T
Taureine
Guest
Original poster
As some of you may know, I posted an interest check week or so ago in order to gauge the appeal for me to create a sandbox-like fantasy world. The original post was as follows:
For now, please choose the answers you like most and let the gradual change operate!
Survey:
Our tale will start with the arrival of a small gathering of settlers, all with their heart set on making a new land their home. That home would be chosen for...
() Its nearness to the large ruins of an unknown but obliviously great civilization.
() The great fertility of its soil and the proximity to a newly discovered waterway.
() The incredible amount of resources and wildlife to be found around it.
() Its remote and hostile nature, perfect for escaping the ravages of war.
That settlement will have been barely built beyond basic tents and walls, yet the settlers would have brought the following from their native lands:
() Books on the knowledge of the world, ranging from basic knowledge of plants and ores to more intricate medicines and crafting recipes. (Boosts technology)
() Great caravans full of basic tools and preserved food. (Makes settling in easier)
() An assortment of relics of the arcane and divine. (Unlocks Magic and Religion at once)
In that new land, would there be much danger?
() The land is peaceful, for now.
() There are wolves and other beasts nearby, but nothing else of note.
() A camp or two of bandits is nearby. Caution should be made.
() There is a monster's lair nearby. Beware at night, and do not go near it!
() Monsters are plentiful and active around here.
What type of landmass would you prefer?
() One great continent, without known islands or other landmasses.
() One continent with a handful of islands.
() Two smaller continents, without islands.
() Two smaller continents, with some islands.
() A great archipelago, with the nearest islands sometimes accessible at low tide if careful enough.
Would kingdoms or even empires be present at the start of the story?
() Yes, both empires and kingdoms would be established already.
() Yes, but only more minor kingdoms could be found, and never one of particularly threatening strength.
() No, but warring clans could be found.
() No, the land is untamed.
Should you have any more ideas or questions about the world, do feel free to add or ask about them!
With an encouraging amount of interested parties making themselves known, I came to the decision to go along with the idea. I've a good idea of what I want as far as mechanics and storytelling goes, but the matter still stay that the world will be fully customizable through various characters' action, and as such I would like to know what each of those of you that want to partake in the future roleplay think would make the most enjoyable experience everyone to enjoy. The following survey will change and shift as the details are hammered out and I get a decent idea of what the majority wants as far as settings go. Since the whole thing may take some nation roleplay airs as it is created, feel assured that individual actions will very much be the focus in the rp itself!Well met, adventurer.
While yours truly is very much mostly out of commission for the next week or so, a certain idea sprung on me and wouldn't let me go. As such, I will be testing the waters for a future project of mine. Please keep in mind that this will most likely be long term, and that if anything should get out of my idea, it wouldn't be for a week or more from today.
Now! For the pitch!
Do you like Medieval Fantasy?
Are you the type that enjoys a healthy mix of excitement and immersion?
Would you like to experience something between a sandbox and a storybook?
If you answered yes to the above, RE:Life could be the roleplay for you!
In RE:Life, you will create a life from scratch in a world full of both perils and wonders. Starting as a newborn soul given life for the first time, you will grow your character through many adventures and opportunities. At first born of a small clan with very little culture or history, you will collaborate with your fellow clansmen and clanswomen in order to make a community that is truly your own.
Defeat great beasts and conquer the untamed wild as an adventurer, or take care of your fellows and make a name for yourself among the newborn clans of mankind. Don't feel like doing something? Then don't do it! That you prefer battles to crafting or trading to exploring, you will have your place and purpose in this world as long as you fully explore your options!
As each character is given a family and various acquaintanceship, the ability to interact with your fellow roleplayers will be only growing as time goes on. Develop your character through various quests and events available to you by the GM to gain not only the satisfaction of a job well done but also various bonuses available to both your character and his or her community as a whole.
The world is your oyster!
For any questions or comments, feel free to either post below or send me a PM directly, thank you!
For now, please choose the answers you like most and let the gradual change operate!
Survey:
Our tale will start with the arrival of a small gathering of settlers, all with their heart set on making a new land their home. That home would be chosen for...
() Its nearness to the large ruins of an unknown but obliviously great civilization.
() The great fertility of its soil and the proximity to a newly discovered waterway.
() The incredible amount of resources and wildlife to be found around it.
() Its remote and hostile nature, perfect for escaping the ravages of war.
That settlement will have been barely built beyond basic tents and walls, yet the settlers would have brought the following from their native lands:
() Books on the knowledge of the world, ranging from basic knowledge of plants and ores to more intricate medicines and crafting recipes. (Boosts technology)
() Great caravans full of basic tools and preserved food. (Makes settling in easier)
() An assortment of relics of the arcane and divine. (Unlocks Magic and Religion at once)
In that new land, would there be much danger?
() The land is peaceful, for now.
() There are wolves and other beasts nearby, but nothing else of note.
() A camp or two of bandits is nearby. Caution should be made.
() There is a monster's lair nearby. Beware at night, and do not go near it!
() Monsters are plentiful and active around here.
What type of landmass would you prefer?
() One great continent, without known islands or other landmasses.
() One continent with a handful of islands.
() Two smaller continents, without islands.
() Two smaller continents, with some islands.
() A great archipelago, with the nearest islands sometimes accessible at low tide if careful enough.
Would kingdoms or even empires be present at the start of the story?
() Yes, both empires and kingdoms would be established already.
() Yes, but only more minor kingdoms could be found, and never one of particularly threatening strength.
() No, but warring clans could be found.
() No, the land is untamed.
Should you have any more ideas or questions about the world, do feel free to add or ask about them!
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