M
megane-kun
Guest
Original poster
POSSESSION
It has been two weeks to the day since the Republic of New Eden lost contact with its deep-space research ship, 'The Path to Enlightenment'.
All attempts to contact the ship have been met with silence. Patrols sent to locate the ship have been unable to locate it. But finally, the missing ship, home to several hundred scientists along with a full unit of security staff and their families, has been found, floating in the vast emptiness of space.
Enter the freelance repair freighter, 'The Precipice', and it's crew, nearby to the location of the derelict research ship and having been hired by the Republic to board the Path, discover what has happened, and get it running again. An easy job to them, and the pay's pretty good.
In truth, they have no idea what they are walking in to. Aboard the Path, something has been released, a creature that can possess the bodies of humans, a creature intent on killing everyone it can.
It could be anyone; the captain, your best friend, even yourself. Who can you trust? How can you tell who's lying and who's telling the truth?
And how do you stop the creature before it murders everyone aboard the ship?
Additional Background info:
In truth, Earth really isn't that much different to what it is now. Resources are just about dried up, it must be said, which means a lot of off-world companies are making a fortune sending shipments back home, and we've managed not to wipe ourselves out with nuclear weapons as of yet (though on occasions we have come close). The UN is just as useless in trying to govern the colonisation of new planets and deep-space stations as it is at trying to police over Earth, and the Russians still don't like anybody.
What's changed is that something of a race to colonise the new planets being discovered has begun, with almost every nation investing as much finance as it can in colony projects and building up their fleets. Although this hasn't led to any major confrontations just yet, the cynics amongst the human race are fairly sure it's just a matter of time before things start getting rough and war breaks out, and in all honesty, they probably do have a point.
Breakaway nations are being formed, as well; those disillusioned by the current governments are more than capable of jetting off to some uninhabited planet and starting their own, providing they can get enough people to support their endevours. One particular example of this is the Republic of New Eden. New Eden is a religious society, though not a fundimentalist one. Their work is largely scientific, as they are attempting to discover Man's true place in the universe, as well as "other examples of God's work on distant planets". Their developments in science and technology are incredible; the Republic is making a considerable amount selling their creations onto the highest bidder in order to fund their research.
Different ways of life are beginning to occur; many people are beginning to spend their childhood aboard ships, travelling through space. Such people are known as 'Wayfarers' (OOC: Thank you Sandite for the suggestion). Some grow tired of the environments they have lived in, and leave to live on the many new planets being colonised and tera-formed, but a large majority go on to spend most of their lives in space aboard the many ships that transverse it.
TECHNOLOGY IN THE UNIVERSE OF 'POSSESSION'
Mankind is beginning to spread into the stars, and the technology it has developed is advancing rapidly. Newer, more powerful and faster ships are being developed all the time. However, the most advanced technology is still not readily available to the public; you'll generally only find it in the hands of the government and military forces (meaning you better have a damn good reason for it if your character is packing something high-tech).
In terms of weapons, conventional firearms are still the norm. They're better developed and more advanced, but are still loaded with bullets rather than anything excessively sci-fi-ish. Laser technology has been developed, but only recently, and such weapons are heavily restricted.
Ships don't go at 'warp speed' in true Trekkie style, though they go pretty damn fast. However, it can often take several weeks, or even months, to get to a destination, which means cyro-pods are installed in every ship. The auto-pilot gets the crew most of the way, and they take over at the end for the more difficult part of landing or docking.
Game-play Summary
----------------
Possession is a mixture of an RP and a game. The main objective for the player characters is to determine who are the ones possessed before the possessed can get to kill them. However, it is not that simple, since the possessed will possess no special characteristics.
The players will decide among themselves who they think is the possessed via voting, if they vote out the possessed, good, but if not, the possessed will get to kill another player character. The game ends if the possessed has been voted out, or if all the player characters has been killed.
It has been two weeks to the day since the Republic of New Eden lost contact with its deep-space research ship, 'The Path to Enlightenment'.
All attempts to contact the ship have been met with silence. Patrols sent to locate the ship have been unable to locate it. But finally, the missing ship, home to several hundred scientists along with a full unit of security staff and their families, has been found, floating in the vast emptiness of space.
Enter the freelance repair freighter, 'The Precipice', and it's crew, nearby to the location of the derelict research ship and having been hired by the Republic to board the Path, discover what has happened, and get it running again. An easy job to them, and the pay's pretty good.
In truth, they have no idea what they are walking in to. Aboard the Path, something has been released, a creature that can possess the bodies of humans, a creature intent on killing everyone it can.
It could be anyone; the captain, your best friend, even yourself. Who can you trust? How can you tell who's lying and who's telling the truth?
And how do you stop the creature before it murders everyone aboard the ship?
-----------------------------
Additional Background info:
THE UNIVERSE OF 'POSSESSION'
In truth, Earth really isn't that much different to what it is now. Resources are just about dried up, it must be said, which means a lot of off-world companies are making a fortune sending shipments back home, and we've managed not to wipe ourselves out with nuclear weapons as of yet (though on occasions we have come close). The UN is just as useless in trying to govern the colonisation of new planets and deep-space stations as it is at trying to police over Earth, and the Russians still don't like anybody.
What's changed is that something of a race to colonise the new planets being discovered has begun, with almost every nation investing as much finance as it can in colony projects and building up their fleets. Although this hasn't led to any major confrontations just yet, the cynics amongst the human race are fairly sure it's just a matter of time before things start getting rough and war breaks out, and in all honesty, they probably do have a point.
Breakaway nations are being formed, as well; those disillusioned by the current governments are more than capable of jetting off to some uninhabited planet and starting their own, providing they can get enough people to support their endevours. One particular example of this is the Republic of New Eden. New Eden is a religious society, though not a fundimentalist one. Their work is largely scientific, as they are attempting to discover Man's true place in the universe, as well as "other examples of God's work on distant planets". Their developments in science and technology are incredible; the Republic is making a considerable amount selling their creations onto the highest bidder in order to fund their research.
Different ways of life are beginning to occur; many people are beginning to spend their childhood aboard ships, travelling through space. Such people are known as 'Wayfarers' (OOC: Thank you Sandite for the suggestion). Some grow tired of the environments they have lived in, and leave to live on the many new planets being colonised and tera-formed, but a large majority go on to spend most of their lives in space aboard the many ships that transverse it.
------------------------------
TECHNOLOGY IN THE UNIVERSE OF 'POSSESSION'
Mankind is beginning to spread into the stars, and the technology it has developed is advancing rapidly. Newer, more powerful and faster ships are being developed all the time. However, the most advanced technology is still not readily available to the public; you'll generally only find it in the hands of the government and military forces (meaning you better have a damn good reason for it if your character is packing something high-tech).
In terms of weapons, conventional firearms are still the norm. They're better developed and more advanced, but are still loaded with bullets rather than anything excessively sci-fi-ish. Laser technology has been developed, but only recently, and such weapons are heavily restricted.
Ships don't go at 'warp speed' in true Trekkie style, though they go pretty damn fast. However, it can often take several weeks, or even months, to get to a destination, which means cyro-pods are installed in every ship. The auto-pilot gets the crew most of the way, and they take over at the end for the more difficult part of landing or docking.
Game-play Summary
----------------
Possession is a mixture of an RP and a game. The main objective for the player characters is to determine who are the ones possessed before the possessed can get to kill them. However, it is not that simple, since the possessed will possess no special characteristics.
The players will decide among themselves who they think is the possessed via voting, if they vote out the possessed, good, but if not, the possessed will get to kill another player character. The game ends if the possessed has been voted out, or if all the player characters has been killed.
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I've taken the idea for this game from a similar game in the HTVF forums, which was taken from the Comic Book Resources Forums. The story for this game is from Necromanic Grumpy.