Ragnarok (Sign-Ups and Info)

Atomyk

The Janitor Bear of Iwaku
Original poster
FOLKLORE MEMBER
Invitation Status
Writing Levels
  1. Give-No-Fucks
  2. Adept
  3. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Horror, Modern, Modern Fantasy, Multiverse/Panfandom, Mystery, Paranormal, Scifi, Survival
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To be a graduate of the Torch, is to do so in the knowledge that in doing so you become another ember. A spark that sets aflame all dark things and brings light where light itself may be weak or nonexistent. Nowhere is that more evident then the battlefield known as the Ashen Front.

Lately, on the planet of Ash, the Order has descended and turned it into a grueling war of attrition. Facing off against their forces, mercenaries and monsters, lie the Coalition and their allies.

Commander-in-chief Gaius, stationed in Charon, commands the forces of the Coalition, protecting its native race from the brutality of the Order. As the site of a former Murder Game, the planet has been majority twisted into a ruined and ghastly land by a cursed energy known as malevolence. Upon the front lines, agents are sent in droves to turn back the tide of nightmares. In the chasms of the world, others sends out sorties to discover and map out the semi-collapsed underground, sealing up boltholes and fighting alongside their comrades in skirmishes beneath the surface of the earth.

Whether you fight alongside your comrades at the front, protect the civilians who flock for protection on the dangerous road or seek answers in the dark, you are needed here desperately.

Welcome to Outpost 98-A6, AKA "Ragnarok".

You are one of many embers.

Time to light the flame.

In-Character

Setting Info

Character Sheet and FAQ

Plotting and Coordination


Accepted Characters
Independent are essentially those without affiliation

@Accelerator
Kakine Teitoku [United Nations]
Mayuzumi Yukie [Coalition]

@Archmage Jeremiah
E-123 "Omega" [Coalition]
Rouge the Bat [Coalition]
Shadow the Hedgehog [Coalition]

@Bomb
Kindred [Independent]

@C.T.
Agent York [Independent]
Azula [Coalition]
Pidge Gunderson [Independent]
Ultear Milkovich [Coalition]

@CrunchyCHEEZIT
Bastion [Coalition]

@daird
Zara Mirla [Independent]

@DBZ7
Aqua [Independent]

@Gands
Fandral the Dashing [Coalition]

@Gummi Bunnies
9S [Independent]
Dlanor A. Knox [Coalition]
Mash Kyrielight [Coalition]
Saber Lily [Independent]

@Hospes
Agent Carolina [Independent]
Blake Belladonna [Independent]
Nora Valkyrie [Coalition]
Tarlotte [Independent]
Zuko [Coalition]

@Jeremi
Death's Hand [Coalition]
Esdeath [ODMA]
Jihl Nabaat [ODMA]
Lobo [ODMA]

@Kaide`
Aleks Hyde [Coalition]

@Kaykay
Megumin [Independent]
Yuna Takashima [Coalition]

@Klutzy Ninja Kitty
Crona Gorgon [United Nations]

@LuckycoolHawk9
Asher Xander Falcon [Independent]
Ashley Ada Martin [Independent]
Chris Halliwell [MEU]
Henry Morgan [Independent]
John Stevenson [Independent]
Lucas [Independent]
Lucifer Morningstar [Independent]
Lydia Martin [Coalition]
Max Thunderman [Independent]
Nathan Drake [Independent]
Peter Destin [Independent]
Scooby Doo [Independent]

@Mason Moretti
Elise [United Nations]
Nagito Komaeda [Independent]

@Minerva
Akame [Independent]
Cordelia [United Nations]
D.Va [Coalition]
Hope Esthiem [Coalition]
Iris Thompson [United Nations/GOC]

@Otto
Shen [Independent]
The Ashen One [Independent]

@Takumi
Clare [Coalition]
Jasmine [Independent]
Lwai Aura Tibesti [Independent]
Nah [United Nations]
Nanami Willow [Independent]

@thatguyinthestore
Bowser [Independent]
Chloe Decker [Independent]
Coco Adel [Independent]
Harper Row [United Nations]
T-800 [Coalition]

@Verite
Gray Fullbuster [Coalition]
Kazuma Satou [Independent]
Rick Flag [ODMA]
Toko Fukawa [Coalition]
Shirou Emiya [Independent]

@Yatagarasu
Sombra [Independent]
Widowmaker [ODMA]

@Yun Lee
Angie Yonaga [Coalition]
Gonta Gokuhara [Coalition]
Ingrid [Independent]
Libra [Coalition]

@york
Michael "Psycho" Sykes [Independent]​
 
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  • At its earliest days in its human history, Ash was a strange planet that consisted of arid desert continents separated by seas of inhospitable ice. The earliest people of Ash lived in interconnected tunnels underneath these desert continents in fear of the harsh climate above. They were sustained by reserves of water that melted off the ice and seeped into the surrounding earth, allowing plant life to grow underground. However, as time went on, the planet's weather shifted and sandstorms were less numerous upon the surface. The people of Ash explored above ground, and on the biggest continent of the planet, the people established communities on the surface. Trees that grew despite the lack of foliage upon the surface, becoming a cornerstone for the earliest settlers in terms of resources, allowing them to construct shelter and form communities.

    Thousands of years later, Ash was a very different place. Minerals underground eventually led the way for a new wave of discovery as society learned to form cities of stone and steel. Two major cities were formed at the opposite ends of the continent, and it was these locations that the people of Ash flocked to. One was a city called Charon, which became considered the continent's (and planet's) capital city. The other major city was Kerberos, and though it was smaller in size, eventually maintained a population of a couple million.

    Though Ash was still a harsh planet, the cities thrived as time went on. By chance, Ash eventually became the site of a Murder Game. These games were created by an Arch Demon who could uniquely spread his influence across dimensions. He had discovered that the strongest source of power was the fear brought on by the pain and anguish of sentient beings, and so sought to create instances where such despair was optimal. The demon gathered beings from across the multiverse and put them on Ash, where his influence was at work to mind control the people of Kerberos to facilitate the game. As the participants were pitted against each other, the eventual result of the game was a simulated explosion that took out the city of Kerberos and killed the millions that lived there. This resulted in a chain reaction that sent the planet into chaos.

    All dimensions have the potential to become corrupted, whether it happens naturally or from outside influence. While certain dimensions have resistance to such corruption, most are susceptible to an energy known as malevolence that is generated by an excess of negative emotions either in a concentrated location or by massive amounts of people. Ash was located in a dimension with low resistance to this despair energy, and so the planet became harshly affected by the Murder Game's explosive results. The explosion itself started a massive climate shift that not only rapidly melted the seas of ice, but evaporated large quantities of it. The seas, as a result, turned into what are known now as dead zones, where no living being dare go. The rest of the planet experienced great change as well. The tunnels under Ash's surface collapsed, cutting off many from the water and farming resources housed below. The area around Kerberos became a nuclear wasteland, while the rest of the continent became sick with malevolence.

    Though Charon and pockets of civilization still sustained life, living became far harsher for all. The beasts of Ash that were once hunted for food mutated into strange creatures, some becoming unfit to eat. The climate once again was harsh, and terrible sandstorms were once again a common problem for those on the surface. The Arch Demon saw Ash as a success story, and as he needed locations to house his creatures, used the planet for that purpose.

    A group that opposed the Arch Demon, the Coalition, became aware of Ash's terrible fate, and so sought to establish outposts on the planet and rout the demon's creatures from the planet. Many skirmishes were fought upon the surface, mostly concentrated in the area around Charon. The Coalition established their outposts and considered their time on Ash a success, but this didn't last for long. Horrible new creatures appeared from the dead zones, laying waste to the Coalition's outposts and forcing them to flee from Ash. The group lost contact with those on the planet, leading them to believe it was completely lost.

    After the Coalition defeated the Arch Demon, they reestablished their connection with Ash and learned that the planet had not been lost. Charon still stood, where one lone Coalition outpost remained. This outpost, Ragnarok, had protected the city.

    Even with the Arch Demon gone, the malevolence and corruption on Ash was still prevalent. With new resources, the Coalition and its allies sought to support Ragnarok and reestablish their presence on the planet. Unfortunately, the planet's status has caught the attention of a cult group that worshiped the fallen Arch Demon known as the Order. As these cultists descend upon Ash, it was inevitable that war would break out between the factions.

  • The Ashen Front consists of five key locations. The first is Charon, the capital city where the bulk of the Coalition's and United Nation's forces are concentrated. Considering the instability, it is a heavy task to keep order. Such tasks around the city include trying to prevent panic, keep the peace, rout outside threats, and root out acts of sabotage. There is a bar within the city that acts as a source of entertainment for soldiers in their downtime. Outside the city, across a battle-scarred plain, lies the front lines, where the agents spend their days before rotating out with squads, the wounded are brought in and treated and the fighting force is sent.

    From there, they head to the battlefield which is essentially a meat grinder against the forces. Defense of the city is high priority, while others seek to uncover ways to turn the fight to Coalition advantage. Which brings us to the Underground. Old subway lines, caverns and the like patrolled, blocked off and explored- As intelligence shows that something underground is being sought by the Order. If so, we have to find it first.

    The final area is the No-Mans-Land. The cursed earth that their fell magics has produced, creating a dark territory that claims more of our scouts the more we send them out. All drones and mechanical devices short out and frankly, we're at a heavy disadvantage within. Only the bravest... Or most stupid dare volunteer to explore, but whatever information is brought back has always proven to be crucial.

    Native nations outside Charon have either become despair-ridden mutants or have resorted to living underground. They possess a strong independence movement brought on by the Coalition bringing them into the fold, thus, into the war. That is not to say all of them would resent outsiders, but a large amount of them would turn into political extremism and devout preservation of their people, culture, and societies.


  • Charon

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    The planet of Ash's capital city. Around thirteen million souls live here, with more constantly coming in by any means they can. Here, the city is used as the Command Center for the Coalition forces, as well as once a means of evacuation via portals-- At least, until it was proven the enemy could use them as well. Since then, the Coalition has opted to use more traditional means via shuttles to bring evacuees to a secure space station that circles the planet. Four gates, located on the points of the compass are the only ways known to enter the city besides flight.

    Notable locales are the following within Charon:​

    The Command Center "Ragnarok"
    The nerve center of the stationed forces. Here, the overall strategy to save the world is made and the Commander-in-Chief and his staff are situated. ODMA also has a garrison stationed here.

    The Ragnarok Garrison
    Since Charon has been declared under martial law, the Coalition keeps back a task force within its walls. Their objective is to keep the peace and protect the city, from internal forces, riots and enemy spies that may slip through. It's a full-time and thankless job, but an important one.

    The Supply Drop
    Scattered throughout the city, these are meant to help distribute supplies for the civilians in an orderly fashion. More often than not, its a full-time job to prevent riots over canned food. Thankfully, the city hasn't gotten that dire but fear tends to fill the air like a noxious cloud, threatening the spread of malevolence.

    The Cog-and-Sword
    Some citizens have thrown in their full support to the Coalition forces in thanks for Ragnarok's dedication, such as the Cog-and-Sword, a friendly bar run by the sultriest bartender you'd ever meet. Great for downtime-- just don't cause a scene.

    The United Nations Volunteer Hospital
    An entire district of the city dedicated to the wounded and sick civilians, run primarily by the United Nations. Consisting of a mix of the Coalition's Mind agents, local medical infrastructure, and the U.N. people themselves, its primary focus is the civilian population and anyone else who needs them. Led by Dr. Maera.

    The Fight Club
    Located within the Outer City and hidden from public view, the fight club provides catharsis for war-torn soldiers and escapism for the Upper City elite. It acts as an even, if uneasy, meeting ground for both sides of the war.

    The Undercity
    Charon is a hive city, and its roots run deep. Down below, lies an entire city in the dark, run by those who keep the machines working. It's a dark existence, but crucial for all it is. What lies beneath, in that labyrinth of metal and shadow though it's anyone's guess.

    The Upper City

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    This is where those who bear influence and money in the city reside, along with their offices. The rich lie blissfully ignorant of the masses around them, barely affected by the Coalition and UN's takeover of the city's infrastructure.

    Of note here is the GOC PSYCHE Division Office (a subdivision of the United Nations organization), which holds no official power. The GOC is just here to support Strike Team Phoenix, their Anti-Cult Strike Team. The PSYCHE Division office just has a representative who investigates reports of possible Order activity, and then deploys the Phoenix when necessary.

    Medical Director Doctor Aline Maera's lab is also in this section of town. She and several other UN scientists work there in order to provide enough medicine for those in the Volunteer Hospital. It's designed after the Elysium Corporation from her world.​

    The Outer City

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    The crime-filled cesspool of Charon. Anything can be bought here: Supplies stolen right off of a UN resupply? Yup, they're here. Want a potent new drug that will be addicting and run you into debt? Yes, that's here. Need your roommate killed? That's definitely something you can get here. However, these things all come at a significant price.

    A small sect of the Order resides here, meeting in the bar known as Moonlight. However, they currently don't have a way to contact any of the Order forces outside of the city, and with regular patrols into the Outer City increasing, they're losing.

    The Subway
    The mostly-abandoned subway system of Charon. While parts of it are abandoned, other parts are used in a similar manner to London's Tube during the Blitzkrieg as shelters and other resources. The line is used as an underground troop transport to deploy troops and deliver supplies to various places around the city quickly and covertly.
    Sancta Sanctorum

    The GOC's equivalent of a CIA Blacksite. A Sancta Sanctorum consists of guarded weapons caches, supplies, and other resources GOC and UN members require. Frequently, these buildings take up an entire floor of a building, or a townhouse, and consists of an armory, a library of magical tomes, a small command center, and supplies storage.

    There are currently three known Sancta Sanctorum on Ash. One underneath the PSYCHE division office within Charon that is used as a shelter for important personnel and storage of important supplies. One located in the Outer City of Charon which is used to collect soldiers before they move into a battleground. It's also used as a place to hold soldiers and supplies during riots. A third located in the Old City on the battlefield, which is used as a Forward Operating Base by GOC and UN troops out in the field. It is also used as a temporary shelter and hospital for the wounded who can't return to Charon itself.​
    The Battlefield
    The heart of the Ashen Front. Located miles from Charon and situated roughly center of the main continent is where the bulk of the battles take place. As this was once the site of numerous Coalition outposts, wreckage and discarded equipment litter the battlefield. The Order enjoy using shadowy means of attack, it is on the battlefield that the Coalition's forces most often meet creatures twisted by malevolence.

    Notable locales are the following on the battlefield:​

    Outway

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    Before one can reach Charon, they must pass through a Coalition checkpoint. Those deemed suspicious or corrupted by malevolence are turned away. In the time since its conception, this checkpoint has turned into a hub of activity, where traders have set up shop to see to the many that pour through this location. Bartering is the primary means of transaction, with many on the lookout for food, water, health, and safety.

    Mercenaries make a name in Outway, tasked with protecting civilians and traders from beasts and people who would wish to hurt them. With the Coalition's attention drawn to other parts of Ash, mercenaries make up the bulk of the protective force around Outway.

    The Old City

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    The old city is a former city a few miles outside of Charon. A hot battle zone, the old city is known for having many places where Order members hide out. An expansive storm drain and subway system stretch beneath the city, giving them lots of places to hide. The Order currently has a dig project to break through into Charon from the underground tunnels.

    The Airfield
    The airfield is always loud. Planes come in and out, soldiers loading and unloading from them, and cargo being counted and ready to send to supply drops. The old terminal is used as processing for those coming in and out. This is used as a base by the UN, which brings in relief and aid to those who need it. It's a resupply base for the Coalition and UN troops within the city, as well as providing some necessary aid to the affected citizens.

    Piper's Landing

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    A small settlement far northwards of Charon, this village used to hold the site of tribal fiefdoms struggling for the power of Ash's rare resources of grain and wheat. When Malevolence struck ages ago, once lush plains shifted into a horrid swamp. The inhabitants banded together to form formidable self-serving village situated in the middle of the swamp. Once reputable, the village now serves as a den of bandits, thieves, outlaws, and exiles.
    No-Man's Land
    Situated mostly on the former site of Kerberos is a largely barren land known as No-Man's Land. As Coalition forces dread coming out so far from Charon, the Order enjoys the area for its relative peace. Still, the land has traces of nuclear fallout and is known to cultivate horrible mutants.

    Notable locales are the following within No-Man's Land:​

    The Cathedral

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    Whoever this cathedral originally belonged to is unknown. The once sacred church has been perverted and corrupted by the Order members that reside within. The grand structure now stands crumbling, surrounded by dense fog. No one knows what lies inside of the Cathedral, as no one has gotten close enough to it, but whatever it is, it spells trouble.

    It's the site of a former Sanctum Sanctorum. However, several crazed former citizens have found it and have sort of fortified it against both other citizens, monsters, and anyone else.

    The Hunting Ground
    Former Charon Upper City elite that have fled the city and established a community on the edges of No-Man's Land have created an area they use for sport. The elite kidnaps men and women from Charon and trap them within an enclosed maze. Often, the elite will hunt them down for fun and bet on the victim's odds of survival, but sometimes they will pit multiple victims against each other or let loose creatures to hunt them down instead.
    The Dead Zones
    The seas of Ash that have dried up are considered the Dead Zones. No one truly knows what lies within the Dead Zones, for no living being has traveled into them and lived to tell the tale. All technology strangely stops functioning within the zones, even as far as a few miles above in the air.

  • Ash
    Ash was once a major supply planet to the Coalition at its peak, and although it had a largely inhospitable environment, the planet was crucial for natural resources, mostly minerals, and lumber. Not only that, but the near-frozen planet served as a morale boost, showing the strength of the Coalition to send their members to such a planet and have them not only survive but thrive.

    The soldiers there were adjusted to very stylistic warfare. Like the British in Isandlwana, the Coalition's troops were trained in a very regimented type of tactics due to limited supplies and the general strategy employed against the Crossed, which was virtually modern firelines. Then, unfortunately, the dynamic nature of warfare had changed.

    The planet was evacuated of Coalition forces as a result of a major push by the Arch Demon's forces. What survivors remained turned into despair-ridden mutants or fled underground, though Charon was the least impacted in the damages. Native populations outside Charon would be reduced to something akin to Greek city-states, independent fully from the Coalition and often pursuing their own paths, whether that be militaristic, religious, mercantilism, or what have you.

    Coalition
    A group with the power to travel to different parts of the multiverse and who seek to eliminate threats to the multiverse as a whole. Their members enter Murder Games of their own free will in order to sabotage them, while also fighting in areas rife with instability.

    Malevolence
    The participants of one of the earliest recorded Murder Games were imbued with an excess of the Arch Demon's demonic energy months over time. This energy, called Despair Energy (or Malevolence), was generated when the excess of negative emotions exhibited by the Murder Game's participants was cultivated by the Arch Demon, fueling his life and powers. Malevolence takes many default forms across the universe, though it is tied mostly to dark and chaotic energies. High concentrations of malevolence are seen as a threat to the multiverse, and thus purging this energy is a goal of groups such as the Coalition.

    Murder Games
    At the height of his power, the Arch Demon scoured the multiverse in search of sustenance to maintain his great power. He eventually discovered that the strongest source of power was the fear brought on by the pain and anguish of sentient beings. Tied to his own universe, the Arch Demon was forced to spread his influence across the multiverse in order to manipulate and control others into orchestrating events that would come to be known as Murder Games.

    The Arch Demon
    Now deceased. Having required drastic measures to prevent himself from being eaten away by his own source of power, the Arch Demon began to scour the multiverse to find suitable sustenance to allow himself to maintain his strength. Discovering the strongest source of power being the fear brought on by the pain and anguish of sentient beings, the Arch Demon began to orchestrate situations in which many strong souls were brought together and forced to participate in events that would soon be dubbed Murder Games.

    The Order
    A doomsday cult operating within certain vile pockets of the multiverse. Through the use of his power and having access to multiple time periods of any given universe, the Arch Demon came as a vision upon high ranking members of The Order in its early days and managed to insert himself as one of the religion's revered beings. The group's insignia, known as the Halo of the Sun, became synonymous for the Arch Demon. Despite his death, The Order still follows his ideals and work to spread an energy known as Malevolence across the multiverse.

    United Nations/United Universes
    A group that protects the Multiverse. The UN is responsible for organizing and monitoring the other groups, delivering aid and resources to areas in need, and supporting organizations that defend the Multiverse. They have worked closely with the Coalition.

    Strike Team Phoenix
    A Global Occult Coalition Anti-Cult Strike Team. They are a subdivision of the United Nations. Phoenix is a remade version of a previous team and is now focused on taking down the Order. Their responsibilities are to monitor the Order and similar organizations and to take them out with extreme prejudice.

    Brotherhood of Steel
    The BoS is a quasi-religious paramilitary organization stemming from the Fallout Alpha world. Despite ideological differences between multiple geographic chapters, the Brotherhood of Steel generally believes in the collection and preservation of technology. They have heavily supported the Coalition in their efforts.

    The Torch
    The Torch, a Coalition based located on the main continent of an obscure world, is the first place new recruits visit in order to get a feel for the organization as well as train and decide which branch of the Coalition they feel most suited to, these including the Sword, the Forge, the Mind, the Cloak, and the Wand. Even non-magical folk, for example, can join the Wand, acting as either special forces, scouts or research assistants. It's all a matter of organization and, considering the role they find themselves in, it's something they can't afford to ignore.

    Gaius
    Current Commander-in-chief of the Ragnarok forces. Gaius is also a high-ranking member of the United Nation's security division. He was brought on due to his military expertise and as a result of the Coalition giving the United Nations commander privileges of the Ragnarok project.​

  • Gonosz Parasit (Wicked Parasite)
    Nickname(s): Evil Worms, Mind Eaters

    The Gonosz Parasit are a parasitic species twisted by Malevolent Energy and are capable of entering the head of a living being to take control similar to several other parasitic creatures encountered by Coalition forces. First contact involved Agents Whisky, Hotel, Zulu, and Hot-Spice mapping a collapsed metro tunnel. Reportedly, the parasites did not initially act hostile until Agent Hot-Spice accidentally stepped on one causing a high-pitch squeal akin to a bird or a kitten.

    Though they were individually weak, they made up for it through overwhelming numbers and Agents Hotel and Hot-Spice were dragged further into the metro. Whisky and Zulu were able to escape when an exploding pipeline erupted fire, causing the parasites to retreat. It has since then been discovered that these creatures have a crippling fear of fire. Just seeing it is enough to make them flee.

    Hotel and Hot-Spice were later discovered in the general area by Team Diamond. The team attempted to recover said Agents, but the two attacked Diamond. The following is a recording from the encounter:​
    Diamond Alpha: “Command, we see two missing Agents, Hotel and Hot-Spice. Moving in.”

    Command: ”Copy.”

    Diamond Beta: ”Uh, sir, I think they’re trying to say something?”

    Unidentified –* incomprehensible, pained muttering*

    *Human-like shrieks, sound of running feet and gunfire*

    Diamond Alpha: ”What the fuck? Command, Hot-Spice and Hotel just tried mauling us!”

    The rest of the recording is irrelevant
    Autopsies were later conducted revealing that the parasites had grown and were attached to the brain. Multiple, smaller parasites were discovered in the digestive tract suggesting that the creature absorbs nutrients from food consumed by the host.

    Since then, the Gonosz Parasit have been found regularly in metros gathered around organisms with a chest cavity. Several have been identified as missing agents, others are mutants or civilians. Theories as to why range from being used for food, breeding, or both.

    Different forms have also been discovered, indicating that not all ‘infected’ individuals are used for food and/or breeding.

    The following is a list of known stages:

    Larval Stage

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    Weak alone, strong in numbers, the larval form is the most common encountered member. They’re typically found in the collapsed metros of Charon surrounding a dead organism, as well as some of the remaining underground tunnels.

    Their primary method of attack is to keep charging until the majority of its numbers are cleared if a fire is unavailable. Once the parasite manages to bury into a person, they proceed to drag the individual away from any allies where they become a host.

    Infected Stage

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    Infected personal can be identified by a high fever, whimpers and moans, paled skin, blood dripping out of the mouth, nose, and eyes, and an urge to attack any non-infected by latching onto them and vomiting black bile.

    The bile that has been researched has been found to contain the parasites.

    It's known that a transferal of fluids can carry a similar sickness. Known infected must be quarantined at first possible opportunity.

    Divert Stage

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    The Divert Stage is where the infected becomes a new nest for the parasites where they rapidly increase in number until the body can’t handle the strain and explodes. From there the Gonosz Parasit spread out in search of new hosts.

    If they go on to reach the Adult Stage, reproduction skyrockets until a certain point and mutations occur, powering the Infected and enlarging and elongating muscles and bones.

    Adult Stage

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    The Adult Stage is the supposed last stage of the parasite’s life cycle. Once the mutations are completed, reproduction is halted.

    The Adult form is rare, powerful, and intelligent. They’re capable of leaping two stories and can withstand a hail of bullets. To add to this, they’re capable of using weapons and limited speech. Fire still has an effect, though, but is subdued. Though if set aflame, this can trigger a rage state where the infected will rush haphazardly, possibly creating more destruction than before.

    This is all the information known on Gonosz Parasit as of this date and this entry will be updated as new info becomes available.

    Other Creatures
    Further possible creatures on Ash can be found on this page.


  • Hun'Gar

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    A race distinguished by a reptilian snake-like appearance, named after an ancient nomadic people and a type of ancient fish. They were born via mutation when certain humans were exposed to malevolence on Ash. They have a human build but are covered in layers of scales. Their heads most imitate that of a snake's, but they retain the vocal chords necessary for human speech.

    Though many are disgusted upon first witnessing one of the Hun'Gar and first view them as evil entities, those of the Hun'Gar have shown themselves to be a peaceful sort who value diplomatic solutions. Since finding each other and gathering largely into a single tribe, the Hun'Gar have kept good relations with the Coalition, supporting them in their efforts.

    Fern

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    A mysterious race of botanical humanoids who are believed to be native to Ash. They lived above ground in the earliest days of Ash, tending to the meager foliage that would otherwise have died off in Ash's harsh climates. They were believed to sustain a symbiotic relationship with the trees they tended to in some manner, which most reason is linked to an ancient magic. They have plantlike features, such as leaves for hair and bark for flesh. Many find them to be irresistibly beautiful.

    When man first came from the underground, the Fern retreated from them in fear. There was little contact between the Fern and the others. When the foliage and trees the Fern had cultivated began to be used as resources, the Fern developed a deep hatred for those unlike themselves that has sustained until the present time. The Fern keep to themselves, supporting no one, though it is known for beautiful plant-like enchanters to lure humans out alone, only for them to never be seen again...

    Nomad Factions
    A number of those living on Ash live outside the major areas of activity, either preferring a nomadic lifestyle or simply having no choice. Many new kinds of beings came into existence following the rise of chaos on Ash, and so many have gone undocumented or unseen. It's known that the Nomads divide themselves into factions, with some at war with others. The Nomad factions are made up of all kinds of beings, human and alien alike.​

 
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  • Ragnarok is meant to be an open-world sandbox roleplay where no specific GM is necessarily required for players to interact within it. Players would be encouraged to play with the setting, creating their own scenarios for other players to have fun with. Of course, GM events and interactions will go on, as well as an intention to change Ragnarok's setting as time goes on.

    An Ever-Changing Universe!

    Ragnarok is a canon part of the Murder Series universe, which means that it's part of an interconnected series of roleplays. The primary entries of the Murder Series are "Murder Games." These roleplays may seem disconnected, but they are part of a larger lore that flow together in what is intended as one long plot line. As a result, as other Murder Series events go on, there will be impacts upon Ragnarok depending on what has gone on in these other events. In this way, Ragnarok will be intended to be a dynamically changing roleplay, impacted by the results of other roleplays within the same canon.

    GMs or players can set up missions, which would basically act as mini scenarios within Ragnarok. Missions like the examples below would likely gather the players and characters involved before the scenario is initiated.

    Example Missions

    Bad Reception
    It's faint, but there. A radio signal calling for help somewhere out in No-Man's Land. A team is being gathered to track its origin. Whether it's actually a group of people who somehow survived, or an Order trap to take out the Coalition's troops is unknown. However, it's important to investigate this signal as it remains as a beacon of hope for No-Man's-Land.

    Moonlit Night
    Several murders have occurred in the Lower City. Not all that uncommon. However, these murders have been more ritualistic. The Halo of the Sun was painted in the victim's blood nearby, and several symbols were carved into the body itself. The murders have grown increasing in frequency, which is getting people worried about an inevitable Order attack from within. The citizens of the Outer City are growing more and more paranoid by the day, and are ready to take matters into their own hands. Evidence points to patrons of a bar named Moonlight. Perhaps that would be the best place to start...


  • Though Ragnarok is part of a crossover fandom universe, original characters can be played. Original characters can either be from a universe of the player's own creation or a native part of Ragnarok's setting, the planet of Ash.

    Appearance:

    Name:

    Age:

    Origin:
    [Where they live/come from. Not the same as canon, think of it as their home town, country, or planet.]

    Occupation: [What they normally do for a living]

    Faction: [Are they a member of the Coalition? The United Nations? The Order? A Nomad faction? A citizen of Charon? Or an unaffiliated lost soul on the planet of Ash?]

    Character History: [A brief history and how they came to Ash, if from somewhere else. If your character is a part of an organization, please add how they came to join this organization]

    Canon: [What they're from (Such as Game of Thrones/Kingdom Hearts/Resident Evil/etc.)

    If the character is an original character, put "Original Character."]

    Other Details: [Optional. Extra stuff or info you may want to add that isn't covered by the application]

  • Players may submit their own races unique to Ash and Ragnarok that can be added as part of the RP's lore. It's suggested that races with special powers be kept to a minimum.

    Name: [Name of the race.]

    Appearance and Characteristics: [What do they look like? What makes them different than humans?]

    Origins: [How did this race come to exist? Are they a mutation of humans by malevolence or are they native to Ash?]

    Strengths: [What are the strengths unique to this race?]

    Weaknesses: [What inherent weaknesses does this race face when living on Ash?]

    Allegiance: [Does this race support the Coalition? Do they support the Order? Do they keep to themselves?]

  • What kind of characters can be played?
    Tons. Ragnarok is intended to be a crossover fandom roleplay, but both fandom and original characters can be played. Fandom characters include any character depicted in a publicly established work, including novels, graphic novels, web comics, web shows, live action television shows, movies, animation, video games, plays, and radio dramas. You may not play real life historical figures, religious figures, or real life people. However, historical figures can be played if a fictional version exists of them.

    In addition to fandom characters, OCs from worlds of your own creation, established fandom worlds, or those native to the planet of Ash can be played. Alternate universe interpretations of fandom characters can also be played. Your only real limit is your imagination!

    It is not recommended one plays characters with the ability to easily destroy nations or planets, or warp reality to a significant degree. While these characters can be played, the player has to give them a reason not to make use of these powers, whether it is through their choice or through their powers being dampened in whatever manner you choose.

    What can I get away with?
    First and foremost, it's important that all players keep in mind some basic limits. All Iwaku rules and guidelines must be adhered to, and as this roleplay is intended to be for all ages, no sexual content that would fly in a Redstar or Bluestar RP is permitted. When in doubt, just fade to black. As well, players should keep in mind some basic roleplaying etiquette, such as no godmodding or metagaming. If you're confused about these terms, do check out this blog post.

    In terms of plot, there's little you can't do. Players are encouraged to drive their own plots, or actively engage with those ongoing. If this requires the creation of some kind of gang or a location on Ash, then players can go ahead and make it so. You may not play another player's character unless given permission to do so, even if the character seems like a minor NPC.

    Players are, of course, encouraged to toss out ideas and submit new locations, races, or creatures of Ash.

    Is there a preferred writing style or length?
    Players of any writing ability and preferred post length or style are free to post how they like. One or six paragraphs, as long as it's in-character, it's fine. We also have no qualms with players wishing to use pictures or gifs in tandem with their posts, but do please keep image spam to a minimum and try not to use very large pictures. If you do use a picture, please make sure to include text as well, as posts consisting of just a picture/gif, no matter how in-character, will be considered OOC talk or spam.

    Do try your best with spelling and grammar. It doesn't have to be perfect, but it should be understandable. An on-site guide to grammar you can read through for help can be found here: WORKSHOP - Grammarholics Anonymous - Your Grammar Guide!.
 
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Reactions: Jeremi
Appearance:

NUP_172711_2111.jpg

Name: Lucas ( Not actual name, name given by Dorothy)

Age:
30 ( Not confirmed in the canon, just taking the actors age)

Origin:
Oz

Occupation: Former member of the King's Guard

Faction: Unaffiliated Lost soul ( Will join Coalition)

Character History: Lucas doesn't know how he got here. The last thing he remembers was trying to escort Dorothy to the Emerald City and then a weird boy and a dog and then he was here.

Canon :Emerald City

Other Details: Lucas owns a sword and knows how to use it.

----------------------------------------------------------------------------------------

Appearance:
6dc9790a909f7ffa71774dc1ec7cd884.jpg

Name:
Max Thunderman

Age:
17

Origin:
Hiddenville

Occupation: Hero in Hiddenville

Faction: Unaffilliated Lost Soul ( Coalition in the future)

Character History: Max Thunderman originally had a portal open in his house that looked like it lead to a strange city, but before he could enter it disappeared. He was in shock and he went to work to figure out what it was. He found out about the Multiverse in this way. He worked hard and made a working portal, but he accidently went to two places before his machine broke. He wound in a post-apocalyptic world where a dog accidently got caught in his portal and then a man. When he arrived here, his machine broke, leaving him and his two strays stuck here.

Canon: The Thundermans

Other Details: He has superpowers which consist of
Telekinesis: Like his sister, he can move objects or people with his mind. His powers are as strong as his sister and he can manipulate at least three things at once.
  • Telekinetic Blast: Like his sister, he can create blasts of telekinetic energy. This is strong enough to destroy things.
  • Ergokinesis: In Thundermans: Secret Revealed, Max and Phoebe were capable of moving, binding and manipulating Dark Mayhem's Energy Projectiles.
  • Freeze Breath: Able to breath pure cold, which he can use to freeze people in ice. His ice breath apparently has no long terms effects on people frozen by it. He can also use this to make snow. It's also revealed to work on ghosts. (Haunted Thundermans)
    • Stone Transformation: In Haunted Thundermans, Phoebe and Max turned the Green Ghoul into stone.
  • Heat Breath: He can breath a blast of heat, which he can use to unfreeze people he or his sister has frozen. He can increase the temperature of his heat breath to also melt things.
    • Fire Ball Projection: In Haunted Thundermans, Phoebe was capable of creating Ice Sphere Projectiles when under the possession of the Green Ghoul.
  • Thundersense: Like his sister, Max gains the ability to sense danger before it occurs. However it is not always specific enough to tell what the danger is. He gained this ability after his twin sister did (Thundersense).
  • Super Intelligence: Like his sister, Max has super intelligence. He is very good in science and has invented a lot of gadgets, machines and has proven himself to be super smart despite the fact that he barely takes classes seriously.
  • Numerical Precision: In Cheer and Present Danger, Max was able to count pepperoni in a jar and the amount of cats in the backyard. He says "It's a gift" implying that it's a superpower.
  • True Sight: As a superhero he has the power to see and hear ghosts. (Haunted Thundermans)
Abilities

  • Hand-to-Hand Combat: As shown in Haunted Thundermans, he is quite skilled at hand-to-hand combat when battling ghoul when he was in Phoebe's body and was able to do a backflip and frontflip.
  • Master Engineer: Max has shown to be able to invent and engineer electronic devices and gadgets. He used this ability to create the Max 5000, a Brain Wiper, and more.

------------------------------------------------------------------------------------------------
Appearance:
Cho90iTXEAA_8gQ.jpg

Name:
Scooby Doo

Age: Unknown

Origin:
On the run, across America

Occupation: Smart Dog prototype

Faction: Unaffiliated Lost soul [Coalition]

Character History: Scooby Doo was watching the door after Velma left the gang when realizing she was making a mistake in helping her brother. At that point, a portal was opened and a boy and a man landed. Before he could leave through another open portal, he tackled both of them, breaking the portal device and trapping them on Charon.

Canon: Scooby Apocalypse

Other Details: He has the ability to detect danger through his technology.
 






  • "C'mon, let's go save the world."

    Name

    Rick Flag

    Age

    Unknown

    Origin

    America, Earth

    Occupation

    Ragnarok Observer

    Faction

    ODMA

    Character History

    Richard Flag, Jr. (New Earth)

    Sent by Amanda Waller, head of ODMA, Colonel Rick Flag is present at Ragnarok in order to monitor its activities and ensure that whatever happens there, he knows about it. After the Coalition Civil War resulting in the reputations of not just the Coalition but also the United Nations being damaged, the belief is that if ODMA takes better steps to operate alongside the Coalition, then they will share a more harmonious working relationship, as it would be more difficult to keep secrets.

    Canon

    latest


    Other Details

    tumblr_oat6msNokH1rp74xfo1_500.gif


    This incarnation of Rick Flag is something of an amalgamation of between his comic form and the one that appears within the DC Extended Universe.


  • "Everything doesn't have to be decided by life and death. Just think about the future for once."

    Name

    Gray Fullbuster

    Age

    18 years old

    Origin

    Earth Land

    Occupation

    Coalition Member

    Faction

    Coalition

    Character History

    Gray Fullbuster

    A member of the Coalition, specifically a part of the magical branch dubbed The Wand, he was introduced to the organization by Natsu Dragneel and Sting Eucliffe, survivors of the Monokuma Incident. Gray volunteered to travel to Ash to help the cause on the planet and fight the Order shortly after the events of the Coalition Civil War.

    Canon

    logo.gif






  • "No matter how much pain or despair you feel, nothing will change if you keep denying it."

    Name

    Toko Fukawa

    Age

    About 20 years old

    Origin

    Japan, Earth

    Occupation

    Coalition Member

    Faction

    Coalition

    Character History

    Toko Fukawa

    Acting as a senior member of the Coalition, Toko was assigned to oversee a number of the operations that go on within the Ragnarok outpost, collaborating with Rick Flag. She traveled to the world alongside Komaru Naegi, the younger sister of fellow senior member Makoto Naegi.

    Canon

    latest


  • "Stop calling me a shut-in NEET, you bitch!"


    Name

    Kazuma Satou

    Age

    16 years old

    Origin

    Fantasy World, originally Japan

    Occupation

    Adventurer

    Faction

    Independent

    Character History

    Kazuma Satou

    While adventuring as usual with his squad (three certain incompetent, bumbling ladies), Kazuma had taken up a quest that was considered outside of his level, but took it out of desperation, as his funds had been running dangerously low, and the low-level missions were all gone. Thus, Kazuma and his comrades, Aqua, Megumin, and Darkness, all set out to complete the mission. Astonishingly enough, they had all managed to complete the quest, which entailed defeating a demon captain that resided in a castle up in a mountain. Inside, they had all sacked his personal belongings hoping to sell them off and make a fortune.

    However, in a cruel twist of fate, the heavy bags they had been carrying proved to ironically be their undoing, as while carrying them outside the castle, their sheer weight was too much and rendered them off-balance. With that, they fell off the mountain and died. After death, they all found themselves within the afterlife, headed by the goddess Eris (in Aqua's absence). Because they had all lost their lives in the world of Fantasy Land, Eris gave them a second chance at life (third for Kazuma). At a loss for where exactly to put them though, Eris (quite literally) spun a wheel of chance that landed them in their new world to live in; Ash.

    There is no blessing on this not-so-wonderful world.

    Canon

    69a4642430328c78d4798b8e898b41c5.png
 
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  • 364


    "Ready for an adventure! I am! Yay!"

    Elise, Princess of Nohr

    Age unknown. Youngest of her siblings. Estimated 14-16 years old.

    Her home is the kingdom of Nohr.

    Her "occupation" is princess. In battle, her class is Troubador, a class that uses staves for healing allies and hindering foes. However, the Troubador class is unable to weild weapons of any sort. Within the UN, she works with the Peacekeepers.

    She is a member of the UN, along with her sisters Camilla and Corrin.

    Here's her Wikia page.

    On how she came to Ash, she wished to help Peacekeepers on the front lines. However, Camilla refused to let her little sister go to a dangerous planet alone, so she would only allow her to go if escorted by a bodyguard. (Cordelia, played by Paladin.)

    fatesLogo.png

  • latest

    "Now that I'm on the verge of death, I've finally realized what I wanted all along: somebody's love."

    Nagito Komaeda, Ultimate Lucky Student

    He's somewhere around 22 years old.

    As of around the time he came to Ash, his home was Jabberwock Island.

    His occupation is a bit of a tricky subject, so the simplest answer is that he's a student.

    He doesn't have any affiliations on Ash.

    Wikia pages are great.

    As to how he came to Ash... At the end of the game, he is supposedly comatose, left on Jabberwock Island. However, the multiverse works in mysterious ways. Sometimes, there will be a case of portals appearing between universes out of the blue, like glitches within the multiverse's code. Nagito is (in)famous for his extreme good (and bad) luck.

    Whether it is good fortune, as Nagito escaped the island, or poor fortune, as he was dropped into a nearly planetwide warzone, Nagito's status as the Ultimate Lucky Student brings him to Ash.


    DANGANRONPA2_logo_CLEAN.png


    Notes: Due to Nagito's multiversal travel, (and that I haven't finished the game,) he has lost most of his memories of the events of Goodbye Despair. His memories will slowly return as time goes on.

    If I ever get tired of writing the word "hope" in his dialogue, then **** is the substitution for hope, so I don't go insane myself. I feel so sorry for DR2's translators.

 
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Reactions: Takumi
Appearance:
9HTrCu4.jpg


Name:

Azula

Age:
19

Origin:
Fire Nation

Occupation:
Enforcer

Faction:
Coalition

Character History:
Princess of the Fire Nation, her life was one of luxury and success. Serving as one of her nation's most elite troops in the war, she near singlehandedly won the war by conquering the capital city of the Earth Kingdom after near a century of resistance. Eventually, however, the tide of war turned, and with it came serious upheaval for her composure and sanity. With the betrayal of her only two friends, her sense of control crumbled, exposing her underlying mental problems which included serious mother issues. When the war ended with her and her father's defeat, he was thrown in prison while she was sent to a mental asylum.

Eventually she was released, as the new Fire Lord(her brother Zuko) knew only she could get their father to talk about their mother's whereabouts. When she got them, she further accompanied her brother along with the Avatar and friends on their journey to find their long lost mother Ursa.

However, her mental instability caused no end of trouble, resulting in several paranoid assaults from the Fire Princess. After one such assault, Avatar Aang had had enough. Pinning her with Earthbending, he performed the very same action as he did with her father, taking away her firebending. Permanently.

The last thing that made her who she was. After the loss of her friends, her father, her birthright...that was the last thing she clung to. The power that had made her so feared throughout the world. If before had been a breakdown, this one was nearly a shutdown. Just dropping to her knees, nearly catatonic in her actions save for some tears.

It was in this moment, in the presence of their long lost mother and an ancient benevolent spirit, that he was inspired.

"When we hit our lowest point, we are open to the greatest change."

With a combination of the Avatar state and the potential of what he learned from the lion turtle's teachings, he imparted airbending in place of her lost firebending, as he believed the philosophies and spiritual nature of air would be the best healing method for her broken mind. And who better a teacher than him?

At first she resisted in the typical fashion, but eventually she came to realize there was no other choice.

Years passed and gradually, even slower than Zuko, she had changed. Even her worst detractors had to admit that. She refused to wear anything but her militaristic Fire Nation armor, but even older as she was...her presence was no longer the same terrifying aura she managed when she was younger.

It came to a head when she finally visited her father again. It...hadn't ended well. After that, she quietly got appointed to Zuko's side as an enforcer of his vision for the Fire Nation, a role that she served for six months without an issue. On the contrary, her brother actually praised her on several occasions.

This convinced Aang it was genuine, and realizing her exceptional gift with her original bending was never his to take away, he returned it. Ozai was one thing, planning to commit genocide, but this was another. This left the former princess with two elements, air and fire together. She was as exceptional as ever with her flames.

With her term of service to her brother completed, she left to wander. There was more to the world than she had allowed herself to see before, and she wished to see all of it. In her travels, eventually she came to hear of the actions by a coalition even beyond their world, trying to change things in the multiverse.

She signed up without a second thought.

Canon:
Avatar the Last Airbender

Other Details:
- Diverges from canon comic continuation of her story, just a little creative idea I thought would be cool after reading some of the later comic stuff and rewatching Korra.​
 
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  • Appearance:
    scp_105_by_bark444-d5d2jln.jpg

    Name:


    Iris Thompson (formerly known as SCP-105)

    Age:
    Early 20's

    Origin: Arizona, USA

    Occupation: GOC Strike Team Phoenix Member

    Faction: Global Occult Coalition

    Character History: When the Foundation left for ODMA, several assets were liquidated and adopted by the Global Occult Coalition, while others were lost to the wind. Iris was one of those adopted by the GOC. She was placed in the GOC's Anti-Cult Strike Team due to her experience as a sniper, as well as her powers.

    Canon: SCP "Canon"

    Other Details:


  • Appearance:

    7566cfa0fc53dc7587719681d8b2cb13.jpg

    • Name: Cordelia

      Age:
      21

      Origin:
      Ylisse

      Occupation: Guard

      Faction: United Nations Peacekeeper

      Character History: Cordelia was a friend of Robin. She was sent to Ash to aid Elise and act as a guard to UN Logistics Division assets on Ash.

      Canon:
    • latest
    • Other Details: [Optional. Extra stuff or info you may want to add that isn't covered by the application]



  • Appearance:
    3598829_1415488866698.36res_300_450.jpg


    Name: Akame

    Age: 19

    Origin: The Empire (Akame ga Kill)

    Occupation: Assassin

    Faction: Independent

    Character History: After the events that occurred, Akame went off on an adventure by herself to find the cure to Murasame's curse, and continue her growth. On the mission, she came across Ash through a series of various lorekeepers and merchants she had met on her quest. They eventually lead her to a man who was willing to get her into Ash so she could find out if it had anything to do with Murasame. where she started to use her skills and weapons as an independent contractor.

    Canon: Akame ga Kill

    Other Details:



  • Appearance:

    latest

    Name: Hope Estheim

    Age: Mid-20's

    Origin: Cocoon

    Occupation: Scientist

    Faction: Coalition

    Character History: Hope joined the Coalition following his experience in The Fusion incident and started a tenure in the science department, eventually becoming a scientific director. He joined the Coalition as a scientist, and is now on Ash assisting the Coalition in a study on living conditions.

    Canon: Final fantasy XIII-2



  • 4cf68deed8d0060512de7076d64f9aa6.jpg


    Name:Hana Song

    Age: 19

    Origin: South Korea

    Occupation: Mech Operator

    Faction: Coalition

    Character History: Following the lead of various Overwatch members, D.Va joined the Coalition. She was shipped out to Ash to assist the training of the Mechanized Infantry units that were being deployed and utilized.

    Canon: Overwatch

    Other Info: Because of course i did this.
 
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harper-batman-12.jpg

Name: Harper Row (Bluebird)


Age: 26

Origin:
The Narrows of Gotham City

Occupation: UN Peacekeeper

Faction: United Nations

Character History:
Harper Row (Prime Earth)

Like most people, Harper Row was transported to this world out of seemingly no where. She had already graduated college at this point and had resumed her role of Bluebird, and her brother Cullen even had a nice job and a fiance, and he'd moved to Metropolis. He came back to visit of course, though Harper felt like her duty was to stay in Gotham City and fight alongside Bruce, which she did for a while. But of course, all good things must come to an end.

Harper was transported to Ash, where she quickly learned that she couldn't survive here like she did in Gotham. She needed a legitimate job. Which is why she joined the "Logistics" division of the UN, and over the course of a few years grew to become one of the highest ranking members of that division.

This was her new life, so she might as well make the best out of it, right?

Canon: DC Comics/Batman comics (Prime-Earth)

 
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WIP as hell because I gotta do some other things quick but don't want to lose what I already filled out, will complete this shortly

f3647cc6b4ade3813bb078543ce7b302.jpg


Name

Blake Belladonna

Age

17

Origin:

She was born in Menagerie, and that's where she last was before coming here.

Occupation:

Before the fall of Beacon, she was working as a huntress in training. Lately, well... She's not so sure.

Faction:

Independent

Character History:

Blake Belladonna/History

Canon:

RWBY​
 
Name: Aleks Hyde
Age: Unknown, but she opts to call herself eighteen.
Origin: Earth, exact origins are unknown.
Occupation: Coalition Member
Faction: Coalition​

Character History: What many fail to realize is the massive effect sheer emotions can have on the physical realm. This is especially true for a being that chooses to go by the name of “Aleks Hyde”.

Aleks is a conglomeration of man’s collective negativity. One of many, she was born of the despair and fear that humanity held towards their very existence. A mindless creature of havoc for the first several years of her life, she stalked the vulnerable like prey, seeking to overcome them with the very fear and hopelessness she had been born from.

But then something extraordinary happened. And that was something so very simple, yet so very complicated at the same time: Humanity’s will for a better future.

There was a common recurring theme with those she chose to stalk and hunt upon. They’d almost always bounce back from the brink, overcoming her influence and finding it within themselves to have hope. And every time she witnessed this, it was as if it was slowly bringing about change.

And as if within a blink of an eye, the congregation of negativity had gained sentience. She learned about herself, becoming more and more self aware by the day. She learned to embrace humanity’s bright flame known as hope, and came to acknowledge that fear was simply apart of being human.

With no real parents or home to her name, she took on the name “Aleks Hyde” and a tangible human form to match. She wanted to learn more about herself, her origins, and the nature of human emotions from which she was born. There was so much more to “life” besides being fearful, and that is what she set out to discover. All the while, she wanted to help cultivate feelings of “hope”, to witness it’s flame within many more souls. It gave her purpose.

Learning of the Coalition’s efforts, and the reality of what was going on beyond normal existence on Earth, Aleks found herself signing up to serve under them.

Canon: Original Character

Other Details: I swear she’s not as edgy as she looks--

Aleks has two states of “physical” existence: her raw, shadow-like form, and her human-esque guise. While tangible, her human form is not actually meat and flesh at all; but instead an illusion of her raw form. If injured in this state, one would find her injured body part (or herself entirely) dissipate into nothingness. If forced to dissipate entirely, it may take her awhile to reform her tangible form, depending on circumstances.

Her biggest weakness, ironically, is light. She cannot enter her raw form while in the presence of a light source such as the sun. And while her human form can survive just fine in both normal indoor and outdoor light levels, abnormally concentrated sources of light (such as powerful flashlight) may be used to disorient, cripple or even kill her if brought about in extreme levels.
 
Zuko.600.991020.jpg


Name:

Zuko

Age:

16

Origin:

The Fire Nation

Occupation:

Professional Honor Hunter

Faction:

Coalition

Character History:

Zuko

Now that peace has come to his own world, upheld by none other than the avatar himself, Zuko decided he wanted to help spread that peace to the best of his ability. So when he heard about the ongoing issues in the multiverse, and the need for people to help restore peace and balance to it,
he immediately signed up with the Coalition. Not long after, he got transportation to Ash via a teleportation device.

Canon:

Avatar: The Last Airbender

Other Details:
"Hi. Zuko here."​
 
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  • caker-mash-a.jpg


    -Name-
    Mash Kyrielight
    "Mashu"
    "Shielder"

    -Age-
    16

    -Origin-
    Chaldea, Earth

    -Occupation-
    Servant; Coalition Member

    -Faction-
    Chaldea Security Organization; Coalition

    -Character History-
    Mashu was genetically engineered to be capable of harboring a Heroic Spirit in herself to be a Demi-Servant. However, the process to summon and bind a spirit into Mashu did not immediately enable her to be a Demi-Servant, due to the fact that the Heroic Spirit in question, Galahad, failing to awaken. She was left to the care of Chaldea after the project to create a Demi-Servant had seemingly failed, and due to how she was genetically made, she only had a set lifespan of 18 years.

    At the start of Fate/Grand Order, she meets one of the Master candidates for the operation towards Singularity F. As disaster falls upon Chaldea the moment that they would begin the Rayshift for all of the other Masters, Galahad awakens in Mashu, and then allows her to become a Demi-Servant once Rayshifted into Singularity F along with the only Master candidate to come along with her. The two are bound into a contract of Master and Servant, and resolve the first of many Singularities that threatens to destroy the future of humanity. From this point in the story, Mashu does not know the identity of the Servant merged into her.

    In the progress of finding out what would be the 2nd Singularity for Chaldea to resolve, the news came up that there was needed attention on the planet of Ash. While not foreseen as a Singularity that needs their attention, Chaldea saw this occurrence being possible to escalate into a Singularity later in the future if left unattended. In order to properly gauge the possible severity of the events going on at Ash, Mashu is then deployed into Ragnarok, given that she could handle herself well as a Demi-Servant.

    -Canon-
    Fate/Grand Order

    -Other Details-
    She has this cute cat-like animal named Fou with her. It is adorable and must be praised for it's adorable-ness.​

  • 0911-9.jpg


    -Name-
    Artoria Pendragon
    "Knight Princess"
    "Saber Lily"

    -Age-
    Unknown

    -Origin-
    England

    -Occupation-
    The Adventuring Knight Princess!; Servant

    -Faction-
    Independent

    -Character History-
    When she was born, she was sought out to be the hero that saves the Isle of Britain, otherwise seen as a "red dragon" created by the previous king, Uther, and magus, Merlin. Under Merlin's guidance, Artoria drew out the sword of selection, Caliburn, and began walking down the path of becoming a king later in the future. While most saw her as the Knight Princess that signified brilliance and beauty, her traveling party consisting of Merlin and her step-brother, Sir Kay, soon had their own messes that would end up piling up more and more. It was like their traveling tour around the country became an act of them covering their asses half of the time.

    One day, Merlin told Artoria that in some point in the future she would be given a task that would challenge her skills to become a king. She wasn't sure what he meant by that, but unknown to her, Merlin managed to send her away into the world of Ash. She remains unaware of his actions that led her here, but she immediately thinks that this is a task that involves showing her qualifications to be the future king.

    -Canon-
    Fate/Grand Order

    -Other Details-
    Because Lily's magic power is overwhelming to most other Heroic Spirits, she can use Caliburn in ways where it could match the power of Excalibur, but also risking the chance of breaking Caliburn in the process.​

  • 79c9aedaef6d4c8f136f648e32e16077.jpg


    -Name-
    Dlanor A. Knox

    -Age-
    Unknown

    -Origin-
    Metaworld

    -Occupation-
    Coalition Member "The Wand"

    -Faction-
    Metaworld; Coalition

    -Character History-
    It is said that she was created by Ronald Knox to enforce the Knox's Decalogue, which later resulted with her killing him after he had violated the one of the ten commandments in the Decalogue. From there, she became a notable force in the Metaworld, having her own squadron dubbed the "Eiserne Jungfrau." She got the infamous nickname of the "Witch Hunter" due to her stance on hunting down Witches that abuse their magical power.

    As Erika's Furniture, she served the detective and later the Witch of Truth, leading into her involvement of the Monokuma Incident. Unlike Erika, Dlanor chose to stay with the Coalition and to serve them to ensure that no further damage is done to the multiverse. Quietly doing what she sought out to do until now.

    -Canon-
    Umineko

    -Other Details-
    She has access to the Red Truth and the Blue Truth. Also if anyone is curious, here's the Knox's Decalogue as depicted in Umineko.​


  • -Name-
    YoRHa No.9 Type S
    "9S"

    -Age-
    Unknown

    -Origin-
    "The Old World"

    -Occupation-
    Scanner-type Android

    -Faction-
    YoRHa; independent

    -Character History-
    Manufactured as a specialized Scanner-type android to be used by the military force, YoRHa, 9S has been deployed for investigative purposes in order to gain the advantage in knowing what the enemy machines had in store for them. It was a tedious routine. Investigate one area. Report back to headquarters. Rinse and repeat. However, he was programmed to uphold their cause of ensuring humanity in the already ruined "Old World."

    During one of his daily routines exploring a ruined city of the rumored Ancients, 9S uncovered a mysterious black book. The contents of it were written in a language that he could not identify, and assumed that it was related to the Old World. Retrieving the book to headquarters for further processing, the gibberish runes were deciphered in an old account of a distant event, written by someone named "Rose." On the verge of possibly losing the war against the rogue machines, 9S is sent over to Ash using the ancient methods of travel also uncovered by the black book in hopes of finding out a clear solution to win the war and also undermine future threats.

    -Canon-
    NieR Automata

    -Other Details-
    9S is presumably taken before the events of NieR Automata, mostly because the game isn't out yet. I couldn't wait to practice with him, since the demo gave out a lot of his personality. ^^​

 
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Appearance:
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Name:
Ultear Milkovich

Age:
26

Origin:
Fiore

Occupation:
Dark Mage hunter

Faction:
Coalition

Character History:
Ultear Milkovich


The time mage of Crime Sorciere and something of a surrogate elder sister to Gray Fullbuster. As the sole daughter of Ur, she spent more than her fair share of years as a Dark Mage, one of the Seven Kin of Purgatory of the guild Grimoire Heart. After her defeat on Tenrou Island, she repented and spent the next seven years as a member of Crime Sorciere, an independent guild pledged to rid the world of Dark Guilds and their ilk.

When she learned that Gray had went offworld after learning about the possibility from two of the Dragon Slayers, she took a leave of absence herself to keep a quiet eye on him...in addition to helping out the Coalition.

Canon:
Fairy Tail​
 
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  • "In the name of extreme profit, you're under arrest."

    Name

    Death's Head

    Age

    Unknown

    Origin

    Somewhere in the pocket dimension of Styrakos

    Occupation

    Freelance Peace Keeping Agent (read bounty hunter)

    Faction

    The Coalition

    Character History



    Death's Head was originally the robotic body intended for the Mage named Lupex, whose own body was beginning to fail him. The body in question was stolen by his wife Pyra after Lupex had taken over her lovers body. She spirited the robot away and provided it with programming, hoping to one day take revenge on Lupex for his crime on her lover.
    Death's Head would eventually surface as a bounty hunter, calling himself a "Freelance Peace Keeping Agent" though, in one possible future for the robotic race known as The Transformers. His contracts there would send him bouncing through time where he would encounter the time lord known as The Doctor. The Doctor would play a pretty nasty trick on the Peace Keeping Agent when he would shrink him down to about human size, and bounce him through time yet again.

    Canon

    Marvel Comics


  • "Do be careful with those. For every task, there's a perfect tool."

    Name

    Jihl Nabaat

    Age

    Mid 20s

    Origin

    Cocoon

    Occupation

    Commander of PSICOM

    Faction

    ODMA

    Character History

    Jihl Nabaat is a talented PSICOM officer who graduated at the head of her class.
    As the supervisor in charge of Dajh's testing, she grew close to his father, Sazh. However, her kindness was simply a ruse to gain access to the boy's l'Cie ability to sense Pulse entities.
    She captures Sazh and Vanille in Nautilus, using them as bait in her scheme to draw the other Pulse l'Cie out of hiding. Jihl's plans backfire when her carefully laid ambush is unable to contain the l'Cie, and Barthandelus disposes of her as he would any other tool.

    Just before her death however she was plucked from her world into the service of ODMA and the war to come.

    Canon

    Final Fantasy XIII




  • "[BCOLOR=inherit]Panicking leads to an early grave.[/BCOLOR]."

    Name

    Esdeath

    Age

    Early 20s

    Origin

    The Partas Clan

    Occupation

    Leader of the Jaegers

    Faction

    ODMA

    Character History

    Leader of the Jaegars. A high-ranking general and the most powerful fighter in the Empire. A true sadist, she is an expert in torture and loves to inflict it upon others (indeed, the prospect of her "personal" attention is seen as a terrible fate). Ironically, when offered a title of nobility for hunting down and destroying Night Raid, she instead wanted them to find someone she believed could be her One True Love (to the utter shock of everyone in the room).

    In her death she was plucked from her universe and coerced into the service of ODMA.

    Canon

    Akame Ga Kill


  • " I killed every living thing on Czarnia fer fun. I killed Santa Claus and the Easter Bunny an' things that don't even exist, an' so help me, I tried ta follow th' triple-fold path o' peace. I tried my best... but frag me for a bastich, even I got limits! "


    Name

    Lobo

    Age

    Unknown

    Origin

    Czarnia

    Occupation

    Bounty Hunter

    Faction

    ODMA

    Character History

    A Deadly Bounty Hunter believing in no Law other than his own Code of Honor. Lobo is the last Czarnian, having killed all other members of his race for the sake of being unique.

    He was hired by Amanda Waller to take care of the more...questionable missions.

    Canon

    DC Comics
 
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latest


Name:
Libra

Age: 28

Origin: The kingdom of Ylisse

Occupation: Clergyman/Missionary

Faction:Coalition

Character History: Libra is from the country of Ylisse, after the defeat of the dragon Grima. As he was determining what to do after the defeat of the dragon, seeing as how he was unmarried, young, and desperate to repair what Grima had destroyed, he set out as a volunteer and missionary to help whomever he could. However, during this time he learned that there was more to just Ylisse and its neighboring countries, and far more sinister evils at work. As a result, Libra joined the Coalition, and recruited two young Coalition members to help him improve the life on Ash as much as he could.

Canon: Fire Emblem: Awakening

Other Details: Libra is a war monk, meaning he uses an axe and can also heal with his staff.
----------------
latest


Name:
Angie Yonaga

Age: 17

Origin: Earth, primarily an island off the coast of Japan.

Occupation: Artist, Missionary

Faction: Coalition

Character History: Angie is a rather unusual girl, and has an odd habit of spouting off nonsense about things from her island. One such thing was the existance of a Multiverse, which no one listened to much. She managed to get one of her friends to listen, and the two of them ended up joining the Coalition and meeting with Libra, who became something of a mentor.

Canon:
New Danganronpa V3

Other Details: Angie is from the Omake AU of NDRV3, where she and her classmates went to Hope's Peak.

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latest


Name: Gonta Gokuhara

Age: 18

Origin:
Earth, from Japan.

Occupation: Entomologist

Faction: Coalition

Character History: Gonta was a normal student at Hope's Peak Academy until he made the mistake of humoring Angie's ramblings. As she babbled on about a Multiverse and Murder Games (where she even learned this shit is anyone's guess), Gonta was intruiged by the mention of a group called the Coalition, who worked in the name of good. Wanting to be a gentleman by helping out, he and Angie set off to join up, meeting Libra during training at the Torch, and then finally arriving at Ash.

Canon: New Danganronpa V3

Other Details: Gonta is from the same AU as Angie, and also he has the ability to talk to animals (I'm not kidding he was raised by wolves for ten years this boy has one hell of a bio).​