S
Saito Hajime
Guest
Original poster
When you join a roleplay, just how much do you have planned out for your own character before hand? Do you plan their whole character arc? Do you give them a general goal to achieve? Or do you just type one up and see what happens in character?
I ask this because I've noticed that some people seem to have definite long term plans for their characters and where they will end up. I don't exactly have anything against this, but it strikes me as odd. Anyone that has roleplayed longer than a month knows how unreliable roleplaying can be. Anyone who I've met that has had plans for their character has seen them dashed in mere weeks. I guess it's just me being cynical to think it's not really worth it to consider any long term plans for a character given how quickly everything can turn to shit.
Personally, I've found my greatest moments in roleplaying come from working on the fly. Waiting to see how things develop in character, then pouncing on the perfect opportunity to make something happen. After all, how can character development really be classified as anything but reactive? Things happen, they change someone's world view and make them behave differently. And honestly, if I wanted to be dead sure of how everything would pan out for my character, I would have started writing a book.
All that said, I'm hardly trying to impose my ideal of character plotting on anyone. If someone gains satisfaction from having a complete plan for their character, who am I to tell them not to do so? More recently, my characters have actually had more definite goals, at least compared to my earlier forays into roleplaying, albeit far from the complete plans some people appear to have.
Anyway, go ahead and explain your own preferences for your characters here. Hope I've at least given you something to think about if nothing else.
I ask this because I've noticed that some people seem to have definite long term plans for their characters and where they will end up. I don't exactly have anything against this, but it strikes me as odd. Anyone that has roleplayed longer than a month knows how unreliable roleplaying can be. Anyone who I've met that has had plans for their character has seen them dashed in mere weeks. I guess it's just me being cynical to think it's not really worth it to consider any long term plans for a character given how quickly everything can turn to shit.
Personally, I've found my greatest moments in roleplaying come from working on the fly. Waiting to see how things develop in character, then pouncing on the perfect opportunity to make something happen. After all, how can character development really be classified as anything but reactive? Things happen, they change someone's world view and make them behave differently. And honestly, if I wanted to be dead sure of how everything would pan out for my character, I would have started writing a book.
All that said, I'm hardly trying to impose my ideal of character plotting on anyone. If someone gains satisfaction from having a complete plan for their character, who am I to tell them not to do so? More recently, my characters have actually had more definite goals, at least compared to my earlier forays into roleplaying, albeit far from the complete plans some people appear to have.
Anyway, go ahead and explain your own preferences for your characters here. Hope I've at least given you something to think about if nothing else.