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Our last exercise was Designing a Villain, where you pieced together an antagonist! For this exercise we're going to practice playing the villain. Differentiating between villain characters and every other character in your roleplay or story can be tricky. You want people to KNOW this is a bad guy, but you don't want to cram it down their throats with the same-old tired villain cliches. (Unless, that's what you're after! 8D)
When playing a villain, it's all about the word choices. If your villain is a serial killer that's trying to hack people to pieces, you're not going to use soft and gentle words to describe their movements or their dialogue. If you are playing a smooth, seductive asshole, you want them to speak like they know what they're doing.
For this exercise, write out a scene where you are displaying your villain's evilness as they interact with a hero or a victim. Pay special attention to using different kinds of words for your bad guy vs your good guy.
Some Stuff of Note:
When playing a villain, it's all about the word choices. If your villain is a serial killer that's trying to hack people to pieces, you're not going to use soft and gentle words to describe their movements or their dialogue. If you are playing a smooth, seductive asshole, you want them to speak like they know what they're doing.
For this exercise, write out a scene where you are displaying your villain's evilness as they interact with a hero or a victim. Pay special attention to using different kinds of words for your bad guy vs your good guy.
Some Stuff of Note:
- AVOID OVER-USED WORDS! Smirked. Amused. Doom. Droll. Meddling. Evilly. Sadistically. Once or twice is no big deal, but it is super lame to see a villain "smirking" every three lines. Shake it up a bit!
- Words set a tone. When your write out your scene, take a look at the words in your villain parts and see if some words can be replaced with better words. Saying "He gave an evil smirk." doesn't sound near as interesting as "He gave a malicious sneer."
- SHOW your villains wickedry through some action, rather than just telling the reader. Saying "He is a bad guy because he kills babies." will not have as much impact as having your villain kill a baby right there while talking to a hero. Having your villain go through a long monologue about how evil he is, won't be as cool as him actually doing those evil things right there to/in spite of the hero.