TESTING Please don't explode... Elle's testing ground(zero?)

Elle Joyner

Moop.
Original poster
FOLKLORE MEMBER
Posting Speed
  1. Multiple posts per day
Online Availability
8:00 AM - 4:00 PM
Writing Levels
  1. Prestige
Preferred Character Gender
  1. Male
  2. Primarily Prefer Female
Genres
Political intrigue, fantasy, futuristic, sci fi lite, superheroes, historical fiction, alternate universes. Smittings of romance, but only as side plot.
Welcome :) See something you like? Feel free to borrow/tweak/twist/play around with it in your own testing thread! All I ask if that you just don't directly copy/paste any images/writing/etc.

Anything in spoilers is unfinished and ugly, so peek at your own risk *LOL*

If you do use my work, please give credit where it's due. We all work hard on coding and most people don't mind sharing their information... But straight up stealing someone's code and calling it your own is lame. Don't do it, please :)

Thanks to @darkflames13, @rissa, @Jihae and @FieryCold. A lot of the coding I have here wouldn't have been possible without your awesome test threads and the amazing work you do!


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In only a few short weeks, students will begin filing in to Hogwarts School of Witchcraft and Wizardry for the first time in nearly a decade. Almost ten years have passed since the fateful appearance of Alton Deuil, the self proclaimed Black Savant, whose public atrocities against Wizarding and Muggle kind have rivaled that of 'He-Who-Must-Not-Be-Named', himself. Deuil, a former disciple of 'You-Know-Who', was eventually brought down by aurors this summer in an intense duel the likes of which have not been seen since one Sirius Black's arrest. Deuil's reign began exactly thirty years following the demise of the former 'Dark Lord', several of his followers rising from the ashes of the once infamous order of Death Eaters.

But where 'He-Who-Must-Not-Be-Named' sought to purge the world of muggles and muggle born, Deuil's motives were less clearly marked. Some suggest the catalyst to Deuil's uprising stems from a position less political and more philosophically based. Miranda Orr (35), one of the aurors responsible for bringing Deuil down was quoted as suggesting that the man 'Just thinks people need to be ruled'. In his eight year reign of horror, Deuil was responsible for innumerable deaths, disappearances and catastrophic disasters - some of which included several students from the Wizarding school. Fear for the students and faculty resulted in Hogwarts being closed down temporarily, a circumstance not rectified, until recently.
An arrest having been made, the Ministry now feels that it is safe for students to return again to the school. No word yet on whether or not security will be increased, but speculation is that the faculty will be largely comprised of current and former auror workers. In light of the disastrous 'polyjuice' incident involving Alastor Moody, several years back, special methods have been employed to ensure the proper identification of these new staff members. Word has it, among those under consideration for a teaching position is Oliver Lumos, famed auror and former partner to none other than Harry Potter.
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Since announcing their reopening, Hogwarts has been doing some intense renovation of their staff. In order to ensure the students safety in light of past events, all teachers and staff members at the famed school of Witchcraft and Wizardry have in the past or currently possess jobs within the Ministry of Magic as full fledged Aurors - protectors of magic kind and muggles alike.
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-THE WEIGHT OF THE CROWN-
Kingdom Sheet
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Cain'loren​
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BASICS​

CASTLE |
RULER |
LOCATION |
Keep Loren
Ordin & Aimera
North East
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[bg=#674036]CREST[/bg]
[bg=white]The colors of the kingdom are a bold blue and gold, the central image that of a large and full tree, overlain by the emblem of a deer. [/bg]
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Cain'loren is located South of the Seven Mountains, a sprawling kingdom, fortified by thick walls of white sandstone. The castle, Keep Loren, lies central, surrounded by the outlying village. The village is divided into districts, three, separated by arched gateways, each occupied by a small garrison of guards. The Northern District consists of a wealthier populace, the Eastern and Western Districts the less fortunate, with the most impoverished of citizens contained within a portion of the West known by most as The Hole. The land outside of the fortification is rife with crops and wildflowers, with a small forest to the east, largely populated by a rare breed of grey-coated deer, a prize for any hunter, though illegal to poach on without permission by the King. A wide canal runs around the outside and through the city's main center. Further north of the kingdom, within the base of the mountains lie the ruins of Keep Cain'parrel - the former sister city of Cain'loren.

Culture: Cain'loren is ruled by the King, and beneath him, his eldest (living) son to whom the throne passes upon the king's death - this being the tradition since the kingdom's first ruler. The city is largely fertile, with a mass of wealth in agricultural trade. Social functions are a common thing among both the royal structure and the common citizens within the city - balls, feasts and festivals occurring year round and for all occasions, though the largest and most extensive is The Hunt - a festival centered around the annual royal hunting expedition. In consideration for these events, Cain'loren has a wide and impressive array of musical and culinary influence and is often revered for it's unusual cuisine. Fashion within Cain'loren is standard for the times, with wealth often displayed in finery crafted in the rare deer-hide the kingdom is known for and the possession of jewels - particularly those colored gems uncommonly brought to trade at Cain'loren's markets.

Religious Structure: Cain'loren's church exists within the confines of the castle, but there are smaller factions of worship permitted within the city walls. The Bishop is often sought by the king for advice on political matters, as well as present at all functions, including weddings, consummations and the birth of children.

Geography: Cain'loren has a broad seasonal structure and a rather temperate climate. Because of the city's proximity to the Seven Mountains, winters have been known to be quite harsh, but crops are stored throughout the year to prevent famine. The land is rich and well developed, tended by farmers inside and outside of the city walls. The canal, which runs through the center of the city, has a wide variety of fish, some of which appear to be native to the region and are commonly used in the unique fare.

Pertinent History: For many years, Cain'loren stood as a pinnacle of power throughout Ellemar, due primarily to it's constant and unerring alliance with Cair'parrel. Roughly half a century before the current reign, however, war broke out between Cain'loren and it's sister kingdom Cair'parrel. The reason for the animosity is unknown to this day, but rumor has it a broken deal was the blame for the fall out. Cair'parrel, while possessing the higher ground was much less fortified, with a smaller and poorly trained army, and the city was sacked within days, never recovering. Those that survived and were willing to swear allegiance to Cain'loren's king were allowed refuge within Cain'loren, but at the expense of their wealth and pride, sentenced to extreme scrutiny and prejudice. Because of their poor treatment, there have been threats of rebellion among those remaining and those loyal to them, but their lack of numbers and strength have thus far deterred anything more than petty words and idle threats.​
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CONFLICT
Roughly twenty years ago, it was also rumored that King Ordin fathered his fifth child with a mistress. While the child's parentage was never outrightly questioned, it had been the source of much hostility among the siblings and has caused much strife during public affairs. While greatly postulated as general gossip, it was once suggested that King Ordin murdered his older brother, Tomlin, in order to secure his position on the throne. Tomlin's death was ruled an accidental drowning in the city's canal, but suspicions arose due to Ordin's father's failing health.
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ARMY STATUS
The Cain'loren army is a force to be reckoned with. Captained by the formidable Calin Farthsworn, every knight undergoes rigorous training before they're selected for duty. The army's combat strategy focuses mainly on envelopment tactics and preemptive frontal assaults.
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MAJOR PLAYERS
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NAME:| Ordin Baelston
ROLE:| King
CLASS:|Monarch
AGE:| 62
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Ordin is a stern looking man - his features sometimes thought to have been carved from stone. With dark brown hair, a full beard and expressive blue eyes, he stands impressively, even without the crown. Standing tall and narrow, but strong despite his age he's still quite capable. On his left hand, he is missing the very tip of his pinky finger. Traditionally, Ordin's wardrobe is highly ornamented by furs and rich tapestries of color and when occupying his throne, he wears a stunning crown of blue and white gold. Often, particularly in any instance where meetings with his equals are concerned, Ordin will wear thick leather gloves with padding in his pinky to cover up his injury.​
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Rising to the throne at a young age, following the assassination of his brother, and the death of his father from illness, Ordin learned well before his thirteenth birthday what it meant to rule. He married late, an arrangement with a neighboring kingdom. While gracious, it was also a loveless union, though not for lack of trying on Ordin's part. Despite his best efforts to woo his queen, Ordin was seen all too often in the company of a young village woman, promoting envy in his young bride that eventually turned to a frigid disposition. Regardless, the pair have quite a few children, though the maternity of at least one of his daughters has been frequently questioned, as Ordin has been known to stray, given to grief and arrogance over the coldness of his wife.​
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NAME:| Aimera Baelston
ROLE:| Queen Consort
CLASS:|Monarch
AGE:| 49
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Fair and delicate, Aimera looks precisely the way a queen ought to. Beautiful as the day she married the king, she nevertheless possesses a quality of coldness about her, reflected largely in her pale blue eyes and severity of her elegant, drawn features. Tall and lithe, she would stand a perfect partner to her husband, were it not for her abject disdain for the man written plainly on her face. Aimera wears the part of the queen well, in arraignments of fine linens, colorful and expensive. When in court, she wears a circlet of white gold.​
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The eldest daughter of an ailing king, Aimera faced the difficulty of an arranged marriage to a much older man at the tender age of fourteen. When the man was killed, however, Aimera was certain that she had escaped her fate, but only for another two years. By sixteen, she was married off to King Ordin and found herself in an empty, loveless relationship with a man already fixated on a common woman. Bitterly jealous and determined to rise above her circumstances, Aimera became a fiercely motivated queen, pouring her passions into building a better Cain'loren.​
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NAME:| Calin Farthsworn
ROLE:| Captain
CLASS:| Knight
AGE:| 51
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Calin possesses the face of a man who has endured too much, for far too long. Once handsome, his visage is now marred by a violent scar, the origin of which is largely unknown. Long hair, dark and thick, hangs past his shoulders, intensely blue eyes the only true indication of his former aesthetic quality. Built to lead an army, Calin stands at impressive height, with a strong, broad physique. Calin is rarely seen in anything but a sturdy black leather, adorned lightly by the grey-hide of Cain'loren's famous game.​
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Rising in rank at a young age, Calin was not only Ordin's most trusted guard, but a dear friend. Unfortunately station and duty drove the pair apart and while Calin's loyalty is unquestioned there is a sense of tension between the two which speaks of a falling out. Calin nevertheless does his job and he does it well, training up the army within Cain'loren with all authority and drive for success. Calin can, at times, be ruthless, bearing scars not only on the outside, but deep within.​
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NAME:| Crispin Baelston
ROLE:| Crown Prince
CLASS:| Monarch
AGE:| 26
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In appearance, Crispin takes after his mother in almost every way, from the delicate features to his pale coloring. Tall and lithe, he stands just over his father's head, adding an air of masculinity where his soft face otherwise deters. Crispin's wardrobe is most often comprised of the color blue, a well known indicator as his status as the crown prince.​
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Born the first child, Crispin's lot in life was determined early. As soon as he was able, he began training, preparing for his place on the throne. He was often seen as a stoic, quiet child and as he grew found something of a passive disposition. He takes his future role extremely seriously and in light of this, is something of a stickler for authority. The polar opposite of his brother, Crispin tends to be neat and orderly, and is often taken to fits of bashful awkwardness, particularly in the presence of the fairer sex.​
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NAME:| Dansin Baelston
ROLE:| Prince
CLASS:| Monarch
AGE:| 24
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Dark as his brother is fair, Dansin is an oddly severe young man, with a narrow, pinched features culminating in a long, hooked nose. His eyes and mouth bear a flat quality, though made considerably more pleasant by a warm, subtle air of mischief, a constant smile in his dark brown eyes. Long hair hangs to his shoulders, his built as narrow as his face, making him an inch taller than his brother. Dansin's wardrobe has a quality of effortlessness, ornamented only when necessary.​
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Never one to stand in the shadows, Dansin took well enough to his role as the second (and thereby irrelevant) son of the king. With no desire to rule, but nevertheless thoroughly enjoying the perks of his royal status, Dansin's life became a constant thread of decadent indulgence - an evergrowing source of frustration for his father.​
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NAME:| Raenna Baelston
ROLE:| Princess
CLASS:| Monarch
AGE:| 28
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Tall and regal, the eldest of the Baelstron children is a blend of mother and father - with the grace, poise and fairness of the queen and the steel fortitude of the king. Hair to her waist, a honeyed blonde, and eyes a deep blue, she is beauty and strength, but not without a sense of rigidness. Her wardrobe tends towards reds and violets, and always with the grey deer-hide, worn with a sense of pride for her father's kingdom.​
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Born to parents with very little affection for one another, Raenna knew little of love until her sixteenth birthday, when she met a young knight named Devon. In spite of knowing she was fated to marry another, Raenna and Devon devised to elope, but only a few days before their proposed plan was carried out, Devon was sent to the front line of a small skirmish with (ANOTHER KINGDOM), never to return. Raenna, unknowningly pregnant at the time of Devon's death miscarried a son and though she married again, she never recovered from the loss and unable to produce an heir was discarded by her husband.​
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NAME:| Audra Baelston
ROLE:| Prince
CLASS:| Monarch
AGE:| 22
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Fair and bright, Audra is elegant and refined. Though her features are slightly masculine, she is still quite pretty - largely attributed to the pale blue of her eyes and the constellation of freckles across her skin. Her hair, gold in hue runs to the middle of her waist and she normally wears it plaited. Her wardrobe angles towards brighter shades of blues and greens, with elements of gold.​
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Easily the most mildly tempered of her siblings, Audra has a tendency to blend into the background, getting lost in the fray of her family's dramatics. Currently Audra is betrothed to a prince from (ANOTHER KINGDOM).​
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NAME:| Rosleigh Baelston
ROLE:| Princess
CLASS:| Monarch
AGE:| 16
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Rosleigh is as delicate as her mother, considerably pale and shadowed by constant illness. Her eyes, dark blue and narrow, her hair white-blonde, to the center of her back. Small and thin, she's a wisp of a thing, doted on by several ladies her mother insists follow her everywhere she goes. She often wears yellows and golds, or soft pinks and greatly enjoys the luxury of jewels and adornments.​
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A difficult birth, Rosleigh is a frail, fragile creature, kept highly sheltered by her mother. Often ill, she's seen little of the world beyond the palace, but often dreams of it, growing increasingly more anxious for freedom as the years go on.​
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MAIN CHARACTER
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HISTORY
NAME: Abrigel Braeston|| AGE: Twenty|| ROLE: Princess || SOCIAL CLASS: Monarch

The spare child. That's what they called her. Often in her life, Abrigel heard this particular moniker from many of her siblings, though the brunt of the animosity towards her came distinctly from the woman she called mother. Queen Amiera's outrage towards her second youngest was not difficult to figure out. The consequence of a father's love, misplaced in the arms of a common woman. Ordin took Abrigel in, but there was little question, at least for the Queen and her children that the red-headed young creature did not belong and it was a fact they have since made quite clear.

Beyond the occasional eye of her father, Abrigel was raised primarily by a young nursemaid named Gretchen, a woman with a considerable conscience, and a heart for the young princess, grossly neglected by her family. Of her siblings, the most unfortunate treatment comes primarily from her brother Dansin and sister Audra - though Raenna and Rosleigh have partaken in the isolating indifference, Crispin being the odd exception - gracing Abrigel with a kindness befitting a future king.

When Abrigel came of age, it was decided by her father (though greatly encouraged by the queen herself) that Abrigel would be suited to Wren Pavone, of Corvago, a match less than ideal for the timid, reserved young woman. Desperate to please her family, she made little protest, but as time began to run down, closer to the day of her wedding, Abrigel's anxiety increased exponentially, resulting in fitful dream and a heavy weight on her shoulders. While King Ordin has been careful to keep the information to himself, sworn to take it with him to his grave, there is more to Abrigel's past than even she's aware of.
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PERSONALITY
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MAJOR STRENGTH:
A fortitude and strength of character.
MAJOR WEAKNESS:
The desperate need to be accepted.
Despite her unfortunate upbringing, Abrigel does her best to maintain a pleasant and warm disposition. She does what she can to make the most of her circumstances, and holds effectively to the belief that eventually she will be accepted among her siblings, even if she knows the queen will never consider her anything more than a nuisance. Well-loved by the villagers, Abrigel had many friends within the community outside of the palace, though to some degree these friendships do little to fill the hole within in - a need for family, for kinship and love. Often times, while her heart is in the right place, Abrigel makes decisions impulsively, an attempt to please and to` avoid conflict (however unsuccessful her attempts are).​
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POLITICS
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Political leanings towards their kingdom and others.​
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FINER DETAILS
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QUIRKS: When she's anxious, Abrigel twists her hair around her fingers. She enjoys being barefoot, despite the fact that it's known to put her nursemaid into quite a tizzy.

PROCLIVITIES: A life of being told she was less-than has instilled in Abrigel a habit of self-deprecation. She'll accept the odd compliment, but generally she's hesitant to see herself as anything more than a unfortunate mistake and a bane on her family.

SOFT SPOTS: Abrigel has a heart for those less fortunate, particularly the remaining survivors of the Cain'parrel massacre. She's been known to smuggle food and clothes from the castle to aid the refugees in the Western district.​
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MOUNT: Abrigel's mount is a dapple grey yearling she's named River - a feisty, but fiercely loyal horse, partially blinded in one eye from an accident in the stables. WEAPON(s): N/A
APPEARANCE
Abrigel is a blend, in heart and appearance, of fire and steel. Her most intriguing feature is easily her most controversial - a crown of brilliant red hair, which hangs down to her waist, thick coiled curls, a vibrant contrast to the blondes and brunettes of her siblings. The color, she knows, of her mother's hair. Her face is a fine mask of porcelain, pale and clear, with fine, narrow features and wide, bright eyes a deep, radiant blue. Her lips curve upwards in a serene smile, exhibiting the warmth of her character. Her form is small and lean, her waist marginally more narrow than her bust and hips, long arms and legs meeting delicate hands and feet. Her wardrobe is simple, a considerable dissimilarity from her brothers and sisters, who are often richly robed in luxurious attire. This, as she'll attest to, is a personal choice - preferring not to draw attention to herself, unnecessarily. Her only ornamentation is a necklace, a gold charm - the only thing she has from her birth mother.​

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-THE WEIGHT OF THE CROWN-
Kingdom Sheet
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Bastillos​
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BASICS​

CASTLE |
RULER |
LOCATION |
Luminhold
Queen Imeen
Central Mountains
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[bg=#674036]CREST[/bg]
[bg=white]n earthen tones of brown and gold, the crest is that of Fandol’s Arch; the most iconic symbol when entering the capital. [/bg]
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Bastillos is an underground system of villages and cities with both natural and man-made tunnels connecting them. The main city, Lumin, acts as the center where all tunnels connect, and houses their queen within the castle Luminhold. Their caves are rich with natural flora, and some have even managed to bring in wildlife successfully into the underground. Lumin is fortified with Luminhold at the precipice of a tiered bastion. Many of the cavern villages and even Lumin connect to the surface through housing or tunnels. While Bastillos is mostly underground within the Mountain Span, they still hold the surface terrain for their farmland. Those that work the land have their dwellings connect to the surface, though their main housing still presides underground. Within Lumin presides many homes cut and built upon the cavern's natural spaces. A body of fresh water pools at the base and flows out through a system of underground waterways that eventually connects to the River Tal South of the Mountain Span. Lumin also carries a set of waterfalls to the east of the massive cave.

Culture: Being mostly underground, Bastellosi people find themselves safe and far above in status than the surface dwellers. The entire kingdom is like a hive of underground tunnel systems linking to the main city where Luminhold rests. While many have housing that reaches to the surface, these are mostly farmers and herders as they found their livestock and plants could not flourish as well underground. However, they do cultivate an ecosystem underground that inadvertently aids as a natural air filtration system. These are considered “gardens” and is a staple item in this underground society. Each establishment, whether it be a home or a business, is required to cultivate their own gardens with approved flora that is known to thrive well in their cavernous soils. Plots vary by the size of the property owned. It is known that Luminhold has the most wondrous garden in all of Bastellos. Fashion and artistry are important to the society, almost as much as science. Their architecture expands upon the typical practical aesthetics as they built their structures within the cavern walls in open concepts. Insect wings are a common motif seen throughout their culture. Being underground, they do not have to fully regard the concepts of fading or weather. Due to the nature of their chosen dwelling, they prefer to brighten the atmosphere with vibrant fabrics to offset their jewelry and metalwork. They are a very clean people and have bath houses and indoor plumbing. Bastellos is a society filled with technological advancements for their era. Plumbing and irrigation are two major advancements allowing for a cleaner environment. Unfortunately where medicine is concerned, they are lacking. Being underground especially has its downsides in regards to health. And while they house some of the most intelligent minds, it is either due to lack of comprehension or resources that places them at the same level as the rest in Ellemar. There is a hierarchy of caste in place dividing the people between levels of wealth, power, and importance. This places most of the wealthy within the capital with only a handful of Lords, Dukes, and other nobility scattered throughout their intricate system. The middle and upper classes outside of the main cavern preside in either other smaller caverns or within homes that reach the surface to provide fresh air and sunlight. The poor are often left in hovels and holes without proper lighting, or in shacks around villages. The lighter the skin, the more likely they are poor. However, the darker skinned are usually middle class as they are more likely to traverse the surface. Due to this, skin tone doesn't necessarily define social caste so much as fashion and adornments. Their culture is very work oriented. Everyone has tasks set to them by their lineage, and titles are given based on merit. Any title given has to be petitioned to the queen and approved down to the smallest of positions. This was set hundreds of years ago to offset the rise of assassinations and is still met with mixed feelings. Common work among Bastellosi citizens include: mining, metal work, agriculture, jewelrycrafting, ranchers, soldier. Mining covers a substantial portion of middle class work as not only can it be specifically for uncovering precious metals and gemstones both common and rare, but it can be to carve new tunnels to expand the underground kingdom.

Religious Structure: Religion is a common practice among those in Bastillos. Churches are prevalent in many of their cluster cities and defines their moral system and overall outlook. They believe in one god as the creator of all life, and believe in a split afterlife of those who are good and those who are bad.

Geography: Being that the main city is within a giant cavern within the mountains, all other settlements are connected via tunnel systems both natural and man made. There are thousands of entrances and exits both through main tunnels and through farm homes and stair outlets. There are also tunnels specifically designed to either bring in light, fashioned with a system of mirrors, or to bring in air. The air is propelled by fans to which workers are assigned in shifts.

Pertinent History: Slavery has only been abolished for almost 200 years. Bastillos has suffered many civil wars due to poor living conditions which fortunately advanced their way of life considerably for all. Land wars were substantial and frequent as many believed the surface was ripe for the taking. This led to the advancement of their golden army that could now be considered a force to be reckoned with. Bastillos land was once known as the Kingdom of Nimyr ruled by Mad King Thasos. His reign was notoriously violent, eventually causing a revolt that led to nearly the entire society being wiped from the lands. Many fled. Bastillos was founded by a queen long ago who felt the safest place to protect her people from a fabled tyrant was to build their society back but under the protection of the Bastillos, The Great Mountain. And thus Lumin was settled and thrived in secret for a decade as the queen built back her army from the ashes of former depravity. The ruins of Nimyr still remain on the surface, but are ancient and overgrown with the dense surrounding wildlife.​
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CONFLICT
The Fallthane Massacre - formerly the second largest city in Bastillos, Fallthane fell under siege by an unknown force. Every citizen was found brutally murdered in their homes, but everything else was untouched. The tunnels leading into Fallthane have been caved in not only to respect the dead, but out of fear, for the reason and cause for the massacre is still unknown to this day. Heirless – Queen Imeen has no heir for the throne as she has sired no children. While she was married for nearly a decade, any child she birthed was stillborn or miscarried. No one is sure if Imeen can have children, but it is feared. Many believe that without a Queen Bastillos will collapse. The Assassination of Prince Jorad - formerly married to Queen Imeen, Jorad of [insert volunteered other kingdom here] was assassinated on his way through the Tunnels of Mornam Dun. The assassin is still at large, though believed to be one of their own. There are many speculations as to why someone would want to murder Jorad, but there are those that believe the real target was Imeen. The Great Revolution - Long ago, the slaves and many of the middle class rose up against their masters and killed nearly all the rich and beheaded the former queen due to injustices. The queen's daughter, Imeen's great grandmother, secretly fronted the revolution in secret, promising the slaves and middle class that if she were queen she would give them a better life. Since then, her children have been taught to uphold the values and enforce it with a strong hand. It is felt that the rich are too few in number or too afraid to fight against what they aren't fond of, even to this day.
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ARMY STATUS
The Bastillosi army is large and quite strong. They are very regimented and recruit from any caste as a means to show they are as one. Once within the ranks, they take a vow to remove their prejudices, and while there are still struggles with oppression, they are the largest body of Bastillosi that function and work together as a whole. Those within the army are held in high regard, though many of the rich feel it is muddied with the lower caste and fear their poor will weaken their best protectors. The Bastillosi army is known to wear glistening colors of silver and gold.
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MAJOR PLAYERS
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NAME:| Imeen Lorani
ROLE:| Queen
CLASS:| Monarch
AGE:| 28
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Imeen is a vision of beauty for her people, though in most public appearances her face is partially concealed. Her eyes are a deep, bright blue, and her skin like porcelain lightly dusted with flecks of a golden hue. Her dark brown hair is often unseen, but when without the confines of fabric it cascades down her back in a mess of waves.​
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Imeen was the first and only daughter of Queen Salvette Lorani, arguably Bastillos's most favored queen since Queen Rosel; the one that spearheaded the revolution that changed Bastillos for the better. Imeen has felt the pressure from her people to live up to the standards her mother and great grandmother presented to the society, and due to this has been living under a grand shadow. Her mother reigned over Bastillos for decades until she died at age 54 leaving 17-year-old Imeen as the rightful heir. Her father serves as a general in the army. She has three brothers, all of which no longer preside within Lumin. Her marriage was soon after her crowning per her father's advisement. It was not only to unite two kingdoms, but to provide another future queen so that Bastillos could carry on in their current state. The prince's death was met with many rumors, one of which was that Imeen herself hired the assassin to entice a war.​
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NAME:| Ernestt Davroste
ROLE:| General
CLASS:| Knight
AGE:| 56
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Enestt is a weathered man with an aging face lines with stress and concern. His once brown hair is now peppered and graying considerably as it falls to shoulder length in a thinning mess. His frame still carries the build of a fighter, though in his age he no longer carries the muscle tone or finesse as in his prime. It does not help that he has spent most of the past decade in Luminhold, stagnant in comparison to his former duties. He still carries himself stoic, strong, and composed, and to that many are unaware of just how far his aging has come.​
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Enestt is the father of Queen Imeen. He was once the Earl of Astal, a natural cavern city known for having an open sky location prone to flooding and overgrowth. His betrothal to the late Queen Adra Lorani was not anticipated due to the man's residency within the less favorable locations. Adra would visit often, rather smitten with the Earl, and decided to marry him within a year of courtship. The kingdom found it odd, but non the less accepted it as it would continue the tradition of giving Bastillos a pure heir. He was happy to be accepted as their king. He fathered three sons and a daughter with her. He, however, did not like being placed as King Regent upon Adra's death. Enestt only accepted as it was his wife's wish. As soon as their daughter was ready, he happily gave over the responsibilities. During his reign as King Regent, citizens of Bastillos reluctantly accepted him as it had been since their inception that they had not been under the rule of a man. Enestt now serves as a general in the Bastillosi army and advises on the Royal Council.​
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NAME:| Laballa Sola
ROLE:| Hand of the Queen
CLASS:| Noble
AGE:| 34
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Laballa is a singular woman of mysticism and grace. While blind, she carries herself just like one with sight, and is often said to be able to look through to one's soul. Her blond, curly hair is kept long, her head often adorned with fine metalwork and headdresses common among nobility.​
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No one knows the origins of Laballa Sola, though few seem to question it openly. No one bears the name of Sola in Bastillos, and no noble has ever seen her before she was named the Hand of the Queen by Imeen. Due to the chilling nature of the woman and her placement beside the queen, most fear her. But the fear is founded in more than just rumors and superstition. Laballa is known for her clairvoyance, which has had an eerie accuracy. She can see into a person's life and pluck out premonitions and predictions. Sometimes she can even see their fears and memories. It is likely why Imeen chose her as her Hand. They are always seen together for official matters.​
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NAME:| Allarith Moraus
ROLE:| Captain
CLASS:| Knight
AGE:| 36
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His chestnut brown hair falls to shoulder length in a bit of a mess adorned with signs of early aging in the form of streaks of grey. His face shows signs of constant concern or worry as the creases of his brow are far more prominent than the budding crows feet at his bright eyes. His lower lip sits at a natural pout despite the corners of his lips being slightly upturned. His nose is the most prominent feature as it sticks out from his profile far more than would be considered aesthetically pleasing to those in Lumin. His is built athletically and stands slightly taller than the average Bastillosi.​
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Allarith grew up in the secluded cavern village of Montgrove. There are only three major tunnels leading out from the cavern with the nearest settlement to them being three miles away. Due to this, trade routes never pass through the village, and it often went untouched until they discovered a gold mine. The village population has yet to exceed 60. Allarith is the fifth child out of eight. His father was a minor and his mother the local healer. Growing up, he and the local children were tasked with replenishing the torches within the tunnels, all of which only went a mile out. It was another reason why many did not travel to Montgrove as there was just too much space where they would be left in darkness with only their own torch to light the way. When the gold mine was discovered, it forced trade to open to Montgrove. Despite having a mine full of a precious metal, Montgrove was not given any protection against bandits and thrives. They became a prime bounty for miscreants and attracted the eye of a notorious gang known as the Serpent’s Coil. Allarith is known for single handedly taking down the bandits. While the story may vary, and even carry into legend, it earned him a place as Captain of the Queen’s Guard. He now presides in Luminhold.​
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NAME:| Riven Lore
ROLE:| Ward
CLASS:| Noble
AGE:| 17
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Riven carries the face of a woman yet to mature, and to this she often looks younger than she really is. Her dark hair flows just past her shoulders, and unlike many of her kin, her eyes are a deep brown hue. Full lips are almost constantly downturn. Her figure is fit and tone for a noblewoman.​
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Riven came under the care of Queen Imeen just after the untimely death of her father; the former Captain of the Queen’s Guard. Imeen felt directly responsible for his death, as it was the assassination attempt that killed her late husband. She was close to her father, and thus chose to bring her in rather than to leave her with nothing. Riven was the only child of Caspen and Liana Lore. Liana died during childbirth with their second child. The two were of the common folk, but worked hard to give Riven a happy life. Despite this, she had a tendency to rebel, often going out for days at a time to explore as she wishes to reject her future. This led to guilt in knowing she took her parents for granted.​
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NAME:| Ashiver
ROLE:| Bounty Hunter
CLASS:| Mercenary
AGE:| 30
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Long, dark hair frames a pale complexion, her eyes a deep brown seeming to be the color of black. She often wears furs and dark leathers to bulk her silhouette. A jagged scar runs across her neck prominently.​
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Ashiver is one of the few native Bastillosi who chooses to live soley on the surface. By law she is still required to have a stairwell on her lands that leads to the nearest settlement. For her, she is connected to the cavern settlement of Havre just eastward from Lumin. Her home, built by her own hands, rests on a mountain facing out towards Thornwild. Not much is known of this woman other than her line of work. She is an expert hunter and tracker both on the surface and underground. Many Bastillosi have sought her out specifically due to her skills and success rate. She will take any bounty she deems worth her time and energy, and does so efficiently and to the employer’s parameters. It is rumored she carries with her a network of assets willing to work with her for a cut. But who those individuals are is just as mysterious as the sellsword without a surname.​
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MAIN CHARACTER
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HISTORY
NAME: Isaac Dessai|| AGE: Twenty-six|| ROLE: Wanted|| SOCIAL CLASS: Commoner

Wanted for the murder of King Jorad, Isaac has more than one bounty on his head, and all are fairly high in price. The bounty has put quite the strain on his life due to Jorad hailing from [insert volunteered kingdom here]. Too many know his face or his name, but how he became associated with the murder is a mystery to the man, for he has known no ties with folk considered unsavory. The Dessais come from a long line of lower caste who never could find their break into better times. Isaac grew up in the Lumin lower levels where most of the light came from the light that refracted off of Luminhold.

Like most in the lower levels, conditions were rough and often constantly moist causing a number of health issues. But they made the best of what they had, and to him, it was a good life. Isaac is the eldest of three children and kept close to home when not working as a thatcher with his father. Those in the area know him well, and fondly so. He had been known to lend a helping hand where needed and without wanting reward. When he became the most wanted man in Bastillos, his family and his neighbors could only react in confusion.

When could he have done such an act? How could this nice man kill our queen's hope for an heir? Though when questioned, it slowly became clear they did not always have an eye on Isaac Dassai. There were huge chunks of time no one could account for him. Not even his family know where Isaac ran off to. They always say they never questioned it, for he was a good man. And now he is on the run.
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PERSONALITY
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MAJOR STRENGTH:
Compassion
MAJOR WEAKNESS:
Drive
Isaac follows the morals his mother instilled in him. He wears his heart on his sleeve, exposed and willing to expose it. To him, what does he have to hide, and why should he? Even in love, he has not been afraid to express it. Though, much to his dismay, he has been met with many rejections. To this, he finds comfort in life lessons. It's important to him to face reality and all that comes with it so he can grow as a person and learn to move on. If he sees someone in need, he feels compelled to offer aid. He jokingly calls it a curse, as if he was hexed to be driven towards the down trodden wherever it may lead. Poverty is still an issue within Bastillos despite the upper caste feigning ignorance into the matter. His passion towards righting this wrong has been known to slip from his tongue. Why should those that carry and build the foundations of the kingdom go unnoticed? And perhaps it was his radical notions that got him into trouble. This never crossed the minds of his friends and neighbors as he never spoke ill of their queen, only the rich folk living close to Luminhold.​
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POLITICS
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Isaac is a supporter of his queen, and was an advocate of the merging of Bastillos with [insert volunteer kingdom here] to promote peace instead of war. He never was a fan of war or violence, and he was never a fan of the neutrality or blind eye the rich carried.​
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FINER DETAILS
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His smile is a bit lopsided, and his left pinky crooked due to a childhood injury that caused the finger to heal incorrectly.​
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MOUNT: He has no horse to his name.WEAPON(s): A sword of the Queen's Army that used to belong to his grandfather.
APPEARANCE
Dark hair and dark eyes offset his pale, angular complexion. His hair parts naturally just off to the side somewhat from a soft widow's peak, the locks falling just past the length of his chin. His nose carries the faintest hook past the bridge. His lips are thin and carry themselves almost always upward, even if faint. He has the build of an active man, thin, yet slightly tone due to the random assortments of odd jobs and work he performed before his self exile.​
 
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CHAPTER ONE
[bg=#EFD4A5]THE KING FALLS ILL

The slash of his mouth hung in a frown beneath the grey of his beard, lips rusted from the last of his coughing fits. The pallor of his skin, a sickly pale yellow shown waxy in the candle light, and his eyelids twitched uneasily in his sleep. It had been fitful since early evening, his chest barely rising with every breath a ragged gasp, shuttering and hollow. An illness of the lungs, they called it.

But Margery knew the truth. Poison. Poison had been his undoing, and the man responsible was the same one clasping the good king's hand.

Irin Dantho, the king's advisor was a wicked sort, with hollow eyes reflecting the black of his soul. Margery had seen the man slipping the vial into his robes, while he sent up the king's tonic. She had watched in horror as the king fell ill. Hours left, the doctor said and already the vultures were circling. Emissaries from other kingdoms, arriving to pay their respects, or so they said. But even those with little understanding of politics understood what it meant when the king finally passed. Thornwild would be ripe for the picking... and not a single kingdom in the land of Ellemar would be able to resist the potential for power.

"You there. Girl..." Irin's voice rose suddenly, out of the silence and Margery jumped, jolting towards the sound, "Fetch some wine."

Why, or how the words came free she could not have guessed, but before she was able to stop herself, Margery heard the accusation fly from her lips in a frightful quiver, "You... you killed him."

For a second, only a second, a flash of something passed over the advisor's face, his olive skin paling in the dim light. The moment passed and with a soft, quiet laugh, Irin shook his head, reaching out to press a palm to the back of Margery's hand. His touch was cold beneath his calloused skin, and while his expression remained passive, his grip was firm, almost painful.

"Silly girl. It's only wine... Go on, now." He released her, and rubbing her hand, Margery turned to find the pitcher she'd left above the hearth.
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The King was dead. Fourteen hours after falling ill, with one final rattling exhale, he breathed his last. Poison had done him in, the culprit a young girl, a servant, barely fifteen. She was found in her room, the same vial used to taint the king's tonic still clasped in her hand, traces found on her lips. Whatever Margery's motive had been, no one could suspect, but one thing was clear. With no one within the kingdom fit to rule, Thornwild was an easy mark...
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RULES
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This is not the RP for the faint of heart. There will be an immense level of reading and writing, and a standard quality that will be enforced. The elements within the storyline will also be rather intense thematically and for this reason I would ask that you consider if you are able to devote the time and attention necessary before applying. Failure to comply with the rules or the posting structure/schedule will result in removal from the roleplay.

This is a heavily detailed RP - I require at least three paragraphs per post and ONE post a WEEK- Anything less and you will receive a PM instructing you to edit. Failure to edit or requiring this warning more than three times may result in your dismissal.

UTILIZE THE PM STRUCTURE: This is absolutely pivotal to the RP functioning. Failure to participate in plotting may result in removal from the RP.

READ EVERYTHING: This is NOT optional. If I find out you're skimming/skipping, we will have words. 50% of RP is reading. Get used to it.

Because of the unusual nature of this roleplay platform, I WILL require you to have at least some background in GMing (or a knowledge of your previous RP history). This is to ensure that you are a proper fit for the roleplay. For that reason, I require that your profile be visible. If your profile is NOT visible for public viewing, it MAY disqualify you from applying.

Exceptions: If I have roleplayed with you in the past and/or been IN a roleplay of yours, this rule does not apply.

I require at least TWENTY FOUR hour notice before any delays in posting - for instance, vacations or school work. Real Life comes first, absolutely, but if I don't know where you went, or when you'll be back, I can't prepare. Please be informative as possible. This also goes for if you just need a break in general.

This is not the place for self-aggrandizement. Most of the characters involved will function as NPCs. This means that you may not get the spotlight in every scene. If you aren't comfortable occasionally being in the background, this isn't the roleplay for you. That said - also because of the way the roleplay is being run, there will be plenty of opportunity for exciting character developments, plot twists and turns. Please be prepared to offer idea - otherwise, you might miss out on some great stuff.

Posts MUST be made in a THIRD PERSON/PAST TENSE format.

I do not require BBCoding formatting, but it's welcome - provided it is readable (no light font on dark backgrounds or unreadable font-text please).

In fighting among players is a big no. This is a group project and WILL require that you cooperate (including plotting) with everyone involved. I'm not asking that you be BFFs with the other players, but if I find you're refusing to communicate with someone, I will have to intervene. I get that personalities clash - part of my intentions for this RP are to ensure that my players all get along to the best of their abilities - but that may require some of you to 'be the bigger person'.

There will be adult content - including violence, language and sexual situations. However as IWAKU rules apply and I have no age cap, there will be stipulations. All sexual situations are to be handled with extreme discretion (fade to black) - ERP is not permitted in the public thread. Language is to be kept to a bare minimum of three swear words per post (and those words MUST be historically appropriate). Anything involving over the top violence or gore may need to be altered or placed in a spoiler tag.

As this is a medieval RP, I ask that you keep a cautious eye on anachronisms. I don't expect you to know the method of how bathrooms worked in medieval time periods, but please try to avoid modern references within your posts.
[bg=#EFD4A5]KINGDOMS & PLAYERS[/bg]
Cain'loren || @Elle Joyner Corvago || @LeviathanL Bastillos || @Effervescent Caeryth || @Kencen Mármor || @Bone2pick Telra || @Lakita Silvern || @Rissa Glaen || @Anomaly

ELLEMAR
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CAIN'LOREN
Cain'loren is located South of the Seven Mountains, a sprawling kingdom, fortified by thick walls of white sandstone. The castle, Keep Loren, lies central, surrounded by the outlying village. The village is divided into districts, three, separated by arched gateways, each occupied by a small garrison of guards. The Northern District consists of a wealthier populace, the Eastern and Western Districts the less fortunate, with the most impoverished of citizens contained within a portion of the West known by most as The Hole. The land outside of the fortification is rife with crops and wildflowers, with a small forest to the east, largely populated by a rare breed of grey-coated deer, a prize for any hunter, though illegal to poach on without permission by the King. A wide canal runs around the outside and through the city's main center. Further north of the kingdom, within the base of the mountains lie the ruins of Keep Cain'parrel - the former sister city of Cain'loren.

CORVAGO
Corvago is a small province with the majority of its population living in the large capital city, trade, seafood and turf being the principal means of acquiring wealth. The palace from which the Tyrant rules is located within the city. A large river cuts the city in half, with the lower part being noticeably more run-down and poorly kept. The area around the city is very wet, with numerous canals and dykes necessary to curb the river's annual floodings. This causes the city to have barely any fire problems but at the same time it suffers from a lot of disease within the poor districts. In Corvago wealth is everything, those who have will flaunt it at every opportunity, while those that lack it are trampled upon.

BASTILLOS
Bastillos is an underground system of villages and cities with both natural and man-made tunnels connecting them. The main city, Lumin, acts as the center where all tunnels connect, and houses their queen within the castle Luminhold. Their caves are rich with natural flora, and some have even managed to bring in wildlife successfully into the underground. Lumin is fortified with Luminhold at the precipice of a tiered bastion. Many of the cavern villages and even Lumin connect to the surface through housing or tunnels. While Bastillos is mostly underground within the Mountain Span, they still hold the surface terrain for their farmland. Those that work the land have their dwellings connect to the surface, though their main housing still presides underground. Within Lumin presides many homes cut and built upon the cavern's natural spaces. A body of fresh water pools at the base and flows out through a system of underground waterways that eventually connects to the River Tal South of the Mountain Span. Lumin also carries a set of waterfalls to the east of the massive cave.

CAERYTH
While Caeryth Kingdom has long since been an absolute monarchy, traditionally one nobleman (typically a Count’s son or brother) and one elected commoner from each county serve on a senate and act as the king’s advisors. Personal freedom is highly valued in Caeryth; slavery is considered barbaric. Petty criminals are sent to work, generally in the abundant silver and gem mines throughout the Kingdom, the length of their term decided based on the severity of the crime. Murderers are either put to death or exiled, by choice of the victim’s family. Due to their heavy belief in freedom, purely political marriages are practically non-existent within Caeryth. Plural marriages are fairly common in Caeryth, especially among the nobility, though by law all parties already within the marriage must agree before a new partner is added.

MARMOR
Four lakes surround the Prato Lago Palace; they shine like mirrors under the moonlight. In the rear (Eastern) yard an elaborate hedge maze spreads seemingly forever. And the southern yard carries the sweet wind that blows across the Cherry Orchard. All the while mounted Picarón teams ceaselessly patrol the area with sniffing water hounds. Inside the palace one could marvel at its Bracaran architecture, watch a play in its gothic theater, or dance the night away in its lavish ballroom. But the walls of the palace hold secrets. Hidden rooms and passages are tucked everywhere. And the Picaróns watch your every step. Note: The Prata Lago was built to be a beacon of beauty and mystery, not to withstand a proper castle siege.

TELRA
The kingdom of Telra lies in the Westerm coasts of the continent, where the roaring tides meet the rocky shores of the beach. Although the capital city, Seastone Keep, is placed high among the cliffs overlooking the ocean, the rest of the populace prefer to live in other, more comfortable locations. The majority of the towns that play vassal to the King are situated along the coast - this, along with their many ports emphasize the importance of the sea to their lives. Many villages are made up of various shacks and huts on stilts over the water, but richer areas inland can afford to build wooden houses (and upkeep them). At any given time in the day, Telra has ships both docking in and leaving the shores. Deeper East Telra has towns that rely less on fishing and trade and instead choose to farm and raise livestock. Due to the ocean's salty water tainting the soil, crops are hard to grow and there are few villagers who choose to ignore this risk. Instead, many farmers opt to raise cows, goats, sheep, and pigs who seem to do decently. Though the number of farmers who live in-land are nothing to scoff at, the majority of Telra's wealth comes from the ocean. The borders of Telra are made up of the sea and the forests that have not yet been cleared out for farmland.

SILVERN
The Silvern Kingdom lies east of the westernmost of the Seven Mountains. Its small towns and villages spraw up and down intertwined rivers and mountainous valleys. It is not a large kingdom, but it is a comfortable one. Townsfolk find work in the many silver mines, villagers farm and sustain the kingdom as best they can while others sail up and down the rivers, selling and trading goods. Silvernest is perched and built into Mount Tasiar. The castle looks down upon Looking Glass Lake, which was once a simple mountain tarn. Over the years, between long-lasting rainy seasons and excavation it has tripled in size. Due to its numerous waterfalls, Silvernest enjoys certain technological advances like plumbing and aqueducts.

GLAEN
In the foothills to the west and slightly south of the westernmost mountain there is a lake surrounded on all sides by dense forest. This is where the kingdom of Glaen makes its home. Though the forest is expansive, the kingdom is less so; their people fear the depths of the forest and do not stray too far from the lake that serves as a focal point. The thickest woods, they say, hold the strangest things. Travel is not quick among all the trees, but a day in a two man canoe will carry you across the lake unless the wind is against you - but then, the trees usually break any wind. Among other things, Glaen is unnervingly still.
[bg=#EFD4A5]FAQ[/bg]
|| FREQUENTLY ASKED QUESTIONS ||​
Questions are welcome - either via this thread, or PM :)


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CONFLICT
The Ever Rising Tide
"Canst thou, O partial sleep, give thy repose To the wet sea-boy in an hour so rude, And in the calmest and most stillest night, With all appliances and means to boot, Deny it to a king? Then happy low, lie down! Uneasy lies the head that wears a crown"

THORNWILD
Thornwild: The largest of the nine kingdoms, taking up a large portion of Northeastern Ellemar, Thornwild was a force to be reckoned with, but with no leader and the throne up for grabs, it is uncertain what lies ahead for the Wilderen people. Trouble brews as well within the kingdom itself... a civil unrest a movement spurred by the People's Prince - a man of the peasants, whose convictions have made him a paragon for future leadership. Unfortunately, the council lead by Irin Dantho have determined Thornwild should be ruled by royal blood, leaving it's sovereignty up in the air, and Ellemar on the brink of war.

Culture: Thornwild is a blend of rich, poor and everything in between. From lavish parties, to bawdy taverns, to a nearly militant slum, run by a band of thieves with no regard for human life. The kingdom, when Baronthorn was alive did very little to appease those who couldn't afford to repay their debt, and because of this abhorrent mistreatment, the peasants have staged numerous revolts, few with any success.

Religion: A monotheistic culture, Thornwild is home to many churches and place sof worship, though only a certain class of society is permitted to attend. Priests are often present or officiators over all proceedings involving royalty.

Geography: Thornwild is located in the eastern valley, largely surrounded by forests and grasslands. The climate is considered temperate, with a rainy season in late spring/early summer.

Army: The Thornwild Army is a vast one, comprised of several strong militant structures. They specialize, in particular, in front attacks, aided by their large size. A private guard is employed to protect the king, though rumor exists that the current guard has loyalty placed elsewhere.​

KEY PLAYERS


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Bronwyn Callister || 23 || A servant in the palace. The sister of Margery Callister, and the only one in Thornwild who believes her sister is innocent of the crimes posthumously charged to her.
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Jace Ore || 18 || The People's Prince. A stern believer in the Wilderen people and in the possibility for a better kingdom. A vigilante, known for going after those who prey on the innocent. His appearance and real name are as of yet, unknown.
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Irin Danthos || 42 || A man with a plan, wicked to his core. The former adviser to the late king - and a former member of the Thornwild Guard. Ruthless, offering no mercy to those who disobey Thornwild law...
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Rigor Goron || 30 || The army commander, a young man who rose swiftly in rank. Thought to be in league with... and often times mistaken for the People's Prince.
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Aeona Stavros || 15 || A ward of the king following the death of her father in a skirmish for land rights shortly after her birth. Unfit for the throne, but nevertheless left behind in the wake of the king's untimely death.
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Balmir Goron || 23 || The brother of Rigor Goron - a knight in the army, though considerably less driven than his brother. Balmir had dreams of leaving Thornwild and traveling the land, but was forced into service by his father.
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Reactions: rissa
4G

SPRITE ||| VIRUS


Sugar.. I came to misbehave...

basic

  • Location || Mainframe, G-Prime
  • Designation || Malware | Game Guardian
  • Keytool || Fritz
background/bio

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Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi.

Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui. Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem. Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante.

Etiam sit amet orci eget eros faucibus tincidunt. Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nunc. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt. Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nun
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traits

  • Strength || Hacking
  • Weakness || Loyalty
 


ℬiography 

Libero necessitatibus, proin gravida eros rutrum. Imperdiet pellentesque laoreet erat nunc enim, tincidunt cras suscipit, malesuada placerat rutrum massa auctor pulvinar maecenas, ac gravida mus vel neque. Commodo cursus amet vulputate turpis vel quis, eget sagittis diam eget, vel magnam ullamcorper nunc, justo dictumst suspendisse. Vestibulum non, sed at varius sagittis mollis proin. Amet sodales nulla nonummy diam eget integer. Vestibulum aenean ligula feugiat ante gravida varius, mattis in mattis morbi suscipit ea, vestibulum voluptas nisl lectus ut lectus lectus, pellentesque lorem dis vel quis. Justo urna duis, id consequat massa, wisi semper vestibulum quisque malesuada donec, metus turpis tortor non gravida interdum do. Nunc praesent sed varius nostra, felis nisl eu id ac, placerat vitae at eu tenetur odio nec, pellentesque adipiscing commodo lectus amet at ultricies, odio quisque. Lacus lacinia sit dolor accumsan lorem. Lectus dolor pulvinar purus diam quam. Arcu pellentesque aliquet, dignissim felis nibh, molestie diam amet, et sagittis rutrum pede, sed erat ut ipsum accumsan elit leo.

Eu pulvinar orci quam ac, odio consectetuer enim nunc, justo massa mauris. Diam justo vestibulum iaculis ut ac elementum. Urna lacus pellentesque, duis ea id pulvinar nec, magna quis, lacus phasellus at porta sem. Justo eu metus ac ipsum ut non, nunc nam, nonummy in maecenas nibh. Quis porta duis in adipiscing dis sociis, vestibulum massa ullamcorper diam vel at, proin sed arcu libero in sapien, consequat scelerisque volutpat quis ut. Tempor elementum nulla suspendisse ac purus aut, orci enim, dolor praesent ligula. Donec tortor fusce nulla, suscipit volutpat ligula sodales mauris tristique, dictum vestibulum, semper pulvinar consectetuer nibh. Diam felis dictum mauris, neque ullamcorper sit eu ut eu, ultricies metus diam libero, scelerisque porttitor tellus, scelerisque justo sit integer. Dui nunc, velit rerum magna praesent purus, aliquam eu. Tellus sed. Quisque urna congue lacinia, lorem laoreet suscipit at, curabitur sit laoreet ac ac lectus, sed arcu mauris, ut gravida blandit ac nulla.

Cursus vestibulum ut viverra tellus, aliquet mattis ligula id non suspendisse. Cubilia amet pede sollicitudin in potenti, eleifend officiis suspendisse, fusce nunc sed platea nunc dui. Diam pede vel tempor massa, proin ut elit vel porttitor sed sed. Eleifend at nibh donec dictumst felis vestibulum, nec lacinia cras quis, occaecat at at arcu, orci lobortis rutrum arcu, ipsum fringilla. Mi diam enim, vivamus dolor, nec proin a nullam nulla dui sed. Sed ultricies luctus vestibulum, integer vel laoreet odio sit. Ipsum ridiculus ac donec debitis sodales iaculis, faucibus wisi elit, tempor ante sit et est velit. Vivamus risus ullamcorper velit. Pellentesque in feugiat tincidunt per, libero leo quis lobortis facilisis neque interdum. Justo vulputate sit ut, donec ultrices arcu, rhoncus aliquam cursus.

Tristique diam, sodales tristique nec suspendisse ut, ante suspendisse quam. Sociis nascetur curabitur, suspendisse justo erat sagittis mauris nulla. Ante id volutpat sociosqu porttitor, sagittis sodales sodales, egestas mollis. Mattis cursus eleifend, sodales integer pede ut nullam lorem sed. Ut nec nibh ante. Lacus pulvinar nulla felis sit. Cras ornare assumenda in, donec libero sed. Vitae vestibulum per ultrices ipsum erat nisl, leo urna donec ligula. Aliquam vel, scelerisque interdum maecenas. Nulla at at, velit sit et amet lectus vestibulum est, justo eget nunc, nam a nulla nec augue hendrerit, vehicula vulputate leo. Et rhoncus nunc ac tortor elit, sed curabitur, aliquam elementum eros libero id.

 


















<< BASICS >>


NAME | Rowan Haldrun

AGE | Twenty-One

ABILITY | Technokenisis

NATIONALITY | American

HEIGHT | 5'4"

WEIGHT | 115lbs.


<< BIO >>

Eu pulvinar orci quam ac, odio consectetuer enim nunc, justo massa mauris. Diam justo vestibulum iaculis ut ac elementum. Urna lacus pellentesque, duis ea id pulvinar nec, magna quis, lacus phasellus at porta sem. Justo eu metus ac ipsum ut non, nunc nam, nonummy in maecenas nibh. Quis porta duis in adipiscing dis sociis, vestibulum massa ullamcorper diam vel at, proin sed arcu libero in sapien, consequat scelerisque volutpat quis ut. Tempor elementum nulla suspendisse ac purus aut, orci enim, dolor praesent ligula. Donec tortor fusce nulla, suscipit volutpat ligula sodales mauris tristique, dictum vestibulum, semper pulvinar consectetuer nibh. Diam felis dictum mauris, neque ullamcorper sit eu ut eu, ultricies metus diam libero, scelerisque porttitor tellus, scelerisque justo sit integer. Dui nunc, velit rerum magna praesent purus, aliquam eu. Tellus sed. Quisque urna congue lacinia, lorem laoreet suscipit at, curabitur sit laoreet ac ac lectus, sed arcu mauris, ut gravida blandit ac nulla.

Cursus vestibulum ut viverra tellus, aliquet mattis ligula id non suspendisse. Cubilia amet pede sollicitudin in potenti, eleifend officiis suspendisse, fusce nunc sed platea nunc dui. Diam pede vel tempor massa, proin ut elit vel porttitor sed sed. Eleifend at nibh donec dictumst felis vestibulum, nec lacinia cras quis, occaecat at at arcu, orci lobortis rutrum arcu, ipsum fringilla. Mi diam enim, vivamus dolor, nec proin a nullam nulla dui sed. Sed ultricies luctus vestibulum, integer vel laoreet odio sit. Ipsum ridiculus ac donec debitis sodales iaculis, faucibus wisi elit, tempor ante sit et est velit. Vivamus risus ullamcorper velit. Pellentesque in feugiat tincidunt per, libero leo quis lobortis facilisis neque interdum. Justo vulputate sit ut, donec ultrices arcu, rhoncus aliquam cursus.

Tristique diam, sodales tristique nec suspendisse ut, ante suspendisse quam. Sociis nascetur curabitur, suspendisse justo erat sagittis mauris nulla. Ante id volutpat sociosqu porttitor, sagittis sodales sodales, egestas mollis. Mattis cursus eleifend, sodales integer pede ut nullam lorem sed. Ut nec nibh ante. Lacus pulvinar nulla felis sit. Cras ornare assumenda in, donec libero sed. Vitae vestibulum per ultrices ipsum erat nisl, leo urna donec ligula. Aliquam vel, scelerisque interdum maecenas. Nulla at at, velit sit et amet lectus vestibulum est, justo eget nunc, nam a nulla nec augue hendrerit, vehicula vulputate leo. Et rhoncus nunc ac tortor elit, sed curabitur, aliquam elementum eros libero id.


<< PERSONALITY >>

Urna eu porta tellus in posuere ipsum, ligula pellentesque a, mauris ac adipiscing nec nibh. Eros lectus sit, leo amet phasellus eget arcu sit, sollicitudin vitae egestas odio vivamus nulla id, hendrerit cras elementum at porttitor, aliquet nonummy vitae sed. At duis tempus diam, libero suspendisse pede mollis, etiam aliquam penatibus. A lorem leo in aenean quam, feugiat nulla velit hendrerit nostra. Interdum varius, nisl hac ultrices a at ut lectus. Sed blandit praesent nec. Eros in integer porta egestas, vitae velit vivamus tortor vivamus semper integer, eget sapien tortor nunc ante.
I DIDN'T ASK FOR THIS TO HAPPEN. NONE OF US DID...

 
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310
<< BASICS >>


NAME | Gabriel Standen

AGE | Twenty-Six

ABILITY | Telekenisis

NATIONALITY | American

HEIGHT | 6'2"

WEIGHT | 185lbs.


<< BIO >>

Eu pulvinar orci quam ac, odio consectetuer enim nunc, justo massa mauris. Diam justo vestibulum iaculis ut ac elementum. Urna lacus pellentesque, duis ea id pulvinar nec, magna quis, lacus phasellus at porta sem. Justo eu metus ac ipsum ut non, nunc nam, nonummy in maecenas nibh. Quis porta duis in adipiscing dis sociis, vestibulum massa ullamcorper diam vel at, proin sed arcu libero in sapien, consequat scelerisque volutpat quis ut. Tempor elementum nulla suspendisse ac purus aut, orci enim, dolor praesent ligula. Donec tortor fusce nulla, suscipit volutpat ligula sodales mauris tristique, dictum vestibulum, semper pulvinar consectetuer nibh. Diam felis dictum mauris, neque ullamcorper sit eu ut eu, ultricies metus diam libero, scelerisque porttitor tellus, scelerisque justo sit integer. Dui nunc, velit rerum magna praesent purus, aliquam eu. Tellus sed. Quisque urna congue lacinia, lorem laoreet suscipit at, curabitur sit laoreet ac ac lectus, sed arcu mauris, ut gravida blandit ac nulla.

Cursus vestibulum ut viverra tellus, aliquet mattis ligula id non suspendisse. Cubilia amet pede sollicitudin in potenti, eleifend officiis suspendisse, fusce nunc sed platea nunc dui. Diam pede vel tempor massa, proin ut elit vel porttitor sed sed. Eleifend at nibh donec dictumst felis vestibulum, nec lacinia cras quis, occaecat at at arcu, orci lobortis rutrum arcu, ipsum fringilla. Mi diam enim, vivamus dolor, nec proin a nullam nulla dui sed. Sed ultricies luctus vestibulum, integer vel laoreet odio sit. Ipsum ridiculus ac donec debitis sodales iaculis, faucibus wisi elit, tempor ante sit et est velit. Vivamus risus ullamcorper velit. Pellentesque in feugiat tincidunt per, libero leo quis lobortis facilisis neque interdum. Justo vulputate sit ut, donec ultrices arcu, rhoncus aliquam cursus.

Tristique diam, sodales tristique nec suspendisse ut, ante suspendisse quam. Sociis nascetur curabitur, suspendisse justo erat sagittis mauris nulla. Ante id volutpat sociosqu porttitor, sagittis sodales sodales, egestas mollis. Mattis cursus eleifend, sodales integer pede ut nullam lorem sed. Ut nec nibh ante. Lacus pulvinar nulla felis sit. Cras ornare assumenda in, donec libero sed. Vitae vestibulum per ultrices ipsum erat nisl, leo urna donec ligula. Aliquam vel, scelerisque interdum maecenas. Nulla at at, velit sit et amet lectus vestibulum est, justo eget nunc, nam a nulla nec augue hendrerit, vehicula vulputate leo. Et rhoncus nunc ac tortor elit, sed curabitur, aliquam elementum eros libero id.


<< PERSONALITY >>

Urna eu porta tellus in posuere ipsum, ligula pellentesque a, mauris ac adipiscing nec nibh. Eros lectus sit, leo amet phasellus eget arcu sit, sollicitudin vitae egestas odio vivamus nulla id, hendrerit cras elementum at porttitor, aliquet nonummy vitae sed. At duis tempus diam, libero suspendisse pede mollis, etiam aliquam penatibus. A lorem leo in aenean quam, feugiat nulla velit hendrerit nostra. Interdum varius, nisl hac ultrices a at ut lectus. Sed blandit praesent nec. Eros in integer porta egestas, vitae velit vivamus tortor vivamus semper integer, eget sapien tortor nunc ante.
IT'S NOT WHAT WE ARE... IT'S WHAT WE CAN DO...
and I can make crap float with my mind...

 
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BLECH
 
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WIP
 
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WIP
 
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Q U E E N ▌ OFH E A R T S

s e n t e n c e  f i r s t   v e r d i c t  a f t e r  

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J E T T A ▌♥ ▌A R C H E R

aliases: jet| age: twenty-two | height: 5'6" | weight: 110lbs



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Libero necessitatibus, proin gravida eros rutrum. Imperdiet pellentesque laoreet erat nunc enim, tincidunt cras suscipit, malesuada placerat rutrum massa auctor pulvinar maecenas, ac gravida mus vel neque. Commodo cursus amet vulputate turpis vel quis, eget sagittis diam eget, vel magnam ullamcorper nunc, justo dictumst suspendisse. Vestibulum non, sed at varius sagittis mollis proin. Amet sodales nulla nonummy diam eget integer. Vestibulum aenean ligula feugiat ante gravida varius, mattis in mattis morbi suscipit ea, vestibulum voluptas nisl lectus ut lectus lectus, pellentesque lorem dis vel quis. Justo urna duis, id consequat massa, wisi semper vestibulum quisque malesuada donec, metus turpis tortor non gravida interdum do. Nunc praesent sed varius nostra, felis nisl eu id ac, placerat vitae at eu tenetur odio nec, pellentesque adipiscing commodo lectus amet at ultricies, odio quisque. Lacus lacinia sit dolor accumsan lorem. Lectus dolor pulvinar purus diam quam. Arcu pellentesque aliquet, dignissim felis nibh, molestie diam amet, et sagittis rutrum pede, sed erat ut ipsum accumsan elit leo.

Eu pulvinar orci quam ac, odio consectetuer enim nunc, justo massa mauris. Diam justo vestibulum iaculis ut ac elementum. Urna lacus pellentesque, duis ea id pulvinar nec, magna quis, lacus phasellus at porta sem. Justo eu metus ac ipsum ut non, nunc nam, nonummy in maecenas nibh. Quis porta duis in adipiscing dis sociis, vestibulum massa ullamcorper diam vel at, proin sed arcu libero in sapien, consequat scelerisque volutpat quis ut. Tempor elementum nulla suspendisse ac purus aut, orci enim, dolor praesent ligula. Donec tortor fusce nulla, suscipit volutpat ligula sodales mauris tristique, dictum vestibulum, semper pulvinar consectetuer nibh. Diam felis dictum mauris, neque ullamcorper sit eu ut eu, ultricies metus diam libero, scelerisque porttitor tellus, scelerisque justo sit integer. Dui nunc, velit rerum magna praesent purus, aliquam eu. Tellus sed. Quisque urna congue lacinia, lorem laoreet suscipit at, curabitur sit laoreet ac ac lectus, sed arcu mauris, ut gravida blandit ac nulla.
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Quisque at nec ac lorem arcu elit, egestas tempor felis ut, et vivamus nunc, id maecenas ipsum porttitor ullamcorper in. Nullam eget tincidunt augue habitasse maecenas dictum, consectetuer est nec purus sollicitudin ipsum purus, in integer suscipit tellus ipsum duis, ultricies a placerat netus nonummy in. Vitae sapien adipiscing semper ullamcorper libero do, rhoncus non. Augue dui nec est nulla ultrices hymenaeos. Accumsan condimentum tincidunt mus egestas, vestibulum massa maecenas phasellus in. Maecenas nunc rutrum, faucibus nonummy nec urna, sit at odio gravida odio nibh, in lobortis pretium natoque eros pharetra gravida, imperdiet dolorum. Metus egestas donec libero eu et maecenas, sodales etiam varius dolor eu ut, ornare elit a, lobortis sit mauris erat eros maecenas tortor, sagittis pellentesque fermentum id sagittis pellentesque id.

Massa eu erat sed in varius in, nunc a quis nulla magnis. At hendrerit adipiscing feugiat, nulla tincidunt arcu, est vivamus ultricies id tincidunt vitae. Sem et aenean libero diam lacus, commodo sem ante ipsum in elit phasellus, sapien maecenas consectetuer amet ad adipiscing faucibus. Mattis sed aliquam justo eget ante sapien, non pretium ullamcorper mauris vestibulum wisi. Auctor donec, et orci erat purus vivamus eget, arcu integer neque, facilisi lorem semper in lectus, luctus libero tincidunt elit. Ut pede tempor cursus cum ligula nunc, orci est felis veniam leo ut eget, vivamus ullamcorper. Vestibulum dolor expedita euismod, nulla non tincidunt ultrices, purus lectus. Turpis interdum. Lorem dui vestibulum lacinia, ligula sapiente tortor a neque pretium.

Integer mauris, in sit, urna massa, fringilla placerat habitant proin, aptent auctor. Et tincidunt quisque, sit nulla nunc at. Elit vitae lorem ut torquent ornare, dolor cras. Justo enim lobortis lobortis cursus. Eu volutpat praesent et fringilla eu, vitae sed ac tellus, donec quis etiam enim cursus, sed vestibulum sollicitudin elit. Posuere felis mi amet. Vel est accumsan vestibulum nec ac. Vestibulum eu ut, fusce integer interdum pede nec, lectus accumsan neque quisque, eu tincidunt odio curabitur sagittis suspendisse est, sodales sodales semper enim pharetra.
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Amet proin sed tempus quam, quo felis erat metus mattis. Inceptos sed aliquam dolor lectus, eu id sodales aliquet tincidunt, sed suscipit augue ut. Ligula et. Euismod suspendisse ante praesent, ut tristique aliquet augue wisi vestibulum vel, a habitasse a convallis, possimus convallis lorem. Sed sollicitudin semper, in a erat, donec in porttitor massa aliquam, quasi nunc aliquam. Nec tellus sed tincidunt et sed velit, massa in euismod. Posuere quam sollicitudin adipiscing auctor, tellus volutpat vel pellentesque neque, proin vivamus morbi et sed et rhoncus, ipsum libero primis. Velit vitae, ac vitae semper ac, sollicitudin eu mi, tincidunt sed nec sem ultrices metus, cras sed non. Vestibulum purus eu praesent mollis.

Ligula et. Euismod suspendisse ante praesent, ut tristique aliquet augue wisi vestibulum vel, a habitasse a convallis, possimus convallis lorem. Sed sollicitudin semper, in a erat, donec in porttitor massa aliquam, quasi nunc aliquam. Nec tellus sed tincidunt et sed velit, massa in euismod. Posuere quam sollicitudin adipiscing auctor, tellus volutpat vel pellentesque neque, proin vivamus morbi et sed et rhoncus, ipsum libero primis. Velit vitae, ac vitae semper ac, sollicitudin eu mi, tincidunt sed nec sem ultrices metus, cras sed non. Vestibulum purus eu praesent mollis.

Est justo sit tincidunt, quisque dictum, integer diam lectus consectetuer. Augue sapien mi scelerisque. Pellentesque consectetur elementum laoreet, duis dignissim tempor nec diam phasellus, elit lacinia sed, vel at, leo dolor quis dui ipsum purus. Volutpat orci in scelerisque quaerat urna nunc, lectus id quam, porta quis varius, luctus massa velit. Quis suspendisse dolor pellentesque urna id faucibus, dui molestie lacus dictum, vivamus risus est class aliquam, sit nunc vitae, voluptatem mauris est.

Dui lacus fermentum donec, pellentesque aliquam, erat natoque pharetra, ligula at nulla a non, in phasellus ut rerum habitasse. Orci quam in in sem luctus, a proin fusce eu sed vel, laoreet risus a per penatibus. Sed velit egestas at, in commodo molestie id nullam, nibh lacus. Eu viverra lorem mollis, erat sem amet sapien, eu odit dictum, consequat vestibulum donec pharetra, ipsum elementum eget arcu mauris integer vestibulum. Vitae blandit pede veniam enim diam feugiat. Tempor quam magna erat sed parturient.
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Reactions: 1 person



A C E ▌ OFS P A D E S

c a r d s  a r e w a r   i n  d i s g u i s e  o f  s p o r t

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C O L I N ▌♠ ▌G R A H A M

aliases: col | age: twenty-six | height: 6'0" | weight: 170lbs



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Libero necessitatibus, proin gravida eros rutrum. Imperdiet pellentesque laoreet erat nunc enim, tincidunt cras suscipit, malesuada placerat rutrum massa auctor pulvinar maecenas, ac gravida mus vel neque. Commodo cursus amet vulputate turpis vel quis, eget sagittis diam eget, vel magnam ullamcorper nunc, justo dictumst suspendisse. Vestibulum non, sed at varius sagittis mollis proin. Amet sodales nulla nonummy diam eget integer. Vestibulum aenean ligula feugiat ante gravida varius, mattis in mattis morbi suscipit ea, vestibulum voluptas nisl lectus ut lectus lectus, pellentesque lorem dis vel quis. Justo urna duis, id consequat massa, wisi semper vestibulum quisque malesuada donec, metus turpis tortor non gravida interdum do. Nunc praesent sed varius nostra, felis nisl eu id ac, placerat vitae at eu tenetur odio nec, pellentesque adipiscing commodo lectus amet at ultricies, odio quisque. Lacus lacinia sit dolor accumsan lorem. Lectus dolor pulvinar purus diam quam. Arcu pellentesque aliquet, dignissim felis nibh, molestie diam amet, et sagittis rutrum pede, sed erat ut ipsum accumsan elit leo.

Eu pulvinar orci quam ac, odio consectetuer enim nunc, justo massa mauris. Diam justo vestibulum iaculis ut ac elementum. Urna lacus pellentesque, duis ea id pulvinar nec, magna quis, lacus phasellus at porta sem. Justo eu metus ac ipsum ut non, nunc nam, nonummy in maecenas nibh. Quis porta duis in adipiscing dis sociis, vestibulum massa ullamcorper diam vel at, proin sed arcu libero in sapien, consequat scelerisque volutpat quis ut. Tempor elementum nulla suspendisse ac purus aut, orci enim, dolor praesent ligula. Donec tortor fusce nulla, suscipit volutpat ligula sodales mauris tristique, dictum vestibulum, semper pulvinar consectetuer nibh. Diam felis dictum mauris, neque ullamcorper sit eu ut eu, ultricies metus diam libero, scelerisque porttitor tellus, scelerisque justo sit integer. Dui nunc, velit rerum magna praesent purus, aliquam eu. Tellus sed. Quisque urna congue lacinia, lorem laoreet suscipit at, curabitur sit laoreet ac ac lectus, sed arcu mauris, ut gravida blandit ac nulla.
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Roboto;Iceland;

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WELCOME TO MAINFRAME || THOUGH WE HAVE ONCE CRASHED, WE WILL NEVER BURN



BASICS

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MAINFRAME

"We are the Guardian Force... charged with defending this system..."

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Mainframe is a city existing inside a computer, connected via pathway to the Net by heavily guarded portals. The city itself is divided into six districts; Baudway Sector, Kits Sector, Floating Point Park, Beverly Hills, Wall Street, and Giedi Prime, also known as G-Prime. Each district contains subsectors averaging the size of a Game Cube. Central in the city is the Principal Office, the city's operating and command center.

Many cycles ago, Mainframe was connected to it's sister city via the Gilded Gate Bridge. The Twin City, roughly the size of Mainframe, was destroyed by an explosion caused by the virus Gigabyte after he damaged Welman Matrix's Gateway command generator. All that is left of the twin city is a small island called Lost Angles, connected to Mainframe by a twisted bridge and formerly ruled by the virus Hexadecimal. After Hexadecimal aligned with Guardian 452 and sacrificed herself to bring about an end to the Great New War, the bridge to Lost Angles was destroyed, the city becoming a safe refuge for Nullified Sprites.
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Following the disastrous turn of events known as the Gnosis Incident, Mainframe has had its share of upgrades, the biggest being a new leader that has shaped the sprawling city into an efficient hub. Known as The Oracle Wizard, this setup assistant has taken the seat of leadership and created a team of efficient sprites to take on incoming games and insure the safety of the citizens and the city. Beneath The Wizard is Blinn, the system administrator and command.com D.B. Schema.

Tasked with protecting the city and its citizens are the Guardian Force. Guardians stem from the Net and act as a police force within the Systems. While most Guardians originally came from and were trained within the Central Computer, a law was passed following the Gnosis Incident that any eligible Sprite could apply for Guardianship.

Formerly, sprites involved in the initiative were selected by former Guardian's after their first compiling, then required to undergo intense training at the Guardian Academy, but since the uprising and subsequent fall of the Gnosis Codemaster, the structure has been altered to allow any sprite who fits protocol to be permitted into the program at any age and trained in their home system. Keytools are now created on a sprite-by-sprite basis, calibrated to the sprite's code specifically. Guardian's code is extremely complex, and because of this, cannot be easily copied.


DISTRICTS

  • Baudway District in Mainframe is the main source for business, shopping and entertaining within the system, located between Kits and Giedi Prime. Within Baudway are many businesses, some of which have existed for several cycles, including the Algorithm Theatre and Dot's Diner, a retro eatery maintained in honor of Dot Matrix - a hero of Mainframe.
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  • Beverly Hills is home to Mainframe's wealthy and elite. Formerly nullified by Game-Loss, Beverly Hills has since been rebuilt and fortified. This sector provides docking for yachts, a full service Energy Park and a Museum dedicated to the History of Mainframe with an entire wing devoted to Mainframe's Saviors.
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  • Floating Point Park, also known by locals as Floating Point or Float Park, is a large multi-leveled park and recreation center used for golfing, running and general 'outdoor' recreation. The section houses no buildings, though views of Beverly Hills sprawling skyscrapers can be seen from certain locations within the park. The park is located between Beverly Hills and Kits, and before it was destroyed, provided access to the Gilded Gate Bridge.
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  • Giedi Prime, also called G-Prime, is Mainframe's main industrial section and has been the epicenter to many of Mainframe's less reputable citizens for many cycles. Though the fearsome virus Megabyte has been gone for some time now, there is a large sect of 'followers' still lingering within G-Prime, where he once ruled. While it isn't entirely flooded with visitors these days, it is still home to some popular locations, including Al's Wait & Eat cafe, found on the once infamous Level 31.

    Giedi Prime is located between Baudway Sector and Wall Street.
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  • Kits Sector is the main residential area of Mainframe, the largest apartment complex the 8 Ball, which is rumored to have once been the home of the guardian Bob. The sector is located between Floating Point Park and Baudway. On the outer rim of Kits exists a pier, where boats can dock and fishing takes place regularly.
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  • Located between Giedi Prime and Beverly Hills, Wall Street is the downtown business sector of Mainframe. Most of the buildings there are large skyscrapers and it is here that the majority of Mainframe's data is processed before being sent onto the data highways.
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  • Mainframes central operating center is called the Principal's Office. The building houses the System Operating Core, the Core Control Chamber, the cities Central Archives, the Clock Speed Room, a Deletion Chamber, Mainframe's Armory, the Read Only Room and War Room. The city is run from within Principal Office, the only resident Blinn - the successor of Mainframe's former System Operator. The Principal Office also manages all system upgrades. Like all systems, Mainframe cannot survive without it's Principal Office.
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INFORMATION

"It's all ones and zeroes..."

01001100 01101111 01100011 01100001 01110100 01101001 01101111 01101110 01110011 00001010


The Net is effectively the inhabitable portion of Cyber Space - a complex system of pathways, connecting all the systems within it. An orderly place, the Net relies on strict methods and guidelines to maintain itself and the millions of systems connected inside. The Net is inhabited by all manner of beings - Sprites, Binomes, Viruses, Nulls, Code Masters, Virals and Spectrals.

The largest and most powerful system on the Net is the Super Computer, home to the Guardian Collective. Mainframe is also connected via the Net, through a portal protected within the Principal Office.

If a system on the Net is destroyed it will leave behind a massive tear and a great deal of debris, which can open access to the Web.

The Web is a level of Cyber Space within all computers containing no valid separate systems - a continuous flow of energy and data - inhabited by Code Masters, Web Slugs, the Web Riders, and several forms of Web Creatures. The data within the Web is so dense, it often forms into data clumps called "Data Storms" which are extremely dangerous and spell deletion for anyone caught within them.

The chaotic antithesis of the Net, the Web is intensely feared and many attempts have been made, unsuccessfully to bar access to it, entirely, due largely to the fact that all systems within the Net have a corresponding Web location (know as a Web Address) and the Web can essentially open at any moment, via a Tear.

Any Data-Being exposed to the Web (with the exception of Search Engines and Guardians) will slowly begin degrading. The longer they are within the Web, the worse their condition becomes. The process is irreversable, and the only way to avoid it is to create shields from dead web creatures to protect oneself with.


  • A.I.
    A.I. or artificial intelligence is a format existing in the system without an icon - for instance, Game Sprites, Robots, Appliances or Drones. While it is rare, because Game Sprite A.I. possess a small triangular symbol similar to an icon (called a Back-Up), they can be reformatted when this Back-Up is downloaded into a Sprite icon during a game, allowing a copy to be made outside of the Game Cube when the Game Cube retracts.

    Conversely, System Sprites can also alter their icon mid-game to fool the Game Cube into thinking they are Game Sprites, allowing the Sprite to escape nullification by Game Hopping (transitioning into another game/system). Provided they change their icon back to Sprite-Mode when they are loaded into a new Game, once the Game leaves, they will be left in the system the Cube was in.

  • Code Master
    Code Masters exist largely with the Net, though they will occasionally travel within the Web or other systems when necessary. They exist as a sort of mercenary organization, hired deleters, with little. While they seem to act within the confines of some guidelines, there is little that the Code Masters won't do to accomplish their mission, including the deletion of innocent Sprites, or even entire systems. Their methods are antiquated, but they so rarely venture into populated systems that they pose little actual threat. Despite having very little of it themselves, most Code Masters are extremely moved by acts of honor.

    Code Masters do not have icons and because of this, they do not often enter into Games. If they do wind up within a game, the only way they can escape is for another Sprite to defeat the User.

    Copy
    A Copy is exactly what it sounds - a back up of a Sprite, using the PID code. Copy retain all memories, thoughts and dreams as the original, as they exist as a real, living duplicate (not an imitation) of the original being. That being said, the Copy cannot be restored beyond the point when their code was last saved. If a system is destroyed, the PID database is also deleted and no copies can be made. Nulls also cannot be copied, as they maintain their code when nullified. If a Sprite neglects to properly engage their icon, a copy can be made of them, as they won't register as a Sprite during a system reboot.

    Cron
    A Cron is a powerful virus, able to infect the entire net. Only one has been witnessed in the history of Mainframe, called Daemon (the Word). Daemon decompiled herself, in order to delete the entirety of the net, but the program was interrupted by the Benign Virus Hexidecimal before it could be completed and order was restored.

    THE CUBE

    Game Cubes or Games as they're also called and large cubes (roughly the side of a sector district), generally purple in color, loaded into the system by the User. Where the Cube lands, a game begins, trapping anything inside until the game is won or lost. When the game is completed, the cube rises and disappears, the System Voice announcing whether the User was successful or not.

    Losing a Game results in the nulification of the area the cube landed - including any Sprites trapped within during the duration of the game. Nullification is a process that cannot be reversed and the sector remains offline until repairs can be made.

    Because of the extreme danger involved, the Guardians have established a rules system to prevent nullification -

    • Rule 1 | Do not enter Games. A Game cannot hurt you, if you are not in it. Do anything you can to get out of the Cube's path.

    • Rule 2 | In the event a cube cannot be avoided, wait for instruction from the Guardian. Fight or Hide, if you do get trapped in a Game, help or stay out of the way. Leave it to the professionals. NEVER reboot before a Guardian does.

    • Rule 3 | If trapped within the game, at all costs, Defeat the User, either by destroying it or winning the Game.

    Failure to abide by these rules can result in disciplinary action.

    Currency
    All transactions with in Mainframe and the surrounding systems are finalized by either the exchange of units or cache, or trade of goods or services. In some systems, though it is considered highly illegal within Mainframe, Sprites have been known to trade Bandwidth - this is most common, however, among Viruses and Hackers.

  • Firewall
    A Firewall is a hardware or software device which is configured to permit, deny, or proxy data through a computer network which has different levels of trust. A firewall is a literal wall of fire, a barrier used to inhibit movement of enemy forces.

  • Hacker
    Hackers are programs designed to infiltrate other systems. They are skilled at both breaking down and creating security codes and because of their nature, are less than popular among most Sprites. Hackers gain work through the systems, and while some are known to follow a personal code of honor, most Hackers are not opposed to taking contracts from Viruses.

    Because they do not belong to one system, Hackers do not bear icons and do to this, avoid games at all costs. If a Hacker accidentally enters a game, they will not be able to leave, as the game will automatically assimilate them into it's code upon ending.

  • Key Tools
    A small, animate device worn by Guardians, providing assistance to the wearer via replication functions and data gathering. The tool is alive and intelligent, and often chooses their Guardian, though not always. Key Tools are run on stored energy and much be recharged every so often. They can also be destroyed/crushed, though only by great strength. Key Tools are the most efficient method for creating a Portal.

  • Null
    Simply put, Nulls are former Sprites created by a Game Cube in the event of a User victory. In their nullified state, they become energy leeches, harvesting energy from the world (and Sprites around them) - Despite this, they are largely benign, and will not singularly endanger a Sprite or System. Grouped together, however, Nulls have proven to be quite dangerous.

    There is a theory, though it has never been tested, that a Null can be restored to their Sprite state if the game in which they were Nullified returns and there were any 'save points' utilized.

  • PID
    PID stands for Personal Identification. Every individual in the Net is issued a PID upon Upload, which is stored in their icon. If a Data-Being is able to get ahold of another's PID, they possess the ability to control that being. Viruses must extract a person's PID in order to infect them. Superviruses are capable of infecting a person without direct access to their PID. Because of this, and the danger of deletion, most PIDs are stored within the system's Principle Office and backed up regularly.

    Portals
    Spheres within systems, linking one location to another for a short period oftime. These are not reliable links (unlike Net Ports), and generally do not last long and are extremely difficult to create. To a User, these would be considered 'back door commands', or a command that creates easy, unauthorized access to a system or program. Because of the great deal of energy needed to create a portal, the easiest method beyond a Guardian's Key Tool is a Tear, but these portals are extremely unstable and have been known to open into the Web at random.

    The Gateway Command is a circular device that can link to other systems, similar to how a portal works, the difference being a portal is only made of energy, while the Gateway is a mechanical device.

  • Search Engine
    A Search Engine acts as an information retrieval specialist. Because of their design, they are able to work within the Net, and within most systems, minimizing the time required to locate information. Most Search Engines utilize a mode of transportation to which they are bonded - physically.

    A second generation Search Engine is capable of accessing the Web. These search engines are sometimes referred to as Web Surfers.

    Sprite
    Sprites are a humanoid being inhabiting the systems within the net. Generally organic in appearance, though they vary in color, shape and size, they were a minority within Mainframe until recent years, when an update to the system forcibly upgraded all Binomes into Sprites. While the majority of sprites exist as ordinary members of society, some sprites possessing the fortitude and adaptability have been programmed into the newly reformed Guardian's Initiative. The initiative provides protection for the systems against the threat of viral infection and Game Cubes.

  • Tear
    A ball of unstable energy representative of a system instability, usually caused by explosions, though occasionally formed independently. Extremely dangerous and harmful to touch, Tears require immediately attention and are often contained within Energy Fields until they can be repaired. Because of their extreme energy output, Tears can be used to create portals, though this is a dangerous and unpredictable method.

  • Upgrade
    A replacement or enhancement of an existing program or device, loaded into a system by the User. Some can be very large, others are smaller, they can contain weapons, advanced technology, or personal enhancements.

    User
    The User is the name given by the inhabitants of Cyber Space for to the beings running the computers they live in. Very little is known about the mysterious, powerful User, and for this reason, they are highly esteemed by Data-Beings.

  • VidWindows
    Flat screens projects, used for communication purposes. The screens, some of which also contain controllable equipment and software (via touch panels) function almost anywhere, and every system within the Net utilizes them.

    Viral
    Virals are beings which are infected by a virus and thereby serve the virus. While most virals are programed against their will, there are an odd assortment of Sprites who enjoy the idea of working under a virus. Most of these beings are referred to as Neo-Virals, and they have been known to cause difficulties within their systems, even while uninfected.

    Virus
    A Virus is an infectious computer program, designed by unknown users for malicious intent. They are generally destructive and extremely self-serving. While there are some who believe that Viruses are capable of reprogramming, most are viewed as a threat. When captured, Viruses are generally imprisoned, though depending on their capabilities, some are deleted, deemed too dangerous to exist within a System.

    Known Virus types include Trojans, Cron, Polymorphic, and Worm. There are also smaller Virus subclasses such as Spyware, Adware and Malware, as well as Spambots. While they aren't considered Full-Fledged Viruses, some Sprites have been categorized as Viral when they're caught Hacking or Phishing within other systems.

  • Web Creature
    Monsters existing within the Web - insecticidal, they are extremely dangerous and have been known to harvest energy and sometimes even code from Sprites and systems that they are able to infiltrate. While in their native environment, Web Creatures tend to move in packs - usually referred to as Pods. Web Creatures can also prey on Viruses, infecting the being and creating a Super Virus.

    Web Creatures also exist in a small form, know as a Wed Probe, which are used to gain and drain information from systems.

    Web Rider
    These are degenerated Sprites, living within the Web. Web Riders are primitive beings, existing by a code - generally traveling together in groups. Though they are dangerous, they have been known to aid Sprites lost in the Web, if they are able.

HISTORY

"Bad guys kinda run in my family. Seriously... my great-great uncle was a tax collector."

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For the Roark's... crime is a family thing. While other families bonded over board games and sports, the Roark family tested their consanguine strengths through the art of theft. Cass was literally born to be a thief or a smuggler, and there were no ifs, and or buts about it. And she wouldn't have had it any other way. It might have been this confidence (or the knowledge that she'd be cast out into the street otherwise) that made Cass so good - by her early teen years, she, along with her family had quite the notoriety... Feared, respected and revered.

Then her brother Castor accepted a side job on some uncertain terms, and managed a spectacular failure. When their father refused to bail him out, Castor met with the wrong end of a blunt instrument in a dark alley. After that, everything went south. Devastated and angry, Pollux, Castor's twin, abandoned the crew, leaving Cass to pick up the majority of the slack - made all the more heavy by the weight of a good thing, gone bad. It was almost a relief then, when she was caught. Almost.

BIOTECH wasn't exactly the saving grace Cass needed, but it was an out of sorts, and it was enough. The project was simple, built for someone with her specialties, and she didn't need to hear it more than once to know getting her ledger back in the white would only benefit her in the future. It was a job, and Cass knew how to do a job, even if it wasn't for the family, anymore.

AUGMENTATIONS

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I.H.I.D.​

Integrated Human Interface Device || "Baby... I am the computer"
Due to augmentation of her nervous system, Cass possesses a built in HID, which she can access at all times. Through a secondary augmentation within the medial cord, at the touch of her hand, the interface can be pulled up just about anywhere. This augmentation is physically manifest in two brilliant neon pink stripes on the side of her head, and similar striping along the length of her right arm, hands and fingertips.​
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T.E.M.P.​

Temporary Electromagnectic Pulse || "Buhbai..."
Within the augmentation of her medial cords, Cass can create an electromagnectic pulse, which can temporarily suspend or disrupt electronic equipment. This pulse requires a corporeal connection to the device in question, and the effects last only a few minutes at the most. Due to her integrated interface, if utilized improperly, this augmentation can result in injury or even death to her person. The augmentation is visible within her left arm and hand, in bright neon-blue stripes.​

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Q.I.T.​

Quantum Information Teleportation || "See you around, Sugar..."
With an augment to her cellular structure, Cass possess the ability to transport herself a short distance - generally no further than a few hundred feet. She cannot teleport anywhere that she cannot physically see, and results would be catastrophic, were she to accidentally wind up within a wall or in between objects. Because of the risk, Cass only ever utilizes this technique when absolutely necessary.​
Code by Elle Joyner

 
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☣ basic ☣

NAME: 4G (four) || LOCATION: mainframe || FORMAT: sprite (malware) || DESIGNATION: 'guardian' || KEY TOOL: fritz
WEAPON: dart pistol || SECONDARY: hallucinogenic lipstick ||​

☣ appearance ☣​


"I'M NOT A BAD GIRL. I'M JUST PROGRAMMED THIS WAY."

Four is the prime example of a Sprite who knows her aesthetic value, and isn't afraid to use it to her advantage. Fair mint-green skin is dappled by freckles, a canvas for many tattoos, including her signature, the roman numeral IV beneath her eye. Hair, lemon yellow is cropped short by her right ear, long and choppy everywhere else, her eyes a light pink. Her frame is narrow, but tall, with a full bust and long, willowy legs and arms.

More often than not, she trends towards black, not shy about showing skin, and she favors heels to flats. On her left arm, near her elbow she wears her key tool, and she keeps a dart-pistol in a hostler on her right thigh.

☣ personality ☣


"RULES ARE NOT MY STRONG SUIT."​
Defiant, troubled, manipulative, stubborn and deceptive. These are all qualities that Four possesses in spades. Rarely the same person, twice, she makes it a habit to keep other Sprites on their toes, with thick walls disguised beneath a mask of sarcasm, wit and allure. Despite this, she remains a charming individual, bearing no aloofness. While, at least on a deeper level, friendship isn't something she can generally afford to entertain, she offers no outward displays of disloyalty or coldness. Pointedly, she is good at her job, and her job just happens to be convincing the world she's someone she isn't.


☣ biography ☣​


"...AT LEAST I'M NOT BORING."

If trouble had a name, it would undoubtedly be Four. From the moment she was uploaded, Four struggled with the concept of regulations and authority. Particularly brilliant, Four figured out all too young the advantages of manipulating the circumstances around her, and by her first compiling, she'd made quite a name for herself in the underground world of Phishing.

Processing a small fortune in stolen bandwidth, Four was doing quite well for herself when she rather unexpectedly came up on the radar of a System Guardian and after a brilliant game of cat and mouse, spanning systems, Four was finally apprehended. It was there, penned in a maximum security viral prison, that Four was approached with an offer she couldn't refuse...

Mainframe was her destination, her mission infiltration... A job she was programmed for.

 
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☣ basic ☣

NAME: 4G (four) || LOCATION: mainframe || FORMAT: sprite (malware) || DESIGNATION: 'guardian' || KEY TOOL: fritz
WEAPON: dart pistol || SECONDARY: hallucinogenic lipstick ||​

☣ appearance ☣​


"I'M NOT A BAD GIRL. I'M JUST PROGRAMMED THIS WAY."

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☣ personality ☣


"RULES ARE NOT MY STRONG SUIT."​
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☣ biography ☣​


"...AT LEAST I'M NOT BORING."

Euismod duis eu urna, quis volutpat eu, id vitae turpis amet ligula rutrum. Suspendisse purus nunc nullam in purus eleifend. Interdum cras. Ac consequat vitae tellus bibendum suspendisse arcu. Pede maecenas quis et, sed magna mauris leo tempor blandit et, enim sed mattis, eu mauris urna placerat morbi volutpat. Pellentesque dolor dui pulvinar donec faucibus, purus leo ante, viverra velit auctor. Nisl tempor nibh duis quam mauris, ac amet suspendisse non libero sodales, parturient mus nonummy sed torquent, nam hendrerit arcu et. Massa iaculis elit sit est rhoncus. Massa hendrerit porttitor a omnis, consectetuer ultricies vitae pede vivamus amet, arcu quisque tellus consequat ut vel, mauris potenti pede pulvinar ipsum ornare orci. Urna dis, sit mi sed aliquam sem cum condimentum, cursus nunc cras do neque, cras velit purus lobortis metus, aliquam sit sed aliquet. Nec mauris. Tempor ultrices duis nulla blandit at, lacus porta ut nec.

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WARNING: INCOMING GAME

Several cycles after the Gnosis Incident, Mainframe is a thriving metropolis, upgraded to the fullest potential. Binomes are no more, and the city filled with Sprites enjoys the greatest period of peace since Guardian 452's arrival. But all is not what it seems. With every upgrade comes something darker, something deadly, lurking... waiting... biding it's time. The Viruses have not forgotten what the Guardians did to them, and retaliation is imminent.

The Net is a far more dangerous place than it once was... Can you protect it?

EXPECTATIONS
Level:
Writing:
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Secondary:
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Detailed
High Quality
Three Paragraph Min.
Fandom || Cyberpunk
Drama || Action
Exciting/Troubled
Medium
Light
Basic knowledge of REBOOT
Small || 6-8 players
Audition



An RP by Effervescent and Elle Joyner


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⌈THE EXODUS Ⓞƒ FABLES⌋

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Many years have passed since the Days of Old

and time has taken its toll…

but not all memories can be forgotten…

not all trials can be avoided…

and not all that is predestined can be escaped.

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⊱Emerald City⊰ ...a thriving metropolis built on a foundation of absolute corruption. From the towering skyscrapers, rife with businessmen and politicians, to the seedy streets, overrun by crime, teeming with degeneracy... Little remains of the storybook life that existed, once upon a time. Yet there are those who would fight for the life that was. There are those who would see restoration. The Fairytale is over... The Exodus has begun.

 
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Ew
 
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