L
LissaLu
Guest
Original poster
It's been 10 years since the bombs dropped and nuclear waste covered the land, destroying everything in it's path. The plant life was scorched, the water contaminated, the buildings destroyed, and the living creatures' forms began to change, gaining special abilities to survive in this near uninhabitable land.
In order to adapt, living things have become mutants, some more dangerous than others.
The lowest class of mutant is a mild mutation that may change your appearance slightly, and enhances chances of survival by giving you unnatural skills, like a dog being able to glide, or a person being able to regrow their arms or legs if something happens to them.
The secondary class of mutant affects not only your appearance greatly, but your sense of sentience. You still have a personality, but your instincts can take over if you use your mutant ability too often. These are seen as dangerous mutants, but not extermination worthy. There in medication to keep these mutants from losing control but supply may become limited in the future if the resource doesn't become reusable.
The final class of mutant is rare but by far the most dangerous. You lose all resemblance of what you were before and become a massive, bad tempered monster that cannot be reasoned with. It is purely instinct driven, and it's first instinct is to kill. If one sees you it WILL attack. Only engage in a group and exterminate as quickly as possible. (NOTICE: THESE NEAR-INDESTRUCTIBLE BEASTS ARE NOT OPTIONS TO PLAY)
Despite the fallout, there is some trace of civilization; there are factions, camps, small towns, and some sort of unorganized government. But really the only goals of this place is eat, sleep, survive.
In order to adapt, living things have become mutants, some more dangerous than others.
The lowest class of mutant is a mild mutation that may change your appearance slightly, and enhances chances of survival by giving you unnatural skills, like a dog being able to glide, or a person being able to regrow their arms or legs if something happens to them.
The secondary class of mutant affects not only your appearance greatly, but your sense of sentience. You still have a personality, but your instincts can take over if you use your mutant ability too often. These are seen as dangerous mutants, but not extermination worthy. There in medication to keep these mutants from losing control but supply may become limited in the future if the resource doesn't become reusable.
The final class of mutant is rare but by far the most dangerous. You lose all resemblance of what you were before and become a massive, bad tempered monster that cannot be reasoned with. It is purely instinct driven, and it's first instinct is to kill. If one sees you it WILL attack. Only engage in a group and exterminate as quickly as possible. (NOTICE: THESE NEAR-INDESTRUCTIBLE BEASTS ARE NOT OPTIONS TO PLAY)
Despite the fallout, there is some trace of civilization; there are factions, camps, small towns, and some sort of unorganized government. But really the only goals of this place is eat, sleep, survive.
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