STR: 18 | +4
CON: 18 | +4
DEX: 11 | +0
INT: 10 | +0
WIS: 14 | +2
CHA: 16 | +3
HP: 33
Bloodied: 16
Surge: 8
SPD: 14
AC: 18 | 10 | 8
Fortitude: 15 { 10 | 4 | 1
Reflex: 11 { 10 | 0 | 1
Will: 15 { 10 | 4 | 1 | 1
Racial:
- +2 Con, +2 Dex
- 7-Square Speed
- Low-Light Vision
- +2 Intimidate, +2 Perception
- Blood Fury: While Bloodied, Vilero gets a +2 bonus to damage rolls, which increases to +4 at 21st level.
- Pack Attack: You deal an extra 2 damage on melee attacks against an enemy that has two or more of your allies adjacent to it.
- Ferocious Charge: Encounter Power
Class Features:
- Dark Menance: Whenever you make a weapon attack against an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier.
- Dread Smite: You gain the Dread Smite encounter power.
- Shroud of Shadow: You gain the Shroud of Shadow encounter power.
- Spirit of Vice (Domination): Once per round while you have temporary hit points, you can take a free action right before making an attack roll against a target. The damage equals your Charisma modifier. You then gain a bonus to the damage roll against the target. The bonus equals the damage you took.
Trained Skills: Athletics (+11), Endurance (+9), Intimidate (+10), Religion (+5), Insight (+7).
Untrained Skills: Acrobatics (+0), Arcana (+0), Bluff (+3), Diplomacy (+3), Dungeoneering (+2), Heal (+2), History (+0), Nature (+2), Perception (+4), Stealth (+0), Streetwise (+3), Thievery (+0)
Note: Because of Vilero's Plate Armor, he has a -2 Armor Check Penalty.
Background: Vilero has the Background "Raised Among Another Race", giving him +2 Athletics.
Feats:
- Soldier of the Faith: Vilero gains a Paladin class skill (Insight), he can use Paladin's Challenge once per encounter, and he can use a holy symbol as an implement when using a paladin power or paladin paragon path power.
Powers:
At-Will:
- Vengence Smite: 1[W] + Strength modifier damage. You gain a power to the damage roll equal to twice the number of enemies adjacent to you (maximum +8).
- Dominator's Strike: 1[W] + Strength modifier damage. You gain temporary hit points equal to your Charisma modifier.
Encounter:
- Ferocious Charge (Racial): You charge, and deal an extra 2 damage on a successful attack. Increase the extra damage to 4 at 11th level and 6 at 21st level. If you are bloodied, double the extra damage and gain an equal number of temporary hit points.
- Dread Smite: Triggers when you target an enemy with an at-will attack. The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes an ongoing 5 cold and necrotic damage (save ends-).
- Shroud of Shadow: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points.
Equipment: 5 gold
+1 Maul
Plate Mail
Standard Adventurer's Kit
Clothes: Black button-down vest, black breeches, purple cloak, purple undershirt.
Ring, Unmagical. Worthless, costume jewelry from his original world.