: The area must of been explored first before a map can be logged.


Skill: Vehicle Jacking. Using the enhanced strength of the Spartan Armour, Raynar is capable of brute-forcing his way into another vehicle, either kicking out the pilot and assuming control, or destroying the vehicle itself through constant punches or inserting a grenade.
Strengths: Deals small damage to the pilot and wrestles control of the target vehicle. Can also destroy the vehicle by brute force or via inserting a grenade into the cockpit.
Weaknesses: On the outside, he is very vulnerable to direct fire and is unable to wield his weapon while punching into the vehicle.​
 

Raynar Saassin

Multiverse RP'er
Original poster
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
Original Character

"What does it mean to be a Hunter? I say, it's all about where you belong. The Warlocks have their libraries, the Titans have their walls... But Hunters belong in the wilds. Out there, you wanna live? You better have a quick shot, or a sharp blade. A lot of us are loners. But that's not the only path. Some of us know the difference a Fireteam makes." - Cayde-6, Hunter Vanguard.

Name: Vortex-25

Age: N/A

Gender: Female

Sexual Orientation: N/A

Species: Exo

Universe:


Appearance:


Personality: Vortex-25 had numerous personality changes due to her memory being wiped 25 times (Hence the 25 at the end of her name) but her current personality revolves around being a team-player and friendly to her teammates. She dedicates herself to be a strong ally both with the team and as a lone-wolf, surveying the area before advising her team on what's going on. Outside of battle, she is quite sociable and makes light humour of certain situations. Aside from this though, she always cares about the people close to her and those in her fireteam as she fights for the same reason as all other Guardians: To defend Earth and it's citizens from the Darkness. Sometimes she exhibits interest in learning new things as she has had the time to hang out with numerous warlocks as well as taken strategy tips from long-reigning Titans. Overall, Vortex is a kind, caring and dedicated character and can fill any role in the team.

History/Bio: After her 25th memory wipe, she was deemed to be defective and was tossed aside by her creator, and left to rot in the outskirts of the Cosmodrome in Old Russia. Left there for many years, it was to be her doomed fate until a Ghost appeared and revived her, declaring her to be his "Guardian." After taking up this opportunity, alongside the fact that she had no choice in the matter other than to stay dead, she went on her quest to defend Earth alongside her fellow Guardians and Exo's against the forces of the Darkness, travelling from planet to planet defeating Fallen, Vex, Hive and Cabal along the way, leading all the way to the Vex homeworld: The Black Garden on Venus, in which she destroyed a Heart responsible for the rapid increase in Vex activity. She then went on alongside five other Guardians to defeat numerous threats to Earth, including the Hive God Crota, the leader of the House of Wolves; Skolas, the father of Crota; Oryx, and stopped a new arrival of Siva Fallen on Earth.

Then the fated day came where a branch of Cabal known as the Red Legion attacked Earth in full force and decimated it's defences including taking the lives of many Guardians and sealing off The Traveller, the source of the Guardian's Powers. Vortex had to evacuate the city after finding her Ghost and regrouped with humans outside the Last City's walls. After gaining some new equipment and armour, she ventured to a shard of the Traveller and successfully regained her light back as well as learning a entirely new power known as the Arcstrider. Using this, she united the Guardians and launched a counter attack against the Red Legion and successfully eliminated their leader; Dominus Ghaul, who was siphoning the light out of the Traveller and using it to his own ends.

After those events, she continued her duties wherever she could: Leading strikes against the various factions, completely patrols and routing out the remaining Red Legion out of the Last City.

Powers:

Golden Gun

One of the three Hunter Subclasses, the Golden Gun summons forth a hand cannon powered by the strength of Fire (Appropriately named Solar) which deals large amounts of damage to large targets, and one-shotting weaker enemies. Outside of the main ability, this subclass grants Vortex the ability to use Incendiary Grenades (Which is like a regular grenade but releases a fiery explosion instead and burns the target for roughly 5-7 seconds.), Swarm Grenades (Which summons floating smaller grenades that home in on nearby targets dealing minor damage. Can spawn from 6-10 mini grenades once making contact with something.) and Tripmine Grenades (Which attach to surfaces and acts as a trap, exploding when an enemy walks through it's laser sight.)
Main Ability Strengths: Eliminating weak enemies in one shot and capable of dealing large amounts of damage to durable targets. Penetrates through targets if they are lined up.
Main Ability Weaknesses: Unable to deal Precision Damage. (Shooting the head or any weak-spot does not deal additional damage) Can only be shot three times.

Arcstrider

The second of the Hunter Subclasses, the Arcstrider summons forth a staff made out of pure lightning (Appropriately named Arc) which specialises in diving around and dealing damage to crowds of enemies. This ability also allows the hunter to lunge themselves closer to their opponents, increasing the hunter's speed considerably. Outside of the main ability, this Subclass allows Vortex the ability to use Flux Grenades (Which essentially act as a Sticky Grenade, sticking to targets and dealing bonus damage if stuck to an enemy.), Skip Grenades (Which when they hit a surface, split into 4-5 smaller grenades which seek nearby targets.) and Arcbolt Grenades (Which when thrown, spins around on the spot and then strikes any nearby targets with Arc Lightning.)
Main Ability Strengths: Effective Crowd Control. Increase in agility.
Main Ability Weaknesses: If enemies can keep their distance, this ability is useless.

Nightstalker

The third and final Hunter Subclass, the Nightstalker summons forth a bow made of Void Light which when fired, can create a Void Anchor which launches void tethers towards nearby targets, both suppressing them and making them more vulnerable to damage. Outside of the main ability, this Subclass allows Vortex to use Vortex Grenades (Which creates a small sphere of Void Energy which deals damage to nearby enemies caught in it. It lasts for 5-8 seconds.), Spike Grenades (Which act similar to the Tripmine Grenades offered by Golden Gun, except it emits a wide cone of Void Light, damaging enemies caught inside it.) and Voidwall Grenades (Which creates a horizontal flame of Void Energy from the center of explosion, causing constant damage to enemies that touch it. It lasts for 5-8 seconds.)
Main Ability Strengths: Allows for group suppression and tethered enemies take double damage.
Main Ability Weaknesses: Can only be fired once per use. Main anchor can be destroyed if taking sustained fire. Enemies can escape the range of the Void Tether.

Marksman's Dodge

The Marksman's Dodge is associated with every Hunter Subclass, allowing them to quickly dodge to the side and resume engagement. This also automatically reloads the hunter's currently-equipped Weapon after dodging.
Strengths: Allows for quick dodging of Gunfire. Automatically reloads currently-equipped weapon.
Weaknesses: Can still be fired at.

Triple Jump

Available to all Hunter Subclasses, this ability allows the hunter to jump three times, allowing them to gain better distance and height from the target or used for general exploration.
Strengths: Increased Height and better exploration.
Weaknesses: N/A

Skills(Skill levels = D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master):
Hand Cannons: A
Scout Rifles: A
Auto Rifles: B
Pulse Rifles: C
Submachine Guns: B
Sniper Rifles: S
Shotguns: B
Fusion Rifles: C
Grenade Launchers: D
Swords: C
Piloting: B
Tactician: C
Scouting: B

Weapon(s)/ Equipment:
Primary Weapon - Nameless Midnight - Scout Rifle


Stats:

Attack​
Impact​
Range​
Zoom​
Aim​
Stability​
Equip Speed​
Magazine​
Recoil​
Rate of Fire​
Fire Mode​
Reload​
42​
62​
46​
20​
62​
44​
47​
16​
79​
180​
Single​
50​
Description:
A medium rate-of-fire Scout Rifle, the Nameless Midnight is a Kinetic Scout Rifle (Meaning no elemental damage) which operates at medium to long range with a fairly fast reload speed. It's built with a Precision Frame which makes the recoil more predictable.
Special Perk:

Explosive Payload - Projectiles create an area-of-effect detonation on impact.

Energy Weapon - Older Sister III - Hand Cannon

Stats:

Attack​
Impact​
Range​
Zoom​
Aim​
Stability​
Equip Speed​
Magazine​
Recoil​
Rate of Fire​
Fire Mode​
Reload​
42​
84​
48​
14​
61​
47​
52​
11​
90​
140​
Single​
40​
Description:
A medium rate-of-fire Hand Cannon, the Older Sister III is a Energy based Hand Cannon which was given to Vortex with Solar Damage bullets. It was built with a Adaptive Frame making it a well rounded, reliable and steady weapon.

Special Perk:

Ambitious Assassin - Overflows the magazine based on Rapid Kills before reloading.

Power Weapon - Gentleman Vagabond - Sniper Rifle

Stats:

Attack​
Impact​
Range​
Zoom​
Aim​
Stability​
Equip Speed​
Magazine​
Recoil​
Rate of Fire​
Fire Mode​
Reload​
42​
90​
68​
43​
49​
36​
38​
3​
60​
72​
Single​
42​
Description:
A slow rate-of-fire Sniper Rifle, the Gentleman Vagabond is a Power Weapon which was given to Vortex with Arc Damage bullets. It's designed to deal heavy damage from a distance and was built with a Aggressive Frame making it a high damage weapon with a large amount of Recoil.
Special Perk:

Dragonfly - Precision kills cause a elemental damage explosion.

Strengths: Effective team-player. Coordinated, knowledgeable of various terrain and effective scout/recon. Long range specialist and precise shooter. Easy to get along with and socialise with.

Weakness/ Fears: Can sometimes take the lone-wolf path and desert her team if she deems it necessary. Can be outgunned by a smarter and more precise opponent.

Other:
"In its dying breath, The Traveller created the Ghosts to seek out those who can wield its Light as a weapon. Guardians. To protect us and do what the Traveller itself no longer can."The Speaker

As she was resurrected by a Ghost forged in the light of the Traveller, she forever has a loyal and informative companion at her side known as Ghost. Serving as her companion, the Ghost can hack into anything technological and gain information/access switches and various other useful functions inside of whatever he hacks. He also has a considerable amount of knowledge regarding their world and is always eager to learn more.​
 
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Raynar Saassin

Multiverse RP'er
Original poster
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
Name: Janafai Parasta

Age: 23

Gender: Female

Sexual Orientation: N/A

Species: Human

Universe:


Appearance:


Personality: Janafai is a closed and quiet kind of woman. She grew up keeping to herself so she doesn't socialize or have much fun with others. She will stick with the task that she has been assigned and focus solely on that task until it is completed, leaving little room for chit-chat and idle banter. Whenever she's on her own, she spends time studying and collecting herself; ensuring she maintains a wealth of knowledge and means to study her allies in case anything comes up that requires her immediate attention. While she doesn't necessarily socialize with anyone, if she's close to anyone then she'll protect them with her life.

History/Bio: Janafai didn't have a home planet as she and her family lived on the move on a personalized Civilian Cruiser. Her mother and father were historians and had a keen eye on old history. With the threat presented in the Galaxy by pirates and slavers, their home Cruiser had various defense to protect them from threats that were posed to them, while the interior was designed to support a regular life as if they were on a planet; with atmospheric air-conditioning and a large storage of food and drinks. Janafai admired the tenacity of Jedi and Sith; the power of the Force and the deadly efficiency of a Lightsaber. In her spare time when she wasn't helping family with their occupations, she practiced the ways of Echani Martial Arts in combination with a melee weapon in which she proved to hold herself when they were attacked by wild beasts.

During the Clone Wars, when Janafai was 18 years old and purchased her first ship; her immediate destination was Korriban where she discovered that she was Force Sensitive. The native beasts that laid in wait were attracted to her as in the books that she read, beasts that hungered for the Force were attracted to those who were sensitive to it. She ran for her life as her blade did nothing against the beasts as they kept coming, and martial arts weren't able to save her from these breeds. She feared for her life until someone dropped down in front of her and cut them all open with ease. She noticed straight away that the person's weapon was a Lightsaber with a red tint and was in awe; they were actually real. This Sith took her into the abandoned Sith Academy there and using what was salvaged from ancient computer terminals and whatever books were still intact at the Library, the Sith taught her the ways of the Dark Side; to use her fear as a weapon of power; to use the Force as a tool; and helped her forge her first Lightsaber; a Curved-hilt variant at her personal request.

Once she had undergone her training and finished it, the Sith challenged her to a duel to seal her fate. Despite the confidence in the Sith's abilities; dealing with a new trainee, a Apprentice, they never took her seriously. She had natural talent for learning quickly and studying on the field, and combined with her experience with the Echani Fighting Styles and Martial Arts, she had slain the Sith Warrior in cold blood. She got a feel for her new strengths and wanted to put them into use as now she had a way to survive on her own, and make people who got in her way fear her. She spent the last five years training, studying, adapting, and surviving on various planets, until the news came that the Clone Wars had come to an end; and a new Empire had risen in the Republic's Place. She had also learned of a new order in place; Order 66. Hunting down the last Jedi was the objective, and the end goal was clear. She took her fighter and flew to a Imperial Controlled System, aiming to locate a specific training program known as the Inquisitorius; a program designed to create Jedi Hunters. Once she entered a camp, her decent into the Dark Side furthered, her fighting style made more deadly and refined, and given her a purpose...

To hunt down any remaining Jedi... and kill them.

Powers:

Force Push - A Telekinetic Ability within the Force that is used in a wave like fashion to knock back all surrounding opponents in the vicinity. The wave could send opponents flying depending on the power used. This variant could cause various levels of injuries or even death if caught in the radius.
Drain Knowledge - A dark side ability used to extract knowledge out of a sentient without his or her consent.Beyond simple reading of thoughts, the Drain Knowledge ability disrupted the Force to steal deep memories and information in a violent and merciless way. Such a process might damage the subject psychologically.
Breath Control - A Force Ability that allows the user to literally numb the body's instinct to shut itself down after long periods without oxygen, allowing the user to be able to go without breathing for longer periods than he or she ordinarily could by using the Force to reserve the amounts of air in the lungs. It was believed that some users of the technique could hold their breath for hours or even days with this power.

Skills(Skill levels = D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master):
Piloting - C
Hand-to-hand Combat - A
Lightsaber Combat - S
Force Usage - B

Weapon(s)/ Equipment:


As a Inquisitor and having been taught the ways of the Dark Side, Janafai uses a Curved-hilt Lightsaber as her primary weapon in combat. Supported by her knowledge of the Echani and their fighting styles; she is a very deadly adversary in close-ranged combat. Combined with the ability to deflect projectiles with her Lightsaber Blade with utmost precision, she has proven to be a capable and very deadly combatant.​
 
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