Name: Heart-Fang
Race: True Gnoll
Gender: Male
Age: 22
Class: Swashbuckler
Strong Points:
Skilled with a variety of weapons, acrobatic and athletic, fast swimmer.
Weak Points:
Ignorant of civilized life, species considered 'monstrous', blind greed for material wealth.
Abilities/Traits:
Gnolls have very sophisticated digestive system - they can consume and digest any organic material. As well, gnolls are blessed with immunity to mundane diseases. He also has his sea legs!
DND-Style Alignment:
Chaotic Neutral
Personality:
Bestial in many of his traits, headstrong and confident. His cocky, devil-may-care and greedy attitude is played to the fullest when alone: However, his pack tactics and 'crew loyalty' make him a rather valuable ally, willing to work together with his allies towards specific goals... plus, he can be coaxed with gold, which is nice at times. The demon Yeenoghu's bloodlust and emotional twisting has flowed over into all gnolls... Heart-Fang looses himself in battle, and must fight against his very blood in order to keep his cool in certain situations. He does not feel small amounts of emotion - when he gets an emotion, the emotion fills him completely.
Your Quest:
The revival of his race's creator god, who was slain by the archdemon Yeenoghu centuries ago, claiming the gnoll race as his own. Yeenoghu used the thighbone of the dead god to forge his weapon, and Heart-Fang believes that if he can get it back, he can revive the forgotten god and return his people to their normal self.
History:
Born to a pirate captain of a monstrous ship and one of the crew members, Heart-Fang grew up with his brothers, half-brother and half-sister among the infamous pirate ship, "Fury". As custom, he grew up without a name until he could do something worthy of getting a name... and this he did. In naval combat with a port authority, he young gnoll leapt across to the other ship, forcing the rival captain's armor open with his claws, driving his teeth into the startled man's heart... this led to his name: "Heart-Fang".
The second-strongest of his three siblings, Heart-Fang was his father's favorite, and was predicted to be the next captain in line... were it not for his half-sister's mother, who betrayed Heart-Fang's father in a mutiny... Heart-Fang allied with a few crewmates, eventually falling upon and slaying the mother and daughter.
However, left without a captain, the monstrous pirates fell to infighting, and the pirate crew disbanded. In an attempt to get a new crew, the young gnoll found that he was quickly chased out of cities - before his status as a pirate was even known. It was not long before he found out the cause...
The gnolls on land had changed. Mutated from the primal creatures he was into demon-worshipping hellbeasts. Their fur blackened, their forms stooped over, they were raiders, pillagers, slavers, and perpetrators of all sorts of horrors... which, even being a monstrous pirate, appalled Heart-Fang. Prayers to the gods came up silent, until he was answered by one creature.
In Heart-Fang's wanderings - trying to find out what happened and exterminating his land-based kin along the way, he came across a sight that terrified him to the bone... a massive, infinitely old ice dragon, who had watched the young pirate battle so fiercely. Impressed, the dragon offered a piece of his hoard for such a valiant act...
Heart-Fang was greedy, but a bit smarter. Instead, he proposed that instead of a material treasure, that he ask the old dragon a question... and he did - he asked what happened to his people. The dragon's memory was long, and he told Heart-Fang... as the gnoll bowed in thanks, fire burned in the young gnoll's soul... and he has been going forth to combat gnolls and bring down the god-slaying-demon Yeenoghu's plans at any point in time he finds them... in a quest to release his people from their demon-tainted grasp.
Appearance:
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Target for Deicide:
Name: Yeenoghu
Titles: Demon Prince of Gnolls, The Destroyer, Beast of Butchery, Ruler of Ruin
Race: Demon Lord of Carnage, Gnolls, Slavery
Alignment: Chaotic Evil
Weapon of Choice: "Howl", a triple headed flail, created from the bones and skin of a slain god.
Common worshiper practice: His worshippers sometimes paint his eye on their weapons and armor so that their patron can see the atrocities they commit in his name.
Relationships: Like all demon lords, Yeenoghu has a long list of enemies and rivals, and a short list of allies and compatriots. He was not originally revered by gnolls, but gained their worship by stealing the portfolio of Gorellik their original patron deity. His greatest enemy is Baphomet the Demon Lord of Minotaurs and the Prince of Beasts. Their enmity has stretched back so far that both demon lords have forgotten the origins of their feud. Graz'zt manipulates Yeenoghu on occasion into battles of Graz'zt's choice; Yeenoghu does not realize he is being used, but loves battle enough that he would hardly care if he did.
Realm: Aptly and unimaginatively named
Yeenoghu's Realm. It is a salt-swept wasteland bordering a foul ocean in which lurk gnolls, hyena-like creatures, and various carrion-eating undead. Before Yeenoghu took over the layer, it was known as the
Savage Searing, ruled by the fallen Celestial demon lord known as Azael.
Dogma: Yeenoghu embodies killing and butchery. Seeking power over his rivals and the gods themselves, the Beast of Butchery commands his followers to show no mercy over their opponents. Yeenoghu welcomes to his worship any who exult in death and slaughter.
Worshippers: Yeenoghu is revered by both gnolls and ghouls, as well as power-hungry humanoids of other races. He acts as the patron for gnolls, wishing to see a material world where other humanoids are simple slave labor or food.
Rituals:
Followers of Yeenoghu perform living sacrifices in remote wilderness regions beneath the light of the moon, eating the living flesh of their victims raw, sacrificing blood to their master. Cults bring back sacrifices to their lair and mutilate them with sharp knives, collect their blood, and consume it with hallucinogenic herbs. They look for omens in the viscera of their slain enemies. Cultists of Yeenoghu never bathe.
The worship of Yeenoghu is closely tied to the phases of the moons. During the darkness of the new moon, gnolls seek as many captives as possible to slaughter in a cave representing Yeenoghu's own otherwordly den, with a chorus of terrible howls adding to the atmosphere of the ritual. At this time, the matriarchs of the tribe pray for Yeenoghu to make a personal appearance, hoping he will arrive to sire half-fiendish young, but realistically they are likely to at best receive the boon of a lesser demon, who will lead the tribe for a time and sire half-fiends to lead in his place after he returns to the Abyss.
One of the most terrible of Yeenoghu's rites is the
Corruption of the Soul Consumed, in which live captives are fed to demon-blooded hyenas, who give birth to lesser demons formed from the corrupted souls of the sacrifices they devoured.
Myths: One myth claims that Yeenoghu created the gnolls himself by feeding demons to a pack of mortal hyenas. These hyenas gave birth to the first gnolls.
Appearance:
Demon-Tained Gnolls