Let's go to war
blue Recruitment Status: OPEN
One minute, you and your crew of fellow bounty hunters were engaged in an adrenaline fueled pursuit of a high-paying target, fast rushing out of a quadrant you were familiar with. Next thing you knew, you found yourself drifting through some sort of rift and you ended up on a planet you quickly discovered is called Pelior. To make matters worse, it appears that your currency is considered outdated by the locals. Pelior, a barren planet of wastes connecting enormous cities, is embroiled in a war between two equally cruel factions. The Forseid, an advanced army hellbent on reshaping the universe into the perfect picture of chaos and ruination, fights against the oppressive, but powerful, Adventus. The citizens of Pelior are one of the last few free populaces in this particular star system, and since you have ended up here, you realize that there is very little choice for you. While the Forseid wishes to reduce Pelior to dust, Adventus simply wishes to enslave it. It is perhaps, for now, the lesser of two evils. However, following more encounters with agents of the Forseid, it becomes clear that their weapons are something more than technology, and its motives become less clear the more you learn about its history.
With a combination of mechs, cybernetics, and ships at your disposal, you will be able to choose your side in this great unfolding battle. Chasing down bounties or competing in tourneys to collect the funds to make you a viable force to reckon with will put you in contact with both the mysterious Forseid, whose vast powers clearly stem from a source worth exploring, and the mega-corporation Adventus, whose seemingly endless wealth, resources, and lines of soldiers will guarantee you an idyllic life if you fight for them. Of course, you could always try to uncover the secrets of both factions and unravel them in hopes that some of their technology can help you return home.
Species: (If you want to be something other than human, try it out here. If choosing to portray a custom alien species, be sure to include details about their appearance in greater detail below than you would when talking about a run of the mill human)
Appearance: (Picture plus a few sentences to discuss things not portrayed, identifying markings, or differences from the source is my preferred method, but you can do text only or picture only. I'm not entirely picky.)
Traits: (Please give yourself four custom traits. Keep in mind that there is more to this RP than just combat. Helpful skills, proficiencies, etc. will be accounted for here.)
Inventory: (Basic items such as food or low-tech tools can be included if you so wish, but most importantly, items such as weapons, gadgets, or drones should be kept track of here.)
Model: (Information on these last two can be found under the technology tab.)
Equipment: (Two pieces of equipment to start with, which can be two different types of weapons or any sort of specialization, including external drones, extra armor... your call. However, you get a third piece based on your model. For a G model, you will have a mounted SMG with laser targeting. For a B model, you get an external projected shield, one that can withstand quite a few hits, but that is far from impenetrable. For an S model, you will get a radar that detects heat signatures and has enhanced night vision.)
Pelior resides in the Curgant star system. A fairly large and diverse locale, many life forms have settled across the planets and moons all around Pelior, but the arid planet on which our heroes have ended up is one of the only that has survived the onslaught of Adventus' interests. While Adventus hosts a tourney, allowing mech pilots to fight in ranked combat in order to make money and perhaps gain a high-paying position among the corporation's armed forces, the rest of the world continues to go on without much influence. As a sign of independence, Pelior still uses its own currency, the jyel, as was the traditional money of its first colonists and is still widely used in the handful of other free planets. However, for larger transactions, including mechs and ship parts, Adventus' monopoly has forced Adventus Credits (A-creds) to become increasingly common. Taking jobs from citizens and pursuing bounties will pay in jyels, which still hold great value, but tourney wins will pay out A-creds. It is wise to keep a supply of both currencies.
BCM (Bestial Combat Mainframe)
A mech created in the image of an animal. Much more versatile in terms of design than the HCMs, BCMs can utilize weapons such as claws, jaws, bladed tails, and mounted guns. However, BCMs do lack the ability to grasp external weapons, and once equipped with weapons, they tend to remain specialized for that same arsenal. Most pilots find that the range between quadrupedal, bipedal, winged, and aquatic models and versatility of movement trumps the higher rate of customization in the HCMs.
- BCM-G: "Gunner" model. While not necessarily equipped for ranged combat, BCM-Gs are built with the greatest capacity for weaponry, being the most physically powerful.
- BCM-S: "Scout" model. The fastest models, BCM-Ss tend to be best off the front lines. Specialized to hold repair drones, radars, mine launchers and medical equipment, they are utilitarian, light on weapons, but prove invaluable for backup.
- BCM-B: "Barrier" model. The hardiest of all BCMs, BCM-B models tend to be slower, but they are equipped with the best shields and armors and provide great cover for the others in the group. Not to be underestimated, it can take several smaller mechs to take out a single BCM-B when they are given the time to dig in.
HCM (Humanoid Combat Mainframe)
A mech created in the image of humans. With their frames allowing for almost endless options to swap out for weapons, they stand taller than BCMs and can be equipped with many more features, but this can tend to weigh them down. Many find piloting an HCM much easier than BCMs because of the standard option for motion-sensing controls. Having hands and feet that are able to be customized with various tools makes them a versatile option on the battlefield, having a much easier time manipulating the environment than their clawed counterparts.
- HCM-G: "Gunner" model. While not necessarily equipped for ranged combat, HCM-Gs are built with the greatest capacity for weaponry, being the most physically powerful.
- HCM-B: "Scout" model. The fastest models, HCM-Ss tend to be best off the front lines. Specialized to hold repair drones, radars, mine launchers and medical equipment, they are utilitarian, light on weapons, but prove invaluable for backup.
- HCM-B: "Barrier" model. The hardiest of all HCMs, HCM-B models tend to be slower, but they are equipped with the best shields and armors and provide great cover for the others in the group. Not to be underestimated, it can take several smaller mechs to take out a single HCM-B when they are given the time to dig in.
Varaan Deschek | The Cricket | Thomas McTavish
Kadan "Myrmidon" Varshok | Titan 0.5 | AceSorcerer
Laura Evelyn MacEntyre | M-88 Scorpio | Spectre of the Fade
Hara M'Izdraga | The Last Word | Hellis
Kin Foresterr | Lestroud | Daws Combine
Theluji "Luji" Kuongezeka | Wild Dog Model | BlackOrchid
As this is a science fantasy RP, you can expect technology to not be nitty-gritty and perfectly scientifically accurate, as to make this accessible to all sorts of people. It's really much more about the story and choices rather than the exact specs on some lasers.
With that said, mech anime will be a fairly large inspiration, but not the entirety of the plot. Combat will take place both with and without robotic giants. Generally speaking, characters will have access to mechs, ships, firearms, traps, cybernetics, hacking, and drones. First starting out, however, players will have limited resources, and each will have their own mech, though they will be considered pretty old-fashioned by Pelior's standards. Completing whichever quests you choose will net you income, and then you can truly begin to branch out. At that point, the limitations will be incredibly slim.
A few rules just to ensure this RP goes smoothly:
- Obey all Iwaku rules here, and be respectful to everyone in the game, both the GM and your fellow players.
- Talk about your wants for this RP. It will be an extremely choice-driven story, and your input makes sure that you end up where you want to be. Use the OOC, Skype, and even Steam if you want to get in touch with the others here.
- Please use proper spelling and grammar in your posts. I'm hoping that everyone can post a paragraph or more per round. I don't need novels, but I want to make sure that the plot moves forward with every round.
- Character death is a possibility in this RP. For combat and large encounters, dice rolls (a d20) will be used to determine outcomes. If you stick with your group, chances are, your character will survive. If your character doesn't make it, fear not. You're welcome to make another! It's part of the fun, I think.
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