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All right, I have addressed all points that came up so far, and here is what I came up with:
This change in wording means that players will have a hard time breaking Talrev's skin, but it does not make him as tough as it was implied previously. Basically, if one just casually attacks him, the attack will be ineffective, but attacks with a larger force will be able to hurt him, e.g. : A swing with a sword will not injure him, but if you get a claymore and put all your strength behind the attack, he will be seriously injured.Talrev, as it is normal for his species, has very tough skin that defends him against commonly used weapons and spells, unless enough force is put behind them.
Lord Cockswain the Insane gave me this idea to somewhat balance out my character's toughness and size more. This additional weakness means that if you manage to flip him on his side, or back, it will be several seconds before he can attack you, giving characters a chance to flee or do additional damage to him.Additionally, if Talrev is somehow flipped over, it makes him an easier target than usual as he can not respond to attacks until he aligns himself properly, which takes a considerable amount of time.
I decreased his size to be more reasonable, but he is still quite large as intended.He is also very large, about nine meters long, three metres wide, and one and a half metres tall.
Yes, I altered the number of his segments to match the reduction in length. Let me know if I need to change anything else.His body is long, made out of two segments plus the head.