Project Liberation Character Index

Villamvihar

Man of Questions
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Science-Fiction, Science-Fantasy, Magical Girl, Mystery, Slice of Life,
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Intro and Premise
Rules
Character Creation
Character Index <---- YOU ARE HERE
Lore (Recommended reading)
Discord Server
List of Important NPCS:
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Arden Harvey: Liberty Station's leader and primary speaker, Arden is an old man who originally came from Marsarad. He refuses to tell anyone of his time there and the only thing he will mention is that he became aware of every great powers' deeds, which made him flee to Liberty Station. There, his extensive knowledge of various atrocities and his sheer skill with words quickly turned him into a leader figure. Forty years ago, he became the de facto head of Liberty Station and mere weeks later, he announced Project Liberation. He is a mysterious figure who refuses to disclose any facts about himself, only appearing for public events. Not even his age is known. Only the fact that his security is rumoured to be tight enough to have killed an insane Disruptor who tried to assassinate him.
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Rens Kalem: Born on Liberty Station, Rens had shown aptitude for military and secretarial roles at an early age. Inspired by Arden's many speeches, the young man joined the station's force of volunteers, however, he did not have the guts to take part in Project Liberation. Though this decision fills him with shame to this day, seeing some results of the project had somewhat tempered his attitude, if not his drive. He still passionately believes in the goals of Arden along with the project, and as such, he willingly became the coordinator of task force Crossroads.

List of Accepted Characters:

 
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Name:
Judas Remington


Personality:

Judas's personality before the drug was not naturally inquisitive. That was learned, in fact he was easily scared, but the restrictions of his society forced him to find about things outside their dogma, showing how rebellious he truly was. He is adventurous, yet cautious. He is daring, and yet fearful all at the same time, but with his new abilities he has found he can almost forget fear and transcend the bounds of a human.

While still maintaining some version of his former self he is able to investigate and speak freely, courteous of others' wishes, and loves to hold intellectual and enlightening conversation. Under the influence of his powers' side effects he is "chill" and much, much, more relaxed, however he becomes easily excitable, changing gears in a matter of seconds, going from happy, mad, sad, to tired just because you said, "I like your scarf." This is all dependent on how bogged down he is by his addiction. If it was a back to back usage of his powers this personality change may not be so drastic.



Reason For Accepting:

Before the corruption of his power, Judas joined the project in order to bring life to the most lifeless part of the galaxy which lied far north, on the exact opposite side of the galaxy where his home in Syxtaros was, where he was a wanted man for a simple want of understanding.


Appearance:
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Possessions:

Not really a fighter himself, immense power has granted him the ability to easily overpower those who would try him in combat. He carries a standard rifle to boast his power, a sash on his arm to mock his enemies, and, normally, other accessories that would pose no issue in combat and sometimes be functional in that aspect. He also carries a book of his home's dogma, to have a better understanding of his own people. As he never took the time to really look into the religion himself and understand its meanings. In addition, he almost always has something to cover the lower half of his face with.


Primary Domain:

The speed of objects around him. So, a man running, he could make how fast they are running equal to his walk, but the energy they exert, their awareness of everything around them, and so on, would not change. This is of course saying that Judas strictly changes only the speed of their run and that he has applied this to a conscious being.


Signature Style:


Judas is a flamboyant user of his powers. Anything that shows he is higher than those around him, he takes pleasure in doing, but not only that; Judas' style leaves him at the center of attention. He is often seen in the middle of conflict, first smiling, then dazed, and then, eventually, surrounded in blood or mysteriously unharmed. He prefers his tongue to his weapon though, and often creates situations, even in fights, where he may be able to use it. He also takes joy in showing others a similar joy and will try his hand at illusions to make people see things his way or provide a quick getaway.

Even in conversation he likes to dabble with his powers. Judas will slow a person's reaction to his entrance (turning around, looking up, turning their head, etc.) in order to make grand entrances, such as coming down on a piece of debris, but slowing its descent to make him seem like an angel falling from the heavens. He will even do the reverse, leading the conversation in a direction that forces one to take his eyes off him and then disappearing, or simply doing it right in front of them as they are talking, antagonizing his prey as they think they have gone mad.

However, he does not like altering multiple things at once, he loses track of things and it frustrates him. He will do it if necessary of course.


Addiction Level:


Due to how he uses his powers, many situations in just day-to-day life arise where he has had the opportunity to "try things out" and has thus developed a minor addiction to his powers. He has become inclined to mess with others when major opportunities arise, but has it under control enough to resist most things.


Brief History:


Judas majored in physics back in his home within the strict boundaries of the Syxtaros dictatorship. There he was closely watched as he underwent his studies, to make sure he did not venture far from them, but he did. Using his intellect, he found loop holes in their guard duties, people who were willing to help, and illegal means of disguising his actions and covering his tracks. Eventually, someone caught on, or must have snitched, because patrols were sent his way and he wasn't waiting to find out why.

He ditched his home using whatever means he could find and made his way into Project Liberation. The cost did not matter. He was a wanted man because he pursued his want for knowledge, his people wanted him because he knew things they believed were unnecessary and evil, and in disobeying them he learned of a civilization that knew so much they forgot they were human, the universe was horrible. The hell that had befallen the galaxies was a greater issue then whether he had lived or died, at least it was to him. He wished to balance these scales and find a way where knowledge could inspire creativity and test dogma.

So, he became a Prodigy, determined and set in his goals.

"The Four deserve to burn."
 
Name:
Betilla Luya

Personality:

Betilla before the project tended to be meek and more or less friendly to others if spoken to. Since becoming a Herald she's become more like some form of benevolent, self-serving god in terms of her actual personality.
When faced with suffering innocents she wants nothing more but to pour tremendous effort into helping them to the best of her ability, all in order to receive their gratitude.

Those who antagonise or try to attack her are met with another kind of "god". An enraged, vengeful being that would instead use the hand that healed others to annihilate them and every trace of their existence.

Meanwhile other Heralds are typically met with a relaxed persona more than anything, willing to engage in small-talk if the others still cared for it. She is still like her former self to a degree and so she adores actual interaction with others.

Reason For Accepting:

Betilla believed whatever she could gain from becoming a Herald would grant her untold potential to change the universe for the better.

Appearance:
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Possessions:

Nothing of note


Primary Domain:

Above all else, biological matter is the focus of Betilla's power.
Being able to modify the very being of a living creature to her desire and mold it in otherwise impossible ways is one of the most exciting things in the world and it's used by her for both good and ill as and when such a use is required.

Signature Style:

Typically Betilla carries herself like a messiah or a god, using her power to cure that which is incurable or mend that which can't be fixed.
If someone found themselves on the wrong side of Betilla she would use her reality-warping abilities to tear them apart and scatter their very cells to the wind.
The fact that both harming and healing are uses of her power brings about the sensation of pleasure, which serves to reinforce her self-imposed notion of being akin to a god that shall help the meek and punish the cruel.

In large-scale combat she will mostly use her surroundings to create barriers and weapons due to her innate loathing of actual weaponry, especially when altering reality can make her feel so good.


Addiction Level:

A low level of addiction at the moment, due to her desires to heal those who suffer around her.

Brief History:

Betilla was a quiet, meek girl who grew up on Liberty Station like many others. You'd never be able to pick her out of a crowd back then because she never did anything to stand out and she didn't really look all too special either. But she was an avid student of medicine and if others saw her, it would be when she was reading anything pertaining to the prospect of furthering her goals to become a doctor so that she could be loved and thanked for the lives she would save in the future.

In that regard she did fairly well, at one point before the Liberation Project's finalisation she was a reasonably well-known doctor on the station, able to talk to her patients often and found that those she had helped later thanked her for it. During the speeches and the rallies about the states ruling over the known corners of humanity, Betilla had been hearing all manner of things that initially turned her stomach, but were soon embraced as her own feelings. Cries such as "The Four deserve to burn" began to become what she truly felt about the world outside of Liberty Station, the giants whom had twisted and contorted themselves into aberrations of humanity that shouldn't have been given a chance to grow.

When the First Phase was complete and the selections began, of course Betilla would be one of the masses whom wanted nothing more but to become a Herald so they could eradicate The Four from the face of the universe.

Fortunately she was chosen to be one of the hundreds selected and obviously one of the few who survived the process, she came out of that chamber like a metaphorical butterfly emerging from it's cocoon. This woman was completely different to the mild and friendly doctor that had entered the chamber in the hopes of changing the world.
Admittedly she felt a bit sour, betrayed even, over the process to turn the chosen into Heralds. But seeing as she had experienced it, she realised that no one would want to continue if they knew what laid in wait within the chambers for them.
Being kept in the dark meant that they would go ahead with it because they couldn't turn back, but after attaining this new potential who would want to go back? Not Betilla, that was for certain.
 
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"In Unity, we find Perfection."

Name: Anastasia 'Tsarina' Milkov

Herald Callsign: T.S.A.R (Tactical Sectioned Armed Ranks)

Personality: It's best to describe Anastasia as the infamous Ice Queen told in old folktales. A cold, calculating monarch who places efficiency and obedience over petty squabbles of individuals. To no one's surprise, her powers manifest as one of the Collectives after Project Liberation. Deeply hidden behind the cold exterior lies a lonely figure who bears at least some amount of compassion, this results in her experiencing trauma as her forces sustained casualties. With the horde of T.S.A.R, Tsarina shall bring the war to end all wars.

Reason For Accepting: Her motivation wasn't unique by any means, just someone who wanted to make a difference in the galaxy she calls home. She is just one of the lucky few who survived the harrowing process of Project Liberation, gaining powers beyond her dreams but losing her individuality in the process.

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Tsarina's Avatar mostly emulates her past human self if that self wore a black bodysuit with glowing power lines. A pair of armored gauntlets and boots adorn her limbs. Her bright green irises are dimly glowing with power. Long wavy silver hair reaching just below the small of her back. She is of average height and curvaceous build.


Construction Templates: (Note: These are examples of her most used units, variations may apply to each template)
Units:
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Combat Androids designed for infantry roles, they all have female models as they emulate Tsarina. Their role is the most diverse among the other units in the T.S.A.R, ranging from rifle(wo)men to field engineers.


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Bipedal mechas deployed as shock troopers and countering enemy suits. They are more versatile than Panzers but carry less firepower.

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These treaded juggernauts carry the heaviest punch among T.S.A.R's ground units. They can switch between Tank Mode and the dreaded Siege Mode where they anchor themselves onto the ground and starts firing long-range artillery shells into enemy positions.


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T.S.A.R's main naval forces, these battleships are able to dive underwater, becoming submarines.


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T.S.A.R's method to assure air dominance and bombarding enemy facilities. Kirovs can act as both fighters and bombers though they may be fitted to lean on a particular role but their designs allow these modifications to be implemented swiftly.


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These quadrupeds are mainly used as APCs and Supply transports. Their four-legs enable them to traverse difficult terrains with ease.


Stationaries:
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The main factory and communication center of Tsarina's army. These crucial facilities are deployed on the orbit of a planet in preparation for invasions. Once set, they can begin producing seemingly endless streams of units. Due to their importance, Bashnyas are protected by escorts and possess barriers as its last line of defense. Destroying a Bashnya will temporary cripple T.S.A.R's forces, leaving them vulnerable for counter-assaults.


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Four of these on each corner forms a shield to protect against hostile projectiles.

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High fire rate, low power. Useful for clearing out multiple smaller targets.


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Low fire rate, High power. Used to target larger, heavier targets.

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Special Roles:
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Few in numbers but possessing the power of 500 Voins individually. These elite troops serve as the final nail in the coffin for those who dare defy T.S.A.R's dominance. Like the Voins, P.S.Ys are shaped after Tsarina but carry a peculiar history as each of them was once a living, breathing, human. Those captured by the T.S.A.R Collective are screened and individuals who possess unusually high synchronization rate after conditioning are processed into these elite group of Valkyries, losing most of their individuality while retaining enough so they have a degree of independence in combat and combined with their enhanced arsenal, they are highly effective and lethal compared to standard Voins. Since Tsarina was a female human, only female individuals can reach high enough synchronization rate to qualify.


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The only non-combat unit template in T.S.A.R's roster. Mays are special Voins designed to alter the inferior minds of individual species so they main join the glorious Collective. Their subjects are usually P.O.Ws since they already possess combat training and conditioning. Most of them are made into Voins (even then they are a minority compared to the mechanically-constructed Voins) but a select few are turned into Valkyries.


Army Composition: 100.000 Units Total
  • 35% Voin
  • 15% Dospekhi
  • 15% Zhatka
  • 10% Kirov
  • 5% Akula
  • 5% Rezka
  • 4% Kopye
  • 4% Kodhunki
  • 4% Valkyria
  • 1.5% Zashcita
  • 1% May
  • 0.5% Bashnya

Cumulative Trauma: Minimal. It has only been a few months since her 'ascension'.

Brief History: The youngest daughter of Alexander and Katyusha Milkov, both engineers, Anastasia grew up in the Liberty Station like most of her peers. Her conscientious and diligent personality had been apparent since she was but a child. The ambidextrous girl is able to handle multiple tasks simultaneously with great efficiency. Her greatest achievement was drawing with one hand and write with the other hand at the same time. Studying history, or at least what could be recovered from the archives fueled her newfound ambition to make the galaxy a better place.

The silver-haired girl found herself delving deeper and deeper into studying the history of mankind, how they were once a great unified race and now, mere fragments squabbling with themselves. Anastasia failed to understand why people need to fight among themselves. Then, she figured that it's because of disharmony, if only everyone can share the same mind, the same desires, and ideals, humanity will have eternal peace.

Was it a mere farfetched dream of a naive teenager? Perhaps... but when the announcement for Project Liberation was revealed, she knew she had found her place. Her parents tried to make her reconsider but her mind was set and with heavy hearts, they let their youngest daughter sign up into the program. She came in as a human, she emerged as a Herald.

Theme Song:

Battle Theme:

The four deserve to burn.
 
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Name: Azura Morsus-Revere

Personality: Azura was once a beautiful, wide-eyed young woman, the bright sunniness of everyone's day who knew her at Liberty Station. She would work diligently at her position each day and wait for her fiance to come home with the brightest smile on her face. All who knew her could say little negative about her, except perhaps that she was a bit too optimistic for the freedom fighters whose outlook was more grim. But that bright spark powered many people's days, knowing that even in the middle of a four-sided war, someone could look towards the future with positivity. There was still hope.

Now, her transformation complete, she keeps a quiet personality, often keeping her distance from many others during times of quiet and peace. Despite her brokenness, many often still find a smile on her face, albeit one different from the bright innocence she once had. No, this was a smile of near glee, excitement, anticipation. Anticipation that soon, there would be cruel little monsters for her to torture. Monsters she could twist and scar and burn until they truly saw the pain they had caused her fiance and herself. Perhaps then they'd understand why this war had to be won. Perhaps then she could get him back...but until that day, she pushes forward with the burning hatred of a thousand suns, ready to turn her twisted imagination against the countless threats between her, her team, and the end of this long, bitter war.

Reason For Accepting: When her fiance perished during the initial Herald experiments, Azura quickly signed up herself, determined to give an eye for an eye and share the pain she endures, knowing the love of her life was destroyed because of their selfish feuding.

Appearance:
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Possessions: A small locket around her neck containing a picture of her late fiance, Derrick Revere.

Primary Domain: The senses of sentients, namely emotions and pain. While Azura is no slouch in the acts of war, her true specialty lies in the torture and maiming of the individual, whether it be person or animal or something else entirely.

Signature Style:
Azura is more than capable as fighting as a normal Prodigy might in the heat of battle, but she prefers to use her powers on a much more individual basis. Find the strongest enemy in a group and just go to town on his mind. Dig into his deepest thoughts. Find what truly horrifies him and makes him scream in pain...and make him feel all those things at once. Destroy them from inside, without ever raising a hand, inflicting a wound, or sometimes even saying a word...just a little smile on her face as she watches them writhe before her.

Addiction Level:
Minimal-Does Azura love that feeling she gets when she breaks someone? Absolutely...but that is currently more attributed to her inherent desire for revenge than reality-altering endorphins.

Brief History:


Born to a Darilum father and Neytonian mother, both refugees from their respective nations, Azura Morsus was always a unique girl. Part of the new generation on Liberty Station, she was quickly ushered into the understanding of their situation: They were a bastion for the downtrodden, a home for those who fought for freedom. One day they would reclaim that which had been lost to the four blind nations, and this would be the hub of their operations. Azura understood the conflicts that took place outside this safe zone, and took a strange ideology from it; eventually, all would end well. No matter how it got there, the future would be a bright one.

Known as one of the happiest and most cheerful young girls around, Azura made many friends as she grew up, soon taking a small job at a nearby grocery. It wasn't the most glamorous job around, but Azura knew she would never be able to be a tool of war in her state; she wasn't exactly particularly strong or athletic. She ate and exercised healthily, but she definitely wasn't capable of firing a weapon on her own. She decided to help in any little way she could, and she found being a helpful grocer wasn't a bad way to help the people get the food they needed. She just wanted to be a part of the revolution, in any small way she could.

It was in this manner that she met Derrick Revere. Having just fled the nation of Marsarad, he was bruised, battered, and barely coherent when he wandered into the grocery story. She had taken to his side immediately, offering her home as a place for him to stay while he recovered and grew accustomed to the fact that he was free at last from the controlling collective. She was a mere 17 at the time, but her parents did not mind the extra company; after all, their daughter and he got along so well. She was his bright ray of sunshine that welcomed him to a new world, a new era.

It did not take long for the two of them to begin dating, and did not take much longer for them to grow extremely close. By the time of her 20th birthday, he had proposed marriage to her, and she gleefully accepted, happy to be dedicating her life to a man who treated her so well, knew her so intimately. The marriage was to be carried out at the end of the year. A few months before that time, the talk of the Heralds experiments began to carry throughout Liberty Station, and soon reached her home. Derrick seemed adamant about joining the cause; he said that he felt terrible for the other souls he left behind, trapped in the collective like soulless automatons. He felt it was his duty to save them from an eternity of suffering. She was worried, but agreed to postpone the wedding until the revolution was over, and then they could marry in a free universe, one they would not be afraid to raise a child in.

She bid him a fond farewell as he left to the experimental facilities, knowing that one day soon he would come home, victorious in their efforts to change the universe forever.

A week passed.

Two men in lab coats rang her doorbell. She hummed to herself as she opened the door, not sure why the scientists had made a visit. They knew Derrick had left for their facilities, right? Her inquisition quickly gave way to terror as the men solemnly told her the news: Derrick had not survived the experiments. She did not react at first. Her eye twitched a bit as she stared blankly into space, her perfect little universe she had created for herself destroyed in a few quietly uttered sentences. Her bright smile did not fade, but changed, growing ever so slightly as thoughts of misery fought with ones of anger. In the end, they compromised within her, evolving to thoughts of hatred. No, not at the men of science. They did not force Derrick to sign up, after all. But someone had. Four someones. Four someones whose constant warring had brought revolution to the table in the first place. As they turned to leave her, she had lunged forward, grabbing the sleeve of one, blazing determination and vengeance gleaming in her eyes.

The Four deserved to burn.

The scientists were left with little choice; she met the criteria, and her dogged determination wouldn't let her take no for an answer. She was accepted as a late entry into the program and, one horrifying set of procedures later, she emerged a Prodigy, one whose festering thoughts of revenge and hatred only grew stronger during her torturous experience. With the lightest of smiles upon her face, she entered the army of the Heralds, ready to set out on the quest her fiance failed...and she would make sure every single member of all four great nations knew how much she wanted them all to suffer, to burn, to writhe....and to die.
 
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Class Disruptor

Original Name – Mahrod Su Kayriean

Code Name – φ

Personality – Prone to swearing. Relentlessly curious. Dislikes staying still. In spite of not strictly needing it, loves eating. Highly protective of his family even if they disapprove of what he has become. Prefers to use either casual form. Cares little about humanity other than his sisters and ill father, and as such has no problem doing whatever he's told to do in order to keep the money he sends to them flowing. If he's benefiting the greater good with that, all the better, and if not, it's not his problem. Prefers to be careful with money and despises big spenders.

Reason for accepting – Needed extra money to solve situation of 9 sisters after father's falling gravely ill stopped him from being able to work.

True Form – An overweight young man standing at 170 cm, 150 kg. Wears a pink, unbuttoned dress shirt, gray dress pants, a rosary hung around his neck. Short spiky brown hair, large shiny sunglasses. Black dress shoes with golden ornaments, black belt with golden buckle.

Inherent Tools
1 > Antikythera - A sophisticated, extremely powerful quantum micro-computer that projects hardlight holograms for interaction. Allows for extensive hacking and interference with any system it can connect to. Has an adaptable connector that can be altered and calibrated to whatever socket is required through the use of Planck's Maw. [spoili]
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2 > Omni-Tool - A gauntlet that upon activation, will glow and be able to project in hardlight any reasonable, conceivable tool, up to and including hammers, wire cutters, flashlight, lighter, USB-cord, etc., and beyond. [spoili]
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3 > Rho Ajax - A small device that projects an invisible vector field that surrounds the user. Filters unwanted interference like gases, heat, excess light, debris, etc. Provides reasonable protection from striking and piercing, physical and energy blows; sufficient force will get puncture it with the sound of breaking glass. [spoili]
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4 > Kerry - An antique, very large hand-cannon with a wooden finish. Its chamber allows for a single round. On its own, has enough power to pierce tank armor. Outfitted with a laser sight to improve aim and a strap to mount it onto any viable extremity. While it may fire regular rounds, Planck's Maw allows φ to alter the shells to acquire the properties of his choosing. [spoili]
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5 > Pandora - A short cylinder capable of holding up to 5 grenades at one time. The cylinder has a grip for better maneuvering and can be used to effectively, chuck, launch or deposit grenades. While a grenade can be launched as is, Planck's Maw allows φ to alter the explosives to acquire the properties of his choosing. [spoili]
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6 > Ren - A smooth, ergonomic sword grip. Lightweight yet durable, it is capable of either projecting a laser blade or extending a solid edge or both at the same time. It is magnetized so that in the event of throwing or losing, the hilt will without fail return to φ. [spoili]
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Mass Change Vector – Planck's Maw is a two-fold system. Firstly, all of φ's nanomachine components are equipped with quantum reactors that allow them to go-into/come-from a connected pocket universe. The jump process is instantaneous, accompanied by a hum, and when fading, leave behind a holographic after-image for a split second. Secondly, the quantum reactors allow φ 's nanomachine components to strip the molecular layers of a contiguous target when commanded to do so. The absorbed matter can be processed within the pocket universe to create additional nanomachines, and charge and repair existing ones within it.

Stored Forms
0 > Transient form - Writhing mass of nanomachines. They move around in unison and have a penchant for sprouting tentacles for easier interaction. Allows for ease of movement and interaction due to great fluidity. [spoili]
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1 > True forme - See above. [spoili]
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2 > Assault form - A gigantic, part-organic, part-mechanical dragonfly. Boasting absurd maneuverability, speed and precision inherent of its form in spite of the absurd size and mass, the form is reinforced with tank-like armor, armed with Gatling guns and missile launchers and laser cannons and bomb chutes. The form is jet black with luminescent spot and line patterns all over. [spoili]
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3 > Infiltration form - An extraordinarily small, compact "spider" tank with 3 pairs of legs + a pair of manipulators. Equipped with cloaking technology, wheels for speedy incursion, Van-der-Waals cups for sticking to surfaces, grappling hooks, an surprisingly powerful jumping capabilities. [spoili]
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4 > Sabotage form - A child-sized pseudo-eldritch starfish-like thing with 7 tentacles that hurts to look at. Capable of camouflage and exuding any given substance, ranging from toxins to corrosive 'ink' and more. Also capable of letting out stringtech-scrambling pulses, extreme heat, extreme cold. Easily maneuverable and compacted, it can slink away through even the tightest spots. The center is surprisingly durable and equipped with an extending beak. Can be quite nimble and stick to surfaces. [spoili]
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5 > Casual Female form - A hot human woman of average height with an hourglass figure, long hair, small nose, slim arms. Wears tights, a skirt, high-heels and a blouse. [spoili]
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6 > Artillery form - A large floating sphere with multiple layers of armor and projected force fields. Around it hover four quad-cannons capable of prolonged volleys with a wide variety of physical and energy ammunition. Slow to move but extraordinarily durable and capable of serious firepower.[spoili]
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7 > Casual Male form - A hot, tall human male. Reasonably ripped, has stubble, moderately long hair. Wears pants, a shirt, gloves and boots. [spoili]
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8 > Spy form - A small unmanned-style drone Only lightly armed with a single-action gun and flares for distraction, its primary function is spying and reconnaissance. Equipped with extremely sophisticated sensors and detection arrays that work on multiple levels and angles, it is also capable of cloaking and moving noiselessly at incredible speeds. Also capable of interstellar flight even though it is not recommended. [spoili]
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[/spoili]

9 > Combat form - A towering man-like form clad in highly durable, ornate armor. Armed to the teeth with a gigantic gun and a chainsaw-sword. Has overall good durability, speed, firepower and maneuverability. Multiple biological enhancements in addition to the carapace. [spoili]
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[/spoili]

10 > Unassigned.

Mental Decay – Low. Now and then hallucinates about his sisters being around when they clearly are not. Uses "we" to refer to himself. Occasionally hears the voice of his now dead older friend.

Brief History
Mahrod Su Kayriean is the firstborn son of Nhirus Er Kayriean, a former preacher assistant from Syxtaros who managed to escape to Liberty station. His wife, Areanhna Li Utrenar Os Kayriean, pregnant with nintuplets, died while giving childbirth to the nine girls (Sihya, Thruna, Ghirna, Cohsia, Mejhua, Lihira, Khara, Pheira, Wuhvua) in transit to the station.

Most of Mahrod's childhood was spent trying to take care of his little sisters. Nhirus is a hardworking
man, but the kind of work he used to do is not very conductive to the kind of jobs available in Liberty Station, and as such, he never managed to obtain much money for his family. The Kayriean family never had much to eat nor ample quarters to live in. While people were to some extent sympathetic to their plight, tight resources and schedules meant that Mahrod had to fend for himself and take what jobs and education he could find in between everything else, rather than depending on the non-existing kindness of strangers.

Years passed with things not changing much. By chance, he eventually befriended an older man, a rich guy who was now alone in the world with the passing of his wife and no children to his name; Mahrod had met him during an odd job. A strange friendship grew, in spite of the initial misgivings one had for the other. Mahrod thought that perhaps when his sisters were of marriageable age, one of them might get together with this older man, so that she could have a better life.

Things were going on more or less as planned, but the older man, an avid drinker and smoker, unexpectedly passed away. His will left Mahrod a set of clothes that he'd at one point mentioned liking to him, along with a small sum of money, for the rest had to be spent paying debts and proceedings. Mahrod's sisters managed to fix the clothes so they'd fit his large frame, and the money helped to stabilize the family's situation. The sisters got new clothes, the family larger living quarters, food, and the promises of better education and prospects, between what Mahrod had inherited, what he earned with odd jobs, and what his father brought home.

When his father fell gravely ill, however, Mahrod was thrust into despair. About to give up hope, he came to know about Project Liberation. With no better alternatives and refusing to allow the nintuplets to engage with it, he volunteered to become a Herald, asking that any available money to his name be used to treat his father and continue to support his sister's newfound, improved, non-dreary lifestyle.
 
Name: Akaro Fulari

Personality: An ambitious, decisive, and eccentric young man, Akaro is a nihilistic individual who believes that humanity died a long time ago, and what remains is but a carcass that only exists to be decomposed. He is also an individual who views himself as something non-human, as he is not dead. As Akaro suffers from SPD (Schizoid Personality Disorder), he prefers to be locked alone in his own world, surrounded by nothing other than himself. He also has little to no empathy when it comes to individuals, preferring to let his unspoken actions do the talking rather than going through the unbearable pain of social interaction. Before the change, he only loved himself, and inherently hated humanity. He thought that humanity was dead and have no use nor redeeming qualities.

Becoming a Herald, however, shifted Akaro's personally quite a bit. While most of his personality traits, especially his narcissism, had not changed one bit, there was a significant change on his personal views. Mainly, he saw a new use in humanity as his SPD became more suppressed, and actually found a reason to interact with the things. Although he still sees humanity as a dead carcass and is very much antisocial, he found within it something that can and will be used for his own personal gain, and thus, a reason to use disgusting and impure methods, such as talking and sharing feelings, in order to gain it.

Perspective.

And with that most invaluable resource, Akaro can then apply to his own perspective and become a being of ultimate psychological power, knowing the thoughts, feelings, actions, and history of other people before they themselves even know it, and to manipulate such a power to suit his needs. He believes that the mind is the most powerful weapon of all, and in the hands of another, can be a powerful weapon to utilize.


Reason For Accepting: Humanity is dead, he might as well just play with the decomposing carcass while it lasts. Perhaps help with the decomposition process as well.

Avatar:
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Construction Templates: What are the major shapes that your Collective uses as a base for their units? These must be wide categories (e.g.: cat and dog are not accepted, but quadruped is.). Please list a MAXIMUM of five mobile and three stationary forms.

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The foot soldiers of Akaro's Apex Desari, Apex Knights are all-terrain foot soldiers that are both hardy and agile, utilizing jetpacks and foot rockets to traverse heights and terrain with relative ease, as well as access to varied weaponry, and an enviroproof cape that detects when someone is sneaking up on them.
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Tulsars are almost literal mobile batteries in Akaro's Apex Desari. Tulsars are medium-sized tanks with nano-composite armor and armed with the power of lightning, these tanks can arc electricity at lengths of up to 400 meters! The fun doesn't just stop there, upon destruction or self-detonation, a Tulsar can emit a small electromagnetic pulse capable of affecting most conventional technologies.
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Apex Fighters are a multi-purpose aircraft complete with point-defense sentry systems and has two flight modes: Thrust, which moves like a jet, and Hover, which acts like a harrier. Fighters also act as small carriers, caring up to thirty Apex Kinghts in them

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Apex Bombers are the primary form of spacecraft in Akaro's Apex Desari. Equipped with thrusters and self-sustaining solar energy, Bombers require no upkeep and can move freely thanks to the power of a star. Bombers only contain a single weapon: long composite metal rods, that are magnetically repulsed from the bomber at high speeds in order to cause significant impact damage, whether that applies to other ships, or to the ground in the form of ordinal bombardment.
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World Devastator Supercraft, or simply W-D Supercraft. Are massive all-terrain dreadnoughts capable of fighting large groups of enemies all by itself. If the overpowering amounts of lasers, Mass-drivers, Rockets, Point-Defense Sentry systems, falling lava, and electrical arcs isn't enough to kill you, then surely the W-D Supercraft's carrying capacity of 15,000 units might be enough to do it. A highly powerful unit, these are very few and far in the Apex Desari, and are used very rarely as they consume a lot of power.

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Apex shards are the key nodes and central systems of the Apex Desari. Shards are environment-resistant skyscrapers that serve a multitude of purposes. First, they serve as the communication nodes of the Apex Desari, and allows Akaro to view and control things over long distances from the comfort of a safe place. Shards also have a large underground area, that serves as a manufacturing plant and a storage area for ground units. Shards also house Regents and Faders, which are the two most organic and important units in the Apex Desari. Finally, Shards passively project its influence toward anything around it in the form of propaganda. Shards, as well as stations, are maintained by Regents.


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Apex Stations are the space variant of Apex Shards. It serves the same purpose and holds the same powers as shards, but with a few minor differences. First, Stations are much larger than Shards, and have a larger projection range than shards. Secondly, Stations have their own defense systems, and are perfectly capable of defending themselves, where as Shards have to rely on good propaganda and the units around them for safety. Lastly, Stations manufacture space and air units, as opposed to ground units.

Special Roles:

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Regents are considered 'ascended knights', and serve as the elite infantry force of the Apex Desari, and the keepers of Apex Shards & Stations, and serve as the main guarding force of Akaro Fulari. Regents are either individuals who have decided to give up their freedom for the collective, or Knights who are deemed 'ascended' and upgraded by Akaro himself, and gain a small humanly touch to their skill. Regents use the power of magnets to their advantage, attracting and repelling large amounts of metal at will, mass ejecting rockets at supersonic speeds from their shoulders and legs, or simply flying about thanks to quantum levitation. This makes regents very powerful against anything inorganic and/or made of metal. A small bit of individuality is granted in the form of small combat decisions for attaining such an esteemed role, and no two regents look alike, yet wear the same clothing and armor to unify their role.

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Faders are a small, completely identical group of empaths created to mirror someone dear in Akaro's life. Faders are completely organic units, and operates like an organic should. Faders are empaths, meaning they can feel certain emotions, and change said emotions to something more appealing. Empaths are used to infiltrate society, and slowly convert key members to appreciate and fight for the Apex Desari in a way that gets everyone in that society to agree and follow suit, potentially winning whole battles without any loss of life. In an emergency, all Faders are equipped with a parasol that, when in contact with an organic substance, can almost instantly paralyze the attack, or completely shut down their organs, if the settings are set to 'kill'. Faders, being all identical, are kept at a low and rare rate to prevent the enemy into thinking they're slowly getting tricked by green-haired parasol-wielding ladies.

Army Composition:
Unit Count: 100,000
-40,000 Knights
-20,500 Tulsars
-20,500 Fighters
-10,000 Bombers
-10 W-D Supercrafts
-2000 Shards
-990 Stations
-4000 Regents
-2000 Faders



Cumulative Trauma:
Nonexistant, is new to the whole Heralding thing.

Brief History:
Akaro was born in the Realm of Darilum, where Charisma was king and Individuality ran rampant. His family held a high standing with the corporation, and with high standing comes wealth and popularity among Akaro and his siblings, of which contained of a younger brother and older sister.

As a young child with SPD, he did not partake lightly to this sort of life. He spent much of his young years sequestered from his family and keeping to himself, spending most of his time isolated and letting his imagination run rampant. His parents saw this as a problem and forced him to cooperate and socialize with the rest of the galaxy. They sent him to an school that specialized in educating children with mental disorders all the way to the twelfth grade. It was there where Akaro was proven to be academically gifted, having more intelligence than most of the children there, as well as some professors. He used this knowledge to further isolate himself under the various piles of books and history in which the galaxy contained.

As he grew older, Akaro became even more distant with the world around him. He learned through historical texts and philosophical values that the galaxy he lived in was no longer teeming with life. He learned that humanity died a long time ago, that these people walking around him weren't human and that he no longer wants to be a part of whatever this is. He also learned about Liberty Station, and how it was the last bastion for life in this dead galaxy. It was these years where Akaro decided to be a social deviant in Darilum, and to use his family's wealth to pave a road straight to Liberty Station.

Akaro, disgusted at the form he was, decided to get rid of it. He spent a large swath of his family's wealth to genetically transmogrify himself into something in which he deemed inhuman. He decided to go somewhere simple yet symbolic: The Canine. A Human's best friend. It seemed like a decent fit for his shoe size, so he went along with it. He also self-taught himself to think of these things as lessors, and that he is above them all. In the end, Akaro became both physically, mentally, and culturally different from Darilum, and before it could even notice, he was already on his way to Liberty Station.

When he arrived, however, he wasn't quite pleased with what he saw, and still thought of the station and it's inhabitants as corpses, but at this point, his SPD was left untreated for so long, that it was the one in control and not Akaro. Where Darilum failed in treating his SPD, Liberty Station succeeded, suppressing it to a degree which at least made him grow to accept the Station's society. Especially the Herald Program, in which the reason why Akaro was really here. It was this program that really knocked him and his SPD down a peg, and it was this same program that gave him the views and respects he now uses to this very day.​
 
Name: Ayako Kohaku

Personality:
Ayako is a calm, easygoing sort of woman. She is energetic and in many ways the typical "blonde" stereotype, although it conceals an awareness and with that is far sharper. She is fairly warm, welcoming and friendly, often politely asking enemy ships to stand down rather than be destroyed, even giving them opportunity to evacuate the crews before scuttling their ships. Some might consider her too "soft", but the fact remains that she won't shy away from a fight. That she will engage her enemies with the same smile on her face is probably disconcerting. That, or her choice in human appearances. Particularly when she still gets flirtatious.

Reason For Accepting:
She wanted to give back to the community that had done so much for her. And if she in turn did some good for all of humanity, that's quite fine with her. Also, it's an opportunity to actually see the galaxy outside of Liberty Station and go exploring.

Appearance:
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While her hull sections could be completely devoid of empty space and devoted purely to weapons systems, armor, and other such vital systems to her function as a warship, she does usually maintain life-support and living areas for a human crew. Not that they're needed. The decor for her livable interior sections can be tailored to an individual's tastes, but usually leans toward the grandiose for the simple reason of fitting the "proper" image of such a vessel. Ayako is also fond of sometimes bizarre control systems which are, at the end of the day, completely useless toys as she doesn't actually need to play a giant organ to control and coordinate weapons barrages, but it sure is fun to look like it matters. Inertial compensation and artificial gravity are also provided.

Communication Method:
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Completely by traditional MBR comms. Ayako maintains a human body, though it may not longer be simply flesh and blood. She enjoys relating to people in a human-like way, on a human-like level. Technically speaking, it's nothing more than an expendable meat puppet, controlled remotely via dedicated quantum-entanglement communication. Of course, she did take some liberties when it came to the design, so she looks a good 20 years younger to anyone who knew her before her transformation.

Ayako's avatar is, if not as resilient as the ship proper, still far stronger than any human would be. She is physically strong and resilient, and capable of defending herself by manipulating a personal Klein field. Alone, her avatar is able to cope with small arms fire and even fight with tanks and other military vehicles, but she can at best hold her own against a squad of soldiers supported by artillery or close air support. No taking on armies without the actual ship as back-up, in which case she can easily call in whatever attacks she needs to.

Doomsday Weapon:
Super Graviton Cannon - A gravity-based beam weapon of supreme destructive power. At maximum output, a graviton cannon of this size fires a black hole-like anomaly which can easily destroy a planet. It can still be used at reduced overall outputs when precision is more important than sheer firepower. By and large ,the beam is still quite devastating to anything in its path, but the length of said path and degree of devastation is somewhat tunable. The cannon itself uses an array of emitters usually stored within the ship until deployed, but due to the complex physics involved in its operation, it lacks a traditional barrel and the beam can be directed in multiple directions.

Equipment:

Defenses:
Klein field: A defensive force field which shunts energy of attacks into folded spacetime. Energy stored in the field can then either be released or used productively by the ship. Once saturated, however, it will fail and no longer provide a useful defense.

Nanolaminate composite armor: Primary hull armoring offering a flexible, yet extremely tough defense. Composed of advanced nanomaterials, and provides useful functions such as a controllable or transformable shape, though only to the extent of easily changing weapon mounts.

Self-repair system: Any ship of such size expected to operate independently damn well should be capable of repairing itself from damage. Of course, this requires acquiring the necessary parts, usually by way of salvaging wreckage or mining asteroids for raw materials, which are then converted to whatever is needed for repairs.

Weapons systems:

A staggering number of point-defense and close-in weapon systems. Both beam-based and kinetic ammunition. Something this size needs to cover itself against smaller attackers. It's safe to assume that small craft like fighters or corvettes will have a hard time, although given the scale of a Titan, this may also extend to small capital ships as well.

Enough missiles for one hell of an Itano circus. Everyone loves missiles, particularly in large amounts and beautiful arrangements.

Commonly-used missile warheads:
  • Antimatter: Everyone's favorite efficient explosive and possibly the most dangerous material in the universe, barring truly exotic matter. Antimatter warheads contain an amount of antimatter, which upon detonation, is allowed to annihilate with normal matter, producing a large explosion.

  • Erosion: Another gravity-based weapon, although not nearly as impressively devastating as the super graviton cannon. An Erosion warhead creates a powerful localized disturbance in spacetime, trapping a region in an event horizon, and annihilating all matter caught within. Notable for creating perfectly spherical holes in things. Shields and other systems which warp space can react and compensate, preventing damage at the cost of durability.

  • Kinetic-kill: Essentially a neutronium impactor capable of independent guidance. Kinetic-kill missiles lock onto a target and fling themselves at it at high speed, imparting a large amount of energy and more importantly, momentum to a target. Such collisions tend to send targets flying around in inconvenient directions, whether or not they are also reduced to so much debris.

  • Nanite: Missiles carrying a payload of deconstructor nanomachines. Upon detonation, they fill the target area with a cloud of nanites which will adhere to the surface of enemy ships and begin disassembling them over the next few minutes, causing damage to the entire ship's hull. A single application can only completely destroy smaller craft before the nanites become inoperable (fighters, corvettes, and other small-scale ships, in particular, should beware). Running a significant current or applying a charge to a ship's hull can also disrupt the nanomachines, leading to reduced overall damage or rendering them ineffective. Shield systems that prevent things from actually getting to the hull would also obviously stop the weapon, unless the missile detonated inside the shield.
Larger/primary guns:

Homing lasers - Possibly not actual lasers, this guided directed-energy weapon can independently track multiple locked targets. Each individual beam is not necessarily that strong, but when massed against a single target, the damage can become more than a simple annoyance. The actual nature of the guidance mechanism is "a lady's secret," according to Ayako, but given her focus on folding the fabric of space, it likely follows that the beams are manipulated by local gravitic anomalies after firing.

Relativistic kinetic-kill cannon - Doesn't use neutronium or any matter more exotic than a ferromagnetic slug which can easily be accelerated to an appreciable portion of the speed of light. RKK projectiles actually benefit from having a ballistic profile more like a beer can than an armor-piercing shell, lest they simply punch a small hole through the target and keep going. Straightforward point, shoot, and let impact do the work.

Antimatter cannon - Fire magnetically-contained antimatter plasma at a target. Damage, as one might expect, is quite impressive.

Kinetic Bombardment impactors - Good, old-fashioned Rods from God. Sure, everyone has defenses against these, but the simple fact is they still work. Particularly if one can simply run a world out of ammunition or otherwise overwhelm their defenses. Or eliminate the defensive emplacements first...

Ayako is outfitted with full suites of both ECM and ECCM, to either disrupt communications and targeting of an enemy fleet, or prevent such jamming to her own allies. Such things can win battles. The ECM suite is the standard broad-spectrum signal jammer, with additional ability to create spurious quantum and string activity signals. ECCM functions with the usual signal noise filters and active noise-canceller systems. Although capable of spoofing sensor returns to form a sort of sensor ghost, producing full decoys on such a scale is generally not feasible.

Alien Touch: None yet. I'll probably play this as becoming more machine-like and otherwise unable to properly related to humanity whatsoever, in addition to being actual intrusive noise or similar from elsewhere.

Brief History:

She grew up on Liberty Station. Unlike many of the station's inhabitants, she managed to avoid the bile and discontent bubbling beneath the surface of much of the populace. In other words, she doesn't have any particular reasons to dislike the galaxy at large. While others would grumble about how the four deserved to burn and other such things, she would concern herself with enjoying the life she had.

Although not one for the sciences, she was quite interested in the past hinted at by the station's existence, so she devoted herself to becoming a historian and archaeologist of sorts, trying to dig up information or relics from the bygone age. Golden era or dark age, nobody really knew, but the fact remained that the humanity which spread across the galaxy was not the splintered factions of today.

Enjoying her simple life and her simple curiosities would certainly have suited her just fine, if the Project had not been completed within her lifetime. As it was, she had the opportunity to directly experience something akin to the lost technology of the ancients, and more importantly, obtain a means of searching for more. So, of course she volunteered, even if she didn't feel particularly suited to the role she'd have to play. It felt too much like playing the villain the way the zealots described it.

She does not discuss what happened between actually entering the experimental chambers and exiting alive as a Herald. Not that many do.

Theme music:

 
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Name: Alan "Prometheus" Barns


Personality:
A reserved, studious young man before becoming a Herald, Prometheus seems to be rather unchanged by the entire ordeal, beyond now going around and enlightening people left and right. Prometheus speaks with an incredibly deep voice full of warmth and a sense of adoration, and is known to embrace even serial rapists. His kindness seems to know no bounds, and he would rather disable an opponent and teach them the error of their ways rather than obliterate them. To him, 'evil' is the result of an unhappy past and a misaligned perspective.


Reason For Accepting:
Alan has always sought knowledge and tranquility above all, and in the process of becoming a Herald, he believed he could bring peace and enlightenment to the galaxy once more.

Appearance:
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Possessions:
None of note, Prometheus cares little for material possessions.


Primary Domain:
Prometheus excels most at the extraction, alteration, and distribution of knowledge, be that maps of galaxies and facilities or the recipe for buttermilk pancakes. This affinity extends to extracting people's thoughts, motivations, and memories, such that Prometheus could wipe an entire person clean and replace them with a fake if he wanted. Of course, he would never do that.

Signature Style:
Rarely is it ever seen that Prometheus engages in spectacle, preferring to remain low-key and highly efficient at all times. As his old mentor once told him; do not stop the fist, divert it. This is not to say that Prometheus is incapable of tearing asunder a planet's crust if required to do so, but he would rather find a method involving less collateral damage.

Addiction Level:
Alan currently suffers from nearly non-existent addiction to his powers, due mainly to judicial use of them.

Brief History:
Born in Syxtaros to an unwed mother, Alan was adopted into a nearby frontier monastery on his planet where he spent the majority of his early life undergoing Syxtaros indoctrination and upbringing to become a warrior monk of the government, likely part of the inquisition. From an early age, he showed a voracious desire for knowledge, reading many if not most of the books in the monastery half a decade after he learned to read, before beginning to access other sources of information beyond its walls. It was also clear that he was highly compassionate, often becoming involved in brawls with local children who had taken to torturing local wildlife.

Unfortunately, it was this very compassion that would become his undoing. Syxtaros had little need for warrior monks that wouldn't follow orders or their dogma to the letter. When he was ordered to kill a woman for heresy when he reached the age of eighteen, he chose instead to cut her bonds instead of her throat, much to the ire of his brethren and mentors. That day they escaped and eventually made their way to Liberty Station, where Alan first heard the words, "the Four deserve to burn." This disquieted him greatly, as he saw only doom in their future because of their desire for vengeance and hatred.

In order to shift the tides, he joined the Liberation Project to try to enlighten them and hopefully bring about a stable peace to the galaxy. He emerged from the chambers glowing blue with energy, and having conquered the horrors within, took upon himself the name, "Prometheus," which he had read about from an old myth at the monastery.
 
Name: Connor McKinley

Personality: He isn't the brightest bulb or the sharpest tool, but with the overwhelming fire power at his disposal, he doesn't have to be. And if strength of arms doesn't work, then you aren't using enough of it. He's not a plan maker, he's a plan follower. If someone wants to come up with a plan, let it be a member of the Collective, or a Prodigy, hell, even a Disruptor would be more suited to making a plan then him. A Titan is just meant to get the job done.

But this simple mindedness covers a wondering of whether he's human anymore. His body is essentially gone now, his husk of a body now buried in the Core, so does that make him the most advanced string tech computer? Or is he still somehow human? Maybe the voices hold the secret to what he is, but their constant whispering scares him, and his psyche runs as far as it can from them. But who knows how long that will last?

Reason For Accepting: Liberty Station is guilty of brainwashing. The idea of revolution being planted in everyone's mind. He's one of the few that could survive heeding the call.

Appearance:
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Communication Method: Connor doesn't like other people on him, it's weird, so he mostly communicates through everyday communication systems to other ships. When there are people inside him, the speaker system is used. However, when it's advised that he actually sees something on a smaller scale, he does have an avatar of sorts. This avatar looks like an average male, though he is distinctly made up of robotics. He could most likely make it look more human, but what's the point?
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Doomsday Weapon:
Mass Driver cannon. A single, massive cannon that stretches down the middle of the Titan from end to end. Normally covered by a 5 m thick hatch to prevent anything from flying down and into the 'delicate' machinery. The massive rounds, a quarter kilometer in diameter, is designed for one purpose, to blow a hole through something. Planets are no exception.

Equipment: "The Four Deserve to Burn"

Alternating layers of metals that are five meters thick at it's thinnest, up to 15 meters thick. On the front is what is undeniably a battering ram, adding additional protection from attacks to the super armored front as well as allowing him to push aside asteroids and warships alike.

Kinetic weapons make up the majority of the armaments that sit clustered on him, though a few beam weapons are sporadically placed along his surface. Any outside attempt at adding more beam weapons have been met with swift replacement of the new additions with their kinetic counter part. When asked why this is, his response is simply "I don't like shining flashlights at people I want to kill."

Armament list
  • Devastator Cannon Battery. Devastator Cannon Batteries have three barrels, 40 inches in diameter, mounted on three separate rotating turrets. There are eight of these cannon batteries, two sets on each side, and are used to deal with large enemy vessels and used alongside Precision Lasers in planetary bombardments.
  • Point Defense Auto-cannons. Designed to fight smaller craft, these auto-cannons fire out a devastating amount of ammunition that does little to nothing against heavily armored craft, but completely obliterates small, fighter-bomber class vessels. Can also be used to detonate incoming missiles. There are countless numbers of these on Connor, many having to be replaced after, and even during, combat.
  • Mass missile arrays are lined neatly on the bottom of his hull, at least that's how it was designed, who knows what side it's on in space. Long range but for the most part unguided (they'll turn once but that's it), these missiles are meant to deal with swarms of enemies that are out of range of the auto-cannons. These can also be used with decent success against large ships, though the further away it is the more likely the missiles are to be shot down before making contact.
  • Precision Laser. When he needs a scalpel instead of a sledge hammer, Connor has the Precision Lasers. Initial contact with the laser does nothing, but given enough time it can melt through anything. The more Precision Lasers that are targeted on the same spot, the faster the process. Used mostly for planetary bombardment of strategic locations.
Other:
  • Directional Magnetic Beam. Basically a tractor beam. When he doesn't want to push things away, but bring them towards him. If the object has no magnetic metals in it, however, it will not work.
  • The Core. Where Connor's withered body is kept. Buried deep within the ship, it is by far the most heavily protected part. Encased in a 6ft thick sphere of carbyne, with a thin layer of varnish to prevent it from reacting with the outside air, filled with life support systems. The hope is that the Core can be recovered quickly enough to prevent the mental health of the Titan from degrading to much by the time they hook them up to auxiliary sensors.
Alien Touch: He can feel them watching him, sitting in the far corner of his mind, wanting him to hear their secrets.

Brief History:
Connor was born and raised in Liberty station, his parents once being refugees and now proud citizens of the station. Talk of revolution was rampant, and he was infected by the spark of change. So when the call for Heralds went out, test subjects more like, and thanks in part to the constant call for a revolution since he was young, Connor heeded the call. What he faced while in the chamber he doesn't talk about, but since he's still alive and now a Titan, it's safe to say he passed.

The time between being 'awakened' and being transferred into the Titan was almost surreal. On one hand, he could take in and retain information like he never could before. He went through one of the ancient books in just over a day and could tell you what the last three chapters were about word for word, when previously all he could've done was tell you what the whole book was about. And he sat watching what would become his new body being built right in front of him. But every once and a while, he'd think he heard something, like someone trying to get his attention. After he turned around to look for the source of the noise for the third time in less then an hour, he began trying to ignore it, reading more and more books in an attempt to simply drown it.

The only thing that worried him pre-titan transfer, was sleeping. His mind would wander, and his dreams would turn to nightmares while something hissed in a strange language that he just knew promised more of this terror. He was scarred that when he was finally transferred over, that it would be like he's constantly dreaming. But luckily, that wasn't the case. The systems within the Titan made it so he didn't have to sleep, and the sensors provided him with enough information to keep his mind occupied. It seemed he wouldn't have to worry about that strange noise or those nightmares again. But he could still feel the owner of the voices, languishing in the far corner of his mind, waiting patiently for an opportunity for him to listen.
 
Name: Kalasan Iovar

Personality: Kal has always been ambitious, never quite satisfied with what she's been given. Perhaps it comes from her Darilum upbringing, that desire to be more, have more. She has never been afraid of going for what she wants, whether that is pouring hours into study or days into social engineering, or doing what she wants. She doesn't let rules get in her way, figuring rules were made for those that need their hand held through life, and she solidly does not. In fact, she doesn't let much stop her from being her. Being an individual is core to her; she's unafraid to be different, contrarian, and is in general rather unfiltered, saying what she thinks and portraying a devil-may-care attitude toward what others think.

Reason For Accepting: Kal expected to play in the big leagues ever since she was young, and even after her birthright was ripped from her, that expectation never left. She has always been on the lookout for that piece of glory, that one act that will put her down in all the history books, not just a quarter of them, and will make hers a name remembered for generations to come.

Appearance:

Kal takes after a stingray in appearance, with wide wings and two tails, and in movement, practically swimming through space. Her top side is smooth and heavily armored while her bottom side provides the weaponry. It's easy enough, though, to curl her wings around herself in either direction to provide 360 assault or defense.

Communication Method: If any physical part of Kal remains, it's her voice. Within range of the ship, she can speak to a select individual such that only they can hear (even if others are nearby), a group of individuals, a targeted area, or in a broadcast format for all to hear in any language. She'll sometimes make use of a robotic avatar that carries her voice, usually in the form of a little flying stingray, a 6" wingspan and a foot in length, which she refers to as Lan. Most often, she'll send Lan to accompany someone she trusts, acting as a sort of familiar. She can also project a hologram (a favored form [spoili]
107wcue.jpg
[/spoili]) to those aboard or from the mini-ray as a visual aid to go with the voice if she feels a particular need to be a little less obtuse and a little more approachable. It's convincing enough visually to believe she's there (even if she's mentally somewhere else entirely) up until you try to touch her.

Doomsday Weapon: Kal's twin tails can burrow into a planet, disintegrate and siphon off the very atoms that it's made of. When doing this at speed, it's common for a plasmic cloud of raw atoms to gather around herself if she's unable to consume it fast enough. Kal is capable of transferring planet materials into stored resources, such as fuel or as building materials for new components or armor repairs (while she does have a back room of guns, she finds that creating things on the fly is more space efficient and gives her more flexibility). Generally, though, a planet is composed of way more than she can carry. The lazy way of dealing with this is to just leave the cloud where it is, acting as an area hazard. A little extra energy (which she'll draw from the cloud itself) and she can bring it along with her to be consumed afterwards or just to be annoying to smaller ships. If she wants to be rid of it, though, she can either dissipate the cloud into a fine mist that doesn't hinder visibility, often then mined by dedicated friendlies for the rarer elements, dump it onto a nearby asteroid (or planet or moon or any other space-rock), or she can focus and hone the material into a particle beam, allowing her to act as a planet killer and shipwrecker all at once.

As far as disintegration techniques, her particular favorite is an act of finesse, where she'll just barely touch a skyscraper or other notable building, and vent it little by little, giving the effect of evaporating a building, but it takes time and attention. Another favorite trick she likes to play is to submerge herself in a body of water, raising just the tip of her horn out. Time it right, and she can have an entire ocean gone practically before anyone notices. That is all to say, Kal is capable of destroying a planet piecemeal, leaving behind half a planet or with extra time and patience, works of art.

Equipment:
Offense
- Particle Pulse Cannon: Shoots high-energy directed pulses of subatomic particles.
- EM Beam: This beam can be tuned to any frequency to achieve maximal resonance and destruction.
- Seeking Missiles: Missiles that, once launched, seek out a target. She can fire hundreds at once. These also work as a missile defense system, capable of seeking out incoming missiles, and exploding them a safe distance away.
- Venom: She has two venomous gasses that she can pump out. One causes hallucinations that last up to an hour. The other causes people to experience nausea, vomit, and muscle cramping, lasting up to 2 days, though the worst is often over in the first 30-60 minutes. She can either use her tail as an injection point for a more targeted area attack, or just vent the gas into an entire city as she flies over. Neither is considered lethal to a healthy human being.
Defense
- Neographene Composite Armor: Most projectiles just won't piece her hull, underside or topside. Her armor is one smooth flexible sheet, only opening up where sensors and weaponry need to stick out. The top side is triple the thickness with no openings for weaponry (though a couple small ones for sensors), making it even harder to penetrate.
- Plasmic Pulse: She pulses out plasmic cloud around herself, capable of pulling apart beam weapons before it reaches her hull. It also wreaks havoc on sensors and can ionize fuel lines of propulsion engines via the exhaust, causing them to malfunction. If somehow a ship detects it coming in time, the best chance of surviving it is to shut down the engine.
- Reflector shield: When charged, she can put up a reflector shield, capable of reflecting back lasers and energy based weapons toward her enemies.
Auxiliary
- Jaw: There's really no reason for her to have a mouth-hole except that she really enjoys using it as a mechanism with which to guide her beam. More than one enemy has thought it a docking bay, excited to board and infiltrate only to smashed to bits in her powerful jaw. There's just something really satisfying about eating ships. Rather inefficient, though, as far as effort per damage goes.
- Stinger: Her stinger is essentially a weapon on its own. She can use it to smack small ships out of the air, grapple, or as a piercing weapon to penetrate large structures.
- Medical Laboratory: Onboard Kal is one of the most sophisticated robotic medic wings.
- Ray Fleet: Kal can launch a fleet of about a hundred rays (about the size of a one-man ship). They're equipped with really dinky guns (well, compared to the ones on Kal anyway), and likewise have articulate stingers, capable of spreading venom and minor grappling. They're mostly autonomous (Kal can focus on and control perhaps a dozen at a time to perform a singular task, though there's usually better issues to be focusing on) and dumb (which is to say predictable, and not terribly good against adaptive enemies). Their primary purpose is to just add confusion to battles (especially if one lands on your windshield and you're not comfortable piloting by instrument, but who even manually flies anymore anyway?). They can also be used as rescue vehicles, snatching ejected emergency pods, or coordinated together to shepard back stranded ships. They can be used as a one-person transport, providing a way to get on and off the ship. Since she's not particularly in-tune with them, if one were stolen, she probably wouldn't notice, but she can sound the call for all rays to return via MBR communication.
Techniques
- 360: She can flip her fins up or down to provide more surface area from which to shoot or protect herself.
- Agility: She can twist and turn at a speed not common amongst battleships, especially of her size. At her highest speeds, she can kill those who board her, but also causes structural damage, especially along the outside edge of her fins. There are several gyroscopic rooms along her center axis, allowing those aboard to survive these tricks. She can, though, lock them in place so they are no longer free-spinning and providing this protection, but there is still a higher chance of survival in these rooms.

Alien Touch: Surprisingly, none. Yet. She's waiting for it, though.

Brief History: Kal was born into the rat race that is Darilum as an only child by the name of Lan Qhir. Her parents moved in the highest circles, her mother leading a premier mercenary group and her father situated rather well within the corporation. Everyone expected she'd fall into the same pattern. That was likely why she rebelled against it. If it was already a guarantee, what was the point of trying? She was, in short, the sort of trouble that no parent wanted to deal with, squandering their money like nothing else, throwing it around to cover up her misdeeds -- drugs, underage drinking, illegal races, theft... It had not occurred to her that her family was not infallible.

At fifteen, her parents were assassinated. She, perhaps luckily, had slipped her bodyguards (they had never really tried hard to keep track of her anyway seeing as they never got along, not with her throwing her family legacy to the wind) and had snuck out for the night, busy dancing up a storm under the pseudonym Kalasan Iovar and a faked ID. It wasn't until she had stepped off the dance floor and back to the bar that she found out what had happened, catching their dead faces on the breaking news. It had gone on to report how the Qhir child was missing with active speculations of kidnapping or worse. The assassins wasted no time publicizing their claims, detailing her family's wrongdoings against a great number of people and groups, attributing them for deeds that would have taken entire organizations years to pull off. But she understood the underlying message. Show her face, and they would carry out their full vengeance against her, too.

This wasn't her first death threat. Bodyguards were a constant in her life. But for the most part, such threats were beneath her attention. This one, though, was a little more real. Not so real she left the club early, but enough that she didn't go home afterwards, and instead burned anything that identified her as Lan Qhir. She had on her a couple of cash sticks, the usual backup pool of bribe money (which unbeknownst to her at the time, was on the order of an average citizen's annual salary). It was more than enough to thrift herself some clothes (which was a terrible experience she vowed never to repeat (but did numerous times)), and get her hair chopped off. What remained she hoped was enough to get her somewhere.

Somewhere and several years later ended up being Liberty Station, Kal having heard of it as a nexus for those displaced from their societies. But the journey was a rough one. For the first time, she had to use more than just her name and money to get things to go her way. Where others used to grovel, attempting to curry favor with her and thus her parents, she found herself ignored, shoved aside for her rudeness. And money, it turned out, was not endless. Instead of flying in a private suite, she'd work for free passage to wherever the ship was going. On the side, she also would gather scrap materials, turning them into pieces of art or engineering, though she found trying to sell them was another matter altogether. Not everyone wanted a quirky crystal tree or hacked together air scooter (well, until she realized there was a market for racer bikes that could push speeds higher than the legal limits). The art most often went to those she met, other shipmates or travelers, who took pity on her and would buy them. (She hated the pity, but needed the money.) And in time, she mourned, though it was uncertain if she mourned her parents or the life she had been promised (there was a period of time when everything she made was a commentary with varying degrees of subtlety on how messed up society was).

By the time she reached Liberty Station, she had remade herself, or at least had developed a sense of work ethics. But she was no one, and that was unacceptable. While she had given up the notion the galaxy would just fall into her lap, Kal had never given up the idea that she still was owed it. In her new home, it was the scientists who made a name for themselves, so that was the path she pursued. Everyone doubted her resolve, but that only served to motivate her further. It took a while to catch up on education, but she put in her time, and joined the ranks of the scientists, making key contributions in the march toward Heralds during her many years in the lab.

Kal was the first to become a Titan, a procedure she helped design. Her friends, those that were also her colleagues, anyway, tried to stop her, citing that it was her job to create Heralds, that she of all people ought to know what horrors awaited. But just as she hadn't let what people said get in the way of her becoming a scientist, she likewise didn't let them stop her from starting the next phase of her life. There was no way she'd make a name for herself working within the leagues of scientists in the background of the upcoming battles, but she could see the path to glory on the frontlines. In doing so, she probably estranged quite a few people, but it was worth it. There would always be new people, but this was Kalasan's chance to once again become invincible.
 
Name: Tycho Renda

Personality: He's Pragmatic with only his self-interest at heart. Materialism runs in his veins because he believes valuable possessions are the only means to the achievement of happiness. Typical child of Darilum. Nevertheless, despite his love of profit and glory, the man has never been overtaken by greed. He always thought himself above the power-hungry goons who sought big gains in record time. Steadiness and patience are his nature and "regroup and conquer" his motto.

Reason For Accepting: Glory, profit, and competition are his reasons, and he'll never admit to it but power was also a good persuader. At the very minimum he hoped not to die, but most of all he hoped to top that snot-nosed knuckle-headed Vein Buick and his stupid Legal Tenders posse.

True Form: His original appearance pre-Liberation Project, except it's marked by small ever changing abnormalities. For example, the color of his eyes may change from a normal color to an impossible one, he might have a tattoo at times of various kinds and places, and his accessories also change. This was initially done on purpose but with time it becomes more of a consequence of his new nature.


Inherent Tools:[spoili]
  • Thermobaric Bombs (paired with loss of mass)
  • Monomolecular Wire: Fancy wire fiber that splits molecules so uh, it cuts basically.
  • Disk Boomerang: It always returns to the main nanobody. No matter what.
  • Sonic Shotgun: Only dangerous to the living, "quick" fire just stuns momentarily, a charged single shot deals heavy damage.
  • Bug-like micro robot: Hacking tool effective only on the sentient. Must be physically attached. Can create the illusion of invisibility or induce sleep.
  • Energy Pistol. As lethal as it is uninspiring to look at. The recoil sucks but the shot is effective. Can be paired with a small Thermobaric Bomb as an added after effect. Tycho calls it VB because it's a loud pain in the ass.
[/spoili]

Mass Change Vector: Nanobots disassemble matter to build more of themselves. Loss of mass happens through self-explosion. Sometimes used as a weapon.

Stored Forms: [spoili]
- xenomorph-like creature
- Multi-tentacled machine-like creature (Can be one normal sized or a mini-swarm of several. Sort of like the Matrix Sentinel except it moving more like a spider than the flying thing they do in the movie)
- Generic aircraft
- Blonde male youth
- Unidentifiable corpse
- Night Companion RY3000: one of the most common generations.
- Space cockroaches: For when pride is not worth keeping.
- Liquid Mass Change Vector (used during mass increase)[/spoili]

Mental Decay: Non-existent

Brief History:
Darilum born and raised and always caught between the infighting of mercenary forces. His family never had and therefore never provided him the benefit of a safe space. With a money obsessed society, in a fluctuating area Tycho Renda was not priority unless he proved profitable. He didn't, not when it mattered anyway. His success started when he was way too old to get a leg up or a head start for that matter. At the rotting age of 23 he caught the eye of a prolific Woman who would make his life miserable for 5 years before it became worth it. The pay was good, but the respect was hard to earn. He wasn't the tallest or the strongest, hell not even the smartest! But he had perspective, practicality, and forethought. It took him a hell of a lot longer than others, but he got the jobs done and done well. The long time hard effort had him hooked on that first instance of glory and recognition. Oh sweet electrolytes was he hooked. Boy didn't even think twice before he volunteered for Project Liberation.

He hadn't even been that long at Liberty Station either, and might have never been there at all if he hadn't done something stupid like agree to take the blame for an insult his boss made. He got some dark glory for that but it wasn't his type of thing. Prolific Woman Boss said her thanks, pulled some strings, and got him on his merry way. He was on the run for a while before a chance meeting got him pointed in the right direction to the elusive Liberty Station.

Anyway, the four deserve to burn and all that. Sure. Where's the cash, the admiration, and that stupid Vein Buick's awestruck face though?!

After the experiments he was just glad to be alive. The surge of power gave him confidence and the versatility of his abilities made him revel. It'll be a while before he realizes how much it'll affect the big ego he's never realized he's had.
 
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