QUIET HORIZON THE RECKONING IC Supernatural Prequel RP. Before the Horizon SLIGHT WARNING: This will most definitely contain spoilers for a lot of the show. I'll do my best not to spoil the current season, but Seasons 1-9 are fair game. Oh, and I do require a basic knowledge of Supernatural. You won't have to have watched it, though, to understand it. And doing a bit of research never hurt anyone. So, if you wanna join, feel free to do so. I'll try to keep the canon heavy stuff set a side and, if you need any help explaining certain things, throw me a PM and we'll discuss what it is you need to know. I'm more than happy to help. I'd love to help. A Supernatural RP? Ugh... On the forefront, things have gone as normal—minimal hiccups. As per usual, the government tends to cover things nearly as they happen. The fall of a massive food manufacturing empire attributed to the messy suicide of their exceptional tycoon, Dick Roman. A blaze of meteors lighting up the sky from Oklahoma to Shanghai. Events capable of being explained away and swept under the rug. Quiet as they are handled, the background tends to make the most noise and yet seems to go unnoticed. Whether the populace is simply willingly ignorant or otherwise remains to be answered, though the former seems more likely. Not many know how simple it is to will the boogeyman a fictitious story until he comes knocking. A few select people, however, thrive in these condition. They actively seek out horrors willing to rip and shred without prejudice. And some seek to learn and accumulate knowledge of such things. It's such people that keep the background noises as quiet as possible and innocents from being exposed to the horrors they willingly avoid. But that's been obvious since the middle ages. There are people who were born for work like this; unsung not-so-heroes willing to dig their own graves, with little to no fuss. And then there are people born to be blind. Most of the world ends up the latter and for good reason. Stories transgress time, however, and legends live forever—inscribed in the very edges of the universe. And—oh—how many stories these magnificent beings have etched with their lives. Many of them given. Some of them willing. But every story has a beginning and none of them quite so magnificent. If only this story had a happy ending. But it does end in a blaze—happy or not. P R E M I S E The essence of this roleplay is rather simple. It's centered around a group of individuals who've come together for reasons to be revealed (something's about to make waves and not the good kind), the story and plot revolves around them growing as people and potentially being at the forefront of some very historic changes. Of course, they have to get there first. Set at the end of Season 9, with Metatron being stripped of power long after Abbadon's brutal demise at the hands of Dean Winchester, the story focuses on two separate groups of individuals. Having experienced a handful of events themselves, they're still looking to catch their footing in the world of mystic and supernatural creatures. A few having been on the unlucky end of the schism between angels during Castiel's dethroning of Raphael, his rampage, and the angel fall at the hands of Metatron, himself. While some have had the misfortune of stumbling head first into the supernatural world, be it the events of the Apocalypse having shaken their foundation or the gaping hole in Purgatory itself that led to the rise and fall of Eve and her monsters and Dick Roman's Leviathans. Whatever may have thrust these folks into the Winchesters' world, they've all eventually stumbled upon each other, some permanently and others as a temporary alliance. Regardless of the situation, they each have each other's names in their memories and in their books and with the recent wave of happenings shaking the very core of the world, it's not long before they find each other again. Under the guidance of a knowledge driven Man of Letters—his right to the title passed down by a prestigious father within the organization—they ramp up experience and people willing to fight by their side. Connections drive the industry of hunters and without it, there'd be no reason for the monsters to fear what dares to stand in their way. Though some have their reasons for being skeptical, many understand the reason for amassing a group of hunters. Sam, Dean, and Castiel won't always be there to deal with every big bad that decides to rear their ugly head and with their focuses on the biggest, that leaves the little guys to wander without much repercussions. With tidal waves created by the beings at the forefront of their war on humanity, it leaves a lot of little guys to clean up before the world can cease from teetering on its edge. You can't save everyone. But it's always worth it to save who you can. With the Men of Letters bunker based in Lebanon, it's not surprising to find more dotting the edges of the United States, however centralized Team Free Will's bunker may be. The one maintained by the mysterious owner and subsequent lore enthusiast resides in Roswell, New Mexico, a place abundant with sightings of more than just the ordinary creatures roaming most of the world. Of course, the group doesn't just consist of a batch of hunters. A separate group, not one yet affected enough to find the bunker itself roams the four corners in search of something. Repentance maybe. Forgiveness most likely. Atonement. A group of creatures still clinging to their humanity as a last life line. Or creatures looking to restore some semblance of humanity they once lost or once yearned for. The tides affect them as much as they affect the humans. With no guidance from potential Alphas, with no prospect of a new world, many creatures have been left confused and angry. Angry creatures make for some heightened activity. Left to their own devices, many of these creatures have been running rampant. But there are those few who have had the misfortune of introspection and have found at least a glimmer of their former selves or their different selves within. It's this hope that pushes them forward and eventually they find themselves at the behest of a man willing to forgo differences. Because the world isn't prepared for what is yet to come. And maybe not even the Righteous man and his angel (and their moose) aren't quite ready to meet what's coming their way. There's something wild on the wind and more than just fire is starting to catch. It's just a matter of when—prepared or not, the world may burn on the horizon. R U L E S 1. As I said before, follow the site rules. 2. Be respectful to your fellow RPers. 3. Depending, characters may be at a risk of death. Don't fret, though, conditions have to be very precise and mistakes have to be very big to even run the potential of character death. It's there though. 4. At least one paragraph a post. And keep grammar and spelling checked relatively well. Not going to be strict about this; I'll only say something if it happens often and only if it makes the posts unreadable. 5. Only non-canon characters. Depending on how I feel, I may open canon characters to be played later in the RP. 6. I expect a post at least once a week. Notify me of any absence, please. But know I understand that sometimes life catches you off guard. 7. After the first week of inactivity, I'll give you the benefit of the doubt and offer a month grace period. If I don't hear back, then I'll decide what needs to be done with your character. 8. Please have at least 2-3 other posts between yours. There's no reason to go crazy with the posting speed. 9. I'll try to keep the canon flexible, but no insane or outright changes. Things can be bent, but not too much. If I notice canon being bent too far, I'll say something. On that note, we aren't following Season 10's trend. I'll find out someway to get rid of the MoC. 10. My word is law. Adhere to it. Saying that, though, I do want to include people in decision making, but if I don't like something, I have final say in whether or not I allow it. I'm fairly accepting, so it'll be hard to find something that I'll put my foot down on. A P P L I C A T I O N Note: These are mostly just listing stuff, so don't be intimidated by the length. I would ask that you explain abilities and skills, though. They don't have to be mile long explanations, though, just something simple that'll help us understand. [Only Real Life Image/Gif Here] — Name — — Age — — Gender — — Sexuality — — Species — — Occupation — — Appearance — — Personality — Small paragraph at the least. — Strengths — — Weaknesses — — Fears — — Biography — At least a paragraph, please. — Abilities/Skills — If they're supernatural or magical, label it such — Inabilities — — Equipment — What's on their person. — Other — Put your group number here. 1 for regular hunters and 2 for the supernaturals. I just want to be able to keep tabs. That way, when I post a list of characters, I don't have to reread to find out where they're supposed to be. E X T R A - I N F O Just some info for you lot. Playable Species: Vampire Werewolf Non-Archangel Angel Deities Shapeshifter Kitsune Skinwalker Rougaru (Can't have feasted on Humans) Arachne Vetala Pishtaco Witch/Warlock Familiar Selkie Amazon Other (This requires backstory and a good twist. Most things not covered by SPN are fair game, but they need have a reason to want humanity or want to get it back) The Bunker (Move your mouse to reveal the content) The Bunker (open) The Bunker (close) Note: It might not seem like it, but this Bunker is almost, just about the size of the one in Lebanon. It's just a tad smaller. On the outskirts of Roswell lies what looks to be an abandoned observatory standing stalwart across the barren desert of New Mexico. Within is the typical layout of an actual observatory, quaint, multi-layered and just about falling apart. It's all hard concrete with what looked to be very lackluster equipment and dirt caked walls—not to mention the Hollywood-esque cobwebs covering just about everything in a sheen of sticky white. There's a vague semblance of what used to be a pristine laboratory that may have once looked up into the stars with clear, glass lenses magnifying the intensity of blazing stars. What once was seems to be dismantled by the very hands of a being cold and deadly. The bones of previous owners still rotting in their huddled pain and year old blood stains a permanence in the walls and floors beneath them. Heavy duty bleach doesn't look like it would suffice; the place seems as if it would take more than a deep cleaning to rip it from the grave it was left in. Near the back of the round building lies a slight indent in the wall, perfectly rectangular with a panel directly at its side ripped from its crevice. The entire thing seems to have been covered by the desk shoved slightly out to the side and whoever moved it has yet to realize his mistake. Or maybe it's all deliberate. Maybe the call you got about a poltergeist luring couples in for their untimely demise was just a fabricated story. A legend that Roswell took to in hopes of gaining more tourist attraction. Whatever it was, an eerie shiver shakes your spine and the closer you get to this supposed entrance the more bloody scenarios run through your mind—all of them end with your head on a platter. Despite everything telling you to drop everything and leave, you press on, letting your hand slot perfectly into the crevice to pull the lever fully down. The entrance creaks and the rumbles open as it slides into its hollow space. The hole in the wall thus reveals a staircase leading down to what looks to be a crawling darkness. There's only the slight gleam of a door knob in the darkness, so it definitely doesn't reach down far enough. Definitely not the depths of hell you thought it might. Upon approaching the door, you notice that it's only slightly ajar—whatever presence lay beneath, it was obviously betting on your lack of common sense. Gun, claws, or whatever you have in your arsenal at the ready, you come in guns blazing to a man, sitting pristine in his robe, with a bottle of scotch in one hand and a glare that could dismantle and destroy whatever weapon you charged in with. It only grows colder the moment you realize you'd let that holy water you were holding onto fly straight into his face—only realizing your error once the relief that this man is a man settles in. And then you realize that you weren't lured here—no, okay, maybe you were—but were actually invited here. And not just for some tea and crumpets cause this guy obviously has some kind of accent going on, but for something you don't entirely understand yet. But something tells you that it's dire. Thus he shows you the exact layout of his lovely abode. The longer the tour goes on the more you think this isn't just some lousy house, but some kind of lair of sorts. Maybe not a villain's layer, but definitely some kind of lair. B E D R O O M S He shows you a picture with a taught frown, and opens the door to the closest room on the east end of the underground lair. Well, with what minimal equipment he had available to him and likely lack of actual construction skills, the room looks vaguely like the one in the picture. Unfortunately, the wood floor looks a little bid worn—well, a lot a bit worn. However, the room itself looks pristine clean and neatly organized. There's a small closet in the corner and across from the two twin beds (he thought it impractical and too personal to have one queen per room) lays both a dresser and to its side a desk set with a lamp providing a dim light. The room itself looks wholly unimpressive, but it's much better than what you first thought when the word 'Bunker Bedroom' came to mind. That thought had a lot more grit and a mattress that isn't actually foam. Foam mattresses? For each mattress? You don't question that small blessing. Overall, though, the place looks livable, if not impersonal and a little claustrophobic. From the look of it, there seems to be about eight of these rooms down this particular hall. The east end likely housed more than just eight people, but the man giving you the tour looks to be more concerned with a kind of long term stay. That obviously requires the everyday need of comfort, which he paid very close attention to. L I B R A R Y On the far east end of the bunker, past the halls lined with living quarters and prospective restrooms and janitorial closets or pantries, possibly, sits the impeccable Men of Letters' library. It's not terribly vast, and looks more like a living area rather than a library, but the area looks far more technologically advanced than it previously indicates. Many of the vast databases of the Men of Letters organization are held digitally and thus along the walls are lined a few computers, as well as personal laptops. The books, however, are all intensively lore based and, though it looks quaint, the library is contains one of the largest array of books on the occult and various other supernatural lore—most of it is very localized, and extends far down as South America. The latter part contains standard lore for various creatures that inhabit other regions of the world. K I T C H E N Not... the best looking thing in the world, by all means, but it's efficient and functional. At least, that's what he tells you with a poorly hidden scowl. It looks fairly in use, though begrudgingly so, but not as much as it would be were the man not the single occupant of such a vast bunker. The microwave seems to be the most used appliance, though the kitchen does smell distinctly of gas from the stoves recent use. The man continues on to talk about having just stocked all of the freezers and refrigerators in preparation. He mumbles something about not getting anything for vegans. S T U D Y From the centralized kitchen is technically the entrance, where the bunker opens into a study of some sort. It's equipped with the necessities and, most of all, looks just about like one would expect a man, like the one currently cleaning his glasses, would be sitting in, sipping his brandy and wondering about life's mysteries. Of course, there are a numerous amount of leather seats surrounding the fireplace with an chaise shoved in the corner. Behind the seats and directly facing the fireplace is a medium sized table, much like the one in the library, with an assortment of chairs and carefully placed lamps to provide light. This is where the more personal books are kept, things like Pride and Prejudice and the crap this man probably reads on a daily basis. Oh, he's giving you that knowing stink eye... and downing that glass of scotch rather quickly. L I V I N G R O O M Directly facing the entrance to the kitchen and housing the corridors that lead to both the east and west wing of the area is the living area. It's just the other side of the table separating it from the study. The man looks semi-satisfied with the state of it, looking more his taste of furniture that he likely just now put in. Actually, the living room looks fairly freshly furnished and, seemingly utilizing the various wiring and cables running through the bunker a large looking plasma TV hangs along the wall facing the West End, with chair surrounding the second fireplace. Shoved just behind the pair of armchairs is a mahogany desk with a more up to date computer sitting atop it. The room itself looks fairly cozy and the plush leather of the couch is just begging for any one of you to just sink into it and relax after a long day. And it's been quite a long day. The man looking over the area with a faint smile seems to agree very much with that assessment, though it's not very much worded. G Y M What comes unexpected, and the cheeky bastard can tell judging by the smile currently tugging his lips, is a personal gym. The gym itself takes up quite a bit of the bunker's West end, though not the entirety of it. Explaining away what he can, it seems the gym is equipped with the simple, standard things on the far side of the room. The other side seems more oriented to hunters and, off to the side and closed off from the rest of the gym, seems to be a small firing range and an entire armory that seems to wind just behind the kitchen where all of the bunker's weapons lay. Other than that, the gym looks pretty standard with some personal effects for the hunters of the group. It's a nice touch and a welcome one, at that—there's likely a few hidden things in here that'll keep everyone on their toes. O T H E R The entire other side of the west end of the bunker seems to be specifically specialized to house a number of things, some of them oddities, though all of them looking fairly useful. The west end seems to stretch a little further down than the East to accommodate the largeness of each room. Among the first rooms is the bunker's very own research lab, designed and specialized for supernatural research, as well as the standard. Of course, it's not large enough to house all of the intricacies of scientific research, so most of it is basic necessities, and anything that helps specialize in supernatural effects. The room also doubles as an area to preform incantations and magic rituals. Next is the bunker's med bay, which is... essentially a med bay. There's really nothing special about a med bay other than that it's super sterile, pretty white looking, and has a lot of medical things in it. Further down should be the bunker's most secure area, locked behind a pair of large doors with various sigils on it. It looks to be a brig, but the man merely waves dismissively, saying something about locking demons inside and some failed experiments the American chapter had conducted. Next to the mysterious doors is a smaller pair that leads to the bunker's large store room, where a number of documents are held and a whole other number of ingredients are contained. Again, it's nothing special and maybe, possibly, there's a dark room in the back to hold the more volatile things. Objects that are cursed, etc. Further down the west end and its various hallways lay the central electronic unit that's also connected to a technical hub that looks to be a few decades old. However, it seems far more advanced than the bulk of its nature assumes it to be. He merely turned it on, though he's not entirely sure how to work it. Around this end are various units for things such as heat, gas, and water.