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I have a tendency to be a bit over-wordy when pitching ideas, but I'll try and refrain from doing so here.
'PRESSURE' is a modern-day Lovecraftian horror game set in an underwater research facility over two miles beneath the surface of the Pacific Ocean. Naturally, things have gone horribly wrong, the facility is slowly filling with water... and the horrors that lurk in the bottom of the ocean have been released into it as well, meaning the surviving crew members (read: the players) are going to have to fight to stay alive, and more importantly sane, as they attempt to escape.
I plan on using the Call of Cthulhu system Asmodeus' is using for his Black Elixir game, just to keep the tension (and the possibility of going completely insane) up.