Note: This RP has been created right here. This planning thread is for a witch-themed and/or a magical girl group roleplay. There are three possible flavors: Witch World, Magical Girls, and Combo Pack. That is, we can run the two as separate games (maybe with a crossover on down the line), or we can combine them into one. [Update: General consensus is that we will be doing a single RP as a Combo Pack.] Sorry if the format of the thread is a little confusing, but I figured it would be better to make one thread rather than make two and then figure out later we only wanted one game all along. x3 Input is more than welcome! Feel free to throw out your plot ideas and concepts. That's what this thread is for. :3 What I do will be informed by your opinions and ideas. Also, if you have character concepts in mind, let me know. That way, we can figure out if it matches the world(s) and tailor details to your characters. Setting Witch World Magical Girls Combo Pack Witches live in the world of witches, an otherworld filled with magic users. Its inhabitants are mysterious and often powerful. One does not quarrel with neighbors lightly in the witch world. After all, a contest of magic is never predictable, and not all witches are kind souls. Indeed, sometimes the best policy is to keep to one's self. Many witches live in isolated places, working their craft and living the lives that they desire. Others dwell in the comfortable privacy of circles and covens, while some are far more social, forming entire communities. The technology level is a bit flexible. Right now I'm not envisioning modern technology, though this is negotiable. Rather than fashion and customs from a specific time period, I'm envisioning a blended, anime-esque "kitchen sink" of elegant and interesting elements. I'm really reaching for a certain feel here. The workings of magic are not currently well-defined. It could be good to establish things like "does something like mana exist? can a witch run out of power temporarily?" I'm also envisioning familiars existing, though it's not something every witch has. These could either be creatures/beings a witch created or whom the witch made an agreement with, usually protection of the familiar in exchange for service for the witch. Magical girls (and other genders) come from modern Earth, a fictional American city. The physical location is pretty straight-forward. We can flesh it out to have whatever locations we desire. Relatively large but mostly peaceful... until recently, of course. We know there are magical girls, but we have to figure out why. Where did those powers come from? How do they manifest? Are there one or two central themes (like elements or food), or can a magical girl's powers relate to anything? They would definitely have a transformation sequence and need to be transformed to use all or most of their powers (because it's magical girl of course :P). We should also work out whether there are any realms besides Earth that are involved here. If we combine the games, the magical girls would probably wind up in the witch world. We could have the witches come to Earth instead, which would be equally interesting, but I'm feeling the reverse at the moment. It's open for discussion, though. Story This is a little up in the air -- the thing we really need to work on, I think. As noted above, character concepts might help with that if you have 'em. I'll provide some ideas I've mentioned in the interest check already, but we are not limited to these at all. Witch World Magical Girls Combo Pack There could be a magic surge causing spells or creatures to go berserk. An area that was previously safe could have been soaked with unpredictable magic or covered in a dark spell that makes it very dangerous. Someone important in the witch world could have gone missing under mysterious circumstances, and it's vital that they be found. Things could be changing in strange ways, and a problem has to be solved before things can return to normal. Someone who doesn't belong in the witch world has appeared, maybe even someone without magic (or with a different kind of magic). Can they be trusted? Could they make things better, or are they trouble themselves? If some witches choose to trust and help them, what will happen if other witches decide they don't? People have expressed interest in #4 so far, which works! But it's vague, and it could be combined with any number of other ideas. In fact, it's possible that we could use all these ideas simultaneously. A magical being needs their help to collect a bunch of items, but doing that takes a lot of work and magic (a la Cardcaptor Sakura or Houkago no Pleiades). Good old "monsters are appearing (or people being turned into them) and attacking the city." We'd want to expand on this a bit and give it a context, but as a basic mode of play, it works. The magical girls are noticing anomalies in their world. Little things are suddenly not the way anybody remembers, and then bigger things, yet the rest of the world acts as if nothing has changed. It turns out that something magic is at fault and has to be fixed. The magical girls are regaining bits and pieces of memories from past lives or other worlds, but they don't know if these are their own memories, someone reaching out to them, or a side effect of magic. Not a whole plot by itself, more of a possible detail. A being from another realm has come to Earth, fleeing those who want to stop or kill them. But the being has an important mission, and they need the magical girls to help and protect them. Interest has been expressed in #4. If we go with this, we'll need to figure out what, exactly, those other worlds and/or memories would be, and whether they would actually belong to the magical girls themselves. This could also be combined with any of the other ideas here, and we'll definitely need a more tangible conflict. This could intersect with witch idea #5 if the magical girls wind up in the witch world. Magical girl ideas #4 and #5 could also relate to this somehow. And, again, multiple story ideas can be combined pretty seamlessly. If this happens and the magical girls do wind up in the witch world, we'll need a) something for them to do there and b) a way for them to stand a chance against witches, who can use their magic all the time (though may be limited by some kind of mana or circumstance). I figure some witches might help the magical girls and others might be in conflict with them. Expectations Certain things are true for pretty much all the RPs I run. These will apply to all ideas. There's no post minimum. There is a focus on quality, creativity, and game advancement over length. In Iwaku terms, this game is probably Intermediate through Advanced. This may be a slower game, so please keep that in mind. It's nice if everyone could try to post once a week. More is great, of course, but I"m pretty understanding. Please just warn us and move your character off to the side if you know you're going to be gone for a while. If you disappear for a long time without warning, I reserve the right to gently do this for you. No sex or extreme violence. This will be posted in the regular forums. Reasonable levels of violence and mild suggestive themes are okay within Iwaku rules, but we do need to keep it PG-13. Be excellent to each other. :3 IC jerks are fine, but no one likes that OOC. You can talk to me about any problems you're having or anything you're not happy with in the game.